3 set "vid_bitsperpixel" "32"
8 set "cl_noplayershadow" "1"
11 set "cl_particles" "1"
12 set "cl_particles_blood" "0"
13 set "cl_particles_bubbles" "0"
14 set "cl_particles_bulletimpacts" "0"
15 set "cl_particles_explosions_bubbles" "0"
16 //set "cl_particles_explosions_shell" "0"
17 set "cl_particles_explosions_smokes" "0"
18 set "cl_particles_explosions_sparks" "0"
19 set "cl_particles_quality" "0.5"
20 set "cl_particles_size" "0.5"
21 set "cl_particles_smoke" "1"
22 set "cl_particles_sparks" "1"
25 set "gl_flashblend" "1"
27 set "r_miplightmaps" "5"
29 set "r_mipsprites" "5"
30 set "gl_texture_anisotropy" "1"
31 set "r_detailtextures" "0"
32 set "r_shadow_bumpscale_basetexture" "0"
36 set "r_wateralpha" "0.2"
37 set "r_waterscroll" "0"
38 set "r_watershader" "0"
45 set "cl_itembobheight" "0"
46 set "cl_rollangle" "0"
49 set "ambient_level" "0"
51 set "snd_staticvolume" "0"
56 set "r_glsl_deluxemapping" "0"
57 set "r_glsl_offsetmapping" "0"
58 //set "r_glsl_offsetmapping_reliefmapping" "0"
59 set "r_shadow_gloss" "0"
60 set "r_shadow_glsl" "1"
61 set "r_shadow_glsl_offsetmapping" "0"
62 set "r_shadow_glsl_surfacenormalize" "0"
63 set "r_shadow_realtime_dlight" "0"
64 //set "r_shadow_realtime_dlight_shadows" "0"
65 set "r_shadow_realtime_world" "0"
66 //set "r_shadow_realtime_world_dlightshadows" "0"
67 //set "r_shadow_realtime_world_shadows" "0"