1 2011-06-10 Christian Beckhaeuser <zicodxx@yahoo.de>
3 * main/gamerend.c: fix for death-sequence and sdl segfault in
5 * main/state.c: Fixed the Birthday Bug: Correctly re-compute
6 static_light when restoring a game - finally (bug #2375)
8 2011-06-10 Ben Baker <BenB@cfl.rr.com>
10 * main/gamerend.c: clear the top and bottom of the screen in death
13 2007-01-30 Bradley Bell <btb@icculus.org>
15 * configure.ac, iff/iff.c: amd64 fixes
17 2006-12-16 Chris Taylor <chris@icculus.org>
19 * arch/carbon/conf.h: allow universal binaries to be built using
22 2006-12-13 Chris Taylor <chris@icculus.org>
24 * texmap/tmapflat.c: divide negative window x-coordinates properly,
27 2006-12-03 Chris Taylor <chris@icculus.org>
29 * texmap/tmapppro.S: fix assemble error for gas (fix bug #2312)
31 * misc/Makefile.am: add main as an include path for strutil.c,
32 should have done this on 2006-02-26
34 2006-12-02 Chris Taylor <chris@icculus.org>
36 * texmap/scanline.c: divide negative light rates of change
37 properly (fix bug #2575)
39 2006-12-01 Chris Taylor <chris@icculus.org>
41 * main/weapon.c: only autoselect a secondary weapon if the player
42 didn't have any of that type before (fix bug #2671)
44 2006-11-30 Chris Taylor <chris@icculus.org>
46 * arch/ogl/ogl.c: avoid loading OpenGL textures before they have
47 been paged in, bug found by loading Abalyon 5
49 2006-11-26 Chris Taylor <chris@icculus.org>
51 * main/game.c, main/gamerend.c: small brace tidy up to allow
52 a source code editor to list all the functions
54 * arch/ogl/gr.c: fix screenshot corruption, use PhysicsFS to check
55 for existing screenshots
57 2006-07-29 Chris Taylor <chris@icculus.org>
59 * main/inferno.c, main/titles.c, main/titles.h:
60 move titles, loading screen and order form showing to titles.c
62 * include/physfsx.h, main/inferno.c: move PhysicsFS
63 initialisation, search path setup and argument reading to physfsx.h
65 * main/gauges.c: always show bomb count if player has them,
66 bombs may be the selected secondary weapon but the right view can
67 be a camera view (http://dxx-rebirth.de/smf/index.php?topic=58.0)
69 2006-07-27 Chris Taylor <chris@icculus.org>
71 * main/inferno.c, main/multi.c, main/multi.h:
72 move hoard data saving from main to save_hoard_data
74 2006-07-24 Chris Taylor <chris@icculus.org>
76 * main/state.c: make the thumbnail properly when doing fast save
79 2006-07-12 Chris Taylor <chris@icculus.org>
81 * d2x.xcode/project.pbxproj: add references to headers in main
82 for SCM and batch find
84 2006-07-09 Chris Taylor <chris@icculus.org>
86 * main/laser.c, main/object.c: fix crash when a robot's guided
89 * arch/carbon/descent.r: don't allow MPW build to run in OS X
90 (it won't work and doesn't need to)
92 * main/gauges.c: only free the gauge canvases when they exist
94 2006-06-05 Chris Taylor <chris@icculus.org>
96 * main/slew.h: fix error when building editor with RELEASE
98 2006-06-03 Chris Taylor <chris@icculus.org>
100 * main/game.c, main/gauges.c: the gauges work in 320xXXX (sdl)
101 again. It needs to create gauge canvases in the game when they're
102 sub-canvases, which they were made into on 2005-08-13
104 2006-03-05 Chris Taylor <chris@icculus.org>
106 * main/inferno.c: create write directory if it doesn't exist
109 * main/gamesave.c, main/object.c, main/render.c,
110 main/editor/kfuncs.c, main/editor/med.c: allow the editor to be
113 2006-02-26 Chris Taylor <chris@icculus.org>
115 * include/strutil.h, main/bm.c, main/gamepal.c, main/gamesave.c,
116 main/movie.c, main/piggy.c, misc/strutil.c:
117 move change_filename_ext to strutil.c, rename to (and remove old)
118 change_filename_extension, add an assert and make it use strrchr
120 * main/gamerend.c: show the death sequence for d2x-gl
123 * main/gamesave.c: with the editor built, don't make .txm files
124 when a level is loaded (only make them when saving levels)
126 2006-02-25 Chris Taylor <chris@icculus.org>
128 * main/menu.c: complete removal of 7th option in Options menu,
129 hopefully fixing bug #2514
131 * main/gameseg.c: when breaking a light, allow segment light to
132 change by more than F1_0
134 2006-02-24 Chris Taylor <chris@icculus.org>
136 * main/gauges.c: make sure the correct font is used (whoops)
138 * main/newmenu.c: restore the old canvas after showing a menu,
139 avoiding potential problems
141 2005-11-29 Chris Taylor <chris@icculus.org>
143 * main/titles.c: for Descent 1 briefings, look for briefings no
144 further than NUM_D1_BRIEFING_SCREENS (fix bug #2270)
146 2005-11-07 Chris Taylor <chris@icculus.org>
148 * arch/ogl/ogl.c: make super transparent textures have alpha
150 2005-08-13 Chris Taylor <chris@icculus.org>
152 * main/gauges.c: draw all gauges properly when using the cockpit
153 in d2x-gl, including the energy bars when empty
155 2005-08-07 Chris Taylor <chris@icculus.org>
157 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
158 get the cockpit to show with d2x-gl (actually committed!)
160 2005-08-06 Chris Taylor <chris@icculus.org>
162 * main/automap.c: must_free_canvas isn't used when
163 AUTOMAP_DIRECT_RENDER is defined (whoops)
165 * main/inferno.c: print the command line help properly
167 * arch/ogl/ogl.c, main/game.c, main/gamerend.c:
168 get the cockpit to show with d2x-gl
170 2005-08-02 Chris Taylor <chris@icculus.org>
172 * 2d/bitblt.c, 2d/bitmap.c, 2d/pixel.c, 2d/rect.c, 2d/rle.c,
173 3d/draw.c, 3d/instance.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
175 include/3d.h, include/palette.h,
176 main/automap.c, main/cntrlcen.c, main/credits.c, main/endlevel.c,
177 main/escort.c, main/game.c, main/game.h, main/gamecntl.c,
178 main/gamerend.c, main/gameseq.c, main/gauges.c, main/hud.c,
179 main/kconfig.c, main/kmatrix.c, main/menu.c, main/newmenu.c,
180 main/object.c, main/paging.c, main/piggy.c, main/scores.c,
181 main/state.c, main/titles.c:
182 remove DirectDraw use and Windows mouse stuff made redundant by SDL
183 (lots of WINDOWS code).
184 Makes cockpit draw properly in SDL
186 2005-07-30 Chris Taylor <chris@icculus.org>
188 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/font.c, 2d/ibitblt.c,
189 2d/palette.c, 2d/pcx.c, 2d/rle.c,
191 main/automap.c, main/config.c, main/credits.c, main/escort.c,
192 main/game.c, main/gamecntl.c, main/gamepal.c, main/gamerend.c,
193 main/gameseq.c, main/gauges.c, main/hud.c, main/inferno.c,
194 main/kconfig.c, main/kmatrix.c, main/menu.c, main/movie.c,
195 main/newmenu.c, main/object.c, main/playsave.c, main/polyobj.c,
196 main/render.c, main/state.c, main/texmerge.c, main/titles.c:
197 remove all the redundant Polygon Acceleration stuff
200 * 2d/bitblt.c, main/gamerend.c, main/inferno.c, main/object.c,
201 main/polyobj.c: remove old _3DFX code
203 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/ibitblt.h,
204 main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c,
205 main/gauges.c, main/hud.c: remove pixel double code
207 2005-07-29 Chris Taylor <chris@icculus.org>
209 * 2d/font.c: show some missing wide 1's (bug #2269)
211 * main/game.c: only shoot when fire button down (fix bug #2271)
213 2005-07-28 Chris Taylor <chris@icculus.org>
215 * main/gauges.c: show gauges in SDL (help fix bug #2267)
217 2005-07-27 Chris Taylor <chris@icculus.org>
219 * d2x.xcode/project.pbxproj: build the editor by default
221 2005-07-25 Chris Taylor <chris@icculus.org>
223 * main/bmread.c: cast some fprintf arguments to int, to fix
226 * main/editor/medrobot.c: no checking if obj->id > -1
229 * main/editor/ksegsize.c, main/editor/segment.c,
230 main/editor/seguvs.c, ui/mouse.c: avoid assignments between
231 sbyte * and char *, ubyte * and char * to fix warnings with gcc 4.0
233 2005-07-24 Chris Taylor <chris@icculus.org>
235 * main/bmread.c: call file static var 'time' 'play_time' instead,
236 because of conflict with function 'time' in /usr/include/time.h
239 2005-07-22 Chris Taylor <chris@icculus.org>
241 * main/editor/group.c: remove duplicate tmap_xlate_table
243 2005-07-21 Chris Taylor <chris@icculus.org>
245 * d2x.xcode/project.pbxproj: make file paths relative to project,
246 add some files (so it builds), warnings are not errors
247 (ubyte *, sbyte * mismatches found when using gcc 4.0)
249 * arch/linux/ipx_mcast4.c, arch/linux/ipx_udp.c,
250 d2x.xcode/project.pbxproj, main/network.c, main/network.h,
251 main/newdemo.c: fix pointer mismatches, warnings are errors again
253 2005-07-03 Chris Taylor <chris@icculus.org>
255 * include/ui.h, ui/file.c, ui/inputbox.c: add ui_inputbox_set_text
257 * include/ui.h, main/editor/centers.c, main/editor/medrobot.c,
258 main/editor/medwall.c, ui/radio.c: add ui_radio_set_value,
259 draw an "O" in the current radio button
261 2005-07-01 Chris Taylor <chris@icculus.org>
263 * include/ui.h, main/editor/centers.c, main/editor/eswitch.c,
264 main/editor/medwall.c, ui/checkbox.c: add ui_checkbox_check
266 2005-06-23 Chris Taylor <chris@icculus.org>
268 * installation.txt: describe new directory system
269 and mention recursive mission searching
271 2005-06-22 Chris Taylor <chris@icculus.org>
273 * main/editor/kgame.c: load .rl2 files instead of .lvl files
274 (some editor info could be stored in .rdl / .rl2 files)
276 * include/nocfile.h, main/cntrlcen.c, main/cntrlcen.h,
277 main/fuelcen.c, main/fuelcen.h, main/game.c, main/game.h,
278 main/segment.c, main/segment.h, main/switch.c, main/switch.h,
279 main/wall.c, main/wall.h: add level component saving functions,
280 which use PhysicsFS and are endian friendly
282 * main/editor/mine.c, main/gamemine.c, main/gamemine.h:
283 add function for converting descent 2 texture numbers back to
284 descent 1 texture numbers
286 * main/editor/mine.c, main/gamesave.c: use PhysicsFS for saving
287 levels. Entirely endian friendly and allows saving of .rdl and .rl2
290 2005-06-14 Chris Taylor <chris@icculus.org>
292 * main/mission.c: make sure there is a path to free for D2 Demo/OEM
294 2005-06-13 Chris Taylor <chris@icculus.org>
296 * main/gamemine.c: convert_d1_tmap_num now returns 193 for texture
297 number 198 to maintain bijectivity, when descent.pig is available
298 (used to return 167, which is also returned for Descent 1 texture
301 * include/physfsx.h: added PHYSFSX_writeVector,
302 PHYSFSX_writeAngleVec, PHYSFSX_writeMatrix and PHYSFSX_printf
304 2005-04-05 Bradley Bell <btb@icculus.org>
306 * arch/linux/joystick.c, arch/sdl/joy.c, main/kconfig.c: fix some
307 bugs in joystick initialization
309 2005-04-04 Bradley Bell <btb@icculus.org>
311 * main/kconfig.c: cosmetic fixes to joystick config screen
313 * arch/dos/joyc.c, arch/include/joy.h, arch/linux/joydefs.c,
314 arch/linux/joystick.c, arch/linux/include/joystick.h,
315 arch/sdl/joy.c, arch/win32/joyhh.c, arch/win32/include/joy.h,
316 main/kconfig.c, unused/bios/joyc.c, unused/win95/joyc.c: change
317 MAX_BUTTONS to JOY_MAX_BUTTONS
319 * arch/sdl/joy.c, main/kconfig.c: don't use hardcoded descriptions
320 of joystick buttons/axes
322 * arch/win32/midi.c: don't play midi if -nosound
324 * arch/win32/mingw_init.c: remove redundant joy_init()
326 2005-04-01 Chris Taylor <chris@icculus.org>
328 * main/game.c, main/editor/kdefs.h, main/editor/kfuncs.c,
329 main/editor/med.c: "Go to Main Menu" now works in editor
331 * main/editor/segment.c: set Highest_vertex_index and
332 Highest_segment_index to 0 when creating a new mine (avoids
333 problems with saving when another level was previously loaded)
335 2005-03-31 Chris Taylor <chris@icculus.org>
337 * main/bm.c, main/bm.h, main/bmread.c, main/editor/editor.h,
338 main/editor/eglobal.c, main/editor/eobject.c,
339 main/editor/medrobot.c, main/editor/objpage.c,
340 main/editor/objpage.h: remove ObjType, ObjId, ObjStrength and
341 OL_ constants; use "object" instead of "robot" in some places;
342 draw and place reactors with correct modelnum
344 * main/editor/texpage.c: no using TmapList, initialise texture
345 category globals, no CurrentTmap (just use CurrentTexture)
347 2005-03-29 Bradley Bell <btb@icculus.org>
349 * mem/mem.c: remove obsolete malloc.h
351 2005-03-20 Bradley Bell <btb@icculus.org>
353 * Makefile.am: add some stuff to dist
355 * main/game.c, main/game.h, main/inferno.c, main/menu.c: added
358 * console/CON_console.c: Fixed console cursor positioning.
360 * main/text.c: revert to Error if text file not found.
362 2005-03-20 Martin Schaffner <schaffnerb@gmx.ch>
364 * ui/.cvsignore: New file
366 2005-03-17 Bradley Bell <btb@icculus.org>
368 * arch/win32/midi.c: Add RCS ID tag
370 * README, VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
371 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
374 2005-03-16 Bradley Bell <btb@icculus.org>
376 * main/bm.c, main/bm.h: use hardcoded value instead of
377 sizeof(tmap_info), since size depends on whether editor is built
380 * ui/mouse.c: gcc doesn't like multi-line // comments
382 * main/dumpmine.c: get rid of compiler warnings
384 2005-03-15 Bradley Bell <btb@icculus.org>
386 * 3d/interp.c: Disabled shading of flat (non-textured) polygons.
387 Fixes laser and plasma lighting bug, hopefully doesn't break
390 * main/state.c: Fix crash if Num_walls=0
392 2005-03-12 Bradley Bell <btb@icculus.org>
394 * Makefile.am, configure.ac: enable editor in unix-style builds
396 2005-03-12 Chris Taylor <chris@icculus.org>
398 * main/gamesave.c: could check reactor model num, don't check
399 reactor object shields (not used anyway, it's stored/calculated
402 2005-03-06 Chris Taylor <chris@icculus.org>
404 * main/piggy.c: load the descent 1 color palette when NDEBUG is
407 * main/editor/seguvs.c: check the uvs after they're assigned
409 2005-02-27 Chris Taylor <chris@icculus.org>
411 * main/editor/med.c, ui/file.c, ui/keypress.c, ui/menu.c,
412 ui/menubar.c, ui/message.c, ui/number.c, ui/popup.c: call
413 gr_update in event loops
415 * include/ui.h, ui/file.c, ui/listbox.c: use PhysicsFS in
416 file.c, involves modifying the listbox so it can use
417 an array of string pointers
419 2005-02-26 Chris Taylor <chris@icculus.org>
421 * ui/keypad.c, ui/ui.c: no unnecessarily including MS DOS
424 * ui/window.c: only disable the keyboard for MS DOS
426 * main/editor/eswitch.c: add remove_trigger_num
429 * main/bmread.c, main/inferno.c: if EDITOR is defined, game
430 still works if there's no BITMAPS.TBL in a PhysicsFS search path
432 * main/inferno.c: determine properly if 800x600 resolution is
433 available (for editor)
435 * main/editor/autosave.c, main/editor/macro.c, main/editor/med.c,
436 main/editor/medsel.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
437 ui/inputbox.c, ui/keypad.c, ui/menu.c, ui/menubar.c, ui/radio.c,
438 ui/window.c: use d_malloc, d_calloc, d_strdup and d_free
440 * ui/keypad.c: fix the reading of keypad (.pad) files
442 * ui/menubar.c: use cfile to read the menubar file MED.MNU
444 2005-02-25 Chris Taylor <chris@icculus.org>
446 * arch/carbon/conf.h, D2X.make: no defining OGL in conf.h,
447 allowing Mac OS 9 and X to both use conf.h but one can build for
448 OpenGL while the other doesn't.
450 * main/editor/mine.c: use the Descent 2 definitions for maximum
451 segments and vertices
453 2005-02-25 Bradley Bell <btb@icculus.org>
455 * arch/dos/digi.c, arch/dos/digiallg.c, arch/dos/digimm.c,
456 arch/linux/alsadigi, arch/win32/digi.c: rip out digiobj stuff, use
457 d2src system for persistent sounds. Untested, of course.
459 * ChangeLog-old: clean up old changelog a little
461 * ChangeLog-old: converted old changelog to "cvs log" format, so
462 it can be manipulated with cvs2cl and other tools.
464 2005-02-24 Tim Massey <tmassey@obscorp.com>
466 * main/inferno.c: allow -notitles to work in shareware [and
467 non-RELEASE] version too. (d1x r1.35)
469 2005-02-24 Peter Hawkins <peterh@isa.net.au>
471 * arch/linux/alsadigi.c: update to alsa 1.0 API. (d1x r1.3)
473 2005-02-24 Matthew Mueller <donut@dakotacom.net>
475 * arch/ogl/gr.c: restore gamma ramp on exit since some drivers
476 don't do it automatically (eg, ati's fglrx linux driver) (d1x
479 2005-02-24 Bradley Bell <btb@icculus.org>
481 * main/movie.c: change movie Warnings to con_printf, simplify
484 2005-02-24 Chris Taylor <chris@icculus.org>
486 * 2d/pcx.c, arch/ogl/gr.c, main/config.c, main/inferno.c,
487 main/newdemo.c, include/physfsx.h, include/cfile.h, main/playsave.c,
488 main/state.c, misc/args.c: use PHYSFSX_openReadBuffered and
489 PHYSFSX_openWriteBuffered, where appropriate
491 * main/gauges.c: draw behind the shield number properly with OpenGL
493 * main/gauges.c: draw the bomb count in OpenGL, but not when a bomb
494 is selected as a secondary weapon
496 * main/titles.c: check properly whether there's a briefing
498 * main/mission.c: recursively search directories in "missions"
501 2005-02-11 Bradley Bell <btb@icculus.org>
503 * debian/control: build-dep on libphysfs-dev
505 * arch/ogl/gr.c: use GLint for arb_max_textures
507 * arch/ogl/Makefile.am: added internal.h to dist
509 * Makefile.am, arch/win32/Makefile.am: remove old files from dist
511 2005-01-25 Chris Taylor <c.taylor@student.curtin.edu.au>
513 * arch/carbon/conf.h, arch/ogl/gr.c, include/loadgl.h: on Carbon,
514 dynamically find and load the OpenGL library
516 * main/editor/macro.c: use physfs instead of non-existing cflib.h
518 * main/editor/medwall.c: use wall_close_door_num, not wall_close_door
520 * main/editor/medwall.c: include cntrlcen.h
522 * ui/barbox.c, ui/number.c: pass int*, not short* to gr_get_string_size
524 * include/ui.h, ui/barbox.c: make ui_barbox_update return void
526 * patching file ui/file.c, ui/listbox.c, file ui/mouse.c, ui/scroll.c,
527 ui/window.c: use timer_get_fixed_seconds instead of TICKER macro
529 * ui/number.c: s/inputbox/Inputbox/
531 * ui/ui.c: InstallErrorHandler() no longer exists, don't use it anymore
533 * main/bmread.c: externalize N_ObjBitmaps & remove_char, solve conflict
535 * main/editor/autosave.c, main/editor/editor.h, main/editor/group.c,
536 main/editor/kgame.c, main/editor/kmine.c, main/editor/macro.c,
537 main/gamesave.c: s/128/PATH_MAX
539 * include/pstypes.h, main/newmenu.c: clean up path/file length macros
541 * ui/inputbox.c, ui/keypad.c: use unsigned char when comparing to > 127
543 * ui/mouse.c, file ui/popup.c, ui/window.c: comment out uses of
544 mouse_set_limits and mouse_set_pos (we don't want to limit user)
546 * ui/menubar.c: specify int type for state2_alt_down
548 * main/editor/eglobal.c: remove variable New_segment (is now a macro)
550 * main/piggy.c: call bm_read_all even if EDITOR is defined
552 * main/gamesave.c: if LVL can't be found, try filename that was passed
554 * main/mission.c: ensure mission name is properly terminated
556 2005-01-24 Chris Taylor <c.taylor@student.curtin.edu.au>
558 * 2d/font.c: fix bug #2167: some characters would not display because
559 of signed/unsigned errors
561 * main/editor/editor.h: baptize the coefficients in vms_equation 'n'
563 * main/gamerend.c, main/gauges.c: fix bug #1893: fade ship and weapon
564 gauge when appropriate
566 * main/editor/kdefs.h, main/gamesave.c, main/gamesave.h: change
567 all functions in kfuncs.c to return int instead of void
569 * main/editor/ehostage.c, main/editor/eobject.c, main/editor/segment.c:
570 disable old hostage system in editor (d2 is simpler in this regard)
572 * main/wall.c, main/wall.h: move consts for WALL_IS_DOORWAY to header
574 * main/editor/info.c: only include i86.h and malloc.h ifdef DO_MEMINFO
576 * main/editor/centers.c: change curseg2p to Curseg2p
578 * main/editor/func.c: Include strutil.h in func.c (for stricmp)
580 * main/editor/macro.c: remove unused variable "length"
582 * main/editor/med.c: don't set screen mode to SM_ORIGINAL
584 * main/editor/medmisc.c: Pass both arguments to render_frame
586 * ui/barbox.c, ui/button.c, ui/checkbox.c, ui/file.c, ui/gadget.c,
587 ui/icon.c, ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
588 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
589 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
590 ui/uidraw.c, ui/userbox.c, ui/window.c: include u_mem.h and pstypes.h
591 instead of d1-style mem.h and types.h
593 * main/editor/texpage.c: do texture replacement for any mission
595 * main/editor/medwall.c: add prototype for create_removable_wall
597 * main/editor/medrobot.c: don't try to set the removed follow_path
599 2005-01-23 Jason Owen <shannara256@yahoo.com>
601 * arch/ogl/gr.c: fix bug #2085: don't print OGL extensions, since this
602 may crash printf if the list of extensions is huge
604 2005-01-23 Chris Taylor <c.taylor@student.curtin.edu.au>
606 * main/collide.c: fix bug #2140: even ifndef NETWORK do last level hack
607 only on last level of built-in mission.
609 * main/gauges.c: fix bug #2110: redraw energy/afterburner gauges
612 * arch/ogl/gr.c, include/cfile.h, main/config.c, main/newdemo.c,
613 main/playsave.c, main/state.c, misc/args.c: change cfopen to use
614 buffers (speeding it up), and use cfopen instead of
615 PHYSFS_openRead/PHYSFS_openWrite where appropriate
617 * include/nocfile.h, main/editor/kmine.c, main/editor/mine.c: make
618 sure nocfile.h and cfile.h are never both included
620 2005-01-10 Chris Taylor <c.taylor@student.curtin.edu.au>
622 * main/bmread.c, main/dumpmine.c, main/gameseq.c, main/piggy.c:
623 fix bug #1676 (filling up of OLG texture list)
625 2005-01-07 Alexander Zielke <vulture@vultures-nest.de>
627 * main/state.c: fix problems with copying/deleting save files
629 * main/automap.c: make automap fonts transparent.
631 2005-01-07 Bradley Bell <btb@icculus.org>
633 * main/menu.c: In Load Level, if there is no current mission,
636 2005-01-05 Chris Taylor <c.taylor@student.curtin.edu.au>
638 * main/gameseq.c: Free polymodel data before reloading ham file.
640 * arch/ogl/gr.c: Implement fading in ogl_urect()
642 * main/gauges.c: Draw ship before shields in HUD.
