]> icculus.org git repositories - theoddone33/hhexen.git/blob - base/info.c
Remove obnoxious documentation files
[theoddone33/hhexen.git] / base / info.c
1 #include "h2def.h"
2 // generated by stateco
3
4 char *sprnames[NUMSPRITES] = {
5 "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
6 "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
7 "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
8 "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
9 "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
10 "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
11 "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
12 "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
13 "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
14 "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
15 "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
16 "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
17 "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
18 "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
19 "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
20 "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
21 "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
22 "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
23 "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
24 "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
25 "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
26 "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
27 "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
28 "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
29 "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
30 "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
31 "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
32 "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
33 "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
34 "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT",
35 #ifdef ASSASSIN
36 "AKTR","ACSB","AGRN","ASTF","ASP1","ASP2","ASSN"
37 #endif
38 };
39
40 void A_FreeTargMobj ();
41 void A_FlameCheck ();
42 void A_HideThing ();
43 void A_UnHideThing ();
44 void A_RestoreSpecialThing1 ();
45 void A_RestoreSpecialThing2 ();
46 void A_RestoreArtifact ();
47 void A_Summon ();
48 void A_ThrustInitUp ();
49 void A_ThrustInitDn ();
50 void A_ThrustRaise ();
51 void A_ThrustBlock ();
52 void A_ThrustImpale ();
53 void A_ThrustLower ();
54 void A_TeloSpawnC ();
55 void A_TeloSpawnB ();
56 void A_TeloSpawnA ();
57 void A_TeloSpawnD ();
58 void A_CheckTeleRing ();
59 void A_FogSpawn ();
60 void A_FogMove ();
61 void A_Quake ();
62 void A_ContMobjSound ();
63 void A_Scream ();
64 void A_Explode ();
65 void A_PoisonBagInit ();
66 void A_PoisonBagDamage ();
67 void A_PoisonBagCheck ();
68 void A_CheckThrowBomb ();
69 void A_NoGravity ();
70 void A_PotteryExplode ();
71 void A_PotteryChooseBit ();
72 void A_PotteryCheck ();
73 void A_CorpseBloodDrip ();
74 void A_CorpseExplode ();
75 void A_LeafSpawn ();
76 void A_LeafThrust ();
77 void A_LeafCheck ();
78 void A_BridgeInit ();
79 void A_BridgeOrbit ();
80 void A_TreeDeath ();
81 void A_PoisonShroom ();
82 void A_Pain ();
83 void A_SoAExplode ();
84 void A_BellReset1 ();
85 void A_BellReset2 ();
86 void A_NoBlocking ();
87 void A_Light0 ();
88 void A_WeaponReady ();
89 void A_Lower ();
90 void A_Raise ();
91 void A_FPunchAttack ();
92 void A_ReFire ();
93 void A_FAxeAttack ();
94 void A_FHammerAttack ();
95 void A_FHammerThrow ();
96 void A_FSwordAttack ();
97 void A_FSwordFlames ();
98 void A_CMaceAttack ();
99 void A_CStaffInitBlink ();
100 void A_CStaffCheckBlink ();
101 void A_CStaffCheck ();
102 void A_CStaffAttack ();
103 void A_CStaffMissileSlither ();
104 void A_CFlameAttack ();
105 void A_CFlameRotate ();
106 void A_CFlamePuff ();
107 void A_CFlameMissile ();
108 void A_CHolyAttack ();
109 void A_CHolyPalette ();
110 void A_CHolySeek ();
111 void A_CHolyCheckScream ();
112 void A_CHolyTail ();
113 void A_CHolySpawnPuff ();
114 void A_CHolyAttack2 ();
115 void A_MWandAttack ();
116 void A_LightningReady ();
117 void A_MLightningAttack ();
118 void A_LightningZap ();
119 void A_LightningClip ();
120 void A_LightningRemove ();
121 void A_LastZap ();
122 void A_ZapMimic ();
123 void A_MStaffAttack ();
124 void A_MStaffPalette ();
125 void A_MStaffWeave ();
126 void A_MStaffTrack ();
127 void A_SnoutAttack ();
128 void A_FireConePL1 ();
129 void A_ShedShard ();
130 void A_AddPlayerCorpse ();
131 void A_SkullPop ();
132 void A_FreezeDeath ();
133 void A_FreezeDeathChunks ();
134 void A_CheckBurnGone ();
135 void A_CheckSkullFloor ();
136 void A_CheckSkullDone ();
137 void A_SpeedFade ();
138 void A_IceSetTics ();
139 void A_IceCheckHeadDone ();
140 void A_PigPain ();
141 void A_PigLook ();
142 void A_PigChase ();
143 void A_FaceTarget ();
144 void A_PigAttack ();
145 void A_QueueCorpse ();
146 void A_Look ();
147 void A_Chase ();
148 void A_CentaurAttack ();
149 void A_CentaurAttack2 ();
150 void A_SetReflective ();
151 void A_CentaurDefend ();
152 void A_UnSetReflective ();
153 void A_CentaurDropStuff ();
154 void A_CheckFloor ();
155 void A_DemonAttack1 ();
156 void A_DemonAttack2 ();
157 void A_DemonDeath ();
158 void A_Demon2Death ();
159 void A_WraithRaiseInit ();
160 void A_WraithRaise ();
161 void A_WraithInit ();
162 void A_WraithLook ();
163 void A_WraithChase ();
164 void A_WraithFX3 ();
165 void A_WraithMelee ();
166 void A_WraithMissile ();
167 void A_WraithFX2 ();
168 void A_MinotaurFade1 ();
169 void A_MinotaurFade2 ();
170 void A_MinotaurLook ();
171 void A_MinotaurChase ();
172 void A_MinotaurRoam ();
173 void A_MinotaurAtk1 ();
174 void A_MinotaurDecide ();
175 void A_MinotaurAtk2 ();
176 void A_MinotaurAtk3 ();
177 void A_MinotaurCharge ();
178 void A_SmokePuffExit ();
179 void A_MinotaurFade0 ();
180 void A_MntrFloorFire ();
181 void A_SerpentChase ();
182 void A_SerpentHumpDecide ();
183 void A_SerpentUnHide ();
184 void A_SerpentRaiseHump ();
185 void A_SerpentLowerHump ();
186 void A_SerpentHide ();
187 void A_SerpentBirthScream ();
188 void A_SetShootable ();
189 void A_SerpentCheckForAttack ();
190 void A_UnSetShootable ();
191 void A_SerpentDiveSound ();
192 void A_SerpentWalk ();
193 void A_SerpentChooseAttack ();
194 void A_SerpentMeleeAttack ();
195 void A_SerpentMissileAttack ();
196 void A_SerpentHeadPop ();
197 void A_SerpentSpawnGibs ();
198 void A_SerpentHeadCheck ();
199 void A_FloatGib ();
200 void A_DelayGib ();
201 void A_SinkGib ();
202 void A_BishopDecide ();
203 void A_BishopDoBlur ();
204 void A_BishopSpawnBlur ();
205 void A_BishopChase ();
206 void A_BishopAttack ();
207 void A_BishopAttack2 ();
208 void A_BishopPainBlur ();
209 void A_BishopPuff ();
210 void A_SetAltShadow ();
211 void A_BishopMissileWeave ();
212 void A_BishopMissileSeek ();
213 void A_DragonInitFlight ();
214 void A_DragonFlap ();
215 void A_DragonFlight ();
216 void A_DragonAttack ();
217 void A_DragonPain ();
218 void A_DragonCheckCrash ();
219 void A_DragonFX2 ();
220 void A_ESound ();
221 void A_EttinAttack ();
222 void A_DropMace ();
223 void A_FiredRocks ();
224 void A_UnSetInvulnerable ();
225 void A_FiredChase ();
226 void A_FiredAttack ();
227 void A_FiredSplotch ();
228 void A_SmBounce ();
229 void A_IceGuyLook ();
230 void A_IceGuyChase ();
231 void A_IceGuyAttack ();
232 void A_IceGuyDie ();
233 void A_IceGuyMissilePuff ();
234 void A_IceGuyMissileExplode ();
235 void A_ClassBossHealth ();
236 void A_FastChase ();
237 void A_FighterAttack ();
238 void A_ClericAttack ();
239 void A_MageAttack ();
240 void A_SorcSpinBalls ();
241 void A_SpeedBalls ();
242 void A_SpawnFizzle ();
243 void A_SorcBossAttack ();
244 void A_SorcBallOrbit ();
245 void A_SorcBallPop ();
246 void A_BounceCheck ();
247 void A_SorcFX1Seek ();
248 void A_SorcFX2Split ();
249 void A_SorcFX2Orbit ();
250 void A_SorcererBishopEntry ();
251 void A_SpawnBishop ();
252 void A_SorcFX4Check ();
253 void A_KoraxStep2 ();
254 void A_KoraxChase ();
255 void A_KoraxStep ();
256 void A_KoraxDecide ();
257 void A_KoraxMissile ();
258 void A_KoraxCommand ();
259 void A_KoraxBonePop ();
260 void A_KSpiritRoam ();
261 void A_KBoltRaise ();
262 void A_KBolt ();
263 void A_BatSpawnInit ();
264 void A_BatSpawn ();
265 void A_BatMove ();
266 #ifdef ASSASSIN
267 void A_AKnifeAttack ();
268 void A_ACrossAttack ();
269 void A_AGrenAttack ();
270 void A_AStaffAttack ();
271 #endif
272
273 state_t states[NUMSTATES] = {
274 {SPR_MAN1,0,-1,NULL,S_NULL,0,0},        // S_NULL
275 {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0},    // S_FREETARGMOBJ
276 {SPR_TLGL,0,-1,NULL,S_NULL,0,0},        // S_MAPSPOT
277 {SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0},      // S_FIREBALL1_1
278 {SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0},      // S_FIREBALL1_2
279 {SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0},     // S_FIREBALL1_X1
280 {SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0},     // S_FIREBALL1_X2
281 {SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0},     // S_FIREBALL1_X3
282 {SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0},     // S_FIREBALL1_X4
283 {SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0},     // S_FIREBALL1_X5
284 {SPR_XPL1,32773,4,NULL,S_NULL,0,0},     // S_FIREBALL1_X6
285 {SPR_ARRW,0,-1,NULL,S_NULL,0,0},        // S_ARROW_1
286 {SPR_ARRW,0,1,NULL,S_NULL,0,0}, // S_ARROW_X1
287 {SPR_DART,0,-1,NULL,S_NULL,0,0},        // S_DART_1
288 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_DART_X1
289 {SPR_DART,0,-1,NULL,S_NULL,0,0},        // S_POISONDART_1
290 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_POISONDART_X1
291 {SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0}, // S_RIPPERBALL_1
292 {SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0}, // S_RIPPERBALL_2
293 {SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0}, // S_RIPPERBALL_3
294 {SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0},    // S_RIPPERBALL_X1
295 {SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0},    // S_RIPPERBALL_X2
296 {SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0},    // S_RIPPERBALL_X3
297 {SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0},    // S_RIPPERBALL_X4
298 {SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0},    // S_RIPPERBALL_X5
299 {SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0},    // S_RIPPERBALL_X6
300 {SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0},    // S_RIPPERBALL_X7
301 {SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0},    // S_RIPPERBALL_X8
302 {SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0},   // S_RIPPERBALL_X9
303 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_RIPPERBALL_X10
304 {SPR_BLAD,0,-1,NULL,S_NULL,0,0},        // S_PRJ_BLADE1
305 {SPR_BLAD,0,1,NULL,S_NULL,0,0}, // S_PRJ_BLADE_X1
306 {SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0},        // S_ICESHARD1
307 {SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0},        // S_ICESHARD2
308 {SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0},        // S_ICESHARD3
309 {SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0},    // S_FLAME_TSMALL1
310 {SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0},    // S_FLAME_TSMALL2
311 {SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0},    // S_FLAME_TSMALL3
312 {SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0},    // S_FLAME_TSMALL4
313 {SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0},    // S_FLAME_TSMALL5
314 {SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0},    // S_FLAME_TSMALL6
315 {SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0},    // S_FLAME_TLARGE1
316 {SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0},    // S_FLAME_TLARGE2
317 {SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0},    // S_FLAME_TLARGE3
318 {SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE4
319 {SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0},    // S_FLAME_TLARGE5
320 {SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0},    // S_FLAME_TLARGE6
321 {SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0},    // S_FLAME_TLARGE7
322 {SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0},    // S_FLAME_TLARGE8
323 {SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0},   // S_FLAME_TLARGE9
324 {SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0},   // S_FLAME_TLARGE10
325 {SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0},   // S_FLAME_TLARGE11
326 {SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0},   // S_FLAME_TLARGE12
327 {SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0},   // S_FLAME_TLARGE13
328 {SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0},   // S_FLAME_TLARGE14
329 {SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0},   // S_FLAME_TLARGE15
330 {SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE16
331 {SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0}, // S_FLAME_SDORM1
332 {SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0},  // S_FLAME_SDORM2
333 {SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0},       // S_FLAME_SDORM3
334 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0},     // S_FLAME_SMALL1
335 {SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0},    // S_FLAME_SMALL2
336 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0},     // S_FLAME_SMALL3
337 {SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0},     // S_FLAME_SMALL4
338 {SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0},     // S_FLAME_SMALL5
339 {SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0},     // S_FLAME_SMALL6
340 {SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0},     // S_FLAME_SMALL7
341 {SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0}, // S_FLAME_LDORM1
342 {SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0}, // S_FLAME_LDORM2
343 {SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0}, // S_FLAME_LDORM3
344 {SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0},  // S_FLAME_LDORM4
345 {SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0},       // S_FLAME_LDORM5
346 {SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0},     // S_FLAME_LARGE1
347 {SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0},    // S_FLAME_LARGE2
348 {SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0},     // S_FLAME_LARGE3
349 {SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0},     // S_FLAME_LARGE4
350 {SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0},     // S_FLAME_LARGE5
351 {SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0},     // S_FLAME_LARGE6
352 {SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0},     // S_FLAME_LARGE7
353 {SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0},     // S_FLAME_LARGE8
354 {SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0},    // S_FLAME_LARGE9
355 {SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0},    // S_FLAME_LARGE10
356 {SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0},    // S_FLAME_LARGE11
357 {SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0},    // S_FLAME_LARGE12
358 {SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0},    // S_FLAME_LARGE13
359 {SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0},    // S_FLAME_LARGE14
360 {SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0},    // S_FLAME_LARGE15
361 {SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0},    // S_FLAME_LARGE16
362 {SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0},    // S_FLAME_LARGE17
363 {SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0},     // S_FLAME_LARGE18
364 {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0},  // S_ITEM_PTN1_1
365 {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0},  // S_ITEM_PTN1_2
366 {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0},  // S_ITEM_PTN1_3
367 {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0},      // S_HIDESPECIAL1
368 {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0},       // S_HIDESPECIAL2
369 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
370 {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
371 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
372 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
373 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
374 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
375 {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0},        // S_HIDESPECIAL9
376 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0},        // S_HIDESPECIAL10
377 {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0},       // S_HIDESPECIAL11
378 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0},       // S_DORMANTARTI1_1
379 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0},       // S_DORMANTARTI1_2
380 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0},       // S_DORMANTARTI1_3
381 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0},       // S_DORMANTARTI1_4
382 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0},       // S_DORMANTARTI1_5
383 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0},       // S_DORMANTARTI1_6
384 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0},       // S_DORMANTARTI1_7
385 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0},       // S_DORMANTARTI1_8
386 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0},      // S_DORMANTARTI1_9
387 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0},      // S_DORMANTARTI1_10
388 {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0},    // S_DORMANTARTI1_11
389 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0},     // S_DORMANTARTI1_12
390 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0},      // S_DORMANTARTI1_13
391 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0},      // S_DORMANTARTI1_14
392 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0},      // S_DORMANTARTI1_15
393 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0},      // S_DORMANTARTI1_16
394 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0},      // S_DORMANTARTI1_17
395 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0},      // S_DORMANTARTI1_18
396 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0},      // S_DORMANTARTI1_19
397 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0},      // S_DORMANTARTI1_20
398 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI1_21
399 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0},       // S_DORMANTARTI2_1
400 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0},       // S_DORMANTARTI2_2
401 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0},       // S_DORMANTARTI2_3
402 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0},       // S_DORMANTARTI2_4
403 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0},       // S_DORMANTARTI2_5
404 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0},       // S_DORMANTARTI2_6
405 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0},       // S_DORMANTARTI2_7
406 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0},       // S_DORMANTARTI2_8
407 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0},      // S_DORMANTARTI2_9
408 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0},      // S_DORMANTARTI2_10
409 {SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0},    // S_DORMANTARTI2_11
410 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0},     // S_DORMANTARTI2_12
411 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0},      // S_DORMANTARTI2_13
412 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0},      // S_DORMANTARTI2_14
413 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0},      // S_DORMANTARTI2_15
414 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0},      // S_DORMANTARTI2_16
415 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0},      // S_DORMANTARTI2_17
416 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0},      // S_DORMANTARTI2_18
417 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0},      // S_DORMANTARTI2_19
418 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0},      // S_DORMANTARTI2_20
419 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI2_21
420 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0},       // S_DORMANTARTI3_1
421 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0},       // S_DORMANTARTI3_2
422 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0},       // S_DORMANTARTI3_3
423 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0},       // S_DORMANTARTI3_4
424 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0},       // S_DORMANTARTI3_5
425 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0},       // S_DORMANTARTI3_6
426 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0},       // S_DORMANTARTI3_7
427 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0},       // S_DORMANTARTI3_8
428 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0},      // S_DORMANTARTI3_9
429 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0},      // S_DORMANTARTI3_10
430 {SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0},   // S_DORMANTARTI3_11
431 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0},     // S_DORMANTARTI3_12
432 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0},      // S_DORMANTARTI3_13
433 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0},      // S_DORMANTARTI3_14
434 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0},      // S_DORMANTARTI3_15
435 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0},      // S_DORMANTARTI3_16
436 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0},      // S_DORMANTARTI3_17
437 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0},      // S_DORMANTARTI3_18
438 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0},      // S_DORMANTARTI3_19
439 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0},      // S_DORMANTARTI3_20
440 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI3_21
441 {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0},    // S_DEADARTI1
442 {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0},    // S_DEADARTI2
443 {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0},    // S_DEADARTI3
444 {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0},    // S_DEADARTI4
445 {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0},    // S_DEADARTI5
446 {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0},    // S_DEADARTI6
447 {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0},    // S_DEADARTI7
448 {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0},    // S_DEADARTI8
449 {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0},   // S_DEADARTI9
450 {SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
451 {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0},  // S_ARTI_PTN2_1
452 {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0},  // S_ARTI_PTN2_2
453 {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0},  // S_ARTI_PTN2_3
454 {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0},   // S_ARTI_SOAR1
455 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0},   // S_ARTI_SOAR2
456 {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0},   // S_ARTI_SOAR3
457 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0},   // S_ARTI_SOAR4
458 {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0},   // S_ARTI_INVU1
459 {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0},   // S_ARTI_INVU2
460 {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0},   // S_ARTI_INVU3
461 {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0},   // S_ARTI_INVU4
462 {SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0},        // S_ARTI_SUMMON
463 {SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0}, // S_SUMMON_FX1_1
464 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0}, // S_SUMMON_FX2_1
465 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0}, // S_SUMMON_FX2_2
466 {SPR_SUMN,0,4,A_Summon,S_NULL,0,0},     // S_SUMMON_FX2_3
467 {SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0},        // S_THRUSTINIT2_1
468 {SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0},        // S_THRUSTINIT2_2
469 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0},       // S_BTHRUSTINIT2_1
470 {SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0},       // S_BTHRUSTINIT2_2
471 {SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0},        // S_THRUSTINIT1_1
472 {SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0}, // S_THRUSTINIT1_2
473 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0},       // S_BTHRUSTINIT1_1
474 {SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0},        // S_BTHRUSTINIT1_2
475 {SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0},        // S_THRUSTRAISE1
476 {SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0},        // S_THRUSTRAISE2
477 {SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0},        // S_THRUSTRAISE3
478 {SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0},        // S_THRUSTRAISE4
479 {SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0},       // S_BTHRUSTRAISE1
480 {SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0},       // S_BTHRUSTRAISE2
481 {SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0},       // S_BTHRUSTRAISE3
482 {SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0},       // S_BTHRUSTRAISE4
483 {SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0},        // S_THRUSTIMPALE
484 {SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0},       // S_BTHRUSTIMPALE
485 {SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0}, // S_THRUSTRAISE
486 {SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0},        // S_BTHRUSTRAISE
487 {SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0}, // S_THRUSTBLOCK
488 {SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0},        // S_BTHRUSTBLOCK
489 {SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0}, // S_THRUSTLOWER
490 {SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0},        // S_BTHRUSTLOWER
491 {SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0},  // S_THRUSTSTAY
492 {SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTSTAY
493 {SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0},       // S_ARTI_TELOTHER1
494 {SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0},       // S_ARTI_TELOTHER2
495 {SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0},       // S_ARTI_TELOTHER3
496 {SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0},       // S_ARTI_TELOTHER4
497 {SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0}, // S_TELO_FX1
498 {SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0}, // S_TELO_FX2
499 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0}, // S_TELO_FX3
500 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0}, // S_TELO_FX4
501 {SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0}, // S_TELO_FX5
502 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0}, // S_TELO_FX6
503 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0}, // S_TELO_FX7
504 {SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0}, // S_TELO_FX8
505 {SPR_TRNG,32772,3,NULL,S_NULL,0,0},     // S_TELO_FX9
506 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0},       // S_TELO_FX2_1
507 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0},       // S_TELO_FX2_2
508 {SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0},       // S_TELO_FX2_3
509 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0},       // S_TELO_FX2_4
510 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0},       // S_TELO_FX2_5
511 {SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0},    // S_TELO_FX2_6
512 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0},       // S_TELO_FX3_1
513 {SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0},       // S_TELO_FX3_2
514 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0},       // S_TELO_FX3_3
515 {SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0},       // S_TELO_FX3_4
516 {SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0},       // S_TELO_FX3_5
517 {SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0},    // S_TELO_FX3_6
518 {SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0},       // S_TELO_FX4_1
519 {SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0},       // S_TELO_FX4_2
520 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0},       // S_TELO_FX4_3
521 {SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0},       // S_TELO_FX4_4
522 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0},       // S_TELO_FX4_5
523 {SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0},    // S_TELO_FX4_6
524 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0},       // S_TELO_FX5_1
525 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0},       // S_TELO_FX5_2
526 {SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0},       // S_TELO_FX5_3
527 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0},       // S_TELO_FX5_4
528 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0},       // S_TELO_FX5_5
529 {SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0},    // S_TELO_FX5_6
530 {SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0},     // S_DIRT1_1
531 {SPR_ROCK,3,10,NULL,S_NULL,0,0},        // S_DIRT1_D
532 {SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0},     // S_DIRT2_1
533 {SPR_ROCK,4,10,NULL,S_NULL,0,0},        // S_DIRT2_D
534 {SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0},     // S_DIRT3_1
535 {SPR_ROCK,5,10,NULL,S_NULL,0,0},        // S_DIRT3_D
536 {SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0},     // S_DIRT4_1
537 {SPR_ROCK,6,10,NULL,S_NULL,0,0},        // S_DIRT4_D
538 {SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0},     // S_DIRT5_1
539 {SPR_ROCK,7,10,NULL,S_NULL,0,0},        // S_DIRT5_D
540 {SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0},     // S_DIRT6_1
541 {SPR_ROCK,8,10,NULL,S_NULL,0,0},        // S_DIRT6_D
542 {SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0},  // S_DIRTCLUMP1
543 {SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0},     // S_ROCK1_1
544 {SPR_ROCK,0,10,NULL,S_NULL,0,0},        // S_ROCK1_D
545 {SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0},     // S_ROCK2_1
546 {SPR_ROCK,1,10,NULL,S_NULL,0,0},        // S_ROCK2_D
547 {SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0},     // S_ROCK3_1
548 {SPR_ROCK,2,10,NULL,S_NULL,0,0},        // S_ROCK3_D
549 {SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0},     // S_SPAWNFOG1
550 {SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0},      // S_FOGPATCHS1
551 {SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0},      // S_FOGPATCHS2
552 {SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0},      // S_FOGPATCHS3
553 {SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0},      // S_FOGPATCHS4
554 {SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0},      // S_FOGPATCHS5
555 {SPR_FOGS,4,5,NULL,S_NULL,0,0}, // S_FOGPATCHS0
556 {SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0},      // S_FOGPATCHM1
557 {SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0},      // S_FOGPATCHM2
558 {SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0},      // S_FOGPATCHM3
559 {SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0},      // S_FOGPATCHM4
560 {SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0},      // S_FOGPATCHM5
561 {SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0},   // S_FOGPATCHM0
562 {SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0},   // S_FOGPATCHMA
563 {SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0},   // S_FOGPATCHMB
564 {SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0},   // S_FOGPATCHMC
565 {SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0},   // S_FOGPATCHMD
566 {SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0},      // S_FOGPATCHL1
567 {SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0},      // S_FOGPATCHL2
568 {SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0},      // S_FOGPATCHL3
569 {SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0},      // S_FOGPATCHL4
570 {SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0},      // S_FOGPATCHL5
571 {SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0},   // S_FOGPATCHL0
572 {SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0},   // S_FOGPATCHLA
573 {SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0},   // S_FOGPATCHLB
574 {SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0},   // S_FOGPATCHLC
575 {SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0},   // S_FOGPATCHLD
576 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0},     // S_QUAKE_ACTIVE1
577 {SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0},     // S_QUAKE_ACTIVE2
578 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0},     // S_QUAKE_ACTIVE3
579 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0},     // S_QUAKE_ACTIVE4
580 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0},     // S_QUAKE_ACTIVE5
581 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0},     // S_QUAKE_ACTIVE6
582 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0},     // S_QUAKE_ACTIVE7
583 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0},     // S_QUAKE_ACTIVE8
584 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0},     // S_QUAKE_ACTIVE9
585 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0},     // S_QUAKE_ACTIVE0
586 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0},     // S_QUAKE_ACTIVEA
587 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0},     // S_QUAKE_ACTIVEB
588 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0},     // S_QUAKE_ACTIVEC
589 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0},     // S_QUAKE_ACTIVED
590 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0},     // S_QUAKE_ACTIVEE
591 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0},     // S_QUAKE_ACTIVEF
592 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0},     // S_QUAKE_ACTIVEG
593 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0},     // S_QUAKE_ACTIVEH
594 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0},     // S_QUAKE_ACTIVEI
595 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0},     // S_QUAKE_ACTIVEJ
596 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0},     // S_QUAKE_ACTIVEK
597 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0},     // S_QUAKE_ACTIVEL
598 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0},     // S_QUAKE_ACTIVEM
599 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0},     // S_QUAKE_ACTIVEN
600 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0},     // S_QUAKE_ACTIVEO
601 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0},     // S_QUAKE_ACTIVEP
602 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0},     // S_QUAKE_ACTIVEQ
603 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0},     // S_QUAKE_ACTIVER
604 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0},     // S_QUAKE_ACTIVES
605 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0},     // S_QUAKE_ACTIVET
606 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0},     // S_QUAKE_ACTIVEU
607 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0},     // S_QUAKE_ACTIVEV
608 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0},     // S_QUAKE_ACTIVEW
609 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0},     // S_QUAKE_ACTIVEX
610 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0},     // S_QUAKE_ACTIVEY
611 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0},        // S_QUAKE_ACTIVEZ
612 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0},        // S_QUAKE_ACT1
613 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0},        // S_QUAKE_ACT2
614 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0},        // S_QUAKE_ACT3
615 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0},        // S_QUAKE_ACT4
616 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0},        // S_QUAKE_ACT5
617 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0},        // S_QUAKE_ACT6
618 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0},        // S_QUAKE_ACT7
619 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0},        // S_QUAKE_ACT8
620 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0},        // S_QUAKE_ACT9
621 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0},     // S_QUAKE_ACT0
622 {SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0},   // S_SGSHARD1_1
623 {SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0},   // S_SGSHARD1_2
624 {SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0},   // S_SGSHARD1_3
625 {SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0},   // S_SGSHARD1_4
626 {SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0},   // S_SGSHARD1_5
627 {SPR_SGSA,4,30,NULL,S_NULL,0,0},        // S_SGSHARD1_D
628 {SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0},   // S_SGSHARD2_1
629 {SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0},   // S_SGSHARD2_2
630 {SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0},   // S_SGSHARD2_3
631 {SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0},   // S_SGSHARD2_4
632 {SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0},   // S_SGSHARD2_5
633 {SPR_SGSA,9,30,NULL,S_NULL,0,0},        // S_SGSHARD2_D
634 {SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0},  // S_SGSHARD3_1
635 {SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0},  // S_SGSHARD3_2
636 {SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0},  // S_SGSHARD3_3
637 {SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0},  // S_SGSHARD3_4
638 {SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0},  // S_SGSHARD3_5
639 {SPR_SGSA,14,30,NULL,S_NULL,0,0},       // S_SGSHARD3_D
640 {SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0},  // S_SGSHARD4_1
641 {SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0},  // S_SGSHARD4_2
642 {SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0},  // S_SGSHARD4_3
643 {SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0},  // S_SGSHARD4_4
644 {SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0},  // S_SGSHARD4_5
645 {SPR_SGSA,19,30,NULL,S_NULL,0,0},       // S_SGSHARD4_D
646 {SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0},  // S_SGSHARD5_1
647 {SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0},  // S_SGSHARD5_2
648 {SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0},  // S_SGSHARD5_3
649 {SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0},  // S_SGSHARD5_4
650 {SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0},  // S_SGSHARD5_5
651 {SPR_SGSA,24,30,NULL,S_NULL,0,0},       // S_SGSHARD5_D
652 {SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0},   // S_SGSHARD6_1
653 {SPR_SGSB,0,30,NULL,S_NULL,0,0},        // S_SGSHARD6_D
654 {SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0},   // S_SGSHARD7_1
655 {SPR_SGSB,1,30,NULL,S_NULL,0,0},        // S_SGSHARD7_D
656 {SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0},   // S_SGSHARD8_1
657 {SPR_SGSB,2,30,NULL,S_NULL,0,0},        // S_SGSHARD8_D
658 {SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0},   // S_SGSHARD9_1
659 {SPR_SGSB,3,30,NULL,S_NULL,0,0},        // S_SGSHARD9_D
660 {SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0},   // S_SGSHARD0_1
661 {SPR_SGSB,4,30,NULL,S_NULL,0,0},        // S_SGSHARD0_D
662 {SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0},   // S_ARTI_EGGC1
663 {SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0},   // S_ARTI_EGGC2
664 {SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0},   // S_ARTI_EGGC3
665 {SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0},   // S_ARTI_EGGC4
666 {SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0},   // S_ARTI_EGGC5
667 {SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0},   // S_ARTI_EGGC6
668 {SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0},   // S_ARTI_EGGC7
669 {SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0},   // S_ARTI_EGGC8
670 {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0},       // S_EGGFX1
671 {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0},       // S_EGGFX2
672 {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0},       // S_EGGFX3
673 {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0},       // S_EGGFX4
674 {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0},       // S_EGGFX5
675 {SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0},        // S_EGGFXI1_1
676 {SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0},        // S_EGGFXI1_2
677 {SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0},        // S_EGGFXI1_3
678 {SPR_FHFX,32779,3,NULL,S_NULL,0,0},     // S_EGGFXI1_4
679 {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
680 {SPR_STWN,0,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUENOSKULL
681 {SPR_STWN,1,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUENOSKULL2
682 {SPR_GMPD,0,-1,NULL,S_NULL,0,0},        // S_ZGEMPEDESTAL1
683 {SPR_GMPD,1,-1,NULL,S_NULL,0,0},        // S_ZGEMPEDESTAL2
684 {SPR_ASKU,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZSKULL
685 {SPR_ABGM,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBIG
686 {SPR_AGMR,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMRED
687 {SPR_AGMG,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMGREEN1
688 {SPR_AGG2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMGREEN2
689 {SPR_AGMB,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBLUE1
690 {SPR_AGB2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBLUE2
691 {SPR_ABK1,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZBOOK1
692 {SPR_ABK2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZBOOK2
693 {SPR_ASK2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZSKULL2
694 {SPR_AFWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZFWEAPON
695 {SPR_ACWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZCWEAPON
696 {SPR_AMWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZMWEAPON
697 {SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0},   // S_ARTIPUZZGEAR_1
698 {SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0},   // S_ARTIPUZZGEAR_2
699 {SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0},   // S_ARTIPUZZGEAR_3
700 {SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0},   // S_ARTIPUZZGEAR_4
701 {SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0},   // S_ARTIPUZZGEAR_5
702 {SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0},   // S_ARTIPUZZGEAR_6
703 {SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0},   // S_ARTIPUZZGEAR_7
704 {SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0},   // S_ARTIPUZZGEAR_8
705 {SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0},  // S_ARTIPUZZGEAR2_1
706 {SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0},  // S_ARTIPUZZGEAR2_2
707 {SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0},  // S_ARTIPUZZGEAR2_3
708 {SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0},  // S_ARTIPUZZGEAR2_4
709 {SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0},  // S_ARTIPUZZGEAR2_5
710 {SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0},  // S_ARTIPUZZGEAR2_6
711 {SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0},  // S_ARTIPUZZGEAR2_7
712 {SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0},  // S_ARTIPUZZGEAR2_8
713 {SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0},  // S_ARTIPUZZGEAR3_1
714 {SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0},  // S_ARTIPUZZGEAR3_2
715 {SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0},  // S_ARTIPUZZGEAR3_3
716 {SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0},  // S_ARTIPUZZGEAR3_4
717 {SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0},  // S_ARTIPUZZGEAR3_5
718 {SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0},  // S_ARTIPUZZGEAR3_6
719 {SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0},  // S_ARTIPUZZGEAR3_7
720 {SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0},  // S_ARTIPUZZGEAR3_8
721 {SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0},  // S_ARTIPUZZGEAR4_1
722 {SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0},  // S_ARTIPUZZGEAR4_2
723 {SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0},  // S_ARTIPUZZGEAR4_3
724 {SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0},  // S_ARTIPUZZGEAR4_4
725 {SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0},  // S_ARTIPUZZGEAR4_5
726 {SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0},  // S_ARTIPUZZGEAR4_6
727 {SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0},  // S_ARTIPUZZGEAR4_7
728 {SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0},  // S_ARTIPUZZGEAR4_8
729 {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0},       // S_ARTI_TRCH1
730 {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0},       // S_ARTI_TRCH2
731 {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0},       // S_ARTI_TRCH3
732 {SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0},   // S_FIREBOMB1
733 {SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0},   // S_FIREBOMB2
734 {SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0},   // S_FIREBOMB3
735 {SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0},    // S_FIREBOMB4
736 {SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0},        // S_FIREBOMB5
737 {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0},   // S_FIREBOMB6
738 {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0},        // S_FIREBOMB7
739 {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0},        // S_FIREBOMB8
740 {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0},       // S_FIREBOMB9
741 {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0},       // S_FIREBOMB10
742 {SPR_XPL1,32773,4,NULL,S_NULL,0,0},     // S_FIREBOMB11
743 {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0},   // S_ARTI_ATLP1
744 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0},   // S_ARTI_ATLP2
745 {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0},   // S_ARTI_ATLP3
746 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0},   // S_ARTI_ATLP4
747 {SPR_PSBG,0,-1,NULL,S_NULL,0,0},        // S_ARTI_PSBG1
748 {SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0},      // S_POISONBAG1
749 {SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0},       // S_POISONBAG2
750 {SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0},   // S_POISONBAG3
751 {SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0},      // S_POISONBAG4
752 {SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0}, // S_POISONCLOUD1
753 {SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0},     // S_POISONCLOUD2
754 {SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0},    // S_POISONCLOUD3
755 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0},    // S_POISONCLOUD4
756 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0},    // S_POISONCLOUD5
757 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0},    // S_POISONCLOUD6
758 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0},    // S_POISONCLOUD7
759 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0},    // S_POISONCLOUD8
760 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0},   // S_POISONCLOUD9
761 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0},   // S_POISONCLOUD10
762 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0},   // S_POISONCLOUD11
763 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0},   // S_POISONCLOUD12
764 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0},   // S_POISONCLOUD13
765 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0},   // S_POISONCLOUD14
766 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0},   // S_POISONCLOUD15
767 {SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0},   // S_POISONCLOUD16
768 {SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0},   // S_POISONCLOUD17
769 {SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0},     // S_POISONCLOUD18
770 {SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0},       // S_POISONCLOUD_X1
771 {SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0},       // S_POISONCLOUD_X2
772 {SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0},       // S_POISONCLOUD_X3
773 {SPR_PSBG,3,6,NULL,S_NULL,0,0}, // S_POISONCLOUD_X4
774 {SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0},    // S_THROWINGBOMB1
775 {SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0},    // S_THROWINGBOMB2
776 {SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0},    // S_THROWINGBOMB3
777 {SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0},    // S_THROWINGBOMB4
778 {SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0},    // S_THROWINGBOMB5
779 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0},    // S_THROWINGBOMB6
780 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0},    // S_THROWINGBOMB7
781 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0},    // S_THROWINGBOMB8
782 {SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0},   // S_THROWINGBOMB9
783 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0},   // S_THROWINGBOMB10
784 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},   // S_THROWINGBOMB11
785 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},   // S_THROWINGBOMB12
786 {SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0},   // S_THROWINGBOMB_X1
787 {SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0},      // S_THROWINGBOMB_X2
788 {SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0},     // S_THROWINGBOMB_X3
789 {SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0},  // S_THROWINGBOMB_X4
790 {SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0},  // S_THROWINGBOMB_X5
791 {SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0},  // S_THROWINGBOMB_X6
792 {SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0},  // S_THROWINGBOMB_X7
793 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_THROWINGBOMB_X8
794 {SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0},      // S_ARTI_BOOTS1
795 {SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0},      // S_ARTI_BOOTS2
796 {SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0},      // S_ARTI_BOOTS3
797 {SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0},      // S_ARTI_BOOTS4
798 {SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0},      // S_ARTI_BOOTS5
799 {SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0},      // S_ARTI_BOOTS6
800 {SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0},      // S_ARTI_BOOTS7
801 {SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0},      // S_ARTI_BOOTS8
802 {SPR_BMAN,32768,-1,NULL,S_NULL,0,0},    // S_ARTI_MANA
803 {SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0},      // S_ARTI_ARMOR1
804 {SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0},      // S_ARTI_ARMOR2
805 {SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0},      // S_ARTI_ARMOR3
806 {SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0},      // S_ARTI_ARMOR4
807 {SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0},      // S_ARTI_ARMOR5
808 {SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0},      // S_ARTI_ARMOR6
809 {SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0},      // S_ARTI_ARMOR7
810 {SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0},      // S_ARTI_ARMOR8
811 {SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0},      // S_ARTI_BLAST1
812 {SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0},      // S_ARTI_BLAST2
813 {SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0},      // S_ARTI_BLAST3
814 {SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0},      // S_ARTI_BLAST4
815 {SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0},      // S_ARTI_BLAST5
816 {SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0},      // S_ARTI_BLAST6
817 {SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0},      // S_ARTI_BLAST7
818 {SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0},      // S_ARTI_BLAST8
819 {SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0},    // S_ARTI_HEALRAD1
820 {SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0},    // S_ARTI_HEALRAD2
821 {SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0},    // S_ARTI_HEALRAD3
822 {SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0},    // S_ARTI_HEALRAD4
823 {SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0},    // S_ARTI_HEALRAD5
824 {SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0},    // S_ARTI_HEALRAD6
825 {SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0},    // S_ARTI_HEALRAD7
826 {SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0},    // S_ARTI_HEALRAD8
827 {SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0},    // S_ARTI_HEALRAD9
828 {SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0},    // S_ARTI_HEALRAD0
829 {SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0},    // S_ARTI_HEALRADA
830 {SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0},    // S_ARTI_HEALRADB
831 {SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0},    // S_ARTI_HEALRADC
832 {SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0},    // S_ARTI_HEALRADD
833 {SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0},    // S_ARTI_HEALRADE
834 {SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0},    // S_ARTI_HEALRADF
835 {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0},      // S_SPLASH1
836 {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0},      // S_SPLASH2
837 {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0},      // S_SPLASH3
838 {SPR_SPSH,3,16,NULL,S_NULL,0,0},        // S_SPLASH4
839 {SPR_SPSH,3,10,NULL,S_NULL,0,0},        // S_SPLASHX
840 {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0},  // S_SPLASHBASE1
841 {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0},  // S_SPLASHBASE2
842 {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0},  // S_SPLASHBASE3
843 {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0},  // S_SPLASHBASE4
844 {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0},  // S_SPLASHBASE5
845 {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0},  // S_SPLASHBASE6
846 {SPR_SPSH,10,5,NULL,S_NULL,0,0},        // S_SPLASHBASE7
847 {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0},      // S_LAVASPLASH1
848 {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0},      // S_LAVASPLASH2
849 {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0},      // S_LAVASPLASH3
850 {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0},      // S_LAVASPLASH4
851 {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0},      // S_LAVASPLASH5
852 {SPR_LVAS,32773,5,NULL,S_NULL,0,0},     // S_LAVASPLASH6
853 {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0},       // S_LAVASMOKE1
854 {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0},       // S_LAVASMOKE2
855 {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0},       // S_LAVASMOKE3
856 {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0},       // S_LAVASMOKE4
857 {SPR_LVAS,32778,5,NULL,S_NULL,0,0},     // S_LAVASMOKE5
858 {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
859 {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
860 {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
861 {SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
862 {SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
863 {SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0},        // S_SLUDGESPLASH1
864 {SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0},        // S_SLUDGESPLASH2
865 {SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0},        // S_SLUDGESPLASH3
866 {SPR_SLDG,7,6,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
867 {SPR_STTW,0,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUE1
868 {SPR_RCK1,0,-1,NULL,S_NULL,0,0},        // S_ZROCK1_1
869 {SPR_RCK2,0,-1,NULL,S_NULL,0,0},        // S_ZROCK2_1
870 {SPR_RCK3,0,-1,NULL,S_NULL,0,0},        // S_ZROCK3_1
871 {SPR_RCK4,0,-1,NULL,S_NULL,0,0},        // S_ZROCK4_1
872 {SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0}, // S_ZCHANDELIER1
873 {SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0}, // S_ZCHANDELIER2
874 {SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0}, // S_ZCHANDELIER3
875 {SPR_CDLR,3,-1,NULL,S_NULL,0,0},        // S_ZCHANDELIER_U
876 {SPR_TRE1,0,-1,NULL,S_NULL,0,0},        // S_ZTREEDEAD1
877 {SPR_TRE1,0,-1,NULL,S_NULL,0,0},        // S_ZTREE
878 {SPR_TRDT,0,-1,NULL,S_NULL,0,0},        // S_ZTREEDESTRUCTIBLE1
879 {SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0},  // S_ZTREEDES_D1
880 {SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0},      // S_ZTREEDES_D2
881 {SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0},  // S_ZTREEDES_D3
882 {SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0},  // S_ZTREEDES_D4
883 {SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0},  // S_ZTREEDES_D5
884 {SPR_TRDT,6,-1,NULL,S_NULL,0,0},        // S_ZTREEDES_D6
885 {SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0},      // S_ZTREEDES_X1
886 {SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0},      // S_ZTREEDES_X2
887 {SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0},      // S_ZTREEDES_X3
888 {SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0},      // S_ZTREEDES_X4
889 {SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0},      // S_ZTREEDES_X5
890 {SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0}, // S_ZTREEDES_X6
891 {SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0},      // S_ZTREEDES_X7
892 {SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0}, // S_ZTREEDES_X8
893 {SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0},        // S_ZTREEDES_X9
894 {SPR_TRDT,16,-1,NULL,S_NULL,0,0},       // S_ZTREEDES_X10
895 {SPR_TRE2,0,-1,NULL,S_NULL,0,0},        // S_ZTREESWAMP182_1
896 {SPR_TRE3,0,-1,NULL,S_NULL,0,0},        // S_ZTREESWAMP172_1
897 {SPR_STM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPBURNED1
898 {SPR_STM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPBARE1
899 {SPR_STM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPSWAMP1_1
900 {SPR_STM4,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPSWAMP2_1
901 {SPR_MSH1,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE1_1
902 {SPR_MSH2,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE2_1
903 {SPR_MSH3,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE3_1
904 {SPR_MSH4,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL1_1
905 {SPR_MSH5,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL2_1
906 {SPR_MSH6,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL3_1
907 {SPR_MSH7,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL4_1
908 {SPR_MSH8,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL5_1
909 {SPR_SGMP,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEPILLAR1
910 {SPR_SGM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITELARGE1
911 {SPR_SGM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEMEDIUM1
912 {SPR_SGM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITESMALL1
913 {SPR_SLC1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITELARGE1
914 {SPR_SLC2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEMEDIUM1
915 {SPR_SLC3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITESMALL1
916 {SPR_MSS1,0,-1,NULL,S_NULL,0,0},        // S_ZMOSSCEILING1_1
917 {SPR_MSS2,0,-1,NULL,S_NULL,0,0},        // S_ZMOSSCEILING2_1
918 {SPR_SWMV,0,-1,NULL,S_NULL,0,0},        // S_ZSWAMPVINE1
919 {SPR_CPS1,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSEKABOB1
920 {SPR_CPS2,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSESLEEPING1
921 {SPR_TMS1,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONERIP1
922 {SPR_TMS2,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONESHANE1
923 {SPR_TMS3,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBIGCROSS1
924 {SPR_TMS4,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBRIANR1
925 {SPR_TMS5,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONECROSSCIRCLE1
926 {SPR_TMS6,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONESMALLCROSS1
927 {SPR_TMS7,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBRIANP1
928 {SPR_CPS3,0,-1,NULL,S_NULL,0,0},        // S_CORPSEHANGING_1
929 {SPR_STT2,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEGREENTALL_1
930 {SPR_STT3,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEBLUETALL_1
931 {SPR_STT4,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEGREENSHORT_1
932 {SPR_STT5,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEBLUESHORT_1
933 {SPR_GAR1,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLESTRIPETALL_1
934 {SPR_GAR2,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEDARKREDTALL_1
935 {SPR_GAR3,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEREDTALL_1
936 {SPR_GAR4,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLETANTALL_1
937 {SPR_GAR5,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLERUSTTALL_1
938 {SPR_GAR6,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEDARKREDSHORT_1
939 {SPR_GAR7,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEREDSHORT_1
940 {SPR_GAR8,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLETANSHORT_1
941 {SPR_GAR9,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLERUSTSHORT_1
942 {SPR_BNR1,0,-1,NULL,S_NULL,0,0},        // S_ZBANNERTATTERED_1
943 {SPR_TRE4,0,-1,NULL,S_NULL,0,0},        // S_ZTREELARGE1
944 {SPR_TRE5,0,-1,NULL,S_NULL,0,0},        // S_ZTREELARGE2
945 {SPR_TRE6,0,-1,NULL,S_NULL,0,0},        // S_ZTREEGNARLED1
946 {SPR_TRE7,0,-1,NULL,S_NULL,0,0},        // S_ZTREEGNARLED2
947 {SPR_LOGG,0,-1,NULL,S_NULL,0,0},        // S_ZLOG
948 {SPR_ICT1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICELARGE
949 {SPR_ICT2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICEMEDIUM
950 {SPR_ICT3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICESMALL
