]> icculus.org git repositories - divverent/nexuiz.git/blob - TeamNexuiz/game/gamec/cl_impulse.c
Added new GameC with class selection and random class selection working
[divverent/nexuiz.git] / TeamNexuiz / game / gamec / cl_impulse.c
1 void CopyBody(float keepvelocity);\r
2 \r
3 // changes by LordHavoc on 03/30/04\r
4 // cleaned up dummy code\r
5 // dummies are now removed eventually after being gibbed (norespawn = TRUE)\r
6 // dummy impulse now checks sv_cheats to prevent players from overwhelming server with dummies\r
7 // dummies now use player code where possible\r
8 \r
9 void player_anim (void);\r
10 void DummyThink(void)\r
11 {\r
12         self.think = DummyThink;\r
13         self.nextthink = time;\r
14         SV_PlayerPhysics();\r
15         PlayerPreThink();\r
16         //player_anim();\r
17         PlayerPostThink();\r
18 }\r
19 \r
20 void CopyBody2(float keepvelocity, float testbody);\r
21 void ImpulseCommands (void)\r
22 {\r
23         local float swpn;\r
24 \r
25         if (self.playerclass < 1)               // Bring up menu if no team/class\r
26         {\r
27                 if (self.team_no < 1)\r
28                 {\r
29                         stuffcmd(self, "set scmenu_directmenu TeamSelect; togglemenu\n");\r
30                 }\r
31                 else \r
32                 {\r
33                         stuffcmd(self, "set scmenu_directmenu ClassSelect; togglemenu\n");\r
34                 }\r
35                 self.impulse = 0;\r
36                 return;\r
37         }\r
38 \r
39         if (self.impulse == 71)\r
40         {\r
41                 local string whee;\r
42                 whee = ftos (self.maxammo_rockets);\r
43                 sprint(self, whee);\r
44                 sprint(self, "\n");\r
45         }\r
46 \r
47         if (self.impulse == 73)\r
48         {\r
49                 stuffcmd(self, "cmd changeclass\n");\r
50                 self.impulse = 0;\r
51                 return;\r
52         }\r
53         if (self.impulse == 70) {               // reload impulse\r
54                 swpn = self.weapon;\r
55                         if(self.class == CLASS_SOLDIER)\r
56                         {\r
57                                 if (swpn == WEP4)\r
58                                         DoReload (3, (CLIP_MAX_ROCKETS - self.clip_rockets));   // weapon type 3 is RL, and reload X rockets.\r
59                         }\r
60                         else if(self.class == CLASS_PYRO)\r
61                         {\r
62                                 if (swpn == WEP1)\r
63                                         DoReload (4, (CLIP_MAX_PIPEGRENADES - self.clip_pipegrenades));\r
64                         }\r
65                         else if(self.class == CLASS_SCOUT || self.class == CLASS_ENGINEER)\r
66                         {\r
67                                 if (swpn == WEP4)\r
68                                         DoReload (2, (CLIP_MAX_CRYLINK - self.clip_crylink));\r
69                         }\r
70         }\r
71         if (self.impulse == 69) {\r
72                 local entity isneardoor;\r
73                 local string st;\r
74                 isneardoor = findradius (self.origin, 200);\r
75                 while (isneardoor)\r
76                 {\r
77                         if ((isneardoor.classname == "door"))\r
78                         {\r
79 //                              st = stos(isneardoor.model);\r
80                                 sprint (self, isneardoor.model);\r
81                                 sprint (self, "\n");\r
82                                 dremove(newmis);\r
83                                 return;\r
84                         }\r
85                         isneardoor = isneardoor.chain;\r
86                 }\r
87         }\r
88         if (self.impulse == 8) {\r
89         TeamFortress_ThrowGrenade(); }\r
90         if ((self.impulse == 150))              // GREN TYPE 1\r
91         {\r
92                 TeamFortress_PrimeGrenade();\r
93         }\r
94 /*      if ((self.impulse == 151))              // GREN TYPE 2\r
95         {\r
96                 TeamFortress_PrimeGrenade();\r
97         }*/\r
98         if ((self.impulse == 152))\r
99         {\r
100                 TeamFortress_ThrowGrenade();\r
101         }\r
102 \r
103         if (self.impulse >= 1 && self.impulse <= 5)\r
104         {\r
105                 if(self.buttonuse)\r
106                 {\r
107                         if(self.impulse == 5 && self.wpn5.weapon)\r
108                         {\r
109                                 weapon_action(self.weapon, WR_DROP);\r
110                                 SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.wpn5.weapon);\r
111                                 self.weapon = 0;\r
112                                 ResetExtraWeapon();\r
113                                 self.switchweapon = w_getbestweapon(self);\r
114                                 if(self.switchweapon == WEP5)\r
115                                         self.switchweapon = WEP1;\r
116                         }\r
117                 }\r
118                 else\r
119                         if (self.reload_time < time) { \r
120                                 W_SwitchWeapon (self.impulse); }\r
121         }\r
122         else if (self.impulse == 10)\r
123                 if (self.reload_time < time) { \r
124                         W_NextWeapon (); }\r
125         else if (self.impulse == 12)\r
126                 if (self.reload_time < time) { \r
127                         W_PreviousWeapon (); }\r
128         else if (self.impulse == 13 && cvar("sv_cheats"))\r
129         {\r
130                 makevectors (self.v_angle);\r
131                 self.velocity = self.velocity + v_forward * 300;\r
132                 CopyBody2(1, TRUE);\r
133                 self.velocity = self.velocity - v_forward * 300;\r
134         }\r
135         else if (self.impulse == 14 && cvar("sv_cheats"))\r
136                 CopyBody2(0, TRUE);\r
137         else if (self.impulse == 99 && cvar("sv_cheats"))\r
138         {\r
139                 self.items = IT_WEP1 | IT_WEP2 | IT_WEP3 | IT_WEP4 | IT_WEP5;\r
140                 self.ammo_shells = 999;\r
141                 self.ammo_nails = 999;\r
142                 self.ammo_rockets = 999;\r
143                 self.ammo_cells = 999;\r
144         }\r
145 \r
146         if(self.impulse == 20)\r
147         {\r
148                 ClassSpecial();\r
149         }\r
150 \r
151         if(self.impulse == 30)\r
152         {\r
153                 ClassGrenade(WR_GRENADE1);\r
154         }\r
155         if(self.impulse == 31)\r
156         {\r
157                 ClassGrenade(WR_GRENADE2);\r
158         }\r
159 \r
160         // model/class test\r
161         if(self.impulse == 57)\r
162         {\r
163                 //self.class = GetPlayerClass();\r
164                 sprint(self, "Current class: ");\r
165                 sprint(self, NameOfClass(self.class));\r
166                 sprint(self, ", model: ");\r
167                 sprint(self, self.playermodel);\r
168                 sprint(self, "\n");\r
169         }\r
170         if(self.impulse == 211)         // XavioR test impulse\r
171         {\r
172                 local string woottest;\r
173                 woottest = ftos(self.team_no);\r
174                 sprint (self, woottest);\r
175                 sprint (self, "\n");\r
176         }\r
177         //TetrisImpulses();\r
178         self.impulse = 0;\r
179 }