644 2004-12-23 Chris Taylor <c.taylor@student.curtin.edu.au>
646 * main/editor/centers.c: Use both ints with the robot producer
649 2004-12-23 Bradley Bell <btb@icculus.org>
651 * main/editor/centers.c, main/editor/editor.h,
652 main/editor/eswitch.c, main/editor/group.c, main/editor/med.c,
653 main/editor/meddraw.c, main/editor/medwall.c, main/editor/mine.c,
654 main/editor/seguvs.c, main/segment.h: Use macros to use Segment2s
657 2004-12-21 Chris Taylor <c.taylor@student.curtin.edu.au>
659 * main/bmread.c: don't duplicate the period in the filename
661 * main/dumpmine.c: Add function prototypes to remove warnings
663 * main/dumpmine.c, ui/window.c: Specify that two functions return
666 * main/editor/autosave.c, main/editor/curves.c,
667 main/editor/ehostage.c, main/editor/kmine.c, main/editor/med.c,
668 main/editor/medrobot.c, main/editor/mine.c: fix occurences of
671 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
673 * main/editor/eobject.c, main/editor/kgame.c,
674 main/editor/segment.c, main/gameseg.h, main/physics.c: Pass the
675 extra two parameters to get_seg_masks.
677 * main/gamemine.c, main/gamemine.h, main/gamesave.c: Enable global
678 structs for mine saving functions
680 * main/inferno.c: Use PhysicsFS for making the hoard ham.
682 * main/bmread.c: add missing includes
684 * 3d/interp.c: add g3_uninit_polygon_model (doesn't do anything)
686 * main/dumpmine.c: Fix type mismatches
688 2004-12-19 Bradley Bell <btb@icculus.org>
690 * ui/Makefile.am: fix ui Makefile.am
692 * include/strutil.h, misc/strutil.c, main/bmread.c: implement
693 removeext, use it in ds_load instead of splitpath
695 2004-12-19 Chris Taylor <c.taylor@student.curtin.edu.au>
697 * include/u_mem.h: prototype for strdup with MPW
699 * main/laser.c: abort weapon fire if unable to create object
701 * include/ui.h, main/bm.c, main/dumpmine.c, main/editor/editor.h,
702 main/editor/medwall.h, main/editor/segment.c, main/gamesave.c,
703 unused/ui/icon.c: replace byte with sbyte
705 * include/func.h, ui/barbox.c, ui/button.c, ui/checkbox.c,
706 ui/file.c, ui/func.c, ui/gadget.c, ui/harderr.c, ui/icon.c,
707 ui/inputbox.c, ui/keypad.c, ui/keypress.c, ui/keytrap.c,
708 ui/listbox.c, ui/medfunc.c, ui/menu.c, ui/menubar.c, ui/message.c,
709 ui/mouse.c, ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c,
710 ui/ui.c, ui/uidraw.c, ui/userbox.c, ui/window.c,
711 unused/ui/barbox.c, unused/ui/button.c, unused/ui/checkbox.c,
712 unused/ui/file.c, unused/ui/func.c, unused/ui/func.h,
713 unused/ui/gadget.c, unused/ui/harderr.c, unused/ui/icon.c,
714 unused/ui/inputbox.c, unused/ui/keypad.c, unused/ui/keypress.c,
715 unused/ui/keytrap.c, unused/ui/listbox.c, unused/ui/medfunc.c,
716 unused/ui/menu.c, unused/ui/menubar.c, unused/ui/message.c,
717 unused/ui/mouse.c, unused/ui/number.c, unused/ui/popup.c,
718 unused/ui/radio.c, unused/ui/scroll.c, unused/ui/ui.c,
719 unused/ui/uidraw.c, unused/ui/userbox.c, unused/ui/window.c: moved
722 * ui/Makefile.am: added Makefile.am for ui
724 * main/editor/Makefile.am, main/editor/autosave.c,
725 main/editor/centers.c, main/editor/centers.h,
726 main/editor/curves.c, main/editor/eglobal.c,
727 main/editor/ehostage.c, main/editor/ehostage.h,
728 main/editor/elight.c, main/editor/eobject.c,
729 main/editor/eobject.h, main/editor/eswitch.c,
730 main/editor/eswitch.h, main/editor/fixseg.c, main/editor/func.c,
731 main/editor/group.c, main/editor/info.c, main/editor/info.h,
732 main/editor/kbuild.c, main/editor/kcurve.c, main/editor/kfuncs.c,
733 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
734 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
735 main/editor/ksegsel.c, main/editor/ksegsize.c,
736 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
737 main/editor/macro.h, main/editor/meddraw.c, main/editor/meddraw.h,
738 main/editor/medlisp.h, main/editor/medmisc.c,
739 main/editor/medmisc.h, main/editor/medrobot.c,
740 main/editor/medrobot.h, main/editor/medsel.c,
741 main/editor/medsel.h, main/editor/medwall.c, main/editor/mine.c,
742 main/editor/objpage.c, main/editor/objpage.h,
743 main/editor/seguvs.c, main/editor/texpage.c,
744 main/editor/texture.c: imported missing editor files from d1x
746 * main/Makefile.am: build dumpmine.c for editor
748 * main/editor/macro.c, ui/barbox.c, ui/button.c, ui/checkbox.c,
749 ui/gadget.c, ui/icon.c, ui/inputbox.c, ui/keypress.c,
750 ui/listbox.c, ui/menu.c, ui/menubar.c, ui/message.c, ui/mouse.c,
751 ui/number.c, ui/popup.c, ui/radio.c, ui/scroll.c, ui/ui.c,
752 ui/uidraw.c, ui/userbox.c, ui/window.c: ifdef RCS for rcsid
754 * ChangeLog-old, main/editor/autosave.c, main/editor/centers.c,
755 main/editor/centers.h, main/editor/curves.c, main/editor/editor.h,
756 main/editor/eglobal.c, main/editor/ehostage.c,
757 main/editor/ehostage.h, main/editor/elight.c,
758 main/editor/eobject.c, main/editor/eobject.h,
759 main/editor/eswitch.c, main/editor/eswitch.h,
760 main/editor/fixseg.c, main/editor/func.c, main/editor/group.c,
761 main/editor/info.c, main/editor/info.h, main/editor/kbuild.c,
762 main/editor/kcurve.c, main/editor/kdefs.h, main/editor/kfuncs.c,
763 main/editor/kfuncs.h, main/editor/kgame.c, main/editor/kgroup.c,
764 main/editor/khelp.c, main/editor/kmine.c, main/editor/ksegmove.c,
765 main/editor/ksegsel.c, main/editor/ksegsize.c,
766 main/editor/ktmap.c, main/editor/kview.c, main/editor/macro.c,
767 main/editor/macro.h, main/editor/med.c, main/editor/meddraw.c,
768 main/editor/meddraw.h, main/editor/medlisp.h,
769 main/editor/medmisc.c, main/editor/medmisc.h,
770 main/editor/medrobot.c, main/editor/medrobot.h,
771 main/editor/medsel.c, main/editor/medsel.h, main/editor/medwall.c,
772 main/editor/medwall.h, main/editor/mine.c, main/editor/objpage.c,
773 main/editor/objpage.h, main/editor/segment.c,
774 main/editor/seguvs.c, main/editor/seguvs.h, main/editor/texpage.c,
775 main/editor/texpage.h, main/editor/texture.c: Move old logs to
778 * main/editor/autosave.c main/editor/centers.c
779 main/editor/centers.h main/editor/curves.c main/editor/eglobal.c
780 main/editor/ehostage.c main/editor/ehostage.h main/editor/elight.c
781 main/editor/eobject.c main/editor/eobject.h main/editor/eswitch.c
782 main/editor/fixseg.c main/editor/func.c main/editor/group.c
783 main/editor/info.c main/editor/info.h main/editor/kbuild.c
784 main/editor/kcurve.c main/editor/kfuncs.c main/editor/kfuncs.h
785 main/editor/kgame.c main/editor/khelp.c main/editor/kmine.c
786 main/editor/ksegmove.c main/editor/ksegsel.c
787 main/editor/ksegsize.c main/editor/ktmap.c main/editor/kview.c
788 main/editor/macro.c main/editor/macro.h main/editor/meddraw.c
789 main/editor/meddraw.h main/editor/medlisp.h main/editor/medmisc.c
790 main/editor/medmisc.h main/editor/medrobot.c
791 main/editor/medrobot.h main/editor/medsel.c main/editor/medsel.h
792 main/editor/medwall.c main/editor/mine.c main/editor/objpage.c
793 main/editor/seguvs.c main/editor/seguvs.h main/editor/texpage.c
794 main/editor/texpage.h main/editor/texture.c ui/barbox.c
795 ui/button.c ui/checkbox.c ui/file.c ui/func.c ui/gadget.c
796 ui/harderr.c ui/icon.c ui/inputbox.c ui/keypad.c ui/keypress.c
797 ui/keytrap.c ui/listbox.c ui/medfunc.c ui/menu.c ui/menubar.c
798 ui/message.c ui/mouse.c ui/number.c ui/popup.c ui/radio.c
799 ui/scroll.c ui/ui.c ui/uidraw.c ui/userbox.c ui/window.c: include
800 conf.h in new editor files
802 2004-12-17 Chris Taylor <c.taylor@student.curtin.edu.au>
804 * main/state.c: open autosave file for writing, not reading
806 * main/game.c, main/gamecntl.c, main/gameseq.c, main/multi.c,
807 main/state.c, main/state.h: added fast save
809 * main/gameseq.c, main/inferno.c: force gr_update() so screens
810 always show in OpenGL
812 * 2d/font.c, 3d/rod.c: fix compiler errors in MPW w/o OpenGL
814 * misc/strutil.c: Implement strdup for MPW
816 * D2X.make, arch/carbon/conf.h: compile as a classic powerpc app
819 * misc/strutil.c: fix MPW compiler errors
821 * main/mission.c, main/mission.h: allocate mission filenames
824 2004-12-07 Chris Taylor <c.taylor@student.curtin.edu.au>
826 * 2d/font.c: Initialise the dataptr member correctly.
828 * include/mono.h: Print only mildly interesting messages to
829 stderr.txt. (revert earlier carbon changes)
831 2004-12-05 Chris Taylor <c.taylor@student.curtin.edu.au>
833 * include/physfsx.h: getRealPath uses the write directory if it
834 can't get the real directory
836 * D2X.make: remove misc/d_io.c
838 2004-12-03 Bradley Bell <btb@icculus.org>
840 * include/cfile.h, include/physfsx.h: use PATH_MAX for hog
841 pathname, ensure correct translation of path separators
843 2004-12-03 Chris Taylor <c.taylor@student.curtin.edu.au>
845 * misc/strutil.c: fix stricmp and strnicmp
847 * main/mission.c: set builtin_hogsize to 0 for the Descent 1 built
850 2004-12-02 Bradley Bell <btb@icculus.org>
852 * include/physfsx.h: use sprintf in PHYSFSX_getRealPath() because
853 I couldn't figure out why the previous code kept segfaulting under
856 * main/kconfig.c: disable call to reset_cockpit() which was
857 causing the "letterbox" bug
859 * main/inferno.c: don't die if title screens not found
861 2004-12-02 Martin Schaffner <maschaffner@gmx.ch>
863 * configure.ac: require PhysicsFS header and library
865 2004-12-02 Chris Taylor <c.taylor@student.curtin.edu.au>
867 * main/bm.c, main/piggy.c: fix cfile bugs from recent changes
869 * D2X.make: fix build on Carbon by adding digiobj.c
871 * main/mission.c: set builtin_hogsize for non-built-in missions
873 * main/mission.c: pass individual mission around instead of whole list
875 * main/mission.c: remove mission list from global memory
877 2004-12-02 Bradley Bell <btb@icculus.org>
879 * include/cfile.h, include/physfsx.h: fix RELEASE build, make sure
880 path separator gets added to hogdir
882 2004-12-01 Bradley Bell <btb@icculus.org>
884 * README, configure.ac, VisualC/d2x/d2x.dsp,
885 VisualC/d2xgl/d2xgl.dsp, VisualC/libmve/libmve.dsp,
886 VisualC/mveplayer/mveplayer.dsp, include/loadgl.h,
887 include/ogl_init.h, include/physfsx.h: Updated MSVC build, now
888 uses dynamic opengl loading
890 2004-12-01 Chris Taylor <c.taylor@student.curtin.edu.au>
892 * arch/ogl/gr.c: make write_bmp use PhysicsFS
894 * include/args.h, misc/args.c: new AppendArgs function. This
895 separates the copying of the arguments passed to main() from the
896 reading of the arguments file
898 * include/cfile.h: Use portable PHYSFSX_getRealPath function, Use
899 the flexible cfgets, Fix compiling issues in MPW.
901 * include/physfsx.h: PHYSFSX_readU8 isn't endian friendly when
902 reading into an int, so it's removed completely. PHYSFSX_getc was
903 removed, because it's only use in misc/strio.c was removed. Put
904 in PHYSFSX_getRealPath, which recognises platform-specific
905 separators and doesn't use snprintf (MPW doesn't have it). MPW
908 * main/inferno.c: Remove use of open_movie_file. Read the
909 arguments file from the base directory, if there is one. Set up
910 D2X's write directory, including replacing any tilde at the start
911 of the path (if there is one) with the string returned by
912 PHYSFS_getUserDir(). This applies to all platforms. On Unix the
913 default is still ~/.d2x. Check if the write directory has to be
914 created. Read the arguments file in this write directory if there
915 is one. If there's still no write directory, set it to the base
916 directory. Won't set it to the current directory if this fails,
917 because of the issue of which character to use for which platform.
919 * main/playsave.c: Use PHYSFS_readSLE32 instead of
920 PHYSFS_readULE32 due to compiling issues in MPW. Use
921 cfile_read_short instead of PHYSFS_readULE16 because of both
922 compiling and endian issues. cfile_read_byte instead of
923 PHYSFSX_readU8. Write a dummy structure instead of seeking when
924 NETWORK isn't defined
926 * D2X.make: Don't compile cfile.c on Mac OS 9.
928 * README: add PhysicsFS to the required 'tools' in README, and
929 instructions for building in MPW.
931 * include/cfile.h: Make cfopen into an inline, where a read buffer
932 is set up. This speeds up loading significantly.
934 2004-12-01 Bradley Bell <btb@icculus.org>
936 * include/physfsx.h, include/strio.h, main/cntrlcen.c,
937 main/inferno.c, main/newmenu.c, misc/args.c, misc/strio.c: more
940 * main/newmenu.c: fix player file deletion
942 * include/physfsx.h: fix statfs includes for OS X
944 * main/inferno.c, main/network.c: misc physfs conversions
946 * arch/linux/Makefile.am, arch/linux/findfile.c,
947 arch/win32/Makefile.am, arch/win32/findfile.c,
948 include/findfile.h, main/kludge.c, main/mission.c,
949 main/newmenu.c, main/piggy.c: get rid of findfile stuff
951 * main/gameseq.c, main/menu.c, main/newmenu.c: improved demo/plr
954 * main/state.c: improve savegame load/save
956 * main/movie.c: make -nomovies friendlier
958 * 2d/pcx.c, include/physfsx.h: use physfs for writing pcx files
960 * include/d_io.h, include/physfsx.h, main/inferno.c,
961 main/newdemo.c, main/scores.c, misc/Makefile.am, misc/d_io.c: get
964 * main/scores.c: use physfs for scores file
966 * main/playsave.c: improve player loading
968 * main/movie.c: improve movie loading
970 * main/mission.c: improve mission loading
972 * main/ai.c, main/ai.h, main/gameseq.c, main/newmenu.c,
973 main/state.c: use physfs for savegames
975 * README: minor update
977 * main/newdemo.c: use physfs for demos
979 * include/physfsx.h: added PHYSFSX_rename function
981 * main/gameseq.c, main/mission.c, main/movie.c: make movies use
982 physfs/rwops, add libmve callbacks
984 * include/physfsrwops.h, misc/Makefile.am, misc/physfsrwops.c:
985 added physfsrwops stuff
987 * include/cfile.h: added cfile_close wrapper
989 * main/mission.c, main/newmenu.c: use PHYSFS to load missions,
992 * include/ignorecase.h, misc/Makefile.am, misc/ignorecase.c: added
995 * main/config.c: use physfs to read config file
997 * include/physfsx.h: added gets and puts functions
999 * include/cfile.h: correct seek return value
1001 * main/config.c, main/playsave.c: use physfs to write
1004 * include/physfsx.h: added my physfs extensions
1006 * main/inferno.c: physfs initialization stuff
1008 * configure.ac: add check for physfs lib
1010 * include/cfile.h: made cfile into a wrapper for physfs
1012 * main/mission.c, main/movie.c, main/newdemo.c, main/newmenu.c:
1013 disabled althogdir stuff (shouldn't be needed w/physfs)
1015 * Makefile.am, cfile/.cvsignore, cfile/Makefile.am, cfile/cfile.c,
1016 configure.ac: drop cfile stuff
1018 2004-11-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1020 * D2X.make: Don't use D2XFolder, because the userdir can now be
1021 specified in Mac OS 9. Putting it in the source code folder is
1022 more convenient. Turn debugging on. Don't compile old files,
1023 compile new ones. Add the PhysicsFS library.
1025 * iff/iff.c: Get rid of MIN redefinition.
1027 * main/bm.c, main/piggy.c: Assign result of cfilelength to an int,
1028 MPW doesn't like switches of long longs
1030 2004-11-30 Bradley Bell <btb@icculus.org>
1032 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
1033 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
1034 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
1035 arch/win32/.cvsignore, debian/.cvsignore, iff/.cvsignore,
1036 libmve/.cvsignore, main/.cvsignore, main/editor/.cvsignore,
1037 maths/.cvsignore, mem/.cvsignore, misc/.cvsignore,
1038 texmap/.cvsignore, utilities/.cvsignore: added stuff to .cvsignore
1040 2004-11-28 Bradley Bell <btb@icculus.org>
1042 * arch/sdl/digi.c: kludge to keep from hanging on MinGW
1044 * arch/sdl/digi.c: use d2src system for persistent sounds
1046 * arch/sdl/digi.c, main/digi.h: original prototype in d2src is
1049 * arch/sdl/digi.c, arch/win32/midi.c, main/Makefile.am,
1050 main/digiobj.c, main/digi.h, main/kludge.c, main/old/digiobj.c:
1051 ripped object stuff out of digi.c, now using digiobj.c. get rid of
1052 a bunch of kludges, sound should be more true to original game now
1054 * acinclude.m4, cygconf: put sdl.m4 in acinclude.m4, to make
1057 2004-11-27 Bradley Bell <btb@icculus.org>
1059 * main/text.c, main/text.h, main/titles.c: added function to
1060 properly decode multi-line strings
1062 * Makefile.am, arch/sdl/digi.c, arch/win32/Makefile.am,
1063 arch/win32/hmpfile.c, arch/win32/midi.c, main/kludge.c: enabled
1066 * main/bm.c, main/polyobj.c: better fix for model data freeing bug
1068 * main/inferno.c: enable logo screens for shareware/oem
1070 2004-11-26 Bradley Bell <btb@icculus.org>
1072 * main/mission.c, main/titles.c: fix d1 briefing glitches
1074 * main/game.c: free up cpu by not calling timer_delay so many
1075 times (fixes Bug 2034)
1077 * main/gameseq.c: enable briefing screens for mac shareware
1079 * 2d/bitblt.c: disable Assert so the credits work in opengl (gl
1080 doesn't care if it draws offscreen, I guess)
1082 * main/credits.c: reduce flickering in credits w/opengl
1084 2004-11-25 Bradley Bell <btb@icculus.org>
1086 * 2d/font.c: get rid of clipping in ogl_internal_string, causes
1087 garbage on windows for some reason.
1089 * 2d/font.c: fixed opengl menu font bug, caused by doing
1090 arithmetic on signed chars.
1092 2004-11-23 Bradley Bell <btb@icculus.org>
1094 * debian/control: depend on libsdl1.2-dev instead of libsdl-dev
1096 2004-11-22 Bradley Bell <btb@icculus.org>
1098 * configure.ac, arch/include/joy.h, arch/linux/joydefs.c,
1099 arch/linux/joystick.c, arch/linux/include/joystick.h,
1100 arch/sdl/joy.c, main/kconfig.c: Fix sdl joystick axis problem, all
1101 arch use global variable joy_num_axes
1103 2004-11-19 Chris Taylor <c.taylor@student.curtin.edu.au>
1105 * main/gamemine.c, main/piggy.c: compile again on older C compilers
1107 * main/polyobj.c: don't corrupt model_data, so it can be freed properly
1109 * main/gameseq.c, main/mission.c, main/mission.h: for enhanced (like
1110 Vertigo) missions, load add-on ham file at every load, not only the 1st
1112 * main/bm.ch: fix bug where loading a hxm would affect other levels too
1114 * main/fireball.c: don't Int3() every time explosions don't look best
1116 2004-11-16 Chris Taylor <c.taylor@student.curtin.edu.au>
1118 * arch/carbon/findfile.c: fix Mac OS 9 bug with missions > 12 chars
1120 2004-11-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1122 * arch/ogl/ogl.c: make Mac OS 9 Voodoo display textures
1124 * arch/ogl/ogl.c: make Mac OS X OpenGL verify textures
1126 2004-10-30 Martin Schaffner <maschaffner@gmx.ch>
1128 * main/gamemine.c, main/piggy.c: read descent 1 textures also from
1129 shareware version of descent.hog. This is not yet bug-free
1131 2004-10-30 Chris Taylor <c.taylor@student.curtin.edu.au>
1133 * main/network.c: fix crash introduced with previous change
1135 2004-10-24 Chris Taylor <c.taylor@student.curtin.edu.au>
1137 * main/gameseq.c, main/gameseq.h, main/mission.c, main/mission.h,
1138 main/titles.c, main/titles.h: move all mission stuff to mission.{c,h},
1139 make mission structre memory allocated
1141 2004-10-23 Martin Schaffner <maschaffner@gmx.ch>
1143 * main/Makefile.am, main/inferno.c, main/credits.c, main/endlevel.c,
1144 main/bmread.c, main/titles.c, main/compbit.h, main/text.c,main/text.h,
1145 VisualC/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp, VisualCE/d2x/d2x.vcp:
1146 delete file compbit.h, move functionality to text.c, modify all
1147 previous users of compbit.h to use existing function in text.h
1149 * main/inferno.c: remove warning created by the fix for the cfgets
1152 * main/bmread.c: add comment
1154 2004-10-23 Chris Taylor <c.taylor@student.curtin.edu.au>
1156 * cfile/cfile.c: declare variable on top of block
1158 * main/menu.c, main/mission.c, main/mission.h, main/multi.c,
1159 main/multi.h, main/network.c: move mission list handling functionality
1160 to mission.c, remove unnecessary load_mission calls in menu.c
1162 * main/game.c: remove unnecessary build_mission_list call
1164 * main/mission.c, main/mission.h: correct comments about anarchy-only
1166 * main/mission.h, main/network.c, main/playsave.c, main/state.c:
1167 remove explicit uses of mission list
1169 2004-10-21 Martin Schaffner <maschaffner@gmx.ch>
1171 * libmve/mveplay.c: make it compile on Cygwin
1173 2004-10-14 Chris Taylor <c.taylor@student.curtin.edu.au>
1175 * main/config.c: fix bug uncovered by having fgets cut off ending \n
1177 * main/text.c: fix crash on Mac OS X, probably fix bug 738
1179 * include/mono.h: add mprintf support for carbon (Mac OS 9)
1181 2004-10-09 Martin Schaffner <maschaffner@gmx.ch>
1183 * main/automap.c, main/cntrlcen.c, main/collide.c, main/endlevel.c,
1184 main/gamerend.c, main/gameseq.c, main/mission.h, main/titles.c:
1185 use new macros PLAYING_BUILTIN_MISSION and EMULATING_D1 for accessing
1186 information about the current mission, for easier code refactorisation.
1188 * cfile/cfile.c: correct warnings caused by change of 2004-09-30
1190 * main/gamemine.c, main/piggy.c: fix bug 1675:
1191 use better d2 textures if d1 hog is present but not loadable
1193 2004-09-30 Martin Schaffner <maschaffner@gmx.ch>
1195 * cfile/cfile.c: simplify, reduce number of global vars
1197 2004-09-05 Chris Taylor <c.taylor@student.curtin.edu.au>
1199 * main/gameseg.c: fix bugfix of 2004-05-15
1201 2004-08-29 Chris Taylor <c.taylor@student.curtin.edu.au>
1203 * cfile/cfile.c: change macify_dospath to macify_posix_path for carbon
1205 * cfile/cfile.c, main/config.c, main/credits.c, main/endlevel.c,
1206 main/gamesave.c, main/inferno.c, main/mission.c, main/songs.c:
1207 cfgets now always copies the terminating character to the dest buffer.
