1 /* conf.h. Generated by configure. */
2 /* conf.h.in. Generated from configure.ac by autoheader. */
3 // Modified by Chris to work for an Apple computer with OS 9 or above
5 /* Define to enable console */
8 /* d2x major version */
11 /* d2x micro version */
14 /* d2x minor version */
17 /* Define if you want to build the editor */
20 /* Define for faster i/o on little-endian cpus */
21 /* #undef FAST_FILE_IO */
23 /* Define if you want a GGI build */
26 /* Define to 1 if you have the declaration of `nanosleep', and to 0 if you
28 #define HAVE_DECL_NANOSLEEP 1
30 /* Define to 1 if you have the <inttypes.h> header file. */
31 #define HAVE_INTTYPES_H 1
33 /* Define to 1 if you have the <memory.h> header file. */
34 #define HAVE_MEMORY_H 1
36 /* Define to 1 if you have the <netipx/ipx.h> header file. */
37 /* #undef HAVE_NETIPX_IPX_H */
39 /* Define to 1 if you have the <stdint.h> header file. */
40 #define HAVE_STDINT_H 1
42 /* Define to 1 if you have the <stdlib.h> header file. */
43 #define HAVE_STDLIB_H 1
45 /* Define to 1 if you have the <strings.h> header file. */
46 #define HAVE_STRINGS_H 1
48 /* Define to 1 if you have the <string.h> header file. */
49 #define HAVE_STRING_H 1
51 /* Define if you want to build for mac datafiles */
54 /* Define to disable asserts, int3, etc. */
57 /* Define if you want an assembler free build */
60 /* Define if you want an OpenGL build */
66 /* Define to the address where bug reports for this package should be sent. */
67 #define PACKAGE_BUGREPORT "descent-source@warpcore.org"
69 /* Define to the full name of this package. */
70 #define PACKAGE_NAME "d2x"
72 /* Define to the full name and version of this package. */
73 #define PACKAGE_STRING "d2x 0.2.6"
75 /* Define to the one symbol short name of this package. */
76 #define PACKAGE_TARNAME "d2x"
78 /* Define to the version of this package. */
79 #define PACKAGE_VERSION "0.2.6"
81 /* Define for a "release" build */
84 /* Define if you have the SDL_image library */
85 /* #undef SDL_IMAGE */
87 /* Define this to be the shared game directory root */
88 #define SHAREPATH "/Users/christaylor/share/games/d2x"
90 /* Define to 1 if you have the ANSI C header files. */
91 #define STDC_HEADERS 1
93 /* Define if you want an SVGALib build */
96 /* define to not use the SDL_Joystick routines. */
97 /* #undef USE_LINUX_JOY */
99 /* Version number of package */
100 #define VERSION "0.2.6"
102 /* Define to 1 if your processor stores words with the most significant byte
103 first (like Motorola and SPARC, unlike Intel and VAX). */
104 #define WORDS_BIGENDIAN 1
106 /* Define if your processor needs data to be word-aligned */
107 /* #undef WORDS_NEED_ALIGNMENT */
110 /* General defines */
111 #ifndef PACKAGE_STRING
112 #define PACKAGE_STRING "d2x 0.2.6"
114 #define VERSION_NAME PACKAGE_STRING
116 #define PIGGY_USE_PAGING 1
119 #if defined(__APPLE__) && defined(__MACH__)
121 /* Define if you want a network build */
124 /* Define to 1 if the system has the type `struct timespec'. */
125 #define HAVE_STRUCT_TIMESPEC 1
127 /* Define to 1 if the system has the type `struct timeval'. */
128 #define HAVE_STRUCT_TIMEVAL 1
130 /* Define to 1 if you have the <sys/stat.h> header file. */
131 #define HAVE_SYS_STAT_H 1
133 /* Define to 1 if you have the <sys/types.h> header file. */
134 #define HAVE_SYS_TYPES_H 1
136 /* Define to 1 if you have the <unistd.h> header file. */
137 #define HAVE_UNISTD_H 1
144 #define OGL_RUNTIME_LOAD // avoids corruption of OpenGL
146 //#define TARGET_API_MAC_CARBON 1
147 /* Define to 1 if the system has the type `struct timespec'. */
148 #define HAVE_STRUCT_TIMESPEC 0
150 /* Define to 1 if the system has the type `struct timeval'. */
151 #define HAVE_STRUCT_TIMEVAL 0
153 /* Define to 1 if you have the <sys/stat.h> header file. */
154 #define HAVE_SYS_STAT_H 0
156 /* Define to 1 if you have the <sys/types.h> header file. */
157 #define HAVE_SYS_TYPES_H 0
159 /* Define to 1 if you have the <unistd.h> header file. */
160 #define HAVE_UNISTD_H 0
170 # define SVGALIB_INPUT 1
171 # define SVGALIB_VIDEO 1
175 # define SDL_GL_VIDEO 1
186 # define SDL_GL_VIDEO 1