2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
162 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 #define RIC_GUNSHOT 1
170 #define RIC_GUNSHOTQUAD 2
171 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
172 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
173 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
174 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
175 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
176 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
177 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
178 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
180 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
181 static void QW_CL_RequestNextDownload(void);
182 static void QW_CL_NextUpload(void);
183 void QW_CL_StartUpload(unsigned char *data, int size);
184 //static qboolean QW_CL_IsUploading(void);
185 static void QW_CL_StopUpload(void);
186 void CL_VM_UpdateIntermissionState(int intermission);
187 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
191 CL_ParseStartSoundPacket
194 void CL_ParseStartSoundPacket(int largesoundindex)
203 if (cls.protocol == PROTOCOL_QUAKEWORLD)
205 channel = MSG_ReadShort();
207 if (channel & (1<<15))
208 volume = MSG_ReadByte ();
210 volume = DEFAULT_SOUND_PACKET_VOLUME;
212 if (channel & (1<<14))
213 attenuation = MSG_ReadByte () / 64.0;
215 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
217 ent = (channel>>3)&1023;
220 sound_num = MSG_ReadByte ();
224 field_mask = MSG_ReadByte();
226 if (field_mask & SND_VOLUME)
227 volume = MSG_ReadByte ();
229 volume = DEFAULT_SOUND_PACKET_VOLUME;
231 if (field_mask & SND_ATTENUATION)
232 attenuation = MSG_ReadByte () / 64.0;
234 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
236 if (field_mask & SND_LARGEENTITY)
238 ent = (unsigned short) MSG_ReadShort ();
239 channel = MSG_ReadByte ();
243 channel = (unsigned short) MSG_ReadShort ();
248 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
249 sound_num = (unsigned short) MSG_ReadShort ();
251 sound_num = MSG_ReadByte ();
254 MSG_ReadVector(pos, cls.protocol);
256 if (sound_num >= MAX_SOUNDS)
258 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
262 if (ent >= MAX_EDICTS)
264 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
268 if (ent >= cl.max_entities)
269 CL_ExpandEntities(ent);
271 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
272 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
279 When the client is taking a long time to load stuff, send keepalive messages
280 so the server doesn't disconnect.
284 static unsigned char olddata[NET_MAXMESSAGE];
285 void CL_KeepaliveMessage (qboolean readmessages)
288 static double nextmsg = -1;
293 // no need if server is local and definitely not if this is a demo
294 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
299 // read messages from server, should just be nops
300 oldreadcount = msg_readcount;
301 oldbadread = msg_badread;
303 memcpy(olddata, net_message.data, net_message.cursize);
305 NetConn_ClientFrame();
307 msg_readcount = oldreadcount;
308 msg_badread = oldbadread;
310 memcpy(net_message.data, olddata, net_message.cursize);
313 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
316 unsigned char buf[4];
319 // LordHavoc: must use unreliable because reliable could kill the sigon message!
320 Con_Print("--> client to server keepalive\n");
321 memset(&msg, 0, sizeof(msg));
323 msg.maxsize = sizeof(buf);
324 MSG_WriteChar(&msg, clc_nop);
325 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
329 void CL_ParseEntityLump(char *entdata)
332 char key[128], value[MAX_INPUTLINE];
333 FOG_clear(); // LordHavoc: no fog until set
334 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
335 R_SetSkyBox(cl.worldmodel->brush.skybox);
339 if (!COM_ParseToken_Simple(&data, false, false))
341 if (com_token[0] != '{')
345 if (!COM_ParseToken_Simple(&data, false, false))
347 if (com_token[0] == '}')
348 break; // end of worldspawn
349 if (com_token[0] == '_')
350 strlcpy (key, com_token + 1, sizeof (key));
352 strlcpy (key, com_token, sizeof (key));
353 while (key[strlen(key)-1] == ' ') // remove trailing spaces
354 key[strlen(key)-1] = 0;
355 if (!COM_ParseToken_Simple(&data, false, false))
357 strlcpy (value, com_token, sizeof (value));
358 if (!strcmp("sky", key))
360 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
362 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
364 else if (!strcmp("fog", key))
365 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
366 else if (!strcmp("fog_density", key))
367 r_refdef.fog_density = atof(value);
368 else if (!strcmp("fog_red", key))
369 r_refdef.fog_red = atof(value);
370 else if (!strcmp("fog_green", key))
371 r_refdef.fog_green = atof(value);
372 else if (!strcmp("fog_blue", key))
373 r_refdef.fog_blue = atof(value);
377 extern void CL_Locs_Reload_f(void);
378 extern void CL_VM_Init (void);
379 static void CL_SetupWorldModel(void)
381 // update the world model
382 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
383 CL_UpdateRenderEntity(&cl.entities[0].render);
385 // set up csqc world for collision culling
388 VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
389 VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
393 VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
394 VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
396 World_Clear(&cl.world);
398 // load or reload .loc file for team chat messages
401 // reset particles and other per-level things
404 // load the team chat beep if possible
405 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
407 // check memory integrity
408 Mem_CheckSentinelsGlobal();
418 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
422 // see if the file already exists
423 file = FS_Open(filename, "rb", true, false);
430 // download messages in a demo would be bad
431 if (cls.demorecording)
433 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
437 // don't try to download when playing a demo
441 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
442 Con_Printf("Downloading %s\n", filename);
444 if (!cls.qw_downloadmemory)
446 cls.qw_downloadmemory = NULL;
447 cls.qw_downloadmemorycursize = 0;
448 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
451 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
452 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
454 cls.qw_downloadnumber++;
455 cls.qw_downloadpercent = 0;
456 cls.qw_downloadmemorycursize = 0;
461 static void QW_CL_ProcessUserInfo(int slot);
462 static void QW_CL_RequestNextDownload(void)
466 // clear name of file that just finished
467 cls.qw_downloadname[0] = 0;
469 switch (cls.qw_downloadtype)
474 if (cls.qw_downloadnumber == 0)
475 Con_Printf("Checking skins...\n");
476 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
478 if (!cl.scores[cls.qw_downloadnumber].name[0])
480 // check if we need to download the file, and return if so
481 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
485 cls.qw_downloadtype = dl_none;
487 // load any newly downloaded skins
488 for (i = 0;i < cl.maxclients;i++)
489 QW_CL_ProcessUserInfo(i);
491 // if we're still in signon stages, request the next one
492 if (cls.signon != SIGNONS)
494 cls.signon = SIGNONS-1;
495 // we'll go to SIGNONS when the first entity update is received
496 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
497 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
501 if (cls.qw_downloadnumber == 0)
503 Con_Printf("Checking models...\n");
504 cls.qw_downloadnumber = 1;
507 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
510 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
512 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
513 cl.qw_modelindex_spike = cls.qw_downloadnumber;
514 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
515 cl.qw_modelindex_player = cls.qw_downloadnumber;
516 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
517 cl.qw_modelindex_flag = cls.qw_downloadnumber;
518 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
519 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
520 // check if we need to download the file, and return if so
521 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
525 cls.qw_downloadtype = dl_none;
527 // parse the Q3 shader files
530 // touch all of the precached models that are still loaded so we can free
531 // anything that isn't needed
534 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
535 Mod_FindName(cl.model_name[i]);
536 // precache any models used by the client (this also marks them used)
537 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
538 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
539 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
540 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
543 // now we try to load everything that is new
546 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
547 if (cl.model_precache[1]->Draw == NULL)
548 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
551 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
552 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
553 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
555 // check memory integrity
556 Mem_CheckSentinelsGlobal();
558 // now that we have a world model, set up the world entity, renderer
560 CL_SetupWorldModel();
562 // add pmodel/emodel CRCs to userinfo
563 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
564 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
566 // done checking sounds and models, send a prespawn command now
567 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
570 if (cls.qw_downloadmemory)
572 Mem_Free(cls.qw_downloadmemory);
573 cls.qw_downloadmemory = NULL;
577 cl.loadfinished = true;
580 if (cls.qw_downloadnumber == 0)
582 Con_Printf("Checking sounds...\n");
583 cls.qw_downloadnumber = 1;
586 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
588 // check if we need to download the file, and return if so
589 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
593 cls.qw_downloadtype = dl_none;
595 // load new sounds and unload old ones
596 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
597 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
599 // precache any sounds used by the client
600 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
601 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
602 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
603 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
604 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
605 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
606 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
609 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
611 // Don't lock the sfx here, S_ServerSounds already did that
612 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
615 // check memory integrity
616 Mem_CheckSentinelsGlobal();
618 // done with sound downloads, next we check models
619 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
624 Con_Printf("Unknown download type.\n");
628 static void QW_CL_ParseDownload(void)
630 int size = (signed short)MSG_ReadShort();
631 int percent = MSG_ReadByte();
633 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
635 // skip the download fragment if playing a demo
639 msg_readcount += size;
645 Con_Printf("File not found.\n");
646 QW_CL_RequestNextDownload();
650 if (msg_readcount + (unsigned short)size > net_message.cursize)
651 Host_Error("corrupt download message\n");
653 // make sure the buffer is big enough to include this new fragment
654 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
