2 - Added optional console (not really useful, yet)
3 - Improved movie player
4 - Improved networking (especially Windows and bigendian unix)
5 - Improved loading of Descent 1 textures
8 - Fixes crash on controls config
9 - "status bar" works in GL version
12 - Fix crash on some mission briefings
15 - Fix linking bug on OS X
18 - Support for OS X 10.2 added
21 - D1 Mac versions should now work.
25 - Bigendian linux/unix support, including OS X and Sparc/Solaris
26 - Menus now look right w/OpenGL
27 - Loads just about every conceivable d1/d2 level, including:
29 Descent I OEM (Destination Saturn)
30 Descent I Full Version
32 Descent II OEM (Destination Quartzon)
33 Descent II Full Version
35 Descent I add-on levels
36 Descent II add-on levels
37 - UDP, IPX, and Kali Networking
38 - Re-enabled linux joystick
39 - Added some standalone utilities:
40 mveplayer - Plays .mve movie files.
41 hogcreate, hogextract - create and extract .hog archives
42 mvlcreate, mvlextract - create and extract .mvl archives
43 tex2txb, txb2tex - encode and decode text for briefings, etc.
46 - deb and rpm support added
47 - Added hotkeys to toggle fullscreen mode (same as d1x)
48 - joystick (via SDL) works
49 - fixed bug preventing some high-res modes in SDL
50 - disabled cockpit in ogl modes (causes crashes)
51 - automap resolution selectable with -automap<X>x<Y> or -automap_gameres
54 - SDL uses mouse wheel to emulate 3rd axis.
55 - Player files created with descent 2 should now work with d2x.
56 - Savegame thumbnails work in OpenGL
57 - Menus now work in OpenGL!
58 - Automap works in OpenGL!
59 - Fonts work in OpenGL!
60 - You can now use the -tmap option to select between the different
61 texture mapping routines (c, fp, i386, pent, ppro) at runtime.
62 - Please bear with me while the source undergoes some rather ugly
63 reorganization to fit more closely to the layout of d1x. This makes
64 synchronization with d1x far, far easier.
65 - Fixed assembly bug causing crash on game start. Thanks to Craig
66 Hadady <chadady@iglou.com>
67 - Applied chdir patch from Falk Hueffner
68 <falk.hueffner@student.uni-tuebingen.de>, and added code to load
69 hogfiles from a central location, so it now doesn't matter what dir
71 - Enabled option for RELEASE build
72 - ggi builds again (still broken, though)
75 Assembly under mingw32 now works.
76 Invulnerable robots bug fixed!
77 Build process much faster.
78 network support now compiles on mingw, dunno if it works...
81 Builds with SDL/OpenGL, even on Windows (MingW32)
82 Lots of minor changes and cleanups of the build system.
85 Improved automake setup, 'make dist' and VPATH builds now work.
86 svgalib, ggi support (alpha)
87 Merged in joystick support from Michael.Wagener@materna.de
88 Added -grabmouse option to keep the mouse from wandering away in
89 windowed SDL. Pressing pause ungrabs it.
92 Added -nocdrom option, fixed cdrom code.
93 Made various error messages more helpful.
94 Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone.
95 Kludge to allow the game to work with v1.0 datafiles.
96 Workaround for odd gcc bug (possible).
97 Fixed mission and demo loading.
98 Fixed nonetwork build.
99 Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out)
101 --- Version 0.0.7 ---
102 Added beginnings of console. (main/console.c main/cmd.c)
103 Added -debug command line option to show debug information.
104 Fixed -nosound option.
105 Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup
106 Removed dos linefeeds from the source files
107 Fixed palette problems with flat shaded polygons.
109 Issues currently under investigation:
110 * Weird crash reported by Robert Linden - as yet unreproducable
112 --- Version 0.0.6 ---
113 Initial ChangeLog entry
114 No change from v0.0.5 except Makefile/config system cleanup.