2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
23 #include "cl_collision.h"
26 // we need to declare some mouse variables here, because the menu system
27 // references them even when on a unix system.
29 // these two are not intended to be set directly
30 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
31 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
32 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
34 cvar_t cl_shownet = {0, "cl_shownet","0"};
35 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
37 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
38 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
40 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
41 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
42 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
44 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
45 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
46 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
47 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
49 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
51 cvar_t r_draweffects = {0, "r_draweffects", "1"};
53 cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"};
54 cvar_t cl_stainmaps = {CVAR_SAVE, "cl_stainmaps", "1"};
56 mempool_t *cl_scores_mempool;
57 mempool_t *cl_refdef_mempool;
58 mempool_t *cl_entities_mempool;
64 int cl_max_static_entities;
65 int cl_max_temp_entities;
69 int cl_max_lightstyle;
70 int cl_max_brushmodel_entities;
72 entity_t *cl_entities;
73 qbyte *cl_entities_active;
74 entity_t *cl_static_entities;
75 entity_t *cl_temp_entities;
76 cl_effect_t *cl_effects;
79 lightstyle_t *cl_lightstyle;
80 entity_render_t **cl_brushmodel_entities;
83 int cl_num_static_entities;
84 int cl_num_temp_entities;
85 int cl_num_brushmodel_entities;
93 void CL_ClearState (void)
100 Mem_EmptyPool(cl_scores_mempool);
101 Mem_EmptyPool(cl_entities_mempool);
103 // wipe the entire cl structure
104 memset (&cl, 0, sizeof(cl));
106 SZ_Clear (&cls.message);
109 cl_num_static_entities = 0;
110 cl_num_temp_entities = 0;
111 cl_num_brushmodel_entities = 0;
113 // tweak these if the game runs out
114 cl_max_entities = MAX_EDICTS;
115 cl_max_static_entities = 256;
116 cl_max_temp_entities = 512;
117 cl_max_effects = 256;
119 cl_max_dlights = MAX_DLIGHTS;
120 cl_max_lightstyle = MAX_LIGHTSTYLES;
121 cl_max_brushmodel_entities = MAX_EDICTS;
123 cl_entities = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(entity_t));
124 cl_entities_active = Mem_Alloc(cl_entities_mempool, cl_max_entities * sizeof(qbyte));
125 cl_static_entities = Mem_Alloc(cl_entities_mempool, cl_max_static_entities * sizeof(entity_t));
126 cl_temp_entities = Mem_Alloc(cl_entities_mempool, cl_max_temp_entities * sizeof(entity_t));
127 cl_effects = Mem_Alloc(cl_entities_mempool, cl_max_effects * sizeof(cl_effect_t));
128 cl_beams = Mem_Alloc(cl_entities_mempool, cl_max_beams * sizeof(beam_t));
129 cl_dlights = Mem_Alloc(cl_entities_mempool, cl_max_dlights * sizeof(dlight_t));
130 cl_lightstyle = Mem_Alloc(cl_entities_mempool, cl_max_lightstyle * sizeof(lightstyle_t));
131 cl_brushmodel_entities = Mem_Alloc(cl_entities_mempool, cl_max_brushmodel_entities * sizeof(entity_render_t *));
135 CL_Particles_Clear();
137 // LordHavoc: have to set up the baseline info for alpha and other stuff
138 for (i = 0;i < cl_max_entities;i++)
140 ClearStateToDefault(&cl_entities[i].state_baseline);
141 ClearStateToDefault(&cl_entities[i].state_previous);
142 ClearStateToDefault(&cl_entities[i].state_current);
149 =====================
152 Sends a disconnect message to the server
153 This is also called on Host_Error, so it shouldn't cause any errors
154 =====================
156 void CL_Disconnect (void)
158 if (cls.state == ca_dedicated)
161 // stop sounds (especially looping!)
