4 sv_logspam_console print frags, scores and captures to serverconsole during the match (default: 0, set to 1 to enable)
5 sv_logscores_bots choose whether bot are included in stats or not (default: 0)
6 log_file where the console log shall go (if unset, standard output is still used)
11 :gamestart:<gametype>_<mapname>
15 :kill:frag:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
16 :kill:tk:<ID of killer>:<ID of victim>:type=<death type>:items=<itemstring of killer>:victimitems=<itemstring of victim>
17 :kill:suicide:<ID>:<ID>:type=<death type>:items=<itemstring>
18 :kill:accident:<ID>:<ID>:type=<death type>:items=<itemstring>
19 :ctf:steal:<flagcolor>:<ID of attacker>
20 :ctf:dropped:<flagcolor>:<ID of dropper>
21 :ctf:pickup:<flagcolor>:<ID of attacker>
22 :ctf:capture:<flagcolor>:<ID of attacker>
23 :ctf:return:<flagcolor>:<ID of defender>
24 :ctf:returned:<flagcolor>
25 :dom:taken:<previouscolor>:<ID of player>
26 :scores:<gametype>_<mapname>:<map runtime>
27 :player:<frags>:<deaths>:<playtime>:<team>:<ID>:<nickname>
31 Note that only the :join and :player lines ever contain player names.
34 1 = No Team (Domination)
43 where flags can contain:
44 F = player carries the flag
45 S = player has strength
46 I = player has the shield
60 either a weapon ID (see above), or one of:
61 10000 = fallen to death
64 10003 = killed by a trap / fallen into the void
68 10007 = (MinstaGib) out of ammo
71 10010 = auto team change
72 10011 = camping protection
74 There will be a log analyzer parsing this file format soon. Note that weapon