951 {SPR_ICT4,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICETINY
952 {SPR_ICM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICELARGE
953 {SPR_ICM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICEMEDIUM
954 {SPR_ICM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICESMALL
955 {SPR_ICM4,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICETINY
956 {SPR_RKBL,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBROWN1
957 {SPR_RKBS,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBROWN2
958 {SPR_RKBK,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBLACK
959 {SPR_RBL1,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE1
960 {SPR_RBL2,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE2
961 {SPR_RBL3,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE3
962 {SPR_VASE,0,-1,NULL,S_NULL,0,0},        // S_ZVASEPILLAR
963 {SPR_POT1,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY1
964 {SPR_POT2,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY2
965 {SPR_POT3,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY3
966 {SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0},     // S_ZPOTTERY_EXPLODE
967 {SPR_PBIT,0,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_1
968 {SPR_PBIT,1,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_2
969 {SPR_PBIT,2,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_3
970 {SPR_PBIT,3,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_4
971 {SPR_PBIT,4,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_5
972 {SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0},   // S_POTTERYBIT_EX0
973 {SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0},   // S_POTTERYBIT_EX1
974 {SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX1_2
975 {SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0},   // S_POTTERYBIT_EX2
976 {SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX2_2
977 {SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0},   // S_POTTERYBIT_EX3
978 {SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX3_2
979 {SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0},   // S_POTTERYBIT_EX4
980 {SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX4_2
981 {SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0},   // S_POTTERYBIT_EX5
982 {SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX5_2
983 {SPR_CPS4,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSELYNCHED1
984 {SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0},       // S_ZCORPSELYNCHED2
985 {SPR_CPS6,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSESITTING
986 {SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0},      // S_ZCORPSESITTING_X
987 {SPR_CPB1,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_1
988 {SPR_CPB2,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_2
989 {SPR_CPB3,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_3
990 {SPR_CPB4,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_4
991 {SPR_BDRP,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBLOODDRIP
992 {SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0},   // S_CORPSEBLOODDRIP_X1
993 {SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0},   // S_CORPSEBLOODDRIP_X2
994 {SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0},   // S_CORPSEBLOODDRIP_X3
995 {SPR_BDSH,3,2,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP_X4
996 {SPR_BDPL,0,-1,NULL,S_NULL,0,0},        // S_BLOODPOOL
997 {SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0}, // S_ZCANDLE1
998 {SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0}, // S_ZCANDLE2
999 {SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0}, // S_ZCANDLE3
1000 {SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0}, // S_ZLEAFSPAWNER
1001 {SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0},      // S_LEAF1_1
1002 {SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0},      // S_LEAF1_2
1003 {SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0},      // S_LEAF1_3
1004 {SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0},      // S_LEAF1_4
1005 {SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0},      // S_LEAF1_5
1006 {SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0},      // S_LEAF1_6
1007 {SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0},      // S_LEAF1_7
1008 {SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0},      // S_LEAF1_8
1009 {SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0},     // S_LEAF1_9
1010 {SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0},     // S_LEAF1_10
1011 {SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0},     // S_LEAF1_11
1012 {SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0},     // S_LEAF1_12
1013 {SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0},     // S_LEAF1_13
1014 {SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0},     // S_LEAF1_14
1015 {SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0},     // S_LEAF1_15
1016 {SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0},     // S_LEAF1_16
1017 {SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0},     // S_LEAF1_17
1018 {SPR_LEF1,8,4,NULL,S_NULL,0,0}, // S_LEAF1_18
1019 {SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0},      // S_LEAF_X1
1020 {SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0},      // S_LEAF2_1
1021 {SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0},      // S_LEAF2_2
1022 {SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0},      // S_LEAF2_3
1023 {SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0},      // S_LEAF2_4
1024 {SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0},      // S_LEAF2_5
1025 {SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0},      // S_LEAF2_6
1026 {SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0},      // S_LEAF2_7
1027 {SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0},      // S_LEAF2_8
1028 {SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0},     // S_LEAF2_9
1029 {SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0},     // S_LEAF2_10
1030 {SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0},     // S_LEAF2_11
1031 {SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0},     // S_LEAF2_12
1032 {SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0},     // S_LEAF2_13
1033 {SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0},     // S_LEAF2_14
1034 {SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0},     // S_LEAF2_15
1035 {SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0},     // S_LEAF2_16
1036 {SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0},     // S_LEAF2_17
1037 {SPR_LEF2,8,4,NULL,S_NULL,0,0}, // S_LEAF2_18
1038 {SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0},   // S_ZTWINEDTORCH_1
1039 {SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0},   // S_ZTWINEDTORCH_2
1040 {SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0},   // S_ZTWINEDTORCH_3
1041 {SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0},   // S_ZTWINEDTORCH_4
1042 {SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0},   // S_ZTWINEDTORCH_5
1043 {SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0},   // S_ZTWINEDTORCH_6
1044 {SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0},   // S_ZTWINEDTORCH_7
1045 {SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0},   // S_ZTWINEDTORCH_8
1046 {SPR_TWTR,8,-1,NULL,S_NULL,0,0},        // S_ZTWINEDTORCH_UNLIT
1047 {SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0},      // S_BRIDGE1
1048 {SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0},      // S_BRIDGE2
1049 {SPR_TLGL,0,-1,NULL,S_NULL,0,0},        // S_BRIDGE3
1050 {SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0}, // S_FREE_BRIDGE1
1051 {SPR_TLGL,0,300,NULL,S_NULL,0,0},       // S_FREE_BRIDGE2
1052 {SPR_TLGL,0,2,NULL,S_BBALL2,0,0},       // S_BBALL1
1053 {SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0},      // S_BBALL2
1054 {SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0},      // S_ZWALLTORCH1
1055 {SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0},      // S_ZWALLTORCH2
1056 {SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0},      // S_ZWALLTORCH3
1057 {SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0},      // S_ZWALLTORCH4
1058 {SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0},      // S_ZWALLTORCH5
1059 {SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0},      // S_ZWALLTORCH6
1060 {SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0},      // S_ZWALLTORCH7
1061 {SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0},      // S_ZWALLTORCH8
1062 {SPR_WLTR,8,-1,NULL,S_NULL,0,0},        // S_ZWALLTORCH_U
1063 {SPR_BARL,0,-1,NULL,S_NULL,0,0},        // S_ZBARREL1
1064 {SPR_SHB1,0,-1,NULL,S_NULL,0,0},        // S_ZSHRUB1
1065 {SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0},       // S_ZSHRUB1_DIE
1066 {SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0},       // S_ZSHRUB1_X1
1067 {SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0},   // S_ZSHRUB1_X2
1068 {SPR_SHB1,32771,5,NULL,S_NULL,0,0},     // S_ZSHRUB1_X3
1069 {SPR_SHB2,0,-1,NULL,S_NULL,0,0},        // S_ZSHRUB2
1070 {SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0},       // S_ZSHRUB2_DIE
1071 {SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0},       // S_ZSHRUB2_X1
1072 {SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0},   // S_ZSHRUB2_X2
1073 {SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0},  // S_ZSHRUB2_X3
1074 {SPR_SHB2,32772,5,NULL,S_NULL,0,0},     // S_ZSHRUB2_X4
1075 {SPR_BCKT,0,-1,NULL,S_NULL,0,0},        // S_ZBUCKET1
1076 {SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0},   // S_ZPOISONSHROOM1
1077 {SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0},     // S_ZPOISONSHROOM_P1
1078 {SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0},     // S_ZPOISONSHROOM_P2
1079 {SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0},     // S_ZPOISONSHROOM_X1
1080 {SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0},     // S_ZPOISONSHROOM_X2
1081 {SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0},  // S_ZPOISONSHROOM_X3
1082 {SPR_SHRM,5,-1,NULL,S_NULL,0,0},        // S_ZPOISONSHROOM_X4
1083 {SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0},       // S_ZFIREBULL1
1084 {SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0},       // S_ZFIREBULL2
1085 {SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0},       // S_ZFIREBULL3
1086 {SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0},       // S_ZFIREBULL4
1087 {SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0},       // S_ZFIREBULL5
1088 {SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0},       // S_ZFIREBULL6
1089 {SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0},       // S_ZFIREBULL7
1090 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0}, // S_ZFIREBULL_DEATH
1091 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0},      // S_ZFIREBULL_DEATH2
1092 {SPR_FBUL,7,-1,NULL,S_NULL,0,0},        // S_ZFIREBULL_U
1093 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0}, // S_ZFIREBULL_BIRTH
1094 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0},       // S_ZFIREBULL_BIRTH2
1095 {SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0},      // S_ZFIRETHING1
1096 {SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0},      // S_ZFIRETHING2
1097 {SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0},      // S_ZFIRETHING3
1098 {SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0},      // S_ZFIRETHING4
1099 {SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0},      // S_ZFIRETHING5
1100 {SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0},      // S_ZFIRETHING6
1101 {SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0},      // S_ZFIRETHING7
1102 {SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0},      // S_ZFIRETHING8
1103 {SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0},      // S_ZFIRETHING9
1104 {SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0},     // S_ZBRASSTORCH1
1105 {SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0},     // S_ZBRASSTORCH2
1106 {SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0},     // S_ZBRASSTORCH3
1107 {SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0},     // S_ZBRASSTORCH4
1108 {SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0},     // S_ZBRASSTORCH5
1109 {SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0},     // S_ZBRASSTORCH6
1110 {SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0},     // S_ZBRASSTORCH7
1111 {SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0},     // S_ZBRASSTORCH8
1112 {SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0},    // S_ZBRASSTORCH9
1113 {SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0},    // S_ZBRASSTORCH10
1114 {SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0},    // S_ZBRASSTORCH11
1115 {SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0},    // S_ZBRASSTORCH12
1116 {SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0},     // S_ZBRASSTORCH13
1117 {SPR_SUIT,0,-1,NULL,S_NULL,0,0},        // S_ZSUITOFARMOR
1118 {SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0}, // S_ZSUITOFARMOR_X1
1119 {SPR_SUIT,1,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK1
1120 {SPR_SUIT,2,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK2
1121 {SPR_SUIT,3,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK3
1122 {SPR_SUIT,4,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK4
1123 {SPR_SUIT,5,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK5
1124 {SPR_SUIT,6,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK6
1125 {SPR_SUIT,7,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK7
1126 {SPR_SUIT,8,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK8
1127 {SPR_SUIT,9,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK9
1128 {SPR_SUIT,10,-1,NULL,S_NULL,0,0},       // S_ZARMORCHUNK10
1129 {SPR_BBLL,5,-1,NULL,S_NULL,0,0},        // S_ZBELL
1130 {SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0},     // S_ZBELL_X1
1131 {SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0},     // S_ZBELL_X2
1132 {SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0},     // S_ZBELL_X3
1133 {SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0}, // S_ZBELL_X4
1134 {SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0},     // S_ZBELL_X5
1135 {SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0},     // S_ZBELL_X6
1136 {SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0},     // S_ZBELL_X7
1137 {SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0},     // S_ZBELL_X8
1138 {SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0},    // S_ZBELL_X9
1139 {SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0},        // S_ZBELL_X10
1140 {SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0},    // S_ZBELL_X11
1141 {SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0},    // S_ZBELL_X12
1142 {SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0},    // S_ZBELL_X13
1143 {SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0},    // S_ZBELL_X14
1144 {SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0},    // S_ZBELL_X15
1145 {SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0},        // S_ZBELL_X16
1146 {SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0},    // S_ZBELL_X17
1147 {SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0},    // S_ZBELL_X18
1148 {SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0},    // S_ZBELL_X19
1149 {SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0},    // S_ZBELL_X20
1150 {SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0},    // S_ZBELL_X21
1151 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0},        // S_ZBELL_X22
1152 {SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0},    // S_ZBELL_X23
1153 {SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0},    // S_ZBELL_X24
1154 {SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0},    // S_ZBELL_X25
1155 {SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0},    // S_ZBELL_X26
1156 {SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0},    // S_ZBELL_X27
1157 {SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0},        // S_ZBELL_X28
1158 {SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0},    // S_ZBELL_X29
1159 {SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0},    // S_ZBELL_X30
1160 {SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0},    // S_ZBELL_X31
1161 {SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0},    // S_ZBELL_X32
1162 {SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0},    // S_ZBELL_X33
1163 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0},        // S_ZBELL_X34
1164 {SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0},    // S_ZBELL_X35
1165 {SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0},    // S_ZBELL_X36
1166 {SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0},    // S_ZBELL_X37
1167 {SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0},    // S_ZBELL_X38
1168 {SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0},    // S_ZBELL_X39
1169 {SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0},    // S_ZBELL_X40
1170 {SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0},    // S_ZBELL_X41
1171 {SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0},   // S_ZBELL_X42
1172 {SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0},   // S_ZBELL_X43
1173 {SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0},   // S_ZBELL_X44
1174 {SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0},   // S_ZBELL_X45
1175 {SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0},   // S_ZBELL_X46
1176 {SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0},        // S_ZBELL_X47
1177 {SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0},    // S_ZBLUE_CANDLE1
1178 {SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0},    // S_ZBLUE_CANDLE2
1179 {SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0},    // S_ZBLUE_CANDLE3
1180 {SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0},    // S_ZBLUE_CANDLE4
1181 {SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0},    // S_ZBLUE_CANDLE5
1182 {SPR_IRON,0,-1,NULL,S_NULL,0,0},        // S_ZIRON_MAIDEN
1183 {SPR_XMAS,0,-1,NULL,S_NULL,0,0},        // S_ZXMAS_TREE
1184 {SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0},    // S_ZXMAS_TREE_DIE
1185 {SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0},    // S_ZXMAS_TREE_X1
1186 {SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0},        // S_ZXMAS_TREE_X2
1187 {SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0},    // S_ZXMAS_TREE_X3
1188 {SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0},       // S_ZXMAS_TREE_X4
1189 {SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0},    // S_ZXMAS_TREE_X5
1190 {SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0},    // S_ZXMAS_TREE_X6
1191 {SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0},        // S_ZXMAS_TREE_X7
1192 {SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0},        // S_ZXMAS_TREE_X8
1193 {SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0},       // S_ZXMAS_TREE_X9
1194 {SPR_XMAS,10,-1,NULL,S_NULL,0,0},       // S_ZXMAS_TREE_X10
1195 {SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0},       // S_ZCAULDRON1
1196 {SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0},       // S_ZCAULDRON2
1197 {SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0},       // S_ZCAULDRON3
1198 {SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0},       // S_ZCAULDRON4
1199 {SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0},       // S_ZCAULDRON5
1200 {SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0},       // S_ZCAULDRON6
1201 {SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0},       // S_ZCAULDRON7
1202 {SPR_CDRN,0,-1,NULL,S_NULL,0,0},        // S_ZCAULDRON_U
1203 {SPR_CHNS,0,-1,NULL,S_NULL,0,0},        // S_ZCHAINBIT32
1204 {SPR_CHNS,1,-1,NULL,S_NULL,0,0},        // S_ZCHAINBIT64
1205 {SPR_CHNS,2,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HEART
1206 {SPR_CHNS,3,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HOOK1
1207 {SPR_CHNS,4,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HOOK2
1208 {SPR_CHNS,5,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_SPIKE
1209 {SPR_CHNS,6,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_SKULL
1210 {SPR_TST1,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT1
1211 {SPR_TST2,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT2
1212 {SPR_TST3,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT3
1213 {SPR_TST4,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT4
1214 {SPR_TST5,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT5
1215 {SPR_TST6,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT6
1216 {SPR_TST7,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT7
1217 {SPR_TST8,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT8
1218 {SPR_TST9,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT9
1219 {SPR_TST0,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT10
1220 {SPR_TELE,32768,6,NULL,S_TFOG2,0,0},    // S_TFOG1
1221 {SPR_TELE,32769,6,NULL,S_TFOG3,0,0},    // S_TFOG2
1222 {SPR_TELE,32770,6,NULL,S_TFOG4,0,0},    // S_TFOG3
1223 {SPR_TELE,32771,6,NULL,S_TFOG5,0,0},    // S_TFOG4
1224 {SPR_TELE,32772,6,NULL,S_TFOG6,0,0},    // S_TFOG5
1225 {SPR_TELE,32773,6,NULL,S_TFOG7,0,0},    // S_TFOG6
1226 {SPR_TELE,32774,6,NULL,S_TFOG8,0,0},    // S_TFOG7
1227 {SPR_TELE,32775,6,NULL,S_TFOG9,0,0},    // S_TFOG8
1228 {SPR_TELE,32774,6,NULL,S_TFOG10,0,0},   // S_TFOG9
1229 {SPR_TELE,32773,6,NULL,S_TFOG11,0,0},   // S_TFOG10
1230 {SPR_TELE,32772,6,NULL,S_TFOG12,0,0},   // S_TFOG11
1231 {SPR_TELE,32771,6,NULL,S_TFOG13,0,0},   // S_TFOG12
1232 {SPR_TELE,32770,6,NULL,S_NULL,0,0},     // S_TFOG13
1233 {SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0},   // S_TELESMOKE1
1234 {SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0},   // S_TELESMOKE2
1235 {SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0},   // S_TELESMOKE3
1236 {SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0},   // S_TELESMOKE4
1237 {SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0},   // S_TELESMOKE5
1238 {SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0},   // S_TELESMOKE6
1239 {SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0},   // S_TELESMOKE7
1240 {SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0},   // S_TELESMOKE8
1241 {SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0},  // S_TELESMOKE9
1242 {SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0},  // S_TELESMOKE10
1243 {SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0}, // S_TELESMOKE11
1244 {SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0}, // S_TELESMOKE12
1245 {SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0}, // S_TELESMOKE13
1246 {SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0}, // S_TELESMOKE14
1247 {SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0}, // S_TELESMOKE15
1248 {SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0}, // S_TELESMOKE16
1249 {SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0}, // S_TELESMOKE17
1250 {SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0}, // S_TELESMOKE18
1251 {SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0}, // S_TELESMOKE19
1252 {SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0}, // S_TELESMOKE20
1253 {SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0}, // S_TELESMOKE21
1254 {SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0}, // S_TELESMOKE22
1255 {SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0}, // S_TELESMOKE23
1256 {SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0}, // S_TELESMOKE24
1257 {SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0}, // S_TELESMOKE25
1258 {SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0},  // S_TELESMOKE26
1259 {SPR_FPCH,0,0,A_Light0,S_NULL,0,0},     // S_LIGHTDONE
1260 {SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0},  // S_PUNCHREADY
1261 {SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
1262 {SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0},   // S_PUNCHUP
1263 {SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40}, // S_PUNCHATK1_1
1264 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40}, // S_PUNCHATK1_2
1265 {SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40},       // S_PUNCHATK1_3
1266 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40}, // S_PUNCHATK1_4
1267 {SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40},      // S_PUNCHATK1_5
1268 {SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40}, // S_PUNCHATK2_1
1269 {SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40}, // S_PUNCHATK2_2
1270 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50},        // S_PUNCHATK2_3
1271 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60},        // S_PUNCHATK2_4
1272 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70},        // S_PUNCHATK2_5
1273 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80},        // S_PUNCHATK2_6
1274 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90},        // S_PUNCHATK2_7
1275 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100},       // S_PUNCHATK2_8
1276 {SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150},        // S_PUNCHATK2_9
1277 {SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0},  // S_PUNCHPUFF1
1278 {SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0},  // S_PUNCHPUFF2
1279 {SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0},  // S_PUNCHPUFF3
1280 {SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0},  // S_PUNCHPUFF4
1281 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_PUNCHPUFF5
1282 {SPR_WFAX,0,-1,NULL,S_NULL,0,0},        // S_AXE
1283 {SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0},   // S_FAXEREADY
1284 {SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0},  // S_FAXEDOWN
1285 {SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0},    // S_FAXEUP
1286 {SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32},  // S_FAXEATK_1
1287 {SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32},  // S_FAXEATK_2
1288 {SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32},  // S_FAXEATK_3
1289 {SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70},  // S_FAXEATK_4
1290 {SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90}, // S_FAXEATK_5
1291 {SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32},  // S_FAXEATK_6
1292 {SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54},  // S_FAXEATK_7
1293 {SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150}, // S_FAXEATK_8
1294 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60},      // S_FAXEATK_9
1295 {SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52},  // S_FAXEATK_10
1296 {SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44},  // S_FAXEATK_11
1297 {SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36},  // S_FAXEATK_12
1298 {SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0},    // S_FAXEATK_13
1299 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0},       // S_FAXEREADY_G
1300 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0},       // S_FAXEREADY_G1
1301 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0},       // S_FAXEREADY_G2
1302 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0},       // S_FAXEREADY_G3
1303 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0},       // S_FAXEREADY_G4
1304 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0},        // S_FAXEREADY_G5
1305 {SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0},       // S_FAXEDOWN_G
1306 {SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0}, // S_FAXEUP_G
1307 {SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32},        // S_FAXEATK_G1
1308 {SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32},        // S_FAXEATK_G2
1309 {SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32},        // S_FAXEATK_G3
1310 {SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70},        // S_FAXEATK_G4
1311 {SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90},       // S_FAXEATK_G5
1312 {SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32},        // S_FAXEATK_G6
1313 {SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54},        // S_FAXEATK_G7
1314 {SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150},       // S_FAXEATK_G8
1315 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60},     // S_FAXEATK_G9
1316 {SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52}, // S_FAXEATK_G10
1317 {SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44}, // S_FAXEATK_G11
1318 {SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36}, // S_FAXEATK_G12
1319 {SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0},  // S_FAXEATK_G13
1320 {SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0},    // S_AXEPUFF_GLOW1
1321 {SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0},    // S_AXEPUFF_GLOW2
1322 {SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0},    // S_AXEPUFF_GLOW3
1323 {SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0},    // S_AXEPUFF_GLOW4
1324 {SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0},    // S_AXEPUFF_GLOW5
1325 {SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0},    // S_AXEPUFF_GLOW6
1326 {SPR_FAXE,32791,4,NULL,S_NULL,0,0},     // S_AXEPUFF_GLOW7
1327 {SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0},    // S_AXEBLOOD1
1328 {SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0},    // S_AXEBLOOD2
1329 {SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0},    // S_AXEBLOOD3
1330 {SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0},    // S_AXEBLOOD4
1331 {SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0},    // S_AXEBLOOD5
1332 {SPR_FAXE,10,3,NULL,S_NULL,0,0},        // S_AXEBLOOD6
1333 {SPR_WFHM,0,-1,NULL,S_NULL,0,0},        // S_HAMM
1334 {SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0},        // S_FHAMMERREADY
1335 {SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0},       // S_FHAMMERDOWN
1336 {SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0}, // S_FHAMMERUP
1337 {SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0}, // S_FHAMMERATK_1
1338 {SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0},      // S_FHAMMERATK_2
1339 {SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0}, // S_FHAMMERATK_3
1340 {SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0}, // S_FHAMMERATK_4
1341 {SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150},    // S_FHAMMERATK_5
1342 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60},        // S_FHAMMERATK_6
1343 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55},        // S_FHAMMERATK_7
1344 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50},        // S_FHAMMERATK_8
1345 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45},       // S_FHAMMERATK_9
1346 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40},       // S_FHAMMERATK_10
1347 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35},       // S_FHAMMERATK_11
1348 {SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0}, // S_FHAMMERATK_12
1349 {SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0}, // S_HAMMER_MISSILE_1
1350 {SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0},      // S_HAMMER_MISSILE_2
1351 {SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0}, // S_HAMMER_MISSILE_3
1352 {SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0}, // S_HAMMER_MISSILE_4
1353 {SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0}, // S_HAMMER_MISSILE_5
1354 {SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0}, // S_HAMMER_MISSILE_6
1355 {SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0}, // S_HAMMER_MISSILE_7
1356 {SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0}, // S_HAMMER_MISSILE_8
1357 {SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0},        // S_HAMMER_MISSILE_X1
1358 {SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0},        // S_HAMMER_MISSILE_X2
1359 {SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0},   // S_HAMMER_MISSILE_X3
1360 {SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0},        // S_HAMMER_MISSILE_X4
1361 {SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0},        // S_HAMMER_MISSILE_X5
1362 {SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0},   // S_HAMMER_MISSILE_X6
1363 {SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0},        // S_HAMMER_MISSILE_X7
1364 {SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0},        // S_HAMMER_MISSILE_X8
1365 {SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0},       // S_HAMMER_MISSILE_X9
1366 {SPR_FHFX,32785,3,NULL,S_NULL,0,0},     // S_HAMMER_MISSILE_X10
1367 {SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0}, // S_HAMMERPUFF1
1368 {SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0}, // S_HAMMERPUFF2
1369 {SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0}, // S_HAMMERPUFF3
1370 {SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0}, // S_HAMMERPUFF4
1371 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_HAMMERPUFF5
1372 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0},    // S_FSWORDREADY
1373 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0},    // S_FSWORDREADY1
1374 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0},    // S_FSWORDREADY2
1375 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0},    // S_FSWORDREADY3
1376 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0},    // S_FSWORDREADY4
1377 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0},    // S_FSWORDREADY5
1378 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0},    // S_FSWORDREADY6
1379 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0},    // S_FSWORDREADY7
1380 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0},    // S_FSWORDREADY8
1381 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0},   // S_FSWORDREADY9
1382 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0},   // S_FSWORDREADY10
1383 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0},     // S_FSWORDREADY11
1384 {SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0},    // S_FSWORDDOWN
1385 {SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0},      // S_FSWORDUP
1386 {SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36},     // S_FSWORDATK_1
1387 {SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36},     // S_FSWORDATK_2
1388 {SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36},     // S_FSWORDATK_3
1389 {SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36},   // S_FSWORDATK_4
1390 {SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36},     // S_FSWORDATK_5
1391 {SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36},     // S_FSWORDATK_6
1392 {SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150},   // S_FSWORDATK_7
1393 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60},     // S_FSWORDATK_8
1394 {SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55},    // S_FSWORDATK_9
1395 {SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50},    // S_FSWORDATK_10
1396 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45},    // S_FSWORDATK_11
1397 {SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40},     // S_FSWORDATK_12
1398 {SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0},  // S_FSWORD_MISSILE1
1399 {SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0},  // S_FSWORD_MISSILE2
1400 {SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0},  // S_FSWORD_MISSILE3
1401 {SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0},        // S_FSWORD_MISSILE_X1
1402 {SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0},      // S_FSWORD_MISSILE_X2
1403 {SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0},   // S_FSWORD_MISSILE_X3
1404 {SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0},        // S_FSWORD_MISSILE_X4
1405 {SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0},        // S_FSWORD_MISSILE_X5
1406 {SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0},        // S_FSWORD_MISSILE_X6
1407 {SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0},        // S_FSWORD_MISSILE_X7
1408 {SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0},        // S_FSWORD_MISSILE_X8
1409 {SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0},       // S_FSWORD_MISSILE_X9
1410 {SPR_FSFX,32780,3,NULL,S_NULL,0,0},     // S_FSWORD_MISSILE_X10
1411 {SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0},    // S_FSWORD_FLAME1
1412 {SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0},    // S_FSWORD_FLAME2
1413 {SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0},    // S_FSWORD_FLAME3
1414 {SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0},    // S_FSWORD_FLAME4
1415 {SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0},    // S_FSWORD_FLAME5
1416 {SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0},    // S_FSWORD_FLAME6
1417 {SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0},    // S_FSWORD_FLAME7
1418 {SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0},    // S_FSWORD_FLAME8
1419 {SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0},   // S_FSWORD_FLAME9
1420 {SPR_FSFX,32790,3,NULL,S_NULL,0,0},     // S_FSWORD_FLAME10
1421 {SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0},  // S_CMACEREADY
1422 {SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0}, // S_CMACEDOWN
1423 {SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0},   // S_CMACEUP
1424 {SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20}, // S_CMACEATK_1
1425 {SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33}, // S_CMACEATK_2
1426 {SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45},  // S_CMACEATK_3
1427 {SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45},  // S_CMACEATK_4
1428 {SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45},  // S_CMACEATK_5
1429 {SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45},  // S_CMACEATK_6
1430 {SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58},       // S_CMACEATK_7
1431 {SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45},  // S_CMACEATK_8
1432 {SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74},        // S_CMACEATK_9
1433 {SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96},       // S_CMACEATK_10
1434 {SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160},      // S_CMACEATK_11
1435 {SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75},     // S_CMACEATK_12
1436 {SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65}, // S_CMACEATK_13
1437 {SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60}, // S_CMACEATK_14
1438 {SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55}, // S_CMACEATK_15
1439 {SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50}, // S_CMACEATK_16
1440 {SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45},  // S_CMACEATK_17
1441 {SPR_WCSS,0,-1,NULL,S_NULL,0,0},        // S_CSTAFF
1442 {SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0}, // S_CSTAFFREADY
1443 {SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0},    // S_CSTAFFREADY1
1444 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0},        // S_CSTAFFREADY2
1445 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0},        // S_CSTAFFREADY3
1446 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0},        // S_CSTAFFREADY4
1447 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0},        // S_CSTAFFREADY5
1448 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0},        // S_CSTAFFREADY6
1449 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0},        // S_CSTAFFREADY7
1450 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0},        // S_CSTAFFREADY8
1451 {SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0},   // S_CSTAFFREADY9
1452 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0},        // S_CSTAFFBLINK1
1453 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0},        // S_CSTAFFBLINK2
1454 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0},        // S_CSTAFFBLINK3
1455 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0},        // S_CSTAFFBLINK4
1456 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0},        // S_CSTAFFBLINK5
1457 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0},        // S_CSTAFFBLINK6
1458 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0},        // S_CSTAFFBLINK7
1459 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0},        // S_CSTAFFBLINK8
1460 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0},       // S_CSTAFFBLINK9
1461 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0},       // S_CSTAFFBLINK10
1462 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0},        // S_CSTAFFBLINK11
1463 {SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0},  // S_CSTAFFDOWN
1464 {SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0},  // S_CSTAFFDOWN2
1465 {SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0},       // S_CSTAFFDOWN3
1466 {SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0},  // S_CSTAFFUP
1467 {SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45},        // S_CSTAFFATK_1
1468 {SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50},       // S_CSTAFFATK_2
1469 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50}, // S_CSTAFFATK_3
1470 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45}, // S_CSTAFFATK_4
1471 {SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40}, // S_CSTAFFATK_5
1472 {SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36},        // S_CSTAFFATK_6
1473 {SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36},      // S_CSTAFFATK2_1
1474 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0},        // S_CSTAFF_MISSILE1
1475 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0},        // S_CSTAFF_MISSILE2
1476 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0},        // S_CSTAFF_MISSILE3
1477 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0},        // S_CSTAFF_MISSILE4
1478 {SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0},        // S_CSTAFF_MISSILE_X1
1479 {SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0},        // S_CSTAFF_MISSILE_X2
1480 {SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0},        // S_CSTAFF_MISSILE_X3
1481 {SPR_CSSF,32776,3,NULL,S_NULL,0,0},     // S_CSTAFF_MISSILE_X4
1482 {SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0}, // S_CSTAFFPUFF1
1483 {SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0}, // S_CSTAFFPUFF2
1484 {SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0}, // S_CSTAFFPUFF3
1485 {SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0}, // S_CSTAFFPUFF4
1486 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_CSTAFFPUFF5
1487 {SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0},  // S_CFLAME1
1488 {SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0},  // S_CFLAME2
1489 {SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0},  // S_CFLAME3
1490 {SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0},  // S_CFLAME4
1491 {SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0},  // S_CFLAME5
1492 {SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0},  // S_CFLAME6
1493 {SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0},  // S_CFLAME7
1494 {SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0},  // S_CFLAME8
1495 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0},        // S_CFLAMEREADY1
1496 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0},        // S_CFLAMEREADY2
1497 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0},        // S_CFLAMEREADY3
1498 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0},        // S_CFLAMEREADY4
1499 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0},        // S_CFLAMEREADY5
1500 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0},        // S_CFLAMEREADY6
1501 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0},        // S_CFLAMEREADY7
1502 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0},        // S_CFLAMEREADY8
1503 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0},       // S_CFLAMEREADY9
1504 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0},       // S_CFLAMEREADY10
1505 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0},       // S_CFLAMEREADY11
1506 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0},        // S_CFLAMEREADY12
1507 {SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0},        // S_CFLAMEDOWN
1508 {SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0},  // S_CFLAMEUP
1509 {SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40}, // S_CFLAMEATK_1
1510 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50}, // S_CFLAMEATK_2
1511 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36}, // S_CFLAMEATK_3
1512 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0},      // S_CFLAMEATK_4
1513 {SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0},    // S_CFLAMEATK_5
1514 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0},      // S_CFLAMEATK_6
1515 {SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40}, // S_CFLAMEATK_7
1516 {SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0}, // S_CFLAMEATK_8
1517 {SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0},     // S_CFLAMEFLOOR1
1518 {SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0},     // S_CFLAMEFLOOR2
1519 {SPR_CFFX,32783,3,NULL,S_NULL,0,0},     // S_CFLAMEFLOOR3
1520 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0},       // S_FLAMEPUFF1
1521 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0},       // S_FLAMEPUFF2
1522 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0},       // S_FLAMEPUFF3
1523 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0},       // S_FLAMEPUFF4
1524 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0},       // S_FLAMEPUFF5
1525 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0},       // S_FLAMEPUFF6
1526 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0},       // S_FLAMEPUFF7
1527 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0},       // S_FLAMEPUFF8
1528 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0},      // S_FLAMEPUFF9
1529 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0},      // S_FLAMEPUFF10
1530 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0},      // S_FLAMEPUFF11
1531 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0},      // S_FLAMEPUFF12
1532 {SPR_CFFX,32780,3,NULL,S_NULL,0,0},     // S_FLAMEPUFF13
1533 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0},     // S_FLAMEPUFF2_1
1534 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0},     // S_FLAMEPUFF2_2
1535 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0},     // S_FLAMEPUFF2_3
1536 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0},     // S_FLAMEPUFF2_4
1537 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0},     // S_FLAMEPUFF2_5
1538 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0},     // S_FLAMEPUFF2_6
1539 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0},     // S_FLAMEPUFF2_7
1540 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0},     // S_FLAMEPUFF2_8
1541 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0},    // S_FLAMEPUFF2_9
1542 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0},    // S_FLAMEPUFF2_10
1543 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0},    // S_FLAMEPUFF2_11
1544 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0},    // S_FLAMEPUFF2_12
1545 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0},    // S_FLAMEPUFF2_13
1546 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0},    // S_FLAMEPUFF2_14
1547 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0},    // S_FLAMEPUFF2_15
1548 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0},    // S_FLAMEPUFF2_16
1549 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0},    // S_FLAMEPUFF2_17
1550 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0},    // S_FLAMEPUFF2_18
1551 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0},    // S_FLAMEPUFF2_19
1552 {SPR_CFFX,32780,3,NULL,S_NULL,0,0},     // S_FLAMEPUFF2_20
1553 {SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0},    // S_CIRCLE_FLAME1
1554 {SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0},  // S_CIRCLE_FLAME2
1555 {SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0},    // S_CIRCLE_FLAME3
1556 {SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0},    // S_CIRCLE_FLAME4
1557 {SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0},    // S_CIRCLE_FLAME5
1558 {SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0},  // S_CIRCLE_FLAME6
1559 {SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0},    // S_CIRCLE_FLAME7
1560 {SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0},    // S_CIRCLE_FLAME8
1561 {SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0},   // S_CIRCLE_FLAME9
1562 {SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0}, // S_CIRCLE_FLAME10
1563 {SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0},   // S_CIRCLE_FLAME11
1564 {SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0},   // S_CIRCLE_FLAME12
1565 {SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0},   // S_CIRCLE_FLAME13
1566 {SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0}, // S_CIRCLE_FLAME14
1567 {SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0},   // S_CIRCLE_FLAME15
1568 {SPR_CFCF,32783,2,NULL,S_NULL,0,0},     // S_CIRCLE_FLAME16
1569 {SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0},  // S_CIRCLE_FLAME_X1
1570 {SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0},  // S_CIRCLE_FLAME_X2
1571 {SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0},     // S_CIRCLE_FLAME_X3
1572 {SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0},  // S_CIRCLE_FLAME_X4
1573 {SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0},  // S_CIRCLE_FLAME_X5
1574 {SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0},  // S_CIRCLE_FLAME_X6
1575 {SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0},  // S_CIRCLE_FLAME_X7
1576 {SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0},  // S_CIRCLE_FLAME_X8
1577 {SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0}, // S_CIRCLE_FLAME_X9
1578 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_CIRCLE_FLAME_X10
1579 {SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0},  // S_CFLAME_MISSILE1
1580 {SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0},   // S_CFLAME_MISSILE2
1581 {SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0},    // S_CFLAME_MISSILE_X
1582 {SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0},  // S_CHOLYREADY
1583 {SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0}, // S_CHOLYDOWN
1584 {SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0},   // S_CHOLYUP
1585 {SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40},      // S_CHOLYATK_1
1586 {SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40},      // S_CHOLYATK_2
1587 {SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43},      // S_CHOLYATK_3
1588 {SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43},      // S_CHOLYATK_4
1589 {SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45},      // S_CHOLYATK_5
1590 {SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48},     // S_CHOLYATK_6
1591 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40},    // S_CHOLYATK_7
1592 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40},    // S_CHOLYATK_8
1593 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36},    // S_CHOLYATK_9
1594 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0},      // S_HOLY_FX1
1595 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0},      // S_HOLY_FX2
1596 {SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0},      // S_HOLY_FX3
1597 {SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0},       // S_HOLY_FX4
1598 {SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0},   // S_HOLY_FX_X1
1599 {SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0},       // S_HOLY_FX_X2
1600 {SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0},   // S_HOLY_FX_X3
1601 {SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0},   // S_HOLY_FX_X4
1602 {SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0},   // S_HOLY_FX_X5
1603 {SPR_SPIR,8,4,NULL,S_NULL,0,0}, // S_HOLY_FX_X6
1604 {SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0},    // S_HOLY_TAIL1
1605 {SPR_SPIR,3,-1,NULL,S_NULL,0,0},        // S_HOLY_TAIL2
1606 {SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0},  // S_HOLY_PUFF1
1607 {SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0},  // S_HOLY_PUFF2
1608 {SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0},  // S_HOLY_PUFF3
1609 {SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0},  // S_HOLY_PUFF4
1610 {SPR_SPIR,14,3,NULL,S_NULL,0,0},        // S_HOLY_PUFF5
1611 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0},        // S_HOLY_MISSILE1
1612 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0},        // S_HOLY_MISSILE2
1613 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0},        // S_HOLY_MISSILE3
1614 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0},       // S_HOLY_MISSILE4
1615 {SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0},   // S_HOLY_MISSILE_X
1616 {SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0},     // S_HOLY_MISSILE_P1
1617 {SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0},     // S_HOLY_MISSILE_P2
1618 {SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0},     // S_HOLY_MISSILE_P3
1619 {SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0},     // S_HOLY_MISSILE_P4
1620 {SPR_SPIR,20,3,NULL,S_NULL,0,0},        // S_HOLY_MISSILE_P5
1621 {SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0},  // S_MWANDREADY
1622 {SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0}, // S_MWANDDOWN
1623 {SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0},   // S_MWANDUP
1624 {SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0},   // S_MWANDATK_1
1625 {SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48},     // S_MWANDATK_2
1626 {SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40},  // S_MWANDATK_3
1627 {SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36},      // S_MWANDATK_4
1628 {SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0},       // S_MWANDPUFF1
1629 {SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0},       // S_MWANDPUFF2
1630 {SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0},       // S_MWANDPUFF3
1631 {SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0},       // S_MWANDPUFF4
1632 {SPR_MWND,32776,4,NULL,S_NULL,0,0},     // S_MWANDPUFF5
1633 {SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0},  // S_MWANDSMOKE1
1634 {SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0},  // S_MWANDSMOKE2
1635 {SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0},  // S_MWANDSMOKE3
1636 {SPR_MWND,3,4,NULL,S_NULL,0,0}, // S_MWANDSMOKE4
1637 {SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0},   // S_MWAND_MISSILE1
1638 {SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0},   // S_MWAND_MISSILE2
1639 {SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0},    // S_MW_LIGHTNING1
1640 {SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0},    // S_MW_LIGHTNING2
1641 {SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0},    // S_MW_LIGHTNING3
1642 {SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0},    // S_MW_LIGHTNING4
1643 {SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0},    // S_MW_LIGHTNING5
1644 {SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0},    // S_MW_LIGHTNING6
1645 {SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0},    // S_MW_LIGHTNING7
1646 {SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0},    // S_MW_LIGHTNING8
1647 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0},        // S_MLIGHTNINGREADY
1648 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0},        // S_MLIGHTNINGREADY2
1649 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0},        // S_MLIGHTNINGREADY3
1650 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0},        // S_MLIGHTNINGREADY4
1651 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0},        // S_MLIGHTNINGREADY5
1652 {SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0},     // S_MLIGHTNINGREADY6
1653 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0},        // S_MLIGHTNINGREADY7
1654 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0},        // S_MLIGHTNINGREADY8
1655 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0},       // S_MLIGHTNINGREADY9
1656 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0},       // S_MLIGHTNINGREADY10
1657 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0},       // S_MLIGHTNINGREADY11
1658 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0},       // S_MLIGHTNINGREADY12
1659 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0},       // S_MLIGHTNINGREADY13
1660 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0},       // S_MLIGHTNINGREADY14
1661 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0},       // S_MLIGHTNINGREADY15
1662 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0},       // S_MLIGHTNINGREADY16
1663 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0},       // S_MLIGHTNINGREADY17
1664 {SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0},    // S_MLIGHTNINGREADY18
1665 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0},       // S_MLIGHTNINGREADY19
1666 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0},       // S_MLIGHTNINGREADY20
1667 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0},       // S_MLIGHTNINGREADY21
1668 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0},       // S_MLIGHTNINGREADY22
1669 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0},       // S_MLIGHTNINGREADY23
1670 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0}, // S_MLIGHTNINGREADY24
1671 {SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0},        // S_MLIGHTNINGDOWN
1672 {SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0},  // S_MLIGHTNINGUP
1673 {SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0},  // S_MLIGHTNINGATK_1
1674 {SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0},  // S_MLIGHTNINGATK_2
1675 {SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0},    // S_MLIGHTNINGATK_3
1676 {SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0},  // S_MLIGHTNINGATK_4
1677 {SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0},  // S_MLIGHTNINGATK_5
1678 {SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0},  // S_MLIGHTNINGATK_6
1679 {SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199},        // S_MLIGHTNINGATK_7
1680 {SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55}, // S_MLIGHTNINGATK_8
1681 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50},        // S_MLIGHTNINGATK_9
1682 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45},        // S_MLIGHTNINGATK_10
1683 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40}, // S_MLIGHTNINGATK_11
1684 {SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0},     // S_LIGHTNING_CEILING1
1685 {SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0},    // S_LIGHTNING_CEILING2
1686 {SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0},    // S_LIGHTNING_CEILING3
1687 {SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0},    // S_LIGHTNING_CEILING4
1688 {SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0},      // S_LIGHTNING_C_X1
1689 {SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0},   // S_LIGHTNING_C_X2
1690 {SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0},   // S_LIGHTNING_C_X3
1691 {SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0},   // S_LIGHTNING_C_X4
1692 {SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0},   // S_LIGHTNING_C_X5
1693 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0},   // S_LIGHTNING_C_X6
1694 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0},   // S_LIGHTNING_C_X7
1695 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0},   // S_LIGHTNING_C_X8
1696 {SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0},     // S_LIGHTNING_C_X9
1697 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0},  // S_LIGHTNING_C_X10
1698 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0},  // S_LIGHTNING_C_X11
1699 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0},  // S_LIGHTNING_C_X12
1700 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0},  // S_LIGHTNING_C_X13
1701 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0},  // S_LIGHTNING_C_X14
1702 {SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0},  // S_LIGHTNING_C_X15
1703 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0},  // S_LIGHTNING_C_X16
1704 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0},  // S_LIGHTNING_C_X17
1705 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0},  // S_LIGHTNING_C_X18
1706 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},      // S_LIGHTNING_C_X19
1707 {SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0},       // S_LIGHTNING_FLOOR1
1708 {SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0},      // S_LIGHTNING_FLOOR2
1709 {SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0},      // S_LIGHTNING_FLOOR3
1710 {SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0},      // S_LIGHTNING_FLOOR4
1711 {SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0},      // S_LIGHTNING_F_X1
1712 {SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0},   // S_LIGHTNING_F_X2
1713 {SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0},   // S_LIGHTNING_F_X3
1714 {SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0},   // S_LIGHTNING_F_X4
1715 {SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0},   // S_LIGHTNING_F_X5
