2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
27 // these two are not intended to be set directly
28 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
29 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
30 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
32 cvar_t cl_shownet = {0, "cl_shownet","0"};
33 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
35 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
36 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
38 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
39 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
40 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
42 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
43 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
44 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
45 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
47 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
49 cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
51 mempool_t *cl_scores_mempool;
52 mempool_t *cl_refdef_mempool;
56 // FIXME: put these on hunk?
57 entity_t cl_entities[MAX_EDICTS];
58 entity_t cl_static_entities[MAX_STATIC_ENTITIES];
59 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
61 typedef struct effect_s
70 // these are for interpolation
77 #define MAX_EFFECTS 256
79 static cl_effect_t cl_effect[MAX_EFFECTS];
88 void CL_ClearState (void)
95 Mem_EmptyPool(cl_scores_mempool);
97 // wipe the entire cl structure
98 memset (&cl, 0, sizeof(cl));
100 SZ_Clear (&cls.message);
102 // clear other arrays
103 memset(cl_entities, 0, sizeof(cl_entities));
104 memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
105 memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
106 memset(cl_beams, 0, sizeof(cl_beams));
107 memset(cl_dlights, 0, sizeof(cl_dlights));
108 memset(cl_effect, 0, sizeof(cl_effect));
110 CL_Particles_Clear();
111 // LordHavoc: have to set up the baseline info for alpha and other stuff
112 for (i = 0;i < MAX_EDICTS;i++)
114 ClearStateToDefault(&cl_entities[i].state_baseline);
115 ClearStateToDefault(&cl_entities[i].state_previous);
116 ClearStateToDefault(&cl_entities[i].state_current);
122 void CL_LerpUpdate(entity_t *e)
124 entity_persistent_t *p;
129 if (p->modelindex != e->state_current.modelindex)
131 // reset all interpolation information
132 p->modelindex = e->state_current.modelindex;
133 p->frame1 = p->frame2 = e->state_current.frame;
134 p->frame1time = p->frame2time = cl.time;
137 else if (p->frame2 != e->state_current.frame)
139 // transition to new frame
140 p->frame1 = p->frame2;
141 p->frame1time = p->frame2time;
142 p->frame2 = e->state_current.frame;
143 p->frame2time = cl.time;
149 p->framelerp = (cl.time - p->frame2time) * 10;
150 p->framelerp = bound(0, p->framelerp, 1);
153 r->model = cl.model_precache[e->state_current.modelindex];
154 Mod_CheckLoaded(r->model);
155 r->frame = e->state_current.frame;
156 r->frame1 = p->frame1;
157 r->frame2 = p->frame2;
158 r->framelerp = p->framelerp;
159 r->frame1time = p->frame1time;
160 r->frame2time = p->frame2time;
164 =====================
167 Sends a disconnect message to the server
168 This is also called on Host_Error, so it shouldn't cause any errors
169 =====================
171 void CL_Disconnect (void)
173 if (cls.state == ca_dedicated)
176 // stop sounds (especially looping!)
177 S_StopAllSounds (true);
179 // clear contents blends
180 cl.cshifts[0].percent = 0;
181 cl.cshifts[1].percent = 0;
182 cl.cshifts[2].percent = 0;
183 cl.cshifts[3].percent = 0;
185 cl.worldmodel = NULL;
187 if (cls.demoplayback)
189 else if (cls.state == ca_connected)
191 if (cls.demorecording)
194 Con_DPrintf ("Sending clc_disconnect\n");
195 SZ_Clear (&cls.message);
196 MSG_WriteByte (&cls.message, clc_disconnect);
197 NET_SendUnreliableMessage (cls.netcon, &cls.message);
198 SZ_Clear (&cls.message);
199 NET_Close (cls.netcon);
200 cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
201 // if running a local server, shut it down
203 Host_ShutdownServer(false);
205 cls.state = ca_disconnected;
207 cls.demoplayback = cls.timedemo = false;
211 void CL_Disconnect_f (void)
215 Host_ShutdownServer (false);
222 =====================
223 CL_EstablishConnection
225 Host should be either "local" or a net address to be passed on
226 =====================
228 void CL_EstablishConnection (char *host)
230 if (cls.state == ca_dedicated)
233 if (cls.demoplayback)
238 cls.netcon = NET_Connect (host);
240 Host_Error ("CL_Connect: connect failed\n");
241 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
243 cls.demonum = -1; // not in the demo loop now
244 cls.state = ca_connected;
245 cls.signon = 0; // need all the signon messages before playing
255 static void CL_PrintEntities_f (void)
261 for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
263 if (!ent->state_current.active)
265 if (!ent->render.model)
268 Con_Printf ("%3i:", i);
269 if (!ent->render.model)
271 Con_Printf ("EMPTY\n");
274 strncpy(name, ent->render.model->name, 25);
276 for (j = strlen(name);j < 25;j++)
278 Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
287 Determines the fraction between the last two messages that the objects
