1 /* conf.h. Generated by configure. */
2 /* conf.h.in. Generated from configure.ac by autoheader. */
3 // Modified by Chris to work for an Apple computer with OS 9 or above
5 /* d2x major version */
8 /* d2x micro version */
11 /* d2x minor version */
14 /* Define if you want to build the editor */
17 /* Define for faster i/o on little-endian cpus */
18 /* #undef FAST_FILE_IO */
20 /* Define if you want a GGI build */
23 /* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
25 #define HAVE_DECL_NANOSLEEP 1
27 /* Define to 1 if you have the <inttypes.h> header file. */
28 #define HAVE_INTTYPES_H 1
30 /* Define to 1 if you have the <memory.h> header file. */
31 #define HAVE_MEMORY_H 1
33 /* Define to 1 if you have the <netipx/ipx.h> header file. */
34 /* #undef HAVE_NETIPX_IPX_H */
36 /* Define to 1 if you have the <stdint.h> header file. */
37 #define HAVE_STDINT_H 1
39 /* Define to 1 if you have the <stdlib.h> header file. */
40 #define HAVE_STDLIB_H 1
42 /* Define to 1 if you have the <strings.h> header file. */
43 #define HAVE_STRINGS_H 1
45 /* Define to 1 if you have the <string.h> header file. */
46 #define HAVE_STRING_H 1
48 /* Define if you want to build for mac datafiles */
51 /* Define to disable asserts, int3, etc. */
54 /* Define if you want an assembler free build */
57 /* Define if you want an OpenGL build */
63 /* Define to the address where bug reports for this package should be sent. */
64 #define PACKAGE_BUGREPORT "descent-source@warpcore.org"
66 /* Define to the full name of this package. */
67 #define PACKAGE_NAME "d2x"
69 /* Define to the full name and version of this package. */
70 #define PACKAGE_STRING "d2x 0.2.6"
72 /* Define to the one symbol short name of this package. */
73 #define PACKAGE_TARNAME "d2x"
75 /* Define to the version of this package. */
76 #define PACKAGE_VERSION "0.2.6"
78 /* Define for a "release" build */
81 /* Define if you have the SDL_image library */
82 /* #undef SDL_IMAGE */
84 /* Define this to be the shared game directory root */
85 #define SHAREPATH "/Users/christaylor/share/games/d2x"
87 /* Define to 1 if you have the ANSI C header files. */
88 #define STDC_HEADERS 1
90 /* Define if you want an SVGALib build */
93 /* define to not use the SDL_Joystick routines. */
94 /* #undef USE_LINUX_JOY */
96 /* Version number of package */
97 #define VERSION "0.2.6"
99 /* Define to 1 if your processor stores words with the most significant byte
100 first (like Motorola and SPARC, unlike Intel and VAX). */
101 #ifdef __LITTLE_ENDIAN__ // Intel Macs
102 # define WORDS_BIGENDIAN 0
104 # define WORDS_BIGENDIAN 1
107 /* Define if your processor needs data to be word-aligned */
108 /* #undef WORDS_NEED_ALIGNMENT */
111 /* General defines */
112 #ifndef PACKAGE_STRING
113 #define PACKAGE_STRING "d2x 0.2.6"
115 #define VERSION_NAME PACKAGE_STRING
117 #define PIGGY_USE_PAGING 1
120 #if defined(__APPLE__) && defined(__MACH__)
122 /* Define if you want a network build */
125 /* Define to 1 if the system has the type `struct timespec'. */
126 #define HAVE_STRUCT_TIMESPEC 1
128 /* Define to 1 if the system has the type `struct timeval'. */
129 #define HAVE_STRUCT_TIMEVAL 1
131 /* Define to 1 if you have the <sys/stat.h> header file. */
132 #define HAVE_SYS_STAT_H 1
134 /* Define to 1 if you have the <sys/types.h> header file. */
135 #define HAVE_SYS_TYPES_H 1
137 /* Define to 1 if you have the <unistd.h> header file. */
138 #define HAVE_UNISTD_H 1
145 #define OGL_RUNTIME_LOAD // avoids corruption of OpenGL
147 //#define TARGET_API_MAC_CARBON 1
148 /* Define to 1 if the system has the type `struct timespec'. */
149 #define HAVE_STRUCT_TIMESPEC 0
151 /* Define to 1 if the system has the type `struct timeval'. */
152 #define HAVE_STRUCT_TIMEVAL 0
154 /* Define to 1 if you have the <sys/stat.h> header file. */
155 #define HAVE_SYS_STAT_H 0
157 /* Define to 1 if you have the <sys/types.h> header file. */
158 #define HAVE_SYS_TYPES_H 0
160 /* Define to 1 if you have the <unistd.h> header file. */
161 #define HAVE_UNISTD_H 0
171 # define SVGALIB_INPUT 1
172 # define SVGALIB_VIDEO 1
176 # define SDL_GL_VIDEO 1
187 # define SDL_GL_VIDEO 1