1 # Microsoft Developer Studio Project File - Name="unpack" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** NICHT BEARBEITEN **
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
7 CFG=unpack - Win32 Debug
8 !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
9 !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl
11 !MESSAGE NMAKE /f "unpack.mak".
13 !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben
14 !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
16 !MESSAGE NMAKE /f "unpack.mak" CFG="unpack - Win32 Debug"
18 !MESSAGE Für die Konfiguration stehen zur Auswahl:
20 !MESSAGE "unpack - Win32 Release" (basierend auf "Win32 (x86) Console Application")
21 !MESSAGE "unpack - Win32 Debug" (basierend auf "Win32 (x86) Console Application")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
31 !IF "$(CFG)" == "unpack - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
42 # PROP Ignore_Export_Lib 0
44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
45 # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
46 # ADD BASE RSC /l 0x407 /d "NDEBUG"
47 # ADD RSC /l 0x407 /d "NDEBUG"
49 # ADD BASE BSC32 /nologo
52 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
53 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"Release/jnbunpack.exe"
55 !ELSEIF "$(CFG)" == "unpack - Win32 Debug"
58 # PROP BASE Use_Debug_Libraries 1
59 # PROP BASE Output_Dir "Debug"
60 # PROP BASE Intermediate_Dir "Debug"
61 # PROP BASE Target_Dir ""
63 # PROP Use_Debug_Libraries 1
64 # PROP Output_Dir "Debug"
65 # PROP Intermediate_Dir "Debug"
66 # PROP Ignore_Export_Lib 0
68 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
69 # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
70 # ADD BASE RSC /l 0x407 /d "_DEBUG"
71 # ADD RSC /l 0x407 /d "_DEBUG"
73 # ADD BASE BSC32 /nologo
76 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
77 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"Debug/jnbunpack.exe" /pdbtype:sept
83 # Name "unpack - Win32 Release"
84 # Name "unpack - Win32 Debug"
85 # Begin Group "Quellcodedateien"
87 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
90 SOURCE=..\..\modify\jnbunpack.c
93 # Begin Group "Header-Dateien"
95 # PROP Default_Filter "h;hpp;hxx;hm;inl"
97 # Begin Group "Ressourcendateien"
99 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"