291 static float CL_LerpPoint (void)
295 // dropped packet, or start of demo
296 if (cl.mtime[1] < cl.mtime[0] - 0.1)
297 cl.mtime[1] = cl.mtime[0] - 0.1;
299 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
301 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
302 f = cl.mtime[0] - cl.mtime[1];
303 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
305 cl.time = cl.mtime[0];
309 f = (cl.time - cl.mtime[1]) / f;
310 return bound(0, f, 1);
313 static void CL_RelinkStaticEntities(void)
316 for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++)
318 Mod_CheckLoaded(cl_static_entities[i].render.model);
319 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
328 static void CL_RelinkNetworkEntities()
331 int i, glowcolor, effects;
332 float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
333 vec3_t oldorg, neworg, delta, dlightcolor;
335 bobjrotate = ANGLEMOD(100*cl.time);
336 if (cl_itembobheight.value)
337 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
341 // start on the entity after the world
342 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
344 // if the object wasn't included in the latest packet, remove it
345 if (!ent->state_current.active)
348 VectorCopy(ent->persistent.trail_origin, oldorg);
350 if (!ent->state_previous.active)
352 // only one state available
354 VectorCopy (ent->state_current.origin, oldorg); // skip trails
355 VectorCopy (ent->state_current.origin, neworg);
356 VectorCopy (ent->state_current.angles, ent->render.angles);
359 // monster interpolation
360 ent->persistent.steplerptime = 0;
361 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
362 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
363 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
364 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
368 else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
370 if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
371 || ent->state_current.origin[1] != ent->persistent.steporigin[1]
372 || ent->state_current.origin[2] != ent->persistent.steporigin[2]
373 || ent->state_current.angles[0] != ent->persistent.stepangles[0]
374 || ent->state_current.angles[1] != ent->persistent.stepangles[1]
375 || ent->state_current.angles[2] != ent->persistent.stepangles[2])
377 // update lerp positions
378 ent->clientpersistent.steplerptime = sv.time;
379 VectorCopy(ent->steporigin, ent->stepoldorigin);
380 VectorCopy(ent->stepangles, ent->stepoldangles);
381 VectorCopy(ent->v.origin, ent->steporigin);
382 VectorCopy(ent->v.angles, ent->stepangles);
384 lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
388 VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
389 VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
392 VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
393 // choose shortest rotate (to avoid 'spin around' situations)
394 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
395 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
396 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
397 VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
401 VectorCopy(ent->persistent.steporigin, neworg);
402 VectorCopy(ent->persistent.stepangles, ent->render.angles);
409 // monster interpolation
410 ent->persistent.steplerptime = 0;
411 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
412 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
413 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
414 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
417 // if the delta is large, assume a teleport and don't lerp
418 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
419 // LordHavoc: increased tolerance from 100 to 200, and now to 1000
420 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
424 f = ent->state_current.time - ent->state_previous.time;
426 lerp = (cl.time - ent->state_previous.time) / f;
433 VectorCopy (ent->state_current.origin, neworg);
434 VectorCopy (ent->state_current.angles, ent->render.angles);
438 // interpolate the origin and angles
439 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
440 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
441 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
442 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
443 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
444 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
448 VectorCopy (neworg, ent->persistent.trail_origin);
449 // persistent.modelindex will be updated by CL_LerpUpdate
450 if (ent->state_current.modelindex != ent->persistent.modelindex)
451 VectorCopy(neworg, oldorg);
453 VectorCopy (neworg, ent->render.origin);
454 ent->render.flags = ent->state_current.flags;
455 ent->render.effects = effects = ent->state_current.effects;
456 if (cl.scores == NULL || !ent->state_current.colormap)
457 ent->render.colormap = -1; // no special coloring
459 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
460 ent->render.skinnum = ent->state_current.skin;
461 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
462 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
464 // update interpolation info
467 // handle effects now...