162 S_StopAllSounds (true);
164 // clear contents blends
165 cl.cshifts[0].percent = 0;
166 cl.cshifts[1].percent = 0;
167 cl.cshifts[2].percent = 0;
168 cl.cshifts[3].percent = 0;
170 cl.worldmodel = NULL;
172 if (cls.demoplayback)
174 else if (cls.state == ca_connected)
176 if (cls.demorecording)
179 Con_DPrintf ("Sending clc_disconnect\n");
180 SZ_Clear (&cls.message);
181 MSG_WriteByte (&cls.message, clc_disconnect);
182 NET_SendUnreliableMessage (cls.netcon, &cls.message);
183 SZ_Clear (&cls.message);
184 NET_Close (cls.netcon);
185 cls.state = ca_disconnected; // prevent this code from executing again during Host_ShutdownServer
186 // if running a local server, shut it down
188 Host_ShutdownServer(false);
190 cls.state = ca_disconnected;
192 cls.demoplayback = cls.timedemo = false;
196 void CL_Disconnect_f (void)
200 Host_ShutdownServer (false);
207 =====================
208 CL_EstablishConnection
210 Host should be either "local" or a net address to be passed on
211 =====================
213 void CL_EstablishConnection (char *host)
215 if (cls.state == ca_dedicated)
218 if (cls.demoplayback)
223 cls.netcon = NET_Connect (host);
225 Host_Error ("CL_Connect: connect failed\n");
226 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
228 cls.demonum = -1; // not in the demo loop now
229 cls.state = ca_connected;
230 cls.signon = 0; // need all the signon messages before playing
240 static void CL_PrintEntities_f (void)
246 for (i = 0, ent = cl_entities;i < cl_num_entities;i++, ent++)
248 if (!ent->state_current.active)
251 if (ent->render.model)
252 strncpy(name, ent->render.model->name, 25);
254 strcpy(name, "--no model--");
256 for (j = strlen(name);j < 25;j++)
258 Con_Printf ("%3i: %s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", i, name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
262 void CL_LerpUpdate(entity_t *e)
264 entity_persistent_t *p;
269 if (p->modelindex != e->state_current.modelindex)
271 // reset all interpolation information
272 p->modelindex = e->state_current.modelindex;
273 p->frame1 = p->frame2 = e->state_current.frame;
274 p->frame1time = p->frame2time = cl.time;
277 else if (p->frame2 != e->state_current.frame)
279 // transition to new frame
280 p->frame1 = p->frame2;
281 p->frame1time = p->frame2time;
282 p->frame2 = e->state_current.frame;
283 p->frame2time = cl.time;
289 p->framelerp = (cl.time - p->frame2time) * 10;
290 p->framelerp = bound(0, p->framelerp, 1);
293 r->model = cl.model_precache[e->state_current.modelindex];
294 Mod_CheckLoaded(r->model);
295 r->frame = e->state_current.frame;
296 r->frame1 = p->frame1;
297 r->frame2 = p->frame2;
298 r->framelerp = p->framelerp;
299 r->frame1time = p->frame1time;
300 r->frame2time = p->frame2time;
307 Determines the fraction between the last two messages that the objects
311 static float CL_LerpPoint (void)
315 // dropped packet, or start of demo
316 if (cl.mtime[1] < cl.mtime[0] - 0.1)
317 cl.mtime[1] = cl.mtime[0] - 0.1;
319 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
321 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
322 f = cl.mtime[0] - cl.mtime[1];
323 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
325 cl.time = cl.mtime[0];
329 f = (cl.time - cl.mtime[1]) / f;
330 return bound(0, f, 1);
333 static void CL_RelinkStaticEntities(void)
336 for (i = 0;i < cl_num_static_entities && r_refdef.numentities < r_refdef.maxentities;i++)
338 Mod_CheckLoaded(cl_static_entities[i].render.model);
339 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
348 static void CL_RelinkNetworkEntities()
351 int i, effects, temp;
352 float f, d, bobjrotate, bobjoffset, dlightradius, lerp;
353 vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
355 bobjrotate = ANGLEMOD(100*cl.time);
356 if (cl_itembobheight.value)
357 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
361 // start on the entity after the world