1716 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0},   // S_LIGHTNING_F_X6
1717 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0},   // S_LIGHTNING_F_X7
1718 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0},   // S_LIGHTNING_F_X8
1719 {SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0},     // S_LIGHTNING_F_X9
1720 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0},  // S_LIGHTNING_F_X10
1721 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0},  // S_LIGHTNING_F_X11
1722 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0},  // S_LIGHTNING_F_X12
1723 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0},  // S_LIGHTNING_F_X13
1724 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0},  // S_LIGHTNING_F_X14
1725 {SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0},     // S_LIGHTNING_F_X15
1726 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0},  // S_LIGHTNING_F_X16
1727 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0},  // S_LIGHTNING_F_X17
1728 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0},  // S_LIGHTNING_F_X18
1729 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},      // S_LIGHTNING_F_X19
1730 {SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0},     // S_LIGHTNING_ZAP1
1731 {SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0},     // S_LIGHTNING_ZAP2
1732 {SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0},     // S_LIGHTNING_ZAP3
1733 {SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0},     // S_LIGHTNING_ZAP4
1734 {SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0},     // S_LIGHTNING_ZAP5
1735 {SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0}, // S_LIGHTNING_ZAP_X1
1736 {SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0}, // S_LIGHTNING_ZAP_X2
1737 {SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0}, // S_LIGHTNING_ZAP_X3
1738 {SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0}, // S_LIGHTNING_ZAP_X4
1739 {SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0}, // S_LIGHTNING_ZAP_X5
1740 {SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0}, // S_LIGHTNING_ZAP_X6
1741 {SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0}, // S_LIGHTNING_ZAP_X7
1742 {SPR_MLFX,32788,2,NULL,S_NULL,0,0},     // S_LIGHTNING_ZAP_X8
1743 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0},        // S_MSTAFFREADY
1744 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0},        // S_MSTAFFREADY2
1745 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0},        // S_MSTAFFREADY3
1746 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0},        // S_MSTAFFREADY4
1747 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0},        // S_MSTAFFREADY5
1748 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0},        // S_MSTAFFREADY6
1749 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0},        // S_MSTAFFREADY7
1750 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0},        // S_MSTAFFREADY8
1751 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0},       // S_MSTAFFREADY9
1752 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0},       // S_MSTAFFREADY10
1753 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0},       // S_MSTAFFREADY11
1754 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0},       // S_MSTAFFREADY12
1755 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0},       // S_MSTAFFREADY13
1756 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0},       // S_MSTAFFREADY14
1757 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0},       // S_MSTAFFREADY15
1758 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0},       // S_MSTAFFREADY16
1759 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0},       // S_MSTAFFREADY17
1760 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0},       // S_MSTAFFREADY18
1761 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0},       // S_MSTAFFREADY19
1762 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0},       // S_MSTAFFREADY20
1763 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0},       // S_MSTAFFREADY21
1764 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0},       // S_MSTAFFREADY22
1765 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0},       // S_MSTAFFREADY23
1766 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0},       // S_MSTAFFREADY24
1767 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0},       // S_MSTAFFREADY25
1768 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0},       // S_MSTAFFREADY26
1769 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0},       // S_MSTAFFREADY27
1770 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0},       // S_MSTAFFREADY28
1771 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0},       // S_MSTAFFREADY29
1772 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0},       // S_MSTAFFREADY30
1773 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0},       // S_MSTAFFREADY31
1774 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0},       // S_MSTAFFREADY32
1775 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0},       // S_MSTAFFREADY33
1776 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0},       // S_MSTAFFREADY34
1777 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0}, // S_MSTAFFREADY35
1778 {SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0},        // S_MSTAFFDOWN
1779 {SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0},  // S_MSTAFFUP
1780 {SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40}, // S_MSTAFFATK_1
1781 {SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48},   // S_MSTAFFATK_2
1782 {SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48},  // S_MSTAFFATK_3
1783 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48},      // S_MSTAFFATK_4
1784 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48},      // S_MSTAFFATK_5
1785 {SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40}, // S_MSTAFFATK_6
1786 {SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36}, // S_MSTAFFATK_7
1787 {SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0},    // S_MSTAFF_FX1_1
1788 {SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0},    // S_MSTAFF_FX1_2
1789 {SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0},    // S_MSTAFF_FX1_3
1790 {SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0},    // S_MSTAFF_FX1_4
1791 {SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0},    // S_MSTAFF_FX1_5
1792 {SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0},    // S_MSTAFF_FX1_6
1793 {SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0},     // S_MSTAFF_FX_X1
1794 {SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0},        // S_MSTAFF_FX_X2
1795 {SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0},     // S_MSTAFF_FX_X3
1796 {SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0},     // S_MSTAFF_FX_X4
1797 {SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0},     // S_MSTAFF_FX_X5
1798 {SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0},     // S_MSTAFF_FX_X6
1799 {SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0},     // S_MSTAFF_FX_X7
1800 {SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0},     // S_MSTAFF_FX_X8
1801 {SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0},    // S_MSTAFF_FX_X9
1802 {SPR_MSP1,32783,4,NULL,S_NULL,0,0},     // S_MSTAFF_FX_X10
1803 {SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0},    // S_MSTAFF_FX2_1
1804 {SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0},    // S_MSTAFF_FX2_2
1805 {SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0},    // S_MSTAFF_FX2_3
1806 {SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0},    // S_MSTAFF_FX2_4
1807 {SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0},    // S_MSTAFF_FX2_X1
1808 {SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0},       // S_MSTAFF_FX2_X2
1809 {SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0},    // S_MSTAFF_FX2_X3
1810 {SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0},    // S_MSTAFF_FX2_X4
1811 {SPR_MSP2,32776,4,NULL,S_NULL,0,0},     // S_MSTAFF_FX2_X5
1812 {SPR_WFR1,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD1
1813 {SPR_WFR2,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD2
1814 {SPR_WFR3,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD3
1815 {SPR_WCH1,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY1
1816 {SPR_WCH2,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY2
1817 {SPR_WCH3,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY3
1818 {SPR_WMS1,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF1
1819 {SPR_WMS2,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF2
1820 {SPR_WMS3,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF3
1821 {SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0},  // S_SNOUTREADY
1822 {SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0}, // S_SNOUTDOWN
1823 {SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0},   // S_SNOUTUP
1824 {SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0},   // S_SNOUTATK1
1825 {SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0},  // S_SNOUTATK2
1826 {SPR_WMCS,32768,8,NULL,S_COS2,0,0},     // S_COS1
1827 {SPR_WMCS,32769,8,NULL,S_COS3,0,0},     // S_COS2
1828 {SPR_WMCS,32770,8,NULL,S_COS1,0,0},     // S_COS3
1829 {SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0},   // S_CONEREADY
1830 {SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0},  // S_CONEDOWN
1831 {SPR_CONE,0,1,A_Raise,S_CONEUP,0,0},    // S_CONEUP
1832 {SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0},   // S_CONEATK1_1
1833 {SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0},   // S_CONEATK1_2
1834 {SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0},   // S_CONEATK1_3
1835 {SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0},   // S_CONEATK1_4
1836 {SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0},  // S_CONEATK1_5
1837 {SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0},   // S_CONEATK1_6
1838 {SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0},   // S_CONEATK1_7
1839 {SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0},       // S_CONEATK1_8
1840 {SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0},       // S_SHARDFX1_1
1841 {SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0},        // S_SHARDFX1_2
1842 {SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0},       // S_SHARDFX1_3
1843 {SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0},       // S_SHARDFX1_4
1844 {SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0},      // S_SHARDFXE1_1
1845 {SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0},      // S_SHARDFXE1_2
1846 {SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0},      // S_SHARDFXE1_3
1847 {SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0},      // S_SHARDFXE1_4
1848 {SPR_SHEX,32772,5,NULL,S_NULL,0,0},     // S_SHARDFXE1_5
1849 {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0},       // S_BLOOD1
1850 {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0},       // S_BLOOD2
1851 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
1852 {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0},       // S_BLOODSPLATTER1
1853 {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0},       // S_BLOODSPLATTER2
1854 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
1855 {SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
1856 {SPR_GIBS,0,-1,NULL,S_NULL,0,0},        // S_GIBS1
1857 {SPR_PLAY,0,-1,NULL,S_NULL,0,0},        // S_FPLAY
1858 {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0},   // S_FPLAY_RUN1
1859 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0},   // S_FPLAY_RUN2
1860 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0},   // S_FPLAY_RUN3
1861 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0},   // S_FPLAY_RUN4
1862 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0},   // S_FPLAY_ATK1
1863 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0},        // S_FPLAY_ATK2
1864 {SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0},  // S_FPLAY_PAIN
1865 {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0},      // S_FPLAY_PAIN2
1866 {SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0},   // S_FPLAY_DIE1
1867 {SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0},       // S_FPLAY_DIE2
1868 {SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0},   // S_FPLAY_DIE3
1869 {SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0},  // S_FPLAY_DIE4
1870 {SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0},  // S_FPLAY_DIE5
1871 {SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0},  // S_FPLAY_DIE6
1872 {SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_FPLAY_DIE7
1873 {SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0},     // S_FPLAY_XDIE1
1874 {SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0},   // S_FPLAY_XDIE2
1875 {SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0}, // S_FPLAY_XDIE3
1876 {SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0}, // S_FPLAY_XDIE4
1877 {SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0}, // S_FPLAY_XDIE5
1878 {SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0}, // S_FPLAY_XDIE6
1879 {SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0}, // S_FPLAY_XDIE7
1880 {SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_FPLAY_XDIE8
1881 {SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE
1882 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0},   // S_FPLAY_ICE2
1883 {SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0},     // S_PLAY_F_FDTH1
1884 {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_F_FDTH2
1885 {SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0},     // S_PLAY_C_FDTH1
1886 {SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_C_FDTH2
1887 {SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0},     // S_PLAY_M_FDTH1
1888 {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_M_FDTH2
1889 {SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0},       // S_PLAY_FDTH3
1890 {SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0},   // S_PLAY_FDTH4
1891 {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0},       // S_PLAY_FDTH5
1892 {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0},       // S_PLAY_FDTH6
1893 {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0},       // S_PLAY_FDTH7
1894 {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0},       // S_PLAY_FDTH8
1895 {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0},      // S_PLAY_FDTH9
1896 {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0},      // S_PLAY_FDTH10
1897 {SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0},      // S_PLAY_FDTH11
1898 {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0},      // S_PLAY_FDTH12
1899 {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0},      // S_PLAY_FDTH13
1900 {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0},      // S_PLAY_FDTH14
1901 {SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0},      // S_PLAY_FDTH15
1902 {SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0},      // S_PLAY_FDTH16
1903 {SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0},      // S_PLAY_FDTH17
1904 {SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0},      // S_PLAY_FDTH18
1905 {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0},      // S_PLAY_FDTH19
1906 {SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
1907 {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0},    // S_BLOODYSKULL1
1908 {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0},    // S_BLOODYSKULL2
1909 {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0},    // S_BLOODYSKULL3
1910 {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0},    // S_BLOODYSKULL4
1911 {SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0},    // S_BLOODYSKULL5
1912 {SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0},    // S_BLOODYSKULL6
1913 {SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0},    // S_BLOODYSKULL7
1914 {SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0},   // S_BLOODYSKULLX1
1915 {SPR_BSKL,8,1050,NULL,S_NULL,0,0},      // S_BLOODYSKULLX2
1916 {SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0},        // S_PLAYER_SPEED1
1917 {SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0},  // S_PLAYER_SPEED2
1918 {SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0},   // S_ICECHUNK1
1919 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0},   // S_ICECHUNK2
1920 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0},   // S_ICECHUNK3
1921 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0},        // S_ICECHUNK4
1922 {SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0}, // S_ICECHUNK_HEAD
1923 {SPR_ICEC,0,1050,NULL,S_NULL,0,0},      // S_ICECHUNK_HEAD2
1924 {SPR_CLER,0,-1,NULL,S_NULL,0,0},        // S_CPLAY
1925 {SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0},   // S_CPLAY_RUN1
1926 {SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0},   // S_CPLAY_RUN2
1927 {SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0},   // S_CPLAY_RUN3
1928 {SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0},   // S_CPLAY_RUN4
1929 {SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0},   // S_CPLAY_ATK1
1930 {SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0},   // S_CPLAY_ATK2
1931 {SPR_CLER,6,6,NULL,S_CPLAY,0,0},        // S_CPLAY_ATK3
1932 {SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0},  // S_CPLAY_PAIN
1933 {SPR_CLER,7,4,A_Pain,S_CPLAY,0,0},      // S_CPLAY_PAIN2
1934 {SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0},   // S_CPLAY_DIE1
1935 {SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0},      // S_CPLAY_DIE2
1936 {SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0},  // S_CPLAY_DIE3
1937 {SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0},  // S_CPLAY_DIE4
1938 {SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0},  // S_CPLAY_DIE5
1939 {SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0},  // S_CPLAY_DIE6
1940 {SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0},  // S_CPLAY_DIE7
1941 {SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0},  // S_CPLAY_DIE8
1942 {SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_CPLAY_DIE9
1943 {SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0},     // S_CPLAY_XDIE1
1944 {SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0}, // S_CPLAY_XDIE2
1945 {SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0}, // S_CPLAY_XDIE3
1946 {SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0}, // S_CPLAY_XDIE4
1947 {SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0}, // S_CPLAY_XDIE5
1948 {SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0}, // S_CPLAY_XDIE6
1949 {SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0}, // S_CPLAY_XDIE7
1950 {SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0}, // S_CPLAY_XDIE8
1951 {SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0},        // S_CPLAY_XDIE9
1952 {SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_CPLAY_XDIE10
1953 {SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE
1954 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0},   // S_CPLAY_ICE2
1955 {SPR_MAGE,0,-1,NULL,S_NULL,0,0},        // S_MPLAY
1956 {SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0},   // S_MPLAY_RUN1
1957 {SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0},   // S_MPLAY_RUN2
1958 {SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0},   // S_MPLAY_RUN3
1959 {SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0},   // S_MPLAY_RUN4
1960 {SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0},   // S_MPLAY_ATK1
1961 {SPR_MAGE,32773,8,NULL,S_MPLAY,0,0},    // S_MPLAY_ATK2
1962 {SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0},  // S_MPLAY_PAIN
1963 {SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0},      // S_MPLAY_PAIN2
1964 {SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0},   // S_MPLAY_DIE1
1965 {SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0},       // S_MPLAY_DIE2
1966 {SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0},   // S_MPLAY_DIE3
1967 {SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0},  // S_MPLAY_DIE4
1968 {SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0},  // S_MPLAY_DIE5
1969 {SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0},  // S_MPLAY_DIE6
1970 {SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_MPLAY_DIE7
1971 {SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0},     // S_MPLAY_XDIE1
1972 {SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0}, // S_MPLAY_XDIE2
1973 {SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0}, // S_MPLAY_XDIE3
1974 {SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0}, // S_MPLAY_XDIE4
1975 {SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0}, // S_MPLAY_XDIE5
1976 {SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0}, // S_MPLAY_XDIE6
1977 {SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0}, // S_MPLAY_XDIE7
1978 {SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0}, // S_MPLAY_XDIE8
1979 {SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_MPLAY_XDIE9
1980 {SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE
1981 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0},   // S_MPLAY_ICE2
1982 {SPR_PIGY,0,-1,NULL,S_NULL,0,0},        // S_PIGPLAY
1983 {SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0}, // S_PIGPLAY_RUN1
1984 {SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0}, // S_PIGPLAY_RUN2
1985 {SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0}, // S_PIGPLAY_RUN3
1986 {SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0}, // S_PIGPLAY_RUN4
1987 {SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0},     // S_PIGPLAY_ATK1
1988 {SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0}, // S_PIGPLAY_PAIN
1989 {SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0},      // S_PIG_LOOK1
1990 {SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0},      // S_PIG_WALK1
1991 {SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0},      // S_PIG_WALK2
1992 {SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0},      // S_PIG_WALK3
1993 {SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0},      // S_PIG_WALK4
1994 {SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0},       // S_PIG_PAIN
1995 {SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0},     // S_PIG_ATK1
1996 {SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0},    // S_PIG_ATK2
1997 {SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0}, // S_PIG_DIE1
1998 {SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0},     // S_PIG_DIE2
1999 {SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0},    // S_PIG_DIE3
2000 {SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0},     // S_PIG_DIE4
2001 {SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0},     // S_PIG_DIE5
2002 {SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0},     // S_PIG_DIE6
2003 {SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0},    // S_PIG_DIE7
2004 {SPR_PIGY,11,-1,NULL,S_NULL,0,0},       // S_PIG_DIE8
2005 {SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0},   // S_PIG_ICE
2006 {SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0},     // S_PIG_ICE2
2007 {SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0},     // S_CENTAUR_LOOK1
2008 {SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0},     // S_CENTAUR_LOOK2
2009 {SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0},     // S_CENTAUR_WALK1
2010 {SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0},     // S_CENTAUR_WALK2
2011 {SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0},     // S_CENTAUR_WALK3
2012 {SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0},     // S_CENTAUR_WALK4
2013 {SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0}, // S_CENTAUR_ATK1
2014 {SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0}, // S_CENTAUR_ATK2
2015 {SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0},     // S_CENTAUR_ATK3
2016 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0},    // S_CENTAUR_MISSILE1
2017 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0},     // S_CENTAUR_MISSILE2
2018 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0},    // S_CENTAUR_MISSILE3
2019 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0},        // S_CENTAUR_MISSILE4
2020 {SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0},      // S_CENTAUR_PAIN1
2021 {SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0},     // S_CENTAUR_PAIN2
2022 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0},    // S_CENTAUR_PAIN3
2023 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0},    // S_CENTAUR_PAIN4
2024 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0},    // S_CENTAUR_PAIN5
2025 {SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0},   // S_CENTAUR_PAIN6
2026 {SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0},      // S_CENTAUR_DEATH1
2027 {SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0},  // S_CENTAUR_DEATH2
2028 {SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0},      // S_CENTAUR_DEATH3
2029 {SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0},      // S_CENTAUR_DEATH4
2030 {SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0},      // S_CENTAUR_DEATH5
2031 {SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0},      // S_CENTAUR_DEATH6
2032 {SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0},      // S_CENTAUR_DEATH7
2033 {SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0},     // S_CENTAUR_DEATH8
2034 {SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0},      // S_CENTAUR_DEATH9
2035 {SPR_CENT,19,-1,NULL,S_NULL,0,0},       // S_CENTAUR_DEATH0
2036 {SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0},     // S_CENTAUR_DEATH_X1
2037 {SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0},     // S_CENTAUR_DEATH_X2
2038 {SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0},       // S_CENTAUR_DEATH_X3
2039 {SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0}, // S_CENTAUR_DEATH_X4
2040 {SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0},    // S_CENTAUR_DEATH_X5
2041 {SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0},     // S_CENTAUR_DEATH_X6
2042 {SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0},     // S_CENTAUR_DEATH_X7
2043 {SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0},     // S_CENTAUR_DEATH_X8
2044 {SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0},    // S_CENTAUR_DEATH_X9
2045 {SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0},    // S_CENTAUR_DEATH_X10
2046 {SPR_CTXD,10,-1,NULL,S_NULL,0,0},       // S_CENTAUR_DEATH_X11
2047 {SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0},       // S_CENTAUR_ICE
2048 {SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE2
2049 {SPR_CTFX,32768,-1,NULL,S_NULL,0,0},    // S_CENTAUR_FX1
2050 {SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0},    // S_CENTAUR_FX_X1
2051 {SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0},    // S_CENTAUR_FX_X2
2052 {SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0},    // S_CENTAUR_FX_X3
2053 {SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0},    // S_CENTAUR_FX_X4
2054 {SPR_CTFX,32773,2,NULL,S_NULL,0,0},     // S_CENTAUR_FX_X5
2055 {SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0},      // S_CENTAUR_SHIELD1
2056 {SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},      // S_CENTAUR_SHIELD2
2057 {SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0},      // S_CENTAUR_SHIELD3
2058 {SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0},      // S_CENTAUR_SHIELD4
2059 {SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0},      // S_CENTAUR_SHIELD5
2060 {SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},      // S_CENTAUR_SHIELD6
2061 {SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0},    // S_CENTAUR_SHIELD_X1
2062 {SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0},   // S_CENTAUR_SHIELD_X2
2063 {SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0},    // S_CENTAUR_SHIELD_X3
2064 {SPR_CTDP,9,-1,NULL,S_NULL,0,0},        // S_CENTAUR_SHIELD_X4
2065 {SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0},      // S_CENTAUR_SWORD1
2066 {SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},      // S_CENTAUR_SWORD2
2067 {SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0},      // S_CENTAUR_SWORD3
2068 {SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0},      // S_CENTAUR_SWORD4
2069 {SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0},      // S_CENTAUR_SWORD5
2070 {SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0},      // S_CENTAUR_SWORD6
2071 {SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},      // S_CENTAUR_SWORD7
2072 {SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0},    // S_CENTAUR_SWORD_X1
2073 {SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0},   // S_CENTAUR_SWORD_X2
2074 {SPR_CTDP,19,-1,NULL,S_NULL,0,0},       // S_CENTAUR_SWORD_X3
2075 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0},        // S_DEMN_LOOK1
2076 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0},        // S_DEMN_LOOK2
2077 {SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0},       // S_DEMN_CHASE1
2078 {SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0},       // S_DEMN_CHASE2
2079 {SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0},       // S_DEMN_CHASE3
2080 {SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0},       // S_DEMN_CHASE4
2081 {SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0},  // S_DEMN_ATK1_1
2082 {SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0},  // S_DEMN_ATK1_2
2083 {SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0},        // S_DEMN_ATK1_3
2084 {SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0},  // S_DEMN_ATK2_1
2085 {SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0},  // S_DEMN_ATK2_2
2086 {SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0},        // S_DEMN_ATK2_3
2087 {SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0},   // S_DEMN_PAIN1
2088 {SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0},        // S_DEMN_PAIN2
2089 {SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0},  // S_DEMN_DEATH1
2090 {SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0},  // S_DEMN_DEATH2
2091 {SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0},      // S_DEMN_DEATH3
2092 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0}, // S_DEMN_DEATH4
2093 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0},        // S_DEMN_DEATH5
2094 {SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0}, // S_DEMN_DEATH6
2095 {SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0}, // S_DEMN_DEATH7
2096 {SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0}, // S_DEMN_DEATH8
2097 {SPR_DEMN,15,-1,NULL,S_NULL,0,0},       // S_DEMN_DEATH9
2098 {SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0}, // S_DEMN_XDEATH1
2099 {SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0}, // S_DEMN_XDEATH2
2100 {SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0},     // S_DEMN_XDEATH3
2101 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0},        // S_DEMN_XDEATH4
2102 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0},       // S_DEMN_XDEATH5
2103 {SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0},        // S_DEMN_XDEATH6
2104 {SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0},        // S_DEMN_XDEATH7
2105 {SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0},        // S_DEMN_XDEATH8
2106 {SPR_DEMN,15,-1,NULL,S_NULL,0,0},       // S_DEMN_XDEATH9
2107 {SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0}, // S_DEMON_ICE
2108 {SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0},   // S_DEMON_ICE2
2109 {SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0},        // S_DEMONCHUNK1_1
2110 {SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0},      // S_DEMONCHUNK1_2
2111 {SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0},       // S_DEMONCHUNK1_3
2112 {SPR_DEMA,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK1_4
2113 {SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0},        // S_DEMONCHUNK2_1
2114 {SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0},      // S_DEMONCHUNK2_2
2115 {SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0},       // S_DEMONCHUNK2_3
2116 {SPR_DEMB,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK2_4
2117 {SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0},        // S_DEMONCHUNK3_1
2118 {SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0},      // S_DEMONCHUNK3_2
2119 {SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0},       // S_DEMONCHUNK3_3
2120 {SPR_DEMC,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK3_4
2121 {SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0},        // S_DEMONCHUNK4_1
2122 {SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0},      // S_DEMONCHUNK4_2
2123 {SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0},       // S_DEMONCHUNK4_3
2124 {SPR_DEMD,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK4_4
2125 {SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0},        // S_DEMONCHUNK5_1
2126 {SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0},      // S_DEMONCHUNK5_2
2127 {SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0},       // S_DEMONCHUNK5_3
2128 {SPR_DEME,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK5_4
2129 {SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0},    // S_DEMONFX_MOVE1
2130 {SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0},    // S_DEMONFX_MOVE2
2131 {SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0},    // S_DEMONFX_MOVE3
2132 {SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0},    // S_DEMONFX_BOOM1
2133 {SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0},    // S_DEMONFX_BOOM2
2134 {SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0},    // S_DEMONFX_BOOM3
2135 {SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0},    // S_DEMONFX_BOOM4
2136 {SPR_DMFX,32775,3,NULL,S_NULL,0,0},     // S_DEMONFX_BOOM5
2137 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0},       // S_DEMN2_LOOK1
2138 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0},       // S_DEMN2_LOOK2
2139 {SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0},      // S_DEMN2_CHASE1
2140 {SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0},      // S_DEMN2_CHASE2
2141 {SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0},      // S_DEMN2_CHASE3
2142 {SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0},      // S_DEMN2_CHASE4
2143 {SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0}, // S_DEMN2_ATK1_1
2144 {SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0}, // S_DEMN2_ATK1_2
2145 {SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0},       // S_DEMN2_ATK1_3
2146 {SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0}, // S_DEMN2_ATK2_1
2147 {SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0}, // S_DEMN2_ATK2_2
2148 {SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0},       // S_DEMN2_ATK2_3
2149 {SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0},  // S_DEMN2_PAIN1
2150 {SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0},       // S_DEMN2_PAIN2
2151 {SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0}, // S_DEMN2_DEATH1
2152 {SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0}, // S_DEMN2_DEATH2
2153 {SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0},     // S_DEMN2_DEATH3
2154 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0},        // S_DEMN2_DEATH4
2155 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0},       // S_DEMN2_DEATH5
2156 {SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0},        // S_DEMN2_DEATH6
2157 {SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0},        // S_DEMN2_DEATH7
2158 {SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0},        // S_DEMN2_DEATH8
2159 {SPR_DEM2,15,-1,NULL,S_NULL,0,0},       // S_DEMN2_DEATH9
2160 {SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0},        // S_DEMN2_XDEATH1
2161 {SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0},       // S_DEMN2_XDEATH2
2162 {SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0},    // S_DEMN2_XDEATH3
2163 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0},       // S_DEMN2_XDEATH4
2164 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0},      // S_DEMN2_XDEATH5
2165 {SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0},       // S_DEMN2_XDEATH6
2166 {SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0},       // S_DEMN2_XDEATH7
2167 {SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0},       // S_DEMN2_XDEATH8
2168 {SPR_DEM2,15,-1,NULL,S_NULL,0,0},       // S_DEMN2_XDEATH9
2169 {SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0},       // S_DEMON2CHUNK1_1
2170 {SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0},     // S_DEMON2CHUNK1_2
2171 {SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0},      // S_DEMON2CHUNK1_3
2172 {SPR_DMBA,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK1_4
2173 {SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0},       // S_DEMON2CHUNK2_1
2174 {SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0},     // S_DEMON2CHUNK2_2
2175 {SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0},      // S_DEMON2CHUNK2_3
2176 {SPR_DMBB,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK2_4
2177 {SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0},       // S_DEMON2CHUNK3_1
2178 {SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0},     // S_DEMON2CHUNK3_2
2179 {SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0},      // S_DEMON2CHUNK3_3
2180 {SPR_DMBC,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK3_4
2181 {SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0},       // S_DEMON2CHUNK4_1
2182 {SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0},     // S_DEMON2CHUNK4_2
2183 {SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0},      // S_DEMON2CHUNK4_3
2184 {SPR_DMBD,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK4_4
2185 {SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0},       // S_DEMON2CHUNK5_1
2186 {SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0},      // S_DEMON2CHUNK5_2
2187 {SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0},      // S_DEMON2CHUNK5_3
2188 {SPR_DMBE,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK5_4
2189 {SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0},   // S_DEMON2FX_MOVE1
2190 {SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0},   // S_DEMON2FX_MOVE2
2191 {SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0},   // S_DEMON2FX_MOVE3
2192 {SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0},   // S_DEMON2FX_MOVE4
2193 {SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0},   // S_DEMON2FX_MOVE5
2194 {SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0},   // S_DEMON2FX_MOVE6
2195 {SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0},   // S_DEMON2FX_BOOM1
2196 {SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0},   // S_DEMON2FX_BOOM2
2197 {SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0},   // S_DEMON2FX_BOOM3
2198 {SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0},   // S_DEMON2FX_BOOM4
2199 {SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0},   // S_DEMON2FX_BOOM5
2200 {SPR_D2FX,32779,3,NULL,S_NULL,0,0},     // S_DEMON2FX_BOOM6
2201 {SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0},   // S_WRAITH_RAISE1
2202 {SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0},       // S_WRAITH_RAISE2
2203 {SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0},        // S_WRAITH_RAISE3
2204 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0},       // S_WRAITH_RAISE4
2205 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0},       // S_WRAITH_RAISE5
2206 {SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0},        // S_WRAITH_INIT1
2207 {SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0}, // S_WRAITH_INIT2
2208 {SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0},        // S_WRAITH_LOOK1
2209 {SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0},        // S_WRAITH_LOOK2
2210 {SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0},       // S_WRAITH_CHASE1
2211 {SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0},       // S_WRAITH_CHASE2
2212 {SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0},       // S_WRAITH_CHASE3
2213 {SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0},       // S_WRAITH_CHASE4
2214 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0},        // S_WRAITH_ATK1_1
2215 {SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0}, // S_WRAITH_ATK1_2
2216 {SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0},       // S_WRAITH_ATK1_3
2217 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0},        // S_WRAITH_ATK2_1
2218 {SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0},        // S_WRAITH_ATK2_2
2219 {SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0},     // S_WRAITH_ATK2_3
2220 {SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0}, // S_WRAITH_PAIN1
2221 {SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0},      // S_WRAITH_PAIN2
2222 {SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0},      // S_WRAITH_DEATH1_1
2223 {SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0},  // S_WRAITH_DEATH1_2
2224 {SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0},     // S_WRAITH_DEATH1_3
2225 {SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0},     // S_WRAITH_DEATH1_4
2226 {SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0},     // S_WRAITH_DEATH1_5
2227 {SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0},    // S_WRAITH_DEATH1_6
2228 {SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0},     // S_WRAITH_DEATH1_7
2229 {SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0},     // S_WRAITH_DEATH1_8
2230 {SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0},     // S_WRAITH_DEATH1_9
2231 {SPR_WRTH,17,-1,NULL,S_NULL,0,0},       // S_WRAITH_DEATH1_0
2232 {SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0},      // S_WRAITH_DEATH2_1
2233 {SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0},  // S_WRAITH_DEATH2_2
2234 {SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0},      // S_WRAITH_DEATH2_3
2235 {SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0},      // S_WRAITH_DEATH2_4
2236 {SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0},      // S_WRAITH_DEATH2_5
2237 {SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0},     // S_WRAITH_DEATH2_6
2238 {SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0},      // S_WRAITH_DEATH2_7
2239 {SPR_WRT2,7,-1,NULL,S_NULL,0,0},        // S_WRAITH_DEATH2_8
2240 {SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE
2241 {SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0},   // S_WRAITH_ICE2
2242 {SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0},     // S_WRTHFX_MOVE1
2243 {SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0},      // S_WRTHFX_MOVE2
2244 {SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0},     // S_WRTHFX_MOVE3
2245 {SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0},     // S_WRTHFX_BOOM1
2246 {SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0},      // S_WRTHFX_BOOM2
2247 {SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0},     // S_WRTHFX_BOOM3
2248 {SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0},      // S_WRTHFX_BOOM4
2249 {SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0},      // S_WRTHFX_BOOM5
2250 {SPR_WRBL,32776,3,NULL,S_NULL,0,0},     // S_WRTHFX_BOOM6
2251 {SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0},   // S_WRTHFX_SIZZLE1
2252 {SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0},   // S_WRTHFX_SIZZLE2
2253 {SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0},   // S_WRTHFX_SIZZLE3
2254 {SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0},   // S_WRTHFX_SIZZLE4
2255 {SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0},   // S_WRTHFX_SIZZLE5
2256 {SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0},   // S_WRTHFX_SIZZLE6
2257 {SPR_WRBL,32783,4,NULL,S_NULL,0,0},     // S_WRTHFX_SIZZLE7
2258 {SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0},     // S_WRTHFX_DROP1
2259 {SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0},     // S_WRTHFX_DROP2
2260 {SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0},     // S_WRTHFX_DROP3
2261 {SPR_WRBL,32786,4,NULL,S_NULL,0,0},     // S_WRTHFX_DEAD1
2262 {SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0},       // S_WRTHFX_ADROP1
2263 {SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0},       // S_WRTHFX_ADROP2
2264 {SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0},       // S_WRTHFX_ADROP3
2265 {SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0},       // S_WRTHFX_ADROP4
2266 {SPR_WRBL,22,10,NULL,S_NULL,0,0},       // S_WRTHFX_ADEAD1
2267 {SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0},       // S_WRTHFX_BDROP1
2268 {SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0},       // S_WRTHFX_BDROP2
2269 {SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0},       // S_WRTHFX_BDROP3
2270 {SPR_WRBL,25,35,NULL,S_NULL,0,0},       // S_WRTHFX_BDEAD1
2271 {SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0}, // S_MNTR_SPAWN1
2272 {SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0},      // S_MNTR_SPAWN2
2273 {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0},        // S_MNTR_SPAWN3
2274 {SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0},        // S_MNTR_LOOK1
2275 {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0},        // S_MNTR_LOOK2
2276 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0},        // S_MNTR_WALK1
2277 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0},        // S_MNTR_WALK2
2278 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0},        // S_MNTR_WALK3
2279 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0},        // S_MNTR_WALK4
2280 {SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0}, // S_MNTR_ROAM1
2281 {SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0}, // S_MNTR_ROAM2
2282 {SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0}, // S_MNTR_ROAM3
2283 {SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0}, // S_MNTR_ROAM4
2284 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
2285 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0},  // S_MNTR_ATK1_2
2286 {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0},        // S_MNTR_ATK1_3
2287 {SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0},     // S_MNTR_ATK2_1
2288 {SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0},  // S_MNTR_ATK2_2
2289 {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0},        // S_MNTR_ATK2_3
2290 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
2291 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0},  // S_MNTR_ATK3_2
2292 {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0},        // S_MNTR_ATK3_3
2293 {SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
2294 {SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0},      // S_MNTR_ATK4_1
2295 {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0},   // S_MNTR_PAIN1
2296 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
2297 {SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0},    // S_MNTR_DIE1
2298 {SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0},        // S_MNTR_DIE2
2299 {SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
2300 {SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0},    // S_MNTR_DIE4
2301 {SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0},    // S_MNTR_DIE5
2302 {SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0},    // S_MNTR_DIE6
2303 {SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
2304 {SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
2305 {SPR_MNTR,4,10,NULL,S_NULL,0,0},        // S_MNTR_DIE9
2306 {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0},        // S_MNTRFX1_1
2307 {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0},        // S_MNTRFX1_2
2308 {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0},       // S_MNTRFXI1_1
2309 {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0},       // S_MNTRFXI1_2
2310 {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0},       // S_MNTRFXI1_3
2311 {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0},       // S_MNTRFXI1_4
2312 {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0},       // S_MNTRFXI1_5
2313 {SPR_FX12,32775,5,NULL,S_NULL,0,0},     // S_MNTRFXI1_6
2314 {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
2315 {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0},  // S_MNTRFXI2_1
2316 {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0},       // S_MNTRFXI2_2
2317 {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0},       // S_MNTRFXI2_3
2318 {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0},       // S_MNTRFXI2_4
2319 {SPR_FX13,32780,4,NULL,S_NULL,0,0},     // S_MNTRFXI2_5
2320 {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0},        // S_MNTRFX3_1
2321 {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0},        // S_MNTRFX3_2
2322 {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0},        // S_MNTRFX3_3
2323 {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0},        // S_MNTRFX3_4
2324 {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0},        // S_MNTRFX3_5
2325 {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0},        // S_MNTRFX3_6
2326 {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0},        // S_MNTRFX3_7
2327 {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0},        // S_MNTRFX3_8
2328 {SPR_FX13,32775,4,NULL,S_NULL,0,0},     // S_MNTRFX3_9
2329 {SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0},   // S_MINOSMOKE1
2330 {SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0},   // S_MINOSMOKE2
2331 {SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0},   // S_MINOSMOKE3
2332 {SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0},   // S_MINOSMOKE4
2333 {SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0},   // S_MINOSMOKE5
2334 {SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0},   // S_MINOSMOKE6
2335 {SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0},   // S_MINOSMOKE7
2336 {SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0},   // S_MINOSMOKE8
2337 {SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0},   // S_MINOSMOKE9
2338 {SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0},   // S_MINOSMOKE0
2339 {SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0},  // S_MINOSMOKEA
2340 {SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0},  // S_MINOSMOKEB
2341 {SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0},  // S_MINOSMOKEC
2342 {SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0},  // S_MINOSMOKED
2343 {SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0},  // S_MINOSMOKEE
2344 {SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0},  // S_MINOSMOKEF
2345 {SPR_MNSM,16,3,NULL,S_NULL,0,0},        // S_MINOSMOKEG
2346 {SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0},  // S_MINOSMOKEX1
2347 {SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0},  // S_MINOSMOKEX2
2348 {SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0},  // S_MINOSMOKEX3
2349 {SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0},  // S_MINOSMOKEX4
2350 {SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0},  // S_MINOSMOKEX5
2351 {SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0},  // S_MINOSMOKEX6
2352 {SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0},  // S_MINOSMOKEX7
2353 {SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0},  // S_MINOSMOKEX8
2354 {SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0},  // S_MINOSMOKEX9
2355 {SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0},  // S_MINOSMOKEX0
2356 {SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0},  // S_MINOSMOKEXA
2357 {SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0},  // S_MINOSMOKEXB
2358 {SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0},  // S_MINOSMOKEXC
2359 {SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0},  // S_MINOSMOKEXD
2360 {SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0},  // S_MINOSMOKEXE
2361 {SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0},  // S_MINOSMOKEXF
2362 {SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0},  // S_MINOSMOKEXG
2363 {SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0},  // S_MINOSMOKEXH
2364 {SPR_MNSM,0,3,NULL,S_NULL,0,0}, // S_MINOSMOKEXI
2365 {SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0},     // S_SERPENT_LOOK1
2366 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0},      // S_SERPENT_SWIM1
2367 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0},      // S_SERPENT_SWIM2
2368 {SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_SWIM3
2369 {SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0},     // S_SERPENT_HUMP1
2370 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0},  // S_SERPENT_HUMP2
2371 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0},  // S_SERPENT_HUMP3
2372 {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0},  // S_SERPENT_HUMP4
2373 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0},  // S_SERPENT_HUMP5
2374 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0},  // S_SERPENT_HUMP6
2375 {SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0},        // S_SERPENT_HUMP7
2376 {SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0},        // S_SERPENT_HUMP8
2377 {SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0},       // S_SERPENT_HUMP9
2378 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0}, // S_SERPENT_HUMP10
2379 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0}, // S_SERPENT_HUMP11
2380 {SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0}, // S_SERPENT_HUMP12
2381 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0}, // S_SERPENT_HUMP13
2382 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0}, // S_SERPENT_HUMP14
2383 {SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},       // S_SERPENT_HUMP15
2384 {SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0},    // S_SERPENT_SURFACE1
2385 {SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0},     // S_SERPENT_SURFACE2
2386 {SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0},   // S_SERPENT_SURFACE3
2387 {SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0},     // S_SERPENT_SURFACE4
2388 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_SURFACE5
2389 {SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0},        // S_SERPENT_DIVE1
2390 {SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0},        // S_SERPENT_DIVE2
2391 {SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0},        // S_SERPENT_DIVE3
2392 {SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0},    // S_SERPENT_DIVE4
2393 {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0},  // S_SERPENT_DIVE5
2394 {SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0},        // S_SERPENT_DIVE6
2395 {SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0},        // S_SERPENT_DIVE7
2396 {SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0},        // S_SERPENT_DIVE8
2397 {SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0},       // S_SERPENT_DIVE9
2398 {SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},       // S_SERPENT_DIVE10
2399 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0},       // S_SERPENT_WALK1
2400 {SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0},       // S_SERPENT_WALK2
2401 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0},       // S_SERPENT_WALK3
2402 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_WALK4
2403 {SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0},       // S_SERPENT_PAIN1
2404 {SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0},     // S_SERPENT_PAIN2
2405 {SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0},        // S_SERPENT_ATK1
2406 {SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0},     // S_SERPENT_ATK2
2407 {SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0},       // S_SERPENT_MELEE1
2408 {SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_MISSILE1
2409 {SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0},        // S_SERPENT_DIE1
2410 {SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0},    // S_SERPENT_DIE2
2411 {SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0},        // S_SERPENT_DIE3
2412 {SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0},        // S_SERPENT_DIE4
2413 {SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0},        // S_SERPENT_DIE5
2414 {SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0},        // S_SERPENT_DIE6
2415 {SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0},        // S_SERPENT_DIE7
2416 {SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0},        // S_SERPENT_DIE8
2417 {SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0},       // S_SERPENT_DIE9
2418 {SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0},       // S_SERPENT_DIE10
2419 {SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0},       // S_SERPENT_DIE11
2420 {SPR_SSPT,25,4,NULL,S_NULL,0,0},        // S_SERPENT_DIE12
2421 {SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0},        // S_SERPENT_XDIE1
2422 {SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0},    // S_SERPENT_XDIE2
2423 {SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0},        // S_SERPENT_XDIE3
2424 {SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0},        // S_SERPENT_XDIE4
2425 {SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0},        // S_SERPENT_XDIE5
2426 {SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0},        // S_SERPENT_XDIE6
2427 {SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0},        // S_SERPENT_XDIE7
2428 {SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0},   // S_SERPENT_XDIE8
2429 {SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0},       // S_SERPENT_ICE
2430 {SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE2
2431 {SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0},   // S_SERPENT_FX1
2432 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0},      // S_SERPENT_FX2
2433 {SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0},      // S_SERPENT_FX3
2434 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0},      // S_SERPENT_FX4
2435 {SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0},    // S_SERPENT_FX_X1
2436 {SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0},    // S_SERPENT_FX_X2
2437 {SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0},    // S_SERPENT_FX_X3
2438 {SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0},    // S_SERPENT_FX_X4
2439 {SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0},    // S_SERPENT_FX_X5
2440 {SPR_SSFX,32775,4,NULL,S_NULL,0,0},     // S_SERPENT_FX_X6
2441 {SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0},  // S_SERPENT_HEAD1
2442 {SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0},  // S_SERPENT_HEAD2
2443 {SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0}, // S_SERPENT_HEAD3
2444 {SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0}, // S_SERPENT_HEAD4
2445 {SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0}, // S_SERPENT_HEAD5
2446 {SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0}, // S_SERPENT_HEAD6
2447 {SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0}, // S_SERPENT_HEAD7
2448 {SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0}, // S_SERPENT_HEAD8
2449 {SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0},    // S_SERPENT_HEAD_X1
2450 {SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0},      // S_SERPENT_GIB1_1
2451 {SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0},        // S_SERPENT_GIB1_2
2452 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0},        // S_SERPENT_GIB1_3
2453 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0},        // S_SERPENT_GIB1_4
2454 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0},       // S_SERPENT_GIB1_5
2455 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0},       // S_SERPENT_GIB1_6
2456 {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0},      // S_SERPENT_GIB1_7
2457 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0},        // S_SERPENT_GIB1_8
2458 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0},       // S_SERPENT_GIB1_9
2459 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0},        // S_SERPENT_GIB1_10
2460 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0},        // S_SERPENT_GIB1_11
2461 {SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB1_12
2462 {SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0},      // S_SERPENT_GIB2_1
2463 {SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0},        // S_SERPENT_GIB2_2
2464 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0},        // S_SERPENT_GIB2_3
2465 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0},        // S_SERPENT_GIB2_4
2466 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0},       // S_SERPENT_GIB2_5
2467 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0},       // S_SERPENT_GIB2_6
2468 {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0},      // S_SERPENT_GIB2_7
2469 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0},        // S_SERPENT_GIB2_8
2470 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0},       // S_SERPENT_GIB2_9
2471 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0},        // S_SERPENT_GIB2_10