473 // LordHavoc: if the entity has no effects, don't check each
476 if (effects & EF_BRIGHTFIELD)
477 CL_EntityParticles (ent);
478 if (effects & EF_MUZZLEFLASH)
479 ent->persistent.muzzleflash = 100.0f;
480 if (effects & EF_DIMLIGHT)
482 dlightcolor[0] += 200.0f;
483 dlightcolor[1] += 200.0f;
484 dlightcolor[2] += 200.0f;
486 if (effects & EF_BRIGHTLIGHT)
488 dlightcolor[0] += 400.0f;
489 dlightcolor[1] += 400.0f;
490 dlightcolor[2] += 400.0f;
492 // LordHavoc: added EF_RED and EF_BLUE
493 if (effects & EF_RED) // red
495 dlightcolor[0] += 200.0f;
496 dlightcolor[1] += 20.0f;
497 dlightcolor[2] += 20.0f;
499 if (effects & EF_BLUE) // blue
501 dlightcolor[0] += 20.0f;
502 dlightcolor[1] += 20.0f;
503 dlightcolor[2] += 200.0f;
505 if (effects & EF_FLAME)
507 if (ent->render.model)
512 if (ent->render.angles[0] || ent->render.angles[2])
514 VectorMA(neworg, 0.25f, ent->render.model->rotatedmins, mins);
515 VectorMA(neworg, 0.25f, ent->render.model->rotatedmaxs, maxs);
517 else if (ent->render.angles[1])
519 VectorMA(neworg, 0.25f, ent->render.model->yawmins, mins);
520 VectorMA(neworg, 0.25f, ent->render.model->yawmaxs, maxs);
524 VectorMA(neworg, 0.25f, ent->render.model->normalmins, mins);
525 VectorMA(neworg, 0.25f, ent->render.model->normalmaxs, maxs);
528 mins[0] = neworg[0] - 16.0f;
529 mins[1] = neworg[1] - 16.0f;
530 mins[2] = neworg[2] - 16.0f;
531 maxs[0] = neworg[0] + 16.0f;
532 maxs[1] = neworg[1] + 16.0f;
533 maxs[2] = neworg[2] + 16.0f;
534 // how many flames to make
535 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
536 CL_FlameCube(mins, maxs, temp);
538 d = lhrandom(200, 250);
539 dlightcolor[0] += d * 1.0f;
540 dlightcolor[1] += d * 0.7f;
541 dlightcolor[2] += d * 0.3f;
543 if (effects & EF_STARDUST)
545 if (ent->render.model)
550 if (ent->render.angles[0] || ent->render.angles[2])
552 VectorMA(neworg, 0.25f, ent->render.model->rotatedmins, mins);
553 VectorMA(neworg, 0.25f, ent->render.model->rotatedmaxs, maxs);
555 else if (ent->render.angles[1])
557 VectorMA(neworg, 0.25f, ent->render.model->yawmins, mins);
558 VectorMA(neworg, 0.25f, ent->render.model->yawmaxs, maxs);
562 VectorMA(neworg, 0.25f, ent->render.model->normalmins, mins);
563 VectorMA(neworg, 0.25f, ent->render.model->normalmaxs, maxs);
566 mins[0] = neworg[0] - 16.0f;
567 mins[1] = neworg[1] - 16.0f;
568 mins[2] = neworg[2] - 16.0f;
569 maxs[0] = neworg[0] + 16.0f;
570 maxs[1] = neworg[1] + 16.0f;
571 maxs[2] = neworg[2] + 16.0f;
572 // how many particles to make
573 temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
574 CL_Stardust(mins, maxs, temp);
577 dlightcolor[0] += d * 1.0f;
578 dlightcolor[1] += d * 0.7f;
579 dlightcolor[2] += d * 0.3f;
583 if (ent->persistent.muzzleflash > 0)
587 AngleVectors (ent->render.angles, v, NULL, NULL);
589 v2[0] = v[0] * 18 + neworg[0];
590 v2[1] = v[1] * 18 + neworg[1];
591 v2[2] = v[2] * 18 + neworg[2] + 16;
592 TraceLine(neworg, v2, v, NULL, 0, true);
594 CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
595 ent->persistent.muzzleflash -= cl.frametime * 1000;
598 // LordHavoc: if the model has no flags, don't check each
599 if (ent->render.model && ent->render.model->flags)
601 if (ent->render.model->flags & EF_ROTATE)
603 ent->render.angles[1] = bobjrotate;
604 ent->render.origin[2] += bobjoffset;
606 // only do trails if present in the previous frame as well
607 if (ent->state_previous.active)
609 if (ent->render.model->flags & EF_GIB)
610 CL_RocketTrail (oldorg, neworg, 2, ent);
611 else if (ent->render.model->flags & EF_ZOMGIB)
612 CL_RocketTrail (oldorg, neworg, 4, ent);
613 else if (ent->render.model->flags & EF_TRACER)
614 CL_RocketTrail (oldorg, neworg, 3, ent);
615 else if (ent->render.model->flags & EF_TRACER2)
616 CL_RocketTrail (oldorg, neworg, 5, ent);
617 else if (ent->render.model->flags & EF_ROCKET)
619 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
620 dlightcolor[0] += 200.0f;
621 dlightcolor[1] += 160.0f;
622 dlightcolor[2] += 80.0f;
624 else if (ent->render.model->flags & EF_GRENADE)
626 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
627 CL_RocketTrail (oldorg, neworg, 7, ent);
629 CL_RocketTrail (oldorg, neworg, 1, ent);
631 else if (ent->render.model->flags & EF_TRACER3)
632 CL_RocketTrail (oldorg, neworg, 6, ent);
635 // LordHavoc: customizable glow
636 glowsize = ent->state_current.glowsize; // FIXME: interpolate?