362 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++)
364 // if the object isn't active in the current network frame, skip it
365 if (!cl_entities_active[i])
367 if (!ent->state_current.active)
369 cl_entities_active[i] = false;
373 VectorCopy(ent->persistent.trail_origin, oldorg);
375 if (!ent->state_previous.active)
377 // only one state available
379 VectorCopy (ent->state_current.origin, oldorg); // skip trails
380 VectorCopy (ent->state_current.origin, neworg);
381 VectorCopy (ent->state_current.angles, ent->render.angles);
385 // if the delta is large, assume a teleport and don't lerp
386 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
387 // LordHavoc: increased tolerance from 100 to 200, and now to 1000
388 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
392 f = ent->state_current.time - ent->state_previous.time;
394 lerp = (cl.time - ent->state_previous.time) / f;
401 VectorCopy (ent->state_current.origin, neworg);
402 VectorCopy (ent->state_current.angles, ent->render.angles);
406 // interpolate the origin and angles
407 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
408 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
409 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
410 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
411 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
412 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
416 VectorCopy (neworg, ent->persistent.trail_origin);
417 // persistent.modelindex will be updated by CL_LerpUpdate
418 if (ent->state_current.modelindex != ent->persistent.modelindex)
419 VectorCopy(neworg, oldorg);
421 VectorCopy (neworg, ent->render.origin);
422 ent->render.flags = ent->state_current.flags;
423 ent->render.effects = effects = ent->state_current.effects;
424 if (cl.scores == NULL || !ent->state_current.colormap)
425 ent->render.colormap = -1; // no special coloring
427 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
428 ent->render.skinnum = ent->state_current.skin;
429 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
430 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
432 // update interpolation info
435 // handle effects now...
441 // LordHavoc: if the entity has no effects, don't check each
444 if (effects & EF_BRIGHTFIELD)
445 CL_EntityParticles (ent);
446 if (effects & EF_MUZZLEFLASH)
447 ent->persistent.muzzleflash = 100.0f;
448 if (effects & EF_DIMLIGHT)
450 dlightcolor[0] += 200.0f;
451 dlightcolor[1] += 200.0f;
452 dlightcolor[2] += 200.0f;
454 if (effects & EF_BRIGHTLIGHT)
456 dlightcolor[0] += 400.0f;
457 dlightcolor[1] += 400.0f;
458 dlightcolor[2] += 400.0f;
460 // LordHavoc: added EF_RED and EF_BLUE
461 if (effects & EF_RED) // red
463 dlightcolor[0] += 200.0f;
464 dlightcolor[1] += 20.0f;
465 dlightcolor[2] += 20.0f;
467 if (effects & EF_BLUE) // blue
469 dlightcolor[0] += 20.0f;
470 dlightcolor[1] += 20.0f;
471 dlightcolor[2] += 200.0f;
473 if (effects & EF_FLAME)
475 if (ent->render.model)
477 mins[0] = neworg[0] - 16.0f;
478 mins[1] = neworg[1] - 16.0f;
479 mins[2] = neworg[2] - 16.0f;
480 maxs[0] = neworg[0] + 16.0f;
481 maxs[1] = neworg[1] + 16.0f;
482 maxs[2] = neworg[2] + 16.0f;
483 // how many flames to make
484 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
485 CL_FlameCube(mins, maxs, temp);
487 d = lhrandom(200, 250);
488 dlightcolor[0] += d * 1.0f;
489 dlightcolor[1] += d * 0.7f;
490 dlightcolor[2] += d * 0.3f;
492 if (effects & EF_STARDUST)
494 if (ent->render.model)
496 mins[0] = neworg[0] - 16.0f;
497 mins[1] = neworg[1] - 16.0f;
498 mins[2] = neworg[2] - 16.0f;
499 maxs[0] = neworg[0] + 16.0f;
500 maxs[1] = neworg[1] + 16.0f;
501 maxs[2] = neworg[2] + 16.0f;
502 // how many particles to make
503 temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
504 CL_Stardust(mins, maxs, temp);
507 dlightcolor[0] += d * 1.0f;
508 dlightcolor[1] += d * 0.7f;