2472 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0},        // S_SERPENT_GIB2_11
2473 {SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB2_12
2474 {SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0},      // S_SERPENT_GIB3_1
2475 {SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0},        // S_SERPENT_GIB3_2
2476 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0},        // S_SERPENT_GIB3_3
2477 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0},        // S_SERPENT_GIB3_4
2478 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0},       // S_SERPENT_GIB3_5
2479 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0},       // S_SERPENT_GIB3_6
2480 {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0},      // S_SERPENT_GIB3_7
2481 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0},        // S_SERPENT_GIB3_8
2482 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0},       // S_SERPENT_GIB3_9
2483 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0},        // S_SERPENT_GIB3_10
2484 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0},        // S_SERPENT_GIB3_11
2485 {SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB3_12
2486 {SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0},      // S_BISHOP_LOOK1
2487 {SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0},       // S_BISHOP_DECIDE
2488 {SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0},       // S_BISHOP_BLUR1
2489 {SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0},    // S_BISHOP_BLUR2
2490 {SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0},      // S_BISHOP_WALK1
2491 {SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0},        // S_BISHOP_WALK2
2492 {SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0}, // S_BISHOP_WALK3
2493 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0},        // S_BISHOP_WALK4
2494 {SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0},      // S_BISHOP_WALK5
2495 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0},       // S_BISHOP_WALK6
2496 {SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0},  // S_BISHOP_ATK1
2497 {SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0},      // S_BISHOP_ATK2
2498 {SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0},      // S_BISHOP_ATK3
2499 {SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0},    // S_BISHOP_ATK4
2500 {SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0},   // S_BISHOP_ATK5
2501 {SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0},       // S_BISHOP_PAIN1
2502 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0},     // S_BISHOP_PAIN2
2503 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0},     // S_BISHOP_PAIN3
2504 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0},     // S_BISHOP_PAIN4
2505 {SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0}, // S_BISHOP_PAIN5
2506 {SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0},        // S_BISHOP_DEATH1
2507 {SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0},        // S_BISHOP_DEATH2
2508 {SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0},    // S_BISHOP_DEATH3
2509 {SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0},       // S_BISHOP_DEATH4
2510 {SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0},    // S_BISHOP_DEATH5
2511 {SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0},    // S_BISHOP_DEATH6
2512 {SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0},    // S_BISHOP_DEATH7
2513 {SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0},       // S_BISHOP_DEATH8
2514 {SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0},     // S_BISHOP_DEATH9
2515 {SPR_BISH,15,-1,NULL,S_NULL,0,0},       // S_BISHOP_DEATH10
2516 {SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0},        // S_BISHOP_ICE
2517 {SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0},  // S_BISHOP_ICE2
2518 {SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0},        // S_BISHOP_PUFF1
2519 {SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0},        // S_BISHOP_PUFF2
2520 {SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0},        // S_BISHOP_PUFF3
2521 {SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0},        // S_BISHOP_PUFF4
2522 {SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0},        // S_BISHOP_PUFF5
2523 {SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0},        // S_BISHOP_PUFF6
2524 {SPR_BISH,22,5,NULL,S_NULL,0,0},        // S_BISHOP_PUFF7
2525 {SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0}, // S_BISHOPBLUR1
2526 {SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0},       // S_BISHOPBLUR2
2527 {SPR_BISH,2,8,NULL,S_NULL,0,0}, // S_BISHOPPAINBLUR1
2528 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0},        // S_BISHFX1_1
2529 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0},        // S_BISHFX1_2
2530 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0},        // S_BISHFX1_3
2531 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0},        // S_BISHFX1_4
2532 {SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0}, // S_BISHFX1_5
2533 {SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0},       // S_BISHFXI1_1
2534 {SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0},       // S_BISHFXI1_2
2535 {SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0},       // S_BISHFXI1_3
2536 {SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0},       // S_BISHFXI1_4
2537 {SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0},       // S_BISHFXI1_5
2538 {SPR_BPFX,32775,3,NULL,S_NULL,0,0},     // S_BISHFXI1_6
2539 {SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0},      // S_DRAGON_LOOK1
2540 {SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0}, // S_DRAGON_INIT
2541 {SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0}, // S_DRAGON_INIT2
2542 {SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0},   // S_DRAGON_INIT3
2543 {SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0}, // S_DRAGON_WALK1
2544 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0},       // S_DRAGON_WALK2
2545 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0},       // S_DRAGON_WALK3
2546 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0},       // S_DRAGON_WALK4
2547 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0},       // S_DRAGON_WALK5
2548 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0},       // S_DRAGON_WALK6
2549 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0},       // S_DRAGON_WALK7
2550 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0},       // S_DRAGON_WALK8
2551 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0},      // S_DRAGON_WALK9
2552 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0},      // S_DRAGON_WALK10
2553 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0},      // S_DRAGON_WALK11
2554 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0},       // S_DRAGON_WALK12
2555 {SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0},       // S_DRAGON_ATK1
2556 {SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0},        // S_DRAGON_PAIN1
2557 {SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0},    // S_DRAGON_DEATH1
2558 {SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0},        // S_DRAGON_DEATH2
2559 {SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0},        // S_DRAGON_DEATH3
2560 {SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0},  // S_DRAGON_DEATH4
2561 {SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0},       // S_DRAGON_CRASH1
2562 {SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0},       // S_DRAGON_CRASH2
2563 {SPR_DRAG,12,-1,NULL,S_NULL,0,0},       // S_DRAGON_CRASH3
2564 {SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0},     // S_DRAGON_FX1_1
2565 {SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0},     // S_DRAGON_FX1_2
2566 {SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0},     // S_DRAGON_FX1_3
2567 {SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0},     // S_DRAGON_FX1_4
2568 {SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0},     // S_DRAGON_FX1_5
2569 {SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0},     // S_DRAGON_FX1_6
2570 {SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0},    // S_DRAGON_FX1_X1
2571 {SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0},    // S_DRAGON_FX1_X2
2572 {SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0},    // S_DRAGON_FX1_X3
2573 {SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0},     // S_DRAGON_FX1_X4
2574 {SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0},    // S_DRAGON_FX1_X5
2575 {SPR_DRFX,32779,3,NULL,S_NULL,0,0},     // S_DRAGON_FX1_X6
2576 {SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0},     // S_DRAGON_FX2_1
2577 {SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0},    // S_DRAGON_FX2_2
2578 {SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0}, // S_DRAGON_FX2_3
2579 {SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0},     // S_DRAGON_FX2_4
2580 {SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0},        // S_DRAGON_FX2_5
2581 {SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0},     // S_DRAGON_FX2_6
2582 {SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0},     // S_DRAGON_FX2_7
2583 {SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0},     // S_DRAGON_FX2_8
2584 {SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0},    // S_DRAGON_FX2_9
2585 {SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0},    // S_DRAGON_FX2_10
2586 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_DRAGON_FX2_11
2587 {SPR_ARM1,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_1
2588 {SPR_ARM2,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_2
2589 {SPR_ARM3,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_3
2590 {SPR_ARM4,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_4
2591 {SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0},  // S_MANA1_1
2592 {SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0},  // S_MANA1_2
2593 {SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0},  // S_MANA1_3
2594 {SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0},  // S_MANA1_4
2595 {SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0},  // S_MANA1_5
2596 {SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0},  // S_MANA1_6
2597 {SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0},  // S_MANA1_7
2598 {SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0},  // S_MANA1_8
2599 {SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0},  // S_MANA1_9
2600 {SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0},  // S_MANA2_1
2601 {SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0},  // S_MANA2_2
2602 {SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0},  // S_MANA2_3
2603 {SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0},  // S_MANA2_4
2604 {SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0},  // S_MANA2_5
2605 {SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0},  // S_MANA2_6
2606 {SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0},  // S_MANA2_7
2607 {SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0},  // S_MANA2_8
2608 {SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0}, // S_MANA2_9
2609 {SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0}, // S_MANA2_10
2610 {SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0}, // S_MANA2_11
2611 {SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0}, // S_MANA2_12
2612 {SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0}, // S_MANA2_13
2613 {SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0}, // S_MANA2_14
2614 {SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0}, // S_MANA2_15
2615 {SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0},  // S_MANA2_16
2616 {SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0},  // S_MANA3_1
2617 {SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0},  // S_MANA3_2
2618 {SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0},  // S_MANA3_3
2619 {SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0},  // S_MANA3_4
2620 {SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0},  // S_MANA3_5
2621 {SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0},  // S_MANA3_6
2622 {SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0},  // S_MANA3_7
2623 {SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0},  // S_MANA3_8
2624 {SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0}, // S_MANA3_9
2625 {SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0}, // S_MANA3_10
2626 {SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0}, // S_MANA3_11
2627 {SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0}, // S_MANA3_12
2628 {SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0}, // S_MANA3_13
2629 {SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0}, // S_MANA3_14
2630 {SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0}, // S_MANA3_15
2631 {SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0},  // S_MANA3_16
2632 {SPR_KEY1,0,-1,NULL,S_NULL,0,0},        // S_KEY1
2633 {SPR_KEY2,0,-1,NULL,S_NULL,0,0},        // S_KEY2
2634 {SPR_KEY3,0,-1,NULL,S_NULL,0,0},        // S_KEY3
2635 {SPR_KEY4,0,-1,NULL,S_NULL,0,0},        // S_KEY4
2636 {SPR_KEY5,0,-1,NULL,S_NULL,0,0},        // S_KEY5
2637 {SPR_KEY6,0,-1,NULL,S_NULL,0,0},        // S_KEY6
2638 {SPR_KEY7,0,-1,NULL,S_NULL,0,0},        // S_KEY7
2639 {SPR_KEY8,0,-1,NULL,S_NULL,0,0},        // S_KEY8
2640 {SPR_KEY9,0,-1,NULL,S_NULL,0,0},        // S_KEY9
2641 {SPR_KEYA,0,-1,NULL,S_NULL,0,0},        // S_KEYA
2642 {SPR_KEYB,0,-1,NULL,S_NULL,0,0},        // S_KEYB
2643 {SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0},    // S_SND_WIND1
2644 {SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0},      // S_SND_WIND2
2645 {SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0},   // S_SND_WATERFALL
2646 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0},       // S_ETTIN_LOOK1
2647 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0},       // S_ETTIN_LOOK2
2648 {SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0},      // S_ETTIN_CHASE1
2649 {SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0},      // S_ETTIN_CHASE2
2650 {SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0},      // S_ETTIN_CHASE3
2651 {SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0},      // S_ETTIN_CHASE4
2652 {SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0},       // S_ETTIN_PAIN1
2653 {SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0}, // S_ETTIN_ATK1_1
2654 {SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0}, // S_ETTIN_ATK1_2
2655 {SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0},        // S_ETTIN_ATK1_3
2656 {SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0},       // S_ETTIN_DEATH1_1
2657 {SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0},       // S_ETTIN_DEATH1_2
2658 {SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0},  // S_ETTIN_DEATH1_3
2659 {SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0},      // S_ETTIN_DEATH1_4
2660 {SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0},     // S_ETTIN_DEATH1_5
2661 {SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0},      // S_ETTIN_DEATH1_6
2662 {SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0},      // S_ETTIN_DEATH1_7
2663 {SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0},      // S_ETTIN_DEATH1_8
2664 {SPR_ETTN,16,-1,NULL,S_NULL,0,0},       // S_ETTIN_DEATH1_9
2665 {SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0},       // S_ETTIN_DEATH2_1
2666 {SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0},       // S_ETTIN_DEATH2_2
2667 {SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0}, // S_ETTIN_DEATH2_3
2668 {SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0},   // S_ETTIN_DEATH2_4
2669 {SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0},      // S_ETTIN_DEATH2_5
2670 {SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0},       // S_ETTIN_DEATH2_6
2671 {SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0},       // S_ETTIN_DEATH2_7
2672 {SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0},       // S_ETTIN_DEATH2_8
2673 {SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0},       // S_ETTIN_DEATH2_9
2674 {SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0},       // S_ETTIN_DEATH2_0
2675 {SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0},      // S_ETTIN_DEATH2_A
2676 {SPR_ETTB,11,-1,NULL,S_NULL,0,0},       // S_ETTIN_DEATH2_B
2677 {SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE1
2678 {SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0},   // S_ETTIN_ICE2
2679 {SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0}, // S_ETTIN_MACE1
2680 {SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0}, // S_ETTIN_MACE2
2681 {SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0}, // S_ETTIN_MACE3
2682 {SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0}, // S_ETTIN_MACE4
2683 {SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0}, // S_ETTIN_MACE5
2684 {SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0},        // S_ETTIN_MACE6
2685 {SPR_ETTB,18,-1,NULL,S_NULL,0,0},       // S_ETTIN_MACE7
2686 {SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0},      // S_FIRED_SPAWN1
2687 {SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0},   // S_FIRED_LOOK1
2688 {SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0},   // S_FIRED_LOOK2
2689 {SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0},   // S_FIRED_LOOK3
2690 {SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0},      // S_FIRED_LOOK4
2691 {SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0},      // S_FIRED_LOOK5
2692 {SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0},      // S_FIRED_LOOK6
2693 {SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0},      // S_FIRED_LOOK7
2694 {SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0},      // S_FIRED_LOOK8
2695 {SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0},      // S_FIRED_LOOK9
2696 {SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0},      // S_FIRED_LOOK0
2697 {SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0},      // S_FIRED_LOOKA
2698 {SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0},       // S_FIRED_LOOKB
2699 {SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0},      // S_FIRED_WALK1
2700 {SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0},      // S_FIRED_WALK2
2701 {SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0},      // S_FIRED_WALK3
2702 {SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0},    // S_FIRED_PAIN1
2703 {SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0},    // S_FIRED_ATTACK1
2704 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0},   // S_FIRED_ATTACK2
2705 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0},   // S_FIRED_ATTACK3
2706 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0},     // S_FIRED_ATTACK4
2707 {SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0},     // S_FIRED_DEATH1
2708 {SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0}, // S_FIRED_DEATH2
2709 {SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0},     // S_FIRED_DEATH3
2710 {SPR_FDMN,32779,200,NULL,S_NULL,0,0},   // S_FIRED_DEATH4
2711 {SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0},       // S_FIRED_XDEATH1
2712 {SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0},       // S_FIRED_XDEATH2
2713 {SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0},      // S_FIRED_XDEATH3
2714 {SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0}, // S_FIRED_ICE1
2715 {SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0},   // S_FIRED_ICE2
2716 {SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0},       // S_FIRED_CORPSE1
2717 {SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0},      // S_FIRED_CORPSE2
2718 {SPR_FDMN,24,-1,NULL,S_NULL,0,0},       // S_FIRED_CORPSE3
2719 {SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0},       // S_FIRED_CORPSE4
2720 {SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0},      // S_FIRED_CORPSE5
2721 {SPR_FDMN,25,-1,NULL,S_NULL,0,0},       // S_FIRED_CORPSE6
2722 {SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0},        // S_FIRED_RDROP1
2723 {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0},        // S_FIRED_RDEAD1_1
2724 {SPR_FDMN,18,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD1_2
2725 {SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0},        // S_FIRED_RDROP2
2726 {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0},        // S_FIRED_RDEAD2_1
2727 {SPR_FDMN,19,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD2_2
2728 {SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0},        // S_FIRED_RDROP3
2729 {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0},        // S_FIRED_RDEAD3_1
2730 {SPR_FDMN,20,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD3_2
2731 {SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0},        // S_FIRED_RDROP4
2732 {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0},        // S_FIRED_RDEAD4_1
2733 {SPR_FDMN,21,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD4_2
2734 {SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0},        // S_FIRED_RDROP5
2735 {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0},        // S_FIRED_RDEAD5_1
2736 {SPR_FDMN,22,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD5_2
2737 {SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0},      // S_FIRED_FX6_1
2738 {SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0},      // S_FIRED_FX6_2
2739 {SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0},      // S_FIRED_FX6_3
2740 {SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0},      // S_FIRED_FX6_4
2741 {SPR_FDMB,32772,5,NULL,S_NULL,0,0},     // S_FIRED_FX6_5
2742 {SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_LOOK
2743 {SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_DORMANT
2744 {SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0},      // S_ICEGUY_WALK1
2745 {SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0},        // S_ICEGUY_WALK2
2746 {SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0},      // S_ICEGUY_WALK3
2747 {SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0},      // S_ICEGUY_WALK4
2748 {SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0},  // S_ICEGUY_ATK1
2749 {SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0},  // S_ICEGUY_ATK2
2750 {SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0},    // S_ICEGUY_ATK3
2751 {SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_ATK4
2752 {SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0},       // S_ICEGUY_PAIN1
2753 {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0},  // S_ICEGUY_DEATH
2754 {SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0},        // S_ICEGUY_FX1
2755 {SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0},        // S_ICEGUY_FX2
2756 {SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0},        // S_ICEGUY_FX3
2757 {SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0},     // S_ICEGUY_FX_X1
2758 {SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0},   // S_ICEGUY_FX_X2
2759 {SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0},     // S_ICEGUY_FX_X3
2760 {SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0},     // S_ICEGUY_FX_X4
2761 {SPR_ICPR,32775,3,NULL,S_NULL,0,0},     // S_ICEGUY_FX_X5
2762 {SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0},  // S_ICEFX_PUFF1
2763 {SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0},  // S_ICEFX_PUFF2
2764 {SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0}, // S_ICEFX_PUFF3
2765 {SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0}, // S_ICEFX_PUFF4
2766 {SPR_ICPR,12,2,NULL,S_NULL,0,0},        // S_ICEFX_PUFF5
2767 {SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0},     // S_ICEGUY_FX2_1
2768 {SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0},     // S_ICEGUY_FX2_2
2769 {SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0},     // S_ICEGUY_FX2_3
2770 {SPR_ICPR,32784,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT1
2771 {SPR_ICPR,32785,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT2
2772 {SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0},       // S_ICEGUY_WISP1_1
2773 {SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0},       // S_ICEGUY_WISP1_2
2774 {SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0},       // S_ICEGUY_WISP1_3
2775 {SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0},       // S_ICEGUY_WISP1_4
2776 {SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0},       // S_ICEGUY_WISP1_5
2777 {SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0},       // S_ICEGUY_WISP1_6
2778 {SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0},       // S_ICEGUY_WISP1_7
2779 {SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0},       // S_ICEGUY_WISP1_8
2780 {SPR_ICWS,8,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP1_9
2781 {SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0},       // S_ICEGUY_WISP2_1
2782 {SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0},      // S_ICEGUY_WISP2_2
2783 {SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0},      // S_ICEGUY_WISP2_3
2784 {SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0},      // S_ICEGUY_WISP2_4
2785 {SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0},      // S_ICEGUY_WISP2_5
2786 {SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0},      // S_ICEGUY_WISP2_6
2787 {SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0},      // S_ICEGUY_WISP2_7
2788 {SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0},      // S_ICEGUY_WISP2_8
2789 {SPR_ICWS,17,2,NULL,S_NULL,0,0},        // S_ICEGUY_WISP2_9
2790 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0},     // S_FIGHTER
2791 {SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0},     // S_FIGHTER2
2792 {SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0},        // S_FIGHTERLOOK
2793 {SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0},  // S_FIGHTER_RUN1
2794 {SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0},  // S_FIGHTER_RUN2
2795 {SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0},  // S_FIGHTER_RUN3
2796 {SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0},  // S_FIGHTER_RUN4
2797 {SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0}, // S_FIGHTER_ATK1
2798 {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0},      // S_FIGHTER_ATK2
2799 {SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0},        // S_FIGHTER_PAIN
2800 {SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0},       // S_FIGHTER_PAIN2
2801 {SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0}, // S_FIGHTER_DIE1
2802 {SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0},     // S_FIGHTER_DIE2
2803 {SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0}, // S_FIGHTER_DIE3
2804 {SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0},        // S_FIGHTER_DIE4
2805 {SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0},        // S_FIGHTER_DIE5
2806 {SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0},        // S_FIGHTER_DIE6
2807 {SPR_PLAY,13,-1,NULL,S_NULL,0,0},       // S_FIGHTER_DIE7
2808 {SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0},   // S_FIGHTER_XDIE1
2809 {SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0}, // S_FIGHTER_XDIE2
2810 {SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0},       // S_FIGHTER_XDIE3
2811 {SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0},       // S_FIGHTER_XDIE4
2812 {SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0},       // S_FIGHTER_XDIE5
2813 {SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0},       // S_FIGHTER_XDIE6
2814 {SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0},       // S_FIGHTER_XDIE7
2815 {SPR_PLAY,22,-1,NULL,S_NULL,0,0},       // S_FIGHTER_XDIE8
2816 {SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0},       // S_FIGHTER_ICE
2817 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE2
2818 {SPR_CLER,0,2,NULL,S_CLERIC2,0,0},      // S_CLERIC
2819 {SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0},      // S_CLERIC2
2820 {SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0}, // S_CLERICLOOK
2821 {SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0},   // S_CLERIC_RUN1
2822 {SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0},   // S_CLERIC_RUN2
2823 {SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0},   // S_CLERIC_RUN3
2824 {SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0},   // S_CLERIC_RUN4
2825 {SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0},  // S_CLERIC_ATK1
2826 {SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0},  // S_CLERIC_ATK2
2827 {SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0},       // S_CLERIC_ATK3
2828 {SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0}, // S_CLERIC_PAIN
2829 {SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0},        // S_CLERIC_PAIN2
2830 {SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0},  // S_CLERIC_DIE1
2831 {SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0},     // S_CLERIC_DIE2
2832 {SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0}, // S_CLERIC_DIE3
2833 {SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0}, // S_CLERIC_DIE4
2834 {SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0}, // S_CLERIC_DIE5
2835 {SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0}, // S_CLERIC_DIE6
2836 {SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0}, // S_CLERIC_DIE7
2837 {SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0}, // S_CLERIC_DIE8
2838 {SPR_CLER,16,-1,NULL,S_NULL,0,0},       // S_CLERIC_DIE9
2839 {SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0},    // S_CLERIC_XDIE1
2840 {SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0},        // S_CLERIC_XDIE2
2841 {SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0},        // S_CLERIC_XDIE3
2842 {SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0},        // S_CLERIC_XDIE4
2843 {SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0},        // S_CLERIC_XDIE5
2844 {SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0},        // S_CLERIC_XDIE6
2845 {SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0},        // S_CLERIC_XDIE7
2846 {SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0},        // S_CLERIC_XDIE8
2847 {SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0},       // S_CLERIC_XDIE9
2848 {SPR_CLER,26,-1,NULL,S_NULL,0,0},       // S_CLERIC_XDIE10
2849 {SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0},        // S_CLERIC_ICE
2850 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0},  // S_CLERIC_ICE2
2851 {SPR_MAGE,0,2,NULL,S_MAGE2,0,0},        // S_MAGE
2852 {SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0},        // S_MAGE2
2853 {SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0},   // S_MAGELOOK
2854 {SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0},     // S_MAGE_RUN1
2855 {SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0},     // S_MAGE_RUN2
2856 {SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0},     // S_MAGE_RUN3
2857 {SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0},     // S_MAGE_RUN4
2858 {SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0},    // S_MAGE_ATK1
2859 {SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0},        // S_MAGE_ATK2
2860 {SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0},   // S_MAGE_PAIN
2861 {SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0},  // S_MAGE_PAIN2
2862 {SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0},    // S_MAGE_DIE1
2863 {SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0},        // S_MAGE_DIE2
2864 {SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0},    // S_MAGE_DIE3
2865 {SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0},   // S_MAGE_DIE4
2866 {SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0},   // S_MAGE_DIE5
2867 {SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0},   // S_MAGE_DIE6
2868 {SPR_MAGE,13,-1,NULL,S_NULL,0,0},       // S_MAGE_DIE7
2869 {SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0},      // S_MAGE_XDIE1
2870 {SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0},  // S_MAGE_XDIE2
2871 {SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0},  // S_MAGE_XDIE3
2872 {SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0},  // S_MAGE_XDIE4
2873 {SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0},  // S_MAGE_XDIE5
2874 {SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0},  // S_MAGE_XDIE6
2875 {SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0},  // S_MAGE_XDIE7
2876 {SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0},  // S_MAGE_XDIE8
2877 {SPR_MAGE,23,-1,NULL,S_NULL,0,0},       // S_MAGE_XDIE9
2878 {SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0},  // S_MAGE_ICE
2879 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0},    // S_MAGE_ICE2
2880 {SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0},  // S_SORC_SPAWN1
2881 {SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0},        // S_SORC_SPAWN2
2882 {SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0},        // S_SORC_LOOK1
2883 {SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0},        // S_SORC_WALK1
2884 {SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0},        // S_SORC_WALK2
2885 {SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0},        // S_SORC_WALK3
2886 {SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0},        // S_SORC_WALK4
2887 {SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0},   // S_SORC_PAIN1
2888 {SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0}, // S_SORC_PAIN2
2889 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0},      // S_SORC_ATK2_1
2890 {SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0},      // S_SORC_ATK2_2
2891 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0},      // S_SORC_ATK2_3
2892 {SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0},     // S_SORC_ATTACK1
2893 {SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0},    // S_SORC_ATTACK2
2894 {SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0},     // S_SORC_ATTACK3
2895 {SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0},     // S_SORC_ATTACK4
2896 {SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0},   // S_SORC_ATTACK5
2897 {SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0},        // S_SORC_DIE1
2898 {SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0},        // S_SORC_DIE2
2899 {SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0},    // S_SORC_DIE3
2900 {SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0},        // S_SORC_DIE4
2901 {SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0},        // S_SORC_DIE5
2902 {SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0},        // S_SORC_DIE6
2903 {SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0},        // S_SORC_DIE7
2904 {SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0},        // S_SORC_DIE8
2905 {SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0},        // S_SORC_DIE9
2906 {SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0},        // S_SORC_DIE0
2907 {SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0},        // S_SORC_DIEA
2908 {SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0},        // S_SORC_DIEB
2909 {SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0},        // S_SORC_DIEC
2910 {SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0},        // S_SORC_DIED
2911 {SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0},        // S_SORC_DIEE
2912 {SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0},        // S_SORC_DIEF
2913 {SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0},        // S_SORC_DIEG
2914 {SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0},        // S_SORC_DIEH
2915 {SPR_SORC,32793,-1,NULL,S_NULL,0,0},    // S_SORC_DIEI
2916 {SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0},       // S_SORCBALL1_1
2917 {SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0},       // S_SORCBALL1_2
2918 {SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0},       // S_SORCBALL1_3
2919 {SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0},       // S_SORCBALL1_4
2920 {SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0},       // S_SORCBALL1_5
2921 {SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0},       // S_SORCBALL1_6
2922 {SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0},       // S_SORCBALL1_7
2923 {SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0},       // S_SORCBALL1_8
2924 {SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0},       // S_SORCBALL1_9
2925 {SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0},       // S_SORCBALL1_0
2926 {SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0},      // S_SORCBALL1_A
2927 {SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0},      // S_SORCBALL1_B
2928 {SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0},      // S_SORCBALL1_C
2929 {SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0},      // S_SORCBALL1_D
2930 {SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0},      // S_SORCBALL1_E
2931 {SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0},      // S_SORCBALL1_F
2932 {SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0},        // S_SORCBALL1_D1
2933 {SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0},        // S_SORCBALL1_D2
2934 {SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0},    // S_SORCBALL1_D5
2935 {SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0}, // S_SORCBALL1_D6
2936 {SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0}, // S_SORCBALL1_D7
2937 {SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0}, // S_SORCBALL1_D8
2938 {SPR_SBS4,7,6,NULL,S_NULL,0,0}, // S_SORCBALL1_D9
2939 {SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0},       // S_SORCBALL2_1
2940 {SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0},       // S_SORCBALL2_2
2941 {SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0},       // S_SORCBALL2_3
2942 {SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0},       // S_SORCBALL2_4
2943 {SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0},       // S_SORCBALL2_5
2944 {SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0},       // S_SORCBALL2_6
2945 {SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0},       // S_SORCBALL2_7
2946 {SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0},       // S_SORCBALL2_8
2947 {SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0},       // S_SORCBALL2_9
2948 {SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0},       // S_SORCBALL2_0
2949 {SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0},      // S_SORCBALL2_A
2950 {SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0},      // S_SORCBALL2_B
2951 {SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0},      // S_SORCBALL2_C
2952 {SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0},      // S_SORCBALL2_D
2953 {SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0},      // S_SORCBALL2_E
2954 {SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0},      // S_SORCBALL2_F
2955 {SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0},        // S_SORCBALL2_D1
2956 {SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0},        // S_SORCBALL2_D2
2957 {SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0},    // S_SORCBALL2_D5
2958 {SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0}, // S_SORCBALL2_D6
2959 {SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0}, // S_SORCBALL2_D7
2960 {SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0}, // S_SORCBALL2_D8
2961 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL2_D9
2962 {SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0},       // S_SORCBALL3_1
2963 {SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0},       // S_SORCBALL3_2
2964 {SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0},       // S_SORCBALL3_3
2965 {SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0},       // S_SORCBALL3_4
2966 {SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0},       // S_SORCBALL3_5
2967 {SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0},       // S_SORCBALL3_6
2968 {SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0},       // S_SORCBALL3_7
2969 {SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0},       // S_SORCBALL3_8
2970 {SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0},       // S_SORCBALL3_9
2971 {SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0},       // S_SORCBALL3_0
2972 {SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0},      // S_SORCBALL3_A
2973 {SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0},      // S_SORCBALL3_B
2974 {SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0},      // S_SORCBALL3_C
2975 {SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0},      // S_SORCBALL3_D
2976 {SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0},      // S_SORCBALL3_E
2977 {SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0},      // S_SORCBALL3_F
2978 {SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0},        // S_SORCBALL3_D1
2979 {SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0},        // S_SORCBALL3_D2
2980 {SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0},    // S_SORCBALL3_D5
2981 {SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0}, // S_SORCBALL3_D6
2982 {SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0}, // S_SORCBALL3_D7
2983 {SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0}, // S_SORCBALL3_D8
2984 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL3_D9
2985 {SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0},        // S_SORCFX1_1
2986 {SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0},       // S_SORCFX1_2
2987 {SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0},       // S_SORCFX1_3
2988 {SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0},       // S_SORCFX1_4
2989 {SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0},  // S_SORCFX1_D1
2990 {SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0},       // S_SORCFX1_D2
2991 {SPR_FHFX,32786,6,NULL,S_NULL,0,0},     // S_SORCFX1_D3
2992 {SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0}, // S_SORCFX2_SPLIT1
2993 {SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0}, // S_SORCFX2_ORBIT1
2994 {SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0}, // S_SORCFX2_ORBIT2
2995 {SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0}, // S_SORCFX2_ORBIT3
2996 {SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0}, // S_SORCFX2_ORBIT4
2997 {SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0}, // S_SORCFX2_ORBIT5
2998 {SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0}, // S_SORCFX2_ORBIT6
2999 {SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0}, // S_SORCFX2_ORBIT7
3000 {SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0}, // S_SORCFX2_ORBIT8
3001 {SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0}, // S_SORCFX2_ORBIT9
3002 {SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0}, // S_SORCFX2_ORBIT0
3003 {SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0}, // S_SORCFX2_ORBITA
3004 {SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0}, // S_SORCFX2_ORBITB
3005 {SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0}, // S_SORCFX2_ORBITC
3006 {SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0}, // S_SORCFX2_ORBITD
3007 {SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0}, // S_SORCFX2_ORBITE
3008 {SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0}, // S_SORCFX2_ORBITF
3009 {SPR_SBS2,0,10,NULL,S_NULL,0,0},        // S_SORCFX2T1
3010 {SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0},        // S_SORCFX3_1
3011 {SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0},        // S_SORCFX3_2
3012 {SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0},        // S_SORCFX3_3
3013 {SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0},       // S_BISHMORPH1
3014 {SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0}, // S_BISHMORPHA
3015 {SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0},  // S_BISHMORPHB
3016 {SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0},  // S_BISHMORPHC
3017 {SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0},  // S_BISHMORPHD
3018 {SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0},  // S_BISHMORPHE
3019 {SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0},  // S_BISHMORPHF
3020 {SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0},   // S_BISHMORPHG
3021 {SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0},   // S_BISHMORPHH
3022 {SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0},   // S_BISHMORPHI
3023 {SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0},        // S_BISHMORPHJ
3024 {SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0}, // S_SORCFX3_EXP1
3025 {SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0}, // S_SORCFX3_EXP2
3026 {SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0}, // S_SORCFX3_EXP3
3027 {SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0}, // S_SORCFX3_EXP4
3028 {SPR_SBS3,7,3,NULL,S_NULL,0,0}, // S_SORCFX3_EXP5
3029 {SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0},      // S_SORCFX4_1
3030 {SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0},      // S_SORCFX4_2
3031 {SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0},      // S_SORCFX4_3
3032 {SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0},       // S_SORCFX4_D1
3033 {SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0},  // S_SORCFX4_D2
3034 {SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0},       // S_SORCFX4_D3
3035 {SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0},       // S_SORCFX4_D4
3036 {SPR_SBS4,32775,2,NULL,S_NULL,0,0},     // S_SORCFX4_D5
3037 {SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0},       // S_SORCSPARK1
3038 {SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0},       // S_SORCSPARK2
3039 {SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0},       // S_SORCSPARK3
3040 {SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0},       // S_SORCSPARK4
3041 {SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0},       // S_SORCSPARK5
3042 {SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0},       // S_SORCSPARK6
3043 {SPR_SBFX,32774,4,NULL,S_NULL,0,0},     // S_SORCSPARK7
3044 {SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0}, // S_BLASTEFFECT1
3045 {SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0}, // S_BLASTEFFECT2
3046 {SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0}, // S_BLASTEFFECT3
3047 {SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0}, // S_BLASTEFFECT4
3048 {SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0}, // S_BLASTEFFECT5
3049 {SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0}, // S_BLASTEFFECT6
3050 {SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0}, // S_BLASTEFFECT7
3051 {SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0}, // S_BLASTEFFECT8
3052 {SPR_RADE,8,4,NULL,S_NULL,0,0}, // S_BLASTEFFECT9
3053 {SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0},   // S_WATERDRIP1
3054 {SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0},        // S_KORAX_LOOK1
3055 {SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0}, // S_KORAX_CHASE1
3056 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0}, // S_KORAX_CHASE2
3057 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0}, // S_KORAX_CHASE3
3058 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0}, // S_KORAX_CHASE4
3059 {SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0},  // S_KORAX_CHASE5
3060 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0}, // S_KORAX_CHASE6
3061 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0}, // S_KORAX_CHASE7
3062 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0}, // S_KORAX_CHASE8
3063 {SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0}, // S_KORAX_CHASE9
3064 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0}, // S_KORAX_CHASE0
3065 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0}, // S_KORAX_CHASEA
3066 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0}, // S_KORAX_CHASEB
3067 {SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0},  // S_KORAX_CHASEC
3068 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0}, // S_KORAX_CHASED
3069 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0}, // S_KORAX_CHASEE
3070 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0}, // S_KORAX_CHASEF
3071 {SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0},        // S_KORAX_PAIN1
3072 {SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_PAIN2
3073 {SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0},    // S_KORAX_ATTACK1
3074 {SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0},   // S_KORAX_ATTACK2
3075 {SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0},   // S_KORAX_MISSILE1
3076 {SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0}, // S_KORAX_MISSILE2
3077 {SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0},     // S_KORAX_MISSILE3
3078 {SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0},   // S_KORAX_COMMAND1
3079 {SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0},  // S_KORAX_COMMAND2
3080 {SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0},        // S_KORAX_COMMAND3
3081 {SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0},  // S_KORAX_COMMAND4
3082 {SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0},     // S_KORAX_COMMAND5
3083 {SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0}, // S_KORAX_DEATH1
3084 {SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0}, // S_KORAX_DEATH2
3085 {SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0},    // S_KORAX_DEATH3
3086 {SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0},        // S_KORAX_DEATH4
3087 {SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0},        // S_KORAX_DEATH5
3088 {SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0},        // S_KORAX_DEATH6
3089 {SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0},        // S_KORAX_DEATH7
3090 {SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0},        // S_KORAX_DEATH8
3091 {SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0},       // S_KORAX_DEATH9
3092 {SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0},      // S_KORAX_DEATH0
3093 {SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0},        // S_KORAX_DEATHA
3094 {SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0},        // S_KORAX_DEATHB
3095 {SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0},        // S_KORAX_DEATHC
3096 {SPR_KORX,21,-1,NULL,S_NULL,0,0},       // S_KORAX_DEATHD
3097 {SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0},       // S_KSPIRIT_ROAM1
3098 {SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0},       // S_KSPIRIT_ROAM2
3099 {SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0},       // S_KSPIRIT_DEATH1
3100 {SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0},       // S_KSPIRIT_DEATH2
3101 {SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0},       // S_KSPIRIT_DEATH3
3102 {SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0},       // S_KSPIRIT_DEATH4
3103 {SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0},       // S_KSPIRIT_DEATH5
3104 {SPR_SPIR,8,5,NULL,S_NULL,0,0}, // S_KSPIRIT_DEATH6
3105 {SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0},   // S_KBOLT1
3106 {SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0},   // S_KBOLT2
3107 {SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0},        // S_KBOLT3
3108 {SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0},        // S_KBOLT4
3109 {SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0},        // S_KBOLT5
3110 {SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0},        // S_KBOLT6
3111 {SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0},        // S_KBOLT7
3112 {SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0},   // S_SPAWNBATS1
3113 {SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0}, // S_SPAWNBATS2
3114 {SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0},     // S_SPAWNBATS3
3115 {SPR_MAN1,0,-1,NULL,S_NULL,0,0},        // S_SPAWNBATS_OFF
3116 {SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0},    // S_BAT1
3117 {SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0},    // S_BAT2
3118 {SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0},    // S_BAT3
3119 {SPR_ABAT,0,2,NULL,S_NULL,0,0}, // S_BAT_DEATH
3120 #ifdef ASSASSIN
3121 {SPR_AKTR,0,1,A_WeaponReady,S_KATARREADY,0,0},  // S_KATARREADY
3122 {SPR_AKTR,0,1,A_Lower,S_KATARDOWN,0,0}, // S_KATARDOWN
3123 {SPR_AKTR,0,1,A_Raise,S_KATARUP,0,0},   // S_KATARUP
3124 {SPR_AKTR,1,4,NULL,S_KATARATK1_2,5,40}, // S_KATARATK1_1
3125 {SPR_AKTR,2,3,NULL,S_KATARATK1_3,5,40}, // S_KATARATK1_2
3126 {SPR_AKTR,3,3,A_AKnifeAttack,S_KATARATK1_4,5,40},       // S_KATARATK1_3
3127 {SPR_AKTR,2,3,NULL,S_KATARATK1_5,5,40}, // S_KATARATK1_4
3128 {SPR_AKTR,1,5,A_ReFire,S_KATARREADY,5,40},      // S_KATARATK1_5
3129 {SPR_AKTR,3,4,NULL,S_KATARATK2_2,5,40}, // S_KATARATK2_1
3130 {SPR_AKTR,4,4,NULL,S_KATARATK2_3,5,40}, // S_KATARATK2_2
3131 {SPR_AKTR,4,1,NULL,S_KATARATK2_4,15,50},        // S_KATARATK2_3
3132 {SPR_AKTR,4,1,NULL,S_KATARATK2_5,25,60},        // S_KATARATK2_4
3133 {SPR_AKTR,4,1,NULL,S_KATARATK2_6,35,70},        // S_KATARATK2_5
3134 {SPR_AKTR,4,1,NULL,S_KATARATK2_7,45,80},        // S_KATARATK2_6
3135 {SPR_AKTR,4,1,NULL,S_KATARATK2_8,55,90},        // S_KATARATK2_7
3136 {SPR_AKTR,4,1,NULL,S_KATARATK2_9,65,100},       // S_KATARATK2_8
3137 {SPR_AKTR,4,10,NULL,S_KATARREADY,0,150},        // S_KATARATK2_9
3138 {SPR_ACSB,2,4,NULL,S_ACROSSREADY1,0,0}, // S_ACROSSREADY
3139 {SPR_ACSB,1,3,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY1
3140 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY3,0,0},        // S_ACROSSREADY2
3141 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY4,0,0},        // S_ACROSSREADY3
3142 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY5,0,0},        // S_ACROSSREADY4
3143 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY6,0,0},        // S_ACROSSREADY5
3144 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY7,0,0},        // S_ACROSSREADY6
3145 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY8,0,0},        // S_ACROSSREADY7
3146 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY9,0,0},        // S_ACROSSREADY8
3147 {SPR_ACSB,0,1,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY9
3148 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK2,0,0},        // S_ACROSSBLINK1
3149 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK3,0,0},        // S_ACROSSBLINK2
3150 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK4,0,0},        // S_ACROSSBLINK3
3151 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK5,0,0},        // S_ACROSSBLINK4
3152 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK6,0,0},        // S_ACROSSBLINK5
3153 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK7,0,0},        // S_ACROSSBLINK6
3154 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK8,0,0},        // S_ACROSSBLINK7
3155 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK9,0,0},        // S_ACROSSBLINK8
3156 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK10,0,0},       // S_ACROSSBLINK9
3157 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK11,0,0},       // S_ACROSSBLINK10
3158 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSREADY2,0,0},        // S_ACROSSBLINK11
3159 {SPR_ACSB,1,3,NULL,S_ACROSSDOWN2,0,0},  // S_ACROSSDOWN
3160 {SPR_ACSB,2,4,NULL,S_ACROSSDOWN3,0,0},  // S_ACROSSDOWN2
3161 {SPR_ACSB,2,1,A_Lower,S_ACROSSDOWN3,0,0},       // S_ACROSSDOWN3
3162 {SPR_ACSB,2,1,A_Raise,S_ACROSSUP,0,0},  // S_ACROSSUP
3163 /* jim {SPR_ACSB,0,1,A_ACrossCheck,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1 */
3164 {SPR_ACSB,0,1,NULL,S_ACROSSATK_2,0,45},        // S_ACROSSATK_1
3165 {SPR_ACSB,1,1,A_ACrossAttack,S_ACROSSATK_3,0,50},      // S_ACROSSATK_2
3166 {SPR_ACSB,1,2,NULL,S_ACROSSATK_4,0,50},        // S_ACROSSATK_3
3167 {SPR_ACSB,1,2,NULL,S_ACROSSATK_5,0,45},        // S_ACROSSATK_4
3168 {SPR_ACSB,0,2,NULL,S_ACROSSATK_6,0,40},        // S_ACROSSATK_5
3169 {SPR_ACSB,0,2,NULL,S_ACROSSREADY,0,36},        // S_ACROSSATK_6
3170 /* jim {SPR_ACSB,10,10,NULL,S_ACROSSREADY2,0,36},      // S_ACROSSATK2_1 */
3171 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE2,0,0},       // S_ACROSS_MISSILE1
3172 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE3,0,0},       // S_ACROSS_MISSILE2
3173 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE4,0,0},       // S_ACROSS_MISSILE3
3174 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE1,0,0},  // S_ACROSS_MISSILE4
3175 {SPR_ACSB,32773,4,NULL,S_ACROSS_MISSILE_X2,0,0},        // S_ACROSS_MISSILE_X1
3176 {SPR_ACSB,32774,4,NULL,S_ACROSS_MISSILE_X3,0,0},        // S_ACROSS_MISSILE_X2
3177 {SPR_ACSB,32775,3,NULL,S_ACROSS_MISSILE_X4,0,0},        // S_ACROSS_MISSILE_X3
3178 {SPR_ACSB,32776,3,NULL,S_NULL,0,0},     // S_ACROSS_MISSILE_X4
3179 {SPR_AGRN,0,1,A_WeaponReady,S_AGRENREADY,0,0},  // S_AGRENREADY
3180 {SPR_AGRN,0,1,A_Lower,S_AGRENDOWN,0,0}, // S_AGRENDOWN
3181 {SPR_AGRN,0,1,A_Raise,S_AGRENUP,0,0},   // S_AGRENUP
3182 {SPR_AGRN,0,6,NULL,S_AGRENATK_2,0,0},   // S_AGRENATK_1
3183 {SPR_AGRN,32769,6,A_AGrenAttack,S_AGRENATK_3,0,48},     // S_AGRENATK_2
3184 {SPR_AGRN,0,3,NULL,S_AGRENATK_4,0,40},  // S_AGRENATK_3
3185 {SPR_AGRN,0,3,A_ReFire,S_AGRENREADY,0,36},      // S_AGRENATK_4
3186 {SPR_AGRN,32772,4,NULL,S_AGRENPUFF2,0,0},       // S_AGRENPUFF1
3187 {SPR_AGRN,32773,3,NULL,S_AGRENPUFF3,0,0},       // S_AGRENPUFF2
3188 {SPR_AGRN,32774,4,NULL,S_AGRENPUFF4,0,0},       // S_AGRENPUFF3
3189 {SPR_AGRN,32775,3,NULL,S_AGRENPUFF5,0,0},       // S_AGRENPUFF4
3190 {SPR_AGRN,32776,4,NULL,S_NULL,0,0},     // S_AGRENPUFF5
3191 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE2,0,0},  // S_AGRENSMOKE1
3192 {SPR_AGRN,3,4,NULL,S_AGRENSMOKE3,0,0},  // S_AGRENSMOKE2
3193 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE4,0,0},  // S_AGRENSMOKE3
3194 {SPR_AGRN,3,4,NULL,S_NULL,0,0}, // S_AGRENSMOKE4
3195 {SPR_AGRN,32770,4,NULL,S_AGREN_MISSILE2,0,0},   // S_AGREN_MISSILE1
3196 {SPR_AGRN,32771,4,NULL,S_AGREN_MISSILE1,0,0},   // S_AGREN_MISSILE2
3197 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY2,0,0},        // S_ASTAFFREADY
3198 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY3,0,0},        // S_ASTAFFREADY2
3199 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY4,0,0},        // S_ASTAFFREADY3
3200 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY5,0,0},        // S_ASTAFFREADY4
3201 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY6,0,0},        // S_ASTAFFREADY5
3202 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY7,0,0},        // S_ASTAFFREADY6
3203 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY8,0,0},        // S_ASTAFFREADY7
3204 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY9,0,0},        // S_ASTAFFREADY8
3205 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY10,0,0},       // S_ASTAFFREADY9
3206 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY11,0,0},       // S_ASTAFFREADY10
3207 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY12,0,0},       // S_ASTAFFREADY11
3208 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY13,0,0},       // S_ASTAFFREADY12
3209 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY14,0,0},       // S_ASTAFFREADY13
3210 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY15,0,0},       // S_ASTAFFREADY14
3211 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY16,0,0},       // S_ASTAFFREADY15
3212 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY17,0,0},       // S_ASTAFFREADY16
3213 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY18,0,0},       // S_ASTAFFREADY17
3214 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY19,0,0},       // S_ASTAFFREADY18
3215 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY20,0,0},       // S_ASTAFFREADY19
3216 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY21,0,0},       // S_ASTAFFREADY20
3217 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY22,0,0},       // S_ASTAFFREADY21
3218 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY23,0,0},       // S_ASTAFFREADY22
3219 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY24,0,0},       // S_ASTAFFREADY23
3220 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY25,0,0},       // S_ASTAFFREADY24
3221 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY26,0,0},       // S_ASTAFFREADY25
3222 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY27,0,0},       // S_ASTAFFREADY26
3223 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY28,0,0},       // S_ASTAFFREADY27
3224 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY29,0,0},       // S_ASTAFFREADY28
3225 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY30,0,0},       // S_ASTAFFREADY29
3226 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY31,0,0},       // S_ASTAFFREADY30
3227 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY32,0,0},       // S_ASTAFFREADY31
3228 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY33,0,0},       // S_ASTAFFREADY32
3229 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY34,0,0},       // S_ASTAFFREADY33
3230 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY35,0,0},       // S_ASTAFFREADY34
3231 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY,0,0}, // S_ASTAFFREADY35
3232 {SPR_ASTF,0,1,A_Lower,S_ASTAFFDOWN,0,0},        // S_ASTAFFDOWN
3233 {SPR_ASTF,0,1,A_Raise,S_ASTAFFUP,0,0},  // S_ASTAFFUP