657 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
658 cls.qw_downloadmemorymaxsize *= 2;
659 old = cls.qw_downloadmemory;
660 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
663 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
668 // read the fragment out of the packet
669 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
670 cls.qw_downloadmemorycursize += size;
671 cls.qw_downloadspeedcount += size;
673 cls.qw_downloadpercent = percent;
677 // request next fragment
678 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
679 MSG_WriteString(&cls.netcon->message, "nextdl");
684 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
686 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
688 cls.qw_downloadpercent = 0;
690 // start downloading the next file (or join the game)
691 QW_CL_RequestNextDownload();
695 static void QW_CL_ParseModelList(void)
698 int nummodels = MSG_ReadByte();
701 // parse model precache list
704 str = MSG_ReadString();
708 if (nummodels==MAX_MODELS)
709 Host_Error("Server sent too many model precaches");
710 if (strlen(str) >= MAX_QPATH)
711 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
712 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
718 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
724 cls.qw_downloadnumber = 0;
725 cls.qw_downloadtype = dl_model;
726 QW_CL_RequestNextDownload();
729 static void QW_CL_ParseSoundList(void)
732 int numsounds = MSG_ReadByte();
735 // parse sound precache list
738 str = MSG_ReadString();
742 if (numsounds==MAX_SOUNDS)
743 Host_Error("Server sent too many sound precaches");
744 if (strlen(str) >= MAX_QPATH)
745 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
746 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
753 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
754 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
759 cls.qw_downloadnumber = 0;
760 cls.qw_downloadtype = dl_sound;
761 QW_CL_RequestNextDownload();
764 static void QW_CL_Skins_f(void)
766 cls.qw_downloadnumber = 0;
767 cls.qw_downloadtype = dl_skin;
768 QW_CL_RequestNextDownload();
771 static void QW_CL_Changing_f(void)
773 if (cls.qw_downloadmemory) // don't change when downloading
778 cls.signon = 1; // not active anymore, but not disconnected
779 Con_Printf("\nChanging map...\n");
782 void QW_CL_NextUpload(void)
784 int r, percent, size;
786 if (!cls.qw_uploaddata)
789 r = cls.qw_uploadsize - cls.qw_uploadpos;
792 size = min(1, cls.qw_uploadsize);
793 percent = (cls.qw_uploadpos+r)*100/size;
795 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
796 MSG_WriteShort(&cls.netcon->message, r);
797 MSG_WriteByte(&cls.netcon->message, percent);
798 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
800 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
802 cls.qw_uploadpos += r;
804 if (cls.qw_uploadpos < cls.qw_uploadsize)
807 Con_Printf("Upload completed\n");
812 void QW_CL_StartUpload(unsigned char *data, int size)
814 // do nothing in demos or if not connected
818 // abort existing upload if in progress
821 Con_DPrintf("Starting upload of %d bytes...\n", size);
823 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
824 memcpy(cls.qw_uploaddata, data, size);
825 cls.qw_uploadsize = size;
826 cls.qw_uploadpos = 0;
832 qboolean QW_CL_IsUploading(void)
834 return cls.qw_uploaddata != NULL;
838 void QW_CL_StopUpload(void)
840 if (cls.qw_uploaddata)
841 Mem_Free(cls.qw_uploaddata);
842 cls.qw_uploaddata = NULL;
843 cls.qw_uploadsize = 0;
844 cls.qw_uploadpos = 0;
847 static void QW_CL_ProcessUserInfo(int slot)
849 int topcolor, bottomcolor;
851 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
852 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
853 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
854 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
855 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
856 cl.scores[slot].qw_spectator = temp[0] != 0;
857 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
858 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
859 if (!cl.scores[slot].qw_skin[0])
860 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
864 static void QW_CL_UpdateUserInfo(void)
867 slot = MSG_ReadByte();
868 if (slot >= cl.maxclients)
870 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
875 cl.scores[slot].qw_userid = MSG_ReadLong();
876 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
878 QW_CL_ProcessUserInfo(slot);
881 static void QW_CL_SetInfo(void)
886 slot = MSG_ReadByte();
887 strlcpy(key, MSG_ReadString(), sizeof(key));
888 strlcpy(value, MSG_ReadString(), sizeof(value));
889 if (slot >= cl.maxclients)
891 Con_Printf("svc_setinfo >= cl.maxclients\n");
894 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
896 QW_CL_ProcessUserInfo(slot);
899 static void QW_CL_ServerInfo(void)
904 strlcpy(key, MSG_ReadString(), sizeof(key));
905 strlcpy(value, MSG_ReadString(), sizeof(value));
906 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
907 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
908 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
909 cl.qw_teamplay = atoi(temp);
912 static void QW_CL_ParseNails(void)
915 int numnails = MSG_ReadByte();
917 unsigned char bits[6];
918 for (i = 0;i < numnails;i++)
920 for (j = 0;j < 6;j++)
921 bits[j] = MSG_ReadByte();
922 if (cl.qw_num_nails > 255)
924 v = cl.qw_nails[cl.qw_num_nails++];
925 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
926 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
927 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
928 v[3] = -360*(bits[4]>>4)/16;
929 v[4] = 360*bits[5]/256;
934 static void CL_UpdateItemsAndWeapon(void)
937 // check for important changes
940 if (cl.olditems != cl.stats[STAT_ITEMS])
941 for (j = 0;j < 32;j++)
942 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
943 cl.item_gettime[j] = cl.time;
944 cl.olditems = cl.stats[STAT_ITEMS];
946 // GAME_NEXUIZ hud needs weapon change time
947 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
948 cl.weapontime = cl.time;
949 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
952 void CL_BeginDownloads(qboolean aborteddownload)
954 // quakeworld works differently
955 if (cls.protocol == PROTOCOL_QUAKEWORLD)
958 // this would be a good place to do curl downloads
959 if(Curl_Have_forthismap())
961 Curl_Register_predownload(); // come back later
966 // curl is done, so let's start with the business
969 // if already downloading something from the previous level, don't stop it
970 if (cls.qw_downloadname[0])
976 cl.downloadcsqc = false;
979 && csqc_progname.string
980 && csqc_progname.string[0]
981 && csqc_progcrc.integer >= 0
982 && cl_serverextension_download.integer
983 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
984 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
986 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
987 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
992 if (cl.loadmodel_current < cl.loadmodel_total)
996 // parse the Q3 shader files
997 if (cl.loadmodel_current < 2)
1000 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1002 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1004 if (cls.signon < SIGNONS)
1005 CL_KeepaliveMessage(true);
1006 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1007 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1009 // we now have the worldmodel so we can set up the game world
1010 CL_SetupWorldModel();
1011 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1013 cl.loadfinished = true;
1014 // now issue the spawn to move on to signon 2 like normal
1016 Cmd_ForwardStringToServer("prespawn");
1021 // finished loading models
1024 if (cl.loadsound_current < cl.loadsound_total)
1028 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1030 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1032 if (cls.signon < SIGNONS)
1033 CL_KeepaliveMessage(true);
1034 // Don't lock the sfx here, S_ServerSounds already did that
1035 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1038 // finished loading sounds
1041 // note: the reason these loops skip already-loaded things is that it
1042 // enables this command to be issued during the game if desired
1044 if (cl.downloadmodel_current < cl.loadmodel_total)
1048 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1050 if (aborteddownload)
1052 if (cl.downloadmodel_current == 1)
1054 // the worldmodel failed, but we need to set up anyway
1055 CL_SetupWorldModel();
1056 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1058 cl.loadfinished = true;
1059 // now issue the spawn to move on to signon 2 like normal
1061 Cmd_ForwardStringToServer("prespawn");
1064 aborteddownload = false;
1067 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1069 if (cls.signon < SIGNONS)
1070 CL_KeepaliveMessage(true);
1071 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1073 if (cl.downloadmodel_current == 1)
1074 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1076 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1077 // regarding the * check: don't try to download submodels
1078 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1080 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1081 // we'll try loading again when the download finishes
1085 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1086 if (cl.downloadmodel_current == 1)
1088 // we now have the worldmodel so we can set up the game world
1089 CL_SetupWorldModel();
1090 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1092 cl.loadfinished = true;
1093 // now issue the spawn to move on to signon 2 like normal
1095 Cmd_ForwardStringToServer("prespawn");
1100 // finished loading models
1103 if (cl.downloadsound_current < cl.loadsound_total)
1107 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1109 char soundname[MAX_QPATH];
1110 if (aborteddownload)
1112 aborteddownload = false;
1115 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1117 if (cls.signon < SIGNONS)
1118 CL_KeepaliveMessage(true);
1119 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1120 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1122 Con_Printf("Sound %s not found\n", soundname);
1123 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1125 Cmd_ForwardStringToServer(va("download %s", soundname));
1126 // we'll try loading again when the download finishes
1130 // Don't lock the sfx here, S_ServerSounds already did that
1131 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1134 // finished loading sounds
1137 if (!cl.loadfinished)
1139 cl.loadfinished = true;
1141 // check memory integrity
1142 Mem_CheckSentinelsGlobal();
1144 // now issue the spawn to move on to signon 2 like normal
1146 Cmd_ForwardStringToServer("prespawn");
1150 void CL_BeginDownloads_f(void)
1152 // prevent cl_begindownloads from being issued multiple times in one match
1153 // to prevent accidentally cancelled downloads
1155 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1157 CL_BeginDownloads(false);
1160 void CL_StopDownload(int size, int crc)
1162 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1165 size_t existingsize;
1166 const char *extension;
1169 // save to disk only if we don't already have it
1170 // (this is mainly for playing back demos)
1171 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1174 if ((int)existingsize != size || existingcrc != crc)
1176 // we have a mismatching file, pick another name for it
1177 char name[MAX_QPATH*2];
1178 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1179 if (!FS_FileExists(name))
1181 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1182 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1188 // we either don't have it or have a mismatching file...