1208 This fixes a bug that occured when reading cmd line args from d2x.ini
1210 2004-08-29 Martin Schaffner <maschaffner@gmx.ch>
1212 * ChangeLog-old, main/editor/med.c, main/editor/segment.c:
1213 move more old change logs into ChangeLog-old
1215 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1216 and Martin Schaffner <maschaffner@gmx.ch>
1218 * 2d/2dsline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/clip.h, 2d/ibitblt.c
1219 2d/linear.asm, 2d/palette.c, 2d/pcx.c, 2d/rle.c, 2d/scale.c
1220 2d/scalea.asm, 3d/clipper.h, 3d/globvars.c, 3d/globvars.h
1221 3d/instance.c, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c
1222 3d/setup.c, ChangeLog, arch/dos/bak/ipx.c, arch/dos/ipx.c
1223 arch/dos/ipx.h, arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c
1224 arch/dos/mono.c, arch/dos/mono.h, arch/dos/mouse.c
1225 arch/include/joy.h, arch/win32/include/key.h
1226 arch/win32/include/mouse.h, arch/win32/mouse.c, cfile/cfile.c
1227 iff/iff.c, include/3d.h, include/args.h, include/byteswap.h
1228 include/cfile.h, include/error.h, include/gr.h, include/grdef.h
1229 include/ibitblt.h, include/iff.h, include/ipx.h, include/palette.h
1230 include/pcx.h, include/pstypes.h, include/rle.h, include/texmap.h
1231 include/timer.h, include/u_dpmi.h, include/vecmat.h, main/ai.c
1232 main/ai.h, main/ai2.c, main/aipath.c, main/aistruct.h, main/automap.c
1233 main/automap.h, main/bm.c, main/bm.h, main/bmread.c, main/cntrlcen.c
1234 main/cntrlcen.h, main/collide.c, main/collide.h, main/compbit.h
1235 main/config.c, main/config.h, main/controls.c, main/controls.h
1236 main/credits.c, main/credits.h, main/desc_id.h, main/digi.h
1237 main/dumpmine.c, main/editor/medwall.h, main/editor/seguvs.h
1238 main/effects.c, main/effects.h, main/endlevel.c, main/endlevel.h
1239 main/escort.c, main/fireball.c, main/fireball.h, main/fuelcen.c
1240 main/fuelcen.h, main/fvi.c, main/fvi.h, main/game.c, main/game.h
1241 main/gamefont.c, main/gamefont.h, main/gamemine.c, main/gamemine.h
1242 main/gamesave.c, main/gamesave.h, main/gameseg.c, main/gameseg.h
1243 main/gameseq.c, main/gameseq.h, main/gauges.c, main/gauges.h
1244 main/hostage.c, main/hostage.h, main/hud.c, main/inferno.c
1245 main/joydefs.c, main/joydefs.h, main/kconfig.c, main/kconfig.h
1246 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/laser.h
1247 main/lighting.c, main/lighting.h, main/menu.h, main/mglobal.c
1248 main/mission.c, main/mission.h, main/modem.h, main/morph.c
1249 main/morph.h, main/multi.h, main/multibot.h, main/netmisc.c
1250 main/netmisc.h, main/network.h, main/newdemo.c, main/newdemo.h
1251 main/newmenu.c, main/newmenu.h, main/object.c, main/object.h
1252 main/paging.c, main/paging.h, main/physics.c, main/physics.h
1253 main/piggy.c, main/piggy.h, main/player.h, main/playsave.c
1254 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c
1255 main/powerup.h, main/render.c, main/render.h, main/robot.c
1256 main/robot.h, main/scores.c, main/scores.h, main/screens.h
1257 main/segment.h, main/segpoint.h, main/slew.c, main/slew.h
1258 main/songs.c, main/songs.h, main/sounds.h, main/state.c
1259 main/state.h, main/switch.c, main/switch.h, main/terrain.c
1260 main/terrain.h, main/texmerge.c, main/texmerge.h, main/text.c
1261 main/text.h, main/textures.h, main/titles.c, main/titles.h
1262 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h, main/weapon.c
1263 main/weapon.h, maths/fixc.c, maths/tables.c, maths/vecmat.c
1264 maths/vecmata.asm, misc/args.c, misc/error.c, texmap/ntmap.c
1265 texmap/scanline.c, texmap/scanline.h, texmap/texmapl.h
1266 texmap/tmap_flt.asm, texmap/tmap_inc.asm, texmap/tmap_lin.asm
1267 texmap/tmap_ll.asm, texmap/tmap_per.asm, texmap/tmapfade.asm
1269 move old per-file change logs into new file ChangeLog-old
1271 2004-08-28 H. Jones <kasxavulpo-dev@yahoo.com>
1273 * arch/ogl/ogl.c: enable -gl_mipmap switch
1275 2004-08-28 Chris Taylor <c.taylor@student.curtin.edu.au>
1277 * arch/carbon/descent.r: swap min and max size to correct places
1279 * arch/carbon/findfile.c: implement findfile for Mac OS Carbon
1281 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1283 * main/gamesave.c: fix a bug introduced with the change of 2004-06-26
1285 * cfile/cfile.c: add mkdir for carbon, and support files ending in 0x0d
1287 2004-08-06 Chris Taylor <c.taylor@student.curtin.edu.au>
1289 * include/strio.h, include/strutil.h, misc/args.c, misc/strio.c,
1290 misc/strutil.c: d2x can now handle any line ending when reading d2x.ini
1292 * arch/ogl/gr.c, cfile/cfile.c, main/movie.c: make d2x compile (but not
1293 link) on MPW on Mac OS 9 (carbon)
1295 * include/mono.h: disable mprintf on carbon to avoid significant bloat
1297 * include/error.h: on Mac OS 9 and X, define Int3 to be a Debugger
1299 2004-08-04 Chris Taylor <c.taylor@student.curtin.edu.au>
1301 * include/ogl_init.h: Include glu.h on OS X, it is sometimes necessary
1303 2004-08-02 Martin Schaffner <maschaffner@gmx.ch>
1305 * include/pstypes.h: Now, I correctly applied Chris Taylor's patch
1307 2004-08-01 Chris Taylor <c.taylor@student.curtin.edu.au>
1309 * 2d/font.c, arch/ogl/gr.c, arch/ogl/ogl.c, mem/mem.c,
1310 include/d_io.h, include/pstypes.h, include/u_dpmi.h,
1311 libmve/mvelib.c, libmve/mveplay.c, main/cntrlcen.c, main/gameseq.c,
1312 main/movie.c, main/newmenu.c, main/playsave.c, main/songs.c,
1313 main/state.c, main/text.c: add "#ifdef macintosh" for carbon target
1315 * D2X.make, arch/include/gui.h, arch/carbon/gui.c, arch/carbon/conf.h,
1316 arch/carbon/findfile.c, arch/carbon/SDL_main.c, arch/carbon/descent.r:
1317 new files for supporting compilation with MPW for carbon (Mac OS 9)
1319 * include/strutil.h, misc/strutil.c: add str(n)icmp for carbon
1321 * main/playsave.c: do not seek while writing, carbon does not like it
1323 * arch/ogl/gr.c: use portable CFILE instead of POSIX file in write_bmp
1325 * cfile/cfile.c: use portable ffilelength in cfile_size
1327 * 2d/bitblt.c, 2d/font.c, 2d/rle.c, arch/ogl/gr.c, iff/iff.c,
1328 main/inferno.c, main/kconfig.c, main/multi.c, main/multibot.c,
1329 main/netmisc.c, main/newdemo.c, mem/mem.c: avoid assigments between
1330 unsigned and signed char, MPW does not like these
1332 2004-06-26 Chris Taylor <c.taylor@student.curtin.edu.au>
1334 * main/gamemine.c, main/gamemine.h, main/gamesave.c: remove some
1337 2004-06-01 Bradley Bell <btb@icculus.org>
1339 * libmve/mve_main.c: cast malloc function pointer
1341 * MVEPlayer-Info.plist, d2x.xcode/project.pbxproj: added MVEPlayer
1342 target to XCode project
1344 2004-05-31 Bradley Bell <btb@icculus.org>
1346 * include/pstypes.h: fix accidental solaris breakage
1348 * main/object.c: fix crash caused by death-cam code
1350 * d2x-Info.plist, d2xgl-Info.plist, d2x.xcode/project.pbxproj:
1351 XCode project simplifications, network enabled
1353 * 2d/pixel.c, arch/ogl/ogl.c, include/pstypes.h,
1354 include/strutil.h, libmve/mveplay.c: XCode compilability fixes
1356 * Info.plist.in, Makefile.am, configure.ac: remove old OSX bundle
1359 * English.lproj/InfoPlist.strings, d2x-Info.plist,
1360 d2xgl-Info.plist, arch/cocoa/SDLMain.h, arch/cocoa/SDLMain.m,
1361 d2x.xcode/project.pbxproj: added XCode project files
1363 2004-05-22 Bradley Bell <btb@icculus.org>
1365 * configure.ac, arch/ogl/ogl.c, misc/Makefile.am: make libpng
1368 * rpm/d2x.spec.in: Changed descriptions
1370 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1372 * arch/ogl/gr.c: fix compile when GL_NV_register_combiners isn't
1375 * arch/win32/digi.c: fix strict-aliasing errors (d1x r1.13)
1377 * arch/win32/digi.c, arch/win32/key.c: Fix mismatched arg types in
1378 the win32 code (d1x r1.8, key_arch.c r1.2)
1380 * arch/ogl/sdlgl.c, arch/ogl/wgl.c, main/inferno.c: made opengl
1381 use 32bpp screen mode by default, add option to use 16bpp (d1x
1384 * arch/ogl/ogl.c: allow for texture dimensions of 1, and fix ogl
1385 replacement texture paletted->rgb conversion alpha problem (d1x
1388 * arch/ogl/ogl.c, include/pngfile.h, main/piggy.c, main/piggy.h,
1389 misc/Makefile.am, misc/pngfile.c: add opengl replacement texture
1390 support (requires libpng and zlib) (d1x r1.42, r1.1, r1.10, r1.4,
1393 * arch/ogl/gr.c, include/loadgl.h: fix win32
1394 GL_NV_register_combiners build stuff (d1x r1.39, r1.7)
1396 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1397 include/ogl_init.h, main/render.c: opengl hardware
1398 super-transparency support using GL_NV_register_combiners (d1x
1399 r1.38, r1.41, r1.6, r1.26, r1.7)
1401 2004-05-22 Bradley Bell <btb@icculus.org>
1403 * arch/ogl/internal.h, include/gr.h, include/ogl_init.h: function
1406 2004-05-22 Matthew Mueller <donut@dakotacom.net>
1408 * 2d/font.c, arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/ogl.c,
1409 include/ogl_init.h: use GL_RGB for non-transparent textures, and
1410 fix fonts not having transparent flag set (wouldn't get paletted)
1411 (d1x r1.15, r1.37, r1.40, r1.25)
1413 * arch/ogl/ogl.c: don't try to use paletted textures with
1414 mipmapping since gluBuild2DMipmaps can't handle it (d1x r1.39)
1416 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.h,
1417 include/ogl_init.h: add ogl paletted texture support (d1x r1.36,
1420 * 2d/font.c: memset ogl font bitmap data since the copy function
1421 leaves some (unused) parts uninitialized, which aggravates
1422 valgrind (d1x r1.14)
1424 * arch/win32/joyhh.c: fix phantom hat when used with a joystick
1425 without one, since the code ignored the JOYCAPS_HASPOV flag (d1x
1428 * arch/ogl/gr.c: fix possibility of saving incomplete .tga
1429 screenshots if the entire thing wasn't written in one call to
1432 * arch/win32/digi.c: fix persistent sounds (fans, etc) volume/pan
1433 info not being updated on win32 (d1x r1.11)
1435 * arch/win32/digi.c: remove some redundancy by not needing to do
1436 SoundSlots[i].playing = 0; in addition to DS_release_slot. Also
1437 clean up some indenting of DS_release_slot calls. And make
1438 DS_release_slot return 1 when a sound is already not playing, in
1439 addition to when a sound was killed. (d1x r1.10)
1441 * arch/linux/joystick.c: fix crash/hang when using -nojoystick in
1442 linux version (d1x r1.5)
1444 * main/kconfig.c: make next axis config key skip currently
1445 allocated axes (d1x r1.11)
1447 2004-05-22 David Cleaver <wraithx@morpheus.net>
1449 * main/kconfig.c: joy configuration next axis key from WraithX
1452 2004-05-22 Bradley Bell <btb@icculus.org>
1454 * main/game.c, main/inferno.c: typo
1456 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1458 * main/game.c, main/game.h, main/inferno.c: make rear view
1459 leave_time variable with -rearviewleavetime argument (d1x r1.25,
1462 2004-05-22 Martin Schaffner <maschaffner@gmx.ch>
1464 * main/inferno.c: change -udp documentation to d2x behaviour
1466 2004-05-21 Bradley Bell <btb@icculus.org>
1468 * include/gr.h: added missing define for menu fullscreen toggle
1470 2004-05-21 Matthew Mueller <donut@dakotacom.net>
1472 * arch/dos/joyc.c, arch/linux/joystick.c: use JOY_NUM_AXES instead
1473 of 4 in joy_(get|set)_cal_vals (d1x r1.3, r1.4)
1475 2004-05-21 Steven Mueller <diffusor@ugcs.caltech.edu>
1477 * arch/include/joy.h, arch/linux/joydefs.c, arch/linux/joystick.c,
1478 arch/linux/include/joystick.h: patch from Steven Mueller for using
1479 more than 4 joystick devices in linux (d1x r1.3, r1.3, r1.3)
1481 2004-05-21 Victor Rachels <sekmu@tisiphone.dhs.org>
1483 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/object.c,
1484 main/physics.c, main/render.c, main/wall.c: file-line for segfault
1485 info (d1x r1.3, r1.5, r1.3, r1.4, r1.3, r1.5, r1.2)
1487 * arch/win32/digi.c: digisound fixes (d1x r1.7)
1489 2004-05-21 Bradley Bell <btb@icculus.org>
1491 * main/inferno.c: added -udp documentation from d1x
1493 2004-05-20 Bradley Bell <btb@icculus.org>
1495 * VisualC/d2xgl/d2xgl.dsp: don't need texmappers for OpenGL
1497 2004-05-20 David Cleaver <wraithx@morpheus.net>
1499 * main/controls.c, main/gamecntl.c, main/kconfig.c,
1500 main/kconfig.h, main/object.c: death-cam from WraithX (d1x r1.3,
1501 game.c r1.21, r1.6, r1.4, r1.3)
1503 2004-05-20 Bradley Bell <btb@icculus.org>
1505 * main/inferno.c: document -ihaveabrokenmouse
1507 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1509 * arch/dos/vesa.c: dos gcc 2.95 asm fixes (d1x r1.2)
1511 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1513 * arch/dos/init.c, arch/dos/mouse.c: added new arg and printfs for
1514 mouse driver problems (d1x r1.2, r1.2)
1516 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1518 * main/newmenu.c: increased MESSAGEBOX_TEXT_SIZE to fix netgame
1519 join list score crash (d1x r1.8)
1521 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1523 * main/fvi.c, main/gameseg.c, main/gameseg.h, main/physics.c:
1524 added debug info for illegal side type (d1x r1.2, r1.4, r1.2,
1527 2004-05-20 Bradley Bell <btb@icculus.org>
1529 * arch/ogl/gr.c, main/menu.c: fix a couple of defines
1531 * main/inferno.c: integrated some niceautomap stuff from d1x
1533 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1535 * arch/win32/joyhh.c: fixed the config bug where it'd always put
1536 in some weird axis (d1x r1.3)
1538 * arch/win32/init.c: set win32 icon to icon from resource file
1541 * arch/win32/key.c: win32: fixed space key not working in messages
1544 2004-05-20 Bradley Bell <btb@icculus.org>
1546 * texmap/Makefile.am, texmap/scanline.c: don't need texmappers for
1549 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1551 * main/inferno.c: document -gl_refresh (d1x r1.20)
1553 * arch/win32/joyhh.c, arch/win32/mouse.c: w32: check
1554 -no(mouse|joystick) within respective _init() funcs (d1x r1.2,
1557 * arch/win32/win32.c: fixed win32 gr_*_mode funcs that I forgot to
1558 change the arg type for (d1x r1.5)
1560 2004-05-20 Victor Rachels <sekmu@tisiphone.dhs.org>
1562 * arch/win32/digi.c: altsounds (d1x r1.6)
1564 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1566 * arch/win32/digi.c: fixed a major memory leak and removed a bit
1567 of redundancy (d1x r1.5)
1569 * arch/win32/digi.c: call digi_reset_digi_sounds in digi_close to
1570 fix crashing (d1x r1.4)
1572 * arch/win32/digi.c: win32's digi_start_sound was not calling
1573 DS_release_slot after setting .playing=0, resulting in a
1574 memleak. Thanks to Stefan Ring for catching this (d1x r1.9)
1576 * arch/win32/joyhh.c: remove joySetCapture in win32 joystick code,
1577 apparently it was somehow causing some joysticks (Sidewinder
1578 Precision 2) to only turn when the stick was moving, but not when
1579 at turned but held stationary. And it was completely unused
1580 anyway. Thanks to Stefan Ring for (somehow) finding this (d1x
1583 * main/game.c: add alt+enter to toggle fullscreen (in addition to
1584 previous key combos (d1x r1.29)
1586 * arch/ogl/wgl.c: minor cleanup, use same for loop for filling r,
1587 g, and b values (d1x r1.15)
1589 * arch/ogl/gr.c: fix funky ogl gammaramp palette when getting hit
1590 sometimes (didn't handle negative palette steps) (d1x r1.34)
1592 * arch/ogl/ogl.c: add caching of weapon inner models, screen
1593 shatter effects, robot explosions and weapons, and some more
1594 always present stuff. Also clean up ogl_cache_weapon_textures
1595 calling. (d1x r1.37)
1597 2004-05-20 Bradley Bell <btb@icculus.org>
1599 * main/kludge.c, main/game.c: move gr_renderstats and
1600 gr_badtexture back to game.c
1602 2004-05-20 Matthew Mueller <donut@dakotacom.net>
1604 * arch/ogl/ogl.c, include/gr.h, main/inferno.c: add -renderstats
1605 command-line arg to activate RENDERSTATS (d1x r1.36, r1.15, r1.33)
1607 * arch/ogl/ogl.c: fix last commit (d1x r1.35)
1609 * arch/ogl/ogl.c: add RENDERSTATS counter for number of textures
1610 loaded after texture caching stage (d1x r1.34)
1612 * arch/ogl/ogl.c: use GL_INDEX_BITS to get bpp for color buffer
1613 for renderstats (d1x r1.33)
1615 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1617 * arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h,
1618 main/inferno.c: add anisotropic texture filtering suport (d1x
1619 r1.33, r1.32, r1.23, r1.32)
1621 * arch/ogl/ogl.c: make RENDERSTATS show size of color/depth buffer
1624 * arch/ogl/gr.c, arch/ogl/ogl.c, include/loadgl.c,
1625 include/ogl_init.h: utilize hardware multitexturing support if
1626 possible (requires GL_NV_texture_env_combine4 extension) (d1x
1627 r1.32, r1.30, r1.4, 1.22)
1629 * arch/ogl/glx.c: add ogl_setbrightness_internal stub for glx (d1x
1632 * arch/ogl/wgl.c: implement SetGammaRamp on WGL (d1x r1.14)
1634 * arch/ogl/gr.c, arch/ogl/internal.h, arch/ogl/sdlgl.c,
1635 arch/ogl/wgl.c, include/ogl_init.h: implement brightness/palette
1636 effects in OGL using SetGammaRamp, much faster than the hack that
1637 was being used. currently SDL only (though not too hard to add to
1638 WGL, not as easy as sdl) (d1x r1.31, r1.3, r1.13, r1.21)
1640 * main/menu.c: allow arbitrary (custom) resolution entry in
1641 change_res menu (d1x r1.14)
1643 2004-05-19 Bradley Bell <btb@icculus.org>
1645 * main/game.c, main/game.h, main/inferno.c, main/menu.c: inserted
1646 d1x-style res change menu (mostly works)
1648 * misc/args.c: use strnicmp instead of strncasecmp
1650 2004-05-19 Matthew Mueller <donut@dakotacom.net>
1652 * arch/ogl/gr.c, main/inferno.c: add -gl_trilinear OGL
1653 command-line option (d1x r1.27)
1655 * main/inferno.c: restore inferno.c initialization of
1656 screen_compatible and use_double_buffer to 'normal' values, broken
1657 long long ago in one of the high res menu patches (d1x r1.30)
1659 * include/args.h, main/inferno.c, misc/args.c: allow arbitrary
1660 resolutions to be specified on command line (d1x r1.2, r1.29,
1661 r1.4) -- doesn't work yet
1663 * arch/linux/hmiplay.c: needs to include args.h now (d1x r1.9)
1665 * arch/linux/hmiplay.c: implement -nomusic for linux hmiplay (d1x
1668 * arch/linux/hmiplay.c: correct linux hmiplay handling of midi 0
1669 volume song stop/starting (d1x r1.7)
1671 2004-05-18 Matthew Mueller <donut@dakotacom.net>
1673 * arch/linux/hmiplay.c: remove needless sleep on linux hmiplay
1676 * arch/ogl/gr.c: fix off by .5 errors in ogl_upixelc and
1677 ogl_ulinec (d1x r1.29)
1679 * arch/ogl/ogl.c: fix ogl gr_ucircle (d1x r1.29)
1681 * arch/ogl/gr.c: fix off-by-one error in ogl_urect, right and
1682 bottom are inclusive not exclusive (d1x r1.28)
1684 * arch/ogl/ogl.c, include/ogl_init.h, main/polyobj.c: fix briefing
1685 spinning robot display in OGL (d1x r1.28, r1.20, r1.2)
1687 * arch/sdl/digi.c: fix typo
1689 * main/state.c: fix savegame thumbnail saving in OGL (d1x r1.6)
1691 * arch/win32/init.c, arch/win32/win32.c: move win32 window
1692 creation code from arch_init_start into arch_init to fix weirdness
1693 with --help (d1x r1.5, r1.6)
1695 * arch/linux/hmiplay.c: apply patch from bluecow to fix hmiplay
1696 sync issues and lack of midi reset (d1x r1.5)
1698 * arch/sdl/digi.c: fix crash on exit if sounds are still playing
1701 * arch/ogl/wgl.c, arch/win32/mouse.c, misc/d_io.c: Fix mismatched
1702 arg types in the win32 code (d1x r1.12, r1.7, r1.2)
1704 * arch/linux/hmiplay.c: fix problems with msgbuf struct not being
1707 * arch/linux/hmiplay.c: updated SDL include path (d1x r1.3)
1709 2004-05-18 Bradley Bell <btb@icculus.org>
1711 * include/vecmat.h: comments/formatting
1713 2004-05-18 Martin Schaffner <maschaffner@gmx.ch>
1715 * include/d.bat, include/lst.bat, include/m.bat, include/test.c,
1716 include/test.lnk: remove unnecessary files
1718 * configure.ac: add -no-cpp-precomp when compiling on Mac OS X.
1719 This enables compilation with gcc 3.1
1721 2004-05-17 Dietfrid Mali <dietfrid.mali@q-dial.de>
1723 * main/switch.c: took care of switches triggering single-sided
1724 walls (don't try to access the nonexistent adjacent wall via NULL
1725 pointers or negative array indices)
1727 2004-05-16 Dietfrid Mali <dietfrid.mali@q-dial.de>
1729 * main/wall.c: fix invalid memory access for d1 levels which
1730 don't have a corresponding wall behind.
1732 2004-05-16 Martin Schaffner <maschaffner@gmx.ch>
1734 * include/ogl_init.h, arch/ogl/glx.c, arch/ogl/gr.c,
1735 arch/ogl/internal.h, arch/ogl/ogl.c, arch/ogl/sdlgl.c,
1736 arch/ogl/wgl.c: move most ogl-internal stuff from the ogl
1737 interface header to new header file internal.h
1739 2004-05-15 Dietfrid Mali <dietfrid.mali@q-dial.de>
1741 * arch/sdl/joy.c: joystick_read_raw_axis() will return a proper
1742 bitmask for each joystick axis that has sent input data,
1743 and will not crash Windows anymore during joystick setup because
1744 of for() loop over axis being executed once too often.
1746 * main/gameseq.c, include/gr.h, 2d/font.c: define new function
1747 gr_remap_mono_font() and call it after loading saved level.
