1 // Death message, Impulse, and misc Team:Nexuiz constants stored here
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3 /***************** Impulse Defs **********************/
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4 ///////////////////////////////////////////////////////
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5 /*****************************************************/
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6 float RELOAD_IMPULSE = 70;
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7 float TELL_POSITION_IMPULSE = 205;
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8 float DROP_FLAG_IMPULSE = 203;
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9 float FEIGN_IMPULSE = 204;
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12 /******************* Death Messages ********************/
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13 /////////////////////////////////////////////////////////
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14 /*******************************************************/
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15 float RAILGUN_HEADSHOT = 300;
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16 float RAILGUN_CHESTSHOT = 301;
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17 float RAILGUN_BODYSHOT = 302;
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18 float RAILGUN_LEGSHOT = 303;
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20 float PISTOL_HEADSHOT = 305;
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21 float PISTOL_BODYSHOT = 306; // no chest shot death msg for pistol
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22 float PISTOL_LEGSHOT = 307;
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25 /******************** Menus *******************/
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26 ////////////////////////////////////////////////
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27 /**********************************************/
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28 float MENU_ENGINEER_BUILD = 15;
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29 float MENU_EXTRACTOR = 26;
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30 float MENU_NEED_TN = 90;
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32 /****************** Buildings ********************/
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33 ///////////////////////////////////////////////////
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34 /*************************************************/
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36 float BUILDING_EXTRACTOR_NEEDCELLS = 200;
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37 float BUILDING_DISPENSER_NEEDCELLS = 100;
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38 float BUILDING_SENTRY_NEEDCELLS = 50;
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39 float BUILDING_SENTRY_NEEDMETAL = 150;
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40 float BUILDING_TESLA_NEEDCELLS = 100;
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41 float BUILDING_TESLA_NEEDMETAL = 175;
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42 float BUILDING_TELEPAD_NEEDCELLS = 100;
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43 float BUILDING_TELEPAD_NEEDMETAL = 75;
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45 float BUILDING_EXTRACTOR_MAXMETAL = 150;
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47 float BUILDING_EXTRACTOR_CHECKRADIUS = 1200;
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49 /***************** misc constants **********************/
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50 /////////////////////////////////////////////////////////
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51 /*******************************************************/
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54 float CHESTSHOT = 2;
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56 float JETJUMP_NEEDROCKETS = 15;
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57 vector PL_FEIGN_VIEW_OFS = '0 0 10'; // feign view offset
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59 float NO_AMMO_WARNING = 1;
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60 float HUD_PRIME_GREN = 2;