1189 // so it's time to accept the file
1190 // but if we already have a mismatching file we need to rename
1191 // this new one, and if we already have this file in renamed form,
1193 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1194 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1195 extension = FS_FileExtension(cls.qw_downloadname);
1196 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1200 else if (cls.qw_downloadmemory && size)
1202 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1203 CL_BeginDownloads(true);
1206 if (cls.qw_downloadmemory)
1207 Mem_Free(cls.qw_downloadmemory);
1208 cls.qw_downloadmemory = NULL;
1209 cls.qw_downloadname[0] = 0;
1210 cls.qw_downloadmemorymaxsize = 0;
1211 cls.qw_downloadmemorycursize = 0;
1212 cls.qw_downloadpercent = 0;
1215 void CL_ParseDownload(void)
1218 unsigned char data[65536];
1219 start = MSG_ReadLong();
1220 size = (unsigned short)MSG_ReadShort();
1222 // record the start/size information to ack in the next input packet
1223 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1225 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1227 cls.dp_downloadack[i].start = start;
1228 cls.dp_downloadack[i].size = size;
1233 MSG_ReadBytes(size, data);
1235 if (!cls.qw_downloadname[0])
1238 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1242 if (start + size > cls.qw_downloadmemorymaxsize)
1243 Host_Error("corrupt download message\n");
1245 // only advance cursize if the data is at the expected position
1246 // (gaps are unacceptable)
1247 memcpy(cls.qw_downloadmemory + start, data, size);
1248 cls.qw_downloadmemorycursize = start + size;
1249 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1250 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1251 cls.qw_downloadspeedcount += size;
1254 void CL_DownloadBegin_f(void)
1256 int size = atoi(Cmd_Argv(1));
1258 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1260 Con_Printf("cl_downloadbegin: received bogus information\n");
1261 CL_StopDownload(0, 0);
1265 if (cls.qw_downloadname[0])
1266 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1268 CL_StopDownload(0, 0);
1270 // we're really beginning a download now, so initialize stuff
1271 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1272 cls.qw_downloadmemorymaxsize = size;
1273 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1274 cls.qw_downloadnumber++;
1276 Cmd_ForwardStringToServer("sv_startdownload");
1279 void CL_StopDownload_f(void)
1281 if (cls.qw_downloadname[0])
1283 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1284 CL_StopDownload(0, 0);
1286 CL_BeginDownloads(true);
1289 void CL_DownloadFinished_f(void)
1293 Con_Printf("Malformed cl_downloadfinished command\n");
1296 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1297 CL_BeginDownloads(false);
1300 static void CL_SendPlayerInfo(void)
1302 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1303 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1308 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1311 if (cl_pmodel.integer)
1313 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1314 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1316 if (*cl_playermodel.string)
1318 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1319 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1321 if (*cl_playerskin.string)
1323 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1329 =====================
1332 An svc_signonnum has been received, perform a client side setup
1333 =====================
1335 static void CL_SignonReply (void)
1337 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1344 // send player info before we begin downloads
1345 // (so that the server can see the player name while downloading)
1346 CL_SendPlayerInfo();
1348 // execute cl_begindownloads next frame
1349 // (after any commands added by svc_stufftext have been executed)
1350 // when done with downloads the "prespawn" will be sent
1351 Cbuf_AddText("\ncl_begindownloads\n");
1353 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1354 //MSG_WriteString (&cls.netcon->message, "prespawn");
1356 else // playing a demo... make sure loading occurs as soon as possible
1357 CL_BeginDownloads(false);
1363 // LordHavoc: quake sent the player info here but due to downloads
1364 // it is sent earlier instead
1365 // CL_SendPlayerInfo();
1367 // LordHavoc: changed to begin a loading stage and issue this when done
1368 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1369 MSG_WriteString (&cls.netcon->message, "spawn");
1376 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1377 MSG_WriteString (&cls.netcon->message, "begin");
1392 void CL_ParseServerInfo (void)
1396 protocolversion_t protocol;
1397 int nummodels, numsounds;
1399 Con_DPrint("Serverinfo packet received.\n");
1401 // if server is active, we already began a loading plaque
1404 SCR_BeginLoadingPlaque();
1408 // check memory integrity
1409 Mem_CheckSentinelsGlobal();
1411 // clear cl_serverextension cvars
1412 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1415 // wipe the client_state_t struct
1419 // parse protocol version number
1420 i = MSG_ReadLong ();
1421 protocol = Protocol_EnumForNumber(i);
1422 if (protocol == PROTOCOL_UNKNOWN)
1424 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1427 // hack for unmarked Nehahra movie demos which had a custom protocol
1428 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1429 protocol = PROTOCOL_NEHAHRAMOVIE;
1430 cls.protocol = protocol;
1431 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1433 cl.num_entities = 1;
1435 if (protocol == PROTOCOL_QUAKEWORLD)
1437 char gamedir[1][MAX_QPATH];
1439 cl.qw_servercount = MSG_ReadLong();
1441 str = MSG_ReadString();
1442 Con_Printf("server gamedir is %s\n", str);
1443 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1445 // change gamedir if needed
1446 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1447 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1449 cl.gametype = GAME_DEATHMATCH;
1452 // parse player number
1454 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1455 //cl.qw_spectator = (i & 128) != 0;
1456 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1457 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1459 // get the full level name
1460 str = MSG_ReadString ();
1461 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1463 // get the movevars that are defined in the qw protocol
1464 cl.movevars_gravity = MSG_ReadFloat();
1465 cl.movevars_stopspeed = MSG_ReadFloat();
1466 cl.movevars_maxspeed = MSG_ReadFloat();
1467 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1468 cl.movevars_accelerate = MSG_ReadFloat();
1469 cl.movevars_airaccelerate = MSG_ReadFloat();
1470 cl.movevars_wateraccelerate = MSG_ReadFloat();
1471 cl.movevars_friction = MSG_ReadFloat();
1472 cl.movevars_waterfriction = MSG_ReadFloat();
1473 cl.movevars_entgravity = MSG_ReadFloat();
1475 // other movevars not in the protocol...
1476 cl.movevars_wallfriction = 0;
1477 cl.movevars_timescale = 1;
1478 cl.movevars_jumpvelocity = 270;
1479 cl.movevars_edgefriction = 2;
1480 cl.movevars_maxairspeed = 30;
1481 cl.movevars_stepheight = 18;
1482 cl.movevars_airaccel_qw = 1;
1483 cl.movevars_airaccel_sideways_friction = 0;
1485 // seperate the printfs so the server message can have a color
1486 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1488 // check memory integrity
1489 Mem_CheckSentinelsGlobal();
1493 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1494 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1497 cl.loadbegun = false;
1498 cl.loadfinished = false;
1500 cls.state = ca_connected;
1503 // note: on QW protocol we can't set up the gameworld until after
1504 // downloads finish...
1505 // (we don't even know the name of the map yet)
1510 cl.maxclients = MSG_ReadByte ();
1511 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1513 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1516 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1519 cl.gametype = MSG_ReadByte ();
1521 // parse signon message
1522 str = MSG_ReadString ();
1523 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1525 // seperate the printfs so the server message can have a color
1526 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1527 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1529 // check memory integrity
1530 Mem_CheckSentinelsGlobal();
1532 // parse model precache list
1533 for (nummodels=1 ; ; nummodels++)
1535 str = MSG_ReadString();
1538 if (nummodels==MAX_MODELS)
1539 Host_Error ("Server sent too many model precaches");
1540 if (strlen(str) >= MAX_QPATH)
1541 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1542 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1544 // parse sound precache list
1545 for (numsounds=1 ; ; numsounds++)
1547 str = MSG_ReadString();
1550 if (numsounds==MAX_SOUNDS)
1551 Host_Error("Server sent too many sound precaches");
1552 if (strlen(str) >= MAX_QPATH)
1553 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1554 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1557 // touch all of the precached models that are still loaded so we can free
1558 // anything that isn't needed
1561 for (i = 1;i < nummodels;i++)
1562 Mod_FindName(cl.model_name[i]);
1563 // precache any models used by the client (this also marks them used)
1564 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1565 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1566 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1567 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1570 // do the same for sounds
1571 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1572 S_ServerSounds (cl.sound_name, numsounds);
1574 // precache any sounds used by the client
1575 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1576 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1577 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1578 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1579 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1580 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1581 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1583 // now we try to load everything that is new
1584 cl.loadmodel_current = 1;
1585 cl.downloadmodel_current = 1;
1586 cl.loadmodel_total = nummodels;
1587 cl.loadsound_current = 1;
1588 cl.downloadsound_current = 1;
1589 cl.loadsound_total = numsounds;
1590 cl.downloadcsqc = true;
1591 cl.loadbegun = false;
1592 cl.loadfinished = false;
1596 // check memory integrity
1597 Mem_CheckSentinelsGlobal();
1599 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1600 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1602 char demofile[MAX_OSPATH];
1603 char levelname[MAX_QPATH];
1605 if (cls.demorecording)
1607 // finish the previous level's demo file
1611 // start a new demo file
1612 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1613 if (strrchr(levelname, '.'))