1749 * main/laser.c: limit homing missile turn rate
1751 * main/fuelcen.c, main/fuelcen.h, main/object.c: implement repair
1752 centers (work like fuel centers but provide shield)
1754 * main/gameseg.c: fix endless loop in some levels with a
1755 certain (complicated) structure
1757 2004-05-13 Bradley Bell <btb@icculus.org>
1759 * VisualC/d2/d2x/d2x.dsp, VisualC/d2xgl/d2xgl.dsp,
1760 VisualC/libmve/libmve.dsp, VisualC/mveplayer/mveplayer.dsp:
1761 updated project files for SDL 1.2.7
1763 * Makefile.am: add VisualC, VisualCE dirs to tarball
1765 2004-05-13 Martin Schaffner <maschaffner@gmx.ch>
1767 * arch/sdl/digi.c: formatting
1769 2004-05-12 Bradley Bell <btb@icculus.org>
1771 * unused/vga/new/palette.c, unused/vga/new/vga.c: removed unused,
1774 * 2d/palette.c, include/palette.h: added function to create blend
1777 * maths/rand.c, maths/tables.c, maths/vecmat.c: formatting
1779 2004-05-11 Bradley Bell <btb@icculus.org>
1781 * arch/ogl/ogl.c: fix alpha calculation in g3_draw_poly, again
1783 2004-05-10 Bradley Bell <btb@icculus.org>
1785 * arch/ogl/ogl.c, include/3d.h, main/render.c: hmm,
1786 g3_draw_transp_poly had the fade level backwards, decided to just
1787 fix g3_draw_poly so it behaves correctly, transparency or not,
1788 reverted changes to render_face
1790 2004-05-10 Dietfrid Mali <dietfrid.mali@q-dial.de>
1792 * arch/ogl/ogl.c, include/3d.h: added g3_draw_transp_poly() for
1793 rendering transparent (e.g. cloaked) walls
1795 * main/render.c: render_face now calls g3_draw_transp_poly() for
1796 cloaked walls in OpenGL
1798 2004-05-08 Martin Schaffner <maschaffner@gmx.ch>
1800 * arch/sdl/digi.c: fix bug on Mac OS X where all sound, including
1801 that from other apps, had "static" distortions.
1803 2004-04-22 Bradley Bell <btb@icculus.org>
1805 * main/multi.c, main/multibot.c: use new GET_INTEL_* macros
1807 * include/byteswap.h: rewrite GET_INTEL_* macros, fix bugs in
1808 aligned version of PUT_INTEL_* macros
1810 2004-04-15 Bradley Bell <btb@icculus.org>
1812 * main/inferno.c: comment out unused checksum variable
1814 2004-04-14 Bradley Bell <btb@icculus.org>
1816 * arch/sdl/rbaudio.c: fix redbook tracking problems (fixes #1028)
1818 2004-04-14 Terran Melconian <terran@consistent.org>
1820 * main/gameseg.c: use portable rand function (fixes #1118)
1822 2004-04-14 Sean Taylor <sscthunderbird@yahoo.com>
1824 * main/songs.c: uncomment calls to RBAStop (fixes #473)
1826 2004-01-08 Martin Schaffner <maschaffner@gmx.ch>
1828 * configure.ac, arch/linux/ipx_udp.c, maths/fixc.c:
1829 get rid of warnings (now compiles with -Werror on SunOS)
1831 * main/piggy.c: fix (really) wierd SunOS bug
1833 * 2d/bitmap.c, 2d/rle.c, include/gr.h: fix MEM_OVERWRITE
1834 caused by not allocating enough mem for rle bitmaps
1836 2004-01-06 Martin Schaffner <maschaffner@gmx.ch>
1838 * include/pstypes.h: sun OS typedef fixes
1840 2003-12-28 Martin Schaffner <maschaffner@gmx.ch>
1842 * main/piggy.c: fix bug 1067
1844 * main/piggy.c: fix bugfix for 1067
1846 * main/piggy.c: fix 2nd part of bug 1067 (make d2x compatible
1847 with descent.pig of mac registered)
1849 2003-12-18 Bradley Bell <btb@icculus.org>
1851 * main/kconfig.c: fixes for linux-native joystick
1853 * main/kconfig.c: bunch of fixes (esp. for non linux-native
1856 * arch/include/joy.h: comments/formatting
1858 2003-12-10 Alexander Y. Yeikovich <demon@mci.net.ua>
1860 * compilerdefs.txt: added FreeBSD defs
1862 2003-12-08 Bradley Bell <btb@icculus.org>
1864 * include/dtypes.h, include/dtypes.inc: remove unused, redundant
1867 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua>
1869 * arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
1870 arch/linux/ipx_udp.c: fix FreeBSD compile errors
1872 2003-12-08 Alexander Y. Yeikovich <demon@mci.net.ua> and Bradley Bell <btb@icculus.org>
1874 * 2d/ibitblt.c, include/maths.h, include/ogl_init.h,
1875 include/pstypes.h, main/game.c, main/game.h, unused/bios/ipx.c:
1876 get rid of silly ulongs
1878 * configure.ac, 2d/bitblt.c, 2d/linear.asm, maths/fix.asm,
1879 maths/vecmata.asm, texmap/tmap_inc.asm, texmap/tmap_per.asm,
1880 texmap/tmappent.S, texmap/tmapppro.S: enable nasm on FreeBSD,
1881 change relevant __linux__ macros to __ELF__
1883 2003-11-27 Bradley Bell <btb@icculus.org>
1885 * include/ogl_init.h: added proto for ogl_check_mode
1887 * arch/sdl/digi.c, arch/sdl/gr.c, arch/sdl/mouse.c,
1888 arch/win32/findfile.c, main/inferno.c, main/titles.c: Pocket PC
1891 2003-11-26 Bradley Bell <btb@icculus.org>
1893 * libmve/decoder16.c, libmve/mve_main.c, main/newmenu.c: fix gcc
1894 3.3 compiler warnings
1896 * arch/sdl/gr.c, main/kludge.c: landscape fixes, implemented
1899 * include/pstypes.h: OS X fixes
1901 * cfile/cfile.c, include/pstypes.h, main/inferno.c,
1902 main/newmenu.h: linux fixes
1904 * configure.ac cygconf VisualC/d2x.dsw VisualC/d2x/d2x.dsp
1905 VisualC/d2xgl/.cvsignore VisualC/d2xgl/d2xgl.dsp arch/ogl/gr.c
1906 arch/ogl/ogl.c include/d_io.h include/loadgl.h include/ogl_init.h
1907 include/pstypes.h include/u_mem.h main /state.c main/vers_id.h
1908 misc/d_io.c: added Visual C project for opengl, buncha macro fixes
1911 * arch/sdl/gr.c: fix sdl gr_update
1913 * 2d/font.c, VisualC/d2x/d2x.dsp, VisualCE/d2x/d2x.vcp,
1914 VisualCE/mveplayer/mveplayer.vcp, arch/win32/ipx_mcast4.c,
1915 arch/win32/ipx_udp.c, arch/win32/ipx_win.c, arch/sdl/gr.c,
1916 cfile/cfile.c, console/CON_console.c, include/d_io.h,
1917 include/error.h, include/pstypes.h, include/strutil.h,
1918 include/u_dpmi.h, libmve/mve_main.c, libmve/mveplay.c,
1919 main/cntrlcen.c, main/console.c, main/gameseq.c, main/inferno.c,
1920 main/movie.c, main/newdemo.c, main/newmenu.c, main/newmenu.h,
1921 main/playsave.c, main/songs.c, main/state.c, main/text.c,
1922 mem/mem.c, misc/args.c, misc/d_io.c, misc/strutil.c: Visual C,
1925 2003-11-25 Bradley Bell <btb@icculus.org>
1927 * VisualC/d2x, VisualC/d2x/.cvsignore, VisualC/d2x/d2x.dsp,
1928 VisualC/d2x.dsw, VisualC/libmve/libmve.dsp,
1929 libmve/VisualC/mveplayer.dsp: updated project files
1931 * libmve/mve_main.c, libmve/mvelib.c, libmve/mveplay.c: mveplayer
1932 working w/Visual C++
1934 * VisualC, VisualC/.cvsignore, VisualC/d2x.dsw, VisualC/libmve,
1935 VisualC/libmve/.cvsignore, VisualC/libmve/libmve.dsp,
1936 VisualC/mveplayer, VisualC/mveplayer/.cvsignore,
1937 VisualC/mveplayer/mveplayer.dsp: added project files for Visual
1940 * VisualCE/.cvsignore, VisualCE/d2x/.cvsignore,
1941 VisualCE/libmve/.cvsignore, VisualCE/mveplayer/.cvsignore: added
1944 2003-11-24 Bradley Bell <btb@icculus.org>
1946 * libmve/decoder8.c, libmve/mve_main.c, libmve/mvelib.c,
1947 libmve/mveplay.c: stuff to play mve's in WinCE
1949 * arch/win32/findfile.c: unused functions...
1953 * arch/sdl/mouse.c, main/konfig.c, main/newmenu.c, main/newmenu.h:
1954 enabled mouse control of menus
1956 * main/mission.h: oops, didn't mean to change this.
1958 2003-11-21 Bradley Bell <btb@icculus.org>
1960 * VisualCE/d2x/d2x.vcp: updated project file
1962 2003-11-20 Bradley Bell <btb@icculus.org>
1964 * VisualCE, VisualCE/d2x, VisualCE/d2x/d2x.vcp, VisualCE/d2x.vcw,
1965 VisualCE/libmve, VisualCE/libmve/libmve.vcp, VisualCE/mveplayer,
1966 VisualCE/mveplayer/mveplayer.vcp: added project files for eMbedded
1969 2003-11-17 Bradley Bell <btb@icculus.org>
1971 * configure.ac, arch/linux/Makefile.am, arch/linux/linuxnet.c,
1972 main/menu.c: added option to disable kalinix under unix
1974 * main/game.c, main/newmenu.c: always set menu mode for GL popups
1976 2003-11-14 Bradley Bell <btb@icculus.org>
1978 * main/automap.c: fix automap background image
1980 * main/automap.c, main/automap.h: delete cruft
1982 * main/automap.c: fix level number position
1984 * main/automap.c: simplify g3_draw_line hack
1986 * main/menu.c: stop pointless vid mode changes
1988 2003-11-07 Bradley Bell <btb@icculus.org>
1990 * NEWS, installation.txt: s'more documentation
1992 2003-11-07 Steffen Pohle <stpohle@gmx.net>
1994 * configure.ac: fix .exe extension problems
1996 2003-11-07 Bradley Bell <btb@icculus.org>
1998 * arch/ogl/ogl.c: disable texture format verification for OS X -
2001 2003-11-06 Bradley Bell <btb@icculus.org>
2003 * main/automap.c, main/gamecntl.c, main/movie.c, main/titles.c:
2004 use more traditional Alt+Enter for toggling fullscreen
2006 * 2d/ibitblt.c, main/mission.h: comments/formatting
2008 * arch/ogl/sdlgl.c: smash textures, for non-linux, for real
2010 2003-11-06 Bradley Bell <btb@icculus.org>
2012 * arch/ogl/gr.c, arch/ogl/sdlgl.c: smash textures on every
2013 resolution change, use kludge to avoid repetitive res changes
2015 2003-11-04 Bradley Bell <btb@icculus.org>
2017 * main/piggy.c, main/piggy.h: moved bitmap and sound header data
2018 structures and i/o routines back to piggy.c
2020 2003-11-04 Martin Schaffner <maschaffner@gmx.ch>
2022 * installation.txt: tell to install d1 .pig for better textures
2024 2003-11-04 Bradley Bell <btb@icculus.org>
2026 * main/mission.c, main/mission.h, main/piggy.h: added hogsize for
2027 oem d1 v1.0 and registered d2 v1.0, comments
2029 2003-11-03 Bradley Bell <btb@icculus.org>
2031 * main/bm.h, main/piggy.c, main/piggy.h: big pigsize is same for
2032 all d1 shareware - even though files are different!
2034 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2037 * main/bm.h, main/piggy.c, main/piggy.h: added big pigsize for
2040 * main/bm.h, main/piggy.c, main/piggy.h: added pigsize for
2043 2003-10-31 Martin Schaffner <maschaffner@gmx.ch>
2045 * main/movie.c: when no movies are found, divide by six the
2046 number of warning lines sent to stdout
2048 2003-10-29 Martin Schaffner <maschaffner@gmx.ch>
2050 * include/byteswap.h: fix stupid copy/paste error
2052 2003-10-24 Bradley Bell <btb@icculus.org>
2054 * 2d/bitblt.c, 2d/ibitblt.c, include/gr.h, include/grdef.h: use
2055 gr_linear_rep_movsd_2x instead of almost identical
2056 gr_linear_movsd_double. Better since we have assembly versions.
2058 2003-10-22 Martin Schaffner <maschaffner@gmx.ch>
2060 * main/gamemine.c, main/piggy.c: fix "psychedelic" walls
2063 2003-10-21 Martin Schaffner <maschaffner@gmx.ch>
2065 * main/gameseq.c, main/multi.c, main/multi.h: fix compilation
2066 error with --disable-network, move reset_network_objects()
2067 from gameseq.c to multi.c
2069 2003-10-14 Bradley Bell <btb@icculus.org>
2071 * AUTHORS, NEWS: stuff
2073 * arch/win32/ipx_mcast4.c: include newmenu header (for FAIL macro)
2075 2003-10-12 Bradley Bell <btb@icculus.org>
2077 * main/cntrlcen.c, main/endlevel.c, main/gamerend.c,
2078 main/gameseq.c, main/mission.c, main/mission.h, main/network.c:
2081 2003-10-12 Aaron Plattner <plattner@caltech.edu>
2083 * arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
2084 arch/linux/ipx_kali.c, arch/linux/ipx_mcast4.c,
2085 arch/linux/ipx_udp.c, arch/linux/linuxnet.c,
2086 arch/linux/include/ipx_drv.h, arch/linux/include/ipx_mcast4.h,
2087 arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2088 arch/win32/ipx_mcast4.c, arch/win32/ipx_udp.c,
2089 arch/win32/ipx_win.c, arch/win32/winnet.c,
2090 arch/win32/include/ipx_mcast4.h, include/ipx.h, main/menu.c,
2091 main/multi.h, main/network.c: add IPv4 multicasting support
2093 2003-10-11 Bradley Bell <btb@icculus.org>
2095 * main/endlevel.c, main/piggy.c: fixed endlevel stuff
2097 * main/cntrlcen.c, main/endlevel.c, main/gamecntl.c,
2098 main/gamerend.c, main/gameseq.c, main/gauges.c, main/kmatrix.c,
2099 main/menu.c, main/mission.h, main/network.c, main/weapon.c,
2100 main/weapon.h: lots of shareware and oem fixes
2102 2003-10-10 Bradley Bell <btb@icculus.org>
2104 * arch/win32/winnet.c: fixed stupid win32 network bug
2106 2003-10-10 Bradley Bell <btb@icculus.org>
2108 * main/piggy.c: increased D1_MAX_TMAP_NUM
2110 2003-10-10 Martin Schaffner <maschaffner@gmx.ch>
2112 * main/bm.c, main/bm.h, main/piggy.c: fixes d1 still textures
2113 which are animated in d2, refactorizes d1 texture reading
2115 2003-10-10 Bradley Bell <btb@icculus.org>
2117 * arch/linux/linuxnet.c, main/automap.c, main/automap.h,
2118 main/bmread.c, main/bmread.h, main/cntrlcen.c, main/cntrlcen.h,
2119 main/collide.h, main/compbit.h, main/config.h, main/console.c,
2120 main/controls.h, main/credits.c, main/credits.h, main/crypt.c,
2121 main/desc_id.h, main/desw.h, main/dumpmine.c, main/effects.c,
2122 main/effects.h, main/endlevel.c, main/endlevel.h, main/escort.c,
2123 main/escort.h, main/fireball.h, main/fvi.c, main/fvi.h,
2124 main/game.c, main/game.h, main/gamecntl.c, main/gamefont.c,
2125 main/gamefont.h, main/gamemine.h, main/gamepal.c, main/gamepal.h,
2126 main/gamerend.c, main/gamesave.h, main/gameseq.c, main/gameseq.h,
2127 main/gamestat.h, main/gauges.h, main/hostage.c, main/hostage.h,
2128 main/hud.c, main/hudmsg.h, main/inferno.c, main/inferno.h,
2129 main/joydefs.c, main/joydefs.h, main/kconfig.h, main/kludge.c,
2130 main/kmatrix.c, main/kmatrix.h, main/laser.c, main/lighting.h,
2131 main/menu.c, main/menu.h, main/mglobal.c, main/modem.h,
2132 main/morph.h, main/movie.c, main/movie.h, main/multibot.h,
2133 main/netmisc.h, main/network.h, main/newmenu.h, main/paging.h,
2134 main/physics.c, main/physics.h, main/piggy.h, main/player.c,
2135 main/playsave.h, main/polyobj.c, main/polyobj.h, main/powerup.c,
2136 main/powerup.h, main/render.c, main/render.h, main/reorder.h,
2137 main/robot.c, main/scores.h, main/screens.h, main/segment.c,
2138 main/segpoint.h, main/slew.c, main/slew.h, main/songs.c,
2139 main/songs.h, main/sounds.h, main/state.h, main/terrain.c,
2140 main/terrain.h, main/texmerge.h, main/text.h, main/textures.h,
2141 main/titles.h, main/vclip.c, main/vclip.h, main/vers_id.h,
2142 main/wall.h: comments/formatting
2144 2003-10-09 Bradley Bell <btb@icculus.org>
2146 * main/text.c: fix text when using old datafiles
2148 * main/laser.h: comments/whitespace
2150 * main/laser.c, main/weapon.c: fixed smart missiles and smart
2151 mines w/shareware data
2153 * include/DT_drawtext.h: deleted unused file
2155 2003-10-08 Bradley Bell <btb@icculus.org>
2157 * main/gameseq.c, main/inferno.c, main/menu.c: SHAREWARE fixes
2159 * arch/win32/ipx_udp.c: use closesocket() instead of close()
2161 * arch/sdl/joydefs.c, main/gamecntl.c, main/kconfig.c,
2162 main/menu.c: Disabled 'd2x keys' weapon selection
2164 2003-10-08 Martin Schaffner <maschaffner@gmx.ch>
2166 * main/object.h, main/multi.h: get rid of most warnings issued by
2167 cpp-precomp of gcc from Mac OS X dev tools
2169 2003-10-05 Bradley Bell <btb@icculus.org>
2171 * NEWS, configure.ac: increment version number
2173 * cfile/cfile.c: better handling of CRLF text files (when that is
2176 * utilities/hogcreate.c, utilities/hogextract.c,
2177 utilities/mvlcreate.c, utilities/mvlextract.c: use binary mode for
2178 reading/writing files
2180 * arch/win32/Makefile.am, arch/win32/include/ipx_udp.h,
2181 arch/win32/ipx_udp.c, arch/win32/winnet.c, main/menu.c: added UDP
2184 2003-10-04 Bradley Bell <btb@icculus.org>
2186 * cfile/cfile.c, main/config.c: oops, fgets does not return EOF
2188 * main/netmisc.c: change byte to sbyte, comments/whitespace
2190 2003-10-03 Bradley Bell <btb@icculus.org>
2192 * cfile/cfile.c, main/config.c: fix win32 eof bug.