509 dlightcolor[2] += d * 0.3f;
513 if (ent->persistent.muzzleflash > 0)
515 AngleVectors (ent->render.angles, v, NULL, NULL);
517 v2[0] = v[0] * 18 + neworg[0];
518 v2[1] = v[1] * 18 + neworg[1];
519 v2[2] = v[2] * 18 + neworg[2] + 16;
520 CL_TraceLine(neworg, v2, v, NULL, 0, true);
522 CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
523 ent->persistent.muzzleflash -= cl.frametime * 1000;
526 // LordHavoc: if the model has no flags, don't check each
527 if (ent->render.model && ent->render.model->flags)
529 if (ent->render.model->flags & EF_ROTATE)
531 ent->render.angles[1] = bobjrotate;
532 ent->render.origin[2] += bobjoffset;
534 // only do trails if present in the previous frame as well
535 if (ent->state_previous.active)
537 if (ent->render.model->flags & EF_GIB)
538 CL_RocketTrail (oldorg, neworg, 2, ent);
539 else if (ent->render.model->flags & EF_ZOMGIB)
540 CL_RocketTrail (oldorg, neworg, 4, ent);
541 else if (ent->render.model->flags & EF_TRACER)
543 CL_RocketTrail (oldorg, neworg, 3, ent);
544 dlightcolor[0] += 0x10;
545 dlightcolor[1] += 0x40;
546 dlightcolor[2] += 0x10;
548 else if (ent->render.model->flags & EF_TRACER2)
550 CL_RocketTrail (oldorg, neworg, 5, ent);
551 dlightcolor[0] += 0x50;
552 dlightcolor[1] += 0x30;
553 dlightcolor[2] += 0x10;
555 else if (ent->render.model->flags & EF_ROCKET)
557 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
558 dlightcolor[0] += 200.0f;
559 dlightcolor[1] += 160.0f;
560 dlightcolor[2] += 80.0f;
562 else if (ent->render.model->flags & EF_GRENADE)
564 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility (cigar smoke)
565 CL_RocketTrail (oldorg, neworg, 7, ent);
567 CL_RocketTrail (oldorg, neworg, 1, ent);
569 else if (ent->render.model->flags & EF_TRACER3)
571 CL_RocketTrail (oldorg, neworg, 6, ent);
572 dlightcolor[0] += 0x50;
573 dlightcolor[1] += 0x20;
574 dlightcolor[2] += 0x40;
578 // LordHavoc: customizable glow
579 if (ent->state_current.glowsize)
581 // * 4 for the expansion from 0-255 to 0-1023 range,
582 // / 255 to scale down byte colors
583 VectorMA(dlightcolor, ent->state_current.glowsize * (4.0f / 255.0f), (qbyte *)&d_8to24table[ent->state_current.glowcolor], dlightcolor);
585 // LordHavoc: customizable trail
586 if (ent->render.flags & RENDER_GLOWTRAIL)
587 CL_RocketTrail2 (oldorg, neworg, ent->state_current.glowcolor, ent);
589 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
591 VectorCopy(neworg, v);
592 // hack to make glowing player light shine on their gun
593 if (i == cl.viewentity && !chase_active.integer)
595 CL_AllocDlight (NULL, v, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
598 if (chase_active.integer)
600 if (ent->render.flags & RENDER_VIEWMODEL)
605 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
609 if (ent->render.model == NULL)
611 if (effects & EF_NODRAW)
614 if (ent->render.angles[0] || ent->render.angles[2])
617 VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
618 VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
620 else if (ent->render.angles[1])
623 VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
624 VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
628 VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
629 VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
632 if (r_refdef.numentities < r_refdef.maxentities)
633 r_refdef.entities[r_refdef.numentities++] = &ent->render;
635 if (ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
636 cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
638 if (cl_num_entities < i + 1)
639 cl_num_entities = i + 1;
643 void CL_LerpPlayer(float frac)
648 if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
650 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
651 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
652 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