1614 *(strrchr(levelname, '.')) = 0;
1615 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1617 Con_Printf ("Auto-recording to %s.\n", demofile);
1619 cls.demofile = FS_Open (demofile, "wb", false, false);
1622 cls.forcetrack = -1;
1623 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1624 cls.demorecording = true;
1627 Con_Print ("ERROR: couldn't open.\n");
1631 void CL_ValidateState(entity_state_t *s)
1638 if (s->modelindex >= MAX_MODELS)
1639 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1641 // these warnings are only warnings, no corrections are made to the state
1642 // because states are often copied for decoding, which otherwise would
1643 // propogate some of the corrections accidentally
1644 // (this used to happen, sometimes affecting skin and frame)
1646 // colormap is client index + 1
1647 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1648 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1650 model = cl.model_precache[s->modelindex];
1651 if (model && model->type && s->frame >= model->numframes)
1652 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1653 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1654 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1657 void CL_MoveLerpEntityStates(entity_t *ent)
1659 float odelta[3], adelta[3];
1660 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1661 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1662 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1664 // reset all persistent stuff if this is a new entity
1665 ent->persistent.lerpdeltatime = 0;
1666 ent->persistent.lerpstarttime = cl.mtime[1];
1667 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1668 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1669 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1670 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1671 // reset animation interpolation as well
1672 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1673 ent->render.frame1time = ent->render.frame2time = cl.time;
1674 ent->render.framelerp = 1;
1675 // reset various persistent stuff
1676 ent->persistent.muzzleflash = 0;
1677 ent->persistent.trail_allowed = false;
1679 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1681 // don't interpolate the move
1682 // (the fixangle[] check detects teleports, but not constant fixangles
1683 // such as when spectating)
1684 ent->persistent.lerpdeltatime = 0;
1685 ent->persistent.lerpstarttime = cl.mtime[1];
1686 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1687 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1688 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1689 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1690 ent->persistent.trail_allowed = false;
1692 else if (ent->state_current.flags & RENDER_STEP)
1694 // monster interpolation
1695 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1697 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1698 ent->persistent.lerpstarttime = cl.mtime[1];
1699 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1700 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1701 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1702 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1708 ent->persistent.lerpstarttime = ent->state_previous.time;
1709 // no lerp if it's singleplayer
1710 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1711 ent->persistent.lerpdeltatime = 0;
1713 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1714 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1715 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1716 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1717 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1719 // trigger muzzleflash effect if necessary
1720 if (ent->state_current.effects & EF_MUZZLEFLASH)
1721 ent->persistent.muzzleflash = 1;
1729 void CL_ParseBaseline (entity_t *ent, int large)
1733 ent->state_baseline = defaultstate;
1734 // FIXME: set ent->state_baseline.number?
1735 ent->state_baseline.active = true;
1738 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1739 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1741 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1743 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1744 ent->state_baseline.frame = MSG_ReadByte ();
1748 ent->state_baseline.modelindex = MSG_ReadByte ();
1749 ent->state_baseline.frame = MSG_ReadByte ();
1751 ent->state_baseline.colormap = MSG_ReadByte();
1752 ent->state_baseline.skin = MSG_ReadByte();
1753 for (i = 0;i < 3;i++)
1755 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1756 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1758 ent->state_previous = ent->state_current = ent->state_baseline;
1766 Server information pertaining to this client only
1769 void CL_ParseClientdata (void)
1773 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1774 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1775 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1776 cl.mviewzoom[1] = cl.mviewzoom[0];
1778 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1780 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1781 cl.stats[STAT_ITEMS] = 0;
1782 cl.stats[STAT_VIEWZOOM] = 255;
1785 cl.mpunchangle[0][0] = 0;
1786 cl.mpunchangle[0][1] = 0;
1787 cl.mpunchangle[0][2] = 0;
1788 cl.mpunchvector[0][0] = 0;
1789 cl.mpunchvector[0][1] = 0;
1790 cl.mpunchvector[0][2] = 0;
1791 cl.mvelocity[0][0] = 0;
1792 cl.mvelocity[0][1] = 0;
1793 cl.mvelocity[0][2] = 0;
1794 cl.mviewzoom[0] = 1;
1796 bits = (unsigned short) MSG_ReadShort ();
1797 if (bits & SU_EXTEND1)
1798 bits |= (MSG_ReadByte() << 16);
1799 if (bits & SU_EXTEND2)
1800 bits |= (MSG_ReadByte() << 24);
1802 if (bits & SU_VIEWHEIGHT)
1803 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1805 if (bits & SU_IDEALPITCH)
1806 cl.idealpitch = MSG_ReadChar ();
1808 for (i = 0;i < 3;i++)
1810 if (bits & (SU_PUNCH1<<i) )
1812 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1813 cl.mpunchangle[0][i] = MSG_ReadChar();
1815 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1817 if (bits & (SU_PUNCHVEC1<<i))
1819 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1820 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1822 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1824 if (bits & (SU_VELOCITY1<<i) )
1826 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1827 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1829 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1833 // LordHavoc: hipnotic demos don't have this bit set but should
1834 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1835 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1837 cl.onground = (bits & SU_ONGROUND) != 0;
1838 cl.inwater = (bits & SU_INWATER) != 0;
1840 if (cls.protocol == PROTOCOL_DARKPLACES5)
1842 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1843 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1844 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1845 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1846 cl.stats[STAT_AMMO] = MSG_ReadShort();
1847 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1848 cl.stats[STAT_NAILS] = MSG_ReadShort();
1849 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1850 cl.stats[STAT_CELLS] = MSG_ReadShort();
1851 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1853 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1855 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1856 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1857 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1858 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1860 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1861 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1862 cl.stats[STAT_AMMO] = MSG_ReadByte();
1863 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1864 cl.stats[STAT_NAILS] = MSG_ReadByte();
1865 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1866 cl.stats[STAT_CELLS] = MSG_ReadByte();
1867 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1868 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1870 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1873 if (bits & SU_VIEWZOOM)
1875 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1876 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1878 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1881 // viewzoom interpolation
1882 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1886 =====================
1888 =====================
1890 void CL_ParseStatic (int large)
1894 if (cl.num_static_entities >= cl.max_static_entities)
1895 Host_Error ("Too many static entities");
1896 ent = &cl.static_entities[cl.num_static_entities++];
1897 CL_ParseBaseline (ent, large);
1899 if (ent->state_baseline.modelindex == 0)
1901 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1902 cl.num_static_entities--;
1903 // This is definitely a cheesy way to conserve resources...
1907 // copy it to the current state
1908 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1909 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1910 ent->render.framelerp = 0;
1911 // make torchs play out of sync
1912 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1913 ent->render.colormap = -1; // no special coloring
1914 ent->render.skinnum = ent->state_baseline.skin;
1915 ent->render.effects = ent->state_baseline.effects;
1916 ent->render.alpha = 1;
1918 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1919 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1921 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1922 CL_UpdateRenderEntity(&ent->render);
1930 void CL_ParseStaticSound (int large)
1933 int sound_num, vol, atten;
1935 MSG_ReadVector(org, cls.protocol);
1936 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1937 sound_num = (unsigned short) MSG_ReadShort ();
1939 sound_num = MSG_ReadByte ();
1940 vol = MSG_ReadByte ();
1941 atten = MSG_ReadByte ();
1943 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1946 void CL_ParseEffect (void)
1949 int modelindex, startframe, framecount, framerate;
1951 MSG_ReadVector(org, cls.protocol);
1952 modelindex = MSG_ReadByte ();
1953 startframe = MSG_ReadByte ();
1954 framecount = MSG_ReadByte ();
1955 framerate = MSG_ReadByte ();
1957 CL_Effect(org, modelindex, startframe, framecount, framerate);
1960 void CL_ParseEffect2 (void)
1963 int modelindex, startframe, framecount, framerate;
1965 MSG_ReadVector(org, cls.protocol);
1966 modelindex = (unsigned short) MSG_ReadShort ();
1967 startframe = (unsigned short) MSG_ReadShort ();
1968 framecount = MSG_ReadByte ();
1969 framerate = MSG_ReadByte ();
1971 CL_Effect(org, modelindex, startframe, framecount, framerate);
1974 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1979 if (ent >= MAX_EDICTS)
1981 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1985 if (ent >= cl.max_entities)
1986 CL_ExpandEntities(ent);
1988 // override any beam with the same entity
1991 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1992 if (b->entity == ent)
1994 // if the entity was not found then just replace an unused beam
1995 if (i == cl.max_beams)
1996 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1999 if (i < cl.max_beams)
2001 cl.num_beams = max(cl.num_beams, i + 1);
2003 b->lightning = lightning;
2005 b->endtime = cl.mtime[0] + 0.2;
2006 VectorCopy (start, b->start);
2007 VectorCopy (end, b->end);
2010 Con_Print("beam list overflow!\n");
2013 void CL_ParseBeam (model_t *m, int lightning)
2018 ent = (unsigned short) MSG_ReadShort ();
2019 MSG_ReadVector(start, cls.protocol);
2020 MSG_ReadVector(end, cls.protocol);
2022 if (ent >= MAX_EDICTS)