2194 * arch/win32/ipx_drv.h, arch/win32/winnet.c, include/ipx.h: win32
2197 * iff/iff.c, include/gr.h, include/iff.h, include/pstypes.h,
2198 main/ai2.c, main/aipath.c, main/aistruct.h, main/bm.h,
2199 main/config.c, main/escort.c, main/fireball.c, main/fuelcen.c,
2200 main/fuelcen.h, main/gameseg.c, main/gameseg.h, main/laser.c,
2201 main/lighting.c, main/mglobal.c, main/network.c, main/newdemo.c,
2202 main/object.c, main/object.h, main/paging.c, main/player.h,
2203 main/robot.h, main/segment.h, main/state.c, main/switch.c,
2204 main/switch.h, main/titles.c, main/wall.c, main/wall.h,
2205 main/weapon.c, main/weapon.h: change byte to sbyte,
2208 * 2d/bitblt.c, cfile/cfile.c, include/cfile.h, main/ai.c,
2209 main/ai.h, main/gamemine.c, main/gauges.c, main/kconfig.c,
2210 main/menu.c, main/multi.c, main/multi.h, main/multibot.c,
2211 main/newdemo.h, main/render.c, main/scores.c: change byte to sbyte
2213 * configure.ac: better checking for timeval
2215 2003-10-03 Martin Schaffner <maschaffner@gmx.ch>
2217 * arch/dos/bak/ipx.c, arch/dos/ipx.c, arch/linux/Makefile.am,
2218 arch/linux/include/ipx_lin.h, arch/linux/ipx_lin.c,
2219 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/linux/ukali.c,
2220 arch/win32/winnet.c, configure.ac, include/byteswap.h,
2221 include/ipx.h, main/inferno.c, main/menu.c, main/multi.c,
2222 main/multibot.c, main/network.c: Make network architecture
2223 choosable from game menu, add support for UDP/IP on Mac OS X and
2226 2003-10-02 Martin Schaffner <maschaffner@gmx.ch>
2228 * include/byteswap.h: added macros for coping with alignment
2231 2003-10-02 Bradley Bell <btb@icculus.org>
2233 * main/multi.h: added padding to little-endian version of
2236 * arch/dos/bak/ipx.c, arch/dos/ipx.c: comments/whitespace
2238 * main/netmisc.c: delete duplicate function
2240 2003-10-01 Bradley Bell <btb@icculus.org>
2242 * main/bm.c: make sure d1_texture_indices gets freed between
2245 2003-09-11 Martin Schaffner <maschaffner@gmx.ch>
2247 * main/piggy.h: fix size of d1 shareware descent.pig
2249 2003-08-03 Martin Schaffner <martin.schaffner@epfl.ch>
2251 * main/bm.c, main/bm.h, main/gamemine.c, main/gamemine.h,
2252 main/gameseq.c, main/piggy.c: fix loading of d1 texture
2253 replacements for non-animated textures
2255 2003-08-02 Matthew Mueller <donut@dakotacom.net>
2257 * main/controls.c: use fixed 20fps wiggle
2259 2003-08-02 Paolo Ulivi <pulivi@libero.it> and Bradley Bell <btb@icculus.org>
2261 * Makefile.am, debian/changelog.in, debian/control,
2262 debian/d2x-common.dirs, debian/d2x-common.install,
2263 debian/d2x-common.manpages, debian/d2x-gl.files,
2264 debian/d2x-gl.menu, debian/d2x-sdl.files, debian/d2x-sdl.menu,
2265 debian/rules, libmve/Makefile.am, libmve/mveplayer.1,
2266 utilities/Makefile.am, utilities/hogcreate.1,
2267 utilities/hogextract.1, utilities/mvlcreate.1,
2268 utilities/mvlextract.1, utilities/tex2txb.1, utilities/txb2tex.1:
2269 add man pages, distribute utility programs in new d2x-common deb
2271 * rpm/d2x.spec.in: updated rpm spec file
2273 2003-08-02 Bradley Bell <btb@icculus.org>
2275 * cfile/cfile.c: update raw_position in cfputc and cfputs
2277 2003-08-02 Martin Schaffner <martin.schaffner@epfl.ch>
2279 * main/piggy.c: make error message more friendly
2281 * main/piggy.c: simplify copying of bitmap flags
2283 * arch/linux/linuxnet.c, main/multi.c, main/multibot.c: bigendian
2286 * cfile/cfile.c: revert to always using custom fgets
2288 * main/endlevel.c, main/mission.c: handle missing exit sequence
2289 components gracefully
2291 * main/playsave.c: comments
2293 2003-07-24 Martin Schaffner <martin.schaffner@epfl.ch>
2295 * cfile/cfile.c: update raw_position in cfwrite
2297 * main/network.c: comments/formatting
2299 2003-06-22 Bradley Bell <btb@icculus.org>
2301 * cfile/cfile.c: use standard fgets for non-archive files
2303 * main/movie.c: use con_printf for missing movie warning
2305 2003-06-18 Bradley Bell <btb@icculus.org>
2307 * main/movie.c: fixed cfile conversion of movielib code
2309 * main/console.c, main/hud.c: strip out colors, etc when printing
2312 * include/u_mem.h: fix NDEBUG calloc macro
2314 2003-06-15 Bradley Bell <btb@icculus.org>
2316 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c: removed
2319 * 2d/pcx.c, include/strio.h, main/ai.c, main/ai.h,
2320 main/cntrlcen.c, main/config.c, main/gamesave.c, main/gameseq.c,
2321 main/movie.c, main/multi.c, main/network.c, main/newdemo.c,
2322 main/newmenu.c, main/piggy.c, main/playsave.c, main/polyobj.c,
2323 main/scores.c, main/state.c, main/text.c, misc/args.c,
2324 misc/strio.c: convert file i/o to cfile
2326 2003-06-14 Bradley Bell <btb@icculus.org>
2328 * include/cfile.h, cfile/cfile.c: implemented cfile wrappers for
2329 writing and other modes besides "rb" (mostly taken from
2332 2003-06-09 Bradley Bell <btb@icculus.org>
2334 * 2d/palette.c, main/kludge.c: gr_copy_palette not really a
2337 * include/libmve.h, libmve/mve_main.c, libmve/mvelib.c,
2338 libmve/mvelib.h, libmve/mveplay.c, main/movie.c: merged libmve
2341 2003-06-07 Taylor Richards <taylor@icculus.org>
2343 * libmve/mvelib.c, libmve/mveplay.c: stop memory leaks in libmve
2345 2003-06-07 Bradley Bell <btb@icculus.org>
2347 * main/console.c: fix non-console build
2349 * main/gamesave.c: comments
2351 * main/bm.c: remove redundant break
2353 2003-06-06 Bradley Bell <btb@icculus.org>
2355 * main/gauges.c, main/kconfig.c: comments/formatting
2357 * console/.cvsignore: added .cvsignore
2359 * main/console.c: can't write to console after it's closed
2361 2003-06-05 Bradley Bell <btb@icculus.org>
2363 * arch/sdl/event.c, console/CON_console.c, console/Makefile.am,
2364 console/internal.c, console/internal.h, include/CON_console.h,
2365 include/console.h, main/console.c, main/gamecntl.c, main/hud.c:
2366 finish console conversion away from SDL
2368 2003-06-04 Bradley Bell <btb@icculus.org>
2370 * console/CON_console.c, include/CON.console.h, include/console.h,
2371 main/console.c, main/game.c: console conversion to native gr,
2374 * include/gr.h, main/credits.c, main/kconfig.c, main/newmenu.c:
2375 put prototype for gr_bm_bitblt in gr.h
2377 2003-06-03 Bradley Bell <btb@icculus.org>
2379 * console/CON_console.c, console/DT_drawtext.c,
2380 console/Makefile.am, include/CON_console.h, include/DT_drawtext.h,
2381 main/console.c: use native fonts for console
2383 * main/playsave.c: use shorts for short data
2385 2003-06-02 Bradley Bell <btb@icculus.org>
2387 * configure.ac, main/console.c: set console background, fix
2390 2003-06-01 Bradley Bell <btb@icculus.org>
2392 * Makefile.am, arch/sdl/event.c, configure.ac,
2393 console/CON_console.c, console/DT_drawtext.c, console/Makefile.am,
2394 console/internal.c, include/CON_console.h, include/DT_drawtext.h,
2395 include/console.h, main/console.c, main/game.c, main/gamecntl.c,
2396 main/gamerend.c: added console code (from SDL_console)
2398 2003-05-30 Bradley Bell <btb@icculus.org>
2400 * README: minor update
2402 2003-05-28 Bradley Bell <btb@icculus.org>
2404 * Info.plist.in, Makefile.am, configure.ac: add support for MacOS
2409 2003-06-06 Bradley Bell <btb@icculus.org>
2411 * main/kconfig.c: fix crash in control menus
2413 * main/gauges.c: force cockpit redraw in opengl
2415 * main/gamerend.c: move ogl swap, so cockpit and console get
2418 2003-06-01 Bradley Bell <btb@icculus.org>
2420 * configure.ac, libmve/mveplay.c: define struct timeval if needed
2424 2003-05-12 Bradley Bell <btb@icculus.org>
2426 * configure.ac: increment version number
2428 * main/bm.c: use con_printf for exit model warnings
2430 * configure.ac: must check for timespec after setting -mno-cygwin
2432 * main/inferno.c: added -nohogdir and -userdir options
2434 * NEWS, main/titles.c: use briefings with no extension
2438 2003-04-30 Bradley Bell <btb@icculus.org>
2440 * configure.ac: have to include time.h when checking for nanosleep
2442 * configure.ac, libmve/mveplay.c: use autoconf to check for struct
2445 * Makefile.am, NEWS, README, configure.ac: fix linking bug,
2446 increment version number
2448 * main/Makefile.am: make dist fix
2452 2003-04-29 Bradley Bell <btb@icculus.org>
2454 * configure.ac, 2d/2dsline.c, main/automap.c, libmve/mveplay.c:
2457 2003-04-24 Bradley Bell <btb@icculus.org>
2459 * configure.ac: increment version number
2461 * main/inferno.c: redeclare main() 'the SDL way', make sure SDL.h
2464 2003-04-24 Ingo van Lil <inguin@gmx.de>
2466 * main/render.c: fix misspellings of NDEBUG
2470 2003-04-14 Bradley Bell <btb@icculus.org>
2472 * cfile/cfile.c: prefer files from d2 hog over d1 hog
2474 2003-04-11 Bradley Bell <btb@icculus.org>
2476 * main/automap.c, main/gamemine.c, main/menu.c: fix compiler
2481 2003-04-11 Bradley Bell <btb@icculus.org>
2483 * libmve/mveplay.c: use _sleep instead of sleep on win32
2485 * Makefile.am, README, README.utils, arch/sdl/digi.c,
2486 arch/sdl/joy.c, arch/win32/Makefile.am, include/byteswap.h,
2487 include/cfile.h, include/error.h, libmve/Makefile.am,
2488 libmve/decoders.h, main/Makefile.am, main/endlevel.c,
2489 main/endlevel.h, main/playsave.c, misc/fileutil.c:
2490 utilities/Makefile.am: comments/formatting/dist problems
2492 * configure.ac: use different defines for os x
2494 2003-04-07 Bradley Bell <btb@icculus.org>
2496 * include/error.h, misc/error.c: put some old stuff back in,
2497 eliminate duplicate error messages
2499 * main/text.c: don't die on text not found
2502 * main/inferno.c: print some useful info if hog not found, allow
2503 -help to work if no text available
2505 2003-04-07 Steffen Pohle <stpohle@gmx.net>
2507 * arch/linux/Makefile.am: revert to previous version, so linux
2510 2003-04-03 Bradley Bell <btb@icculus.org>
2512 * main/endlevel.c: fixed exit model scheme yet again
2514 2003-04-02 Bradley Bell <btb@icculus.org>
2516 * misc/error.c: call Int3 on Assert
2518 * main/cntrlcen.c, main/cntrlcen.h, main/gamesave.c: modified
2521 * main/wall.c: don't die when trying to toggle nonexistent
2522 segment... vertigo level 10 is buggy!
2524 * main/gamemine.c: comments/formatting
2526 2003-03-31 Micah J. Lieske <MicahJon@compuserve.com>
2528 * arch/dos/digimm.c, arch/sdl/digi.c, arch/win32/digi.c,
2529 main/inferno.c: Allow use of 22K sound samples
2531 2003-03-29 Bradley Bell <btb@icculus.org>
2533 * arch/ogl/gr.c: default to bitmapped reticle
2535 * main/bm.c, main/endlevel.c, main/piggy.c, main/piggy.h,
2536 main/polyobj.c: rewrote endlevel stuff to reread exit model info
2539 * arch/sdl/joy.c: fixed text seen for hats in control config
2542 2003-03-28 Bradley Bell <btb@icculus.org>
2544 * main/bm.c: heh, model nums in vertigo are hardcoded,
2545 N_D2_POLYGON_MODELS can't change
2547 * configure.ac, include/d1x.xpm, include/descent.xpm,
2548 arch/ogl/sdlgl.c, arch/sdl/gr.c: enabled setting icon with
2551 2003-03-27 Bradley Bell <btb@icculus.org>
2553 * main/text.h: fixed text references for hat directions
2555 * arch/ogl/Makefile.am: oops, can't get rid of main INCLUDE yet...
2557 2003-03-26 Bradley Bell <btb@icculus.org>
2559 * main/playsave.c: make d2x keys backward compatible
2561 2003-03-26 Micah J. Lieske <MicahJon@compuserve.com>
2563 * arch/sdl/event.c, arch/sdl/joy.c: added hat support for sdl
2566 2003-03-26 Bradley Bell <btb@icculus.org>
2568 * main/piggy.c: fix crash when d1 data not present
2570 * main/gamecntl.c, main/kconfig.c, main/playsave.c: fix d2x keys,
2571 read/write from plr file
2573 * main/ai.h, main/collide.c, main/escort.c, main/escort.h,
2574 main/fuelcen.c, main/gamecntl.c, main/playsave.c, main/powerup.c:
2575 added escort.h header
2577 2003-03-25 Bradley Bell <btb@icculus.org>
2579 * main/bm.c, main/piggy.c, main/piggy.h, main/gameseq.c: added
2580 D1_PIGFILE ("descent.pig") macro
2582 * main/bm.c, main/piggy.c, main/piggy.h: ability to load exit
2583 models from d1 pig file
2585 * main/bm.c, main/bm.h, main/endlevel.c, main/piggy.c,
2586 main/piggy.h: ability to load exit model bitmaps (or any bitmap,
2587 really) from d1 pig file
2589 2003-03-23 Bradley Bell <btb@icculus.org>
2591 * main/bm.c: stop extra robots from overwriting exit models
2593 * include/ogl_init.h: increased OGL_TEXTURE_LIST_SIZE so the
2594 texture list doesn't get full
2596 * main/bm.c: fix mem leak when reading extra robots
2598 2003-03-21 Bradley Bell <btb@icculus.org>
2600 * main/menu.c: Added option to set movie resolution (mostly works)
2602 2003-03-21 Martin Schaffner <maschaffner@gmx.ch>
2604 * main/gameseq.c, main/piggy.c, main/piggy.h: move bitmap
2605 replacement functions to piggy.c
2607 * main/gameseq.c: attempt to support mac d1 descent.pig
2609 * main/bm.c: fix mem leak
2611 * main/gameseq.c: fix bug: when opening d1 level 1 with oem data
2612 files, both d1 and d2 oem briefing where showed
2614 * main/inferno.c, main/movie.c: Change the default movie
2615 resolution to "high", implement the option -lowresmovies
2617 2003-03-20 Bradley Bell <btb@icculus.org>
2619 * arch/sdl/rbaudio.c, main/songs.c: cd detection works now
2621 * main/piggy.c: comments
2623 2003-03-20 Martin Schaffner <maschaffner@gmx.ch>
2625 * main/gameseq.c: delete duplicate function
2627 * 2d/rle.c: fix color swapping on big endian of big rle bitmaps
2629 2003-03-19 Bradley Bell <btb@icculus.org>
2631 * arch/sdl/rbaudio.c, include/rbaudio.h: starting d2 cd detection
2632 (cddb discid) support
2634 * arch/sdl/digi.c, main/kludge.c: implemented
2635 digi_link_sound_to_object3 for looping sounds, other looping stuff
2637 * arch/sdl/gr.c: removing dependencies on stuff in main/
2639 * arch/linux/Makefile.am, arch/linux/init.c,
2640 arch/linux/linuxnet.c, arch/linux/include/ukali.h,
2641 arch/ogl/Makefile.am, main/inferno.c: moved joy_init back to main,
2642 other header cleanups
2644 * arch/win32/ipx_win.c, configure.ac: ipx on win32 fixed!
2646 2003-03-19 Martin Schaffner <maschaffner@gmx.ch>
2648 * 2d/rle.c, include/gr.h, include/rle.h, main/bm.c, main/bm.h,
2649 main/gamemine.c, main/gamemine.h, main/gameseq.c, main/piggy.c,
2650 main/piggy.h, main/wall.c, main/wall.h: if descent.pig available,
2651 load d1 textures for d1 levels
2653 2003-03-19 Bradley Bell <btb@icculus.org>
2655 * 2d/font.c, 2d/palette.c, 3d/interp.c, 3d/setup.c,
2656 arch/sdl/rbaudio.c, include/texmap.h, libmve/decoder16.c,
2657 libmve/decoder8.c, libmve/decoders.h, libmve/mveplay.c,
2658 texmap/ntmap.c, texmap/texmapl.h: header/extern declaration
2661 * README: added some OS X info
2663 2003-03-17 Bradley Bell <btb@icculus.org>
2665 * main/newdemo.c: simplify DEMO_FILENAME macro
2667 * main/console.c, main/game.c: enable experimental console support
2669 * main/gamerend.c: fixed location of fps meter in multi
2671 2003-03-16 Bradley Bell <btb@icculus.org>
2673 * main/menu.c, main/newdemo.c, main/newdemo.h, main/newmenu.c:
2674 also look in shared data dir for demos
2676 * main/newdemo.c, main/newdemo.h: comments/formatting
2678 2003-03-15 Christopher Thielen <chris@luethy.net>
2680 * main/kludge.c: set CDROM_dir back to "." - tricks game into
2681 thinking d2 cd is always present
2683 2003-03-15 Bradley Bell <btb@icculus.org>
2685 * 2d/font.c, main/credits.c, main/scores.c: fixed opengl credits,
2688 * arch/sdl/rbaudio.c: formatting, enabled volume control under
2691 * arch/ogl/gr.c: fixed dark font bug by calling gr_set_mode from
2692 gr_init. don't really know why this works, though
2694 2003-03-14 Bradley Bell <btb@icculus.org>
2696 * main/gameseq.c: fix Bitmap_replacement_data mem leakage
2698 * unused/bios/rbaudio.h: removed duplicate file
2700 2003-03-14 Christopher Thielen <chris@luethy.net>
2702 * arch/sdl/rbaudio.c: stop cd audio when exiting
2704 2003-03-14 Micah J. Lieske <MicahJon@compuserve.com>
2706 * main/gamecntl.c: add comments to the "only matt knows" cheats
2708 2003-03-14 Martin Schaffner <maschaffner@gmx.ch>
2710 * main/gamemine.c: formatting, better texture conversion for d1
2713 2003-03-14 Bradley Bell <btb@icculus.org>
2715 * main/piggy.c: must swap all mac version pigfiles
2717 * main/ai.c, main/ai.h, main/bm.h, main/crypt.c, main/joydefs.h,
2718 main/multi.c: formatting, minor cleanups
2720 * 2d/rle.c: need to swap line_size on bigendian machines
2722 * main/mission.c, main/mission.h: detect mac full version hogfile
2724 2003-03-13 Bradley Bell <btb@icculus.org>
2726 * arch/sdl/joydefs.c, main/kconfig.c, main/kconfig.h, main/menu.c:
2727 added joy/mouse sensitivity slider, increased range to 16, and
2730 * main/Makefile.am, main/joydefs.c, main/old/joydefs.c: moved old
2733 * arch/linux/Makefile.am: removed extra backslash
2735 * TODO, installation.txt: updated some documentation
2737 * main/gamecntl.c, main/menu.c, main/menu.h: added "d2x options"
2738 menu, with maxfps option
2740 2003-03-12 Bradley Bell <btb@icculus.org>
2742 * main/game.c, main/game.h, main/inferno.c: added -maxfps option
2744 * arch/linux/alsadigi.c, arch/linux/findfile.c,
2745 arch/linux/hmiplay.c, arch/linux/init.c, arch/linux/ipx_bsd.c,
2746 arch/linux/ipx_kali.c, arch/linux/ipx_lin.c, arch/linux/ipx_udp.c,
2747 arch/linux/joydefs.c, arch/linux/ukali.c, arch/linux/include,
2748 arch/linux/include/ipx_bsd.h, arch/linux/include/ipx_drv.h,
2749 arch/linux/include/ipx_hlpr.h, arch/linux/include/ipx_kali.h,
2750 arch/linux/include/ipx_ld.h, arch/linux/include/ipx_lin.h,
2751 arch/linux/include/ipx_udp.h, arch/linux/include/joystick.h,
2752 arch/linux/include/music.h, arch/linux/include/serial.h,
2753 arch/linux/include/ukali.h: formatting
2755 2003-03-11 Chris Arena <ccarena@cox.net>
2757 * main/menu.c: fixed brightness slider
2759 2003-03-01 Bradley Bell <btb@icculus.org>
2761 * main/piggy.c, main/titles.c: d1 briefing text fixed, spinning
2762 robots and animated bitmaps work, but colors are messed up
2764 2003-02-28 Bradley Bell <btb@icculus.org>
2766 * main/player.h: whitespace
2768 * main/automap.c, main/cntrlcen.c, main/collide.c,
2769 main/gamerend.c: use Builtin_mission_num instead of 0 (if
2770 descent.hog is present, d1 becomes mission 0)
2772 * configure.ac, arch/win32/Makefile.am, arch/win32/ipx_drv.h,
2773 arch/win32/ipx_win.c, arch/win32/mingw_init.c,
2774 arch/win32/winnet.c: MinGW compiles with network enabled again,
2775 but still doesn't work
2779 2003-02-28 Bradley Bell <btb@icculus.org>
2781 * 2d/pcx.c, arch/ogl/gr.c, libmve/mveplay.c, main/gameseq.c,
2782 main/inferno.c, main/menu.c, main/movie.c, main/newmenu.c: Fixed
2783 many opengl glitches
2785 2003-02-27 Bradley Bell <btb@icculus.org>
2787 * main/Makefile.am, main/gamesave.c, main/hoard.c, main/hoard.h,
2788 main/inferno.c, main/menu.c, main/mission.c, main/mission.h,
2789 main/network.c, main/network.h: noted that hoard.ham is only needed
2790 for multiplayer HOARD games, and should not be equated with
2791 "vertigo". put HoardEquipped() back in network.c.
2793 * arch/ggi/key.c, arch/sdl/key.c, arch/svgalib/key.c,
2794 include/d_delay.h, main/automap.c, main/game.c, main/kconfig.c,
2795 main/multi.c, main/newdemo.c, misc/Makefile.am, misc/d_delay.c:
2796 use timer_delay instead of d_delay
2798 2003-02-27 Martin Schaffner <maschaffner@gmx.ch>
2800 * main/render.c: added replacement qsort for solaris
2802 2003-02-26 Bradley Bell <btb@icculus.org>
2804 * main/gamemine.c: texture conversion for d1 shareware
2806 2003-02-26 Martin Schaffner <maschaffner@gmx.ch>
2808 * main/gamemine.c: better texture conversion for d1 levels
2810 2003-02-26 Micah J. Lieske <MicahJon@compuserve.com>
2812 * main/kconfig.c: fix joystick support under MinGW
2814 2003-02-26 Bradley Bell <btb@icculus.org>
2816 * main/playsave.c: fix swapping glitch
2818 * configure.ac, readme.txt: clean stuff up, getting ready for
2821 * main/titles.c: begin support for rendering spinning robots in
2824 * main/mission.c, main/mission.h: load d1 oem mission, d1 v1.0
2827 * main/gamemine.c: load d1 shareware levels!
2829 2003-02-25 Bradley Bell <btb@icculus.org>
2833 * autogen.sh: add warning about old auto* versions, use
2836 2003-02-24 Bradley Bell <btb@icculus.org>
2838 * main/gameseq.c, main/movies.c, main/titles.c: Descent I
2839 briefings mostly working
2841 * main/movie.c, main/titles.c: fixed some more briefing glitches
2843 2003-02-23 Bradley Bell <btb@icculus.org>
2845 * main/movie.c: fixed crash when using shareware data files
2848 * arch/sdl/digi.c: fix crash on non-existent sounds
2849 (i.e. shareware data)
2851 2003-02-22 Bradley Bell <btb@icculus.org>
2853 * main/titles.c: fixed fullscreen toggle in briefings
2855 2003-02-21 Bradley Bell <btb@icculus.org>
2857 * configure.ac: check for mingw when enabling nasm
2859 * main/playsave.c: enable loading player files of either byte
2862 2003-02-20 Bradley Bell <btb@icculus.org>
2864 * main/bm.c, main/bm.h, main/endlevel.c: fixed up endlevel stuff
2866 * arch/sdl/digi.c, main/kludge.c: oops, meant to say: fixed bug
2867 #343, not "rest of solution to bug #344"
2869 * arch/sdl/timer.c, include/timer.h: revert to more accurate
2872 * main/kludge.c: partial solution to bug #344
2874 * Makefile.am, tools/cvs2cl/cvs2cl.pl: get rid of cvs2cl.pl
2876 * compilerdefs.txt: added linux/mips info
2878 * ChangeLog: clean up changelog
2880 2003-02-19 Bradley Bell <btb@icculus.org>
2882 * libmve/mveplay.c: os x needs nanosleep prototype.
2884 2003-02-18 Bradley Bell <btb@icculus.org>
2886 * .cvsignore, libmve/.cvsignore: added files to .cvsignore
2888 * include/libmve.h, libmve/mveplay.c, main/movie.c: added function
2889 to disable/enable audio
2891 * libmve/: mve_main.c, mveplay.c: bigendian fixes
2893 * main/: movie.h, titles.c: make sure movie's palette is set before
2894 writing briefing text. Fixes bug #359
2896 * libmve/mveplay.c: make MVE_rmStepMovie play a full frame instead
2899 * misc/: args.c, byteswap.c, d_delay.c, d_io.c, dos_disk.h,
2900 error.c, hash.c, parsarg.c, parsarg.h, strio.c, strutil.c:
2903 * maths/: fix.asm, rand.c, tables.c, vecmat.c, vecmata.asm:
2906 * texmap/: ntmap.c, scanline.c, scanline.h, texmapl.h,
2907 tmap_flt.asm, tmap_inc.asm, tmap_lin.asm, tmap_ll.asm,
2908 tmap_per.asm, tmapfade.asm, tmapflat.c, tmappent.S, tmapppro.S:
2911 * include/libmve.h: blah
2913 2003-02-18 Martin Schaffner <martin.schaffner@epfl.ch>
2915 * main/render.c: 2nd attempt to fix solaris qsort bug
2917 2003-02-18 Bradley Bell <btb@icculus.org>
2919 * configure.ac, include/pstypes.h: put alignment detection in
2922 2003-02-17 Bradley Bell <btb@icculus.org>
2924 * Makefile.am, README.utils, configure.ac, include/libmve.h,
2925 include/mve_audio.h, include/mvelib.h, libmve/Makefile.am,
2926 libmve/decoder16.c, libmve/decoder8.c, libmve/mve_audio.c,
2927 libmve/mve_audio.h, libmve/mve_main.c, libmve/mvelib.c,
2928 libmve/mvelib.h, libmve/mveplay.c, main/Makefile.am,
2929 main/decoder16.c, main/decoder8.c, main/movie.c, main/mve_audio.c,
2930 main/mve_main.c, main/mvelib.c, main/mveplay.c, main/mveplay.h:
2931 moved mve stuff to separate subdir
2933 * include/mvelib.h, main/movie.c, main/mve_main.c, main/mvelib.c,
2934 main/mveplay.c, main/mveplay.h, main/titles.c: many improvements to
2935 mve code. Fixes (at least) bugs #41, #348, and #350.
2937 2003-02-14 Bradley Bell <btb@icculus.org>
2939 * main/Makefile.am: no more Makefile.mveplay. again
2941 * main/mveplay.c: typo
2943 2003-02-13 Bradley Bell <btb@icculus.org>
2945 * utilities/mvlextract.c: uint -> unsigned int
2947 * main/: mve_main.c, mvelib.c, mveplay.c: add fullscreen mode to
2948 standalone mveplayer, win32 support
2950 * main/movie.c: random bugfixes, win32 support
2952 * arch/sdl/Makefile.am: formatting
2954 * configure.ac: disable networking on mac/win for now
2956 * main/newmenu.c: comments
2958 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2960 * 3d/interp.c, include/interp.h, main/polyobj.c: get rid of some
2961 redundant swap functions.
2963 2003-02-13 Bradley Bell <btb@icculus.org>
2965 * ChangeLog: update changelog
2967 2003-02-13 Martin Schaffner <martin.schaffner@epfl.ch>
2969 * 3d/interp.c, include/interp.h, main/polyobj.c: fix remaining
2970 polymodel alignment issues.