655 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
657 cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
659 for (i = 0;i < 3;i++)
660 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
662 if (cls.demoplayback)
664 // interpolate the angles
665 for (i = 0;i < 3;i++)
667 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
672 cl.viewangles[i] = cl.mviewangles[1][i] + frac * d;
677 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
681 if (!modelindex) // sanity check
683 for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
688 VectorCopy(org, e->origin);
689 e->modelindex = modelindex;
690 e->starttime = cl.time;
691 e->startframe = startframe;
692 e->endframe = startframe + framecount;
693 e->framerate = framerate;
696 e->frame1time = cl.time;
697 e->frame2time = cl.time;
702 static void CL_RelinkEffects()
709 for (i = 0, e = cl_effects;i < cl_max_effects;i++, e++)
713 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
715 if (intframe < 0 || intframe >= e->endframe)
718 memset(e, 0, sizeof(*e));
722 if (intframe != e->frame)
725 e->frame1time = e->frame2time;
726 e->frame2time = cl.time;
729 // if we're drawing effects, get a new temp entity
730 // (NewTempEntity adds it to the render entities list for us)
731 if (r_draweffects.integer && (ent = CL_NewTempEntity()))
733 // interpolation stuff
734 ent->render.frame1 = intframe;
735 ent->render.frame2 = intframe + 1;
736 if (ent->render.frame2 >= e->endframe)
737 ent->render.frame2 = -1; // disappear
738 ent->render.framelerp = frame - intframe;
739 ent->render.frame1time = e->frame1time;
740 ent->render.frame2time = e->frame2time;
743 VectorCopy(e->origin, ent->render.origin);
744 ent->render.model = cl.model_precache[e->modelindex];
745 ent->render.frame = ent->render.frame2;
746 ent->render.colormap = -1; // no special coloring
747 ent->render.scale = 1;
748 ent->render.alpha = 1;
750 if (ent->render.angles[0] || ent->render.angles[2])
753 VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
754 VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
756 else if (ent->render.angles[1])
759 VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
760 VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
764 VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
765 VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
772 void CL_RelinkWorld (void)
774 if (cl_num_entities < 1)
776 cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
779 void CL_RelinkEntities (void)
783 // fraction from previous network update to current
784 frac = CL_LerpPoint();
786 CL_ClearTempEntities();
790 CL_RelinkStaticEntities();
791 CL_RelinkNetworkEntities();
803 Read all incoming data from the server
806 int CL_ReadFromServer (void)
810 cl.oldtime = cl.time;
811 cl.time += cl.frametime;
816 ret = CL_GetMessage ();
818 Host_Error ("CL_ReadFromServer: lost server connection");
822 cl.last_received_message = realtime;
824 if (cl_shownet.integer)
827 CL_ParseServerMessage ();
829 while (ret && cls.state == ca_connected);
834 r_refdef.numentities = 0;
836 cl_num_brushmodel_entities = 0;
838 if (cls.state == ca_connected && cl.worldmodel)
840 CL_RelinkEntities ();
842 // run cgame code (which can add more entities)
847 // bring the links up to date
857 void CL_SendCmd (void)
861 if (cls.state != ca_connected)
864 if (cls.signon == SIGNONS)
866 // get basic movement from keyboard
869 IN_PreMove(); // OS independent code
871 // allow mice or other external controllers to add to the move
874 IN_PostMove(); // OS independent code
876 // send the unreliable message
882 // LordHavoc: fix for NAT routing of netquake:
883 // bounce back a clc_nop message to the newly allocated server port,
884 // to establish a routing connection for incoming frames,
885 // the server waits for this before sending anything
886 if (realtime > cl.sendnoptime)
888 Con_DPrintf("sending clc_nop to get server's attention\n");