2024 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2028 CL_NewBeam(ent, start, end, m, lightning);
2031 void CL_ParseTempEntity(void)
2039 int colorStart, colorLength, count;
2040 float velspeed, radius;
2041 unsigned char *tempcolor;
2042 matrix4x4_t tempmatrix;
2044 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2046 type = MSG_ReadByte();
2049 case QW_TE_WIZSPIKE:
2050 // spike hitting wall
2051 MSG_ReadVector(pos, cls.protocol);
2052 CL_FindNonSolidLocation(pos, pos, 4);
2053 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2054 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2057 case QW_TE_KNIGHTSPIKE:
2058 // spike hitting wall
2059 MSG_ReadVector(pos, cls.protocol);
2060 CL_FindNonSolidLocation(pos, pos, 4);
2061 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2062 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2066 // spike hitting wall
2067 MSG_ReadVector(pos, cls.protocol);
2068 CL_FindNonSolidLocation(pos, pos, 4);
2069 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2076 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2078 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2080 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2083 case QW_TE_SUPERSPIKE:
2084 // super spike hitting wall
2085 MSG_ReadVector(pos, cls.protocol);
2086 CL_FindNonSolidLocation(pos, pos, 4);
2087 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2089 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2094 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2096 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2098 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2102 case QW_TE_EXPLOSION:
2104 MSG_ReadVector(pos, cls.protocol);
2105 CL_FindNonSolidLocation(pos, pos, 10);
2106 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2107 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2108 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2111 case QW_TE_TAREXPLOSION:
2112 // tarbaby explosion
2113 MSG_ReadVector(pos, cls.protocol);
2114 CL_FindNonSolidLocation(pos, pos, 10);
2115 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2116 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2119 case QW_TE_LIGHTNING1:
2121 CL_ParseBeam(cl.model_bolt, true);
2124 case QW_TE_LIGHTNING2:
2126 CL_ParseBeam(cl.model_bolt2, true);
2129 case QW_TE_LIGHTNING3:
2131 CL_ParseBeam(cl.model_bolt3, false);
2134 case QW_TE_LAVASPLASH:
2135 MSG_ReadVector(pos, cls.protocol);
2136 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2139 case QW_TE_TELEPORT:
2140 MSG_ReadVector(pos, cls.protocol);
2141 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2145 // bullet hitting wall
2146 radius = MSG_ReadByte();
2147 MSG_ReadVector(pos, cls.protocol);
2148 CL_FindNonSolidLocation(pos, pos, 4);
2149 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2150 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2151 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2152 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2155 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2160 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2162 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2164 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2170 count = MSG_ReadByte();
2171 MSG_ReadVector(pos, cls.protocol);
2172 CL_FindNonSolidLocation(pos, pos, 4);
2173 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2176 case QW_TE_LIGHTNINGBLOOD:
2177 MSG_ReadVector(pos, cls.protocol);
2178 CL_FindNonSolidLocation(pos, pos, 4);
2179 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2183 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2188 type = MSG_ReadByte();
2192 // spike hitting wall
2193 MSG_ReadVector(pos, cls.protocol);
2194 CL_FindNonSolidLocation(pos, pos, 4);
2195 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2199 case TE_KNIGHTSPIKE:
2200 // spike hitting wall
2201 MSG_ReadVector(pos, cls.protocol);
2202 CL_FindNonSolidLocation(pos, pos, 4);
2203 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2204 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2208 // spike hitting wall
2209 MSG_ReadVector(pos, cls.protocol);
2210 CL_FindNonSolidLocation(pos, pos, 4);
2211 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2218 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2220 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2222 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2226 // quad spike hitting wall
2227 MSG_ReadVector(pos, cls.protocol);
2228 CL_FindNonSolidLocation(pos, pos, 4);
2229 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2231 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2236 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2238 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2240 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2244 // super spike hitting wall
2245 MSG_ReadVector(pos, cls.protocol);
2246 CL_FindNonSolidLocation(pos, pos, 4);
2247 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2249 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2254 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2256 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2258 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2261 case TE_SUPERSPIKEQUAD:
2262 // quad super spike hitting wall
2263 MSG_ReadVector(pos, cls.protocol);
2264 CL_FindNonSolidLocation(pos, pos, 4);
2265 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2267 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2272 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2274 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2276 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2279 // LordHavoc: added for improved blood splatters
2282 MSG_ReadVector(pos, cls.protocol);
2283 CL_FindNonSolidLocation(pos, pos, 4);
2284 dir[0] = MSG_ReadChar();
2285 dir[1] = MSG_ReadChar();
2286 dir[2] = MSG_ReadChar();
2287 count = MSG_ReadByte();
2288 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2292 MSG_ReadVector(pos, cls.protocol);
2293 CL_FindNonSolidLocation(pos, pos, 4);
2294 dir[0] = MSG_ReadChar();
2295 dir[1] = MSG_ReadChar();
2296 dir[2] = MSG_ReadChar();
2297 count = MSG_ReadByte();
2298 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2301 MSG_ReadVector(pos, cls.protocol);
2302 CL_FindNonSolidLocation(pos, pos, 4);
2303 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2305 // LordHavoc: added for improved gore
2306 case TE_BLOODSHOWER:
2308 MSG_ReadVector(pos, cls.protocol); // mins
2309 MSG_ReadVector(pos2, cls.protocol); // maxs
2310 velspeed = MSG_ReadCoord(cls.protocol); // speed
2311 count = (unsigned short) MSG_ReadShort(); // number of particles
2312 vel1[0] = -velspeed;
2313 vel1[1] = -velspeed;
2314 vel1[2] = -velspeed;
2318 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2321 case TE_PARTICLECUBE:
2322 // general purpose particle effect
2323 MSG_ReadVector(pos, cls.protocol); // mins
2324 MSG_ReadVector(pos2, cls.protocol); // maxs
2325 MSG_ReadVector(dir, cls.protocol); // dir
2326 count = (unsigned short) MSG_ReadShort(); // number of particles
2327 colorStart = MSG_ReadByte(); // color
2328 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2329 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2330 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2333 case TE_PARTICLERAIN:
2334 // general purpose particle effect
2335 MSG_ReadVector(pos, cls.protocol); // mins
2336 MSG_ReadVector(pos2, cls.protocol); // maxs
2337 MSG_ReadVector(dir, cls.protocol); // dir
2338 count = (unsigned short) MSG_ReadShort(); // number of particles
2339 colorStart = MSG_ReadByte(); // color
2340 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2343 case TE_PARTICLESNOW:
2344 // general purpose particle effect
2345 MSG_ReadVector(pos, cls.protocol); // mins
2346 MSG_ReadVector(pos2, cls.protocol); // maxs
2347 MSG_ReadVector(dir, cls.protocol); // dir
2348 count = (unsigned short) MSG_ReadShort(); // number of particles
2349 colorStart = MSG_ReadByte(); // color
2350 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2354 // bullet hitting wall
2355 MSG_ReadVector(pos, cls.protocol);
2356 CL_FindNonSolidLocation(pos, pos, 4);
2357 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2358 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2361 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2366 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2368 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2370 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2375 case TE_GUNSHOTQUAD:
2376 // quad bullet hitting wall
2377 MSG_ReadVector(pos, cls.protocol);
2378 CL_FindNonSolidLocation(pos, pos, 4);
2379 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2383 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2388 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2390 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2392 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2399 MSG_ReadVector(pos, cls.protocol);
2400 CL_FindNonSolidLocation(pos, pos, 10);
2401 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2405 case TE_EXPLOSIONQUAD:
2406 // quad rocket explosion
2407 MSG_ReadVector(pos, cls.protocol);
2408 CL_FindNonSolidLocation(pos, pos, 10);
2409 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2410 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2414 // Nehahra movie colored lighting explosion
2415 MSG_ReadVector(pos, cls.protocol);
2416 CL_FindNonSolidLocation(pos, pos, 10);
2417 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2418 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2419 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2420 CL_ParticleExplosion(pos);
2421 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2422 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2423 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2426 case TE_EXPLOSIONRGB:
2427 // colored lighting explosion
2428 MSG_ReadVector(pos, cls.protocol);
2429 CL_FindNonSolidLocation(pos, pos, 10);
2430 CL_ParticleExplosion(pos);
2431 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2432 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2433 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2434 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2435 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2436 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2439 case TE_TAREXPLOSION:
2440 // tarbaby explosion
2441 MSG_ReadVector(pos, cls.protocol);
2442 CL_FindNonSolidLocation(pos, pos, 10);
2443 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2444 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2448 MSG_ReadVector(pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 10);
2450 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2453 case TE_CUSTOMFLASH:
2454 MSG_ReadVector(pos, cls.protocol);
2455 CL_FindNonSolidLocation(pos, pos, 4);
2456 radius = (MSG_ReadByte() + 1) * 8;
2457 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2458 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2459 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2460 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2461 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2462 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2466 MSG_ReadVector(pos, cls.protocol);
2467 MSG_ReadVector(dir, cls.protocol);
2468 count = MSG_ReadByte();
2469 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2474 CL_ParseBeam(cl.model_bolt, true);
2479 CL_ParseBeam(cl.model_bolt2, true);
2484 CL_ParseBeam(cl.model_bolt3, false);
2489 // grappling hook beam
2490 CL_ParseBeam(cl.model_beam, false);
2494 // LordHavoc: for compatibility with the Nehahra movie...