2972 2003-02-13 Bradley Bell <btb@icculus.org>
2974 * utilities/: hogcreate.c, hogextract.c, mvlcreate.c, mvlextract.c:
2975 fix various little bugs
2977 * main/mveplay.c, utilities/hogextract.c, utilities/mvlextract.c,
2978 utilities/tex2txb.c, utilities/txb2tex.c: eliminate warning
2980 * main/: Makefile.am, Makefile.mveplay: build mveplayer from
2983 * README.utils: new file
2985 * main/: mve_main.c, mveplay.c: more movie fixes
2987 * README: updated README
2989 * 2d/Makefile.am, main/Makefile.am: some OS X and dist fixes
2991 2003-02-12 Bradley Bell <btb@icculus.org>
2993 * utilities/mvlextract.c: bigendian mvl support
2995 * main/mveplay.c: formatting, stuff
2997 * main/: Makefile.am, Makefile.mveplay: lotsa movie cleanups, added
2998 truecolor mve support, standalone mveplayer
3000 * include/mve_audio.h, include/mvelib.h, main/decoder16.c,
3001 main/decoder8.c, main/movie.c, main/mve_main.c, main/mvelib.c,
3002 main/mveplay.c: lotsa movie cleanups, added truecolor mve support,
3003 standalone mveplayer
3005 2003-01-22 Bradley Bell <btb@icculus.org>
3007 * include/: interp.h, interp.h: restore prototype for
3008 swap_polygon_model_data
3010 2003-01-21 Bradley Bell <btb@icculus.org>
3012 * main/piggy.c: use memcpy to avoid alignment problem
3014 * compilerdefs.txt: updated some defs, added sunos/sparc
3016 2003-01-15 Bradley Bell <btb@icculus.org>
3018 * main/render.c, arch/ogl/ogl.c: use __sun__ for sunos
3020 * main/gamemine.c: attempting to support d1 shareware
3022 * compilerdefs.txt: update defs
3024 2003-01-15 David Costanzo <david_costanzo@yahoo.com>
3026 * main/mveplay.c: fix several bugs, comments, formatting.
3028 2003-01-15 Bradley Bell <btb@icculus.org>
3030 * arch/ogl/sdlgl.c, arch/sdl/digi.c, arch/sdl/event.c,
3031 arch/sdl/gr.c, arch/sdl/init.c, arch/sdl/joy.c, arch/sdl/key.c,
3032 arch/sdl/mouse.c, arch/sdl/rbaudio.c, arch/sdl/timer.c,
3033 include/error.h, main/gamecntl.c, main/inferno.c: changed path for
3036 * arch/: ogl/glx.c, ogl/gr.c, ogl/ogl.c, ogl/wgl.c, sdl/joydefs.c:
3037 formatting, comments
3039 2003-01-11 Bradley Bell <btb@icculus.org>
3041 * main/: mission.c, mission.h: attempt to support d1 for mac
3044 * arch/sdl/joy.c, main/mvelib.c, main/titles.c: gcc 3.2 warnings
3046 * main/object.h: foo
3048 2003-01-09 Bradley Bell <btb@icculus.org>
3050 * main/movie.c: use ifdef around gr_toggle_fullscreen
3052 2003-01-07 Bradley Bell <btb@icculus.org>
3054 * Makefile.am, descent.msn, installation.txt, main/mission.c,
3055 main/mission.h: don't need .msn file for descent.hog anymore
3059 2003-01-06 Bradley Bell <btb@icculus.org>
3061 * main/mission.h, main/mission.c: comments
3063 * README, TODO, cvshowto.txt, installation.txt, debian/copyright:
3066 2003-01-03 Bradley Bell <btb@icculus.org>
3068 * utilities/: txb2txt.c, txt2txb.c: remove old files
3070 * 3d/interp.c, include/byteswap.h, main/gamemine.c: formatting
3072 * main/polyobj.c: attempt to make read_model_file
3075 * main/menu.c: move vertigo text
3077 2003-01-02 Bradley Bell <btb@icculus.org>
3079 * 3d/interp.c, include/interp.h, main/morph.c, main/polyobj.c,
3080 main/polyobj.h: cleanup alignment changes
3082 * NEWS, 3d/interp.c, include/3d.h, include/interp.h,
3083 include/pstypes.h, main/Makefile.am, main/bm.c, main/collide.c,
3084 main/object.h: fix alignment issues on sparc
3086 * cvshowto.txt: update cvs info
3090 * 2d/rle.c: make rle_swap handle RLE_BIG
3092 2003-01-01 Martin Schaffner <maschaffner@gmx.ch>
3094 * main/render.c: workaround solaris qsort bug
3096 2003-01-01 Steffen Pohle <stpohle@gmx.net>
3098 * arch/linux/linuxnet.c, arch/linux/ukali.c,
3099 arch/linux/include/ukali.h, main/inferno.c: enabled kali
3101 * arch/linux/Makefile.am: enabled linux joystick, kali
3103 * configure.ac, arch/linux/joystick.c, arch/sdl/Makefile.am,
3104 arch/sdl/event.c: enabled linux joystick
3106 2002-12-31 Bradley Bell <btb@icculus.org>
3108 * main/gamemine.c: simplified warning msg
3110 * NEWS, TODO, main/multi.c, main/netmisc.c: comments/whitespace
3112 * main/render.h: fix compiler warning
3114 2002-12-31 Martin Schaffner <maschaffner@gmx.ch>
3116 * 2d/rle.c, main/inferno.c, main/piggy.c: fixed rle_swap leaks.
3118 2002-12-24 Bradley Bell <btb@icculus.org>
3120 * main/mission.c: fixes an infinite loop which was caused by d2x
3121 thinking d2demo was a descent 1 mission
3123 2002-12-24 Martin Schaffner <maschaffner@gmx.ch>
3125 * arch/ogl/ogl.c, main/render.c: fix compiler warnings.
3127 2002-12-24 Bradley Bell <btb@icculus.org>
3129 * main/render.c: comments
3131 2002-10-30 Bradley Bell <btb@icculus.org>
3133 * main/inferno.c: add help for -hogdir option
3135 * main/inferno.c: added -hogdir option
3137 2002-10-28 Bradley Bell <btb@icculus.org>
3139 * main/: inferno.c, menu.c: enabled Vertigo displays
3141 * include/3d.h: typo
3143 2002-10-28 Martin Schaffner <maschaffner@gmx.ch> and Bradley Bell <btb@icculus.org>
3145 * 3d/interp.c, include/3d.h, include/byteswap.h, main/bm.c,
3146 main/netmisc.c, main/network.c: simplify and eliminate redundant
3149 2002-10-28 Martin Schaffner <maschaffner@gmx.ch>
3151 * maths/fixc.c: fix infinite loop in quad_sqrt.
3153 * 3d/points.c, include/maths.h, include/pstypes.h, maths/fixc.c,
3154 maths/vecmat.c: sparc/sunos support: rename quad to quadint.
3156 2002-10-12 Bradley Bell <btb@icculus.org>
3158 * 2d/2dsline.c: handle BM_OGL in gr_scanline()
3160 2002-10-11 Bradley Bell <btb@icculus.org>
3162 * main/hud.c: make hud_message work correctly
3164 * 2d/palette.c, arch/sdl/gr.c, include/palette.h, main/inferno.c:
3167 * main/network.c: formatting, small fixes
3169 2002-10-10 Bradley Bell <btb@icculus.org>
3171 * main/netmisc.h: no swap_object for little-endian
3173 * main/: netmisc.h, network.c: use macros to simplify network
3176 * main/piggy.c: disable autodetect of mac pig (use --enable-macdata
3179 * main/inferno.c: enable loading screen for mac shareware with
3182 * main/netmisc.c: whitespace
3184 * 2d/bitmap.c, main/inferno.c, main/mission.c, main/playsave.c:
3187 * main/hud.c: whitespace
3189 * configure.ac: remove shareware build, add macdata build
3191 * main/songs.c: whitespace
3193 * 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/gpixel.c, 2d/line.c,
3194 2d/pixel.c, 2d/poly.c, 2d/rect.c, 2d/tmerge.c, main/gamerend.c:
3197 * 2d/: Makefile.am, tmerge_a.asm: enable TRANSPARENCY_COLOR for
3200 2002-10-04 Martin Schaffner <maschaffner@gmx.ch>
3202 * cfile/cfile.c, include/iff.h, main/gamepal.c, main/titles.c:
3203 comments, formatting, etc.
3205 * iff/iff.c: fix bigendian iff loading.
3207 2002-10-03 Bradley Bell <btb@icculus.org>
3209 * utilities/txb2tex.c: typo
3211 * 3d/clipper.c, main/bm.c, main/game.c, main/gamecntl.c,
3212 main/newmenu.c, main/switch.c, main/terrain.c, main/text.c:
3215 * arch/sdl/mouse.c: whitespace
3217 2002-09-19 Bradley Bell <btb@icculus.org>
3219 * main/kconfig.c: fix a oops, add old logs
3221 * main/kconfig.c: support for >3 mouse buttons
3223 2002-09-18 Bradley Bell <btb@icculus.org>
3225 * include/gr.h: fix palette swap define
3227 2002-09-14 Bradley Bell <btb@icculus.org>
3229 * main/titles.c: load hires briefing screen if lores doesn't exist
3230 (i.e. vertigo) and MenuHires=0
3232 2002-09-14 Werner Augustin <descent-source@mailinglist.gnuher.de>
3234 * main/: multi.h, network.h: pack some structures for ipx
3237 2002-09-14 Bradley Bell <btb@icculus.org>
3239 * cfile/cfile.c, main/endlevel.c, main/gamesave.c: revert cfgets()
3240 and load_endlevel_data() to expect newline-terminated strings, fix
3241 load_game_data to read null-terminated string for
3244 2002-09-07 Bradley Bell <btb@icculus.org>
3246 * main/newmenu.c: added error message
3248 * main/menu.h: enable -nohires with mac shareware
3250 * 2d/palette.c, include/gr.h: enable 0/255 palette swap
3252 * 2d/font.c: enable 0/255 palette swap for fonts
3254 * 2d/bitblt.c: add TRANSPARENCY_COLOR to assembly code, nother OGL
3257 * 2d/2dsline.c: fix ogl blooper
3259 2002-09-05 Bradley Bell <btb@icculus.org>
3261 * 2d/rle.c, 2d/scalec.c, include/rle.h: better just do it the old
3264 * include/strutil.h: need string.h for strcasecmp
3266 * include/rle.h: okay, maybe it needs to be this way
3268 * include/: 3d.h, gr.h: more stuff from d2src, mostly formatting
3270 * 2d/scalec.c: more stuff from d2src
3272 * 2d/rle.c: more stuff from d2src, formatting
3274 * 2d/font.c: useless cruft
3276 * 2d/: 2dsline.c, bitmap.c, bitmap.h: more stuff from d2src
3278 * 2d/bitblt.c, include/grdef.h: moved gr_linear_movsd assembly from
3281 2002-09-04 Bradley Bell <btb@icculus.org>
3283 * include/grdef.h: fix compiler warnings
3285 * 2d/bitblt.c: fix compiler warnings, #ifdef out dos-only code
3287 * include/grdef.h: gr_linear_movsd isn't static for NO_ASM,
3290 * main/game.c: we want the mac ibitblt for everything but dos and
3293 * main/texmerge.c: these routines are in tmerge.c
3295 * main/credits.c: enable credits for mac and oem data
3297 * main/bm.c: use either exit.ham or exit.pofs
3299 * include/ibitblt.h: enable some more code from d2src
3301 * include/gr.h: enable mac ubitblt_double
3303 * 2d/rle.c: added gr_rle_expand_scanline_generic_masked from d2src
3305 * include/grdef.h: moved some inline asm from linear.h
3307 * 2d/ibitblt.c: brought in line with original d2 version
3309 * 2d/bitblt.c: reverted to original d2 version of this file, then
3310 added d1x enhancements
3312 * 2d/2dsline.c: formatting, use __MSDOS__ instead of __DJGPP__
3314 * 2d/linear.h: moved these back to their original locations
3317 * main/mveplay.c: close some memory holes, speed up palette loading
3319 * main/movie.c: added fullscreen toggle while playing movies
3321 * main/inferno.c: comment out -superhires help text (always on)
3323 * include/timer.h: added approx_fsec_to_usec macro
3325 * arch/sdl/joy.c: fix compiler warning
3327 2002-09-01 Bradley Bell <btb@icculus.org>
3329 * main/network.c: oops
3331 * main/: movie.c, mveplay.c, mveplay.h: more movie improvements
3333 * arch/sdl/timer.c, include/timer.h: added timer_delay, faster
3334 timer_get_fixed_seconds
3338 2002-08-31 Bradley Bell <btb@icculus.org>
3340 * TODO, main/inferno.c, main/movie.c, main/mveplay.c: movie
3343 * main/multi.h: network endian stuff
3345 * 2d/font.c, include/gr.h: fast file i/o for font headers
3347 * arch/win32/arch_ip.cpp: unused file
3349 * main/: netmisc.c, netmisc.h, network.c, network.h: formatting,
3350 bigendian networking fixes
3352 * main/menu.c: make net menu more accurate, also make superhires
3355 * include/pstypes.h: better to have __pack__ all the time, I think.
3356 needed for networking, e.g.
3358 * arch/win32/: ipx_drv.h, ipx_win.c, winnet.c: win32 networking
3361 * arch/win32/Makefile.am: unused file
3365 2002-08-30 Bradley Bell <btb@icculus.org>
3367 * arch/win32/ipx_drv.h: re-added arch/win32/ipx_drv.h
3369 * main/: newmenu.h, titles.c: formatting
3371 * NEWS, arch/linux/Makefile.am, arch/linux/include/ukali.h,
3372 main/multi.h: networking works, finally
3374 * TODO: added TODO file
3376 * arch/linux/arch_ip.cpp: unused fine
3378 * README: network sorta working
3380 * main/: Makefile.am, multi.c, network.c, network.h: more
3383 * main/menu.c: load builtin mission correctly
3385 * main/inferno.c: documentation
3387 * main/: hoard.c, hoard.h, gamesave.c, mission.c: move hoard stuff
3390 * main/Makefile.mveplay: don't need no more
3392 2002-08-29 Bradley Bell <btb@icculus.org>
3394 * main/: ip_base.cpp, ip_base.h, ip_basec.h, ipclienc.c,
3395 ipclient.cpp, ipclient.h, ipserver.cpp, ipx_drv.c, multipow.c,
3396 multipow.h, netlist.c, netpkt.c, netpkt.h: deleting unused d1x
3399 * include/ipx_drv.h: more network fixing
3401 * arch/linux/include/ipx_drv.h: more network fixing
3403 * include/ipx.h: formatting
3405 * arch/linux/ipx_kali.c, include/ipx.h: fixed networking fuck-up?
3407 * NEWS, arch/linux/Makefile.am, arch/linux/ipx_bsd.c,
3408 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, main/Makefile.am,
3409 main/inferno.c: fixed networking fuck-up?
3411 * Makefile.am: moved mingw info to README
3413 * README, mingw32.txt: moved mingw info to README
3415 2002-08-27 Bradley Bell <btb@icculus.org>
3417 * utilities/mvlextract.c: allow specifying file to extract
3419 * utilities/: tex2txb.c, txb2tex.c: use default extension to
3422 * utilities/hogextract.c: allow specifying file to extract
3424 * main/mission.c: Have to get mission_num _after_ promoting...
3426 * main/: gameseq.c, titles.c: beginning d1 briefing support
3428 * descent.msn: beginning d1 briefing support
3430 * main/: titles.c, titles.h: d1-style mission briefings
3432 * main/piggy.h: whitespace
3434 * main/movie.c: beginning robot movie support, fall back on lo/hi
3435 res if hi/lo not available
3437 * main/mission.c: added Builtin_mission_num for builtin mission,
3438 D1Hogdir, d1-style mission briefings
3440 * main/: gameseq.c, mission.h: added Builtin_mission_num for
3443 * cfile/cfile.c, include/cfile.h: add capability for 3rd hogfile
3444 (for d1 missions that need d1 data)
3446 * 2d/ibitblt.c: whitespace
3448 2002-08-26 Bradley Bell <btb@icculus.org>
3450 * utilities/mvlcreate.c: oops
3452 * utilities/: Makefile.am, mvlcreate.c, mvlextract.c: added mvl
3455 * utilities/hogextract.c: added [v]iew option
3457 * utilities/: tex2txb.c, txb2tex.c: changed txt to tex
3459 * main/titles.c: fix writable string, disable DumbAdjust thing
3461 * main/polyobj.h: whitespace
3463 * main/newmenu.c: added pcx_get_dimensions(), other stuff from
3466 * main/movie.c: read movies from AltHogDir, other fixes
3468 * main/: mission.c, mission.h: fix bug w/mission filename
3470 * main/gameseq.c: comments
3472 * main/digi.h: whitespace n stuff
3474 * include/mve_audio.h: added audio flag macros
3476 * 2d/pcx.c, include/pcx.h: added pcx_get_dimensions(), other stuff
3481 2002-08-23 Bradley Bell <btb@icculus.org>
3483 * main/: gameseq.c, inferno.c, mission.c, mission.h, titles.c: fix
3486 * Makefile.am: remove d2demo.mn2
3488 * cfile/cfile.c, include/cfile.h: add cfile_size function
3490 * d2demo.mn2, installation.txt, main/gameseq.h, main/mission.c:
3491 eliminate need for .mn2 files for oem and demo
3493 2002-08-22 Bradley Bell <btb@icculus.org>
3495 * main/bm.c: fix for vertigo
3497 * main/menu.h: make OEM menu pcx available
3499 * 2d/rle.c: merge with original d2 file
3501 * Makefile.am, configure.ac: let mission files get installed by
3504 2002-08-17 Bradley Bell <btb@icculus.org>
3506 * configure.ac: make FAST_FILE_IO the default on little-endian
3509 * NEWS, README, compilerdefs.txt, readme.txt: documentation
3511 * 2d/bitblt.c, 2d/rle.c, arch/ogl/ogl.c: implement BM_FLAG_RLE_BIG
3514 2002-08-15 Martin Schaffner <maschaffner@gmx.ch>
3516 * main/: game.c, menu.c, mission.c: promote builtin missions.
3518 2002-08-15 Bradley Bell <btb@icculus.org>
3520 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h, main/piggy.c:
3521 improved mac pig loading/reverted TRANSPARENCY_COLOR changes
3523 * utilities/.cvsignore: added cvsignore
3525 * 2d/palette.c, include/palette.h, main/gamesave.c: mac data file
3528 * main/piggy.c: mac data file loading
3530 * 2d/font.c, 2d/rle.c, include/gr.h, include/rle.h: set
3531 transparency and swap 0/255 correctly for mac data files
3533 2002-08-13 Bradley Bell <btb@icculus.org>
3535 * Makefile.am, configure.ac, utilities/Makefile.am: moved utility
3536 to utilities to avoid conflict with c++ std lib <utility>
3538 * utilities/: Makefile.am, hogcreate.c, hogextract.c, txb2txt.c,
3539 txt2txb.c: moved utility to utilities to avoid conflict with c++
3542 * Makefile.am, configure.ac: add utilities
3544 2002-08-09 Bradley Bell <btb@icculus.org>
3546 * 2d/palette.c, 3d/interp.c, include/gr.h, main/render.c:
3549 2002-08-08 Bradley Bell <btb@icculus.org>
3551 * main/inferno.c: comments
3553 * main/: newmenu.c, songs.c: mac demo datafile support
3555 * installation.txt: update
3557 * main/gamesave.c: use lowercase for consistency
3559 * main/: bm.c, bm.h, endlevel.c, polyobj.c: enable loading of exit
3560 models for other than d2demo
3562 2002-08-07 Martin Schaffner <maschaffner@gmx.ch>
3564 * main/gamemine.c: formatting, better d1 texture conversion
3566 * Makefile.am, descent.mn2, descent.msn, main/mission.c,
3567 main/mission.h: recognize .msn mission files.
3569 2002-08-07 Bradley Bell <btb@icculus.org>
3571 * .cvsignore, 2d/.cvsignore, 3d/.cvsignore, arch/.cvsignore,
3572 arch/dos/.cvsignore, arch/ggi/.cvsignore, arch/linux/.cvsignore,
3573 arch/ogl/.cvsignore, arch/sdl/.cvsignore, arch/svgalib/.cvsignore,
3574 arch/win32/.cvsignore, cfile/.cvsignore, iff/.cvsignore,
3575 main/.cvsignore, main/editor/.cvsignore, maths/.cvsignore,
3576 mem/.cvsignore, misc/.cvsignore, texmap/.cvsignore: added
3579 2002-08-06 Bradley Bell <btb@icculus.org>
3581 * main/: automap.c, laser.c, songs.c, titles.c: shareware stuff
3583 * main/Makefile.am: formatting
3585 * 2d/font.c: make gr_remap_font just reload the whole thing
3587 * configure.ac: formatting
3589 * Makefile.am: added d2demo.mn2
3591 * d2demo.mn2: mission file for shareware
3593 * include/u_mem.h, main/ai.c, main/gamesave.c, main/inferno.c,
3594 main/laser.h, main/text.h, main/titles.c, main/weapon.c: whitespace
3596 * main/sounds.h: shareware stuff, whitespace
3598 * main/: polyobj.c, polyobj.h: more fast i/o macros
3600 * main/: menu.c, menu.h, mission.c, newmenu.c, piggy.c, piggy.h:
3603 * main/: endlevel.c, endlevel.h, gamemine.c, gameseq.c: merged
3604 endlevel stuff to non-shareware, allow movies/endlevel for
3607 * main/cntrlcen.c: typo
3609 * main/bm.h: use global Piggy_hamfile_version
3611 * main/bm.c: merged endlevel stuff to non-shareware, more fast i/o
3612 macros, use global Piggy_hamfile_version
3614 * main/Makefile.am: terrain and movie stuff always used now
3616 * 2d/pcx.c, include/pcx.h: make pcx header available to other
3619 * main/: gamemine.c, gamesave.c: load DMB levels
3621 * main/: bm.c, cntrlcen.c, cntrlcen.h, fuelcen.c, fuelcen.h,
3622 segment.c, segment.h, switch.c, switch.h: fast i/o macros
3624 2002-08-04 Martin Schaffner <maschaffner@gmx.ch>
3626 * main/gamemine.c, main/gamesave.c, mem/mem.c: d1 level stuff.
3628 2002-08-04 Bradley Bell <btb@icculus.org>
3630 * main/inferno.c: shareware stuff, formatting
3632 * arch/sdl/rbaudio.c: gracefully handle redbook non-availability
3634 * arch/sdl/gr.c: don't need to set mode in gr_init
3636 2002-08-02 Martin Schaffner <maschaffner@gmx.ch>
3638 * main/: gamemine.c, gamemine.h, gamesave.c, gamesave.h: more d1
3641 * Makefile.am, descent.mn2: added mission file for descent 1
3643 2002-08-02 Bradley Bell <btb@icculus.org>
3645 * arch/sdl/digi.c, arch/sdl/gr.c, include/error.h,
3646 include/oldsdl.h, main/gamecntl.c, main/inferno.c, main/laser.c,
3647 main/piggy.h, misc/error.c: junk
3649 * main/: endlevel.c, escort.c, gameseq.c, newmenu.c, render.c,
3650 render.h, scores.c, scores.h, terrain.c: shareware stuff
3652 * configure.ac, include/pstypes.h, main/bm.c, main/bm.h,
3653 main/effects.c, main/effects.h, main/piggy.c, main/piggy.h,
3654 main/powerup.c, main/powerup.h, main/robot.c, main/robot.h,
3655 main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3656 main/weapon.c, main/weapon.h: fast i/o macros
3658 2002-08-01 Martin Schaffner <maschaffner@gmx.ch>
3660 * NEWS, cfile/cfile.c, main/console.c, main/gamemine.c,
3661 main/gamemine.h, main/gamesave.c: load d1 levels
3663 2002-07-30 Bradley Bell <btb@icculus.org>
3665 * configure.ac: oops
3667 * configure.ac, arch/ogl/gr.c, arch/ogl/ogl.c, include/ogl_init.h:
3670 * main/menu.c, main/titles.c, NEWS, 2d/font.c, include/gr.h,
3671 include/grdef.h, main/game.c, main/gamefont.c, main/gamefont.h,
3672 main/gamemine.c, main/inferno.c, main/movie.c, main/newmenu.c,
3673 main/piggy.c, main/titles.c: support shareware datafiles!
