]> icculus.org git repositories - divverent/darkplaces.git/blob - buildnumber.c
Updated MSVC6 project files. Vanilla MSVC6 doesn't know the GL_TABLE_TOO_LARGE error...
[divverent/darkplaces.git] / buildnumber.c
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2 #define BUILDNUMBER 958
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4 int buildnumber = BUILDNUMBER;