2495 case TE_LIGHTNING4NEH:
2496 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2500 MSG_ReadVector(pos, cls.protocol);
2501 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505 MSG_ReadVector(pos, cls.protocol);
2506 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510 // color mapped explosion
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_FindNonSolidLocation(pos, pos, 10);
2513 colorStart = MSG_ReadByte();
2514 colorLength = MSG_ReadByte();
2515 CL_ParticleExplosion2(pos, colorStart, colorLength);
2516 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2517 color[0] = tempcolor[0] * (2.0f / 255.0f);
2518 color[1] = tempcolor[1] * (2.0f / 255.0f);
2519 color[2] = tempcolor[2] * (2.0f / 255.0f);
2520 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2521 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2522 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2526 MSG_ReadVector(pos, cls.protocol);
2527 MSG_ReadVector(pos2, cls.protocol);
2528 MSG_ReadVector(dir, cls.protocol);
2529 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2533 MSG_ReadVector(pos, cls.protocol);
2534 MSG_ReadVector(dir, cls.protocol);
2535 count = MSG_ReadByte();
2536 CL_FindNonSolidLocation(pos, pos, 4);
2537 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2540 case TE_TEI_BIGEXPLOSION:
2541 MSG_ReadVector(pos, cls.protocol);
2542 CL_FindNonSolidLocation(pos, pos, 10);
2543 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2547 case TE_TEI_PLASMAHIT:
2548 MSG_ReadVector(pos, cls.protocol);
2549 MSG_ReadVector(dir, cls.protocol);
2550 count = MSG_ReadByte();
2551 CL_FindNonSolidLocation(pos, pos, 5);
2552 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2556 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2561 void CL_ParseTrailParticles(void)
2566 entityindex = (unsigned short)MSG_ReadShort();
2567 if (entityindex >= MAX_EDICTS)
2569 if (entityindex >= cl.max_entities)
2570 CL_ExpandEntities(entityindex);
2571 effectindex = (unsigned short)MSG_ReadShort();
2572 MSG_ReadVector(start, cls.protocol);
2573 MSG_ReadVector(end, cls.protocol);
2574 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2577 void CL_ParsePointParticles(void)
2579 int effectindex, count;
2580 vec3_t origin, velocity;
2581 effectindex = (unsigned short)MSG_ReadShort();
2582 MSG_ReadVector(origin, cls.protocol);
2583 MSG_ReadVector(velocity, cls.protocol);
2584 count = (unsigned short)MSG_ReadShort();
2585 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2588 void CL_ParsePointParticles1(void)
2592 effectindex = (unsigned short)MSG_ReadShort();
2593 MSG_ReadVector(origin, cls.protocol);
2594 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2597 typedef struct cl_iplog_item_s
2604 static qboolean cl_iplog_loaded = false;
2605 static int cl_iplog_numitems = 0;
2606 static int cl_iplog_maxitems = 0;
2607 static cl_iplog_item_t *cl_iplog_items;
2609 static void CL_IPLog_Load(void);
2610 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2613 if (!address || !address[0] || !name || !name[0])
2615 if (!cl_iplog_loaded)
2617 if (developer.integer >= 100)
2618 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2619 // see if it already exists
2622 for (i = 0;i < cl_iplog_numitems;i++)
2624 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2626 if (developer.integer >= 100)
2627 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2632 // it does not already exist in the iplog, so add it
2633 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2635 cl_iplog_item_t *olditems = cl_iplog_items;
2636 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2637 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2640 if (cl_iplog_numitems)
2641 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2645 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2646 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2647 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2648 // TODO: maybe it would be better to strip weird characters from name when
2649 // copying it here rather than using a straight strcpy?
2650 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2651 cl_iplog_numitems++;
2654 // add it to the iplog.txt file
2655 // TODO: this ought to open the one in the userpath version of the base
2656 // gamedir, not the current gamedir
2657 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2658 if (developer.integer >= 100)
2659 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2663 static void CL_IPLog_Load(void)
2665 int i, len, linenumber;
2666 char *text, *textend;
2667 unsigned char *filedata;
2668 fs_offset_t filesize;
2669 char line[MAX_INPUTLINE];
2670 char address[MAX_INPUTLINE];
2671 cl_iplog_loaded = true;
2672 // TODO: this ought to open the one in the userpath version of the base
2673 // gamedir, not the current gamedir
2674 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2677 text = (char *)filedata;
2678 textend = text + filesize;
2679 for (linenumber = 1;text < textend;linenumber++)
2681 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2682 if (len < (int)sizeof(line) - 1)
2683 line[len++] = *text;
2685 if (text < textend && *text == '\r' && text[1] == '\n')
2687 if (text < textend && *text == '\n')
2689 if (line[0] == '/' && line[1] == '/')
2690 continue; // skip comments if anyone happens to add them
2691 for (i = 0;i < len && line[i] > ' ';i++)
2692 address[i] = line[i];
2694 // skip exactly one space character
2696 // address contains the address with termination,
2697 // line + i contains the name with termination
2698 if (address[0] && line[i])
2699 CL_IPLog_Add(address, line + i, false, false);
2701 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2705 static void CL_IPLog_List_f(void)
2708 const char *addressprefix;
2711 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2715 if (Cmd_Argc() >= 2)
2716 addressprefix = Cmd_Argv(1);
2717 if (!cl_iplog_loaded)
2719 if (addressprefix && addressprefix[0])
2720 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2722 Con_Printf("Listing all iplog entries\n");
2723 Con_Printf("address name\n");
2724 for (i = 0;i < cl_iplog_numitems;i++)
2726 if (addressprefix && addressprefix[0])
2728 for (j = 0;addressprefix[j];j++)
2729 if (addressprefix[j] != cl_iplog_items[i].address[j])
2731 // if this address does not begin with the addressprefix string
2732 // simply omit it from the output
2733 if (addressprefix[j])
2736 // if name is less than 15 characters, left justify it and pad
2737 // if name is more than 15 characters, print all of it, not worrying
2738 // about the fact it will misalign the columns
2739 if (strlen(cl_iplog_items[i].address) < 15)
2740 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2742 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2746 // look for anything interesting like player IP addresses or ping reports
2747 qboolean CL_ExaminePrintString(const char *text)
2751 char temp[MAX_INPUTLINE];
2752 if (!strcmp(text, "Client ping times:\n"))
2754 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2755 // hide ping reports in demos
2756 if (cls.demoplayback)
2757 cl.parsingtextexpectingpingforscores = 1;
2758 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2760 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2762 Con_Printf("ping reply but empty scoreboard?!?\n");
2763 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2764 cl.parsingtextexpectingpingforscores = 0;
2766 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2767 return !cl.parsingtextexpectingpingforscores;
2769 if (!strncmp(text, "host: ", 9))
2771 // cl.parsingtextexpectingpingforscores = false; // really?
2772 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2773 cl.parsingtextplayerindex = 0;
2776 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2778 // if anything goes wrong, we'll assume this is not a ping report
2779 qboolean expected = cl.parsingtextexpectingpingforscores;
2780 cl.parsingtextexpectingpingforscores = 0;
2781 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2785 if ((*t >= '0' && *t <= '9') || *t == '-')
2788 while ((*t >= '0' && *t <= '9') || *t == '-')
2794 if(cl.parsingtextplayerindex < cl.maxclients)
2796 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2798 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2799 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2800 if (t[charindex] == '\n')
2802 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2803 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2805 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2807 // we parsed a valid ping entry, so expect another to follow
2808 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2809 cl.parsingtextexpectingpingforscores = expected;
2814 if (!strncmp(t, "unconnected\n", 12))
2817 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2818 cl.parsingtextexpectingpingforscores = expected;
2822 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2826 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2828 if (!strncmp(text, "players: ", 9))
2830 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2831 cl.parsingtextplayerindex = 0;
2834 else if (!strstr(text, ": "))
2836 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2840 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2842 // if anything goes wrong, we'll assume this is not a status report
2843 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2844 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2847 cl.parsingtextplayerindex = atoi(t) - 1;
2848 while (*t >= '0' && *t <= '9')
2852 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2855 // the player name follows here, along with frags and time
2858 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2860 // if anything goes wrong, we'll assume this is not a status report
2861 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2867 for (len = 0;*t && *t != '\n';t++)
2868 if (len < (int)sizeof(temp) - 1)
2871 // botclient is perfectly valid, but we don't care about bots
2872 // also don't try to look up the name of an invalid player index
2873 if (strcmp(temp, "botclient")
2874 && cl.parsingtextplayerindex >= 0
2875 && cl.parsingtextplayerindex < cl.maxclients
2876 && cl.scores[cl.parsingtextplayerindex].name[0])
2878 // log the player name and IP address string
2879 // (this operates entirely on strings to avoid issues with the
2880 // nature of a network address)
2881 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2883 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2890 extern cvar_t slowmo;
2891 static void CL_NetworkTimeReceived(double newtime)
2894 cl.mtime[1] = cl.mtime[0];
2895 cl.mtime[0] = newtime;
2896 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2897 cl.time = cl.mtime[1] = newtime;
2898 else if (cls.demoplayback)