3234 {SPR_ASTF,6,4,NULL,S_ASTAFFATK_2,0,40}, // S_ASTAFFATK_1
3235 {SPR_ASTF,32775,4,A_AStaffAttack,S_ASTAFFATK_3,0,48},   // S_ASTAFFATK_2
3236 {SPR_ASTF,32775,2,NULL,S_ASTAFFATK_4,0,48},     // S_ASTAFFATK_3
3237 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_5,0,48}, // S_ASTAFFATK_4
3238 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_6,0,48}, // S_ASTAFFATK_5
3239 {SPR_ASTF,8,1,NULL,S_ASTAFFATK_7,0,40}, // S_ASTAFFATK_6
3240 {SPR_ASTF,9,5,NULL,S_ASTAFFREADY,0,36}, // S_ASTAFFATK_7
3241 {SPR_ASP1,32768,3,A_MStaffWeave,S_ASTAFF_FX1_2,0,0},    // S_ASTAFF_FX1_1
3242 {SPR_ASP1,32769,3,A_MStaffWeave,S_ASTAFF_FX1_3,0,0},    // S_ASTAFF_FX1_2
3243 {SPR_ASP1,32770,3,A_MStaffWeave,S_ASTAFF_FX1_4,0,0},    // S_ASTAFF_FX1_3
3244 {SPR_ASP1,32771,3,A_MStaffWeave,S_ASTAFF_FX1_5,0,0},    // S_ASTAFF_FX1_4
3245 {SPR_ASP1,32772,3,A_MStaffWeave,S_ASTAFF_FX1_6,0,0},    // S_ASTAFF_FX1_5
3246 {SPR_ASP1,32773,3,A_MStaffWeave,S_ASTAFF_FX1_1,0,0},    // S_ASTAFF_FX1_6
3247 {SPR_ASP1,32774,4,NULL,S_ASTAFF_FX_X2,0,0},     // S_ASTAFF_FX_X1
3248 {SPR_ASP1,32775,5,A_Explode,S_ASTAFF_FX_X3,0,0},        // S_ASTAFF_FX_X2
3249 {SPR_ASP1,32776,4,NULL,S_ASTAFF_FX_X4,0,0},     // S_ASTAFF_FX_X3
3250 {SPR_ASP1,32777,5,NULL,S_ASTAFF_FX_X5,0,0},     // S_ASTAFF_FX_X4
3251 {SPR_ASP1,32778,4,NULL,S_ASTAFF_FX_X6,0,0},     // S_ASTAFF_FX_X5
3252 {SPR_ASP1,32779,5,NULL,S_ASTAFF_FX_X7,0,0},     // S_ASTAFF_FX_X6
3253 {SPR_ASP1,32780,4,NULL,S_ASTAFF_FX_X8,0,0},     // S_ASTAFF_FX_X7
3254 {SPR_ASP1,32781,5,NULL,S_ASTAFF_FX_X9,0,0},     // S_ASTAFF_FX_X8
3255 {SPR_ASP1,32782,4,NULL,S_ASTAFF_FX_X10,0,0},    // S_ASTAFF_FX_X9
3256 {SPR_ASP1,32783,4,NULL,S_NULL,0,0},     // S_ASTAFF_FX_X10
3257 {SPR_ASP2,32768,2,A_MStaffTrack,S_ASTAFF_FX2_2,0,0},    // S_ASTAFF_FX2_1
3258 {SPR_ASP2,32769,2,A_MStaffTrack,S_ASTAFF_FX2_3,0,0},    // S_ASTAFF_FX2_2
3259 {SPR_ASP2,32770,2,A_MStaffTrack,S_ASTAFF_FX2_4,0,0},    // S_ASTAFF_FX2_3
3260 {SPR_ASP2,32771,2,A_MStaffTrack,S_ASTAFF_FX2_1,0,0},    // S_ASTAFF_FX2_4
3261 {SPR_ASP2,32772,4,NULL,S_ASTAFF_FX2_X2,0,0},    // S_ASTAFF_FX2_X1
3262 {SPR_ASP2,32773,5,A_Explode,S_ASTAFF_FX2_X3,0,0},       // S_ASTAFF_FX2_X2
3263 {SPR_ASP2,32774,5,NULL,S_ASTAFF_FX2_X4,0,0},    // S_ASTAFF_FX2_X3
3264 {SPR_ASP2,32775,5,NULL,S_ASTAFF_FX2_X5,0,0},    // S_ASTAFF_FX2_X4
3265 {SPR_ASP2,32776,4,NULL,S_NULL,0,0},     // S_ASTAFF_FX2_X5
3266 {SPR_ASSN,0,-1,NULL,S_NULL,0,0},        // S_APLAY
3267 {SPR_ASSN,0,4,NULL,S_APLAY_RUN2,0,0},   // S_APLAY_RUN1
3268 {SPR_ASSN,1,4,NULL,S_APLAY_RUN3,0,0},   // S_APLAY_RUN2
3269 {SPR_ASSN,2,4,NULL,S_APLAY_RUN4,0,0},   // S_APLAY_RUN3
3270 {SPR_ASSN,3,4,NULL,S_APLAY_RUN1,0,0},   // S_APLAY_RUN4
3271 {SPR_ASSN,4,6,NULL,S_APLAY_ATK2,0,0},   // S_APLAY_ATK1
3272 {SPR_ASSN,5,6,NULL,S_APLAY_ATK3,0,0},   // S_APLAY_ATK2
3273 {SPR_ASSN,6,6,NULL,S_APLAY,0,0},        // S_APLAY_ATK3
3274 {SPR_ASSN,7,4,NULL,S_APLAY_PAIN2,0,0},  // S_APLAY_PAIN
3275 {SPR_ASSN,7,4,A_Pain,S_APLAY,0,0},      // S_APLAY_PAIN2
3276 {SPR_ASSN,8,6,NULL,S_APLAY_DIE2,0,0},   // S_APLAY_DIE1
3277 {SPR_ASSN,10,6,A_Scream,S_APLAY_DIE3,0,0},      // S_APLAY_DIE2
3278 {SPR_ASSN,11,6,NULL,S_APLAY_DIE4,0,0},  // S_APLAY_DIE3
3279 {SPR_ASSN,11,6,NULL,S_APLAY_DIE5,0,0},  // S_APLAY_DIE4
3280 {SPR_ASSN,12,6,A_NoBlocking,S_APLAY_DIE6,0,0},  // S_APLAY_DIE5
3281 {SPR_ASSN,13,6,NULL,S_APLAY_DIE7,0,0},  // S_APLAY_DIE6
3282 {SPR_ASSN,14,6,NULL,S_APLAY_DIE8,0,0},  // S_APLAY_DIE7
3283 {SPR_ASSN,15,6,NULL,S_APLAY_DIE9,0,0},  // S_APLAY_DIE8
3284 {SPR_ASSN,16,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_APLAY_DIE9
3285 {SPR_ASSN,17,5,A_Scream,S_APLAY_XDIE2,0,0},     // S_APLAY_XDIE1
3286 {SPR_ASSN,18,5,NULL,S_APLAY_XDIE3,0,0}, // S_APLAY_XDIE2
3287 {SPR_ASSN,19,5,A_NoBlocking,S_APLAY_XDIE4,0,0}, // S_APLAY_XDIE3
3288 {SPR_ASSN,20,5,NULL,S_APLAY_XDIE5,0,0}, // S_APLAY_XDIE4
3289 {SPR_ASSN,21,5,NULL,S_APLAY_XDIE6,0,0}, // S_APLAY_XDIE5
3290 {SPR_ASSN,22,5,NULL,S_APLAY_XDIE7,0,0}, // S_APLAY_XDIE6
3291 {SPR_ASSN,23,5,NULL,S_APLAY_XDIE8,0,0}, // S_APLAY_XDIE7
3292 {SPR_ASSN,24,5,NULL,S_APLAY_XDIE9,0,0}, // S_APLAY_XDIE8
3293 {SPR_ASSN,25,5,NULL,S_APLAY_XDIE10,0,0},        // S_APLAY_XDIE9
3294 {SPR_ASSN,26,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_APLAY_XDIE10
3295 {SPR_ASSN,27,5,A_FreezeDeath,S_APLAY_ICE2,0,0}, // S_APLAY_ICE
3296 {SPR_ASSN,27,1,A_FreezeDeathChunks,S_APLAY_ICE2,0,0}    // S_APLAY_ICE2
3297 #endif  /* ASSASSIN */
3298 };
3299
3300
3301 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
3302
3303 {               // MT_MAPSPOT
3304 9001,           // doomednum
3305 S_MAPSPOT,              // spawnstate
3306 1000,           // spawnhealth
3307 S_NULL,         // seestate
3308 SFX_NONE,               // seesound
3309 8,              // reactiontime
3310 SFX_NONE,               // attacksound
3311 S_NULL,         // painstate
3312 0,              // painchance
3313 SFX_NONE,               // painsound
3314 S_NULL,         // meleestate
3315 S_NULL,         // missilestate
3316 S_NULL,         // crashstate
3317 S_NULL,         // deathstate
3318 S_NULL,         // xdeathstate
3319 SFX_NONE,               // deathsound
3320 0,              // speed
3321 20*FRACUNIT,            // radius
3322 16*FRACUNIT,            // height
3323 100,            // mass
3324 0,              // damage
3325 SFX_NONE,               // activesound
3326 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,         // flags
3327 0               // flags2
3328  },
3329
3330 {               // MT_MAPSPOTGRAVITY
3331 9013,           // doomednum
3332 S_MAPSPOT,              // spawnstate
3333 1000,           // spawnhealth
3334 S_NULL,         // seestate
3335 SFX_NONE,               // seesound
3336 8,              // reactiontime
3337 SFX_NONE,               // attacksound
3338 S_NULL,         // painstate
3339 0,              // painchance
3340 SFX_NONE,               // painsound
3341 S_NULL,         // meleestate
3342 S_NULL,         // missilestate
3343 S_NULL,         // crashstate
3344 S_NULL,         // deathstate
3345 S_NULL,         // xdeathstate
3346 SFX_NONE,               // deathsound
3347 0,              // speed
3348 20*FRACUNIT,            // radius
3349 16*FRACUNIT,            // height
3350 100,            // mass
3351 0,              // damage
3352 SFX_NONE,               // activesound
3353 0,              // flags
3354 MF2_DONTDRAW            // flags2
3355  },
3356
3357 {               // MT_FIREBALL1
3358 -1,             // doomednum
3359 S_FIREBALL1_1,          // spawnstate
3360 1000,           // spawnhealth
3361 S_NULL,         // seestate
3362 SFX_NONE,               // seesound
3363 8,              // reactiontime
3364 SFX_NONE,               // attacksound
3365 S_NULL,         // painstate
3366 0,              // painchance
3367 SFX_NONE,               // painsound
3368 S_NULL,         // meleestate
3369 S_NULL,         // missilestate
3370 S_NULL,         // crashstate
3371 S_FIREBALL1_X1,         // deathstate
3372 S_NULL,         // xdeathstate
3373 SFX_FIREBALL,           // deathsound
3374 2*FRACUNIT,             // speed
3375 8*FRACUNIT,             // radius
3376 8*FRACUNIT,             // height
3377 100,            // mass
3378 4,              // damage
3379 SFX_NONE,               // activesound
3380 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3381 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
3382  },
3383
3384 {               // MT_ARROW
3385 -1,             // doomednum
3386 S_ARROW_1,              // spawnstate
3387 1000,           // spawnhealth
3388 S_NULL,         // seestate
3389 SFX_NONE,               // seesound
3390 8,              // reactiontime
3391 SFX_NONE,               // attacksound
3392 S_NULL,         // painstate
3393 0,              // painchance
3394 SFX_NONE,               // painsound
3395 S_NULL,         // meleestate
3396 S_NULL,         // missilestate
3397 S_NULL,         // crashstate
3398 S_ARROW_X1,             // deathstate
3399 S_NULL,         // xdeathstate
3400 SFX_NONE,               // deathsound
3401 6*FRACUNIT,             // speed
3402 8*FRACUNIT,             // radius
3403 4*FRACUNIT,             // height
3404 100,            // mass
3405 4,              // damage
3406 SFX_NONE,               // activesound
3407 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3408 MF2_NOTELEPORT          // flags2
3409  },
3410
3411 {               // MT_DART
3412 -1,             // doomednum
3413 S_DART_1,               // spawnstate
3414 1000,           // spawnhealth
3415 S_NULL,         // seestate
3416 SFX_NONE,               // seesound
3417 8,              // reactiontime
3418 SFX_NONE,               // attacksound
3419 S_NULL,         // painstate
3420 0,              // painchance
3421 SFX_NONE,               // painsound
3422 S_NULL,         // meleestate
3423 S_NULL,         // missilestate
3424 S_NULL,         // crashstate
3425 S_DART_X1,              // deathstate
3426 S_NULL,         // xdeathstate
3427 SFX_NONE,               // deathsound
3428 6*FRACUNIT,             // speed
3429 8*FRACUNIT,             // radius
3430 4*FRACUNIT,             // height
3431 100,            // mass
3432 2,              // damage
3433 SFX_NONE,               // activesound
3434 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3435 MF2_NOTELEPORT          // flags2
3436  },
3437
3438 {               // MT_POISONDART
3439 -1,             // doomednum
3440 S_POISONDART_1,         // spawnstate
3441 1000,           // spawnhealth
3442 S_NULL,         // seestate
3443 SFX_NONE,               // seesound
3444 8,              // reactiontime
3445 SFX_NONE,               // attacksound
3446 S_NULL,         // painstate
3447 0,              // painchance
3448 SFX_NONE,               // painsound
3449 S_NULL,         // meleestate
3450 S_NULL,         // missilestate
3451 S_NULL,         // crashstate
3452 S_POISONDART_X1,                // deathstate
3453 S_NULL,         // xdeathstate
3454 SFX_NONE,               // deathsound
3455 6*FRACUNIT,             // speed
3456 8*FRACUNIT,             // radius
3457 4*FRACUNIT,             // height
3458 100,            // mass
3459 2,              // damage
3460 SFX_NONE,               // activesound
3461 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3462 MF2_NOTELEPORT          // flags2
3463  },
3464
3465 {               // MT_RIPPERBALL
3466 -1,             // doomednum
3467 S_RIPPERBALL_1,         // spawnstate
3468 1000,           // spawnhealth
3469 S_NULL,         // seestate
3470 SFX_NONE,               // seesound
3471 8,              // reactiontime
3472 SFX_NONE,               // attacksound
3473 S_NULL,         // painstate
3474 0,              // painchance
3475 SFX_NONE,               // painsound
3476 S_NULL,         // meleestate
3477 S_NULL,         // missilestate
3478 S_NULL,         // crashstate
3479 S_RIPPERBALL_X1,                // deathstate
3480 S_NULL,         // xdeathstate
3481 SFX_NONE,               // deathsound
3482 6*FRACUNIT,             // speed
3483 8*FRACUNIT,             // radius
3484 16*FRACUNIT,            // height
3485 100,            // mass
3486 2,              // damage
3487 SFX_NONE,               // activesound
3488 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3489 MF2_NOTELEPORT|MF2_RIP          // flags2
3490  },
3491
3492 {               // MT_PROJECTILE_BLADE
3493 -1,             // doomednum
3494 S_PRJ_BLADE1,           // spawnstate
3495 1000,           // spawnhealth
3496 S_NULL,         // seestate
3497 SFX_NONE,               // seesound
3498 8,              // reactiontime
3499 SFX_NONE,               // attacksound
3500 S_NULL,         // painstate
3501 0,              // painchance
3502 SFX_NONE,               // painsound
3503 S_NULL,         // meleestate
3504 S_NULL,         // missilestate
3505 S_NULL,         // crashstate
3506 S_PRJ_BLADE_X1,         // deathstate
3507 S_NULL,         // xdeathstate
3508 SFX_NONE,               // deathsound
3509 6*FRACUNIT,             // speed
3510 6*FRACUNIT,             // radius
3511 6*FRACUNIT,             // height
3512 100,            // mass
3513 3,              // damage
3514 SFX_NONE,               // activesound
3515 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3516 MF2_NOTELEPORT          // flags2
3517  },
3518
3519 {               // MT_ICESHARD
3520 -1,             // doomednum
3521 S_ICESHARD1,            // spawnstate
3522 1000,           // spawnhealth
3523 S_NULL,         // seestate
3524 SFX_NONE,               // seesound
3525 8,              // reactiontime
3526 SFX_NONE,               // attacksound
3527 S_NULL,         // painstate
3528 0,              // painchance
3529 SFX_NONE,               // painsound
3530 S_NULL,         // meleestate
3531 S_NULL,         // missilestate
3532 S_NULL,         // crashstate
3533 S_SHARDFXE1_1,          // deathstate
3534 S_NULL,         // xdeathstate
3535 SFX_MAGE_SHARDS_EXPLODE,                // deathsound
3536 25*FRACUNIT,            // speed
3537 13*FRACUNIT,            // radius
3538 8*FRACUNIT,             // height
3539 100,            // mass
3540 1,              // damage
3541 SFX_NONE,               // activesound
3542 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3543 MF2_NOTELEPORT|MF2_ICEDAMAGE            // flags2
3544  },
3545
3546 {               // MT_FLAME_SMALL_TEMP
3547 10500,          // doomednum
3548 S_FLAME_TSMALL1,                // spawnstate
3549 1000,           // spawnhealth
3550 S_NULL,         // seestate
3551 SFX_NONE,               // seesound
3552 8,              // reactiontime
3553 SFX_NONE,               // attacksound
3554 S_NULL,         // painstate
3555 0,              // painchance
3556 SFX_NONE,               // painsound
3557 S_NULL,         // meleestate
3558 S_NULL,         // missilestate
3559 S_NULL,         // crashstate
3560 S_NULL,         // deathstate
3561 S_NULL,         // xdeathstate
3562 SFX_NONE,               // deathsound
3563 0,              // speed
3564 20*FRACUNIT,            // radius
3565 16*FRACUNIT,            // height
3566 100,            // mass
3567 0,              // damage
3568 SFX_NONE,               // activesound
3569 0,              // flags
3570 MF2_NOTELEPORT          // flags2
3571  },
3572
3573 {               // MT_FLAME_LARGE_TEMP
3574 10502,          // doomednum
3575 S_FLAME_TLARGE1,                // spawnstate
3576 1000,           // spawnhealth
3577 S_NULL,         // seestate
3578 SFX_NONE,               // seesound
3579 8,              // reactiontime
3580 SFX_NONE,               // attacksound
3581 S_NULL,         // painstate
3582 0,              // painchance
3583 SFX_NONE,               // painsound
3584 S_NULL,         // meleestate
3585 S_NULL,         // missilestate
3586 S_NULL,         // crashstate
3587 S_NULL,         // deathstate
3588 S_NULL,         // xdeathstate
3589 SFX_NONE,               // deathsound
3590 0,              // speed
3591 20*FRACUNIT,            // radius
3592 16*FRACUNIT,            // height
3593 100,            // mass
3594 0,              // damage
3595 SFX_NONE,               // activesound
3596 0,              // flags
3597 MF2_NOTELEPORT          // flags2
3598  },
3599
3600 {               // MT_FLAME_SMALL
3601 10501,          // doomednum
3602 S_FLAME_SMALL1,         // spawnstate
3603 1000,           // spawnhealth
3604 S_NULL,         // seestate
3605 SFX_NONE,               // seesound
3606 8,              // reactiontime
3607 SFX_NONE,               // attacksound
3608 S_NULL,         // painstate
3609 0,              // painchance
3610 SFX_NONE,               // painsound
3611 S_NULL,         // meleestate
3612 S_NULL,         // missilestate
3613 S_NULL,         // crashstate
3614 S_NULL,         // deathstate
3615 S_NULL,         // xdeathstate
3616 SFX_NONE,               // deathsound
3617 0,              // speed
3618 20*FRACUNIT,            // radius
3619 16*FRACUNIT,            // height
3620 100,            // mass
3621 0,              // damage
3622 SFX_NONE,               // activesound
3623 0,              // flags
3624 MF2_NOTELEPORT|MF2_DONTDRAW             // flags2
3625  },
3626
3627 {               // MT_FLAME_LARGE
3628 10503,          // doomednum
3629 S_FLAME_LARGE1,         // spawnstate
3630 1000,           // spawnhealth
3631 S_NULL,         // seestate
3632 SFX_NONE,               // seesound
3633 8,              // reactiontime
3634 SFX_NONE,               // attacksound
3635 S_NULL,         // painstate
3636 0,              // painchance
3637 SFX_NONE,               // painsound
3638 S_NULL,         // meleestate
3639 S_NULL,         // missilestate
3640 S_NULL,         // crashstate
3641 S_NULL,         // deathstate
3642 S_NULL,         // xdeathstate
3643 SFX_NONE,               // deathsound
3644 0,              // speed
3645 20*FRACUNIT,            // radius
3646 16*FRACUNIT,            // height
3647 100,            // mass
3648 0,              // damage
3649 SFX_NONE,               // activesound
3650 0,              // flags
3651 MF2_NOTELEPORT|MF2_DONTDRAW             // flags2
3652  },
3653
3654 {               // MT_HEALINGBOTTLE
3655 81,             // doomednum
3656 S_ITEM_PTN1_1,          // spawnstate
3657 1000,           // spawnhealth
3658 S_NULL,         // seestate
3659 SFX_NONE,               // seesound
3660 8,              // reactiontime
3661 SFX_NONE,               // attacksound
3662 S_NULL,         // painstate
3663 0,              // painchance
3664 SFX_NONE,               // painsound
3665 S_NULL,         // meleestate
3666 S_NULL,         // missilestate
3667 S_NULL,         // crashstate
3668 S_NULL,         // deathstate
3669 S_NULL,         // xdeathstate
3670 SFX_NONE,               // deathsound
3671 0,              // speed
3672 20*FRACUNIT,            // radius
3673 16*FRACUNIT,            // height
3674 100,            // mass
3675 0,              // damage
3676 SFX_NONE,               // activesound
3677 MF_SPECIAL,             // flags
3678 MF2_FLOATBOB            // flags2
3679  },
3680
3681 {               // MT_HEALTHFLASK
3682 82,             // doomednum
3683 S_ARTI_PTN2_1,          // spawnstate
3684 1000,           // spawnhealth
3685 S_NULL,         // seestate
3686 SFX_NONE,               // seesound
3687 8,              // reactiontime
3688 SFX_NONE,               // attacksound
3689 S_NULL,         // painstate
3690 0,              // painchance
3691 SFX_NONE,               // painsound
3692 S_NULL,         // meleestate
3693 S_NULL,         // missilestate
3694 S_NULL,         // crashstate
3695 S_NULL,         // deathstate
3696 S_NULL,         // xdeathstate
3697 SFX_NONE,               // deathsound
3698 0,              // speed
3699 20*FRACUNIT,            // radius
3700 16*FRACUNIT,            // height
3701 100,            // mass
3702 0,              // damage
3703 SFX_NONE,               // activesound
3704 MF_SPECIAL,             // flags
3705 MF2_FLOATBOB            // flags2
3706  },
3707
3708 {               // MT_ARTIFLY
3709 83,             // doomednum
3710 S_ARTI_SOAR1,           // spawnstate
3711 1000,           // spawnhealth
3712 S_NULL,         // seestate
3713 SFX_NONE,               // seesound
3714 8,              // reactiontime
3715 SFX_NONE,               // attacksound
3716 S_NULL,         // painstate
3717 0,              // painchance
3718 SFX_NONE,               // painsound
3719 S_NULL,         // meleestate
3720 S_NULL,         // missilestate
3721 S_NULL,         // crashstate
3722 S_NULL,         // deathstate
3723 S_NULL,         // xdeathstate
3724 SFX_NONE,               // deathsound
3725 0,              // speed
3726 20*FRACUNIT,            // radius
3727 16*FRACUNIT,            // height
3728 100,            // mass
3729 0,              // damage
3730 SFX_NONE,               // activesound
3731 MF_SPECIAL,             // flags
3732 MF2_FLOATBOB            // flags2
3733  },
3734
3735 {               // MT_ARTIINVULNERABILITY
3736 84,             // doomednum
3737 S_ARTI_INVU1,           // spawnstate
3738 1000,           // spawnhealth
3739 S_NULL,         // seestate
3740 SFX_NONE,               // seesound
3741 8,              // reactiontime
3742 SFX_NONE,               // attacksound
3743 S_NULL,         // painstate
3744 0,              // painchance
3745 SFX_NONE,               // painsound
3746 S_NULL,         // meleestate
3747 S_NULL,         // missilestate
3748 S_NULL,         // crashstate
3749 S_NULL,         // deathstate
3750 S_NULL,         // xdeathstate
3751 SFX_NONE,               // deathsound
3752 0,              // speed
3753 20*FRACUNIT,            // radius
3754 16*FRACUNIT,            // height
3755 100,            // mass
3756 0,              // damage
3757 SFX_NONE,               // activesound
3758 MF_SPECIAL,             // flags
3759 MF2_FLOATBOB            // flags2
3760  },
3761
3762 {               // MT_SUMMONMAULATOR
3763 86,             // doomednum
3764 S_ARTI_SUMMON,          // spawnstate
3765 1000,           // spawnhealth
3766 S_NULL,         // seestate
3767 SFX_NONE,               // seesound
3768 8,              // reactiontime
3769 SFX_NONE,               // attacksound
3770 S_NULL,         // painstate
3771 0,              // painchance
3772 SFX_NONE,               // painsound
3773 S_NULL,         // meleestate
3774 S_NULL,         // missilestate
3775 S_NULL,         // crashstate
3776 S_NULL,         // deathstate
3777 S_NULL,         // xdeathstate
3778 SFX_NONE,               // deathsound
3779 0,              // speed
3780 20*FRACUNIT,            // radius
3781 16*FRACUNIT,            // height
3782 100,            // mass
3783 0,              // damage
3784 SFX_NONE,               // activesound
3785 MF_SPECIAL,             // flags
3786 MF2_FLOATBOB            // flags2
3787  },
3788
3789 {               // MT_SUMMON_FX
3790 -1,             // doomednum
3791 S_SUMMON_FX1_1,         // spawnstate
3792 1000,           // spawnhealth
3793 S_NULL,         // seestate
3794 SFX_NONE,               // seesound
3795 8,              // reactiontime
3796 SFX_NONE,               // attacksound
3797 S_NULL,         // painstate
3798 0,              // painchance
3799 SFX_NONE,               // painsound
3800 S_NULL,         // meleestate
3801 S_NULL,         // missilestate
3802 S_NULL,         // crashstate
3803 S_SUMMON_FX2_1,         // deathstate
3804 S_NULL,         // xdeathstate
3805 SFX_NONE,               // deathsound
3806 20*FRACUNIT,            // speed
3807 20*FRACUNIT,            // radius
3808 16*FRACUNIT,            // height
3809 100,            // mass
3810 0,              // damage
3811 SFX_NONE,               // activesound
3812 MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP,            // flags
3813 MF2_NOTELEPORT          // flags2
3814  },
3815
3816 {               // MT_THRUSTFLOOR_UP
3817 10091,          // doomednum
3818 S_THRUSTINIT2_1,                // spawnstate
3819 1000,           // spawnhealth
3820 S_NULL,         // seestate
3821 SFX_NONE,               // seesound
3822 8,              // reactiontime
3823 SFX_NONE,               // attacksound
3824 S_NULL,         // painstate
3825 0,              // painchance
3826 SFX_NONE,               // painsound
3827 S_NULL,         // meleestate
3828 S_NULL,         // missilestate
3829 S_NULL,         // crashstate
3830 S_NULL,         // deathstate
3831 S_NULL,         // xdeathstate
3832 SFX_NONE,               // deathsound
3833 0,              // speed
3834 20*FRACUNIT,            // radius
3835 128*FRACUNIT,           // height
3836 100,            // mass
3837 0,              // damage
3838 SFX_NONE,               // activesound
3839 MF_SOLID,               // flags
3840 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
3841  },
3842
3843 {               // MT_THRUSTFLOOR_DOWN
3844 10090,          // doomednum
3845 S_THRUSTINIT1_1,                // spawnstate
3846 1000,           // spawnhealth
3847 S_NULL,         // seestate
3848 SFX_NONE,               // seesound
3849 8,              // reactiontime
3850 SFX_NONE,               // attacksound
3851 S_NULL,         // painstate
3852 0,              // painchance
3853 SFX_NONE,               // painsound
3854 S_NULL,         // meleestate
3855 S_NULL,         // missilestate
3856 S_NULL,         // crashstate
3857 S_NULL,         // deathstate
3858 S_NULL,         // xdeathstate
3859 SFX_NONE,               // deathsound
3860 0,              // speed
3861 20*FRACUNIT,            // radius
3862 128*FRACUNIT,           // height
3863 100,            // mass
3864 0,              // damage
3865 SFX_NONE,               // activesound
3866 0,              // flags
3867 MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW               // flags2
3868  },
3869
3870 {               // MT_TELEPORTOTHER
3871 10040,          // doomednum
3872 S_ARTI_TELOTHER1,               // spawnstate
3873 1000,           // spawnhealth
3874 S_NULL,         // seestate
3875 SFX_NONE,               // seesound
3876 8,              // reactiontime
3877 SFX_NONE,               // attacksound
3878 S_NULL,         // painstate
3879 0,              // painchance
3880 SFX_NONE,               // painsound
3881 S_NULL,         // meleestate
3882 S_NULL,         // missilestate
3883 S_NULL,         // crashstate
3884 S_NULL,         // deathstate
3885 S_NULL,         // xdeathstate
3886 SFX_NONE,               // deathsound
3887 0,              // speed
3888 20*FRACUNIT,            // radius
3889 16*FRACUNIT,            // height
3890 100,            // mass
3891 0,              // damage
3892 SFX_NONE,               // activesound
3893 MF_SPECIAL,             // flags
3894 MF2_FLOATBOB            // flags2
3895  },
3896
3897 {               // MT_TELOTHER_FX1
3898 -1,             // doomednum
3899 S_TELO_FX1,             // spawnstate
3900 1000,           // spawnhealth
3901 S_NULL,         // seestate
3902 SFX_NONE,               // seesound
3903 8,              // reactiontime
3904 SFX_NONE,               // attacksound
3905 S_NULL,         // painstate
3906 0,              // painchance
3907 SFX_NONE,               // painsound
3908 S_NULL,         // meleestate
3909 S_NULL,         // missilestate
3910 S_NULL,         // crashstate
3911 S_TELO_FX9,             // deathstate
3912 S_NULL,         // xdeathstate
3913 SFX_NONE,               // deathsound
3914 20*FRACUNIT,            // speed
3915 16*FRACUNIT,            // radius
3916 16*FRACUNIT,            // height
3917 100,            // mass
3918 10001,          // damage
3919 SFX_NONE,               // activesound
3920 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3921 MF2_NOTELEPORT          // flags2
3922  },
3923
3924 {               // MT_TELOTHER_FX2
3925 -1,             // doomednum
3926 S_TELO_FX2_1,           // spawnstate
3927 1000,           // spawnhealth
3928 S_NULL,         // seestate
3929 SFX_NONE,               // seesound
3930 8,              // reactiontime
3931 SFX_NONE,               // attacksound
3932 S_NULL,         // painstate
3933 0,              // painchance
3934 SFX_NONE,               // painsound
3935 S_NULL,         // meleestate
3936 S_NULL,         // missilestate
3937 S_NULL,         // crashstate
3938 S_TELO_FX9,             // deathstate
3939 S_NULL,         // xdeathstate
3940 SFX_NONE,               // deathsound
3941 16*FRACUNIT,            // speed
3942 16*FRACUNIT,            // radius
3943 16*FRACUNIT,            // height
3944 100,            // mass
3945 10001,          // damage
3946 SFX_NONE,               // activesound
3947 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3948 MF2_NOTELEPORT          // flags2
3949  },
3950
3951 {               // MT_TELOTHER_FX3
3952 -1,             // doomednum
3953 S_TELO_FX3_1,           // spawnstate
3954 1000,           // spawnhealth
3955 S_NULL,         // seestate
3956 SFX_NONE,               // seesound
3957 8,              // reactiontime
3958 SFX_NONE,               // attacksound
3959 S_NULL,         // painstate
3960 0,              // painchance
3961 SFX_NONE,               // painsound
3962 S_NULL,         // meleestate
3963 S_NULL,         // missilestate
3964 S_NULL,         // crashstate
3965 S_TELO_FX9,             // deathstate
3966 S_NULL,         // xdeathstate
3967 SFX_NONE,               // deathsound
3968 16*FRACUNIT,            // speed
3969 16*FRACUNIT,            // radius
3970 16*FRACUNIT,            // height
3971 100,            // mass
3972 10001,          // damage
3973 SFX_NONE,               // activesound
3974 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3975 MF2_NOTELEPORT          // flags2
3976  },
3977
3978 {               // MT_TELOTHER_FX4
3979 -1,             // doomednum
3980 S_TELO_FX4_1,           // spawnstate
3981 1000,           // spawnhealth
3982 S_NULL,         // seestate
3983 SFX_NONE,               // seesound
3984 8,              // reactiontime
3985 SFX_NONE,               // attacksound
3986 S_NULL,         // painstate
3987 0,              // painchance
3988 SFX_NONE,               // painsound
3989 S_NULL,         // meleestate
3990 S_NULL,         // missilestate
3991 S_NULL,         // crashstate
3992 S_TELO_FX9,             // deathstate
3993 S_NULL,         // xdeathstate
3994 SFX_NONE,               // deathsound
3995 16*FRACUNIT,            // speed
3996 16*FRACUNIT,            // radius
3997 16*FRACUNIT,            // height
3998 100,            // mass
3999 10001,          // damage
4000 SFX_NONE,               // activesound
4001 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
4002 MF2_NOTELEPORT          // flags2
4003  },
4004
4005 {               // MT_TELOTHER_FX5
4006 -1,             // doomednum
4007 S_TELO_FX5_1,           // spawnstate
4008 1000,           // spawnhealth
4009 S_NULL,         // seestate
4010 SFX_NONE,               // seesound
4011 8,              // reactiontime
4012 SFX_NONE,               // attacksound
4013 S_NULL,         // painstate
4014 0,              // painchance
4015 SFX_NONE,               // painsound
4016 S_NULL,         // meleestate
4017 S_NULL,         // missilestate
4018 S_NULL,         // crashstate
4019 S_TELO_FX9,             // deathstate
4020 S_NULL,         // xdeathstate
4021 SFX_NONE,               // deathsound
4022 16*FRACUNIT,            // speed
4023 16*FRACUNIT,            // radius
4024 16*FRACUNIT,            // height
4025 100,            // mass
4026 10001,          // damage
4027 SFX_NONE,               // activesound
4028 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
4029 MF2_NOTELEPORT          // flags2
4030  },
4031
4032 {               // MT_DIRT1
4033 -1,             // doomednum
4034 S_DIRT1_1,              // spawnstate
4035 1000,           // spawnhealth
4036 S_NULL,         // seestate
4037 SFX_NONE,               // seesound
4038 8,              // reactiontime
4039 SFX_NONE,               // attacksound
4040 S_NULL,         // painstate
4041 0,              // painchance
4042 SFX_NONE,               // painsound
4043 S_NULL,         // meleestate
4044 S_NULL,         // missilestate
4045 S_NULL,         // crashstate
4046 S_DIRT1_D,              // deathstate
4047 S_NULL,         // xdeathstate
4048 SFX_NONE,               // deathsound
4049 0,              // speed
4050 20*FRACUNIT,            // radius
4051 16*FRACUNIT,            // height
4052 100,            // mass
4053 0,              // damage
4054 SFX_NONE,               // activesound
4055 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4056 MF2_NOTELEPORT          // flags2
4057  },
4058
4059 {               // MT_DIRT2
4060 -1,             // doomednum
4061 S_DIRT2_1,              // spawnstate
4062 1000,           // spawnhealth
4063 S_NULL,         // seestate
4064 SFX_NONE,               // seesound
4065 8,              // reactiontime
4066 SFX_NONE,               // attacksound
4067 S_NULL,         // painstate
4068 0,              // painchance
4069 SFX_NONE,               // painsound
4070 S_NULL,         // meleestate
4071 S_NULL,         // missilestate
4072 S_NULL,         // crashstate
4073 S_DIRT2_D,              // deathstate
4074 S_NULL,         // xdeathstate
4075 SFX_NONE,               // deathsound
4076 0,              // speed
4077 20*FRACUNIT,            // radius
4078 16*FRACUNIT,            // height
4079 100,            // mass
4080 0,              // damage
4081 SFX_NONE,               // activesound
4082 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4083 MF2_NOTELEPORT          // flags2
4084  },
4085
4086 {               // MT_DIRT3
4087 -1,             // doomednum
4088 S_DIRT3_1,              // spawnstate
4089 1000,           // spawnhealth
4090 S_NULL,         // seestate
4091 SFX_NONE,               // seesound
4092 8,              // reactiontime
4093 SFX_NONE,               // attacksound
4094 S_NULL,         // painstate
4095 0,              // painchance
4096 SFX_NONE,               // painsound
4097 S_NULL,         // meleestate
4098 S_NULL,         // missilestate
4099 S_NULL,         // crashstate
4100 S_DIRT3_D,              // deathstate
4101 S_NULL,         // xdeathstate
4102 SFX_NONE,               // deathsound
4103 0,              // speed
4104 20*FRACUNIT,            // radius
4105 16*FRACUNIT,            // height
4106 100,            // mass
4107 0,              // damage
4108 SFX_NONE,               // activesound
4109 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4110 MF2_NOTELEPORT          // flags2
4111  },
4112
4113 {               // MT_DIRT4
4114 -1,             // doomednum
4115 S_DIRT4_1,              // spawnstate
4116 1000,           // spawnhealth
4117 S_NULL,         // seestate
4118 SFX_NONE,               // seesound
4119 8,              // reactiontime
4120 SFX_NONE,               // attacksound
4121 S_NULL,         // painstate
4122 0,              // painchance
4123 SFX_NONE,               // painsound
4124 S_NULL,         // meleestate
4125 S_NULL,         // missilestate
4126 S_NULL,         // crashstate
4127 S_DIRT4_D,              // deathstate
4128 S_NULL,         // xdeathstate
4129 SFX_NONE,               // deathsound
4130 0,              // speed
4131 20*FRACUNIT,            // radius
4132 16*FRACUNIT,            // height
4133 100,            // mass
4134 0,              // damage
4135 SFX_NONE,               // activesound
4136 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4137 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4138  },
4139
4140 {               // MT_DIRT5
4141 -1,             // doomednum
4142 S_DIRT5_1,              // spawnstate
4143 1000,           // spawnhealth
4144 S_NULL,         // seestate
4145 SFX_NONE,               // seesound
4146 8,              // reactiontime
4147 SFX_NONE,               // attacksound
4148 S_NULL,         // painstate
4149 0,              // painchance
4150 SFX_NONE,               // painsound
4151 S_NULL,         // meleestate
4152 S_NULL,         // missilestate
4153 S_NULL,         // crashstate
4154 S_DIRT5_D,              // deathstate
4155 S_NULL,         // xdeathstate
4156 SFX_NONE,               // deathsound
4157 0,              // speed
4158 20*FRACUNIT,            // radius
4159 16*FRACUNIT,            // height
4160 100,            // mass
4161 0,              // damage
4162 SFX_NONE,               // activesound
4163 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4164 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4165  },
4166
4167 {               // MT_DIRT6
4168 -1,             // doomednum
4169 S_DIRT6_1,              // spawnstate
4170 1000,           // spawnhealth
4171 S_NULL,         // seestate
4172 SFX_NONE,               // seesound
4173 8,              // reactiontime
4174 SFX_NONE,               // attacksound
4175 S_NULL,         // painstate
4176 0,              // painchance
4177 SFX_NONE,               // painsound
4178 S_NULL,         // meleestate
4179 S_NULL,         // missilestate
4180 S_NULL,         // crashstate
4181 S_DIRT6_D,              // deathstate
4182 S_NULL,         // xdeathstate
4183 SFX_NONE,               // deathsound
4184 0,              // speed
4185 20*FRACUNIT,            // radius
4186 16*FRACUNIT,            // height
4187 100,            // mass
4188 0,              // damage
4189 SFX_NONE,               // activesound
4190 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4191 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4192  },
4193
4194 {               // MT_DIRTCLUMP
4195 -1,             // doomednum
4196 S_DIRTCLUMP1,           // spawnstate
4197 1000,           // spawnhealth
4198 S_NULL,         // seestate
4199 SFX_NONE,               // seesound
4200 8,              // reactiontime
4201 SFX_NONE,               // attacksound
4202 S_NULL,         // painstate
4203 0,              // painchance
4204 SFX_NONE,               // painsound
4205 S_NULL,         // meleestate
4206 S_NULL,         // missilestate
4207 S_NULL,         // crashstate
4208 S_NULL,         // deathstate
4209 S_NULL,         // xdeathstate
4210 SFX_NONE,               // deathsound
4211 0,              // speed
4212 20*FRACUNIT,            // radius
4213 16*FRACUNIT,            // height
4214 100,            // mass
4215 0,              // damage
4216 SFX_NONE,               // activesound
4217 MF_NOBLOCKMAP,          // flags
4218 MF2_NOTELEPORT          // flags2
4219  },
4220
4221 {               // MT_ROCK1
4222 -1,             // doomednum
4223 S_ROCK1_1,              // spawnstate
4224 1000,           // spawnhealth
4225 S_NULL,         // seestate
4226 SFX_NONE,               // seesound
4227 8,              // reactiontime
4228 SFX_NONE,               // attacksound
4229 S_NULL,         // painstate
4230 0,              // painchance
4231 SFX_NONE,               // painsound
4232 S_NULL,         // meleestate
4233 S_NULL,         // missilestate
4234 S_NULL,         // crashstate
4235 S_ROCK1_D,              // deathstate
4236 S_NULL,         // xdeathstate
4237 SFX_NONE,               // deathsound
4238 0,              // speed
4239 20*FRACUNIT,            // radius
4240 16*FRACUNIT,            // height
4241 100,            // mass
4242 0,              // damage
4243 SFX_NONE,               // activesound
4244 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4245 MF2_NOTELEPORT          // flags2
4246  },
4247
4248 {               // MT_ROCK2
4249 -1,             // doomednum
4250 S_ROCK2_1,              // spawnstate
4251 1000,           // spawnhealth
4252 S_NULL,         // seestate
4253 SFX_NONE,               // seesound
4254 8,              // reactiontime
4255 SFX_NONE,               // attacksound
4256 S_NULL,         // painstate
4257 0,              // painchance
4258 SFX_NONE,               // painsound
4259 S_NULL,         // meleestate
4260 S_NULL,         // missilestate
4261 S_NULL,         // crashstate
4262 S_ROCK2_D,              // deathstate
4263 S_NULL,         // xdeathstate
4264 SFX_NONE,               // deathsound
4265 0,              // speed
4266 20*FRACUNIT,            // radius
4267 16*FRACUNIT,            // height
4268 100,            // mass
4269 0,              // damage
4270 SFX_NONE,               // activesound
4271 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4272 MF2_NOTELEPORT          // flags2
4273  },
4274
4275 {               // MT_ROCK3
4276 -1,             // doomednum
4277 S_ROCK3_1,              // spawnstate
4278 1000,           // spawnhealth
4279 S_NULL,         // seestate
4280 SFX_NONE,               // seesound
4281 8,              // reactiontime
4282 SFX_NONE,               // attacksound
4283 S_NULL,         // painstate
4284 0,              // painchance
4285 SFX_NONE,               // painsound
4286 S_NULL,         // meleestate
4287 S_NULL,         // missilestate
4288 S_NULL,         // crashstate
4289 S_ROCK3_D,              // deathstate
4290 S_NULL,         // xdeathstate
4291 SFX_NONE,               // deathsound
4292 0,              // speed
4293 20*FRACUNIT,            // radius
4294 16*FRACUNIT,            // height
4295 100,            // mass
4296 0,              // damage
4297 SFX_NONE,               // activesound
4298 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4299 MF2_NOTELEPORT          // flags2
4300  },
4301
4302 {               // MT_FOGSPAWNER
4303 10000,          // doomednum
4304 S_SPAWNFOG1,            // spawnstate
4305 1000,           // spawnhealth
4306 S_NULL,         // seestate
4307 SFX_NONE,               // seesound
4308 8,              // reactiontime
4309 SFX_NONE,               // attacksound
4310 S_NULL,         // painstate
4311 0,              // painchance
4312 SFX_NONE,               // painsound
4313 S_NULL,         // meleestate
4314 S_NULL,         // missilestate
4315 S_NULL,         // crashstate
4316 S_NULL,         // deathstate
4317 S_NULL,         // xdeathstate
4318 SFX_NONE,               // deathsound
4319 0,              // speed
4320 20*FRACUNIT,            // radius
4321 16*FRACUNIT,            // height
4322 100,            // mass
4323 0,              // damage
4324 SFX_NONE,               // activesound
4325 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
4326 MF2_DONTDRAW|MF2_FLOATBOB               // flags2
4327  },
4328
4329 {               // MT_FOGPATCHS
4330 10001,          // doomednum
4331 S_FOGPATCHS1,           // spawnstate
4332 1000,           // spawnhealth
4333 S_NULL,         // seestate
4334 SFX_NONE,               // seesound
4335 8,              // reactiontime
4336 SFX_NONE,               // attacksound
4337 S_NULL,         // painstate
4338 0,              // painchance
4339 SFX_NONE,               // painsound
4340 S_NULL,         // meleestate
4341 S_NULL,         // missilestate
4342 S_NULL,         // crashstate
4343 S_FOGPATCHS0,           // deathstate
4344 S_NULL,         // xdeathstate
4345 SFX_NONE,               // deathsound
4346 FRACUNIT,               // speed
4347 20*FRACUNIT,            // radius
4348 16*FRACUNIT,            // height
4349 100,            // mass
4350 0,              // damage
4351 SFX_NONE,               // activesound
4352 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4353 MF2_NOTELEPORT          // flags2
4354  },
4355
4356 {               // MT_FOGPATCHM
4357 10002,          // doomednum
4358 S_FOGPATCHM1,           // spawnstate
4359 1000,           // spawnhealth
4360 S_NULL,         // seestate
4361 SFX_NONE,               // seesound
4362 8,              // reactiontime
4363 SFX_NONE,               // attacksound
4364 S_NULL,         // painstate
4365 0,              // painchance
4366 SFX_NONE,               // painsound
4367 S_NULL,         // meleestate
4368 S_NULL,         // missilestate
4369 S_NULL,         // crashstate
4370 S_FOGPATCHM0,           // deathstate
4371 S_NULL,         // xdeathstate
4372 SFX_NONE,               // deathsound
4373 FRACUNIT,               // speed
4374 20*FRACUNIT,            // radius
4375 16*FRACUNIT,            // height
4376 100,            // mass
4377 0,              // damage
4378 SFX_NONE,               // activesound
4379 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4380 MF2_NOTELEPORT          // flags2
4381  },
4382
4383 {               // MT_FOGPATCHL
4384 10003,          // doomednum
4385 S_FOGPATCHL1,           // spawnstate
4386 1000,           // spawnhealth
4387 S_NULL,         // seestate
4388 SFX_NONE,               // seesound
4389 8,              // reactiontime
4390 SFX_NONE,               // attacksound
4391 S_NULL,         // painstate
4392 0,              // painchance
4393 SFX_NONE,               // painsound
4394 S_NULL,         // meleestate
4395 S_NULL,         // missilestate
4396 S_NULL,         // crashstate
4397 S_FOGPATCHL0,           // deathstate
4398 S_NULL,         // xdeathstate
4399 SFX_NONE,               // deathsound
4400 FRACUNIT,               // speed
4401 20*FRACUNIT,            // radius
4402 16*FRACUNIT,            // height
4403 100,            // mass
4404 0,              // damage
4405 SFX_NONE,               // activesound
4406 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4407 MF2_NOTELEPORT          // flags2
4408  },
4409
4410 {               // MT_QUAKE_FOCUS
4411 -1,             // doomednum
4412 S_QUAKE_ACTIVE1,                // spawnstate
4413 1000,           // spawnhealth
4414 S_NULL,         // seestate
4415 SFX_NONE,               // seesound
4416 8,              // reactiontime
4417 SFX_NONE,               // attacksound
4418 S_NULL,         // painstate
4419 0,              // painchance
4420 SFX_NONE,               // painsound
4421 S_NULL,         // meleestate
4422 S_NULL,         // missilestate
4423 S_NULL,         // crashstate
4424 S_NULL,         // deathstate
4425 S_NULL,         // xdeathstate
4426 SFX_NONE,               // deathsound
4427 0,              // speed
4428 20*FRACUNIT,            // radius
4429 16*FRACUNIT,            // height
4430 100,            // mass
4431 0,              // damage
4432 SFX_NONE,               // activesound
4433 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
4434 MF2_DONTDRAW            // flags2
4435  },
4436
4437 {               // MT_SGSHARD1
4438 -1,             // doomednum
4439 S_SGSHARD1_1,           // spawnstate
4440 1000,           // spawnhealth
4441 S_NULL,         // seestate
4442 SFX_NONE,               // seesound
4443 8,              // reactiontime
4444 SFX_NONE,               // attacksound
4445 S_NULL,         // painstate
4446 0,              // painchance
4447 SFX_NONE,               // painsound
4448 S_NULL,         // meleestate
4449 S_NULL,         // missilestate
4450 S_NULL,         // crashstate
4451 S_SGSHARD1_D,           // deathstate
4452 S_NULL,         // xdeathstate
4453 SFX_NONE,               // deathsound
4454 0,              // speed
4455 5*FRACUNIT,             // radius
4456 16*FRACUNIT,            // height
4457 5,              // mass
4458 0,              // damage
4459 SFX_NONE,               // activesound
4460 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4461 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4462  },
4463
4464 {               // MT_SGSHARD2
4465 -1,             // doomednum
4466 S_SGSHARD2_1,           // spawnstate
4467 1000,           // spawnhealth
4468 S_NULL,         // seestate
4469 SFX_NONE,               // seesound
4470 8,              // reactiontime
4471 SFX_NONE,               // attacksound
4472 S_NULL,         // painstate
4473 0,              // painchance
4474 SFX_NONE,               // painsound
4475 S_NULL,         // meleestate
4476 S_NULL,         // missilestate
4477 S_NULL,         // crashstate
4478 S_SGSHARD2_D,           // deathstate
4479 S_NULL,         // xdeathstate
4480 SFX_NONE,               // deathsound
4481 0,              // speed
4482 5*FRACUNIT,             // radius
4483 16*FRACUNIT,            // height
4484 5,              // mass
4485 0,              // damage
4486 SFX_NONE,               // activesound
4487 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4488 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4489  },
4490
4491 {               // MT_SGSHARD3
4492 -1,             // doomednum
4493 S_SGSHARD3_1,           // spawnstate
4494 1000,           // spawnhealth
4495 S_NULL,         // seestate
4496 SFX_NONE,               // seesound
4497 8,              // reactiontime
4498 SFX_NONE,               // attacksound
4499 S_NULL,         // painstate
4500 0,              // painchance
4501 SFX_NONE,               // painsound
4502 S_NULL,         // meleestate
4503 S_NULL,         // missilestate
4504 S_NULL,         // crashstate
4505 S_SGSHARD3_D,           // deathstate
4506 S_NULL,         // xdeathstate
4507 SFX_NONE,               // deathsound
4508 0,              // speed
4509 5*FRACUNIT,             // radius
4510 16*FRACUNIT,            // height
4511 5,              // mass
4512 0,              // damage
4513 SFX_NONE,               // activesound
4514 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4515 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4516  },
4517
4518 {               // MT_SGSHARD4
4519 -1,             // doomednum
4520 S_SGSHARD4_1,           // spawnstate
4521 1000,           // spawnhealth
4522 S_NULL,         // seestate
4523 SFX_NONE,               // seesound
4524 8,              // reactiontime
4525 SFX_NONE,               // attacksound
4526 S_NULL,         // painstate
4527 0,              // painchance
4528 SFX_NONE,               // painsound
4529 S_NULL,         // meleestate
4530 S_NULL,         // missilestate
4531 S_NULL,         // crashstate
4532 S_SGSHARD4_D,           // deathstate
4533 S_NULL,         // xdeathstate
4534 SFX_NONE,               // deathsound
4535 0,              // speed
4536 5*FRACUNIT,             // radius
4537 16*FRACUNIT,            // height
4538 5,              // mass
4539 0,              // damage
4540 SFX_NONE,               // activesound
4541 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4542 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4543  },
4544
4545 {               // MT_SGSHARD5
4546 -1,             // doomednum
4547 S_SGSHARD5_1,           // spawnstate
4548 1000,           // spawnhealth
4549 S_NULL,         // seestate
4550 SFX_NONE,               // seesound
4551 8,              // reactiontime
4552 SFX_NONE,               // attacksound
4553 S_NULL,         // painstate
4554 0,              // painchance
4555 SFX_NONE,               // painsound
4556 S_NULL,         // meleestate
4557 S_NULL,         // missilestate
4558 S_NULL,         // crashstate
4559 S_SGSHARD5_D,           // deathstate
4560 S_NULL,         // xdeathstate
4561 SFX_NONE,               // deathsound
4562 0,              // speed
4563 5*FRACUNIT,             // radius
4564 16*FRACUNIT,            // height
4565 5,              // mass
4566 0,              // damage
4567 SFX_NONE,               // activesound
4568 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4569 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4570  },
4571
4572 {               // MT_SGSHARD6
4573 -1,             // doomednum
4574 S_SGSHARD6_1,           // spawnstate
4575 1000,           // spawnhealth
4576 S_NULL,         // seestate
4577 SFX_NONE,               // seesound
4578 8,              // reactiontime
4579 SFX_NONE,               // attacksound
4580 S_NULL,         // painstate
4581 0,              // painchance
4582 SFX_NONE,               // painsound
4583 S_NULL,         // meleestate
4584 S_NULL,         // missilestate
4585 S_NULL,         // crashstate
4586 S_SGSHARD6_D,           // deathstate
4587 S_NULL,         // xdeathstate
4588 SFX_NONE,               // deathsound
4589 0,              // speed
4590 5*FRACUNIT,             // radius
4591 16*FRACUNIT,            // height
4592 5,              // mass
4593 0,              // damage
4594 SFX_NONE,               // activesound
4595 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4596 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4597  },
4598
4599 {               // MT_SGSHARD7
4600 -1,             // doomednum
4601 S_SGSHARD7_1,           // spawnstate
4602 1000,           // spawnhealth
4603 S_NULL,         // seestate
4604 SFX_NONE,               // seesound
4605 8,              // reactiontime
4606 SFX_NONE,               // attacksound
4607 S_NULL,         // painstate
4608 0,              // painchance
4609 SFX_NONE,               // painsound
4610 S_NULL,         // meleestate
4611 S_NULL,         // missilestate
4612 S_NULL,         // crashstate
4613 S_SGSHARD7_D,           // deathstate
4614 S_NULL,         // xdeathstate
4615 SFX_NONE,               // deathsound
4616 0,              // speed
4617 5*FRACUNIT,             // radius
4618 16*FRACUNIT,            // height
4619 5,              // mass
4620 0,              // damage
4621 SFX_NONE,               // activesound
4622 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4623 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4624  },
4625
4626 {               // MT_SGSHARD8
4627 -1,             // doomednum
4628 S_SGSHARD8_1,           // spawnstate
4629 1000,           // spawnhealth
4630 S_NULL,         // seestate
4631 SFX_NONE,               // seesound
4632 8,              // reactiontime
4633 SFX_NONE,               // attacksound
4634 S_NULL,         // painstate
4635 0,              // painchance
4636 SFX_NONE,               // painsound
4637 S_NULL,         // meleestate
4638 S_NULL,         // missilestate
4639 S_NULL,         // crashstate
4640 S_SGSHARD8_D,           // deathstate
4641 S_NULL,         // xdeathstate
4642 SFX_NONE,               // deathsound
4643 0,              // speed
4644 5*FRACUNIT,             // radius
4645 16*FRACUNIT,            // height
4646 5,              // mass
4647 0,              // damage
4648 SFX_NONE,               // activesound
4649 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4650 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4651  },
4652
4653 {               // MT_SGSHARD9
4654 -1,             // doomednum
4655 S_SGSHARD9_1,           // spawnstate
4656 1000,           // spawnhealth
4657 S_NULL,         // seestate
4658 SFX_NONE,               // seesound
4659 8,              // reactiontime
4660 SFX_NONE,               // attacksound
4661 S_NULL,         // painstate
4662 0,              // painchance
4663 SFX_NONE,               // painsound
4664 S_NULL,         // meleestate
4665 S_NULL,         // missilestate
4666 S_NULL,         // crashstate
4667 S_SGSHARD9_D,           // deathstate
4668 S_NULL,         // xdeathstate
4669 SFX_NONE,               // deathsound
4670 0,              // speed
4671 5*FRACUNIT,             // radius
4672 16*FRACUNIT,            // height
4673 5,              // mass
4674 0,              // damage
4675 SFX_NONE,               // activesound
4676 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4677 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4678  },
4679
4680 {               // MT_SGSHARD0
4681 -1,             // doomednum
4682 S_SGSHARD0_1,           // spawnstate
4683 1000,           // spawnhealth
4684 S_NULL,         // seestate
4685 SFX_NONE,               // seesound
4686 8,              // reactiontime
4687 SFX_NONE,               // attacksound
4688 S_NULL,         // painstate
4689 0,              // painchance
4690 SFX_NONE,               // painsound
4691 S_NULL,         // meleestate
4692 S_NULL,         // missilestate
4693 S_NULL,         // crashstate
4694 S_SGSHARD0_D,           // deathstate
4695 S_NULL,         // xdeathstate
4696 SFX_NONE,               // deathsound
4697 0,              // speed
4698 5*FRACUNIT,             // radius
4699 16*FRACUNIT,            // height
4700 5,              // mass
4701 0,              // damage
4702 SFX_NONE,               // activesound
4703 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4704 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4705  },
4706
4707 {               // MT_ARTIEGG
4708 30,             // doomednum
4709 S_ARTI_EGGC1,           // spawnstate
4710 1000,           // spawnhealth
4711 S_NULL,         // seestate
4712 SFX_NONE,               // seesound
4713 8,              // reactiontime
4714 SFX_NONE,               // attacksound
4715 S_NULL,         // painstate
4716 0,              // painchance
4717 SFX_NONE,               // painsound
4718 S_NULL,         // meleestate
4719 S_NULL,         // missilestate
4720 S_NULL,         // crashstate
4721 S_NULL,         // deathstate
4722 S_NULL,         // xdeathstate
4723 SFX_NONE,               // deathsound
4724 0,              // speed
4725 20*FRACUNIT,            // radius
4726 16*FRACUNIT,            // height
4727 100,            // mass
4728 0,              // damage
4729 SFX_NONE,               // activesound
4730 MF_SPECIAL,             // flags
4731 MF2_FLOATBOB            // flags2
4732  },
4733
4734 {               // MT_EGGFX
4735 -1,             // doomednum
4736 S_EGGFX1,               // spawnstate
4737 1000,           // spawnhealth
4738 S_NULL,         // seestate
4739 0,              // seesound
4740 8,              // reactiontime
4741 SFX_NONE,               // attacksound
4742 S_NULL,         // painstate
4743 0,              // painchance
4744 SFX_NONE,               // painsound
4745 S_NULL,         // meleestate
4746 S_NULL,         // missilestate
4747 S_NULL,         // crashstate
4748 S_EGGFXI1_1,            // deathstate
4749 S_NULL,         // xdeathstate
4750 0,              // deathsound
4751 18*FRACUNIT,            // speed
4752 8*FRACUNIT,             // radius
4753 8*FRACUNIT,             // height
4754 100,            // mass
4755 1,              // damage
4756 SFX_NONE,               // activesound
4757 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
4758 MF2_NOTELEPORT          // flags2
4759  },
4760
4761 {               // MT_ARTISUPERHEAL
4762 32,             // doomednum
4763 S_ARTI_SPHL1,           // spawnstate
4764 1000,           // spawnhealth
4765 S_NULL,         // seestate
4766 SFX_NONE,               // seesound
4767 8,              // reactiontime
4768 SFX_NONE,               // attacksound
4769 S_NULL,         // painstate
4770 0,              // painchance
4771 SFX_NONE,               // painsound
4772 S_NULL,         // meleestate
4773 S_NULL,         // missilestate
4774 S_NULL,         // crashstate
4775 S_NULL,         // deathstate
4776 S_NULL,         // xdeathstate
4777 SFX_NONE,               // deathsound
4778 0,              // speed
4779 20*FRACUNIT,            // radius
4780 16*FRACUNIT,            // height
4781 100,            // mass
4782 0,              // damage
4783 SFX_NONE,               // activesound
4784 MF_SPECIAL,             // flags
4785 MF2_FLOATBOB            // flags2
4786  },
4787
4788 {               // MT_ZWINGEDSTATUENOSKULL
4789 9011,           // doomednum
4790 S_ZWINGEDSTATUENOSKULL,         // spawnstate
4791 1000,           // spawnhealth
4792 S_NULL,         // seestate
4793 SFX_NONE,               // seesound
4794 8,              // reactiontime
4795 SFX_NONE,               // attacksound
4796 S_NULL,         // painstate
4797 0,              // painchance
4798 SFX_NONE,               // painsound
4799 S_NULL,         // meleestate
4800 S_NULL,         // missilestate
4801 S_NULL,         // crashstate
4802 S_NULL,         // deathstate
4803 S_NULL,         // xdeathstate
4804 SFX_NONE,               // deathsound
4805 0,              // speed
4806 10*FRACUNIT,            // radius
4807 62*FRACUNIT,            // height
4808 100,            // mass
4809 0,              // damage
4810 SFX_NONE,               // activesound
4811 MF_SOLID,               // flags
4812 0               // flags2
4813  },
4814
4815 {               // MT_ZGEMPEDESTAL
4816 9012,           // doomednum
4817 S_ZGEMPEDESTAL1,                // spawnstate
4818 1000,           // spawnhealth
4819 S_NULL,         // seestate
4820 SFX_NONE,               // seesound
4821 8,              // reactiontime
4822 SFX_NONE,               // attacksound
4823 S_NULL,         // painstate
4824 0,              // painchance
4825 SFX_NONE,               // painsound
4826 S_NULL,         // meleestate
4827 S_NULL,         // missilestate
4828 S_NULL,         // crashstate
4829 S_NULL,         // deathstate
4830 S_NULL,         // xdeathstate
4831 SFX_NONE,               // deathsound
4832 0,              // speed
4833 10*FRACUNIT,            // radius
4834 40*FRACUNIT,            // height
4835 100,            // mass
4836 0,              // damage
4837 SFX_NONE,               // activesound
4838 MF_SOLID,               // flags
4839 0               // flags2
4840  },
4841
4842 {               // MT_ARTIPUZZSKULL
4843 9002,           // doomednum
4844 S_ARTIPUZZSKULL,                // spawnstate
4845 1000,           // spawnhealth
4846 S_NULL,         // seestate
4847 SFX_NONE,               // seesound
4848 8,              // reactiontime
4849 SFX_NONE,               // attacksound
4850 S_NULL,         // painstate
4851 0,              // painchance
4852 SFX_NONE,               // painsound
4853 S_NULL,         // meleestate
4854 S_NULL,         // missilestate
4855 S_NULL,         // crashstate
4856 S_NULL,         // deathstate
4857 S_NULL,         // xdeathstate
4858 SFX_NONE,               // deathsound
4859 0,              // speed
4860 20*FRACUNIT,            // radius
4861 16*FRACUNIT,            // height
4862 100,            // mass
4863 0,              // damage
4864 SFX_NONE,               // activesound
4865 MF_SPECIAL|MF_NOGRAVITY,                // flags
4866 0               // flags2
4867  },
4868
4869 {               // MT_ARTIPUZZGEMBIG
4870 9003,           // doomednum
4871 S_ARTIPUZZGEMBIG,               // spawnstate
4872 1000,           // spawnhealth
4873 S_NULL,         // seestate
4874 SFX_NONE,               // seesound
4875 8,              // reactiontime
4876 SFX_NONE,               // attacksound
4877 S_NULL,         // painstate
4878 0,              // painchance
4879 SFX_NONE,               // painsound
4880 S_NULL,         // meleestate
4881 S_NULL,         // missilestate
4882 S_NULL,         // crashstate
4883 S_NULL,         // deathstate
4884 S_NULL,         // xdeathstate
4885 SFX_NONE,               // deathsound
4886 0,              // speed
4887 20*FRACUNIT,            // radius
4888 16*FRACUNIT,            // height
4889 100,            // mass
4890 0,              // damage
4891 SFX_NONE,               // activesound
4892 MF_SPECIAL|MF_NOGRAVITY,                // flags
4893 0               // flags2
4894  },
4895
4896 {               // MT_ARTIPUZZGEMRED
4897 9004,           // doomednum
4898 S_ARTIPUZZGEMRED,               // spawnstate
4899 1000,           // spawnhealth
4900 S_NULL,         // seestate
4901 SFX_NONE,               // seesound
4902 8,              // reactiontime
4903 SFX_NONE,               // attacksound
4904 S_NULL,         // painstate
4905 0,              // painchance
4906 SFX_NONE,               // painsound
4907 S_NULL,         // meleestate
4908 S_NULL,         // missilestate
4909 S_NULL,         // crashstate
4910 S_NULL,         // deathstate
4911 S_NULL,         // xdeathstate
4912 SFX_NONE,               // deathsound
4913 0,              // speed
4914 20*FRACUNIT,            // radius
4915 16*FRACUNIT,            // height
4916 100,            // mass
4917 0,              // damage
4918 SFX_NONE,               // activesound
4919 MF_SPECIAL|MF_NOGRAVITY,                // flags
4920 0               // flags2
4921  },
4922
4923 {               // MT_ARTIPUZZGEMGREEN1
