2 - Fixed OpenGL textures under Windows and OS X
3 - Added optional console (not really useful, yet)
4 - Improved movie player
5 - Improved networking (especially Windows and bigendian unix)
6 - Added IPv4 multicasting mode (Thanks, Aaron Plattner!)
7 - Improved loading of Descent 1 textures
8 - Improved loading of shareware/OEM data files
11 - Fixes crash on controls config
12 - "status bar" works in GL version
15 - Fix crash on some mission briefings
18 - Fix linking bug on OS X
21 - Support for OS X 10.2 added
24 - D1 Mac versions should now work.
28 - Bigendian linux/unix support, including OS X and Sparc/Solaris
29 - Menus now look right w/OpenGL
30 - Loads just about every conceivable d1/d2 level, including:
32 Descent I OEM (Destination Saturn)
33 Descent I Full Version
35 Descent II OEM (Destination Quartzon)
36 Descent II Full Version
38 Descent I add-on levels
39 Descent II add-on levels
40 - UDP, IPX, and Kali Networking
41 - Re-enabled linux joystick
42 - Added some standalone utilities:
43 mveplayer - Plays .mve movie files.
44 hogcreate, hogextract - create and extract .hog archives
45 mvlcreate, mvlextract - create and extract .mvl archives
46 tex2txb, txb2tex - encode and decode text for briefings, etc.
49 - deb and rpm support added
50 - Added hotkeys to toggle fullscreen mode (same as d1x)
51 - joystick (via SDL) works
52 - fixed bug preventing some high-res modes in SDL
53 - disabled cockpit in ogl modes (causes crashes)
54 - automap resolution selectable with -automap<X>x<Y> or -automap_gameres
57 - SDL uses mouse wheel to emulate 3rd axis.
58 - Player files created with descent 2 should now work with d2x.
59 - Savegame thumbnails work in OpenGL
60 - Menus now work in OpenGL!
61 - Automap works in OpenGL!
62 - Fonts work in OpenGL!
63 - You can now use the -tmap option to select between the different
64 texture mapping routines (c, fp, i386, pent, ppro) at runtime.
65 - Please bear with me while the source undergoes some rather ugly
66 reorganization to fit more closely to the layout of d1x. This makes
67 synchronization with d1x far, far easier.
68 - Fixed assembly bug causing crash on game start. Thanks to Craig
69 Hadady <chadady@iglou.com>
70 - Applied chdir patch from Falk Hueffner
71 <falk.hueffner@student.uni-tuebingen.de>, and added code to load
72 hogfiles from a central location, so it now doesn't matter what dir
74 - Enabled option for RELEASE build
75 - ggi builds again (still broken, though)
78 Assembly under mingw32 now works.
79 Invulnerable robots bug fixed!
80 Build process much faster.
81 network support now compiles on mingw, dunno if it works...
84 Builds with SDL/OpenGL, even on Windows (MingW32)
85 Lots of minor changes and cleanups of the build system.
88 Improved automake setup, 'make dist' and VPATH builds now work.
89 svgalib, ggi support (alpha)
90 Merged in joystick support from Michael.Wagener@materna.de
91 Added -grabmouse option to keep the mouse from wandering away in
92 windowed SDL. Pressing pause ungrabs it.
95 Added -nocdrom option, fixed cdrom code.
96 Made various error messages more helpful.
97 Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone.
98 Kludge to allow the game to work with v1.0 datafiles.
99 Workaround for odd gcc bug (possible).
100 Fixed mission and demo loading.
101 Fixed nonetwork build.
102 Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out)
104 --- Version 0.0.7 ---
105 Added beginnings of console. (main/console.c main/cmd.c)
106 Added -debug command line option to show debug information.
107 Fixed -nosound option.
108 Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup
109 Removed dos linefeeds from the source files
110 Fixed palette problems with flat shaded polygons.
112 Issues currently under investigation:
113 * Weird crash reported by Robert Linden - as yet unreproducable
115 --- Version 0.0.6 ---
116 Initial ChangeLog entry
117 No change from v0.0.5 except Makefile/config system cleanup.