2900 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2901 // due to a large time gap, so treat it as an instant change in time
2902 // (this can also happen during heavy packet loss in the demo)
2903 if (cl.time < newtime - 0.1)
2904 cl.mtime[1] = cl.time = newtime;
2906 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2908 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2909 if (developer.integer >= 100 && vid_activewindow)
2911 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2912 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2913 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2914 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2916 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2917 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2918 if (cl_nettimesyncboundmode.integer == 1)
2919 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2920 else if (cl_nettimesyncboundmode.integer == 2)
2922 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2923 cl.time = cl.mtime[1];
2925 else if (cl_nettimesyncboundmode.integer == 3)
2927 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2928 cl.time = cl.mtime[1];
2930 else if (cl_nettimesyncboundmode.integer == 4)
2932 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2933 cl.time = cl.mtime[1]; // reset
2934 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2935 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2936 else if (cl.time > cl.mtime[1])
2937 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2939 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2941 else if (cl_nettimesyncboundmode.integer == 5)
2943 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2944 cl.time = cl.mtime[1]; // reset
2945 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2946 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2948 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2950 else if (cl_nettimesyncboundmode.integer == 6)
2952 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2953 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2956 // this packet probably contains a player entity update, so we will need
2957 // to update the prediction
2958 cl.movement_needupdate = true;
2959 // this may get updated later in parsing by svc_clientdata
2960 cl.onground = false;
2961 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2962 // during this frame
2963 // (makes spectating players much smoother and prevents mouse movement from turning)
2964 cl.fixangle[1] = cl.fixangle[0];
2965 cl.fixangle[0] = false;
2966 if (!cls.demoplayback)
2967 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2970 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2973 qboolean CL_VM_Parse_TempEntity (void);
2974 void CL_VM_Parse_StuffCmd (const char *msg);
2975 void CL_VM_Parse_CenterPrint (const char *msg);
2976 void CSQC_AddPrintText (const char *msg);
2977 void CSQC_ReadEntities (void);
2980 =====================
2981 CL_ParseServerMessage
2982 =====================
2984 int parsingerror = false;
2985 extern void CL_UpdateMoveVars(void);
2986 void CL_ParseServerMessage(void)
2990 protocolversion_t protocol;
2991 unsigned char cmdlog[32];
2992 char *cmdlogname[32], *temp;
2993 int cmdindex, cmdcount = 0;
2994 qboolean qwplayerupdatereceived;
2996 // LordHavoc: moved demo message writing from before the packet parse to
2997 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2998 // code in CL_ParseServerinfo
2999 //if (cls.demorecording)
3000 // CL_WriteDemoMessage (&net_message);
3002 cl.last_received_message = realtime;
3004 if (cls.netcon && cls.signon < SIGNONS)
3005 CL_KeepaliveMessage(false);
3008 // if recording demos, copy the message out
3010 if (cl_shownet.integer == 1)
3011 Con_Printf("%f %i\n", realtime, net_message.cursize);
3012 else if (cl_shownet.integer == 2)
3013 Con_Print("------------------\n");
3016 // parse the message
3018 //MSG_BeginReading ();
3020 parsingerror = true;
3022 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3024 CL_NetworkTimeReceived(realtime); // qw has no clock
3026 // kill all qw nails
3027 cl.qw_num_nails = 0;
3029 // fade weapon view kick
3030 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3032 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3034 qwplayerupdatereceived = false;
3039 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3041 cmd = MSG_ReadByte ();
3045 SHOWNET("END OF MESSAGE");
3046 break; // end of message
3049 cmdindex = cmdcount & 31;
3051 cmdlog[cmdindex] = cmd;
3053 SHOWNET(qw_svc_strings[cmd]);
3054 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3055 if (!cmdlogname[cmdindex])
3057 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3059 cmdlogname[cmdindex] = temp;
3067 char description[32*64], temp[64];
3069 strlcpy(description, "packet dump: ", sizeof(description));
3073 count = cmdcount - i;
3077 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3078 strlcat(description, temp, sizeof(description));
3083 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3084 Con_Print(description);
3085 Host_Error("CL_ParseServerMessage: Illegible server message");
3090 //Con_Printf("qw_svc_nop\n");
3093 case qw_svc_disconnect:
3094 Con_Printf("Server disconnected\n");
3095 if (cls.demonum != -1)
3103 temp = MSG_ReadString();
3104 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3107 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3109 CSQC_AddPrintText(temp);
3113 case qw_svc_centerprint:
3114 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3117 case qw_svc_stufftext:
3118 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3122 // svc_damage protocol is identical to nq
3126 case qw_svc_serverdata:
3127 //Cbuf_Execute(); // make sure any stuffed commands are done
3128 CL_ParseServerInfo();
3131 case qw_svc_setangle:
3132 for (i=0 ; i<3 ; i++)
3133 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3134 if (!cls.demoplayback)
3136 cl.fixangle[0] = true;
3137 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3138 // disable interpolation if this is new
3139 if (!cl.fixangle[1])
3140 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3144 case qw_svc_lightstyle:
3145 i = MSG_ReadByte ();
3146 if (i >= cl.max_lightstyle)
3148 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3151 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3152 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3153 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3157 CL_ParseStartSoundPacket(false);
3160 case qw_svc_stopsound:
3161 i = (unsigned short) MSG_ReadShort();
3162 S_StopSound(i>>3, i&7);
3165 case qw_svc_updatefrags:
3167 if (i >= cl.maxclients)
3168 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3169 cl.scores[i].frags = (signed short) MSG_ReadShort();
3172 case qw_svc_updateping:
3174 if (i >= cl.maxclients)
3175 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3176 cl.scores[i].qw_ping = MSG_ReadShort();
3179 case qw_svc_updatepl:
3181 if (i >= cl.maxclients)
3182 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3183 cl.scores[i].qw_packetloss = MSG_ReadByte();
3186 case qw_svc_updateentertime:
3188 if (i >= cl.maxclients)
3189 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3191 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3194 case qw_svc_spawnbaseline:
3195 i = (unsigned short) MSG_ReadShort();
3196 if (i < 0 || i >= MAX_EDICTS)
3197 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3198 if (i >= cl.max_entities)
3199 CL_ExpandEntities(i);
3200 CL_ParseBaseline(cl.entities + i, false);
3202 case qw_svc_spawnstatic:
3203 CL_ParseStatic(false);
3205 case qw_svc_temp_entity:
3206 if(!CL_VM_Parse_TempEntity())
3207 CL_ParseTempEntity ();
3210 case qw_svc_killedmonster:
3211 cl.stats[STAT_MONSTERS]++;
3214 case qw_svc_foundsecret:
3215 cl.stats[STAT_SECRETS]++;
3218 case qw_svc_updatestat:
3219 i = MSG_ReadByte ();
3220 if (i < 0 || i >= MAX_CL_STATS)
3221 Host_Error ("svc_updatestat: %i is invalid", i);
3222 cl.stats[i] = MSG_ReadByte ();
3225 case qw_svc_updatestatlong:
3226 i = MSG_ReadByte ();
3227 if (i < 0 || i >= MAX_CL_STATS)
3228 Host_Error ("svc_updatestatlong: %i is invalid", i);
3229 cl.stats[i] = MSG_ReadLong ();
3232 case qw_svc_spawnstaticsound:
3233 CL_ParseStaticSound (false);
3236 case qw_svc_cdtrack:
3237 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3238 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3239 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3241 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3244 case qw_svc_intermission:
3245 if(!cl.intermission)
3246 cl.completed_time = cl.time;
3247 cl.intermission = 1;
3248 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3249 for (i = 0;i < 3;i++)
3250 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3254 if(!cl.intermission)
3255 cl.completed_time = cl.time;
3256 cl.intermission = 2;
3257 SCR_CenterPrint(MSG_ReadString ());
3260 case qw_svc_sellscreen:
3261 Cmd_ExecuteString ("help", src_command);
3264 case qw_svc_smallkick:
3265 cl.qw_weaponkick = -2;
3267 case qw_svc_bigkick:
3268 cl.qw_weaponkick = -4;
3271 case qw_svc_muzzleflash:
3272 i = (unsigned short) MSG_ReadShort();
3273 // NOTE: in QW this only worked on clients
3274 if (i < 0 || i >= MAX_EDICTS)
3275 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3276 if (i >= cl.max_entities)
3277 CL_ExpandEntities(i);
3278 cl.entities[i].persistent.muzzleflash = 1.0f;
3281 case qw_svc_updateuserinfo:
3282 QW_CL_UpdateUserInfo();
3285 case qw_svc_setinfo:
3289 case qw_svc_serverinfo:
3293 case qw_svc_download:
3294 QW_CL_ParseDownload();
3297 case qw_svc_playerinfo:
3298 // slightly kill qw player entities now that we know there is
3299 // an update of player entities this frame...
3300 if (!qwplayerupdatereceived)
3302 qwplayerupdatereceived = true;
3303 for (i = 1;i < cl.maxclients;i++)
3304 cl.entities_active[i] = false;
3306 EntityStateQW_ReadPlayerUpdate();
3313 case qw_svc_chokecount:
3315 // FIXME: apply to netgraph
3316 //for (j = 0;j < i;j++)
3317 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3320 case qw_svc_modellist:
3321 QW_CL_ParseModelList();
3324 case qw_svc_soundlist:
3325 QW_CL_ParseSoundList();
3328 case qw_svc_packetentities:
3329 EntityFrameQW_CL_ReadFrame(false);
3330 // first update is the final signon stage
3331 if (cls.signon == SIGNONS - 1)
3332 cls.signon = SIGNONS;
3335 case qw_svc_deltapacketentities:
3336 EntityFrameQW_CL_ReadFrame(true);
3337 // first update is the final signon stage
3338 if (cls.signon == SIGNONS - 1)
3339 cls.signon = SIGNONS;
3342 case qw_svc_maxspeed:
3343 cl.movevars_maxspeed = MSG_ReadFloat();
3346 case qw_svc_entgravity:
3347 cl.movevars_entgravity = MSG_ReadFloat();
3348 if (!cl.movevars_entgravity)
3349 cl.movevars_entgravity = 1.0f;
3352 case qw_svc_setpause:
3353 cl.paused = MSG_ReadByte ();
3358 S_PauseGameSounds (cl.paused);