4924 9005,           // doomednum
4925 S_ARTIPUZZGEMGREEN1,            // spawnstate
4926 1000,           // spawnhealth
4927 S_NULL,         // seestate
4928 SFX_NONE,               // seesound
4929 8,              // reactiontime
4930 SFX_NONE,               // attacksound
4931 S_NULL,         // painstate
4932 0,              // painchance
4933 SFX_NONE,               // painsound
4934 S_NULL,         // meleestate
4935 S_NULL,         // missilestate
4936 S_NULL,         // crashstate
4937 S_NULL,         // deathstate
4938 S_NULL,         // xdeathstate
4939 SFX_NONE,               // deathsound
4940 0,              // speed
4941 20*FRACUNIT,            // radius
4942 16*FRACUNIT,            // height
4943 100,            // mass
4944 0,              // damage
4945 SFX_NONE,               // activesound
4946 MF_SPECIAL|MF_NOGRAVITY,                // flags
4947 0               // flags2
4948  },
4949
4950 {               // MT_ARTIPUZZGEMGREEN2
4951 9009,           // doomednum
4952 S_ARTIPUZZGEMGREEN2,            // spawnstate
4953 1000,           // spawnhealth
4954 S_NULL,         // seestate
4955 SFX_NONE,               // seesound
4956 8,              // reactiontime
4957 SFX_NONE,               // attacksound
4958 S_NULL,         // painstate
4959 0,              // painchance
4960 SFX_NONE,               // painsound
4961 S_NULL,         // meleestate
4962 S_NULL,         // missilestate
4963 S_NULL,         // crashstate
4964 S_NULL,         // deathstate
4965 S_NULL,         // xdeathstate
4966 SFX_NONE,               // deathsound
4967 0,              // speed
4968 20*FRACUNIT,            // radius
4969 16*FRACUNIT,            // height
4970 100,            // mass
4971 0,              // damage
4972 SFX_NONE,               // activesound
4973 MF_SPECIAL|MF_NOGRAVITY,                // flags
4974 0               // flags2
4975  },
4976
4977 {               // MT_ARTIPUZZGEMBLUE1
4978 9006,           // doomednum
4979 S_ARTIPUZZGEMBLUE1,             // spawnstate
4980 1000,           // spawnhealth
4981 S_NULL,         // seestate
4982 SFX_NONE,               // seesound
4983 8,              // reactiontime
4984 SFX_NONE,               // attacksound
4985 S_NULL,         // painstate
4986 0,              // painchance
4987 SFX_NONE,               // painsound
4988 S_NULL,         // meleestate
4989 S_NULL,         // missilestate
4990 S_NULL,         // crashstate
4991 S_NULL,         // deathstate
4992 S_NULL,         // xdeathstate
4993 SFX_NONE,               // deathsound
4994 0,              // speed
4995 20*FRACUNIT,            // radius
4996 16*FRACUNIT,            // height
4997 100,            // mass
4998 0,              // damage
4999 SFX_NONE,               // activesound
5000 MF_SPECIAL|MF_NOGRAVITY,                // flags
5001 0               // flags2
5002  },
5003
5004 {               // MT_ARTIPUZZGEMBLUE2
5005 9010,           // doomednum
5006 S_ARTIPUZZGEMBLUE2,             // spawnstate
5007 1000,           // spawnhealth
5008 S_NULL,         // seestate
5009 SFX_NONE,               // seesound
5010 8,              // reactiontime
5011 SFX_NONE,               // attacksound
5012 S_NULL,         // painstate
5013 0,              // painchance
5014 SFX_NONE,               // painsound
5015 S_NULL,         // meleestate
5016 S_NULL,         // missilestate
5017 S_NULL,         // crashstate
5018 S_NULL,         // deathstate
5019 S_NULL,         // xdeathstate
5020 SFX_NONE,               // deathsound
5021 0,              // speed
5022 20*FRACUNIT,            // radius
5023 16*FRACUNIT,            // height
5024 100,            // mass
5025 0,              // damage
5026 SFX_NONE,               // activesound
5027 MF_SPECIAL|MF_NOGRAVITY,                // flags
5028 0               // flags2
5029  },
5030
5031 {               // MT_ARTIPUZZBOOK1
5032 9007,           // doomednum
5033 S_ARTIPUZZBOOK1,                // spawnstate
5034 1000,           // spawnhealth
5035 S_NULL,         // seestate
5036 SFX_NONE,               // seesound
5037 8,              // reactiontime
5038 SFX_NONE,               // attacksound
5039 S_NULL,         // painstate
5040 0,              // painchance
5041 SFX_NONE,               // painsound
5042 S_NULL,         // meleestate
5043 S_NULL,         // missilestate
5044 S_NULL,         // crashstate
5045 S_NULL,         // deathstate
5046 S_NULL,         // xdeathstate
5047 SFX_NONE,               // deathsound
5048 0,              // speed
5049 20*FRACUNIT,            // radius
5050 16*FRACUNIT,            // height
5051 100,            // mass
5052 0,              // damage
5053 SFX_NONE,               // activesound
5054 MF_SPECIAL|MF_NOGRAVITY,                // flags
5055 0               // flags2
5056  },
5057
5058 {               // MT_ARTIPUZZBOOK2
5059 9008,           // doomednum
5060 S_ARTIPUZZBOOK2,                // spawnstate
5061 1000,           // spawnhealth
5062 S_NULL,         // seestate
5063 SFX_NONE,               // seesound
5064 8,              // reactiontime
5065 SFX_NONE,               // attacksound
5066 S_NULL,         // painstate
5067 0,              // painchance
5068 SFX_NONE,               // painsound
5069 S_NULL,         // meleestate
5070 S_NULL,         // missilestate
5071 S_NULL,         // crashstate
5072 S_NULL,         // deathstate
5073 S_NULL,         // xdeathstate
5074 SFX_NONE,               // deathsound
5075 0,              // speed
5076 20*FRACUNIT,            // radius
5077 16*FRACUNIT,            // height
5078 100,            // mass
5079 0,              // damage
5080 SFX_NONE,               // activesound
5081 MF_SPECIAL|MF_NOGRAVITY,                // flags
5082 0               // flags2
5083  },
5084
5085 {               // MT_ARTIPUZZSKULL2
5086 9014,           // doomednum
5087 S_ARTIPUZZSKULL2,               // spawnstate
5088 1000,           // spawnhealth
5089 S_NULL,         // seestate
5090 SFX_NONE,               // seesound
5091 8,              // reactiontime
5092 SFX_NONE,               // attacksound
5093 S_NULL,         // painstate
5094 0,              // painchance
5095 SFX_NONE,               // painsound
5096 S_NULL,         // meleestate
5097 S_NULL,         // missilestate
5098 S_NULL,         // crashstate
5099 S_NULL,         // deathstate
5100 S_NULL,         // xdeathstate
5101 SFX_NONE,               // deathsound
5102 0,              // speed
5103 20*FRACUNIT,            // radius
5104 16*FRACUNIT,            // height
5105 100,            // mass
5106 0,              // damage
5107 SFX_NONE,               // activesound
5108 MF_SPECIAL|MF_NOGRAVITY,                // flags
5109 0               // flags2
5110  },
5111
5112 {               // MT_ARTIPUZZFWEAPON
5113 9015,           // doomednum
5114 S_ARTIPUZZFWEAPON,              // spawnstate
5115 1000,           // spawnhealth
5116 S_NULL,         // seestate
5117 SFX_NONE,               // seesound
5118 8,              // reactiontime
5119 SFX_NONE,               // attacksound
5120 S_NULL,         // painstate
5121 0,              // painchance
5122 SFX_NONE,               // painsound
5123 S_NULL,         // meleestate
5124 S_NULL,         // missilestate
5125 S_NULL,         // crashstate
5126 S_NULL,         // deathstate
5127 S_NULL,         // xdeathstate
5128 SFX_NONE,               // deathsound
5129 0,              // speed
5130 20*FRACUNIT,            // radius
5131 16*FRACUNIT,            // height
5132 100,            // mass
5133 0,              // damage
5134 SFX_NONE,               // activesound
5135 MF_SPECIAL|MF_NOGRAVITY,                // flags
5136 0               // flags2
5137  },
5138
5139 {               // MT_ARTIPUZZCWEAPON
5140 9016,           // doomednum
5141 S_ARTIPUZZCWEAPON,              // spawnstate
5142 1000,           // spawnhealth
5143 S_NULL,         // seestate
5144 SFX_NONE,               // seesound
5145 8,              // reactiontime
5146 SFX_NONE,               // attacksound
5147 S_NULL,         // painstate
5148 0,              // painchance
5149 SFX_NONE,               // painsound
5150 S_NULL,         // meleestate
5151 S_NULL,         // missilestate
5152 S_NULL,         // crashstate
5153 S_NULL,         // deathstate
5154 S_NULL,         // xdeathstate
5155 SFX_NONE,               // deathsound
5156 0,              // speed
5157 20*FRACUNIT,            // radius
5158 16*FRACUNIT,            // height
5159 100,            // mass
5160 0,              // damage
5161 SFX_NONE,               // activesound
5162 MF_SPECIAL|MF_NOGRAVITY,                // flags
5163 0               // flags2
5164  },
5165
5166 {               // MT_ARTIPUZZMWEAPON
5167 9017,           // doomednum
5168 S_ARTIPUZZMWEAPON,              // spawnstate
5169 1000,           // spawnhealth
5170 S_NULL,         // seestate
5171 SFX_NONE,               // seesound
5172 8,              // reactiontime
5173 SFX_NONE,               // attacksound
5174 S_NULL,         // painstate
5175 0,              // painchance
5176 SFX_NONE,               // painsound
5177 S_NULL,         // meleestate
5178 S_NULL,         // missilestate
5179 S_NULL,         // crashstate
5180 S_NULL,         // deathstate
5181 S_NULL,         // xdeathstate
5182 SFX_NONE,               // deathsound
5183 0,              // speed
5184 20*FRACUNIT,            // radius
5185 16*FRACUNIT,            // height
5186 100,            // mass
5187 0,              // damage
5188 SFX_NONE,               // activesound
5189 MF_SPECIAL|MF_NOGRAVITY,                // flags
5190 0               // flags2
5191  },
5192
5193 {               // MT_ARTIPUZZGEAR
5194 9018,           // doomednum
5195 S_ARTIPUZZGEAR_1,               // spawnstate
5196 1000,           // spawnhealth
5197 S_NULL,         // seestate
5198 SFX_NONE,               // seesound
5199 8,              // reactiontime
5200 SFX_NONE,               // attacksound
5201 S_NULL,         // painstate
5202 0,              // painchance
5203 SFX_NONE,               // painsound
5204 S_NULL,         // meleestate
5205 S_NULL,         // missilestate
5206 S_NULL,         // crashstate
5207 S_NULL,         // deathstate
5208 S_NULL,         // xdeathstate
5209 SFX_NONE,               // deathsound
5210 0,              // speed
5211 20*FRACUNIT,            // radius
5212 16*FRACUNIT,            // height
5213 100,            // mass
5214 0,              // damage
5215 SFX_NONE,               // activesound
5216 MF_SPECIAL|MF_NOGRAVITY,                // flags
5217 0               // flags2
5218  },
5219
5220 {               // MT_ARTIPUZZGEAR2
5221 9019,           // doomednum
5222 S_ARTIPUZZGEAR2_1,              // spawnstate
5223 1000,           // spawnhealth
5224 S_NULL,         // seestate
5225 SFX_NONE,               // seesound
5226 8,              // reactiontime
5227 SFX_NONE,               // attacksound
5228 S_NULL,         // painstate
5229 0,              // painchance
5230 SFX_NONE,               // painsound
5231 S_NULL,         // meleestate
5232 S_NULL,         // missilestate
5233 S_NULL,         // crashstate
5234 S_NULL,         // deathstate
5235 S_NULL,         // xdeathstate
5236 SFX_NONE,               // deathsound
5237 0,              // speed
5238 20*FRACUNIT,            // radius
5239 16*FRACUNIT,            // height
5240 100,            // mass
5241 0,              // damage
5242 SFX_NONE,               // activesound
5243 MF_SPECIAL|MF_NOGRAVITY,                // flags
5244 0               // flags2
5245  },
5246
5247 {               // MT_ARTIPUZZGEAR3
5248 9020,           // doomednum
5249 S_ARTIPUZZGEAR3_1,              // spawnstate
5250 1000,           // spawnhealth
5251 S_NULL,         // seestate
5252 SFX_NONE,               // seesound
5253 8,              // reactiontime
5254 SFX_NONE,               // attacksound
5255 S_NULL,         // painstate
5256 0,              // painchance
5257 SFX_NONE,               // painsound
5258 S_NULL,         // meleestate
5259 S_NULL,         // missilestate
5260 S_NULL,         // crashstate
5261 S_NULL,         // deathstate
5262 S_NULL,         // xdeathstate
5263 SFX_NONE,               // deathsound
5264 0,              // speed
5265 20*FRACUNIT,            // radius
5266 16*FRACUNIT,            // height
5267 100,            // mass
5268 0,              // damage
5269 SFX_NONE,               // activesound
5270 MF_SPECIAL|MF_NOGRAVITY,                // flags
5271 0               // flags2
5272  },
5273
5274 {               // MT_ARTIPUZZGEAR4
5275 9021,           // doomednum
5276 S_ARTIPUZZGEAR4_1,              // spawnstate
5277 1000,           // spawnhealth
5278 S_NULL,         // seestate
5279 SFX_NONE,               // seesound
5280 8,              // reactiontime
5281 SFX_NONE,               // attacksound
5282 S_NULL,         // painstate
5283 0,              // painchance
5284 SFX_NONE,               // painsound
5285 S_NULL,         // meleestate
5286 S_NULL,         // missilestate
5287 S_NULL,         // crashstate
5288 S_NULL,         // deathstate
5289 S_NULL,         // xdeathstate
5290 SFX_NONE,               // deathsound
5291 0,              // speed
5292 20*FRACUNIT,            // radius
5293 16*FRACUNIT,            // height
5294 100,            // mass
5295 0,              // damage
5296 SFX_NONE,               // activesound
5297 MF_SPECIAL|MF_NOGRAVITY,                // flags
5298 0               // flags2
5299  },
5300
5301 {               // MT_ARTITORCH
5302 33,             // doomednum
5303 S_ARTI_TRCH1,           // spawnstate
5304 1000,           // spawnhealth
5305 S_NULL,         // seestate
5306 SFX_NONE,               // seesound
5307 8,              // reactiontime
5308 SFX_NONE,               // attacksound
5309 S_NULL,         // painstate
5310 0,              // painchance
5311 SFX_NONE,               // painsound
5312 S_NULL,         // meleestate
5313 S_NULL,         // missilestate
5314 S_NULL,         // crashstate
5315 S_NULL,         // deathstate
5316 S_NULL,         // xdeathstate
5317 SFX_NONE,               // deathsound
5318 0,              // speed
5319 20*FRACUNIT,            // radius
5320 16*FRACUNIT,            // height
5321 100,            // mass
5322 0,              // damage
5323 SFX_NONE,               // activesound
5324 MF_SPECIAL,             // flags
5325 MF2_FLOATBOB            // flags2
5326  },
5327
5328 {               // MT_FIREBOMB
5329 -1,             // doomednum
5330 S_FIREBOMB1,            // spawnstate
5331 1000,           // spawnhealth
5332 S_NULL,         // seestate
5333 SFX_NONE,               // seesound
5334 8,              // reactiontime
5335 SFX_NONE,               // attacksound
5336 S_NULL,         // painstate
5337 0,              // painchance
5338 SFX_NONE,               // painsound
5339 S_NULL,         // meleestate
5340 S_NULL,         // missilestate
5341 S_NULL,         // crashstate
5342 S_NULL,         // deathstate
5343 S_NULL,         // xdeathstate
5344 SFX_FLECHETTE_EXPLODE,          // deathsound
5345 0,              // speed
5346 20*FRACUNIT,            // radius
5347 16*FRACUNIT,            // height
5348 100,            // mass
5349 0,              // damage
5350 SFX_NONE,               // activesound
5351 MF_NOGRAVITY|MF_ALTSHADOW,              // flags
5352 MF2_FIREDAMAGE          // flags2
5353  },
5354
5355 {               // MT_ARTITELEPORT
5356 36,             // doomednum
5357 S_ARTI_ATLP1,           // spawnstate
5358 1000,           // spawnhealth
5359 S_NULL,         // seestate
5360 SFX_NONE,               // seesound
5361 8,              // reactiontime
5362 SFX_NONE,               // attacksound
5363 S_NULL,         // painstate
5364 0,              // painchance
5365 SFX_NONE,               // painsound
5366 S_NULL,         // meleestate
5367 S_NULL,         // missilestate
5368 S_NULL,         // crashstate
5369 S_NULL,         // deathstate
5370 S_NULL,         // xdeathstate
5371 SFX_NONE,               // deathsound
5372 0,              // speed
5373 20*FRACUNIT,            // radius
5374 16*FRACUNIT,            // height
5375 100,            // mass
5376 0,              // damage
5377 SFX_NONE,               // activesound
5378 MF_SPECIAL,             // flags
5379 MF2_FLOATBOB            // flags2
5380  },
5381
5382 {               // MT_ARTIPOISONBAG
5383 8000,           // doomednum
5384 S_ARTI_PSBG1,           // spawnstate
5385 1000,           // spawnhealth
5386 S_NULL,         // seestate
5387 SFX_NONE,               // seesound
5388 8,              // reactiontime
5389 SFX_NONE,               // attacksound
5390 S_NULL,         // painstate
5391 0,              // painchance
5392 SFX_NONE,               // painsound
5393 S_NULL,         // meleestate
5394 S_NULL,         // missilestate
5395 S_NULL,         // crashstate
5396 S_NULL,         // deathstate
5397 S_NULL,         // xdeathstate
5398 SFX_NONE,               // deathsound
5399 0,              // speed
5400 20*FRACUNIT,            // radius
5401 16*FRACUNIT,            // height
5402 100,            // mass
5403 0,              // damage
5404 SFX_NONE,               // activesound
5405 MF_SPECIAL,             // flags
5406 MF2_FLOATBOB            // flags2
5407  },
5408
5409 {               // MT_POISONBAG
5410 -1,             // doomednum
5411 S_POISONBAG1,           // spawnstate
5412 1000,           // spawnhealth
5413 S_NULL,         // seestate
5414 SFX_NONE,               // seesound
5415 8,              // reactiontime
5416 SFX_NONE,               // attacksound
5417 S_NULL,         // painstate
5418 0,              // painchance
5419 SFX_NONE,               // painsound
5420 S_NULL,         // meleestate
5421 S_NULL,         // missilestate
5422 S_NULL,         // crashstate
5423 S_NULL,         // deathstate
5424 S_NULL,         // xdeathstate
5425 SFX_NONE,               // deathsound
5426 0,              // speed
5427 5*FRACUNIT,             // radius
5428 5*FRACUNIT,             // height
5429 100,            // mass
5430 0,              // damage
5431 SFX_NONE,               // activesound
5432 MF_NOGRAVITY|MF_NOBLOCKMAP,             // flags
5433 0               // flags2
5434  },
5435
5436 {               // MT_POISONCLOUD
5437 -1,             // doomednum
5438 S_POISONCLOUD1,         // spawnstate
5439 1000,           // spawnhealth
5440 S_NULL,         // seestate
5441 SFX_NONE,               // seesound
5442 8,              // reactiontime
5443 SFX_NONE,               // attacksound
5444 S_NULL,         // painstate
5445 0,              // painchance
5446 SFX_NONE,               // painsound
5447 S_NULL,         // meleestate
5448 S_NULL,         // missilestate
5449 S_NULL,         // crashstate
5450 S_NULL,         // deathstate
5451 S_NULL,         // xdeathstate
5452 SFX_POISONSHROOM_DEATH,         // deathsound
5453 0,              // speed
5454 1,              // radius
5455 1,              // height
5456 MAXINT,         // mass
5457 0,              // damage
5458 SFX_NONE,               // activesound
5459 MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF,              // flags
5460 MF2_NODMGTHRUST         // flags2
5461  },
5462
5463 {               // MT_THROWINGBOMB
5464 -1,             // doomednum
5465 S_THROWINGBOMB1,                // spawnstate
5466 48,             // spawnhealth
5467 S_NULL,         // seestate
5468 SFX_FLECHETTE_BOUNCE,           // seesound
5469 8,              // reactiontime
5470 SFX_NONE,               // attacksound
5471 S_NULL,         // painstate
5472 0,              // painchance
5473 SFX_NONE,               // painsound
5474 S_NULL,         // meleestate
5475 S_NULL,         // missilestate
5476 S_NULL,         // crashstate
5477 S_THROWINGBOMB_X1,              // deathstate
5478 S_NULL,         // xdeathstate
5479 SFX_FLECHETTE_EXPLODE,          // deathsound
5480 12*FRACUNIT,            // speed
5481 8*FRACUNIT,             // radius
5482 10*FRACUNIT,            // height
5483 100,            // mass
5484 0,              // damage
5485 SFX_NONE,               // activesound
5486 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
5487 MF2_FLOORBOUNCE|MF2_FIREDAMAGE          // flags2
5488  },
5489
5490 {               // MT_SPEEDBOOTS
5491 8002,           // doomednum
5492 S_ARTI_BOOTS1,          // spawnstate
5493 1000,           // spawnhealth
5494 S_NULL,         // seestate
5495 SFX_NONE,               // seesound
5496 8,              // reactiontime
5497 SFX_NONE,               // attacksound
5498 S_NULL,         // painstate
5499 0,              // painchance
5500 SFX_NONE,               // painsound
5501 S_NULL,         // meleestate
5502 S_NULL,         // missilestate
5503 S_NULL,         // crashstate
5504 S_NULL,         // deathstate
5505 S_NULL,         // xdeathstate
5506 SFX_NONE,               // deathsound
5507 0,              // speed
5508 20*FRACUNIT,            // radius
5509 16*FRACUNIT,            // height
5510 100,            // mass
5511 0,              // damage
5512 SFX_NONE,               // activesound
5513 MF_SPECIAL,             // flags
5514 MF2_FLOATBOB            // flags2
5515  },
5516
5517 {               // MT_BOOSTMANA
5518 8003,           // doomednum
5519 S_ARTI_MANA,            // spawnstate
5520 1000,           // spawnhealth
5521 S_NULL,         // seestate
5522 SFX_NONE,               // seesound
5523 8,              // reactiontime
5524 SFX_NONE,               // attacksound
5525 S_NULL,         // painstate
5526 0,              // painchance
5527 SFX_NONE,               // painsound
5528 S_NULL,         // meleestate
5529 S_NULL,         // missilestate
5530 S_NULL,         // crashstate
5531 S_NULL,         // deathstate
5532 S_NULL,         // xdeathstate
5533 SFX_NONE,               // deathsound
5534 0,              // speed
5535 20*FRACUNIT,            // radius
5536 16*FRACUNIT,            // height
5537 100,            // mass
5538 0,              // damage
5539 SFX_NONE,               // activesound
5540 MF_SPECIAL,             // flags
5541 MF2_FLOATBOB            // flags2
5542  },
5543
5544 {               // MT_BOOSTARMOR
5545 8041,           // doomednum
5546 S_ARTI_ARMOR1,          // spawnstate
5547 1000,           // spawnhealth
5548 S_NULL,         // seestate
5549 SFX_NONE,               // seesound
5550 8,              // reactiontime
5551 SFX_NONE,               // attacksound
5552 S_NULL,         // painstate
5553 0,              // painchance
5554 SFX_NONE,               // painsound
5555 S_NULL,         // meleestate
5556 S_NULL,         // missilestate
5557 S_NULL,         // crashstate
5558 S_NULL,         // deathstate
5559 S_NULL,         // xdeathstate
5560 SFX_NONE,               // deathsound
5561 0,              // speed
5562 20*FRACUNIT,            // radius
5563 16*FRACUNIT,            // height
5564 100,            // mass
5565 0,              // damage
5566 SFX_NONE,               // activesound
5567 MF_SPECIAL,             // flags
5568 MF2_FLOATBOB            // flags2
5569  },
5570
5571 {               // MT_BLASTRADIUS
5572 10110,          // doomednum
5573 S_ARTI_BLAST1,          // spawnstate
5574 1000,           // spawnhealth
5575 S_NULL,         // seestate
5576 SFX_NONE,               // seesound
5577 8,              // reactiontime
5578 SFX_NONE,               // attacksound
5579 S_NULL,         // painstate
5580 0,              // painchance
5581 SFX_NONE,               // painsound
5582 S_NULL,         // meleestate
5583 S_NULL,         // missilestate
5584 S_NULL,         // crashstate
5585 S_NULL,         // deathstate
5586 S_NULL,         // xdeathstate
5587 SFX_NONE,               // deathsound
5588 0,              // speed
5589 20*FRACUNIT,            // radius
5590 16*FRACUNIT,            // height
5591 100,            // mass
5592 0,              // damage
5593 SFX_NONE,               // activesound
5594 MF_SPECIAL,             // flags
5595 MF2_FLOATBOB            // flags2
5596  },
5597
5598 {               // MT_HEALRADIUS
5599 10120,          // doomednum
5600 S_ARTI_HEALRAD1,                // spawnstate
5601 1000,           // spawnhealth
5602 S_NULL,         // seestate
5603 SFX_NONE,               // seesound
5604 8,              // reactiontime
5605 SFX_NONE,               // attacksound
5606 S_NULL,         // painstate
5607 0,              // painchance
5608 SFX_NONE,               // painsound
5609 S_NULL,         // meleestate
5610 S_NULL,         // missilestate
5611 S_NULL,         // crashstate
5612 S_NULL,         // deathstate
5613 S_NULL,         // xdeathstate
5614 SFX_NONE,               // deathsound
5615 0,              // speed
5616 20*FRACUNIT,            // radius
5617 16*FRACUNIT,            // height
5618 100,            // mass
5619 0,              // damage
5620 SFX_NONE,               // activesound
5621 MF_SPECIAL,             // flags
5622 MF2_FLOATBOB            // flags2
5623  },
5624
5625 {               // MT_SPLASH
5626 -1,             // doomednum
5627 S_SPLASH1,              // spawnstate
5628 1000,           // spawnhealth
5629 S_NULL,         // seestate
5630 SFX_NONE,               // seesound
5631 8,              // reactiontime
5632 SFX_NONE,               // attacksound
5633 S_NULL,         // painstate
5634 0,              // painchance
5635 SFX_NONE,               // painsound
5636 S_NULL,         // meleestate
5637 S_NULL,         // missilestate
5638 S_NULL,         // crashstate
5639 S_SPLASHX,              // deathstate
5640 S_NULL,         // xdeathstate
5641 SFX_NONE,               // deathsound
5642 0,              // speed
5643 2*FRACUNIT,             // radius
5644 4*FRACUNIT,             // height
5645 100,            // mass
5646 0,              // damage
5647 SFX_NONE,               // activesound
5648 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
5649 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH                // flags2
5650  },
5651
5652 {               // MT_SPLASHBASE
5653 -1,             // doomednum
5654 S_SPLASHBASE1,          // spawnstate
5655 1000,           // spawnhealth
5656 S_NULL,         // seestate
5657 SFX_NONE,               // seesound
5658 8,              // reactiontime
5659 SFX_NONE,               // attacksound
5660 S_NULL,         // painstate
5661 0,              // painchance
5662 SFX_NONE,               // painsound
5663 S_NULL,         // meleestate
5664 S_NULL,         // missilestate
5665 S_NULL,         // crashstate
5666 S_NULL,         // deathstate
5667 S_NULL,         // xdeathstate
5668 SFX_NONE,               // deathsound
5669 0,              // speed
5670 20*FRACUNIT,            // radius
5671 16*FRACUNIT,            // height
5672 100,            // mass
5673 0,              // damage
5674 SFX_NONE,               // activesound
5675 MF_NOBLOCKMAP,          // flags
5676 0               // flags2
5677  },
5678
5679 {               // MT_LAVASPLASH
5680 -1,             // doomednum
5681 S_LAVASPLASH1,          // spawnstate
5682 1000,           // spawnhealth
5683 S_NULL,         // seestate
5684 SFX_NONE,               // seesound
5685 8,              // reactiontime
5686 SFX_NONE,               // attacksound
5687 S_NULL,         // painstate
5688 0,              // painchance
5689 SFX_NONE,               // painsound
5690 S_NULL,         // meleestate
5691 S_NULL,         // missilestate
5692 S_NULL,         // crashstate
5693 S_NULL,         // deathstate
5694 S_NULL,         // xdeathstate
5695 SFX_NONE,               // deathsound
5696 0,              // speed
5697 20*FRACUNIT,            // radius
5698 16*FRACUNIT,            // height
5699 100,            // mass
5700 0,              // damage
5701 SFX_NONE,               // activesound
5702 MF_NOBLOCKMAP,          // flags
5703 0               // flags2
5704  },
5705
5706 {               // MT_LAVASMOKE
5707 -1,             // doomednum
5708 S_LAVASMOKE1,           // spawnstate
5709 1000,           // spawnhealth
5710 S_NULL,         // seestate
5711 SFX_NONE,               // seesound
5712 8,              // reactiontime
5713 SFX_NONE,               // attacksound
5714 S_NULL,         // painstate
5715 0,              // painchance
5716 SFX_NONE,               // painsound
5717 S_NULL,         // meleestate
5718 S_NULL,         // missilestate
5719 S_NULL,         // crashstate
5720 S_NULL,         // deathstate
5721 S_NULL,         // xdeathstate
5722 SFX_NONE,               // deathsound
5723 0,              // speed
5724 20*FRACUNIT,            // radius
5725 16*FRACUNIT,            // height
5726 100,            // mass
5727 0,              // damage
5728 SFX_NONE,               // activesound
5729 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
5730 0               // flags2
5731  },
5732
5733 {               // MT_SLUDGECHUNK
5734 -1,             // doomednum
5735 S_SLUDGECHUNK1,         // spawnstate
5736 1000,           // spawnhealth
5737 S_NULL,         // seestate
5738 SFX_NONE,               // seesound
5739 8,              // reactiontime
5740 SFX_NONE,               // attacksound
5741 S_NULL,         // painstate
5742 0,              // painchance
5743 SFX_NONE,               // painsound
5744 S_NULL,         // meleestate
5745 S_NULL,         // missilestate
5746 S_NULL,         // crashstate
5747 S_SLUDGECHUNKX,         // deathstate
5748 S_NULL,         // xdeathstate
5749 SFX_NONE,               // deathsound
5750 0,              // speed
5751 2*FRACUNIT,             // radius
5752 4*FRACUNIT,             // height
5753 100,            // mass
5754 0,              // damage
5755 SFX_NONE,               // activesound
5756 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
5757 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH                // flags2
5758  },
5759
5760 {               // MT_SLUDGESPLASH
5761 -1,             // doomednum
5762 S_SLUDGESPLASH1,                // spawnstate
5763 1000,           // spawnhealth
5764 S_NULL,         // seestate
5765 SFX_NONE,               // seesound
5766 8,              // reactiontime
5767 SFX_NONE,               // attacksound
5768 S_NULL,         // painstate
5769 0,              // painchance
5770 SFX_NONE,               // painsound
5771 S_NULL,         // meleestate
5772 S_NULL,         // missilestate
5773 S_NULL,         // crashstate
5774 S_NULL,         // deathstate
5775 S_NULL,         // xdeathstate
5776 SFX_NONE,               // deathsound
5777 0,              // speed
5778 20*FRACUNIT,            // radius
5779 16*FRACUNIT,            // height
5780 100,            // mass
5781 0,              // damage
5782 SFX_NONE,               // activesound
5783 MF_NOBLOCKMAP,          // flags
5784 0               // flags2
5785  },
5786
5787 {               // MT_MISC0
5788 5,              // doomednum
5789 S_ZWINGEDSTATUE1,               // spawnstate
5790 1000,           // spawnhealth
5791 S_NULL,         // seestate
5792 SFX_NONE,               // seesound
5793 8,              // reactiontime
5794 SFX_NONE,               // attacksound
5795 S_NULL,         // painstate
5796 0,              // painchance
5797 SFX_NONE,               // painsound
5798 S_NULL,         // meleestate
5799 S_NULL,         // missilestate
5800 S_NULL,         // crashstate
5801 S_NULL,         // deathstate
5802 S_NULL,         // xdeathstate
5803 SFX_NONE,               // deathsound
5804 0,              // speed
5805 10*FRACUNIT,            // radius
5806 62*FRACUNIT,            // height
5807 100,            // mass
5808 0,              // damage
5809 SFX_NONE,               // activesound
5810 MF_SOLID,               // flags
5811 0               // flags2
5812  },
5813
5814 {               // MT_MISC1
5815 6,              // doomednum
5816 S_ZROCK1_1,             // spawnstate
5817 1000,           // spawnhealth
5818 S_NULL,         // seestate
5819 SFX_NONE,               // seesound
5820 8,              // reactiontime
5821 SFX_NONE,               // attacksound
5822 S_NULL,         // painstate
5823 0,              // painchance
5824 SFX_NONE,               // painsound
5825 S_NULL,         // meleestate
5826 S_NULL,         // missilestate
5827 S_NULL,         // crashstate
5828 S_NULL,         // deathstate
5829 S_NULL,         // xdeathstate
5830 SFX_NONE,               // deathsound
5831 0,              // speed
5832 20*FRACUNIT,            // radius
5833 16*FRACUNIT,            // height
5834 100,            // mass
5835 0,              // damage
5836 SFX_NONE,               // activesound
5837 0,              // flags
5838 0               // flags2
5839  },
5840
5841 {               // MT_MISC2
5842 7,              // doomednum
5843 S_ZROCK2_1,             // spawnstate
5844 1000,           // spawnhealth
5845 S_NULL,         // seestate
5846 SFX_NONE,               // seesound
5847 8,              // reactiontime
5848 SFX_NONE,               // attacksound
5849 S_NULL,         // painstate
5850 0,              // painchance
5851 SFX_NONE,               // painsound
5852 S_NULL,         // meleestate
5853 S_NULL,         // missilestate
5854 S_NULL,         // crashstate
5855 S_NULL,         // deathstate
5856 S_NULL,         // xdeathstate
5857 SFX_NONE,               // deathsound
5858 0,              // speed
5859 20*FRACUNIT,            // radius
5860 16*FRACUNIT,            // height
5861 100,            // mass
5862 0,              // damage
5863 SFX_NONE,               // activesound
5864 0,              // flags
5865 0               // flags2
5866  },
5867
5868 {               // MT_MISC3
5869 9,              // doomednum
5870 S_ZROCK3_1,             // spawnstate
5871 1000,           // spawnhealth
5872 S_NULL,         // seestate
5873 SFX_NONE,               // seesound
5874 8,              // reactiontime
5875 SFX_NONE,               // attacksound
5876 S_NULL,         // painstate
5877 0,              // painchance
5878 SFX_NONE,               // painsound
5879 S_NULL,         // meleestate
5880 S_NULL,         // missilestate
5881 S_NULL,         // crashstate
5882 S_NULL,         // deathstate
5883 S_NULL,         // xdeathstate
5884 SFX_NONE,               // deathsound
5885 0,              // speed
5886 20*FRACUNIT,            // radius
5887 16*FRACUNIT,            // height
5888 100,            // mass
5889 0,              // damage
5890 SFX_NONE,               // activesound
5891 0,              // flags
5892 0               // flags2
5893  },
5894
5895 {               // MT_MISC4
5896 15,             // doomednum
5897 S_ZROCK4_1,             // spawnstate
5898 1000,           // spawnhealth
5899 S_NULL,         // seestate
5900 SFX_NONE,               // seesound
5901 8,              // reactiontime
5902 SFX_NONE,               // attacksound
5903 S_NULL,         // painstate
5904 0,              // painchance
5905 SFX_NONE,               // painsound
5906 S_NULL,         // meleestate
5907 S_NULL,         // missilestate
5908 S_NULL,         // crashstate
5909 S_NULL,         // deathstate
5910 S_NULL,         // xdeathstate
5911 SFX_NONE,               // deathsound
5912 0,              // speed
5913 20*FRACUNIT,            // radius
5914 16*FRACUNIT,            // height
5915 100,            // mass
5916 0,              // damage
5917 SFX_NONE,               // activesound
5918 MF_SOLID,               // flags
5919 0               // flags2
5920  },
5921
5922 {               // MT_MISC5
5923 17,             // doomednum
5924 S_ZCHANDELIER1,         // spawnstate
5925 1000,           // spawnhealth
5926 S_NULL,         // seestate
5927 SFX_NONE,               // seesound
5928 8,              // reactiontime
5929 SFX_NONE,               // attacksound
5930 S_NULL,         // painstate
5931 0,              // painchance
5932 SFX_NONE,               // painsound
5933 S_NULL,         // meleestate
5934 S_NULL,         // missilestate
5935 S_NULL,         // crashstate
5936 S_NULL,         // deathstate
5937 S_NULL,         // xdeathstate
5938 SFX_NONE,               // deathsound
5939 0,              // speed
5940 20*FRACUNIT,            // radius
5941 60*FRACUNIT,            // height
5942 100,            // mass
5943 0,              // damage
5944 SFX_NONE,               // activesound
5945 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
5946 0               // flags2
5947  },
5948
5949 {               // MT_MISC6
5950 8063,           // doomednum
5951 S_ZCHANDELIER_U,                // spawnstate
5952 1000,           // spawnhealth
5953 S_NULL,         // seestate
5954 SFX_NONE,               // seesound
5955 8,              // reactiontime
5956 SFX_NONE,               // attacksound
5957 S_NULL,         // painstate
5958 0,              // painchance
5959 SFX_NONE,               // painsound
5960 S_NULL,         // meleestate
5961 S_NULL,         // missilestate
5962 S_NULL,         // crashstate
5963 S_NULL,         // deathstate
5964 S_NULL,         // xdeathstate
5965 SFX_NONE,               // deathsound
5966 0,              // speed
5967 20*FRACUNIT,            // radius
5968 60*FRACUNIT,            // height
5969 100,            // mass
5970 0,              // damage
5971 SFX_NONE,               // activesound
5972 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
5973 0               // flags2
5974  },
5975
5976 {               // MT_MISC7
5977 24,             // doomednum
5978 S_ZTREEDEAD1,           // spawnstate
5979 1000,           // spawnhealth
5980 S_NULL,         // seestate
5981 SFX_NONE,               // seesound
5982 8,              // reactiontime
5983 SFX_NONE,               // attacksound
5984 S_NULL,         // painstate
5985 0,              // painchance
5986 SFX_NONE,               // painsound
5987 S_NULL,         // meleestate
5988 S_NULL,         // missilestate
5989 S_NULL,         // crashstate
5990 S_NULL,         // deathstate
5991 S_NULL,         // xdeathstate
5992 SFX_NONE,               // deathsound
5993 0,              // speed
5994 10*FRACUNIT,            // radius
5995 96*FRACUNIT,            // height
5996 100,            // mass
5997 0,              // damage
5998 SFX_NONE,               // activesound
5999 MF_SOLID,               // flags
6000 0               // flags2
6001  },
6002
6003 {               // MT_MISC8
6004 25,             // doomednum
6005 S_ZTREE,                // spawnstate
6006 1000,           // spawnhealth
6007 S_NULL,         // seestate
6008 SFX_NONE,               // seesound
6009 8,              // reactiontime
6010 SFX_NONE,               // attacksound
6011 S_NULL,         // painstate
6012 0,              // painchance
6013 SFX_NONE,               // painsound
6014 S_NULL,         // meleestate
6015 S_NULL,         // missilestate
6016 S_NULL,         // crashstate
6017 S_NULL,         // deathstate
6018 S_NULL,         // xdeathstate
6019 SFX_NONE,               // deathsound
6020 0,              // speed
6021 15*FRACUNIT,            // radius
6022 128*FRACUNIT,           // height
6023 100,            // mass
6024 0,              // damage
6025 SFX_NONE,               // activesound
6026 MF_SOLID,               // flags
6027 0               // flags2
6028  },
6029
6030 {               // MT_TREEDESTRUCTIBLE
6031 8062,           // doomednum
6032 S_ZTREEDESTRUCTIBLE1,           // spawnstate
6033 70,             // spawnhealth
6034 S_NULL,         // seestate
6035 SFX_NONE,               // seesound
6036 8,              // reactiontime
6037 SFX_NONE,               // attacksound
6038 S_NULL,         // painstate
6039 0,              // painchance
6040 SFX_NONE,               // painsound
6041 S_NULL,         // meleestate
6042 S_NULL,         // missilestate
6043 S_NULL,         // crashstate
6044 S_ZTREEDES_D1,          // deathstate
6045 S_NULL,         // xdeathstate
6046 SFX_TREE_BREAK,         // deathsound
6047 0,              // speed
6048 15*FRACUNIT,            // radius
6049 180*FRACUNIT,           // height
6050 MAXINT,         // mass
6051 0,              // damage
6052 SFX_NONE,               // activesound
6053 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
6054 0               // flags2
6055  },
6056
6057 {               // MT_MISC9
6058 26,             // doomednum
6059 S_ZTREESWAMP182_1,              // spawnstate
6060 1000,           // spawnhealth
6061 S_NULL,         // seestate
6062 SFX_NONE,               // seesound
6063 8,              // reactiontime
6064 SFX_NONE,               // attacksound
6065 S_NULL,         // painstate
6066 0,              // painchance
6067 SFX_NONE,               // painsound
6068 S_NULL,         // meleestate
6069 S_NULL,         // missilestate
6070 S_NULL,         // crashstate
6071 S_NULL,         // deathstate
6072 S_NULL,         // xdeathstate
6073 SFX_NONE,               // deathsound
6074 0,              // speed
6075 10*FRACUNIT,            // radius
6076 150*FRACUNIT,           // height
6077 100,            // mass
6078 0,              // damage
6079 SFX_NONE,               // activesound
6080 MF_SOLID,               // flags
6081 0               // flags2
6082  },
6083
6084 {               // MT_MISC10
6085 27,             // doomednum
6086 S_ZTREESWAMP172_1,              // spawnstate
6087 1000,           // spawnhealth
6088 S_NULL,         // seestate
6089 SFX_NONE,               // seesound
6090 8,              // reactiontime
6091 SFX_NONE,               // attacksound
6092 S_NULL,         // painstate
6093 0,              // painchance
6094 SFX_NONE,               // painsound
6095 S_NULL,         // meleestate
6096 S_NULL,         // missilestate
6097 S_NULL,         // crashstate
6098 S_NULL,         // deathstate
6099 S_NULL,         // xdeathstate
6100 SFX_NONE,               // deathsound
6101 0,              // speed
6102 10*FRACUNIT,            // radius
6103 120*FRACUNIT,           // height
6104 100,            // mass
6105 0,              // damage
6106 SFX_NONE,               // activesound
6107 MF_SOLID,               // flags
6108 0               // flags2
6109  },
6110
6111 {               // MT_MISC11
6112 28,             // doomednum
6113 S_ZSTUMPBURNED1,                // spawnstate
6114 1000,           // spawnhealth
6115 S_NULL,         // seestate
6116 SFX_NONE,               // seesound
6117 8,              // reactiontime
6118 SFX_NONE,               // attacksound
6119 S_NULL,         // painstate
6120 0,              // painchance
6121 SFX_NONE,               // painsound
6122 S_NULL,         // meleestate
6123 S_NULL,         // missilestate
6124 S_NULL,         // crashstate
6125 S_NULL,         // deathstate
6126 S_NULL,         // xdeathstate
6127 SFX_NONE,               // deathsound
6128 0,              // speed
6129 12*FRACUNIT,            // radius
6130 20*FRACUNIT,            // height
6131 100,            // mass
6132 0,              // damage
6133 SFX_NONE,               // activesound
6134 MF_SOLID,               // flags
6135 0               // flags2
6136  },
6137
6138 {               // MT_MISC12
6139 29,             // doomednum
6140 S_ZSTUMPBARE1,          // spawnstate
6141 1000,           // spawnhealth
6142 S_NULL,         // seestate
6143 SFX_NONE,               // seesound
6144 8,              // reactiontime
6145 SFX_NONE,               // attacksound
6146 S_NULL,         // painstate
6147 0,              // painchance
6148 SFX_NONE,               // painsound
6149 S_NULL,         // meleestate
6150 S_NULL,         // missilestate
6151 S_NULL,         // crashstate
6152 S_NULL,         // deathstate
6153 S_NULL,         // xdeathstate
6154 SFX_NONE,               // deathsound
6155 0,              // speed
6156 12*FRACUNIT,            // radius
6157 20*FRACUNIT,            // height
6158 100,            // mass
6159 0,              // damage
6160 SFX_NONE,               // activesound
6161 MF_SOLID,               // flags
6162 0               // flags2
6163  },
6164
6165 {               // MT_MISC13
6166 37,             // doomednum
6167 S_ZSTUMPSWAMP1_1,               // spawnstate
6168 1000,           // spawnhealth
6169 S_NULL,         // seestate
6170 SFX_NONE,               // seesound
6171 8,              // reactiontime
6172 SFX_NONE,               // attacksound
6173 S_NULL,         // painstate
6174 0,              // painchance
6175 SFX_NONE,               // painsound
6176 S_NULL,         // meleestate
6177 S_NULL,         // missilestate
6178 S_NULL,         // crashstate
6179 S_NULL,         // deathstate
6180 S_NULL,         // xdeathstate
6181 SFX_NONE,               // deathsound
6182 0,              // speed
6183 20*FRACUNIT,            // radius
6184 16*FRACUNIT,            // height
6185 100,            // mass
6186 0,              // damage
6187 SFX_NONE,               // activesound
6188 0,              // flags
6189 0               // flags2
6190  },
6191
6192 {               // MT_MISC14
6193 38,             // doomednum
6194 S_ZSTUMPSWAMP2_1,               // spawnstate
6195 1000,           // spawnhealth
6196 S_NULL,         // seestate
6197 SFX_NONE,               // seesound
6198 8,              // reactiontime
6199 SFX_NONE,               // attacksound
6200 S_NULL,         // painstate
6201 0,              // painchance
6202 SFX_NONE,               // painsound
6203 S_NULL,         // meleestate
6204 S_NULL,         // missilestate
6205 S_NULL,         // crashstate
6206 S_NULL,         // deathstate
6207 S_NULL,         // xdeathstate
6208 SFX_NONE,               // deathsound
6209 0,              // speed
6210 20*FRACUNIT,            // radius
6211 16*FRACUNIT,            // height
6212 100,            // mass
6213 0,              // damage
6214 SFX_NONE,               // activesound
6215 0,              // flags
6216 0               // flags2
6217  },
6218
6219 {               // MT_MISC15
6220 39,             // doomednum
6221 S_ZSHROOMLARGE1_1,              // spawnstate
6222 1000,           // spawnhealth
6223 S_NULL,         // seestate
6224 SFX_NONE,               // seesound
6225 8,              // reactiontime
6226 SFX_NONE,               // attacksound
6227 S_NULL,         // painstate
6228 0,              // painchance
6229 SFX_NONE,               // painsound
6230 S_NULL,         // meleestate
6231 S_NULL,         // missilestate
6232 S_NULL,         // crashstate
6233 S_NULL,         // deathstate
6234 S_NULL,         // xdeathstate
6235 SFX_NONE,               // deathsound
6236 0,              // speed
6237 20*FRACUNIT,            // radius
6238 16*FRACUNIT,            // height
6239 100,            // mass
6240 0,              // damage
6241 SFX_NONE,               // activesound
6242 0,              // flags
6243 0               // flags2
6244  },
6245
6246 {               // MT_MISC16
6247 40,             // doomednum
6248 S_ZSHROOMLARGE2_1,              // spawnstate
6249 1000,           // spawnhealth
6250 S_NULL,         // seestate
6251 SFX_NONE,               // seesound
6252 8,              // reactiontime
6253 SFX_NONE,               // attacksound
6254 S_NULL,         // painstate
6255 0,              // painchance
6256 SFX_NONE,               // painsound
6257 S_NULL,         // meleestate
6258 S_NULL,         // missilestate
6259 S_NULL,         // crashstate
6260 S_NULL,         // deathstate
6261 S_NULL,         // xdeathstate
6262 SFX_NONE,               // deathsound
6263 0,              // speed
6264 20*FRACUNIT,            // radius
6265 16*FRACUNIT,            // height
6266 100,            // mass
6267 0,              // damage
6268 SFX_NONE,               // activesound
6269 0,              // flags
6270 0               // flags2
6271  },
6272
6273 {               // MT_MISC17
6274 41,             // doomednum
6275 S_ZSHROOMLARGE3_1,              // spawnstate
6276 1000,           // spawnhealth
6277 S_NULL,         // seestate
6278 SFX_NONE,               // seesound
6279 8,              // reactiontime
6280 SFX_NONE,               // attacksound
6281 S_NULL,         // painstate
6282 0,              // painchance
6283 SFX_NONE,               // painsound
6284 S_NULL,         // meleestate
6285 S_NULL,         // missilestate
6286 S_NULL,         // crashstate
6287 S_NULL,         // deathstate
6288 S_NULL,         // xdeathstate
6289 SFX_NONE,               // deathsound
6290 0,              // speed
6291 20*FRACUNIT,            // radius
6292 16*FRACUNIT,            // height
6293 100,            // mass
6294 0,              // damage
6295 SFX_NONE,               // activesound
6296 0,              // flags
6297 0               // flags2
6298  },
6299
6300 {               // MT_MISC18
6301 42,             // doomednum
6302 S_ZSHROOMSMALL1_1,              // spawnstate
6303 1000,           // spawnhealth
6304 S_NULL,         // seestate
6305 SFX_NONE,               // seesound
6306 8,              // reactiontime
6307 SFX_NONE,               // attacksound
6308 S_NULL,         // painstate
6309 0,              // painchance
6310 SFX_NONE,               // painsound
6311 S_NULL,         // meleestate
6312 S_NULL,         // missilestate
6313 S_NULL,         // crashstate
6314 S_NULL,         // deathstate
6315 S_NULL,         // xdeathstate
6316 SFX_NONE,               // deathsound
6317 0,              // speed
6318 20*FRACUNIT,            // radius
6319 16*FRACUNIT,            // height
6320 100,            // mass
6321 0,              // damage
6322 SFX_NONE,               // activesound
6323 0,              // flags
6324 0               // flags2
6325  },
6326
6327 {               // MT_MISC19
6328 44,             // doomednum
6329 S_ZSHROOMSMALL2_1,              // spawnstate
6330 1000,           // spawnhealth
6331 S_NULL,         // seestate
6332 SFX_NONE,               // seesound
6333 8,              // reactiontime
6334 SFX_NONE,               // attacksound
6335 S_NULL,         // painstate
6336 0,              // painchance
6337 SFX_NONE,               // painsound
6338 S_NULL,         // meleestate
6339 S_NULL,         // missilestate
6340 S_NULL,         // crashstate
6341 S_NULL,         // deathstate
6342 S_NULL,         // xdeathstate
6343 SFX_NONE,               // deathsound
6344 0,              // speed
6345 20*FRACUNIT,            // radius
6346 16*FRACUNIT,            // height
6347 100,            // mass
6348 0,              // damage
6349 SFX_NONE,               // activesound
6350 0,              // flags
6351 0               // flags2
6352  },
6353
6354 {               // MT_MISC20
6355 45,             // doomednum
6356 S_ZSHROOMSMALL3_1,              // spawnstate
6357 1000,           // spawnhealth
6358 S_NULL,         // seestate
6359 SFX_NONE,               // seesound
6360 8,              // reactiontime
6361 SFX_NONE,               // attacksound
6362 S_NULL,         // painstate
6363 0,              // painchance
6364 SFX_NONE,               // painsound
6365 S_NULL,         // meleestate
6366 S_NULL,         // missilestate
6367 S_NULL,         // crashstate
6368 S_NULL,         // deathstate
6369 S_NULL,         // xdeathstate
6370 SFX_NONE,               // deathsound
6371 0,              // speed
6372 20*FRACUNIT,            // radius
6373 16*FRACUNIT,            // height
6374 100,            // mass
6375 0,              // damage
6376 SFX_NONE,               // activesound
6377 0,              // flags
6378 0               // flags2
6379  },
6380
6381 {               // MT_MISC21
6382 46,             // doomednum
6383 S_ZSHROOMSMALL4_1,              // spawnstate
6384 1000,           // spawnhealth
6385 S_NULL,         // seestate
6386 SFX_NONE,               // seesound
6387 8,              // reactiontime
6388 SFX_NONE,               // attacksound
6389 S_NULL,         // painstate
6390 0,              // painchance
6391 SFX_NONE,               // painsound
6392 S_NULL,         // meleestate
6393 S_NULL,         // missilestate
6394 S_NULL,         // crashstate
6395 S_NULL,         // deathstate
6396 S_NULL,         // xdeathstate
6397 SFX_NONE,               // deathsound
6398 0,              // speed
6399 20*FRACUNIT,            // radius
6400 16*FRACUNIT,            // height
6401 100,            // mass
6402 0,              // damage
6403 SFX_NONE,               // activesound
6404 0,              // flags
6405 0               // flags2
6406  },
6407
6408 {               // MT_MISC22
6409 47,             // doomednum
6410 S_ZSHROOMSMALL5_1,              // spawnstate
6411 1000,           // spawnhealth
6412 S_NULL,         // seestate
6413 SFX_NONE,               // seesound
6414 8,              // reactiontime
6415 SFX_NONE,               // attacksound
6416 S_NULL,         // painstate
6417 0,              // painchance
6418 SFX_NONE,               // painsound
6419 S_NULL,         // meleestate
6420 S_NULL,         // missilestate
6421 S_NULL,         // crashstate
6422 S_NULL,         // deathstate
6423 S_NULL,         // xdeathstate
6424 SFX_NONE,               // deathsound
6425 0,              // speed
6426 20*FRACUNIT,            // radius
6427 16*FRACUNIT,            // height
6428 100,            // mass
6429 0,              // damage
6430 SFX_NONE,               // activesound
6431 0,              // flags
6432 0               // flags2
6433  },
6434
6435 {               // MT_MISC23
6436 48,             // doomednum
6437 S_ZSTALAGMITEPILLAR1,           // spawnstate
6438 1000,           // spawnhealth
6439 S_NULL,         // seestate
6440 SFX_NONE,               // seesound
6441 8,              // reactiontime
6442 SFX_NONE,               // attacksound
6443 S_NULL,         // painstate
6444 0,              // painchance
6445 SFX_NONE,               // painsound
6446 S_NULL,         // meleestate
6447 S_NULL,         // missilestate
6448 S_NULL,         // crashstate
6449 S_NULL,         // deathstate
6450 S_NULL,         // xdeathstate
6451 SFX_NONE,               // deathsound
6452 0,              // speed
6453 8*FRACUNIT,             // radius
6454 138*FRACUNIT,           // height
6455 100,            // mass
6456 0,              // damage
6457 SFX_NONE,               // activesound
6458 MF_SOLID,               // flags
6459 0               // flags2
6460  },
6461
6462 {               // MT_MISC24
6463 49,             // doomednum
6464 S_ZSTALAGMITELARGE1,            // spawnstate
6465 1000,           // spawnhealth
6466 S_NULL,         // seestate
6467 SFX_NONE,               // seesound
6468 8,              // reactiontime
6469 SFX_NONE,               // attacksound
6470 S_NULL,         // painstate
6471 0,              // painchance
6472 SFX_NONE,               // painsound
6473 S_NULL,         // meleestate
6474 S_NULL,         // missilestate
6475 S_NULL,         // crashstate
6476 S_NULL,         // deathstate
6477 S_NULL,         // xdeathstate
6478 SFX_NONE,               // deathsound
6479 0,              // speed
6480 8*FRACUNIT,             // radius
6481 48*FRACUNIT,            // height
6482 100,            // mass
6483 0,              // damage
6484 SFX_NONE,               // activesound
6485 MF_SOLID,               // flags
6486 0               // flags2
6487  },
6488
6489 {               // MT_MISC25
6490 50,             // doomednum
6491 S_ZSTALAGMITEMEDIUM1,           // spawnstate
6492 1000,           // spawnhealth
6493 S_NULL,         // seestate
6494 SFX_NONE,               // seesound
6495 8,              // reactiontime
6496 SFX_NONE,               // attacksound
6497 S_NULL,         // painstate
6498 0,              // painchance
6499 SFX_NONE,               // painsound
6500 S_NULL,         // meleestate
6501 S_NULL,         // missilestate
6502 S_NULL,         // crashstate
6503 S_NULL,         // deathstate
6504 S_NULL,         // xdeathstate
6505 SFX_NONE,               // deathsound
6506 0,              // speed
6507 6*FRACUNIT,             // radius
6508 40*FRACUNIT,            // height
6509 100,            // mass
6510 0,              // damage
6511 SFX_NONE,               // activesound
6512 MF_SOLID,               // flags
6513 0               // flags2
6514  },
6515
6516 {               // MT_MISC26
6517 51,             // doomednum
6518 S_ZSTALAGMITESMALL1,            // spawnstate
6519 1000,           // spawnhealth
6520 S_NULL,         // seestate
6521 SFX_NONE,               // seesound
6522 8,              // reactiontime
6523 SFX_NONE,               // attacksound
6524 S_NULL,         // painstate
6525 0,              // painchance
6526 SFX_NONE,               // painsound
6527 S_NULL,         // meleestate
6528 S_NULL,         // missilestate
6529 S_NULL,         // crashstate
6530 S_NULL,         // deathstate
6531 S_NULL,         // xdeathstate
6532 SFX_NONE,               // deathsound
6533 0,              // speed
6534 8*FRACUNIT,             // radius
6535 36*FRACUNIT,            // height
6536 100,            // mass
6537 0,              // damage
6538 SFX_NONE,               // activesound
6539 MF_SOLID,               // flags
6540 0               // flags2
6541  },
6542
6543 {               // MT_MISC27
6544 52,             // doomednum
6545 S_ZSTALACTITELARGE1,            // spawnstate
6546 1000,           // spawnhealth
6547 S_NULL,         // seestate
6548 SFX_NONE,               // seesound
6549 8,              // reactiontime
6550 SFX_NONE,               // attacksound
6551 S_NULL,         // painstate
6552 0,              // painchance
6553 SFX_NONE,               // painsound
6554 S_NULL,         // meleestate
6555 S_NULL,         // missilestate
6556 S_NULL,         // crashstate
6557 S_NULL,         // deathstate
6558 S_NULL,         // xdeathstate
6559 SFX_NONE,               // deathsound
6560 0,              // speed
6561 8*FRACUNIT,             // radius
6562 66*FRACUNIT,            // height
6563 100,            // mass
6564 0,              // damage
6565 SFX_NONE,               // activesound
6566 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6567 0               // flags2
6568  },
6569
6570 {               // MT_MISC28
6571 56,             // doomednum
6572 S_ZSTALACTITEMEDIUM1,           // spawnstate
6573 1000,           // spawnhealth
6574 S_NULL,         // seestate
6575 SFX_NONE,               // seesound
6576 8,              // reactiontime
6577 SFX_NONE,               // attacksound
6578 S_NULL,         // painstate
6579 0,              // painchance
6580 SFX_NONE,               // painsound
6581 S_NULL,         // meleestate
6582 S_NULL,         // missilestate
6583 S_NULL,         // crashstate
6584 S_NULL,         // deathstate
6585 S_NULL,         // xdeathstate
6586 SFX_NONE,               // deathsound
6587 0,              // speed
6588 6*FRACUNIT,             // radius
6589 50*FRACUNIT,            // height
6590 100,            // mass
6591 0,              // damage
6592 SFX_NONE,               // activesound
6593 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6594 0               // flags2
6595  },
6596
6597 {               // MT_MISC29
6598 57,             // doomednum
6599 S_ZSTALACTITESMALL1,            // spawnstate
6600 1000,           // spawnhealth
6601 S_NULL,         // seestate
6602 SFX_NONE,               // seesound
6603 8,              // reactiontime
6604 SFX_NONE,               // attacksound
6605 S_NULL,         // painstate
6606 0,              // painchance
6607 SFX_NONE,               // painsound
6608 S_NULL,         // meleestate
6609 S_NULL,         // missilestate
6610 S_NULL,         // crashstate
6611 S_NULL,         // deathstate
6612 S_NULL,         // xdeathstate
6613 SFX_NONE,               // deathsound
6614 0,              // speed
6615 8*FRACUNIT,             // radius
6616 40*FRACUNIT,            // height
6617 100,            // mass
6618 0,              // damage
6619 SFX_NONE,               // activesound
6620 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6621 0               // flags2
6622  },
6623
6624 {               // MT_MISC30
6625 58,             // doomednum
6626 S_ZMOSSCEILING1_1,              // spawnstate
6627 1000,           // spawnhealth
6628 S_NULL,         // seestate
6629 SFX_NONE,               // seesound
6630 8,              // reactiontime
6631 SFX_NONE,               // attacksound
6632 S_NULL,         // painstate
6633 0,              // painchance
6634 SFX_NONE,               // painsound
6635 S_NULL,         // meleestate
6636 S_NULL,         // missilestate
6637 S_NULL,         // crashstate
6638 S_NULL,         // deathstate
6639 S_NULL,         // xdeathstate
6640 SFX_NONE,               // deathsound
6641 0,              // speed
6642 20*FRACUNIT,            // radius
6643 20*FRACUNIT,            // height
6644 100,            // mass
6645 0,              // damage
6646 SFX_NONE,               // activesound
6647 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
6648 0               // flags2
6649  },
6650
6651 {               // MT_MISC31
6652 59,             // doomednum
6653 S_ZMOSSCEILING2_1,              // spawnstate
6654 1000,           // spawnhealth
6655 S_NULL,         // seestate
6656 SFX_NONE,               // seesound
6657 8,              // reactiontime
6658 SFX_NONE,               // attacksound
6659 S_NULL,         // painstate
6660 0,              // painchance
6661 SFX_NONE,               // painsound
6662 S_NULL,         // meleestate
6663 S_NULL,         // missilestate
6664 S_NULL,         // crashstate
6665 S_NULL,         // deathstate
6666 S_NULL,         // xdeathstate
6667 SFX_NONE,               // deathsound
6668 0,              // speed
6669 20*FRACUNIT,            // radius
6670 24*FRACUNIT,            // height
6671 100,            // mass
6672 0,              // damage
6673 SFX_NONE,               // activesound
6674 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
6675 0               // flags2
6676  },
6677
6678 {               // MT_MISC32
6679 60,             // doomednum
6680 S_ZSWAMPVINE1,          // spawnstate
6681 1000,           // spawnhealth
6682 S_NULL,         // seestate
6683 SFX_NONE,               // seesound
6684 8,              // reactiontime
6685 SFX_NONE,               // attacksound
6686 S_NULL,         // painstate
6687 0,              // painchance
6688 SFX_NONE,               // painsound
6689 S_NULL,         // meleestate
6690 S_NULL,         // missilestate
6691 S_NULL,         // crashstate
6692 S_NULL,         // deathstate
6693 S_NULL,         // xdeathstate
6694 SFX_NONE,               // deathsound
6695 0,              // speed
6696 8*FRACUNIT,             // radius
6697 52*FRACUNIT,            // height
6698 100,            // mass
6699 0,              // damage
6700 SFX_NONE,               // activesound
6701 MF_SOLID,               // flags
6702 0               // flags2
6703  },
6704
6705 {               // MT_MISC33
6706 61,             // doomednum
6707 S_ZCORPSEKABOB1,                // spawnstate