637 glowcolor = ent->state_current.glowcolor;
640 qbyte *tempcolor = (qbyte *)&d_8to24table[glowcolor];
641 // * 4 for the expansion from 0-255 to 0-1023 range,
642 // / 255 to scale down byte colors
643 glowsize *= (4.0f / 255.0f);
644 VectorMA(dlightcolor, glowsize, tempcolor, dlightcolor);
646 // LordHavoc: customizable trail
647 if (ent->render.flags & RENDER_GLOWTRAIL)
648 CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
650 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
653 VectorCopy(neworg, vec);
654 // hack to make glowing player light shine on their gun
655 if (i == cl.viewentity && !chase_active.integer)
657 CL_AllocDlight (/*&ent->render*/ NULL, vec, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
660 if (chase_active.integer)
662 if (ent->render.flags & RENDER_VIEWMODEL)
667 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
671 if (ent->render.model == NULL)
673 if (effects & EF_NODRAW)
675 if (r_refdef.numentities < MAX_VISEDICTS)
676 r_refdef.entities[r_refdef.numentities++] = &ent->render;
680 void CL_LerpPlayer(float frac)
685 if (cl.entitydatabase.numframes)
687 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
688 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
689 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
692 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
694 cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
696 for (i = 0;i < 3;i++)
697 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
699 if (cls.demoplayback)
701 // interpolate the angles
702 for (i = 0;i < 3;i++)
704 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
709 cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
714 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
718 if (!modelindex) // sanity check
720 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
725 VectorCopy(org, e->origin);
726 e->modelindex = modelindex;
727 e->starttime = cl.time;
728 e->startframe = startframe;
729 e->endframe = startframe + framecount;
730 e->framerate = framerate;
733 e->frame1time = cl.time;
734 e->frame2time = cl.time;
739 static void CL_RelinkEffects()
746 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
750 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
752 if (intframe < 0 || intframe >= e->endframe)
755 memset(e, 0, sizeof(*e));
759 if (intframe != e->frame)
762 e->frame1time = e->frame2time;
763 e->frame2time = cl.time;
766 if ((vis = CL_NewTempEntity()))
768 // interpolation stuff
769 vis->render.frame1 = intframe;
770 vis->render.frame2 = intframe + 1;
771 if (vis->render.frame2 >= e->endframe)
772 vis->render.frame2 = -1; // disappear
773 vis->render.framelerp = frame - intframe;
774 vis->render.frame1time = e->frame1time;
775 vis->render.frame2time = e->frame2time;
778 VectorCopy(e->origin, vis->render.origin);
779 vis->render.model = cl.model_precache[e->modelindex];
780 vis->render.frame = vis->render.frame2;
781 vis->render.colormap = -1; // no special coloring
782 vis->render.scale = 1;
783 vis->render.alpha = 1;
789 void CL_RelinkEntities (void)
793 // fraction from previous network update to current
794 frac = CL_LerpPoint ();
797 CL_RelinkStaticEntities();
798 CL_RelinkNetworkEntities();
799 TraceLine_ScanForBModels();
812 Read all incoming data from the server
815 int CL_ReadFromServer (void)
819 cl.oldtime = cl.time;
820 cl.time += cl.frametime;
825 ret = CL_GetMessage ();
827 Host_Error ("CL_ReadFromServer: lost server connection");
831 cl.last_received_message = realtime;
833 if (cl_shownet.integer)
836 CL_ParseServerMessage ();
838 while (ret && cls.state == ca_connected);
843 r_refdef.numentities = 0;
844 if (cls.state == ca_connected && cl.worldmodel)
846 CL_RelinkEntities ();
848 // run cgame code (which can add more entities)
853 // bring the links up to date
863 void CL_SendCmd (void)
867 if (cls.state != ca_connected)
870 if (cls.signon == SIGNONS)
872 // get basic movement from keyboard