3363 if (qwplayerupdatereceived)
3365 // fully kill any player entities that were not updated this frame
3366 for (i = 1;i <= cl.maxclients;i++)
3367 if (!cl.entities_active[i])
3368 cl.entities[i].state_current.active = false;
3376 Host_Error ("CL_ParseServerMessage: Bad server message");
3378 cmd = MSG_ReadByte ();
3382 SHOWNET("END OF MESSAGE");
3383 break; // end of message
3386 cmdindex = cmdcount & 31;
3388 cmdlog[cmdindex] = cmd;
3390 // if the high bit of the command byte is set, it is a fast update
3393 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3395 cmdlogname[cmdindex] = temp;
3396 SHOWNET("fast update");
3397 if (cls.signon == SIGNONS - 1)
3399 // first update is the final signon stage
3400 cls.signon = SIGNONS;
3403 EntityFrameQuake_ReadEntity (cmd&127);
3407 SHOWNET(svc_strings[cmd]);
3408 cmdlogname[cmdindex] = svc_strings[cmd];
3409 if (!cmdlogname[cmdindex])
3411 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3413 cmdlogname[cmdindex] = temp;
3421 char description[32*64], temp[64];
3423 strlcpy (description, "packet dump: ", sizeof(description));
3427 count = cmdcount - i;
3431 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3432 strlcat (description, temp, sizeof (description));
3437 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3438 Con_Print(description);
3439 Host_Error ("CL_ParseServerMessage: Illegible server message");
3444 if (cls.signon < SIGNONS)
3445 Con_Print("<-- server to client keepalive\n");
3449 CL_NetworkTimeReceived(MSG_ReadFloat());
3452 case svc_clientdata:
3453 CL_ParseClientdata();
3457 i = MSG_ReadLong ();
3458 protocol = Protocol_EnumForNumber(i);
3459 if (protocol == PROTOCOL_UNKNOWN)
3460 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3461 // hack for unmarked Nehahra movie demos which had a custom protocol
3462 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3463 protocol = PROTOCOL_NEHAHRAMOVIE;
3464 cls.protocol = protocol;
3467 case svc_disconnect:
3468 Con_Printf ("Server disconnected\n");
3469 if (cls.demonum != -1)
3476 temp = MSG_ReadString();
3477 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3478 CSQC_AddPrintText(temp); //[515]: csqc
3481 case svc_centerprint:
3482 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3486 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3493 case svc_serverinfo:
3494 CL_ParseServerInfo ();
3498 for (i=0 ; i<3 ; i++)
3499 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3500 if (!cls.demoplayback)
3502 cl.fixangle[0] = true;
3503 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3504 // disable interpolation if this is new
3505 if (!cl.fixangle[1])
3506 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3511 cl.viewentity = (unsigned short)MSG_ReadShort ();
3512 if (cl.viewentity >= MAX_EDICTS)
3513 Host_Error("svc_setview >= MAX_EDICTS");
3514 if (cl.viewentity >= cl.max_entities)
3515 CL_ExpandEntities(cl.viewentity);
3516 // LordHavoc: assume first setview recieved is the real player entity
3517 if (!cl.realplayerentity)
3518 cl.realplayerentity = cl.viewentity;
3519 // update cl.playerentity to this one if it is a valid player
3520 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3521 cl.playerentity = cl.viewentity;
3524 case svc_lightstyle:
3525 i = MSG_ReadByte ();
3526 if (i >= cl.max_lightstyle)
3528 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3531 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3532 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3533 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3537 CL_ParseStartSoundPacket(false);
3541 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3543 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3544 CL_ParseStartSoundPacket(true);
3548 int i = (unsigned short)MSG_ReadShort();
3549 char *s = MSG_ReadString();
3552 if (i >= 1 && i < MAX_MODELS)
3554 model_t *model = Mod_ForName(s, false, false, i == 1);
3556 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3557 cl.model_precache[i] = model;
3560 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3565 if (i >= 1 && i < MAX_SOUNDS)
3567 sfx_t *sfx = S_PrecacheSound (s, true, false);
3568 if (!sfx && snd_initialized.integer)
3569 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3570 cl.sound_precache[i] = sfx;
3573 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3579 i = (unsigned short) MSG_ReadShort();
3580 S_StopSound(i>>3, i&7);
3583 case svc_updatename:
3584 i = MSG_ReadByte ();
3585 if (i >= cl.maxclients)
3586 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3587 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3590 case svc_updatefrags:
3591 i = MSG_ReadByte ();
3592 if (i >= cl.maxclients)
3593 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3594 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3597 case svc_updatecolors:
3598 i = MSG_ReadByte ();
3599 if (i >= cl.maxclients)
3600 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3601 cl.scores[i].colors = MSG_ReadByte ();
3605 CL_ParseParticleEffect ();
3616 case svc_spawnbaseline:
3617 i = (unsigned short) MSG_ReadShort ();
3618 if (i < 0 || i >= MAX_EDICTS)
3619 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3620 if (i >= cl.max_entities)
3621 CL_ExpandEntities(i);
3622 CL_ParseBaseline (cl.entities + i, false);
3624 case svc_spawnbaseline2:
3625 i = (unsigned short) MSG_ReadShort ();
3626 if (i < 0 || i >= MAX_EDICTS)
3627 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3628 if (i >= cl.max_entities)
3629 CL_ExpandEntities(i);
3630 CL_ParseBaseline (cl.entities + i, true);
3632 case svc_spawnstatic:
3633 CL_ParseStatic (false);
3635 case svc_spawnstatic2:
3636 CL_ParseStatic (true);
3638 case svc_temp_entity:
3639 if(!CL_VM_Parse_TempEntity())
3640 CL_ParseTempEntity ();
3644 cl.paused = MSG_ReadByte ();
3649 S_PauseGameSounds (cl.paused);
3653 i = MSG_ReadByte ();
3654 // LordHavoc: it's rude to kick off the client if they missed the
3655 // reconnect somehow, so allow signon 1 even if at signon 1
3656 if (i <= cls.signon && i != 1)
3657 Host_Error ("Received signon %i when at %i", i, cls.signon);
3662 case svc_killedmonster:
3663 cl.stats[STAT_MONSTERS]++;
3666 case svc_foundsecret:
3667 cl.stats[STAT_SECRETS]++;
3670 case svc_updatestat:
3671 i = MSG_ReadByte ();
3672 if (i < 0 || i >= MAX_CL_STATS)
3673 Host_Error ("svc_updatestat: %i is invalid", i);
3674 cl.stats[i] = MSG_ReadLong ();
3677 case svc_updatestatubyte:
3678 i = MSG_ReadByte ();
3679 if (i < 0 || i >= MAX_CL_STATS)
3680 Host_Error ("svc_updatestat: %i is invalid", i);
3681 cl.stats[i] = MSG_ReadByte ();
3684 case svc_spawnstaticsound:
3685 CL_ParseStaticSound (false);
3688 case svc_spawnstaticsound2:
3689 CL_ParseStaticSound (true);
3693 cl.cdtrack = MSG_ReadByte ();
3694 cl.looptrack = MSG_ReadByte ();
3695 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3696 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3698 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3701 case svc_intermission:
3702 if(!cl.intermission)
3703 cl.completed_time = cl.time;
3704 cl.intermission = 1;
3705 CL_VM_UpdateIntermissionState(cl.intermission);
3709 if(!cl.intermission)
3710 cl.completed_time = cl.time;
3711 cl.intermission = 2;
3712 CL_VM_UpdateIntermissionState(cl.intermission);
3713 SCR_CenterPrint(MSG_ReadString ());
3717 if(!cl.intermission)
3718 cl.completed_time = cl.time;
3719 cl.intermission = 3;
3720 CL_VM_UpdateIntermissionState(cl.intermission);
3721 SCR_CenterPrint(MSG_ReadString ());
3724 case svc_sellscreen:
3725 Cmd_ExecuteString ("help", src_command);
3728 if (gamemode == GAME_TENEBRAE)
3730 // repeating particle effect
3731 MSG_ReadCoord(cls.protocol);
3732 MSG_ReadCoord(cls.protocol);
3733 MSG_ReadCoord(cls.protocol);
3734 MSG_ReadCoord(cls.protocol);
3735 MSG_ReadCoord(cls.protocol);
3736 MSG_ReadCoord(cls.protocol);
3743 SHOWLMP_decodehide();
3746 if (gamemode == GAME_TENEBRAE)
3749 MSG_ReadCoord(cls.protocol);
3750 MSG_ReadCoord(cls.protocol);
3751 MSG_ReadCoord(cls.protocol);
3756 SHOWLMP_decodeshow();
3759 R_SetSkyBox(MSG_ReadString());
3762 if (cls.signon == SIGNONS - 1)
3764 // first update is the final signon stage
3765 cls.signon = SIGNONS;
3768 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3769 EntityFrame_CL_ReadFrame();
3770 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3771 EntityFrame4_CL_ReadFrame();
3773 EntityFrame5_CL_ReadFrame();
3775 case svc_csqcentities:
3776 CSQC_ReadEntities();
3778 case svc_downloaddata:
3781 case svc_trailparticles:
3782 CL_ParseTrailParticles();
3784 case svc_pointparticles:
3785 CL_ParsePointParticles();
3787 case svc_pointparticles1:
3788 CL_ParsePointParticles1();
3794 if (cls.signon == SIGNONS)
3795 CL_UpdateItemsAndWeapon();
3797 EntityFrameQuake_ISeeDeadEntities();
3799 CL_UpdateMoveVars();
3801 parsingerror = false;
3803 // LordHavoc: this was at the start of the function before cl_autodemo was
3805 if (cls.demorecording)
3806 CL_WriteDemoMessage (&net_message);
3809 void CL_Parse_DumpPacket(void)
3813 Con_Print("Packet dump:\n");
3814 SZ_HexDumpToConsole(&net_message);
3815 parsingerror = false;
3818 void CL_Parse_ErrorCleanUp(void)
3820 CL_StopDownload(0, 0);
3824 void CL_Parse_Init(void)
3826 // LordHavoc: added demo_nehahra cvar
3827 Cvar_RegisterVariable (&demo_nehahra);
3828 if (gamemode == GAME_NEHAHRA)
3829 Cvar_SetValue("demo_nehahra", 1);
3830 Cvar_RegisterVariable(&developer_networkentities);
3831 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3833 Cvar_RegisterVariable(&cl_sound_wizardhit);
3834 Cvar_RegisterVariable(&cl_sound_hknighthit);
3835 Cvar_RegisterVariable(&cl_sound_tink1);
3836 Cvar_RegisterVariable(&cl_sound_ric1);
3837 Cvar_RegisterVariable(&cl_sound_ric2);
3838 Cvar_RegisterVariable(&cl_sound_ric3);
3839 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3840 Cvar_RegisterVariable(&cl_sound_r_exp3);
3842 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3844 // server extension cvars set by commands issued from the server during connect
3845 Cvar_RegisterVariable(&cl_serverextension_download);
3847 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3848 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3849 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3850 Cvar_RegisterVariable(&cl_iplog_name);
3852 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3853 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3854 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3855 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3856 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3857 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3858 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3859 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3860 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3863 void CL_Parse_Shutdown(void)