6708 1000,           // spawnhealth
6709 S_NULL,         // seestate
6710 SFX_NONE,               // seesound
6711 8,              // reactiontime
6712 SFX_NONE,               // attacksound
6713 S_NULL,         // painstate
6714 0,              // painchance
6715 SFX_NONE,               // painsound
6716 S_NULL,         // meleestate
6717 S_NULL,         // missilestate
6718 S_NULL,         // crashstate
6719 S_NULL,         // deathstate
6720 S_NULL,         // xdeathstate
6721 SFX_NONE,               // deathsound
6722 0,              // speed
6723 10*FRACUNIT,            // radius
6724 92*FRACUNIT,            // height
6725 100,            // mass
6726 0,              // damage
6727 SFX_NONE,               // activesound
6728 MF_SOLID,               // flags
6729 0               // flags2
6730  },
6731
6732 {               // MT_MISC34
6733 62,             // doomednum
6734 S_ZCORPSESLEEPING1,             // spawnstate
6735 1000,           // spawnhealth
6736 S_NULL,         // seestate
6737 SFX_NONE,               // seesound
6738 8,              // reactiontime
6739 SFX_NONE,               // attacksound
6740 S_NULL,         // painstate
6741 0,              // painchance
6742 SFX_NONE,               // painsound
6743 S_NULL,         // meleestate
6744 S_NULL,         // missilestate
6745 S_NULL,         // crashstate
6746 S_NULL,         // deathstate
6747 S_NULL,         // xdeathstate
6748 SFX_NONE,               // deathsound
6749 0,              // speed
6750 20*FRACUNIT,            // radius
6751 16*FRACUNIT,            // height
6752 100,            // mass
6753 0,              // damage
6754 SFX_NONE,               // activesound
6755 0,              // flags
6756 0               // flags2
6757  },
6758
6759 {               // MT_MISC35
6760 63,             // doomednum
6761 S_ZTOMBSTONERIP1,               // spawnstate
6762 1000,           // spawnhealth
6763 S_NULL,         // seestate
6764 SFX_NONE,               // seesound
6765 8,              // reactiontime
6766 SFX_NONE,               // attacksound
6767 S_NULL,         // painstate
6768 0,              // painchance
6769 SFX_NONE,               // painsound
6770 S_NULL,         // meleestate
6771 S_NULL,         // missilestate
6772 S_NULL,         // crashstate
6773 S_NULL,         // deathstate
6774 S_NULL,         // xdeathstate
6775 SFX_NONE,               // deathsound
6776 0,              // speed
6777 10*FRACUNIT,            // radius
6778 46*FRACUNIT,            // height
6779 100,            // mass
6780 0,              // damage
6781 SFX_NONE,               // activesound
6782 MF_SOLID,               // flags
6783 0               // flags2
6784  },
6785
6786 {               // MT_MISC36
6787 64,             // doomednum
6788 S_ZTOMBSTONESHANE1,             // spawnstate
6789 1000,           // spawnhealth
6790 S_NULL,         // seestate
6791 SFX_NONE,               // seesound
6792 8,              // reactiontime
6793 SFX_NONE,               // attacksound
6794 S_NULL,         // painstate
6795 0,              // painchance
6796 SFX_NONE,               // painsound
6797 S_NULL,         // meleestate
6798 S_NULL,         // missilestate
6799 S_NULL,         // crashstate
6800 S_NULL,         // deathstate
6801 S_NULL,         // xdeathstate
6802 SFX_NONE,               // deathsound
6803 0,              // speed
6804 10*FRACUNIT,            // radius
6805 46*FRACUNIT,            // height
6806 100,            // mass
6807 0,              // damage
6808 SFX_NONE,               // activesound
6809 MF_SOLID,               // flags
6810 0               // flags2
6811  },
6812
6813 {               // MT_MISC37
6814 65,             // doomednum
6815 S_ZTOMBSTONEBIGCROSS1,          // spawnstate
6816 1000,           // spawnhealth
6817 S_NULL,         // seestate
6818 SFX_NONE,               // seesound
6819 8,              // reactiontime
6820 SFX_NONE,               // attacksound
6821 S_NULL,         // painstate
6822 0,              // painchance
6823 SFX_NONE,               // painsound
6824 S_NULL,         // meleestate
6825 S_NULL,         // missilestate
6826 S_NULL,         // crashstate
6827 S_NULL,         // deathstate
6828 S_NULL,         // xdeathstate
6829 SFX_NONE,               // deathsound
6830 0,              // speed
6831 10*FRACUNIT,            // radius
6832 46*FRACUNIT,            // height
6833 100,            // mass
6834 0,              // damage
6835 SFX_NONE,               // activesound
6836 MF_SOLID,               // flags
6837 0               // flags2
6838  },
6839
6840 {               // MT_MISC38
6841 66,             // doomednum
6842 S_ZTOMBSTONEBRIANR1,            // spawnstate
6843 1000,           // spawnhealth
6844 S_NULL,         // seestate
6845 SFX_NONE,               // seesound
6846 8,              // reactiontime
6847 SFX_NONE,               // attacksound
6848 S_NULL,         // painstate
6849 0,              // painchance
6850 SFX_NONE,               // painsound
6851 S_NULL,         // meleestate
6852 S_NULL,         // missilestate
6853 S_NULL,         // crashstate
6854 S_NULL,         // deathstate
6855 S_NULL,         // xdeathstate
6856 SFX_NONE,               // deathsound
6857 0,              // speed
6858 10*FRACUNIT,            // radius
6859 52*FRACUNIT,            // height
6860 100,            // mass
6861 0,              // damage
6862 SFX_NONE,               // activesound
6863 MF_SOLID,               // flags
6864 0               // flags2
6865  },
6866
6867 {               // MT_MISC39
6868 67,             // doomednum
6869 S_ZTOMBSTONECROSSCIRCLE1,               // spawnstate
6870 1000,           // spawnhealth
6871 S_NULL,         // seestate
6872 SFX_NONE,               // seesound
6873 8,              // reactiontime
6874 SFX_NONE,               // attacksound
6875 S_NULL,         // painstate
6876 0,              // painchance
6877 SFX_NONE,               // painsound
6878 S_NULL,         // meleestate
6879 S_NULL,         // missilestate
6880 S_NULL,         // crashstate
6881 S_NULL,         // deathstate
6882 S_NULL,         // xdeathstate
6883 SFX_NONE,               // deathsound
6884 0,              // speed
6885 10*FRACUNIT,            // radius
6886 52*FRACUNIT,            // height
6887 100,            // mass
6888 0,              // damage
6889 SFX_NONE,               // activesound
6890 MF_SOLID,               // flags
6891 0               // flags2
6892  },
6893
6894 {               // MT_MISC40
6895 68,             // doomednum
6896 S_ZTOMBSTONESMALLCROSS1,                // spawnstate
6897 1000,           // spawnhealth
6898 S_NULL,         // seestate
6899 SFX_NONE,               // seesound
6900 8,              // reactiontime
6901 SFX_NONE,               // attacksound
6902 S_NULL,         // painstate
6903 0,              // painchance
6904 SFX_NONE,               // painsound
6905 S_NULL,         // meleestate
6906 S_NULL,         // missilestate
6907 S_NULL,         // crashstate
6908 S_NULL,         // deathstate
6909 S_NULL,         // xdeathstate
6910 SFX_NONE,               // deathsound
6911 0,              // speed
6912 8*FRACUNIT,             // radius
6913 46*FRACUNIT,            // height
6914 100,            // mass
6915 0,              // damage
6916 SFX_NONE,               // activesound
6917 MF_SOLID,               // flags
6918 0               // flags2
6919  },
6920
6921 {               // MT_MISC41
6922 69,             // doomednum
6923 S_ZTOMBSTONEBRIANP1,            // spawnstate
6924 1000,           // spawnhealth
6925 S_NULL,         // seestate
6926 SFX_NONE,               // seesound
6927 8,              // reactiontime
6928 SFX_NONE,               // attacksound
6929 S_NULL,         // painstate
6930 0,              // painchance
6931 SFX_NONE,               // painsound
6932 S_NULL,         // meleestate
6933 S_NULL,         // missilestate
6934 S_NULL,         // crashstate
6935 S_NULL,         // deathstate
6936 S_NULL,         // xdeathstate
6937 SFX_NONE,               // deathsound
6938 0,              // speed
6939 8*FRACUNIT,             // radius
6940 46*FRACUNIT,            // height
6941 100,            // mass
6942 0,              // damage
6943 SFX_NONE,               // activesound
6944 MF_SOLID,               // flags
6945 0               // flags2
6946  },
6947
6948 {               // MT_MISC42
6949 71,             // doomednum
6950 S_CORPSEHANGING_1,              // spawnstate
6951 1000,           // spawnhealth
6952 S_NULL,         // seestate
6953 SFX_NONE,               // seesound
6954 8,              // reactiontime
6955 SFX_NONE,               // attacksound
6956 S_NULL,         // painstate
6957 0,              // painchance
6958 SFX_NONE,               // painsound
6959 S_NULL,         // meleestate
6960 S_NULL,         // missilestate
6961 S_NULL,         // crashstate
6962 S_NULL,         // deathstate
6963 S_NULL,         // xdeathstate
6964 SFX_NONE,               // deathsound
6965 0,              // speed
6966 6*FRACUNIT,             // radius
6967 75*FRACUNIT,            // height
6968 100,            // mass
6969 0,              // damage
6970 SFX_NONE,               // activesound
6971 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6972 0               // flags2
6973  },
6974
6975 {               // MT_MISC43
6976 72,             // doomednum
6977 S_ZSTATUEGARGOYLEGREENTALL_1,           // spawnstate
6978 1000,           // spawnhealth
6979 S_NULL,         // seestate
6980 SFX_NONE,               // seesound
6981 8,              // reactiontime
6982 SFX_NONE,               // attacksound
6983 S_NULL,         // painstate
6984 0,              // painchance
6985 SFX_NONE,               // painsound
6986 S_NULL,         // meleestate
6987 S_NULL,         // missilestate
6988 S_NULL,         // crashstate
6989 S_NULL,         // deathstate
6990 S_NULL,         // xdeathstate
6991 SFX_NONE,               // deathsound
6992 0,              // speed
6993 14*FRACUNIT,            // radius
6994 108*FRACUNIT,           // height
6995 100,            // mass
6996 0,              // damage
6997 SFX_NONE,               // activesound
6998 MF_SOLID,               // flags
6999 0               // flags2
7000  },
7001
7002 {               // MT_MISC44
7003 73,             // doomednum
7004 S_ZSTATUEGARGOYLEBLUETALL_1,            // spawnstate
7005 1000,           // spawnhealth
7006 S_NULL,         // seestate
7007 SFX_NONE,               // seesound
7008 8,              // reactiontime
7009 SFX_NONE,               // attacksound
7010 S_NULL,         // painstate
7011 0,              // painchance
7012 SFX_NONE,               // painsound
7013 S_NULL,         // meleestate
7014 S_NULL,         // missilestate
7015 S_NULL,         // crashstate
7016 S_NULL,         // deathstate
7017 S_NULL,         // xdeathstate
7018 SFX_NONE,               // deathsound
7019 0,              // speed
7020 14*FRACUNIT,            // radius
7021 108*FRACUNIT,           // height
7022 100,            // mass
7023 0,              // damage
7024 SFX_NONE,               // activesound
7025 MF_SOLID,               // flags
7026 0               // flags2
7027  },
7028
7029 {               // MT_MISC45
7030 74,             // doomednum
7031 S_ZSTATUEGARGOYLEGREENSHORT_1,          // spawnstate
7032 1000,           // spawnhealth
7033 S_NULL,         // seestate
7034 SFX_NONE,               // seesound
7035 8,              // reactiontime
7036 SFX_NONE,               // attacksound
7037 S_NULL,         // painstate
7038 0,              // painchance
7039 SFX_NONE,               // painsound
7040 S_NULL,         // meleestate
7041 S_NULL,         // missilestate
7042 S_NULL,         // crashstate
7043 S_NULL,         // deathstate
7044 S_NULL,         // xdeathstate
7045 SFX_NONE,               // deathsound
7046 0,              // speed
7047 14*FRACUNIT,            // radius
7048 62*FRACUNIT,            // height
7049 100,            // mass
7050 0,              // damage
7051 SFX_NONE,               // activesound
7052 MF_SOLID,               // flags
7053 0               // flags2
7054  },
7055
7056 {               // MT_MISC46
7057 76,             // doomednum
7058 S_ZSTATUEGARGOYLEBLUESHORT_1,           // spawnstate
7059 1000,           // spawnhealth
7060 S_NULL,         // seestate
7061 SFX_NONE,               // seesound
7062 8,              // reactiontime
7063 SFX_NONE,               // attacksound
7064 S_NULL,         // painstate
7065 0,              // painchance
7066 SFX_NONE,               // painsound
7067 S_NULL,         // meleestate
7068 S_NULL,         // missilestate
7069 S_NULL,         // crashstate
7070 S_NULL,         // deathstate
7071 S_NULL,         // xdeathstate
7072 SFX_NONE,               // deathsound
7073 0,              // speed
7074 14*FRACUNIT,            // radius
7075 62*FRACUNIT,            // height
7076 100,            // mass
7077 0,              // damage
7078 SFX_NONE,               // activesound
7079 MF_SOLID,               // flags
7080 0               // flags2
7081  },
7082
7083 {               // MT_MISC47
7084 8044,           // doomednum
7085 S_ZSTATUEGARGOYLESTRIPETALL_1,          // spawnstate
7086 1000,           // spawnhealth
7087 S_NULL,         // seestate
7088 SFX_NONE,               // seesound
7089 8,              // reactiontime
7090 SFX_NONE,               // attacksound
7091 S_NULL,         // painstate
7092 0,              // painchance
7093 SFX_NONE,               // painsound
7094 S_NULL,         // meleestate
7095 S_NULL,         // missilestate
7096 S_NULL,         // crashstate
7097 S_NULL,         // deathstate
7098 S_NULL,         // xdeathstate
7099 SFX_NONE,               // deathsound
7100 0,              // speed
7101 14*FRACUNIT,            // radius
7102 108*FRACUNIT,           // height
7103 100,            // mass
7104 0,              // damage
7105 SFX_NONE,               // activesound
7106 MF_SOLID,               // flags
7107 0               // flags2
7108  },
7109
7110 {               // MT_MISC48
7111 8045,           // doomednum
7112 S_ZSTATUEGARGOYLEDARKREDTALL_1,         // spawnstate
7113 1000,           // spawnhealth
7114 S_NULL,         // seestate
7115 SFX_NONE,               // seesound
7116 8,              // reactiontime
7117 SFX_NONE,               // attacksound
7118 S_NULL,         // painstate
7119 0,              // painchance
7120 SFX_NONE,               // painsound
7121 S_NULL,         // meleestate
7122 S_NULL,         // missilestate
7123 S_NULL,         // crashstate
7124 S_NULL,         // deathstate
7125 S_NULL,         // xdeathstate
7126 SFX_NONE,               // deathsound
7127 0,              // speed
7128 14*FRACUNIT,            // radius
7129 108*FRACUNIT,           // height
7130 100,            // mass
7131 0,              // damage
7132 SFX_NONE,               // activesound
7133 MF_SOLID,               // flags
7134 0               // flags2
7135  },
7136
7137 {               // MT_MISC49
7138 8046,           // doomednum
7139 S_ZSTATUEGARGOYLEREDTALL_1,             // spawnstate
7140 1000,           // spawnhealth
7141 S_NULL,         // seestate
7142 SFX_NONE,               // seesound
7143 8,              // reactiontime
7144 SFX_NONE,               // attacksound
7145 S_NULL,         // painstate
7146 0,              // painchance
7147 SFX_NONE,               // painsound
7148 S_NULL,         // meleestate
7149 S_NULL,         // missilestate
7150 S_NULL,         // crashstate
7151 S_NULL,         // deathstate
7152 S_NULL,         // xdeathstate
7153 SFX_NONE,               // deathsound
7154 0,              // speed
7155 14*FRACUNIT,            // radius
7156 108*FRACUNIT,           // height
7157 100,            // mass
7158 0,              // damage
7159 SFX_NONE,               // activesound
7160 MF_SOLID,               // flags
7161 0               // flags2
7162  },
7163
7164 {               // MT_MISC50
7165 8047,           // doomednum
7166 S_ZSTATUEGARGOYLETANTALL_1,             // spawnstate
7167 1000,           // spawnhealth
7168 S_NULL,         // seestate
7169 SFX_NONE,               // seesound
7170 8,              // reactiontime
7171 SFX_NONE,               // attacksound
7172 S_NULL,         // painstate
7173 0,              // painchance
7174 SFX_NONE,               // painsound
7175 S_NULL,         // meleestate
7176 S_NULL,         // missilestate
7177 S_NULL,         // crashstate
7178 S_NULL,         // deathstate
7179 S_NULL,         // xdeathstate
7180 SFX_NONE,               // deathsound
7181 0,              // speed
7182 14*FRACUNIT,            // radius
7183 108*FRACUNIT,           // height
7184 100,            // mass
7185 0,              // damage
7186 SFX_NONE,               // activesound
7187 MF_SOLID,               // flags
7188 0               // flags2
7189  },
7190
7191 {               // MT_MISC51
7192 8048,           // doomednum
7193 S_ZSTATUEGARGOYLERUSTTALL_1,            // spawnstate
7194 1000,           // spawnhealth
7195 S_NULL,         // seestate
7196 SFX_NONE,               // seesound
7197 8,              // reactiontime
7198 SFX_NONE,               // attacksound
7199 S_NULL,         // painstate
7200 0,              // painchance
7201 SFX_NONE,               // painsound
7202 S_NULL,         // meleestate
7203 S_NULL,         // missilestate
7204 S_NULL,         // crashstate
7205 S_NULL,         // deathstate
7206 S_NULL,         // xdeathstate
7207 SFX_NONE,               // deathsound
7208 0,              // speed
7209 14*FRACUNIT,            // radius
7210 108*FRACUNIT,           // height
7211 100,            // mass
7212 0,              // damage
7213 SFX_NONE,               // activesound
7214 MF_SOLID,               // flags
7215 0               // flags2
7216  },
7217
7218 {               // MT_MISC52
7219 8049,           // doomednum
7220 S_ZSTATUEGARGOYLEDARKREDSHORT_1,                // spawnstate
7221 1000,           // spawnhealth
7222 S_NULL,         // seestate
7223 SFX_NONE,               // seesound
7224 8,              // reactiontime
7225 SFX_NONE,               // attacksound
7226 S_NULL,         // painstate
7227 0,              // painchance
7228 SFX_NONE,               // painsound
7229 S_NULL,         // meleestate
7230 S_NULL,         // missilestate
7231 S_NULL,         // crashstate
7232 S_NULL,         // deathstate
7233 S_NULL,         // xdeathstate
7234 SFX_NONE,               // deathsound
7235 0,              // speed
7236 14*FRACUNIT,            // radius
7237 62*FRACUNIT,            // height
7238 100,            // mass
7239 0,              // damage
7240 SFX_NONE,               // activesound
7241 MF_SOLID,               // flags
7242 0               // flags2
7243  },
7244
7245 {               // MT_MISC53
7246 8050,           // doomednum
7247 S_ZSTATUEGARGOYLEREDSHORT_1,            // spawnstate
7248 1000,           // spawnhealth
7249 S_NULL,         // seestate
7250 SFX_NONE,               // seesound
7251 8,              // reactiontime
7252 SFX_NONE,               // attacksound
7253 S_NULL,         // painstate
7254 0,              // painchance
7255 SFX_NONE,               // painsound
7256 S_NULL,         // meleestate
7257 S_NULL,         // missilestate
7258 S_NULL,         // crashstate
7259 S_NULL,         // deathstate
7260 S_NULL,         // xdeathstate
7261 SFX_NONE,               // deathsound
7262 0,              // speed
7263 14*FRACUNIT,            // radius
7264 62*FRACUNIT,            // height
7265 100,            // mass
7266 0,              // damage
7267 SFX_NONE,               // activesound
7268 MF_SOLID,               // flags
7269 0               // flags2
7270  },
7271
7272 {               // MT_MISC54
7273 8051,           // doomednum
7274 S_ZSTATUEGARGOYLETANSHORT_1,            // spawnstate
7275 1000,           // spawnhealth
7276 S_NULL,         // seestate
7277 SFX_NONE,               // seesound
7278 8,              // reactiontime
7279 SFX_NONE,               // attacksound
7280 S_NULL,         // painstate
7281 0,              // painchance
7282 SFX_NONE,               // painsound
7283 S_NULL,         // meleestate
7284 S_NULL,         // missilestate
7285 S_NULL,         // crashstate
7286 S_NULL,         // deathstate
7287 S_NULL,         // xdeathstate
7288 SFX_NONE,               // deathsound
7289 0,              // speed
7290 14*FRACUNIT,            // radius
7291 62*FRACUNIT,            // height
7292 100,            // mass
7293 0,              // damage
7294 SFX_NONE,               // activesound
7295 MF_SOLID,               // flags
7296 0               // flags2
7297  },
7298
7299 {               // MT_MISC55
7300 8052,           // doomednum
7301 S_ZSTATUEGARGOYLERUSTSHORT_1,           // spawnstate
7302 1000,           // spawnhealth
7303 S_NULL,         // seestate
7304 SFX_NONE,               // seesound
7305 8,              // reactiontime
7306 SFX_NONE,               // attacksound
7307 S_NULL,         // painstate
7308 0,              // painchance
7309 SFX_NONE,               // painsound
7310 S_NULL,         // meleestate
7311 S_NULL,         // missilestate
7312 S_NULL,         // crashstate
7313 S_NULL,         // deathstate
7314 S_NULL,         // xdeathstate
7315 SFX_NONE,               // deathsound
7316 0,              // speed
7317 14*FRACUNIT,            // radius
7318 62*FRACUNIT,            // height
7319 100,            // mass
7320 0,              // damage
7321 SFX_NONE,               // activesound
7322 MF_SOLID,               // flags
7323 0               // flags2
7324  },
7325
7326 {               // MT_MISC56
7327 77,             // doomednum
7328 S_ZBANNERTATTERED_1,            // spawnstate
7329 1000,           // spawnhealth
7330 S_NULL,         // seestate
7331 SFX_NONE,               // seesound
7332 8,              // reactiontime
7333 SFX_NONE,               // attacksound
7334 S_NULL,         // painstate
7335 0,              // painchance
7336 SFX_NONE,               // painsound
7337 S_NULL,         // meleestate
7338 S_NULL,         // missilestate
7339 S_NULL,         // crashstate
7340 S_NULL,         // deathstate
7341 S_NULL,         // xdeathstate
7342 SFX_NONE,               // deathsound
7343 0,              // speed
7344 8*FRACUNIT,             // radius
7345 120*FRACUNIT,           // height
7346 100,            // mass
7347 0,              // damage
7348 SFX_NONE,               // activesound
7349 MF_SOLID,               // flags
7350 0               // flags2
7351  },
7352
7353 {               // MT_MISC57
7354 78,             // doomednum
7355 S_ZTREELARGE1,          // spawnstate
7356 1000,           // spawnhealth
7357 S_NULL,         // seestate
7358 SFX_NONE,               // seesound
7359 8,              // reactiontime
7360 SFX_NONE,               // attacksound
7361 S_NULL,         // painstate
7362 0,              // painchance
7363 SFX_NONE,               // painsound
7364 S_NULL,         // meleestate
7365 S_NULL,         // missilestate
7366 S_NULL,         // crashstate
7367 S_ZTREELARGE1,          // deathstate
7368 S_NULL,         // xdeathstate
7369 SFX_NONE,               // deathsound
7370 0,              // speed
7371 15*FRACUNIT,            // radius
7372 180*FRACUNIT,           // height
7373 100,            // mass
7374 0,              // damage
7375 SFX_NONE,               // activesound
7376 MF_SOLID,               // flags
7377 0               // flags2
7378  },
7379
7380 {               // MT_MISC58
7381 79,             // doomednum
7382 S_ZTREELARGE2,          // spawnstate
7383 1000,           // spawnhealth
7384 S_NULL,         // seestate
7385 SFX_NONE,               // seesound
7386 8,              // reactiontime
7387 SFX_NONE,               // attacksound
7388 S_NULL,         // painstate
7389 0,              // painchance
7390 SFX_NONE,               // painsound
7391 S_NULL,         // meleestate
7392 S_NULL,         // missilestate
7393 S_NULL,         // crashstate
7394 S_ZTREELARGE2,          // deathstate
7395 S_NULL,         // xdeathstate
7396 SFX_NONE,               // deathsound
7397 0,              // speed
7398 15*FRACUNIT,            // radius
7399 180*FRACUNIT,           // height
7400 100,            // mass
7401 0,              // damage
7402 SFX_NONE,               // activesound
7403 MF_SOLID,               // flags
7404 0               // flags2
7405  },
7406
7407 {               // MT_MISC59
7408 80,             // doomednum
7409 S_ZTREEGNARLED1,                // spawnstate
7410 1000,           // spawnhealth
7411 S_NULL,         // seestate
7412 SFX_NONE,               // seesound
7413 8,              // reactiontime
7414 SFX_NONE,               // attacksound
7415 S_NULL,         // painstate
7416 0,              // painchance
7417 SFX_NONE,               // painsound
7418 S_NULL,         // meleestate
7419 S_NULL,         // missilestate
7420 S_NULL,         // crashstate
7421 S_NULL,         // deathstate
7422 S_NULL,         // xdeathstate
7423 SFX_NONE,               // deathsound
7424 0,              // speed
7425 22*FRACUNIT,            // radius
7426 100*FRACUNIT,           // height
7427 100,            // mass
7428 0,              // damage
7429 SFX_NONE,               // activesound
7430 MF_SOLID,               // flags
7431 0               // flags2
7432  },
7433
7434 {               // MT_MISC60
7435 87,             // doomednum
7436 S_ZTREEGNARLED2,                // spawnstate
7437 1000,           // spawnhealth
7438 S_NULL,         // seestate
7439 SFX_NONE,               // seesound
7440 8,              // reactiontime
7441 SFX_NONE,               // attacksound
7442 S_NULL,         // painstate
7443 0,              // painchance
7444 SFX_NONE,               // painsound
7445 S_NULL,         // meleestate
7446 S_NULL,         // missilestate
7447 S_NULL,         // crashstate
7448 S_NULL,         // deathstate
7449 S_NULL,         // xdeathstate
7450 SFX_NONE,               // deathsound
7451 0,              // speed
7452 22*FRACUNIT,            // radius
7453 100*FRACUNIT,           // height
7454 100,            // mass
7455 0,              // damage
7456 SFX_NONE,               // activesound
7457 MF_SOLID,               // flags
7458 0               // flags2
7459  },
7460
7461 {               // MT_MISC61
7462 88,             // doomednum
7463 S_ZLOG,         // spawnstate
7464 1000,           // spawnhealth
7465 S_NULL,         // seestate
7466 SFX_NONE,               // seesound
7467 8,              // reactiontime
7468 SFX_NONE,               // attacksound
7469 S_NULL,         // painstate
7470 0,              // painchance
7471 SFX_NONE,               // painsound
7472 S_NULL,         // meleestate
7473 S_NULL,         // missilestate
7474 S_NULL,         // crashstate
7475 S_NULL,         // deathstate
7476 S_NULL,         // xdeathstate
7477 SFX_NONE,               // deathsound
7478 0,              // speed
7479 20*FRACUNIT,            // radius
7480 25*FRACUNIT,            // height
7481 100,            // mass
7482 0,              // damage
7483 SFX_NONE,               // activesound
7484 MF_SOLID,               // flags
7485 0               // flags2
7486  },
7487
7488 {               // MT_MISC62
7489 89,             // doomednum
7490 S_ZSTALACTITEICELARGE,          // spawnstate
7491 1000,           // spawnhealth
7492 S_NULL,         // seestate
7493 SFX_NONE,               // seesound
7494 8,              // reactiontime
7495 SFX_NONE,               // attacksound
7496 S_NULL,         // painstate
7497 0,              // painchance
7498 SFX_NONE,               // painsound
7499 S_NULL,         // meleestate
7500 S_NULL,         // missilestate
7501 S_NULL,         // crashstate
7502 S_NULL,         // deathstate
7503 S_NULL,         // xdeathstate
7504 SFX_NONE,               // deathsound
7505 0,              // speed
7506 8*FRACUNIT,             // radius
7507 66*FRACUNIT,            // height
7508 100,            // mass
7509 0,              // damage
7510 SFX_NONE,               // activesound
7511 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7512 0               // flags2
7513  },
7514
7515 {               // MT_MISC63
7516 90,             // doomednum
7517 S_ZSTALACTITEICEMEDIUM,         // spawnstate
7518 1000,           // spawnhealth
7519 S_NULL,         // seestate
7520 SFX_NONE,               // seesound
7521 8,              // reactiontime
7522 SFX_NONE,               // attacksound
7523 S_NULL,         // painstate
7524 0,              // painchance
7525 SFX_NONE,               // painsound
7526 S_NULL,         // meleestate
7527 S_NULL,         // missilestate
7528 S_NULL,         // crashstate
7529 S_NULL,         // deathstate
7530 S_NULL,         // xdeathstate
7531 SFX_NONE,               // deathsound
7532 0,              // speed
7533 5*FRACUNIT,             // radius
7534 50*FRACUNIT,            // height
7535 100,            // mass
7536 0,              // damage
7537 SFX_NONE,               // activesound
7538 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7539 0               // flags2
7540  },
7541
7542 {               // MT_MISC64
7543 91,             // doomednum
7544 S_ZSTALACTITEICESMALL,          // spawnstate
7545 1000,           // spawnhealth
7546 S_NULL,         // seestate
7547 SFX_NONE,               // seesound
7548 8,              // reactiontime
7549 SFX_NONE,               // attacksound
7550 S_NULL,         // painstate
7551 0,              // painchance
7552 SFX_NONE,               // painsound
7553 S_NULL,         // meleestate
7554 S_NULL,         // missilestate
7555 S_NULL,         // crashstate
7556 S_NULL,         // deathstate
7557 S_NULL,         // xdeathstate
7558 SFX_NONE,               // deathsound
7559 0,              // speed
7560 4*FRACUNIT,             // radius
7561 32*FRACUNIT,            // height
7562 100,            // mass
7563 0,              // damage
7564 SFX_NONE,               // activesound
7565 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7566 0               // flags2
7567  },
7568
7569 {               // MT_MISC65
7570 92,             // doomednum
7571 S_ZSTALACTITEICETINY,           // spawnstate
7572 1000,           // spawnhealth
7573 S_NULL,         // seestate
7574 SFX_NONE,               // seesound
7575 8,              // reactiontime
7576 SFX_NONE,               // attacksound
7577 S_NULL,         // painstate
7578 0,              // painchance
7579 SFX_NONE,               // painsound
7580 S_NULL,         // meleestate
7581 S_NULL,         // missilestate
7582 S_NULL,         // crashstate
7583 S_NULL,         // deathstate
7584 S_NULL,         // xdeathstate
7585 SFX_NONE,               // deathsound
7586 0,              // speed
7587 4*FRACUNIT,             // radius
7588 8*FRACUNIT,             // height
7589 100,            // mass
7590 0,              // damage
7591 SFX_NONE,               // activesound
7592 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7593 0               // flags2
7594  },
7595
7596 {               // MT_MISC66
7597 93,             // doomednum
7598 S_ZSTALAGMITEICELARGE,          // spawnstate
7599 1000,           // spawnhealth
7600 S_NULL,         // seestate
7601 SFX_NONE,               // seesound
7602 8,              // reactiontime
7603 SFX_NONE,               // attacksound
7604 S_NULL,         // painstate
7605 0,              // painchance
7606 SFX_NONE,               // painsound
7607 S_NULL,         // meleestate
7608 S_NULL,         // missilestate
7609 S_NULL,         // crashstate
7610 S_NULL,         // deathstate
7611 S_NULL,         // xdeathstate
7612 SFX_NONE,               // deathsound
7613 0,              // speed
7614 8*FRACUNIT,             // radius
7615 66*FRACUNIT,            // height
7616 100,            // mass
7617 0,              // damage
7618 SFX_NONE,               // activesound
7619 MF_SOLID,               // flags
7620 0               // flags2
7621  },
7622
7623 {               // MT_MISC67
7624 94,             // doomednum
7625 S_ZSTALAGMITEICEMEDIUM,         // spawnstate
7626 1000,           // spawnhealth
7627 S_NULL,         // seestate
7628 SFX_NONE,               // seesound
7629 8,              // reactiontime
7630 SFX_NONE,               // attacksound
7631 S_NULL,         // painstate
7632 0,              // painchance
7633 SFX_NONE,               // painsound
7634 S_NULL,         // meleestate
7635 S_NULL,         // missilestate
7636 S_NULL,         // crashstate
7637 S_NULL,         // deathstate
7638 S_NULL,         // xdeathstate
7639 SFX_NONE,               // deathsound
7640 0,              // speed
7641 5*FRACUNIT,             // radius
7642 50*FRACUNIT,            // height
7643 100,            // mass
7644 0,              // damage
7645 SFX_NONE,               // activesound
7646 MF_SOLID,               // flags
7647 0               // flags2
7648  },
7649
7650 {               // MT_MISC68
7651 95,             // doomednum
7652 S_ZSTALAGMITEICESMALL,          // spawnstate
7653 1000,           // spawnhealth
7654 S_NULL,         // seestate
7655 SFX_NONE,               // seesound
7656 8,              // reactiontime
7657 SFX_NONE,               // attacksound
7658 S_NULL,         // painstate
7659 0,              // painchance
7660 SFX_NONE,               // painsound
7661 S_NULL,         // meleestate
7662 S_NULL,         // missilestate
7663 S_NULL,         // crashstate
7664 S_NULL,         // deathstate
7665 S_NULL,         // xdeathstate
7666 SFX_NONE,               // deathsound
7667 0,              // speed
7668 4*FRACUNIT,             // radius
7669 32*FRACUNIT,            // height
7670 100,            // mass
7671 0,              // damage
7672 SFX_NONE,               // activesound
7673 MF_SOLID,               // flags
7674 0               // flags2
7675  },
7676
7677 {               // MT_MISC69
7678 96,             // doomednum
7679 S_ZSTALAGMITEICETINY,           // spawnstate
7680 1000,           // spawnhealth
7681 S_NULL,         // seestate
7682 SFX_NONE,               // seesound
7683 8,              // reactiontime
7684 SFX_NONE,               // attacksound
7685 S_NULL,         // painstate
7686 0,              // painchance
7687 SFX_NONE,               // painsound
7688 S_NULL,         // meleestate
7689 S_NULL,         // missilestate
7690 S_NULL,         // crashstate
7691 S_NULL,         // deathstate
7692 S_NULL,         // xdeathstate
7693 SFX_NONE,               // deathsound
7694 0,              // speed
7695 4*FRACUNIT,             // radius
7696 8*FRACUNIT,             // height
7697 100,            // mass
7698 0,              // damage
7699 SFX_NONE,               // activesound
7700 MF_SOLID,               // flags
7701 0               // flags2
7702  },
7703
7704 {               // MT_MISC70
7705 97,             // doomednum
7706 S_ZROCKBROWN1,          // spawnstate
7707 1000,           // spawnhealth
7708 S_NULL,         // seestate
7709 SFX_NONE,               // seesound
7710 8,              // reactiontime
7711 SFX_NONE,               // attacksound
7712 S_NULL,         // painstate
7713 0,              // painchance
7714 SFX_NONE,               // painsound
7715 S_NULL,         // meleestate
7716 S_NULL,         // missilestate
7717 S_NULL,         // crashstate
7718 S_NULL,         // deathstate
7719 S_NULL,         // xdeathstate
7720 SFX_NONE,               // deathsound
7721 0,              // speed
7722 17*FRACUNIT,            // radius
7723 72*FRACUNIT,            // height
7724 100,            // mass
7725 0,              // damage
7726 SFX_NONE,               // activesound
7727 MF_SOLID,               // flags
7728 0               // flags2
7729  },
7730
7731 {               // MT_MISC71
7732 98,             // doomednum
7733 S_ZROCKBROWN2,          // spawnstate
7734 1000,           // spawnhealth
7735 S_NULL,         // seestate
7736 SFX_NONE,               // seesound
7737 8,              // reactiontime
7738 SFX_NONE,               // attacksound
7739 S_NULL,         // painstate
7740 0,              // painchance
7741 SFX_NONE,               // painsound
7742 S_NULL,         // meleestate
7743 S_NULL,         // missilestate
7744 S_NULL,         // crashstate
7745 S_NULL,         // deathstate
7746 S_NULL,         // xdeathstate
7747 SFX_NONE,               // deathsound
7748 0,              // speed
7749 15*FRACUNIT,            // radius
7750 50*FRACUNIT,            // height
7751 100,            // mass
7752 0,              // damage
7753 SFX_NONE,               // activesound
7754 MF_SOLID,               // flags
7755 0               // flags2
7756  },
7757
7758 {               // MT_MISC72
7759 99,             // doomednum
7760 S_ZROCKBLACK,           // spawnstate
7761 1000,           // spawnhealth
7762 S_NULL,         // seestate
7763 SFX_NONE,               // seesound
7764 8,              // reactiontime
7765 SFX_NONE,               // attacksound
7766 S_NULL,         // painstate
7767 0,              // painchance
7768 SFX_NONE,               // painsound
7769 S_NULL,         // meleestate
7770 S_NULL,         // missilestate
7771 S_NULL,         // crashstate
7772 S_NULL,         // deathstate
7773 S_NULL,         // xdeathstate
7774 SFX_NONE,               // deathsound
7775 0,              // speed
7776 20*FRACUNIT,            // radius
7777 40*FRACUNIT,            // height
7778 100,            // mass
7779 0,              // damage
7780 SFX_NONE,               // activesound
7781 MF_SOLID,               // flags
7782 0               // flags2
7783  },
7784
7785 {               // MT_MISC73
7786 100,            // doomednum
7787 S_ZRUBBLE1,             // spawnstate
7788 1000,           // spawnhealth
7789 S_NULL,         // seestate
7790 SFX_NONE,               // seesound
7791 8,              // reactiontime
7792 SFX_NONE,               // attacksound
7793 S_NULL,         // painstate
7794 0,              // painchance
7795 SFX_NONE,               // painsound
7796 S_NULL,         // meleestate
7797 S_NULL,         // missilestate
7798 S_NULL,         // crashstate
7799 S_NULL,         // deathstate
7800 S_NULL,         // xdeathstate
7801 SFX_NONE,               // deathsound
7802 0,              // speed
7803 20*FRACUNIT,            // radius
7804 16*FRACUNIT,            // height
7805 100,            // mass
7806 0,              // damage
7807 SFX_NONE,               // activesound
7808 0,              // flags
7809 0               // flags2
7810  },
7811
7812 {               // MT_MISC74
7813 101,            // doomednum
7814 S_ZRUBBLE2,             // spawnstate
7815 1000,           // spawnhealth
7816 S_NULL,         // seestate
7817 SFX_NONE,               // seesound
7818 8,              // reactiontime
7819 SFX_NONE,               // attacksound
7820 S_NULL,         // painstate
7821 0,              // painchance
7822 SFX_NONE,               // painsound
7823 S_NULL,         // meleestate
7824 S_NULL,         // missilestate
7825 S_NULL,         // crashstate
7826 S_NULL,         // deathstate
7827 S_NULL,         // xdeathstate
7828 SFX_NONE,               // deathsound
7829 0,              // speed
7830 20*FRACUNIT,            // radius
7831 16*FRACUNIT,            // height
7832 100,            // mass
7833 0,              // damage
7834 SFX_NONE,               // activesound
7835 0,              // flags
7836 0               // flags2
7837  },
7838
7839 {               // MT_MISC75
7840 102,            // doomednum
7841 S_ZRUBBLE3,             // spawnstate
7842 1000,           // spawnhealth
7843 S_NULL,         // seestate
7844 SFX_NONE,               // seesound
7845 8,              // reactiontime
7846 SFX_NONE,               // attacksound
7847 S_NULL,         // painstate
7848 0,              // painchance
7849 SFX_NONE,               // painsound
7850 S_NULL,         // meleestate
7851 S_NULL,         // missilestate
7852 S_NULL,         // crashstate
7853 S_NULL,         // deathstate
7854 S_NULL,         // xdeathstate
7855 SFX_NONE,               // deathsound
7856 0,              // speed
7857 20*FRACUNIT,            // radius
7858 16*FRACUNIT,            // height
7859 100,            // mass
7860 0,              // damage
7861 SFX_NONE,               // activesound
7862 0,              // flags
7863 0               // flags2
7864  },
7865
7866 {               // MT_MISC76
7867 103,            // doomednum
7868 S_ZVASEPILLAR,          // spawnstate
7869 1000,           // spawnhealth
7870 S_NULL,         // seestate
7871 SFX_NONE,               // seesound
7872 8,              // reactiontime
7873 SFX_NONE,               // attacksound
7874 S_NULL,         // painstate
7875 0,              // painchance
7876 SFX_NONE,               // painsound
7877 S_NULL,         // meleestate
7878 S_NULL,         // missilestate
7879 S_NULL,         // crashstate
7880 S_NULL,         // deathstate
7881 S_NULL,         // xdeathstate
7882 SFX_NONE,               // deathsound
7883 0,              // speed
7884 12*FRACUNIT,            // radius
7885 54*FRACUNIT,            // height
7886 100,            // mass
7887 0,              // damage
7888 SFX_NONE,               // activesound
7889 MF_SOLID,               // flags
7890 0               // flags2
7891  },
7892
7893 {               // MT_POTTERY1
7894 104,            // doomednum
7895 S_ZPOTTERY1,            // spawnstate
7896 15,             // spawnhealth
7897 S_NULL,         // seestate
7898 SFX_NONE,               // seesound
7899 8,              // reactiontime
7900 SFX_NONE,               // attacksound
7901 S_NULL,         // painstate
7902 0,              // painchance
7903 SFX_NONE,               // painsound
7904 S_NULL,         // meleestate
7905 S_NULL,         // missilestate
7906 S_NULL,         // crashstate
7907 S_ZPOTTERY_EXPLODE,             // deathstate
7908 S_NULL,         // xdeathstate
7909 SFX_NONE,               // deathsound
7910 0,              // speed
7911 10*FRACUNIT,            // radius
7912 32*FRACUNIT,            // height
7913 100,            // mass
7914 0,              // damage
7915 SFX_NONE,               // activesound
7916 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7917 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7918  },
7919
7920 {               // MT_POTTERY2
7921 105,            // doomednum
7922 S_ZPOTTERY2,            // spawnstate
7923 15,             // spawnhealth
7924 S_NULL,         // seestate
7925 SFX_NONE,               // seesound
7926 8,              // reactiontime
7927 SFX_NONE,               // attacksound
7928 S_NULL,         // painstate
7929 0,              // painchance
7930 SFX_NONE,               // painsound
7931 S_NULL,         // meleestate
7932 S_NULL,         // missilestate
7933 S_NULL,         // crashstate
7934 S_ZPOTTERY_EXPLODE,             // deathstate
7935 S_NULL,         // xdeathstate
7936 SFX_NONE,               // deathsound
7937 0,              // speed
7938 10*FRACUNIT,            // radius
7939 25*FRACUNIT,            // height
7940 100,            // mass
7941 0,              // damage
7942 SFX_NONE,               // activesound
7943 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7944 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7945  },
7946
7947 {               // MT_POTTERY3
7948 106,            // doomednum
7949 S_ZPOTTERY3,            // spawnstate
7950 15,             // spawnhealth
7951 S_NULL,         // seestate
7952 SFX_NONE,               // seesound
7953 8,              // reactiontime
7954 SFX_NONE,               // attacksound
7955 S_NULL,         // painstate
7956 0,              // painchance
7957 SFX_NONE,               // painsound
7958 S_NULL,         // meleestate
7959 S_NULL,         // missilestate
7960 S_NULL,         // crashstate
7961 S_ZPOTTERY_EXPLODE,             // deathstate
7962 S_NULL,         // xdeathstate
7963 SFX_NONE,               // deathsound
7964 0,              // speed
7965 15*FRACUNIT,            // radius
7966 25*FRACUNIT,            // height
7967 100,            // mass
7968 0,              // damage
7969 SFX_NONE,               // activesound
7970 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7971 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7972  },
7973
7974 {               // MT_POTTERYBIT1
7975 -1,             // doomednum
7976 S_POTTERYBIT_1,         // spawnstate
7977 1000,           // spawnhealth
7978 S_NULL,         // seestate
7979 SFX_NONE,               // seesound
7980 8,              // reactiontime
7981 SFX_NONE,               // attacksound
7982 S_NULL,         // painstate
7983 0,              // painchance
7984 SFX_NONE,               // painsound
7985 S_NULL,         // meleestate
7986 S_NULL,         // missilestate
7987 S_NULL,         // crashstate
7988 S_POTTERYBIT_EX0,               // deathstate
7989 S_NULL,         // xdeathstate
7990 SFX_NONE,               // deathsound
7991 0,              // speed
7992 5*FRACUNIT,             // radius
7993 5*FRACUNIT,             // height
7994 100,            // mass
7995 0,              // damage
7996 SFX_NONE,               // activesound
7997 MF_MISSILE,             // flags
7998 MF2_NOTELEPORT          // flags2
7999  },
8000
8001 {               // MT_MISC77
8002 108,            // doomednum
8003 S_ZCORPSELYNCHED1,              // spawnstate
8004 1000,           // spawnhealth
8005 S_NULL,         // seestate
8006 SFX_NONE,               // seesound
8007 8,              // reactiontime
8008 SFX_NONE,               // attacksound
8009 S_NULL,         // painstate
8010 0,              // painchance
8011 SFX_NONE,               // painsound
8012 S_NULL,         // meleestate
8013 S_NULL,         // missilestate
8014 S_NULL,         // crashstate
8015 S_NULL,         // deathstate
8016 S_NULL,         // xdeathstate
8017 SFX_NONE,               // deathsound
8018 0,              // speed
8019 11*FRACUNIT,            // radius
8020 95*FRACUNIT,            // height
8021 100,            // mass
8022 0,              // damage
8023 SFX_NONE,               // activesound
8024 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8025 0               // flags2
8026  },
8027
8028 {               // MT_ZLYNCHED_NOHEART
8029 109,            // doomednum
8030 S_ZCORPSELYNCHED2,              // spawnstate
8031 1000,           // spawnhealth
8032 S_NULL,         // seestate
8033 SFX_NONE,               // seesound
8034 8,              // reactiontime
8035 SFX_NONE,               // attacksound
8036 S_NULL,         // painstate
8037 0,              // painchance
8038 SFX_NONE,               // painsound
8039 S_NULL,         // meleestate
8040 S_NULL,         // missilestate
8041 S_NULL,         // crashstate
8042 S_NULL,         // deathstate
8043 S_NULL,         // xdeathstate
8044 SFX_NONE,               // deathsound
8045 0,              // speed
8046 10*FRACUNIT,            // radius
8047 100*FRACUNIT,           // height
8048 100,            // mass
8049 0,              // damage
8050 SFX_NONE,               // activesound
8051 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8052 0               // flags2
8053  },
8054
8055 {               // MT_MISC78
8056 110,            // doomednum
8057 S_ZCORPSESITTING,               // spawnstate
8058 30,             // spawnhealth
8059 S_NULL,         // seestate
8060 SFX_NONE,               // seesound
8061 8,              // reactiontime
8062 SFX_NONE,               // attacksound
8063 S_NULL,         // painstate
8064 0,              // painchance
8065 SFX_NONE,               // painsound
8066 S_NULL,         // meleestate
8067 S_NULL,         // missilestate
8068 S_NULL,         // crashstate
8069 S_ZCORPSESITTING_X,             // deathstate
8070 S_NULL,         // xdeathstate
8071 SFX_NONE,               // deathsound
8072 0,              // speed
8073 15*FRACUNIT,            // radius
8074 35*FRACUNIT,            // height
8075 100,            // mass
8076 0,              // damage
8077 SFX_NONE,               // activesound
8078 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8079 0               // flags2
8080  },
8081
8082 {               // MT_CORPSEBIT
8083 -1,             // doomednum
8084 S_CORPSEBIT_1,          // spawnstate
8085 1000,           // spawnhealth
8086 S_NULL,         // seestate
8087 SFX_NONE,               // seesound
8088 8,              // reactiontime
8089 SFX_NONE,               // attacksound
8090 S_NULL,         // painstate
8091 0,              // painchance
8092 SFX_NONE,               // painsound
8093 S_NULL,         // meleestate
8094 S_NULL,         // missilestate
8095 S_NULL,         // crashstate
8096 S_NULL,         // deathstate
8097 S_NULL,         // xdeathstate
8098 SFX_NONE,               // deathsound
8099 0,              // speed
8100 5*FRACUNIT,             // radius
8101 5*FRACUNIT,             // height
8102 100,            // mass
8103 0,              // damage
8104 SFX_NONE,               // activesound
8105 MF_NOBLOCKMAP,          // flags
8106 MF2_TELESTOMP           // flags2
8107  },
8108
8109 {               // MT_CORPSEBLOODDRIP
8110 -1,             // doomednum
8111 S_CORPSEBLOODDRIP,              // spawnstate
8112 1000,           // spawnhealth
8113 S_NULL,         // seestate
8114 SFX_NONE,               // seesound
8115 8,              // reactiontime
8116 SFX_NONE,               // attacksound
8117 S_NULL,         // painstate
8118 0,              // painchance
8119 SFX_NONE,               // painsound
8120 S_NULL,         // meleestate
8121 S_NULL,         // missilestate
8122 S_NULL,         // crashstate
8123 S_CORPSEBLOODDRIP_X1,           // deathstate
8124 S_NULL,         // xdeathstate
8125 SFX_DRIP,               // deathsound
8126 0,              // speed
8127 FRACUNIT,               // radius
8128 4*FRACUNIT,             // height
8129 100,            // mass
8130 0,              // damage
8131 SFX_NONE,               // activesound
8132 MF_MISSILE,             // flags
8133 MF2_LOGRAV              // flags2
8134  },
8135
8136 {               // MT_BLOODPOOL
8137 111,            // doomednum
8138 S_BLOODPOOL,            // spawnstate
8139 1000,           // spawnhealth
8140 S_NULL,         // seestate
8141 SFX_NONE,               // seesound
8142 8,              // reactiontime
8143 SFX_NONE,               // attacksound
8144 S_NULL,         // painstate
8145 0,              // painchance
8146 SFX_NONE,               // painsound
8147 S_NULL,         // meleestate
8148 S_NULL,         // missilestate
8149 S_NULL,         // crashstate
8150 S_NULL,         // deathstate
8151 S_NULL,         // xdeathstate
8152 SFX_NONE,               // deathsound
8153 0,              // speed
8154 20*FRACUNIT,            // radius
8155 16*FRACUNIT,            // height
8156 100,            // mass
8157 0,              // damage
8158 SFX_NONE,               // activesound
8159 MF_NOBLOCKMAP,          // flags
8160 0               // flags2
8161  },
8162
8163 {               // MT_MISC79
8164 119,            // doomednum
8165 S_ZCANDLE1,             // spawnstate
8166 1000,           // spawnhealth
8167 S_NULL,         // seestate
8168 SFX_NONE,               // seesound
8169 8,              // reactiontime
8170 SFX_NONE,               // attacksound
8171 S_NULL,         // painstate
8172 0,              // painchance
8173 SFX_NONE,               // painsound
8174 S_NULL,         // meleestate
8175 S_NULL,         // missilestate
8176 S_NULL,         // crashstate
8177 S_NULL,         // deathstate
8178 S_NULL,         // xdeathstate
8179 SFX_NONE,               // deathsound
8180 0,              // speed
8181 20*FRACUNIT,            // radius
8182 16*FRACUNIT,            // height
8183 100,            // mass
8184 0,              // damage
8185 SFX_NONE,               // activesound
8186 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8187 0               // flags2
8188  },
8189
8190 {               // MT_MISC80
8191 113,            // doomednum
8192 S_ZLEAFSPAWNER,         // spawnstate
8193 1000,           // spawnhealth
8194 S_NULL,         // seestate
8195 SFX_NONE,               // seesound
8196 8,              // reactiontime
8197 SFX_NONE,               // attacksound
8198 S_NULL,         // painstate
8199 0,              // painchance
8200 SFX_NONE,               // painsound
8201 S_NULL,         // meleestate
8202 S_NULL,         // missilestate
8203 S_NULL,         // crashstate
8204 S_NULL,         // deathstate
8205 S_NULL,         // xdeathstate
8206 SFX_NONE,               // deathsound
8207 0,              // speed
8208 20*FRACUNIT,            // radius
8209 16*FRACUNIT,            // height
8210 100,            // mass
8211 0,              // damage
8212 SFX_NONE,               // activesound
8213 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
8214 MF2_DONTDRAW            // flags2
8215  },
8216
8217 {               // MT_LEAF1
8218 -1,             // doomednum
8219 S_LEAF1_1,              // spawnstate
8220 1000,           // spawnhealth
8221 S_NULL,         // seestate
8222 SFX_NONE,               // seesound
8223 8,              // reactiontime
8224 SFX_NONE,               // attacksound
8225 S_NULL,         // painstate
8226 0,              // painchance
8227 SFX_NONE,               // painsound
8228 S_NULL,         // meleestate
8229 S_NULL,         // missilestate
8230 S_NULL,         // crashstate
8231 S_LEAF_X1,              // deathstate
8232 S_NULL,         // xdeathstate
8233 SFX_NONE,               // deathsound
8234 0,              // speed
8235 2*FRACUNIT,             // radius
8236 4*FRACUNIT,             // height
8237 100,            // mass
8238 0,              // damage
8239 SFX_NONE,               // activesound
8240 MF_NOBLOCKMAP|MF_MISSILE,               // flags
8241 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
8242  },
8243
8244 {               // MT_LEAF2
8245 -1,             // doomednum
8246 S_LEAF2_1,              // spawnstate
8247 1000,           // spawnhealth
8248 S_NULL,         // seestate
8249 SFX_NONE,               // seesound
8250 8,              // reactiontime
8251 SFX_NONE,               // attacksound
8252 S_NULL,         // painstate
8253 0,              // painchance
8254 SFX_NONE,               // painsound
8255 S_NULL,         // meleestate
8256 S_NULL,         // missilestate
8257 S_NULL,         // crashstate
8258 S_LEAF_X1,              // deathstate
8259 S_NULL,         // xdeathstate
8260 SFX_NONE,               // deathsound
8261 0,              // speed
8262 2*FRACUNIT,             // radius
8263 4*FRACUNIT,             // height
8264 100,            // mass
8265 0,              // damage
8266 SFX_NONE,               // activesound
8267 MF_NOBLOCKMAP|MF_MISSILE,               // flags
8268 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
8269  },
8270
8271 {               // MT_ZTWINEDTORCH
8272 116,            // doomednum
8273 S_ZTWINEDTORCH_1,               // spawnstate
8274 1000,           // spawnhealth
8275 S_NULL,         // seestate
8276 SFX_NONE,               // seesound
8277 8,              // reactiontime
8278 SFX_NONE,               // attacksound
8279 S_NULL,         // painstate
8280 0,              // painchance
8281 SFX_NONE,               // painsound
8282 S_NULL,         // meleestate
8283 S_NULL,         // missilestate
8284 S_NULL,         // crashstate
8285 S_NULL,         // deathstate
8286 S_NULL,         // xdeathstate
8287 SFX_NONE,               // deathsound
8288 0,              // speed
8289 10*FRACUNIT,            // radius
8290 64*FRACUNIT,            // height
8291 100,            // mass
8292 0,              // damage
8293 SFX_NONE,               // activesound
8294 MF_SOLID,               // flags
8295 0               // flags2
8296  },
8297
8298 {               // MT_ZTWINEDTORCH_UNLIT
8299 117,            // doomednum
8300 S_ZTWINEDTORCH_UNLIT,           // spawnstate
8301 1000,           // spawnhealth
8302 S_NULL,         // seestate
8303 SFX_NONE,               // seesound
8304 8,              // reactiontime
8305 SFX_NONE,               // attacksound
8306 S_NULL,         // painstate
8307 0,              // painchance
8308 SFX_NONE,               // painsound
8309 S_NULL,         // meleestate
8310 S_NULL,         // missilestate
8311 S_NULL,         // crashstate
8312 S_NULL,         // deathstate
8313 S_NULL,         // xdeathstate
8314 SFX_NONE,               // deathsound
8315 0,              // speed
8316 10*FRACUNIT,            // radius
8317 64*FRACUNIT,            // height
8318 100,            // mass
8319 0,              // damage
8320 SFX_NONE,               // activesound
8321 MF_SOLID,               // flags
8322 0               // flags2
8323  },
8324
8325 {               // MT_BRIDGE
8326 118,            // doomednum
8327 S_BRIDGE1,              // spawnstate
8328 1000,           // spawnhealth
8329 S_NULL,         // seestate
8330 SFX_NONE,               // seesound
8331 8,              // reactiontime
8332 SFX_NONE,               // attacksound
8333 S_NULL,         // painstate
8334 0,              // painchance
8335 SFX_NONE,               // painsound
8336 S_NULL,         // meleestate
8337 S_NULL,         // missilestate
8338 S_NULL,         // crashstate
8339 S_NULL,         // deathstate
8340 S_NULL,         // xdeathstate
8341 SFX_NONE,               // deathsound
8342 0,              // speed
8343 32*FRACUNIT,            // radius
8344 2*FRACUNIT,             // height
8345 100,            // mass
8346 0,              // damage
8347 SFX_NONE,               // activesound
8348 MF_SOLID|MF_NOGRAVITY,          // flags
8349 MF2_DONTDRAW            // flags2
8350  },
8351
8352 {               // MT_BRIDGEBALL
8353 -1,             // doomednum
8354 S_BBALL1,               // spawnstate
8355 1000,           // spawnhealth
8356 S_NULL,         // seestate
8357 SFX_NONE,               // seesound
8358 8,              // reactiontime
8359 SFX_NONE,               // attacksound
8360 S_NULL,         // painstate
8361 0,              // painchance
8362 SFX_NONE,               // painsound
8363 S_NULL,         // meleestate
8364 S_NULL,         // missilestate
8365 S_NULL,         // crashstate
8366 S_NULL,         // deathstate
8367 S_NULL,         // xdeathstate
8368 SFX_NONE,               // deathsound
8369 0,              // speed
8370 20*FRACUNIT,            // radius
8371 16*FRACUNIT,            // height
8372 100,            // mass
8373 0,              // damage
8374 SFX_NONE,               // activesound
8375 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8376 MF2_NOTELEPORT          // flags2
8377  },
8378
8379 {               // MT_ZWALLTORCH
8380 54,             // doomednum
8381 S_ZWALLTORCH1,          // spawnstate
8382 1000,           // spawnhealth
8383 S_NULL,         // seestate
8384 SFX_NONE,               // seesound
8385 8,              // reactiontime
8386 SFX_NONE,               // attacksound
8387 S_NULL,         // painstate
8388 0,              // painchance
8389 SFX_NONE,               // painsound
8390 S_NULL,         // meleestate
8391 S_NULL,         // missilestate
8392 S_NULL,         // crashstate
8393 S_NULL,         // deathstate
8394 S_NULL,         // xdeathstate
8395 SFX_NONE,               // deathsound
8396 0,              // speed
8397 20*FRACUNIT,            // radius
8398 16*FRACUNIT,            // height
8399 100,            // mass
8400 0,              // damage
8401 SFX_NONE,               // activesound
8402 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8403 0               // flags2
8404  },
8405
8406 {               // MT_ZWALLTORCH_UNLIT
8407 55,             // doomednum
8408 S_ZWALLTORCH_U,         // spawnstate
8409 1000,           // spawnhealth
8410 S_NULL,         // seestate
8411 SFX_NONE,               // seesound
8412 8,              // reactiontime
8413 SFX_NONE,               // attacksound
8414 S_NULL,         // painstate
8415 0,              // painchance
8416 SFX_NONE,               // painsound
8417 S_NULL,         // meleestate
8418 S_NULL,         // missilestate
8419 S_NULL,         // crashstate
8420 S_NULL,         // deathstate
8421 S_NULL,         // xdeathstate
8422 SFX_NONE,               // deathsound
8423 0,              // speed
8424 20*FRACUNIT,            // radius
8425 16*FRACUNIT,            // height
8426 100,            // mass
8427 0,              // damage
8428 SFX_NONE,               // activesound
8429 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8430 0               // flags2
8431  },
8432
8433 {               // MT_ZBARREL
8434 8100,           // doomednum
8435 S_ZBARREL1,             // spawnstate
8436 1000,           // spawnhealth
8437 S_NULL,         // seestate
8438 SFX_NONE,               // seesound
8439 8,              // reactiontime
8440 SFX_NONE,               // attacksound
8441 S_NULL,         // painstate
8442 0,              // painchance
8443 SFX_NONE,               // painsound
8444 S_NULL,         // meleestate
8445 S_NULL,         // missilestate
8446 S_NULL,         // crashstate
8447 S_NULL,         // deathstate
8448 S_NULL,         // xdeathstate
8449 SFX_NONE,               // deathsound
8450 0,              // speed
8451 15*FRACUNIT,            // radius
8452 32*FRACUNIT,            // height
8453 100,            // mass
8454 0,              // damage
8455 SFX_NONE,               // activesound
8456 MF_SOLID,               // flags
8457 0               // flags2
8458  },
8459
8460 {               // MT_ZSHRUB1
8461 8101,           // doomednum
8462 S_ZSHRUB1,              // spawnstate
8463 20,             // spawnhealth
8464 S_NULL,         // seestate
8465 SFX_NONE,               // seesound
8466 8,              // reactiontime
8467 SFX_NONE,               // attacksound
8468 S_NULL,         // painstate
8469 0,              // painchance
8470 SFX_NONE,               // painsound
8471 S_ZSHRUB1_X1,           // meleestate
8472 S_NULL,         // missilestate
8473 S_NULL,         // crashstate
8474 S_ZSHRUB1_DIE,          // deathstate
8475 S_NULL,         // xdeathstate
8476 SFX_TREE_EXPLODE,               // deathsound
8477 0,              // speed
8478 8*FRACUNIT,             // radius
8479 24*FRACUNIT,            // height
8480 MAXINT,         // mass
8481 0,              // damage
8482 SFX_NONE,               // activesound
8483 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8484 0               // flags2
8485  },
8486
8487 {               // MT_ZSHRUB2
8488 8102,           // doomednum
8489 S_ZSHRUB2,              // spawnstate
8490 10,             // spawnhealth
8491 S_NULL,         // seestate
8492 SFX_NONE,               // seesound
8493 8,              // reactiontime