889 cl.sendnoptime = realtime + 3;
890 MSG_WriteByte(&cls.message, clc_nop);
895 if (cls.demoplayback)
897 SZ_Clear (&cls.message);
901 // send the reliable message
902 if (!cls.message.cursize)
903 return; // no message at all
905 if (!NET_CanSendMessage (cls.netcon))
907 Con_DPrintf ("CL_WriteToServer: can't send\n");
911 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
912 Host_Error ("CL_WriteToServer: lost server connection");
914 SZ_Clear (&cls.message);
917 // LordHavoc: pausedemo command
918 static void CL_PauseDemo_f (void)
920 cls.demopaused = !cls.demopaused;
922 Con_Printf("Demo paused\n");
924 Con_Printf("Demo unpaused\n");
928 ======================
930 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
931 ======================
933 static void CL_PModel_f (void)
938 if (Cmd_Argc () == 1)
940 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
943 i = atoi(Cmd_Argv(1));
945 if (cmd_source == src_command)
947 if (cl_pmodel.integer == i)
949 Cvar_SetValue ("_cl_pmodel", i);
950 if (cls.state == ca_connected)
951 Cmd_ForwardToServer ();
955 host_client->pmodel = i;
956 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
961 ======================
963 ======================
965 static void CL_Fog_f (void)
967 if (Cmd_Argc () == 1)
969 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
972 fog_density = atof(Cmd_Argv(1));
973 fog_red = atof(Cmd_Argv(2));
974 fog_green = atof(Cmd_Argv(3));
975 fog_blue = atof(Cmd_Argv(4));
985 cl_scores_mempool = Mem_AllocPool("client player info");
986 cl_entities_mempool = Mem_AllocPool("client entities");
987 cl_refdef_mempool = Mem_AllocPool("refdef");
989 memset(&r_refdef, 0, sizeof(r_refdef));
990 // max entities sent to renderer per frame
991 r_refdef.maxentities = MAX_EDICTS + 256 + 512;
992 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * r_refdef.maxentities);
993 // 256k drawqueue buffer
994 r_refdef.maxdrawqueuesize = 256 * 1024;
995 r_refdef.drawqueue = Mem_Alloc(cl_refdef_mempool, r_refdef.maxdrawqueuesize);
997 SZ_Alloc (&cls.message, 1024, "cls.message");
1003 // register our commands
1005 Cvar_RegisterVariable (&cl_name);
1006 Cvar_RegisterVariable (&cl_color);
1007 if (gamemode == GAME_NEHAHRA)
1008 Cvar_RegisterVariable (&cl_pmodel);
1009 Cvar_RegisterVariable (&cl_upspeed);
1010 Cvar_RegisterVariable (&cl_forwardspeed);
1011 Cvar_RegisterVariable (&cl_backspeed);
1012 Cvar_RegisterVariable (&cl_sidespeed);
1013 Cvar_RegisterVariable (&cl_movespeedkey);
1014 Cvar_RegisterVariable (&cl_yawspeed);
1015 Cvar_RegisterVariable (&cl_pitchspeed);
1016 Cvar_RegisterVariable (&cl_anglespeedkey);
1017 Cvar_RegisterVariable (&cl_shownet);
1018 Cvar_RegisterVariable (&cl_nolerp);
1019 Cvar_RegisterVariable (&lookspring);
1020 Cvar_RegisterVariable (&lookstrafe);
1021 Cvar_RegisterVariable (&sensitivity);
1022 Cvar_RegisterVariable (&freelook);
1024 Cvar_RegisterVariable (&m_pitch);
1025 Cvar_RegisterVariable (&m_yaw);
1026 Cvar_RegisterVariable (&m_forward);
1027 Cvar_RegisterVariable (&m_side);
1029 Cvar_RegisterVariable (&cl_itembobspeed);
1030 Cvar_RegisterVariable (&cl_itembobheight);
1032 Cmd_AddCommand ("entities", CL_PrintEntities_f);
1033 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
1034 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
1035 Cmd_AddCommand ("record", CL_Record_f);
1036 Cmd_AddCommand ("stop", CL_Stop_f);
1037 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
1038 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
1040 Cmd_AddCommand ("fog", CL_Fog_f);
1042 // LordHavoc: added pausedemo
1043 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
1044 if (gamemode == GAME_NEHAHRA)
1045 Cmd_AddCommand ("pmodel", CL_PModel_f);
1047 Cvar_RegisterVariable(&r_draweffects);
1048 Cvar_RegisterVariable(&cl_explosions);
1049 Cvar_RegisterVariable(&cl_stainmaps);
1052 CL_Particles_Init();