1 2008-09-15 Rudolf Polzer divVerent(at)alientrap.org
2 * all: added a Makefile to build GtkRadiant with q3map2. Currently without
3 plugins, will add these back later
4 * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces
6 * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP
7 instead as a drop-in replacement
8 * all: get rid of makeversion.py and install.py
10 2008-09-13 Rudolf Polzer divVerent(at)alientrap.org
11 * q3map2: update to ZeroRadiant's q3map2
12 * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror)
13 * q3map2: check whether a lightmap sample is actually in the triangle
15 * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror)
16 * q3map2: floodlight: usage is "_floodlight" "red green blue distance
17 intensity", default "240 240 255 1024 128"; works somewhat similar to
18 dirtmapping (Urban Terror); uses a switch -lowquality
19 * q3map2: added -debugnormals feature (Urban Terror)
20 * q3map2: fix -convert -format map decompiling (note: outputs map in
21 "Alternate Texture Projection" format); no longer messes up texcoords
22 * q3map2: added -game nexuiz to use good default paths for Nexuiz
23 * q3map2: added -game quakelive to enable in-game adverts
24 * q3map2: fix incorrect plane snapping often causing holes in terrain
25 * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16
26 extrudes with up/down normals (terrain), default: extrudes with axial
28 * q3map2: fix obvious (and reported, and patch sent in) bug when importing
29 models when the normals were pointing in a 45 degrees direction
30 * q3map2: when importing models, allow "surfaceparms structural". This
31 also turns off any plane snapping, as it is intended for caulk brushes
33 * q3map2: added parameters -ne to set normal epsilon, and -de to set
34 distance epsilon (to customize plane snapping)
35 * q3map2: fix q3map_lightRGB (Urban Terror)
36 * q3map2: add a build script to cross compile q3map2 to Win32
37 * radiant: when displaying normals on a model, scale them to 8 unit size
38 on the output (so "modelscale" can be used without LOTS of lines on the
40 * radiant: also support "killtarget" as target key for drawing the
42 * radiant: "expand selection to whole entities" now also selects the
43 entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of
44 just duplicating the brush (old behaviour caused bugs in maps with copied
46 * picomodel: support .obj format as exported by Blender, with a .mtl file
47 defining the shader names for each material; to export using Blender,
48 enable "Materials" and "Material Groups" in the .obj export dialog
49 * all: bump version to 1.5.0-div0