3675 * main/: bm.c, gamemine.c, piggy.c, piggy.h, weapon.c, gamemine.c,
3676 piggy.c: SHAREWARE fixes
3678 2002-07-29 Bradley Bell <btb@icculus.org>
3680 * NEWS, include/fileutil.h, main/bm.c, main/gameseq.c,
3681 main/mveplay.c, main/piggy.c, main/piggy.h, main/playsave.c,
3682 misc/fileutil.c: Portability - OS X support
3684 2002-07-27 Bradley Bell <btb@icculus.org>
3686 * main/: Makefile.am, fuelcen.c, fuelcen.h, game.c, game.h,
3687 gamemine.c, gamesave.c, gameseq.c, piggy.c, piggy.h, segment.c,
3688 segment.h: portability
3690 * cfile/cfile.c, include/cfile.h, main/cntrlcen.c, main/cntrlcen.h,
3691 main/gamesave.c, main/switch.c, main/switch.h, main/wall.c,
3692 main/wall.h: portabilization
3694 * 2d/font.c, include/gr.h: portability
3696 2002-07-26 Bradley Bell <btb@icculus.org>
3698 * 2d/font.c, 2d/pcx.c, include/gr.h, main/movie.c: portability
3700 * arch/linux/findfile.c, include/pstypes.h: os x fixes
3702 * main/player.c: foo
3704 * misc/fileutil.c, include/fileutil.h, misc/fileutil.c: oops
3706 * include/fileutil.h, misc/Makefile.am, misc/fileutil.c,
3707 misc/fileutil.h: portable file i/o utils
3709 * main/: Makefile.mveplay, inferno.c, movie.c, newmenu.c: s not a
3710 writable string anymore... / formatting
3712 * main/Makefile.am, main/bm.c, main/bm.h, main/cntrlcen.c,
3713 main/cntrlcen.h, main/effects.c, main/effects.h, main/piggy.c,
3714 main/piggy.h, main/player.c, main/player.h, main/polyobj.c,
3715 main/polyobj.h, main/powerup.c, main/powerup.h, main/robot.c,
3716 main/robot.h, main/vclip.c, main/vclip.h, main/wall.c, main/wall.h,
3717 main/weapon.c, main/weapon.h, 3d/interp.c, include/cfile.h:
3718 portable-izing file loading routines
3720 2002-07-24 Bradley Bell <btb@icculus.org>
3722 * main/mveplay.c: correctly play files with 16bit uncompressed
3723 audio, mem checking, etc
3725 * main/: Makefile.mveplay, mvelib.c, mveplay.c: enable standalone
3728 2002-07-23 Bradley Bell <btb@icculus.org>
3730 * misc/Makefile.am: unused file
3732 * configure.ac, main/endlevel.c, main/endlevel.h, main/menu.c,
3733 main/sounds.h: remove experimental nmovie stuff
3735 * main/movie.c: add some debugging output
3737 2002-07-22 Bradley Bell <btb@icculus.org>
3739 * main/: console.c, state.c: simplified header
3741 * main/movie.c: enable mveplay audio
3743 * main/old/movie.c: moved to main/
3745 * include/mve_audio.h, include/mvelib.h, main/Makefile.am,
3746 main/inferno.c, main/kludge.c, main/movie.c, main/mve_audio.c,
3747 main/mvelib.c, main/mveplay.c: initial movie support
3749 * arch/linux/findfile.c, arch/ogl/gr.c, arch/ogl/ogl.c,
3750 arch/sdl/init.c, arch/sdl/joy.c, include/byteswap.h,
3751 include/ogl_init.h, include/pstypes.h, main/console.c,
3752 main/state.c, mem/mem.c: OS X stuff
3754 * configure.ac: OS X and movie stuff
3756 2002-07-19 Bradley Bell <btb@icculus.org>
3758 * compilerdefs.txt: OSX defs
3760 2002-07-18 Bradley Bell <btb@icculus.org>
3762 * main/inferno.c: use simpler rcs tags
3764 * autogen.sh: keep Changelog in cvs (and use --accum)
3766 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/rbaudio.c,
3767 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/rbaudio.c,
3768 include/rbaudio.h, main/Makefile.am, main/cdrom.h, main/gamecntl.c,
3769 main/songs.c: changed cdrom->rbaudio
3771 * include/rbaudio.h: moved to /include
3773 2002-07-17 Bradley Bell <btb@icculus.org>
3775 * 2d/d2sline.c, 2d/bitblt.c, 2d/bitmap.c, 2d/bitmap.h, 2d/box.c,
3776 2d/canvas.c, 2d/circle.c, 2d/clip.h, 2d/disc.c, 2d/font.c,
3777 2d/gpixel.c, 2d/ibitblt.c, 2d/line.c, 2d/linear.asm, 2d/linear.h,
3778 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c, 2d/rect.c,
3779 2d/rle.c, 2d/scale.c, 2d/scalea.asm, 2d/scalea.h, 2d/scalec.c,
3780 2d/tmerge.c, 2d/tmerge_a.asm, 3d/clipper.c, 3d/clipper.h,
3781 3d/draw.c, 3d/globvars.c, 3d/globvars.h, 3d/instance.c,
3782 3d/interp.asm, 3d/interp.c, 3d/matrix.c, 3d/points.c, 3d/rod.c,
3783 3d/setup.c: use simpler rcs tags
3788 2002-07-17 Bradley Bell <btb@icculus.org>
3790 * tools/cvs2cl/cvs2cl.pl: upgrade cvs2cl
3792 * d2x-gl.sh, d2x-ogl.sh: changed d2x-ogl to d2x-gl
3794 * debian/rules: don't need readme's
3796 * debian/rules: move d1x license to COPYING, license clarifications
3798 * COPYING, license.txt, debian/copyright, Makefile.am: move d1x
3799 license to COPYING, license clarifications
3801 * debian/rules: fix debian docs
3803 * debian/rules: fix debian manpages
3805 * debian/d2x-sdl.menu: fix debian menu
3807 * debian/rules: link to undocumented man page for debs
3809 * Makefile.am, configure.ac, debian/control, debian/copyright,
3810 debian/d2x-gl.files, debian/d2x-gl.menu, debian/d2x-sdl.files,
3811 debian/d2x-sdl.menu, debian/d2x.files, debian/d2x.menu,
3812 debian/rules, rpm/d2x.spec.in: change d2x-ogl to d2x-gl, other
3815 2002-07-16 Bradley Bell <btb@icculus.org>
3817 * debian/: rules, changelog.in: deb stuff
3819 * configure.ac: cleaner nasm detection
3821 * debian/: changelog.in, control, rules: deb stuff
3823 * README, installation.txt: typos, stuff
3825 * configure.ac: better #defines
3827 * configure.ac: whitespace
3829 * configure.ac: better documentation
3831 * configure.ac, arch/sdl/event.c, arch/sdl/init.c: SDL_AUDIO and
3832 SDL_JOYSTICK not needed
3834 * configure.ac, main/inferno.c: __SDL__ ugly and not needed at all
3836 * configure.ac: need higher SDL for joystick
3838 * debian/: control, rules: deb stuff
3840 * arch/sdl/joy.c: old junk
3842 * Makefile.am, configure.ac: automake updates
3844 * main/: inferno.c, text.c: don't use althogdir on non-unix
3846 * configure.ac: more autoconf updates
3848 * misc/strutil.c: better strrev
3850 * main/inferno.c: need limits.h on mingw also
3852 * acconfig.h, configure.ac: Updated for autoconf 2.53 (no more
3855 2002-04-19 Bradley Bell <btb@icculus.org>
3857 * main/network.c: let hoard.ham be a cfile
3859 * main/text.c: better error message when hog not found
3863 2002-03-23 Bradley Bell <btb@icculus.org>
3865 * acconfig.h, configure.ac, arch/linux/Makefile.am,
3866 arch/sdl/Makefile.am: Use SDL joystick automatically
3868 * arch/sdl/joy.c, main/kconfig.c: SDL Joystick works!
3870 2002-03-05 Bradley Bell <btb@icculus.org>
3872 * arch/sdl/joydefs.c, arch/sdl/joy.c: SDL joystick stuff mostly
3875 2002-02-23 Bradley Bell <btb@icculus.org>
3877 * texmap/ntmap.c: fix bug preventing higher res sdl modes
3879 * arch/dos/Makefile.am, arch/ggi/Makefile.am,
3880 arch/linux/Makefile.am, arch/ogl/Makefile.am, arch/sdl/Makefile.am,
3881 arch/svgalib/Makefile.am, arch/win32/Makefile.am,
3882 main/editor/Makefile.am: moved includes to include
3884 * arch/sdl/gr.c: use SDL_VERSION_ATLEAST
3886 * Makefile.am, 2d/Makefile.am, 3d/Makefile.am, cfile/Makefile.am,
3887 iff/Makefile.am, main/Makefile.am, maths/Makefile.am,
3888 mem/Makefile.am, misc/Makefile.am, texmap/Makefile.am: moved
3891 * main/game.c: disabled cockpit for OGL, formatting
3893 * 2d/ibitblt.c: formatting
3895 2002-02-16 Bradley Bell <btb@icculus.org>
3897 * include/oldsdl.h: check for older macros
3899 * configure.ac, arch/sdl/digi.c, arch/sdl/event.c, arch/sdl/gr.c,
3900 include/error.h, include/oldsdl.h, main/gamecntl.c, main/inferno.c:
3901 allow older sdl versions
3903 2002-02-15 Bradley Bell <btb@icculus.org>
3905 * main/: automap.c, automap.h, inferno.c: automap resolution now
3908 * include/: gr.h, grdef.h: moved protos to from grdef.h to gr.h
3910 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3911 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3912 win32/include/key_arch.h: never mind - that would be pointless
3914 * arch/: dos/key_arch.c, dos/include/key_arch.h, ggi/key_arch.c,
3915 sdl/key_arch.c, svgalib/key_arch.c, win32/key_arch.c,
3916 win32/include/key_arch.h: copied files from d1x
3918 * arch/linux/arch_ip.cpp, arch/win32/arch_ip.cpp, main/ip_base.cpp,
3919 main/ip_base.h, main/ipclient.cpp: enable udp debug messages
3921 * main/multipow.c: need conf.h
3923 * arch/win32/Makefile.am: new file
3925 * include/pstypes.h: added u_int16_t (needed in base_ip)
3927 * arch/win32/arch_ip.cpp: copied from d1x
3929 2002-02-14 Bradley Bell <btb@icculus.org>
3931 * arch/sdl/gr.c, main/inferno.c: allow gr_init lowres
3933 * NEWS, include/gr.h, main/game.c, main/game.h, main/gamecntl.c,
3934 main/netlist.c: Added hotkeys to toggle fullscreen mode
3936 * main/: ip_base.cpp, ip_base.h, multi.h, netlist.c, netpkt.c,
3937 network.c, network.h, ipclient.cpp, netpkt.h: d1x->d2x
3939 * main/: multipow.c, multipow.h, netlist.c, netpkt.c, netpkt.h,
3940 reorder.h: Lotsa networking stuff from d1x
3942 2002-02-13 Bradley Bell <btb@icculus.org>
3944 * include/gr.h, main/game.c: Fullscreen toggle stuff
3946 * arch/linux/Makefile.am, include/ipx.h: Lotsa networking stuff
3949 * main/: Makefile.am, inferno.c, ip_base.cpp, ip_base.h, menu.c,
3950 multi.h, network.c, network.h, newmenu.c: Lotsa networking stuff
3953 2002-02-11 Bradley Bell <btb@icculus.org>
3955 * main/bm.c: use portable loader if bigendian
3957 * include/pstypes.h: don't define bool for c++
3959 * include/cfile.h: extern AltHogDir stuff
3961 * include/byteswap.h: use WORDS_BIGENDIAN
3963 * main/: newmenu.c, newmenu.h: added fixedfont menu functions
3965 * main/vers_id.h: added D2X_IVER
3967 * misc/args.c: don't use d1x.ini
3969 * Makefile.am: rpm stuff
3971 * acconfig.h, configure.ac: c++, versioning, endianness, deb, rpm
3974 2002-02-09 Bradley Bell <btb@icculus.org>
3976 * rpm/: d2x.spec, d2x.spec.in: auto-generate rpm spec file
3978 2002-02-09 Paolo Ulivi <pulivi@libero.it>
3980 * d2x-ogl.sh, d2x-sdl.sh, rpm/.cvsignore, rpm/d2x.spec: rpm
3983 2002-02-06 Bradley Bell <btb@icculus.org>
3985 * arch/linux/arch_ip.cpp, main/ip_base.cpp, main/ip_base.h,
3986 main/ip_basec.h, main/ipclienc.c, main/ipclient.cpp,
3987 main/ipclient.h, main/ipserver.cpp: Adding d1x network code
3989 * debian/: changelog.in, control, copyright, d2x-gl.files,
3990 d2x-gl.menu, d2x.files, d2x.menu, rules: Added debian stuff
3994 2002-02-02 Bradley Bell <btb@icculus.org>
3996 * NEWS, arch/ggi/Makefile.am: reenabled ggi build
3998 * NEWS, acconfig.h, configure.ac, main/gamecntl.c, main/inferno.c:
3999 Enabled RELEASE option
4001 2002-01-31 Bradley Bell <btb@icculus.org>
4003 * Makefile.am, configure.ac: specify prerequisite versions of
4004 autoconf and automake
4006 2002-01-29 Bradley Bell <btb@icculus.org>
4008 * main/mission.c: RCS header added
4010 * main/inferno.c: update copyright date
4012 * main/mission.c: allow missions to be in AltHogDir
4014 * configure.ac: Display results of configure
4016 * include/d_io.h, main/inferno.c, main/newdemo.c: Added d_mkdir
4019 2002-01-28 Bradley Bell <btb@icculus.org>
4021 * NEWS, acconfig.h, configure.ac, cfile/cfile.c, main/newdemo.c:
4022 Data files now go in DATADIR/games/d2x, user files now go in
4025 2002-01-28 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4027 * main/inferno.c: Data files now go in DATADIR/games/d2x, user
4028 files now go in ~/.d2x
4030 2002-01-24 Bradley Bell <btb@icculus.org>
4032 * configure.ac: fix nasm not found error message
4034 2002-01-18 Bradley Bell <btb@icculus.org>
4036 * configure.in: getting rid of old configure.in
4038 * acconfig.h, configure.ac, main/Makefile.am, main/kludge.c,
4039 main/movie.c: Movie playing kludgey stuff
4041 * misc/args.c: formatting
4043 * main/inferno.c: allow -h for help
4045 * include/error.h: don't die on int3, unless -debug given
4047 * mingw32.txt: more stuff
4049 2001-12-29 Bradley Bell <btb@icculus.org>
4051 * Makefile.am: Got rid of thinking.txt
4053 * main/inferno.c: document -nomovies option
4055 2001-12-28 Bradley Bell <btb@icculus.org>
4057 * main/titles.c: formatting, put some code into place for rendering
4058 of robots during briefings
4060 2001-12-27 Bradley Bell <btb@icculus.org>
4064 2001-12-23 Craig Hadady <chadady@iglou.com>
4066 * 2d/rle.c: fixed bug in dummy array.
4068 2001-12-03 Bradley Bell <btb@icculus.org>
4070 * arch/sdl/init.c: fix formatting
4072 * Makefile.am, acconfig.h, configure.ac, arch/linux/Makefile.am,
4073 arch/sdl/Makefile.am, arch/sdl/event.c, arch/sdl/init.c,
4074 arch/sdl/joy.c, arch/svgalib/Makefile.am: lots of makefile fixes,
4075 and sdl joystick stuff
4077 2001-11-30 Bradley Bell <btb@icculus.org>
4079 * thinking.txt: not needed
4081 2001-11-27 Bradley Bell <btb@icculus.org>
4083 * cygconf, mingw32.txt: use sdl from source on cygwin
4085 * Makefile.am, configure.ac, arch/ogl/Makefile.am,
4086 arch/sdl/Makefile.am, main/Makefile.am: move SDL_LIBS to LIBS,
4087 SDL_CFLAGS to CFLAGS
4089 2001-11-27 Bradley Bell <btb@icculus.org>
4093 2001-11-14 Bradley Bell <btb@icculus.org>
4095 * texmap/scanline.c: use optimization flags as texmap default
4097 * NEWS: mouse wheel, etc
4099 * arch/include/mouse.h, arch/sdl/mouse.c, main/kconfig.c: use mouse
4100 wheel to emulate 3rd axis
4102 * Makefile.am, configure.ac: change ENV_DJGPP to DJGPP
4104 * include/error.h: kludge to ungrab mouse when we hit an int3
4106 * include/d_io.h: change __ENV_WINDOWS__ to __WINDOWS__,
4107 __ENV_MSDOS__ to __MSDOS__
4109 * arch/sdl/mouse.c: remove cruft, fix formatting, use mouse wheel
4112 * arch/sdl/event.c: remove cruft, fix formatting, begin joystick
4115 * arch/sdl/digi.c: implemented digi_set_volume
4117 * include/grdef.h, main/config.c, misc/d_io.c: change
4118 __ENV_WINDOWS__ to __WINDOWS__, __ENV_MSDOS__ to __MSDOS__
4120 * 2d/font.c, main/bm.c, main/gamesave.c, main/gameseq.c,
4121 main/piggy.c: use MAKE_SIG
4123 * installation.txt: update
4125 * configure.ac: new file
4127 * arch/sdl/joydefs.c: #include pstypes.h
4129 * arch/sdl/init.c: SDL joystick stuff
4131 * acconfig.h: adjust MINGW defines
4133 * arch/sdl/joydefs.c: copied joydefs_config from linux/joydefs.c -
4134 controls menu now works
4136 2001-11-13 Bradley Bell <btb@icculus.org>
4138 * main/Makefile.am: Make sure bmread.c and terrain.c get included
4141 * Makefile.am: New file
4143 * arch/dos/Makefile.am: Make sure gr.c and joy2.asm get included in
4146 * compilerdefs.txt: New file
4148 * main/aipath.c: use D_RAND_MAX instead of RAND_MAX
4150 2001-11-12 Bradley Bell <btb@icculus.org>
4152 * main/playsave.c: load player files regardless of byte order of
4155 2001-11-11 Bradley Bell <btb@icculus.org>
4157 * include/makesig.h, main/playsave.c: Created header for MAKE_SIG
4160 * main/Makefile.am: Don't use terrain.c unless SHAREWARE
4162 * NEWS: GL savegame thumbnails
4164 * acconfig.h, configure.in: make option for NMOVIES, default to off
4166 2001-11-09 Bradley Bell <btb@icculus.org>
4168 * main/state.c: Enabled savegame thumbnails under OpenGL
4170 * unused/pa_null/pa_enabl.h: remove duplicate header
4172 * misc/args.c: use d2x.ini for option file
4174 * mem/mem.c: Move mem_realloc inside the ifdef
4176 * main/menu.c: fix 640x400 menu text
4178 * main/inferno.c: added documentation
4180 * main/endlevel.c: fix warnings
4182 * arch/ogl/gr.c: Get rid of gl spew
4184 * arch/linux/Makefile.am: move unused ipx_udp.c to EXTRA_DIST
4186 * acconfig.h: Define __SDL__ for mingw
4188 2001-11-08 Bradley Bell <btb@icculus.org>
4190 * 2d/font.c: free OGL font data when rereading
4192 * main/collide.c, main/endlevel.c, main/endlevel.h, main/gameseq.c,
4193 main/gauges.c, acconfig.h, configure.in, main/inferno.c,
4194 main/laser.c, main/menu.c, main/menu.h, main/newmenu.c,
4195 main/piggy.c, main/sounds.h, main/switch.c, main/titles.c,
4196 main/weapon.h: Enabled shareware build, endlevel flythrough
4199 * main/: Makefile.am, terrain.c, old/terrain.c: moved file, will be
4200 of use for shareware build
4202 * arch/ogl/: gr.c, sdlgl.c: use new d_realloc function, so mem
4205 * include/u_mem.h, mem/mem.c: added d_realloc/mem_realloc functions
4207 2001-11-05 Bradley Bell <btb@icculus.org>
4209 * include/args.h, main/inferno.c, misc/args.c: Change args_init
4212 * include/3d.h: Add comment
4214 2001-11-04 Bradley Bell <btb@icculus.org>
4216 * cfile/Makefile.am, cfile/nocfile.h, include/nocfile.h: Move
4219 * arch/ogl/sdlgl.c: Hack to keep SDL from screwing up X when it
4222 * main/: gamecntl.c, inferno.c: SDL applies to more than X11...
4224 * arch/ogl/gr.c, main/Makefile.am, main/gauges.c, main/hud.c,
4225 main/hudmsg.h: Enable d1x-style hud_message
4227 * arch/ogl/: glx.c, wgl.c: Sync with d1x
4229 * 2d/font.c: re-init ogl fonts after remapping colors.
4231 2001-11-02 Bradley Bell <btb@icculus.org>
4233 * misc/Makefile.am: remove byteswap.h (duplicate header)
4235 * 2d/font.c: fixed gr_remap_font, minor stuff
4237 * configure.in: take out -O2 if doing debug build
4239 * main/bm.c: formatting
4241 * 2d/font.c, include/gr.h, NEWS: Enable OpenGL fonts!
4243 * include/byteswap.h, misc/Makefile.am: fix swapint, swapshort
4244 macros, get rid of functions
4246 2001-11-01 Bradley Bell <btb@icculus.org>
4248 * misc/byteswap.h: removed duplicate header
4250 2001-10-31 Bradley Bell <btb@icculus.org>
4252 * NEWS, main/automap.c: automap works in opengl
4254 * NEWS, configure.in: Added news
4256 * main/newmenu.c: Must call set_screen_mode for menus when using GL
4258 * 2d/: bitblt.c, canvas.c, linear.h, scalea.h: Sync with d1x
4260 * arch/sdl/event.c, arch/sdl/gr.c, arch/sdl/init.c, iff/iff.c,
4261 include/3d.h, include/loadgl.h, main/inferno.c, maths/fixc.c,
4262 maths/vecmat.c, maths/vecmata.asm: Sync with d1x
4264 * Makefile.am, arch/sdl/Makefile.am: Makefile fixes
4266 * arch/ogl/: glx.c, gr.c, ogl.c, sdlgl.c: Sync with d1x
4268 * 3d/: clipper.c, draw.c, globvars.c, instance.c, interp.c,
4269 matrix.c, points.c, rod.c, setup.c: Minor sync with d1x
4271 2001-10-27 Bradley Bell <btb@icculus.org>
4273 * main/inferno.c: added some documentation
4275 2001-10-25 Bradley Bell <btb@icculus.org>
4277 * main/inferno.c, texmap/ntmap.c, texmap/tmapflat.c: Completed tmap
4280 * Makefile.am, configure.in, arch/Makefile.am,
4281 arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4282 arch/dos/gr.c, arch/ggi/Makefile.am, arch/ggi/gr.c,
4283 arch/ogl/Makefile.am, arch/ogl/glx.c, arch/ogl/gr.c,
4284 arch/ogl/ogl.c, arch/ogl/sdlgl.c, arch/ogl/wgl.c,
4285 arch/sdl/Makefile.am, arch/sdl/cdrom.c, arch/sdl/digi.c,
4286 arch/sdl/gr.c, arch/svgalib/Makefile.am, arch/svgalib/gr.c,
4287 texmap/scanline.c: Finished moving stuff to arch/blah. I know,
4288 it's ugly, but It'll be easier to sync with d1x.
4290 * Makefile.am, configure.in, main/Makefile.am, main/editor/med.c,
4291 main/editor/medwall.h, main/editor/segment.c, main/editor/seguvs.h,
4292 main/editor/Makefile.am: attempt at support for editor, makefile
4295 * misc/d_delay.c: formatting fix
4297 * texmap/: Makefile.am, ntmap.c, scanline.c, scanline.h, texmapl.h,
4298 tmappent.S, tmapppro.S: adding support for runtime selection of
4301 * main/: bmread.c, game.c, gamecntl.c, gamesave.c, inferno.c,
4302 inferno.h, piggy.c, render.c, editor/editor.h: conditionalize
4303 including multi.h and network.h, fix backslashes, fix compiler
4306 * main/: ai.c, ai2.c, aipath.c, automap.c, bm.c, cntrlcen.c,
4307 collide.c, controls.c, credits.c, dumpmine.c, endlevel.c, escort.c,
4308 fireball.c, fuelcen.c, gamemine.c, gameseq.c, gauges.c, laser.c,
4309 menu.c, multi.h, netmisc.c, network.h, newdemo.c, newmenu.c,
4310 object.c, powerup.c, state.c, switch.c, wall.c: conditionalize
4311 including multi.h and network.h, fix backslashes
4313 * include/pstypes.h: added typedef for u_int64_t on mingw
4315 * include/3d.h: added prototype for g3_uninit_polygon_model
4317 * arch/sdl/Makefile.am: Don't use SDL joystick except on mingw
4319 2001-10-24 Bradley Bell <btb@icculus.org>
4321 * arch/: ggi/Makefile.am, svgalib/Makefile.am: Moved input stuff to
4322 arch subdirs, as in d1x.