875 IN_PreMove(); // OS independent code
877 // allow mice or other external controllers to add to the move
880 IN_PostMove(); // OS independent code
882 // send the unreliable message
888 // LordHavoc: fix for NAT routing of netquake:
889 // bounce back a clc_nop message to the newly allocated server port,
890 // to establish a routing connection for incoming frames,
891 // the server waits for this before sending anything
892 if (realtime > cl.sendnoptime)
894 Con_DPrintf("sending clc_nop to get server's attention\n");
895 cl.sendnoptime = realtime + 3;
896 MSG_WriteByte(&cls.message, clc_nop);
901 if (cls.demoplayback)
903 SZ_Clear (&cls.message);
907 // send the reliable message
908 if (!cls.message.cursize)
909 return; // no message at all
911 if (!NET_CanSendMessage (cls.netcon))
913 Con_DPrintf ("CL_WriteToServer: can't send\n");
917 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
918 Host_Error ("CL_WriteToServer: lost server connection");
920 SZ_Clear (&cls.message);
923 // LordHavoc: pausedemo command
924 static void CL_PauseDemo_f (void)
926 cls.demopaused = !cls.demopaused;
928 Con_Printf("Demo paused\n");
930 Con_Printf("Demo unpaused\n");
934 ======================
936 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
937 ======================
939 static void CL_PModel_f (void)
944 if (Cmd_Argc () == 1)
946 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
949 i = atoi(Cmd_Argv(1));
951 if (cmd_source == src_command)
953 if (cl_pmodel.integer == i)
955 Cvar_SetValue ("_cl_pmodel", i);
956 if (cls.state == ca_connected)
957 Cmd_ForwardToServer ();
961 host_client->pmodel = i;
962 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
967 ======================
969 ======================
971 static void CL_Fog_f (void)
973 if (Cmd_Argc () == 1)
975 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
978 fog_density = atof(Cmd_Argv(1));
979 fog_red = atof(Cmd_Argv(2));
980 fog_green = atof(Cmd_Argv(3));
981 fog_blue = atof(Cmd_Argv(4));
991 cl_scores_mempool = Mem_AllocPool("client player info");
993 cl_refdef_mempool = Mem_AllocPool("refdef");
994 memset(&r_refdef, 0, sizeof(r_refdef));
995 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS);
997 SZ_Alloc (&cls.message, 1024, "cls.message");
1003 // register our commands
1005 Cvar_RegisterVariable (&cl_name);
1006 Cvar_RegisterVariable (&cl_color);
1007 if (gamemode == GAME_NEHAHRA)
1008 Cvar_RegisterVariable (&cl_pmodel);
1009 Cvar_RegisterVariable (&cl_upspeed);
1010 Cvar_RegisterVariable (&cl_forwardspeed);
1011 Cvar_RegisterVariable (&cl_backspeed);
1012 Cvar_RegisterVariable (&cl_sidespeed);
1013 Cvar_RegisterVariable (&cl_movespeedkey);
1014 Cvar_RegisterVariable (&cl_yawspeed);
1015 Cvar_RegisterVariable (&cl_pitchspeed);
1016 Cvar_RegisterVariable (&cl_anglespeedkey);
1017 Cvar_RegisterVariable (&cl_shownet);
1018 Cvar_RegisterVariable (&cl_nolerp);
1019 Cvar_RegisterVariable (&lookspring);
1020 Cvar_RegisterVariable (&lookstrafe);
1021 Cvar_RegisterVariable (&sensitivity);
1022 Cvar_RegisterVariable (&freelook);
1024 Cvar_RegisterVariable (&m_pitch);
1025 Cvar_RegisterVariable (&m_yaw);
1026 Cvar_RegisterVariable (&m_forward);
1027 Cvar_RegisterVariable (&m_side);
1029 Cvar_RegisterVariable (&cl_itembobspeed);
1030 Cvar_RegisterVariable (&cl_itembobheight);
1032 Cmd_AddCommand ("entities", CL_PrintEntities_f);
1033 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
1034 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
1035 Cmd_AddCommand ("record", CL_Record_f);
1036 Cmd_AddCommand ("stop", CL_Stop_f);
1037 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
1038 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
1040 Cmd_AddCommand ("fog", CL_Fog_f);
1042 // LordHavoc: added pausedemo
1043 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
1044 if (gamemode == GAME_NEHAHRA)
1045 Cmd_AddCommand ("pmodel", CL_PModel_f);
1047 Cvar_RegisterVariable(&cl_draweffects);
1050 CL_Particles_Init();