4324 * Makefile.am, configure.in, main/kconfig.c: Revert bin_programs to
4325 earlier style until i understand automake 1.5 better. remove input
4328 * arch/: Makefile.am, dos/Makefile.am, dos/joy2.asm, dos/joyc.c,
4329 dos/joydefs.c, dos/key.c, dos/mouse.c, ggi/event.c, ggi/init.c,
4330 ggi/key.c, ggi/mouse.c, linux/Makefile.am, linux/joydefs.c,
4331 linux/joystick.c, linux/include/joystick.h, sdl/Makefile.am,
4332 sdl/event.c, sdl/joy.c, sdl/joydefs.c, sdl/key.c, sdl/mouse.c,
4333 svgalib/event.c, svgalib/init.c, svgalib/key.c, svgalib/mouse.c:
4334 Moved input stuff to arch subdirs, as in d1x.
4336 * NEWS, configure.in: blah blah
4338 2001-10-23 Bradley Bell <btb@icculus.org>
4340 * include/ui.h, unused/ui/ui.h: Moved ui.h to includes/
4342 * texmap/tmapppro.S: no need for #include <conf.h> here
4344 * main/Makefile.am: Build fixes. EDITOR_SRCS added to
4347 * main/: Makefile.am, network.c: No longer #ifdef'ing out the whole
4348 file. RCS header added
4350 * main/: bmread.c, kmatrix.c, multi.c, multibot.c: No longer
4351 #ifdef'ing out the whole file. RCS header added
4353 * Makefile.am, acconfig.h, configure.in, arch/dos/Makefile.am,
4354 main/Makefile.am, maths/Makefile.am, texmap/Makefile.am: Build
4355 fixes. Now works with automake 1.5 and autoconf 2.52.
4356 --enable-editor option added. SDL_VIDEO and SDL_INPUT defined for
4357 mingw (-grabmouse now works on win32).
4359 * config.guess, config.sub, install-sh, missing, mkinstalldirs:
4360 These don't belong in cvs
4364 2001-10-20 Bradley Bell <btb@icculus.org>
4366 * 2d/font.c: Don't free unused variables...
4368 * 2d/font.c, include/gr.h: Bringing font stuff more in line with
4371 * Makefile.am, arch/Makefile.am, arch/dos/Makefile.am,
4372 arch/linux/Makefile.am, arch/win32/Makefile.am, iff/Makefile.am,
4373 main/Makefile.am: make dist more sensible
4375 * Makefile.am: Kludge for linking on mingw
4377 2001-10-19 Bradley Bell <btb@icculus.org>
4379 * Makefile.am, configure.in, arch/win32/Makefile.am,
4380 arch/win32/ipx_win.c, arch/win32/winnet.c: Little fixes
4382 * include/ipx_drv.h: Check for __MINGW32__
4384 * include/i86.h: Imported from d1x
4386 * arch/dos/: Makefile.am, ipx.c: Re-import of d1x files
4388 * arch/dos/modex.asm: Fixed %include
4390 * main/console.c: RCS headers added
4392 * arch/sdl/: Makefile.am, init.c, timer.c: Moved arch/sdl_* to
4395 * Makefile.am, main/Makefile.am: Moved final link to top-level
4396 directory instead of main/
4398 * 2d/linear.asm, maths/fix.asm, maths/vecmata.asm: Changed
4399 __ENV_LINUX__ to __linux__
4401 * configure.in, arch/Makefile.am, arch/dos_dpmi.c,
4402 arch/dos_findfile.c, arch/dos_init.c, arch/dos_ipx.c,
4403 arch/dos_modex.asm, arch/dos_timer.asm, arch/dos_tweak.inc,
4404 arch/dos_vesa.c, arch/dos_vgaregs.inc, arch/linux_init.c,
4405 arch/sdl_init.c, arch/sdl_timer.c, arch/dos/Makefile.am,
4406 arch/dos/dpmi.c, arch/dos/findfile.c, arch/dos/init.c,
4407 arch/dos/ipx.c, arch/dos/modex.asm, arch/dos/timer.asm,
4408 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4409 arch/linux/Makefile.am, arch/linux/init.c, arch/win32/Makefile.am,
4410 arch/win32/mingw_init.c, main/Makefile.am: Moved arch/sdl_* to
4413 * configure.in: add --enable-xploader, support arch/linux subdir,
4416 * main/inferno.c: conditionalize conf.h
4418 2001-10-19 Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>
4420 * acconfig.h, 2d/bitmap.h, 3d/interp.c, cfile/cfile.c,
4421 include/cfile.h, main/bm.c, mem/mem.c, misc/fileutil.c,
4422 misc/fileutil.h: Partial application of linux/alpha patch.
4424 2001-10-19 Bradley Bell <btb@icculus.org>
4426 * main/Makefile.am, arch/linux/Makefile.am: Brought linux
4427 networking in line with d1x, moved some arch/linux_* stuff to
4430 * arch/linux/: findfile.c, ipx_bsd.c, ipx_kali.c, ipx_lin.c,
4431 linuxnet.c, ukali.c, include/ipx_bsd.h, include/ipx_hlpr.h,
4432 include/ipx_kali.h, include/ipx_ld.h, include/ipx_lin.h,
4433 include/ipx_udp.h, include/ukali.h: remove pesky * from RCS log
4436 * arch/: Makefile.am, linux_findfile.c, linux_ipx_bsd.c,
4437 linux_ipx_lin.c, linux_ipx_udp.c, linux_net.c, linux/findfile.c,
4438 linux/ipx_bsd.c, linux/ipx_kali.c, linux/ipx_lin.c,
4439 linux/ipx_udp.c, linux/linuxnet.c, linux/ukali.c,
4440 linux/include/ipx_bsd.h, linux/include/ipx_hlpr.h,
4441 linux/include/ipx_kali.h, linux/include/ipx_ld.h,
4442 linux/include/ipx_lin.h, linux/include/ipx_udp.h,
4443 linux/include/ukali.h: Brought linux networking in line with d1x,
4444 moved some arch/linux_* stuff to arch/linux/*
4446 * include/ipx_drv.h: Imported from d1x
4448 * main/ipx_drv.c: RCS info added, conf.h added, etc...
4450 * main/ipx_drv.c: Imported from d1x
4452 * include/args.h, include/ipx.h, main/inferno.c, main/network.c,
4453 main/network.h, main/Makefile.am: Trying to get network working on
4456 * configure.in, 2d/Makefile.am, arch/win32/Makefile.am,
4457 main/Makefile.am: build fixes
4459 * arch/: win32/Makefile.am, win32/findfile.c, win32/ipx_drv.h,
4460 win32/ipx_win.c, win32/winnet.c, Makefile.am, win32_findfile.c,
4461 linux/include/ipx_drv.h: Moved win32_* to win32/* (a la d1x),
4462 starting to get net working.
4464 * include/pstypes.h: Changed __ENV_LINUX__ to __linux__,
4465 conditionalized min,max macros
4467 2001-10-18 Bradley Bell <btb@icculus.org>
4469 * acconfig.h, 2d/linear.h, arch/include/joy.h, include/loadgl.h,
4470 include/strutil.h, include/vecmat.h, main/kconfig.c, misc/d_glob.c,
4471 texmap/tmap_inc.asm, texmap/tmap_per.asm, texmap/tmappent.S,
4472 texmap/tmapppro.S, main/console.c: Changed __ENV_LINUX__ to
4475 * 2d/2dsline.c: RCS headers added/changed
4477 * configure.in: fix NASMFLAGS bug
4479 * main/: collide.c, inferno.c, object.c, render.c: RCS headers
4482 2001-10-17 Bradley Bell <btb@icculus.org>
4484 * NEWS: Fixed the invulnerable robots bug!
4486 * main/collide.c: Fixed the invulnerable robots bug!
4488 2001-10-14 Bradley Bell <btb@icculus.org>
4490 * Makefile.am, arch/Makefile.am, iff/Makefile.am, main/Makefile.am:
4493 2001-10-13 Bradley Bell <btb@icculus.org>
4495 * Makefile.am, autogen.sh, configure.in, 2d/Makefile.am,
4496 arch/Makefile.am, arch/dos/Makefile.am,
4497 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4498 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4499 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4500 arch/dos/include/Makefile.am, arch/dos/mm_snd/Makefile.am,
4501 arch/dos/mm_snd/include/Makefile.am, arch/include/Makefile.am,
4502 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4503 arch/win32/Makefile.am, arch/win32/d3dframe/Makefile.am,
4504 arch/win32/include/Makefile.am, iff/Makefile.am,
4505 iff/archive/Makefile.am, include/Makefile.am, main/Makefile.am,
4506 main/editor/Makefile.am, main/old/Makefile.am, tools/Makefile.am,
4507 tools/cvs2cl/Makefile.am, unused/Makefile.am,
4508 unused/bios/Makefile.am, unused/lib/Makefile.am,
4509 unused/novga/Makefile.am, unused/pa_null/Makefile.am,
4510 unused/ui/Makefile.am, unused/vga/Makefile.am,
4511 unused/vga/new/Makefile.am, unused/win95/Makefile.am: Removed
4512 automake stuff from "inert" subdirs. And there was much rejoicing.
4514 * Makefile.am, NEWS, configure.in: Stuff
4516 * ChangeLog: removing auto-generated file
4518 * cygconf: Added instructions for mingw32 build
4520 * Makefile.am: renamed INSTALL to installation.txt
4522 * installation.txt, INSTALL: renamed INSTALL to installation.txt
4524 * mingw32.txt: Added instructions for mingw32 build
4526 * configure.in: Enable assembly under mingw32
4528 2001-10-12 Bradley Bell <btb@icculus.org>
4530 * acconfig.h, aclocal.m4, conf.h.in: remove superfluous files
4532 * acconfig.h, aclocal.m4, conf.h.in, configure.in, 2d/2dsline.c,
4533 2d/bitblt.c, 2d/box.c, 2d/canvas.c, 2d/gpixel.c, 2d/line.c,
4534 2d/pixel.c, include/pstypes.h, include/strutil.h, include/timer.h,
4535 main/digi.h, main/kludge.c, main/object.c, main/render.c,
4536 misc/d_glob.c, misc/d_io.c, misc/strutil.c: Changed __ENV_DJGPP__
4537 to __DJGPP__, since it's built-in.
4539 2001-10-12 Paolo Ulivi <paoloulivi@tin.it>
4541 * aclocal.m4, conf.h.in, include/vecmat.h, main/collide.c,
4542 main/kludge.c, main/piggy.h: fix some gcc 3.0 warnings.
4546 2001-10-12 Bradley Bell <btb@icculus.org>
4548 * Makefile.am, unused/win95/Makefile.am: Fix some dist stuff
4550 * Makefile.am: make sure cygconf gets archived
4552 * configure.in: Increment version number in preparation for release
4554 * configure.in: Fix detection of opengl
4556 * Makefile.am, aclocal.m4, autogen.sh, conf.h.in, configure.in,
4557 cygconf, arch/Makefile.am, arch/include/joy.h,
4558 arch/include/mouse.h, include/loadgl.h, include/pstypes.h,
4559 include/strutil.h, main/Makefile.am, main/config.c, main/console.c,
4560 main/gamepal.h, main/gamerend.c, main/inferno.c, main/kconfig.c,
4561 main/multi.c, main/newdemo.c, misc/d_delay.c, misc/d_glob.c,
4562 misc/strutil.c: Switched from Cygwin to mingw32 on MS boxes.
4563 Vastly improved compilability.
4565 2001-10-11 Bradley Bell <btb@icculus.org>
4567 * Makefile.am: Added macros/sdl.m4
4569 * autogen.sh: Added macros/sdl.m4
4571 2001-10-09 Bradley Bell <btb@icculus.org>
4573 * main/vers_id.h: Added DESCENT_VERSION constant
4575 * main/inferno.c: Added command-line help.
4577 * include/ogl_init.h: opengl improvments (following d1x changes)
4579 2001-10-07 Bradley Bell <btb@icculus.org>
4581 * aclocal.m4, conf.h.in, configure.in, arch/Makefile.am,
4582 arch/ogl/Makefile.am: Remove duplicate headers.
4584 2001-08-02 Thimo Neubauer <thimo@debian.org>
4586 * mem/mem.c: totally crippled the memory manager because it does
4587 not make sense for non-DOS-systems and it would have been too
4588 complicated to get it 64bit clean
4590 2001-06-19 Bradley Bell <btb@icculus.org>
4592 * cvshowto.txt: updated anonymous password
4594 2001-02-08 Bradley Bell <btb@icculus.org>
4596 * COPYING, license.txt: Added d1x license
4598 2001-02-01 Bradley Bell <btb@icculus.org>
4600 * aclocal.m4, configure.in: Better detecting of SDL and GL/GLU
4602 2001-01-31 Bradley Bell <btb@icculus.org>
4604 * configure.in, arch/include/mouse.h, include/pstypes.h,
4605 main/game.c, main/gamepal.h: OpenGL support under Cygwin/SDL
4607 * main/polyobj.c: fix typo
4609 * 2d/Makefile.am, 2d/bitblt.c, 2d/bitmap.c, 2d/box.c, 2d/canvas.c,
4610 2d/circle.c, 2d/disc.c, 2d/font.c, 2d/gpixel.c, 2d/ibitblt.c,
4611 2d/line.c, 2d/palette.c, 2d/pcx.c, 2d/pixel.c, 2d/poly.c,
4612 2d/rect.c, 2d/rle.c, 2d/scale.c, 2d/scalec.c, 2d/tmerge.c,
4613 3d/clipper.c, 3d/draw.c, 3d/globvars.c, 3d/instance.c, 3d/interp.c,
4614 3d/matrix.c, 3d/points.c, 3d/rod.c, 3d/setup.c, arch/Makefile.am,
4615 cfile/cfile.c, iff/iff.c, main/ai.c, main/ai2.c, main/aipath.c,
4616 main/automap.c, main/bm.c, main/bmread.c, main/cmd.c,
4617 main/cntrlcen.c, main/collide.c, main/config.c, main/console.c,
4618 main/controls.c, main/credits.c, main/crypt.c, main/dumpmine.c,
4619 main/effects.c, main/endlevel.c, main/escort.c, main/fireball.c,
4620 main/fuelcen.c, main/fvi.c, main/game.c, main/gamecntl.c,
4621 main/gamefont.c, main/gamemine.c, main/gamepal.c, main/gamerend.c,
4622 main/gamesave.c, main/gameseg.c, main/gameseq.c, main/hostage.c,
4623 main/kconfig.c, main/kmatrix.c, main/laser.c, main/lighting.c,
4624 main/mglobal.c, main/mission.c, main/morph.c, main/netmisc.c,
4625 main/network.c, main/newdemo.c, main/newmenu.c, main/object.c,
4626 main/paging.c, main/physics.c, main/piggy.c, main/polyobj.c,
4627 main/powerup.c, main/render.c, main/robot.c, main/slew.c,
4628 main/songs.c, main/switch.c, main/texmerge.c, main/text.c,
4629 main/titles.c, main/vclip.c, main/wall.c, main/weapon.c,
4630 maths/Makefile.am, maths/fixc.c, maths/rand.c, maths/tables.c,
4631 maths/vecmat.c, mem/mem.c, misc/args.c, misc/byteswap.c,
4632 misc/d_delay.c, misc/d_glob.c, misc/d_io.c, misc/error.c,
4633 misc/hash.c, misc/strio.c, misc/strutil.c, texmap/Makefile.am,
4634 texmap/ntmap.c, texmap/scanline.c, texmap/tmapflat.c: Makefile and
4637 * arch/dos_findfile.c, arch/dos_modex.asm, include/console.h,
4638 include/modex.h, main/collide.c, main/gamesave.c, main/gameseq.c,
4639 main/gauges.c, main/object.c, main/playsave.c, main/render.c,
4640 main/state.c, mem/mem.c, texmap/ntmap.c, texmap/tmapflat.c: Fix
4643 * include/gr.h, main/menu.c: Fullscreen toggle added to screen res
4646 * configure.in, include/pstypes.h, main/kconfig.c: Support for
4647 cross-compiling, and cygwin fixes
4649 2001-01-30 Bradley Bell <btb@icculus.org>
4651 * configure.in, arch/Makefile.am, arch/win32_findfile.c,
4652 include/pstypes.h, include/strutil.h, main/Makefile.am,
4653 misc/strutil.c, unused/win95/findfile.c: Cygwin support, using SDL.
4654 needs --without-assembler and --without-network to compile
4656 2001-01-29 Bradley Bell <btb@icculus.org>
4658 * configure.in, main/Makefile.am: Fixes to build system
4660 * main/kconfig.c: fix for non-linux joysticks
4662 * arch/dos/Makefile.am, arch/dos/cdrom.c, arch/dos/digi.c,
4663 arch/dos/dosgr.c, arch/dos/dpmi.c, arch/dos/findfile.c,
4664 arch/dos/init.c, arch/dos/ipx.c, arch/dos/joy2.asm,
4665 arch/dos/joyc.c, arch/dos/joydefs.c, arch/dos/key.c,
4666 arch/dos/modex.asm, arch/dos/mouse.c, arch/dos/timer.asm,
4667 arch/dos/tweak.inc, arch/dos/vesa.c, arch/dos/vgaregs.inc,
4668 arch/include/joy.h, arch/linux/Makefile.am, arch/linux/findfile.c,
4669 arch/linux/init.c, arch/linux/ipx_bsd.c, arch/linux/ipx_lin.c,
4670 arch/linux/ipx_udp.c, arch/linux/linuxnet.c, arch/sdl/Makefile.am,
4671 arch/sdl/init.c, arch/sdl/timer.c: Removed duplicate files
4673 * arch/Makefile.am, arch/dos_dpmi.c, arch/dos_findfile.c,
4674 arch/dos_init.c, arch/dos_ipx.c, arch/dos_modex.asm,
4675 arch/dos_timer.asm, arch/dos_tweak.inc, arch/dos_vesa.c,
4676 arch/dos_vgaregs.inc, arch/linux_findfile.c, arch/linux_init.c,
4677 arch/linux_ipx_bsd.c, arch/linux_ipx_lin.c, arch/linux_ipx_udp.c,
4678 arch/linux_net.c, arch/sdl_init.c, arch/sdl_timer.c: Fixed build
4681 * arch/dos/include/joy.h, arch/dos/include/key.h,
4682 arch/dos/include/mouse.h: Unified input headers.
4684 * arch/linux/Makefile.am, configure.in: Duplicate file removal.
4686 2001-01-28 Bradley Bell <btb@icculus.org>
4688 * conf.h.in, configure.in, arch/Makefile.am,
4689 arch/dos/include/Makefile.am, arch/include/Makefile.am,
4690 arch/include/key.h, main/Makefile.am: More header unification...
4692 * main/newdemo.c: Added <ctype.h>
4694 * arch/include/event.h, arch/include/joy.h: unified input headers.
4696 * acconfig.h, include/d_delay.h, main/Makefile.am, main/game.c:
4697 OpenGL now uses SDL-GL instead of gii
4699 * arch/include/key.h, arch/include/mouse.h: Unified arch headers
4701 2001-01-25 Bradley Bell <btb@icculus.org>
4703 * autogen.sh: use "set -e" so execution stops if something goes
4706 2001-01-24 Bradley Bell <btb@icculus.org>
4710 * Makefile.am: Add ChangeLog to dist
4714 2001-01-24 Bradley Bell <btb@icculus.org>
4716 * INSTALL, NEWS, README, cvshowto.txt: updated documentation
4718 * tools/Makefile.am, tools/cvs2cl/Makefile.am,
4719 tools/cvs2cl/cvs2cl.pl: cvs2cl for building ChangeLog from RCS
4722 * Makefile.am, acconfig.h, autogen.sh, conf.h.in, configure.in,
4723 arch/dos/allg_snd/Makefile.am, arch/dos/allg_snd/sound/Makefile.am,
4724 arch/dos/allg_snd/sound/drv/Makefile.am, arch/dos/bak/Makefile.am,
4725 arch/dos/comm/Makefile.am, arch/dos/comm/include/Makefile.am,
4726 arch/dos/include/Makefile.am, 2d/Makefile.am, 3d/Makefile.am,
4727 arch/Makefile.am, arch/dos/Makefile.am,
4728 arch/dos/mm_snd/Makefile.am, arch/dos/mm_snd/include/Makefile.am,
4729 arch/linux/Makefile.am, arch/linux/include/Makefile.am,
4730 arch/ogl/Makefile.am, arch/sdl/Makefile.am, arch/win32/Makefile.am,
4731 arch/win32/d3dframe/Makefile.am, arch/win32/include/Makefile.am,
4732 cfile/Makefile.am, iff/Makefile.am, iff/archive/Makefile.am,
4733 include/Makefile.am, main/editor/Makefile.am, main/old/Makefile.am,
4734 unused/Makefile.am, unused/bios/Makefile.am,
4735 unused/lib/Makefile.am, unused/novga/Makefile.am,
4736 unused/pa_null/Makefile.am, unused/ui/Makefile.am,
4737 unused/vga/Makefile.am, unused/vga/new/Makefile.am,
4738 unused/win95/Makefile.am, main/Makefile.am, maths/Makefile.am,
4739 misc/Makefile.am, texmap/Makefile.am: improved automake config.
4740 make dist, VPATH builds, ...
4742 * configure, Makefile.in, libtool, ltconfig, ltmain.sh,
4743 stamp-h.in, 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.in,
4744 arch/dos/Makefile.in, arch/linux/Makefile.in,
4745 arch/sdl/Makefile.in, cfile/Makefile.in, iff/Makefile.in,
4746 main/Makefile.in, maths/Makefile.in, mem/Makefile.in,
4747 misc/Makefile.in, texmap/Makefile.in: cruft removal
4749 * 2d/diff, arch/dos/sgrep.out, arch/linux/stHqFIq1, main/test.txt:
4752 * ChangeLog, NEWS: moved old ChangeLog to NEWS
4754 * configure.in, conf.h.in: moved NDEBUG to conf.h.in
4756 * main/game.c, main/kconfig.c, main/text.c: changed args_find to
4759 * main/gamecntl.c, main/inferno.c: changed args_find to FindArg,
4760 added -grabmouse option
4762 * arch/dos_init.c, arch/linux_init.c, arch/linux_ipx_udp.c,
4763 arch/linux_net.c, arch/sdl_init.c, arch/dos/init.c,
4764 arch/dos/joyc.c, arch/linux/init.c, arch/linux/ipx_udp.c,
4765 arch/linux/linuxnet.c, arch/sdl/init.c, include/args.h,
4766 main/config.c, main/hud.c, main/menu.c, main/multi.c,
4767 main/network.c, main/piggy.c, main/polyobj.c, main/slew.c,
4768 main/songs.c, misc/args.c: changed args_find to FindArg
4770 2001-01-22 Bradley Bell <btb@icculus.org>
4772 * configure, main/Makefile.am, main/Makefile.in: configuration
4775 * include/error.h, include/mono.h, main/game.c, main/gamerend.c:
4776 fix compiler warnings w/opengl
4778 * include/console.h: ggi support
4780 * arch/linux_init.c: svgalib support
4782 * Makefile.in, conf.h.in, configure, configure.in, 2d/Makefile.am,
4783 2d/Makefile.in, 3d/Makefile.in, arch/Makefile.am,
4784 arch/Makefile.in, arch/svgalib_init.c, cfile/Makefile.in,
4785 iff/Makefile.in, main/Makefile.am, main/Makefile.in,
4786 maths/Makefile.am, maths/Makefile.in, mem/Makefile.in,
4787 misc/Makefile.in, texmap/Makefile.am, texmap/Makefile.in:
4790 * iff/iff.c, include/u_mem.h: NDEBUG fixes
4792 * main/ai.h, main/inferno.c, main/lighting.c, main/object.c,
4793 main/render.c: fix warnings and enable NDEBUG *
4794 arch/svgalib_init.c: svgalib support
4796 2001-01-22 Michael Wagener <Michael.Wagener@materna.de>
4798 * main/kconfig.c: joystick support
4800 2001-01-21 Bradley Bell <btb@icculus.org>
4802 * cvshowto.txt: new file, taken from d1x webpage
4804 * AUTHORS, README: Taking over as maintainer of d2x
4806 * main/gamecntl.c, main/inferno.c: Grab mouse with SDL/X11
4808 2001-01-20 Bradley Bell <btb@icculus.org>
4810 * configure, configure.in: Turned -Werror back off by default
4812 * README, configure, configure.in, 2d/font.c, arch/sdl_init.c,
4813 iff/iff.c, include/3d.h, include/d_io.h, main/Makefile.am,
4814 main/Makefile.in, main/bm.c, main/collide.c, main/credits.c,
4815 main/fuelcen.h, main/game.c, main/gamecntl.c, main/gamepal.c,
4816 main/gamerend.c, main/gamesave.c, main/gameseg.c, main/gameseq.c,
4817 main/gauges.c, main/kconfig.c, main/kludge.c, main/kmatrix.c,
4818 main/laser.c, main/multi.c, main/network.c, main/network.h,
4819 main/newdemo.c, main/newmenu.c, main/object.c, main/object.h,
4820 main/physics.c, main/piggy.c, main/polyobj.c, main/state.c,
4821 main/switch.c, main/titles.c, main/wall.c: Got rid of all compiler
4822 warnings, for non-OpenGL on linux, anyway...
4824 2001-01-19 Bradley Bell <btb@icculus.org>
4826 * copying: remove duplicate file
4828 * Import of d2x-0.0.9-pre1
4830 * Import of d2x-0.0.8