8494 SFX_NONE,               // attacksound
8495 S_NULL,         // painstate
8496 0,              // painchance
8497 SFX_NONE,               // painsound
8498 S_ZSHRUB2_X1,           // meleestate
8499 S_NULL,         // missilestate
8500 S_NULL,         // crashstate
8501 S_ZSHRUB2_DIE,          // deathstate
8502 S_NULL,         // xdeathstate
8503 SFX_TREE_EXPLODE,               // deathsound
8504 0,              // speed
8505 16*FRACUNIT,            // radius
8506 40*FRACUNIT,            // height
8507 MAXINT,         // mass
8508 0,              // damage
8509 SFX_NONE,               // activesound
8510 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8511 0               // flags2
8512  },
8513
8514 {               // MT_ZBUCKET
8515 8103,           // doomednum
8516 S_ZBUCKET1,             // spawnstate
8517 1000,           // spawnhealth
8518 S_NULL,         // seestate
8519 SFX_NONE,               // seesound
8520 8,              // reactiontime
8521 SFX_NONE,               // attacksound
8522 S_NULL,         // painstate
8523 0,              // painchance
8524 SFX_NONE,               // painsound
8525 S_NULL,         // meleestate
8526 S_NULL,         // missilestate
8527 S_NULL,         // crashstate
8528 S_NULL,         // deathstate
8529 S_NULL,         // xdeathstate
8530 SFX_NONE,               // deathsound
8531 0,              // speed
8532 8*FRACUNIT,             // radius
8533 72*FRACUNIT,            // height
8534 100,            // mass
8535 0,              // damage
8536 SFX_NONE,               // activesound
8537 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8538 0               // flags2
8539  },
8540
8541 {               // MT_ZPOISONSHROOM
8542 8104,           // doomednum
8543 S_ZPOISONSHROOM1,               // spawnstate
8544 30,             // spawnhealth
8545 S_NULL,         // seestate
8546 SFX_NONE,               // seesound
8547 8,              // reactiontime
8548 SFX_NONE,               // attacksound
8549 S_ZPOISONSHROOM_P1,             // painstate
8550 255,            // painchance
8551 SFX_POISONSHROOM_PAIN,          // painsound
8552 S_NULL,         // meleestate
8553 S_NULL,         // missilestate
8554 S_NULL,         // crashstate
8555 S_ZPOISONSHROOM_X1,             // deathstate
8556 S_NULL,         // xdeathstate
8557 SFX_POISONSHROOM_DEATH,         // deathsound
8558 0,              // speed
8559 6*FRACUNIT,             // radius
8560 20*FRACUNIT,            // height
8561 MAXINT,         // mass
8562 0,              // damage
8563 SFX_NONE,               // activesound
8564 MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD,               // flags
8565 0               // flags2
8566  },
8567
8568 {               // MT_ZFIREBULL
8569 8042,           // doomednum
8570 S_ZFIREBULL1,           // spawnstate
8571 1000,           // spawnhealth
8572 S_NULL,         // seestate
8573 SFX_NONE,               // seesound
8574 8,              // reactiontime
8575 SFX_NONE,               // attacksound
8576 S_NULL,         // painstate
8577 0,              // painchance
8578 SFX_NONE,               // painsound
8579 S_NULL,         // meleestate
8580 S_NULL,         // missilestate
8581 S_NULL,         // crashstate
8582 S_NULL,         // deathstate
8583 S_NULL,         // xdeathstate
8584 SFX_NONE,               // deathsound
8585 0,              // speed
8586 20*FRACUNIT,            // radius
8587 80*FRACUNIT,            // height
8588 100,            // mass
8589 0,              // damage
8590 SFX_NONE,               // activesound
8591 MF_SOLID,               // flags
8592 0               // flags2
8593  },
8594
8595 {               // MT_ZFIREBULL_UNLIT
8596 8043,           // doomednum
8597 S_ZFIREBULL_U,          // spawnstate
8598 1000,           // spawnhealth
8599 S_NULL,         // seestate
8600 SFX_NONE,               // seesound
8601 8,              // reactiontime
8602 SFX_NONE,               // attacksound
8603 S_NULL,         // painstate
8604 0,              // painchance
8605 SFX_NONE,               // painsound
8606 S_NULL,         // meleestate
8607 S_NULL,         // missilestate
8608 S_NULL,         // crashstate
8609 S_NULL,         // deathstate
8610 S_NULL,         // xdeathstate
8611 SFX_NONE,               // deathsound
8612 0,              // speed
8613 20*FRACUNIT,            // radius
8614 80*FRACUNIT,            // height
8615 100,            // mass
8616 0,              // damage
8617 SFX_NONE,               // activesound
8618 MF_SOLID,               // flags
8619 0               // flags2
8620  },
8621
8622 {               // MT_FIRETHING
8623 8060,           // doomednum
8624 S_ZFIRETHING1,          // spawnstate
8625 1000,           // spawnhealth
8626 S_NULL,         // seestate
8627 SFX_NONE,               // seesound
8628 8,              // reactiontime
8629 SFX_NONE,               // attacksound
8630 S_NULL,         // painstate
8631 0,              // painchance
8632 SFX_NONE,               // painsound
8633 S_NULL,         // meleestate
8634 S_NULL,         // missilestate
8635 S_NULL,         // crashstate
8636 S_NULL,         // deathstate
8637 S_NULL,         // xdeathstate
8638 SFX_NONE,               // deathsound
8639 0,              // speed
8640 5*FRACUNIT,             // radius
8641 10*FRACUNIT,            // height
8642 100,            // mass
8643 0,              // damage
8644 SFX_NONE,               // activesound
8645 MF_SOLID,               // flags
8646 0               // flags2
8647  },
8648
8649 {               // MT_BRASSTORCH
8650 8061,           // doomednum
8651 S_ZBRASSTORCH1,         // spawnstate
8652 1000,           // spawnhealth
8653 S_NULL,         // seestate
8654 SFX_NONE,               // seesound
8655 8,              // reactiontime
8656 SFX_NONE,               // attacksound
8657 S_NULL,         // painstate
8658 0,              // painchance
8659 SFX_NONE,               // painsound
8660 S_NULL,         // meleestate
8661 S_NULL,         // missilestate
8662 S_NULL,         // crashstate
8663 S_NULL,         // deathstate
8664 S_NULL,         // xdeathstate
8665 SFX_NONE,               // deathsound
8666 0,              // speed
8667 6*FRACUNIT,             // radius
8668 35*FRACUNIT,            // height
8669 100,            // mass
8670 0,              // damage
8671 SFX_NONE,               // activesound
8672 MF_SOLID,               // flags
8673 0               // flags2
8674  },
8675
8676 {               // MT_ZSUITOFARMOR
8677 8064,           // doomednum
8678 S_ZSUITOFARMOR,         // spawnstate
8679 60,             // spawnhealth
8680 S_NULL,         // seestate
8681 SFX_NONE,               // seesound
8682 8,              // reactiontime
8683 SFX_NONE,               // attacksound
8684 S_NULL,         // painstate
8685 0,              // painchance
8686 SFX_NONE,               // painsound
8687 S_NULL,         // meleestate
8688 S_NULL,         // missilestate
8689 S_NULL,         // crashstate
8690 S_ZSUITOFARMOR_X1,              // deathstate
8691 S_NULL,         // xdeathstate
8692 SFX_SUITOFARMOR_BREAK,          // deathsound
8693 0,              // speed
8694 16*FRACUNIT,            // radius
8695 72*FRACUNIT,            // height
8696 MAXINT,         // mass
8697 0,              // damage
8698 SFX_NONE,               // activesound
8699 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8700 0               // flags2
8701  },
8702
8703 {               // MT_ZARMORCHUNK
8704 -1,             // doomednum
8705 S_ZARMORCHUNK1,         // spawnstate
8706 1000,           // spawnhealth
8707 S_NULL,         // seestate
8708 SFX_NONE,               // seesound
8709 8,              // reactiontime
8710 SFX_NONE,               // attacksound
8711 S_NULL,         // painstate
8712 0,              // painchance
8713 SFX_NONE,               // painsound
8714 S_NULL,         // meleestate
8715 S_NULL,         // missilestate
8716 S_NULL,         // crashstate
8717 S_NULL,         // deathstate
8718 S_NULL,         // xdeathstate
8719 SFX_NONE,               // deathsound
8720 0,              // speed
8721 4*FRACUNIT,             // radius
8722 8*FRACUNIT,             // height
8723 100,            // mass
8724 0,              // damage
8725 SFX_NONE,               // activesound
8726 0,              // flags
8727 0               // flags2
8728  },
8729
8730 {               // MT_ZBELL
8731 8065,           // doomednum
8732 S_ZBELL,                // spawnstate
8733 5,              // spawnhealth
8734 S_NULL,         // seestate
8735 SFX_NONE,               // seesound
8736 8,              // reactiontime
8737 SFX_NONE,               // attacksound
8738 S_NULL,         // painstate
8739 0,              // painchance
8740 SFX_NONE,               // painsound
8741 S_NULL,         // meleestate
8742 S_NULL,         // missilestate
8743 S_NULL,         // crashstate
8744 S_ZBELL_X1,             // deathstate
8745 S_NULL,         // xdeathstate
8746 SFX_BELLRING,           // deathsound
8747 0,              // speed
8748 56*FRACUNIT,            // radius
8749 120*FRACUNIT,           // height
8750 MAXINT,         // mass
8751 0,              // damage
8752 SFX_NONE,               // activesound
8753 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING,          // flags
8754 0               // flags2
8755  },
8756
8757 {               // MT_ZBLUE_CANDLE
8758 8066,           // doomednum
8759 S_ZBLUE_CANDLE1,                // spawnstate
8760 1000,           // spawnhealth
8761 S_NULL,         // seestate
8762 SFX_NONE,               // seesound
8763 8,              // reactiontime
8764 SFX_NONE,               // attacksound
8765 S_NULL,         // painstate
8766 0,              // painchance
8767 SFX_NONE,               // painsound
8768 S_NULL,         // meleestate
8769 S_NULL,         // missilestate
8770 S_NULL,         // crashstate
8771 S_NULL,         // deathstate
8772 S_NULL,         // xdeathstate
8773 SFX_NONE,               // deathsound
8774 0,              // speed
8775 20*FRACUNIT,            // radius
8776 16*FRACUNIT,            // height
8777 100,            // mass
8778 0,              // damage
8779 SFX_NONE,               // activesound
8780 MF_NOBLOCKMAP,          // flags
8781 0               // flags2
8782  },
8783
8784 {               // MT_ZIRON_MAIDEN
8785 8067,           // doomednum
8786 S_ZIRON_MAIDEN,         // spawnstate
8787 1000,           // spawnhealth
8788 S_NULL,         // seestate
8789 SFX_NONE,               // seesound
8790 8,              // reactiontime
8791 SFX_NONE,               // attacksound
8792 S_NULL,         // painstate
8793 0,              // painchance
8794 SFX_NONE,               // painsound
8795 S_NULL,         // meleestate
8796 S_NULL,         // missilestate
8797 S_NULL,         // crashstate
8798 S_NULL,         // deathstate
8799 S_NULL,         // xdeathstate
8800 SFX_NONE,               // deathsound
8801 0,              // speed
8802 12*FRACUNIT,            // radius
8803 60*FRACUNIT,            // height
8804 100,            // mass
8805 0,              // damage
8806 SFX_NONE,               // activesound
8807 MF_SOLID,               // flags
8808 0               // flags2
8809  },
8810
8811 {               // MT_ZXMAS_TREE
8812 8068,           // doomednum
8813 S_ZXMAS_TREE,           // spawnstate
8814 20,             // spawnhealth
8815 S_NULL,         // seestate
8816 SFX_NONE,               // seesound
8817 8,              // reactiontime
8818 SFX_NONE,               // attacksound
8819 S_NULL,         // painstate
8820 0,              // painchance
8821 SFX_NONE,               // painsound
8822 S_ZXMAS_TREE_X1,                // meleestate
8823 S_NULL,         // missilestate
8824 S_NULL,         // crashstate
8825 S_ZXMAS_TREE_DIE,               // deathstate
8826 S_NULL,         // xdeathstate
8827 SFX_TREE_EXPLODE,               // deathsound
8828 0,              // speed
8829 11*FRACUNIT,            // radius
8830 130*FRACUNIT,           // height
8831 MAXINT,         // mass
8832 0,              // damage
8833 SFX_NONE,               // activesound
8834 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8835 0               // flags2
8836  },
8837
8838 {               // MT_ZCAULDRON
8839 8069,           // doomednum
8840 S_ZCAULDRON1,           // spawnstate
8841 1000,           // spawnhealth
8842 S_NULL,         // seestate
8843 SFX_NONE,               // seesound
8844 8,              // reactiontime
8845 SFX_NONE,               // attacksound
8846 S_NULL,         // painstate
8847 0,              // painchance
8848 SFX_NONE,               // painsound
8849 S_NULL,         // meleestate
8850 S_NULL,         // missilestate
8851 S_NULL,         // crashstate
8852 S_NULL,         // deathstate
8853 S_NULL,         // xdeathstate
8854 SFX_NONE,               // deathsound
8855 0,              // speed
8856 12*FRACUNIT,            // radius
8857 26*FRACUNIT,            // height
8858 100,            // mass
8859 0,              // damage
8860 SFX_NONE,               // activesound
8861 MF_SOLID,               // flags
8862 0               // flags2
8863  },
8864
8865 {               // MT_ZCAULDRON_UNLIT
8866 8070,           // doomednum
8867 S_ZCAULDRON_U,          // spawnstate
8868 1000,           // spawnhealth
8869 S_NULL,         // seestate
8870 SFX_NONE,               // seesound
8871 8,              // reactiontime
8872 SFX_NONE,               // attacksound
8873 S_NULL,         // painstate
8874 0,              // painchance
8875 SFX_NONE,               // painsound
8876 S_NULL,         // meleestate
8877 S_NULL,         // missilestate
8878 S_NULL,         // crashstate
8879 S_NULL,         // deathstate
8880 S_NULL,         // xdeathstate
8881 SFX_NONE,               // deathsound
8882 0,              // speed
8883 12*FRACUNIT,            // radius
8884 26*FRACUNIT,            // height
8885 100,            // mass
8886 0,              // damage
8887 SFX_NONE,               // activesound
8888 MF_SOLID,               // flags
8889 0               // flags2
8890  },
8891
8892 {               // MT_ZCHAINBIT32
8893 8071,           // doomednum
8894 S_ZCHAINBIT32,          // spawnstate
8895 1000,           // spawnhealth
8896 S_NULL,         // seestate
8897 SFX_NONE,               // seesound
8898 8,              // reactiontime
8899 SFX_NONE,               // attacksound
8900 S_NULL,         // painstate
8901 0,              // painchance
8902 SFX_NONE,               // painsound
8903 S_NULL,         // meleestate
8904 S_NULL,         // missilestate
8905 S_NULL,         // crashstate
8906 S_NULL,         // deathstate
8907 S_NULL,         // xdeathstate
8908 SFX_NONE,               // deathsound
8909 0,              // speed
8910 4*FRACUNIT,             // radius
8911 32*FRACUNIT,            // height
8912 100,            // mass
8913 0,              // damage
8914 SFX_NONE,               // activesound
8915 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8916 0               // flags2
8917  },
8918
8919 {               // MT_ZCHAINBIT64
8920 8072,           // doomednum
8921 S_ZCHAINBIT64,          // spawnstate
8922 1000,           // spawnhealth
8923 S_NULL,         // seestate
8924 SFX_NONE,               // seesound
8925 8,              // reactiontime
8926 SFX_NONE,               // attacksound
8927 S_NULL,         // painstate
8928 0,              // painchance
8929 SFX_NONE,               // painsound
8930 S_NULL,         // meleestate
8931 S_NULL,         // missilestate
8932 S_NULL,         // crashstate
8933 S_NULL,         // deathstate
8934 S_NULL,         // xdeathstate
8935 SFX_NONE,               // deathsound
8936 0,              // speed
8937 4*FRACUNIT,             // radius
8938 64*FRACUNIT,            // height
8939 100,            // mass
8940 0,              // damage
8941 SFX_NONE,               // activesound
8942 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8943 0               // flags2
8944  },
8945
8946 {               // MT_ZCHAINEND_HEART
8947 8073,           // doomednum
8948 S_ZCHAINEND_HEART,              // spawnstate
8949 1000,           // spawnhealth
8950 S_NULL,         // seestate
8951 SFX_NONE,               // seesound
8952 8,              // reactiontime
8953 SFX_NONE,               // attacksound
8954 S_NULL,         // painstate
8955 0,              // painchance
8956 SFX_NONE,               // painsound
8957 S_NULL,         // meleestate
8958 S_NULL,         // missilestate
8959 S_NULL,         // crashstate
8960 S_NULL,         // deathstate
8961 S_NULL,         // xdeathstate
8962 SFX_NONE,               // deathsound
8963 0,              // speed
8964 4*FRACUNIT,             // radius
8965 32*FRACUNIT,            // height
8966 100,            // mass
8967 0,              // damage
8968 SFX_NONE,               // activesound
8969 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8970 0               // flags2
8971  },
8972
8973 {               // MT_ZCHAINEND_HOOK1
8974 8074,           // doomednum
8975 S_ZCHAINEND_HOOK1,              // spawnstate
8976 1000,           // spawnhealth
8977 S_NULL,         // seestate
8978 SFX_NONE,               // seesound
8979 8,              // reactiontime
8980 SFX_NONE,               // attacksound
8981 S_NULL,         // painstate
8982 0,              // painchance
8983 SFX_NONE,               // painsound
8984 S_NULL,         // meleestate
8985 S_NULL,         // missilestate
8986 S_NULL,         // crashstate
8987 S_NULL,         // deathstate
8988 S_NULL,         // xdeathstate
8989 SFX_NONE,               // deathsound
8990 0,              // speed
8991 4*FRACUNIT,             // radius
8992 32*FRACUNIT,            // height
8993 100,            // mass
8994 0,              // damage
8995 SFX_NONE,               // activesound
8996 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8997 0               // flags2
8998  },
8999
9000 {               // MT_ZCHAINEND_HOOK2
9001 8075,           // doomednum
9002 S_ZCHAINEND_HOOK2,              // spawnstate
9003 1000,           // spawnhealth
9004 S_NULL,         // seestate
9005 SFX_NONE,               // seesound
9006 8,              // reactiontime
9007 SFX_NONE,               // attacksound
9008 S_NULL,         // painstate
9009 0,              // painchance
9010 SFX_NONE,               // painsound
9011 S_NULL,         // meleestate
9012 S_NULL,         // missilestate
9013 S_NULL,         // crashstate
9014 S_NULL,         // deathstate
9015 S_NULL,         // xdeathstate
9016 SFX_NONE,               // deathsound
9017 0,              // speed
9018 4*FRACUNIT,             // radius
9019 32*FRACUNIT,            // height
9020 100,            // mass
9021 0,              // damage
9022 SFX_NONE,               // activesound
9023 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9024 0               // flags2
9025  },
9026
9027 {               // MT_ZCHAINEND_SPIKE
9028 8076,           // doomednum
9029 S_ZCHAINEND_SPIKE,              // spawnstate
9030 1000,           // spawnhealth
9031 S_NULL,         // seestate
9032 SFX_NONE,               // seesound
9033 8,              // reactiontime
9034 SFX_NONE,               // attacksound
9035 S_NULL,         // painstate
9036 0,              // painchance
9037 SFX_NONE,               // painsound
9038 S_NULL,         // meleestate
9039 S_NULL,         // missilestate
9040 S_NULL,         // crashstate
9041 S_NULL,         // deathstate
9042 S_NULL,         // xdeathstate
9043 SFX_NONE,               // deathsound
9044 0,              // speed
9045 4*FRACUNIT,             // radius
9046 32*FRACUNIT,            // height
9047 100,            // mass
9048 0,              // damage
9049 SFX_NONE,               // activesound
9050 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9051 0               // flags2
9052  },
9053
9054 {               // MT_ZCHAINEND_SKULL
9055 8077,           // doomednum
9056 S_ZCHAINEND_SKULL,              // spawnstate
9057 1000,           // spawnhealth
9058 S_NULL,         // seestate
9059 SFX_NONE,               // seesound
9060 8,              // reactiontime
9061 SFX_NONE,               // attacksound
9062 S_NULL,         // painstate
9063 0,              // painchance
9064 SFX_NONE,               // painsound
9065 S_NULL,         // meleestate
9066 S_NULL,         // missilestate
9067 S_NULL,         // crashstate
9068 S_NULL,         // deathstate
9069 S_NULL,         // xdeathstate
9070 SFX_NONE,               // deathsound
9071 0,              // speed
9072 4*FRACUNIT,             // radius
9073 32*FRACUNIT,            // height
9074 100,            // mass
9075 0,              // damage
9076 SFX_NONE,               // activesound
9077 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9078 0               // flags2
9079  },
9080
9081 {               // MT_TABLE_SHIT1
9082 8500,           // doomednum
9083 S_TABLE_SHIT1,          // spawnstate
9084 1000,           // spawnhealth
9085 S_NULL,         // seestate
9086 SFX_NONE,               // seesound
9087 8,              // reactiontime
9088 SFX_NONE,               // attacksound
9089 S_NULL,         // painstate
9090 0,              // painchance
9091 SFX_NONE,               // painsound
9092 S_NULL,         // meleestate
9093 S_NULL,         // missilestate
9094 S_NULL,         // crashstate
9095 S_NULL,         // deathstate
9096 S_NULL,         // xdeathstate
9097 SFX_NONE,               // deathsound
9098 0,              // speed
9099 20*FRACUNIT,            // radius
9100 16*FRACUNIT,            // height
9101 100,            // mass
9102 0,              // damage
9103 SFX_NONE,               // activesound
9104 MF_NOBLOCKMAP,          // flags
9105 0               // flags2
9106  },
9107
9108 {               // MT_TABLE_SHIT2
9109 8501,           // doomednum
9110 S_TABLE_SHIT2,          // spawnstate
9111 1000,           // spawnhealth
9112 S_NULL,         // seestate
9113 SFX_NONE,               // seesound
9114 8,              // reactiontime
9115 SFX_NONE,               // attacksound
9116 S_NULL,         // painstate
9117 0,              // painchance
9118 SFX_NONE,               // painsound
9119 S_NULL,         // meleestate
9120 S_NULL,         // missilestate
9121 S_NULL,         // crashstate
9122 S_NULL,         // deathstate
9123 S_NULL,         // xdeathstate
9124 SFX_NONE,               // deathsound
9125 0,              // speed
9126 20*FRACUNIT,            // radius
9127 16*FRACUNIT,            // height
9128 100,            // mass
9129 0,              // damage
9130 SFX_NONE,               // activesound
9131 MF_NOBLOCKMAP,          // flags
9132 0               // flags2
9133  },
9134
9135 {               // MT_TABLE_SHIT3
9136 8502,           // doomednum
9137 S_TABLE_SHIT3,          // spawnstate
9138 1000,           // spawnhealth
9139 S_NULL,         // seestate
9140 SFX_NONE,               // seesound
9141 8,              // reactiontime
9142 SFX_NONE,               // attacksound
9143 S_NULL,         // painstate
9144 0,              // painchance
9145 SFX_NONE,               // painsound
9146 S_NULL,         // meleestate
9147 S_NULL,         // missilestate
9148 S_NULL,         // crashstate
9149 S_NULL,         // deathstate
9150 S_NULL,         // xdeathstate
9151 SFX_NONE,               // deathsound
9152 0,              // speed
9153 20*FRACUNIT,            // radius
9154 16*FRACUNIT,            // height
9155 100,            // mass
9156 0,              // damage
9157 SFX_NONE,               // activesound
9158 MF_NOBLOCKMAP,          // flags
9159 0               // flags2
9160  },
9161
9162 {               // MT_TABLE_SHIT4
9163 8503,           // doomednum
9164 S_TABLE_SHIT4,          // spawnstate
9165 1000,           // spawnhealth
9166 S_NULL,         // seestate
9167 SFX_NONE,               // seesound
9168 8,              // reactiontime
9169 SFX_NONE,               // attacksound
9170 S_NULL,         // painstate
9171 0,              // painchance
9172 SFX_NONE,               // painsound
9173 S_NULL,         // meleestate
9174 S_NULL,         // missilestate
9175 S_NULL,         // crashstate
9176 S_NULL,         // deathstate
9177 S_NULL,         // xdeathstate
9178 SFX_NONE,               // deathsound
9179 0,              // speed
9180 20*FRACUNIT,            // radius
9181 16*FRACUNIT,            // height
9182 100,            // mass
9183 0,              // damage
9184 SFX_NONE,               // activesound
9185 MF_NOBLOCKMAP,          // flags
9186 0               // flags2
9187  },
9188
9189 {               // MT_TABLE_SHIT5
9190 8504,           // doomednum
9191 S_TABLE_SHIT5,          // spawnstate
9192 1000,           // spawnhealth
9193 S_NULL,         // seestate
9194 SFX_NONE,               // seesound
9195 8,              // reactiontime
9196 SFX_NONE,               // attacksound
9197 S_NULL,         // painstate
9198 0,              // painchance
9199 SFX_NONE,               // painsound
9200 S_NULL,         // meleestate
9201 S_NULL,         // missilestate
9202 S_NULL,         // crashstate
9203 S_NULL,         // deathstate
9204 S_NULL,         // xdeathstate
9205 SFX_NONE,               // deathsound
9206 0,              // speed
9207 20*FRACUNIT,            // radius
9208 16*FRACUNIT,            // height
9209 100,            // mass
9210 0,              // damage
9211 SFX_NONE,               // activesound
9212 MF_NOBLOCKMAP,          // flags
9213 0               // flags2
9214  },
9215
9216 {               // MT_TABLE_SHIT6
9217 8505,           // doomednum
9218 S_TABLE_SHIT6,          // spawnstate
9219 1000,           // spawnhealth
9220 S_NULL,         // seestate
9221 SFX_NONE,               // seesound
9222 8,              // reactiontime
9223 SFX_NONE,               // attacksound
9224 S_NULL,         // painstate
9225 0,              // painchance
9226 SFX_NONE,               // painsound
9227 S_NULL,         // meleestate
9228 S_NULL,         // missilestate
9229 S_NULL,         // crashstate
9230 S_NULL,         // deathstate
9231 S_NULL,         // xdeathstate
9232 SFX_NONE,               // deathsound
9233 0,              // speed
9234 20*FRACUNIT,            // radius
9235 16*FRACUNIT,            // height
9236 100,            // mass
9237 0,              // damage
9238 SFX_NONE,               // activesound
9239 MF_NOBLOCKMAP,          // flags
9240 0               // flags2
9241  },
9242
9243 {               // MT_TABLE_SHIT7
9244 8506,           // doomednum
9245 S_TABLE_SHIT7,          // spawnstate
9246 1000,           // spawnhealth
9247 S_NULL,         // seestate
9248 SFX_NONE,               // seesound
9249 8,              // reactiontime
9250 SFX_NONE,               // attacksound
9251 S_NULL,         // painstate
9252 0,              // painchance
9253 SFX_NONE,               // painsound
9254 S_NULL,         // meleestate
9255 S_NULL,         // missilestate
9256 S_NULL,         // crashstate
9257 S_NULL,         // deathstate
9258 S_NULL,         // xdeathstate
9259 SFX_NONE,               // deathsound
9260 0,              // speed
9261 20*FRACUNIT,            // radius
9262 16*FRACUNIT,            // height
9263 100,            // mass
9264 0,              // damage
9265 SFX_NONE,               // activesound
9266 MF_NOBLOCKMAP,          // flags
9267 0               // flags2
9268  },
9269
9270 {               // MT_TABLE_SHIT8
9271 8507,           // doomednum
9272 S_TABLE_SHIT8,          // spawnstate
9273 1000,           // spawnhealth
9274 S_NULL,         // seestate
9275 SFX_NONE,               // seesound
9276 8,              // reactiontime
9277 SFX_NONE,               // attacksound
9278 S_NULL,         // painstate
9279 0,              // painchance
9280 SFX_NONE,               // painsound
9281 S_NULL,         // meleestate
9282 S_NULL,         // missilestate
9283 S_NULL,         // crashstate
9284 S_NULL,         // deathstate
9285 S_NULL,         // xdeathstate
9286 SFX_NONE,               // deathsound
9287 0,              // speed
9288 20*FRACUNIT,            // radius
9289 16*FRACUNIT,            // height
9290 100,            // mass
9291 0,              // damage
9292 SFX_NONE,               // activesound
9293 MF_NOBLOCKMAP,          // flags
9294 0               // flags2
9295  },
9296
9297 {               // MT_TABLE_SHIT9
9298 8508,           // doomednum
9299 S_TABLE_SHIT9,          // spawnstate
9300 1000,           // spawnhealth
9301 S_NULL,         // seestate
9302 SFX_NONE,               // seesound
9303 8,              // reactiontime
9304 SFX_NONE,               // attacksound
9305 S_NULL,         // painstate
9306 0,              // painchance
9307 SFX_NONE,               // painsound
9308 S_NULL,         // meleestate
9309 S_NULL,         // missilestate
9310 S_NULL,         // crashstate
9311 S_NULL,         // deathstate
9312 S_NULL,         // xdeathstate
9313 SFX_NONE,               // deathsound
9314 0,              // speed
9315 20*FRACUNIT,            // radius
9316 16*FRACUNIT,            // height
9317 100,            // mass
9318 0,              // damage
9319 SFX_NONE,               // activesound
9320 MF_NOBLOCKMAP,          // flags
9321 0               // flags2
9322  },
9323
9324 {               // MT_TABLE_SHIT10
9325 8509,           // doomednum
9326 S_TABLE_SHIT10,         // spawnstate
9327 1000,           // spawnhealth
9328 S_NULL,         // seestate
9329 SFX_NONE,               // seesound
9330 8,              // reactiontime
9331 SFX_NONE,               // attacksound
9332 S_NULL,         // painstate
9333 0,              // painchance
9334 SFX_NONE,               // painsound
9335 S_NULL,         // meleestate
9336 S_NULL,         // missilestate
9337 S_NULL,         // crashstate
9338 S_NULL,         // deathstate
9339 S_NULL,         // xdeathstate
9340 SFX_NONE,               // deathsound
9341 0,              // speed
9342 20*FRACUNIT,            // radius
9343 16*FRACUNIT,            // height
9344 100,            // mass
9345 0,              // damage
9346 SFX_NONE,               // activesound
9347 MF_NOBLOCKMAP,          // flags
9348 0               // flags2
9349  },
9350
9351 {               // MT_TFOG
9352 -1,             // doomednum
9353 S_TFOG1,                // spawnstate
9354 1000,           // spawnhealth
9355 S_NULL,         // seestate
9356 SFX_NONE,               // seesound
9357 8,              // reactiontime
9358 SFX_NONE,               // attacksound
9359 S_NULL,         // painstate
9360 0,              // painchance
9361 SFX_NONE,               // painsound
9362 S_NULL,         // meleestate
9363 S_NULL,         // missilestate
9364 S_NULL,         // crashstate
9365 S_NULL,         // deathstate
9366 S_NULL,         // xdeathstate
9367 SFX_NONE,               // deathsound
9368 0,              // speed
9369 20*FRACUNIT,            // radius
9370 16*FRACUNIT,            // height
9371 100,            // mass
9372 0,              // damage
9373 SFX_NONE,               // activesound
9374 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9375 0               // flags2
9376  },
9377
9378 {               // MT_MISC81
9379 140,            // doomednum
9380 S_TELESMOKE1,           // spawnstate
9381 1000,           // spawnhealth
9382 S_NULL,         // seestate
9383 SFX_NONE,               // seesound
9384 8,              // reactiontime
9385 SFX_NONE,               // attacksound
9386 S_NULL,         // painstate
9387 0,              // painchance
9388 SFX_NONE,               // painsound
9389 S_NULL,         // meleestate
9390 S_NULL,         // missilestate
9391 S_NULL,         // crashstate
9392 S_NULL,         // deathstate
9393 S_NULL,         // xdeathstate
9394 SFX_NONE,               // deathsound
9395 0,              // speed
9396 20*FRACUNIT,            // radius
9397 16*FRACUNIT,            // height
9398 100,            // mass
9399 0,              // damage
9400 SFX_NONE,               // activesound
9401 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9402 0               // flags2
9403  },
9404
9405 {               // MT_TELEPORTMAN
9406 14,             // doomednum
9407 S_NULL,         // spawnstate
9408 1000,           // spawnhealth
9409 S_NULL,         // seestate
9410 SFX_NONE,               // seesound
9411 8,              // reactiontime
9412 SFX_NONE,               // attacksound
9413 S_NULL,         // painstate
9414 0,              // painchance
9415 SFX_NONE,               // painsound
9416 S_NULL,         // meleestate
9417 S_NULL,         // missilestate
9418 S_NULL,         // crashstate
9419 S_NULL,         // deathstate
9420 S_NULL,         // xdeathstate
9421 SFX_NONE,               // deathsound
9422 0,              // speed
9423 20*FRACUNIT,            // radius
9424 16*FRACUNIT,            // height
9425 100,            // mass
9426 0,              // damage
9427 SFX_NONE,               // activesound
9428 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
9429 0               // flags2
9430  },
9431
9432 {               // MT_PUNCHPUFF
9433 -1,             // doomednum
9434 S_PUNCHPUFF1,           // spawnstate
9435 1000,           // spawnhealth
9436 S_NULL,         // seestate
9437 SFX_FIGHTER_PUNCH_HITTHING,             // seesound
9438 8,              // reactiontime
9439 SFX_FIGHTER_PUNCH_HITWALL,              // attacksound
9440 S_NULL,         // painstate
9441 0,              // painchance
9442 SFX_NONE,               // painsound
9443 S_NULL,         // meleestate
9444 S_NULL,         // missilestate
9445 S_NULL,         // crashstate
9446 S_NULL,         // deathstate
9447 S_NULL,         // xdeathstate
9448 SFX_NONE,               // deathsound
9449 0,              // speed
9450 20*FRACUNIT,            // radius
9451 16*FRACUNIT,            // height
9452 100,            // mass
9453 0,              // damage
9454 SFX_NONE,               // activesound
9455 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9456 0               // flags2
9457  },
9458
9459 {               // MT_FW_AXE
9460 8010,           // doomednum
9461 S_AXE,          // spawnstate
9462 1000,           // spawnhealth
9463 S_NULL,         // seestate
9464 SFX_NONE,               // seesound
9465 8,              // reactiontime
9466 SFX_NONE,               // attacksound
9467 S_NULL,         // painstate
9468 0,              // painchance
9469 SFX_NONE,               // painsound
9470 S_NULL,         // meleestate
9471 S_NULL,         // missilestate
9472 S_NULL,         // crashstate
9473 S_NULL,         // deathstate
9474 S_NULL,         // xdeathstate
9475 SFX_NONE,               // deathsound
9476 0,              // speed
9477 20*FRACUNIT,            // radius
9478 16*FRACUNIT,            // height
9479 100,            // mass
9480 0,              // damage
9481 SFX_NONE,               // activesound
9482 MF_SPECIAL,             // flags
9483 0               // flags2
9484  },
9485
9486 {               // MT_AXEPUFF
9487 -1,             // doomednum
9488 S_HAMMERPUFF1,          // spawnstate
9489 1000,           // spawnhealth
9490 S_NULL,         // seestate
9491 SFX_FIGHTER_AXE_HITTHING,               // seesound
9492 8,              // reactiontime
9493 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9494 S_NULL,         // painstate
9495 0,              // painchance
9496 SFX_NONE,               // painsound
9497 S_NULL,         // meleestate
9498 S_NULL,         // missilestate
9499 S_NULL,         // crashstate
9500 S_NULL,         // deathstate
9501 S_NULL,         // xdeathstate
9502 SFX_NONE,               // deathsound
9503 0,              // speed
9504 20*FRACUNIT,            // radius
9505 16*FRACUNIT,            // height
9506 100,            // mass
9507 0,              // damage
9508 SFX_NONE,               // activesound
9509 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9510 0               // flags2
9511  },
9512
9513 {               // MT_AXEPUFF_GLOW
9514 -1,             // doomednum
9515 S_AXEPUFF_GLOW1,                // spawnstate
9516 1000,           // spawnhealth
9517 S_NULL,         // seestate
9518 SFX_FIGHTER_AXE_HITTHING,               // seesound
9519 8,              // reactiontime
9520 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9521 S_NULL,         // painstate
9522 0,              // painchance
9523 SFX_NONE,               // painsound
9524 S_NULL,         // meleestate
9525 S_NULL,         // missilestate
9526 S_NULL,         // crashstate
9527 S_NULL,         // deathstate
9528 S_NULL,         // xdeathstate
9529 SFX_NONE,               // deathsound
9530 0,              // speed
9531 20*FRACUNIT,            // radius
9532 16*FRACUNIT,            // height
9533 100,            // mass
9534 0,              // damage
9535 SFX_NONE,               // activesound
9536 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9537 0               // flags2
9538  },
9539
9540 {               // MT_AXEBLOOD
9541 -1,             // doomednum
9542 S_AXEBLOOD1,            // spawnstate
9543 1000,           // spawnhealth
9544 S_NULL,         // seestate
9545 SFX_NONE,               // seesound
9546 8,              // reactiontime
9547 SFX_NONE,               // attacksound
9548 S_NULL,         // painstate
9549 0,              // painchance
9550 SFX_NONE,               // painsound
9551 S_NULL,         // meleestate
9552 S_NULL,         // missilestate
9553 S_NULL,         // crashstate
9554 S_AXEBLOOD6,            // deathstate
9555 S_NULL,         // xdeathstate
9556 SFX_NONE,               // deathsound
9557 0,              // speed
9558 2*FRACUNIT,             // radius
9559 4*FRACUNIT,             // height
9560 100,            // mass
9561 0,              // damage
9562 SFX_NONE,               // activesound
9563 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,          // flags
9564 MF2_NOTELEPORT|MF2_CANNOTPUSH           // flags2
9565  },
9566
9567 {               // MT_FW_HAMMER
9568 123,            // doomednum
9569 S_HAMM,         // spawnstate
9570 1000,           // spawnhealth
9571 S_NULL,         // seestate
9572 SFX_NONE,               // seesound
9573 8,              // reactiontime
9574 SFX_NONE,               // attacksound
9575 S_NULL,         // painstate
9576 0,              // painchance
9577 SFX_NONE,               // painsound
9578 S_NULL,         // meleestate
9579 S_NULL,         // missilestate
9580 S_NULL,         // crashstate
9581 S_NULL,         // deathstate
9582 S_NULL,         // xdeathstate
9583 SFX_NONE,               // deathsound
9584 0,              // speed
9585 20*FRACUNIT,            // radius
9586 16*FRACUNIT,            // height
9587 100,            // mass
9588 0,              // damage
9589 SFX_NONE,               // activesound
9590 MF_SPECIAL,             // flags
9591 0               // flags2
9592  },
9593
9594 {               // MT_HAMMER_MISSILE
9595 -1,             // doomednum
9596 S_HAMMER_MISSILE_1,             // spawnstate
9597 1000,           // spawnhealth
9598 S_NULL,         // seestate
9599 SFX_NONE,               // seesound
9600 8,              // reactiontime
9601 SFX_NONE,               // attacksound
9602 S_NULL,         // painstate
9603 0,              // painchance
9604 SFX_NONE,               // painsound
9605 S_NULL,         // meleestate
9606 S_NULL,         // missilestate
9607 S_NULL,         // crashstate
9608 S_HAMMER_MISSILE_X1,            // deathstate
9609 S_NULL,         // xdeathstate
9610 SFX_FIGHTER_HAMMER_EXPLODE,             // deathsound
9611 25*FRACUNIT,            // speed
9612 14*FRACUNIT,            // radius
9613 20*FRACUNIT,            // height
9614 100,            // mass
9615 10,             // damage
9616 SFX_NONE,               // activesound
9617 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9618 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
9619  },
9620
9621 {               // MT_HAMMERPUFF
9622 -1,             // doomednum
9623 S_HAMMERPUFF1,          // spawnstate
9624 1000,           // spawnhealth
9625 S_NULL,         // seestate
9626 SFX_FIGHTER_HAMMER_HITTHING,            // seesound
9627 8,              // reactiontime
9628 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9629 S_NULL,         // painstate
9630 0,              // painchance
9631 SFX_NONE,               // painsound
9632 S_NULL,         // meleestate
9633 S_NULL,         // missilestate
9634 S_NULL,         // crashstate
9635 S_NULL,         // deathstate
9636 S_NULL,         // xdeathstate
9637 SFX_NONE,               // deathsound
9638 0,              // speed
9639 20*FRACUNIT,            // radius
9640 16*FRACUNIT,            // height
9641 100,            // mass
9642 0,              // damage
9643 SFX_NONE,               // activesound
9644 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9645 0               // flags2
9646  },
9647
9648 {               // MT_FSWORD_MISSILE
9649 -1,             // doomednum
9650 S_FSWORD_MISSILE1,              // spawnstate
9651 1000,           // spawnhealth
9652 S_NULL,         // seestate
9653 SFX_NONE,               // seesound
9654 8,              // reactiontime
9655 SFX_NONE,               // attacksound
9656 S_NULL,         // painstate
9657 0,              // painchance
9658 SFX_NONE,               // painsound
9659 S_NULL,         // meleestate
9660 S_NULL,         // missilestate
9661 S_NULL,         // crashstate
9662 S_FSWORD_MISSILE_X1,            // deathstate
9663 S_NULL,         // xdeathstate
9664 SFX_FIGHTER_SWORD_EXPLODE,              // deathsound
9665 30*FRACUNIT,            // speed
9666 16*FRACUNIT,            // radius
9667 8*FRACUNIT,             // height
9668 100,            // mass
9669 8,              // damage
9670 SFX_NONE,               // activesound
9671 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
9672 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
9673  },
9674
9675 {               // MT_FSWORD_FLAME
9676 -1,             // doomednum
9677 S_FSWORD_FLAME1,                // spawnstate
9678 1000,           // spawnhealth
9679 S_NULL,         // seestate
9680 SFX_NONE,               // seesound
9681 8,              // reactiontime
9682 SFX_NONE,               // attacksound
9683 S_NULL,         // painstate
9684 0,              // painchance
9685 SFX_NONE,               // painsound
9686 S_NULL,         // meleestate
9687 S_NULL,         // missilestate
9688 S_NULL,         // crashstate
9689 S_NULL,         // deathstate
9690 S_NULL,         // xdeathstate
9691 SFX_NONE,               // deathsound
9692 0,              // speed
9693 20*FRACUNIT,            // radius
9694 16*FRACUNIT,            // height
9695 100,            // mass
9696 0,              // damage
9697 SFX_NONE,               // activesound
9698 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9699 0               // flags2
9700  },
9701
9702 {               // MT_CW_SERPSTAFF
9703 10,             // doomednum
9704 S_CSTAFF,               // spawnstate
9705 1000,           // spawnhealth
9706 S_NULL,         // seestate
9707 SFX_NONE,               // seesound
9708 8,              // reactiontime
9709 SFX_NONE,               // attacksound
9710 S_NULL,         // painstate
9711 0,              // painchance
9712 SFX_NONE,               // painsound
9713 S_NULL,         // meleestate
9714 S_NULL,         // missilestate
9715 S_NULL,         // crashstate
9716 S_NULL,         // deathstate
9717 S_NULL,         // xdeathstate
9718 SFX_NONE,               // deathsound
9719 0,              // speed
9720 20*FRACUNIT,            // radius
9721 16*FRACUNIT,            // height
9722 100,            // mass
9723 0,              // damage
9724 SFX_NONE,               // activesound
9725 MF_SPECIAL,             // flags
9726 0               // flags2
9727  },
9728
9729 {               // MT_CSTAFF_MISSILE
9730 -1,             // doomednum
9731 S_CSTAFF_MISSILE1,              // spawnstate
9732 1000,           // spawnhealth
9733 S_NULL,         // seestate
9734 SFX_NONE,               // seesound
9735 8,              // reactiontime
9736 SFX_NONE,               // attacksound
9737 S_NULL,         // painstate
9738 0,              // painchance
9739 SFX_NONE,               // painsound
9740 S_NULL,         // meleestate
9741 S_NULL,         // missilestate
9742 S_NULL,         // crashstate
9743 S_CSTAFF_MISSILE_X1,            // deathstate
9744 S_NULL,         // xdeathstate
9745 SFX_CLERIC_CSTAFF_EXPLODE,              // deathsound
9746 22*FRACUNIT,            // speed
9747 12*FRACUNIT,            // radius
9748 10*FRACUNIT,            // height
9749 100,            // mass
9750 5,              // damage
9751 SFX_NONE,               // activesound
9752 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9753 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
9754  },
9755
9756 {               // MT_CSTAFFPUFF
9757 -1,             // doomednum
9758 S_CSTAFFPUFF1,          // spawnstate
9759 1000,           // spawnhealth
9760 S_NULL,         // seestate
9761 SFX_CLERIC_CSTAFF_HITTHING,             // seesound
9762 8,              // reactiontime
9763 SFX_NONE,               // attacksound
9764 S_NULL,         // painstate
9765 0,              // painchance
9766 SFX_NONE,               // painsound
9767 S_NULL,         // meleestate
9768 S_NULL,         // missilestate
9769 S_NULL,         // crashstate
9770 S_NULL,         // deathstate
9771 S_NULL,         // xdeathstate
9772 SFX_NONE,               // deathsound
9773 0,              // speed
9774 20*FRACUNIT,            // radius
9775 16*FRACUNIT,            // height
9776 100,            // mass
9777 0,              // damage
9778 SFX_NONE,               // activesound
9779 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9780 0               // flags2
9781  },
9782
9783 {               // MT_CW_FLAME
9784 8009,           // doomednum
9785 S_CFLAME1,              // spawnstate
9786 1000,           // spawnhealth
9787 S_NULL,         // seestate
9788 SFX_NONE,               // seesound
9789 8,              // reactiontime
9790 SFX_NONE,               // attacksound
9791 S_NULL,         // painstate
9792 0,              // painchance
9793 SFX_NONE,               // painsound
9794 S_NULL,         // meleestate
9795 S_NULL,         // missilestate
9796 S_NULL,         // crashstate
9797 S_NULL,         // deathstate
9798 S_NULL,         // xdeathstate
9799 SFX_NONE,               // deathsound
9800 0,              // speed
9801 20*FRACUNIT,            // radius
9802 16*FRACUNIT,            // height
9803 100,            // mass
9804 0,              // damage
9805 SFX_NONE,               // activesound
9806 MF_SPECIAL|MF_NOGRAVITY,                // flags
9807 0               // flags2
9808  },
9809
9810 {               // MT_CFLAMEFLOOR
9811 -1,             // doomednum
9812 S_CFLAMEFLOOR1,         // spawnstate
9813 1000,           // spawnhealth
9814 S_NULL,         // seestate
9815 SFX_NONE,               // seesound
9816 8,              // reactiontime
9817 SFX_NONE,               // attacksound
9818 S_NULL,         // painstate
9819 0,              // painchance
9820 SFX_NONE,               // painsound
9821 S_NULL,         // meleestate
9822 S_NULL,         // missilestate
9823 S_NULL,         // crashstate
9824 S_NULL,         // deathstate
9825 S_NULL,         // xdeathstate
9826 SFX_NONE,               // deathsound
9827 0,              // speed
9828 20*FRACUNIT,            // radius
9829 16*FRACUNIT,            // height
9830 100,            // mass
9831 0,              // damage
9832 SFX_NONE,               // activesound
9833 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9834 0               // flags2
9835  },
9836
9837 {               // MT_FLAMEPUFF
9838 -1,             // doomednum
9839 S_FLAMEPUFF1,           // spawnstate
9840 1000,           // spawnhealth
9841 S_NULL,         // seestate
9842 SFX_CLERIC_FLAME_EXPLODE,               // seesound
9843 8,              // reactiontime
9844 SFX_CLERIC_FLAME_EXPLODE,               // attacksound
9845 S_NULL,         // painstate
9846 0,              // painchance
9847 SFX_NONE,               // painsound
9848 S_NULL,         // meleestate
9849 S_NULL,         // missilestate
9850 S_NULL,         // crashstate
9851 S_NULL,         // deathstate
9852 S_NULL,         // xdeathstate
9853 SFX_NONE,               // deathsound
9854 0,              // speed
9855 FRACUNIT,               // radius
9856 FRACUNIT,               // height
9857 100,            // mass
9858 0,              // damage
9859 SFX_NONE,               // activesound
9860 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9861 0               // flags2
9862  },
9863
9864 {               // MT_FLAMEPUFF2
9865 -1,             // doomednum
9866 S_FLAMEPUFF2_1,         // spawnstate
9867 1000,           // spawnhealth
9868 S_NULL,         // seestate
9869 SFX_CLERIC_FLAME_EXPLODE,               // seesound
9870 8,              // reactiontime
9871 SFX_CLERIC_FLAME_EXPLODE,               // attacksound
9872 S_NULL,         // painstate
9873 0,              // painchance
9874 SFX_NONE,               // painsound
9875 S_NULL,         // meleestate
9876 S_NULL,         // missilestate
9877 S_NULL,         // crashstate
9878 S_NULL,         // deathstate
9879 S_NULL,         // xdeathstate
9880 SFX_NONE,               // deathsound
9881 0,              // speed
9882 FRACUNIT,               // radius
9883 FRACUNIT,               // height
9884 100,            // mass
9885 0,              // damage
9886 SFX_NONE,               // activesound
9887 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9888 0               // flags2
9889  },
9890
9891 {               // MT_CIRCLEFLAME
9892 -1,             // doomednum
9893 S_CIRCLE_FLAME1,                // spawnstate
9894 1000,           // spawnhealth
9895 S_NULL,         // seestate
9896 SFX_NONE,               // seesound
9897 8,              // reactiontime
9898 SFX_NONE,               // attacksound
9899 S_NULL,         // painstate
9900 0,              // painchance
9901 SFX_NONE,               // painsound
9902 S_NULL,         // meleestate
9903 S_NULL,         // missilestate
9904 S_NULL,         // crashstate
9905 S_CIRCLE_FLAME_X1,              // deathstate
9906 S_NULL,         // xdeathstate
9907 SFX_CLERIC_FLAME_CIRCLE,                // deathsound
9908 0,              // speed
9909 6*FRACUNIT,             // radius
9910 16*FRACUNIT,            // height
9911 100,            // mass
9912 2,              // damage
9913 SFX_NONE,               // activesound
9914 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9915 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
9916  },
9917
9918 {               // MT_CFLAME_MISSILE
9919 -1,             // doomednum
9920 S_CFLAME_MISSILE1,              // spawnstate
9921 1000,           // spawnhealth
9922 S_NULL,         // seestate
9923 SFX_NONE,               // seesound
9924 8,              // reactiontime
9925 SFX_NONE,               // attacksound
9926 S_NULL,         // painstate
9927 0,              // painchance
9928 SFX_NONE,               // painsound
9929 S_NULL,         // meleestate
9930 S_NULL,         // missilestate
9931 S_NULL,         // crashstate
9932 S_CFLAME_MISSILE_X,             // deathstate
9933 S_NULL,         // xdeathstate
9934 SFX_NONE,               // deathsound
9935 200*FRACUNIT,           // speed
9936 14*FRACUNIT,            // radius
9937 8*FRACUNIT,             // height
9938 100,            // mass
9939 8,              // damage
9940 SFX_NONE,               // activesound
9941 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9942 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE                // flags2
9943  },
9944
9945 {               // MT_HOLY_FX
9946 -1,             // doomednum
9947 S_HOLY_FX1,             // spawnstate
9948 105,            // spawnhealth
9949 S_NULL,         // seestate
9950 SFX_NONE,               // seesound
9951 8,              // reactiontime
9952 SFX_NONE,               // attacksound
9953 S_NULL,         // painstate
9954 0,              // painchance
9955 SFX_NONE,               // painsound
9956 S_NULL,         // meleestate
9957 S_NULL,         // missilestate
9958 S_NULL,         // crashstate
9959 S_HOLY_FX_X1,           // deathstate
9960 S_NULL,         // xdeathstate
9961 SFX_SPIRIT_DIE,         // deathsound
9962 12*FRACUNIT,            // speed
9963 10*FRACUNIT,            // radius
9964 6*FRACUNIT,             // height
9965 100,            // mass
9966 3,              // damage
9967 SFX_NONE,               // activesound
9968 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
9969 MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS          // flags2
9970  },
9971
9972 {               // MT_HOLY_TAIL
9973 -1,             // doomednum
9974 S_HOLY_TAIL1,           // spawnstate
9975 1000,           // spawnhealth
9976 S_NULL,         // seestate
9977 SFX_NONE,               // seesound
9978 8,              // reactiontime
9979 SFX_NONE,               // attacksound
9980 S_NULL,         // painstate
9981 0,              // painchance
9982 SFX_NONE,               // painsound
9983 S_NULL,         // meleestate
9984 S_NULL,         // missilestate
9985 S_NULL,         // crashstate
9986 S_NULL,         // deathstate
9987 S_NULL,         // xdeathstate
9988 SFX_NONE,               // deathsound
9989 0,              // speed
9990 FRACUNIT,               // radius
9991 FRACUNIT,               // height
9992 100,            // mass
9993 0,              // damage
9994 SFX_NONE,               // activesound
9995 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,           // flags
9996 MF2_NOTELEPORT          // flags2
9997  },
9998
9999 {               // MT_HOLY_PUFF
10000 -1,             // doomednum
10001 S_HOLY_PUFF1,           // spawnstate
10002 1000,           // spawnhealth
10003 S_NULL,         // seestate
10004 SFX_NONE,               // seesound
10005 8,              // reactiontime
10006 SFX_NONE,               // attacksound
10007 S_NULL,         // painstate
10008 0,              // painchance
10009 SFX_NONE,               // painsound
10010 S_NULL,         // meleestate
10011 S_NULL,         // missilestate
10012 S_NULL,         // crashstate
10013 S_NULL,         // deathstate
10014 S_NULL,         // xdeathstate
10015 SFX_NONE,               // deathsound
10016 0,              // speed
10017 20*FRACUNIT,            // radius
10018 16*FRACUNIT,            // height
10019 100,            // mass
10020 0,              // damage
10021 SFX_NONE,               // activesound
10022 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10023 0               // flags2
10024  },
10025
10026 {               // MT_HOLY_MISSILE
10027 -1,             // doomednum
10028 S_HOLY_MISSILE1,                // spawnstate
10029 1000,           // spawnhealth
10030 S_NULL,         // seestate
10031 SFX_NONE,               // seesound
10032 8,              // reactiontime
10033 SFX_NONE,               // attacksound
10034 S_NULL,         // painstate
10035 0,              // painchance
10036 SFX_NONE,               // painsound
10037 S_NULL,         // meleestate
10038 S_NULL,         // missilestate
10039 S_NULL,         // crashstate
10040 S_HOLY_MISSILE_X,               // deathstate
10041 S_NULL,         // xdeathstate
10042 SFX_NONE,               // deathsound
10043 30*FRACUNIT,            // speed
10044 15*FRACUNIT,            // radius
10045 8*FRACUNIT,             // height
10046 100,            // mass
10047 4,              // damage
10048 SFX_NONE,               // activesound
10049 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE,               // flags
10050 MF2_NOTELEPORT          // flags2
10051  },
10052
10053 {               // MT_HOLY_MISSILE_PUFF
10054 -1,             // doomednum
10055 S_HOLY_MISSILE_P1,              // spawnstate
10056 1000,           // spawnhealth
10057 S_NULL,         // seestate
10058 SFX_NONE,               // seesound
10059 8,              // reactiontime
10060 SFX_NONE,               // attacksound
10061 S_NULL,         // painstate
10062 0,              // painchance
10063 SFX_NONE,               // painsound
10064 S_NULL,         // meleestate
10065 S_NULL,         // missilestate
10066 S_NULL,         // crashstate
10067 S_NULL,         // deathstate
10068 S_NULL,         // xdeathstate
10069 SFX_NONE,               // deathsound
10070 0,              // speed
10071 4*FRACUNIT,             // radius
10072 8*FRACUNIT,             // height
10073 100,            // mass
10074 0,              // damage
10075 SFX_NONE,               // activesound
10076 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW,             // flags
10077 MF2_NOTELEPORT          // flags2
10078  },
10079
10080 {               // MT_MWANDPUFF
10081 -1,             // doomednum
10082 S_MWANDPUFF1,           // spawnstate
10083 1000,           // spawnhealth
10084 S_NULL,         // seestate
10085 SFX_NONE,               // seesound
10086 8,              // reactiontime
10087 SFX_NONE,               // attacksound
10088 S_NULL,         // painstate
10089 0,              // painchance
10090 SFX_NONE,               // painsound
10091 S_NULL,         // meleestate
10092 S_NULL,         // missilestate
10093 S_NULL,         // crashstate
10094 S_NULL,         // deathstate
10095 S_NULL,         // xdeathstate
10096 SFX_NONE,               // deathsound
10097 0,              // speed
10098 20*FRACUNIT,            // radius
10099 16*FRACUNIT,            // height
10100 100,            // mass
10101 0,              // damage
10102 SFX_NONE,               // activesound
10103 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
10104 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST           // flags2
10105  },
10106
10107 {               // MT_MWANDSMOKE
10108 -1,             // doomednum
10109 S_MWANDSMOKE1,          // spawnstate
10110 1000,           // spawnhealth
10111 S_NULL,         // seestate
10112 SFX_NONE,               // seesound
10113 8,              // reactiontime
10114 SFX_NONE,               // attacksound
10115 S_NULL,         // painstate
10116 0,              // painchance
10117 SFX_NONE,               // painsound
10118 S_NULL,         // meleestate
10119 S_NULL,         // missilestate
10120 S_NULL,         // crashstate
10121 S_NULL,         // deathstate
10122 S_NULL,         // xdeathstate
10123 SFX_NONE,               // deathsound
10124 0,              // speed
10125 20*FRACUNIT,            // radius
10126 16*FRACUNIT,            // height
10127 100,            // mass
10128 0,              // damage
10129 SFX_NONE,               // activesound
10130 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10131 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST           // flags2
10132  },
10133
10134 {               // MT_MWAND_MISSILE
10135 -1,             // doomednum
10136 S_MWAND_MISSILE1,               // spawnstate
10137 1000,           // spawnhealth
10138 S_NULL,         // seestate
10139 SFX_NONE,               // seesound
10140 8,              // reactiontime
10141 SFX_NONE,               // attacksound
10142 S_NULL,         // painstate
10143 0,              // painchance
10144 SFX_NONE,               // painsound
10145 S_NULL,         // meleestate
10146 S_NULL,         // missilestate
10147 S_NULL,         // crashstate
10148 S_MWANDPUFF1,           // deathstate
10149 S_NULL,         // xdeathstate
10150 SFX_NONE,               // deathsound
10151 184*FRACUNIT,           // speed
10152 12*FRACUNIT,            // radius
10153 8*FRACUNIT,             // height
10154 100,            // mass
10155 2,              // damage
10156 SFX_NONE,               // activesound
10157 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10158 MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH             // flags2
10159  },
10160
10161 {               // MT_MW_LIGHTNING
10162 8040,           // doomednum
10163 S_MW_LIGHTNING1,                // spawnstate
10164 1000,           // spawnhealth
10165 S_NULL,         // seestate
10166 SFX_NONE,               // seesound
10167 8,              // reactiontime
10168 SFX_NONE,               // attacksound
10169 S_NULL,         // painstate
10170 0,              // painchance
10171 SFX_NONE,               // painsound
10172 S_NULL,         // meleestate
10173 S_NULL,         // missilestate
10174 S_NULL,         // crashstate
10175 S_NULL,         // deathstate
10176 S_NULL,         // xdeathstate
10177 SFX_NONE,               // deathsound
10178 0,              // speed
10179 20*FRACUNIT,            // radius
10180 16*FRACUNIT,            // height
10181 100,            // mass
10182 0,              // damage
10183 SFX_NONE,               // activesound
10184 MF_SPECIAL|MF_NOGRAVITY,                // flags
10185 0               // flags2
10186  },
10187
10188 {               // MT_LIGHTNING_CEILING
10189 -1,             // doomednum
10190 S_LIGHTNING_CEILING1,           // spawnstate
10191 144,            // spawnhealth
10192 S_NULL,         // seestate
10193 SFX_NONE,               // seesound
10194 8,              // reactiontime
10195 SFX_NONE,               // attacksound
10196 S_NULL,         // painstate
10197 0,              // painchance
10198 SFX_NONE,               // painsound
10199 S_NULL,         // meleestate
10200 S_NULL,         // missilestate
10201 S_NULL,         // crashstate
10202 S_LIGHTNING_C_X1,               // deathstate
10203 S_NULL,         // xdeathstate
10204 SFX_NONE,               // deathsound
10205 25*FRACUNIT,            // speed
10206 16*FRACUNIT,            // radius
10207 40*FRACUNIT,            // height
10208 100,            // mass
10209 8,              // damage
10210 SFX_NONE,               // activesound
10211 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10212 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
10213  },
10214
10215 {               // MT_LIGHTNING_FLOOR
10216 -1,             // doomednum
10217 S_LIGHTNING_FLOOR1,             // spawnstate
10218 144,            // spawnhealth
10219 S_NULL,         // seestate
10220 SFX_NONE,               // seesound
10221 8,              // reactiontime
10222 SFX_NONE,               // attacksound
10223 S_NULL,         // painstate
10224 0,              // painchance
10225 SFX_NONE,               // painsound
10226 S_NULL,         // meleestate
10227 S_NULL,         // missilestate
10228 S_NULL,         // crashstate
10229 S_LIGHTNING_F_X1,               // deathstate
10230 S_NULL,         // xdeathstate
10231 SFX_NONE,               // deathsound
10232 25*FRACUNIT,            // speed
10233 16*FRACUNIT,            // radius
10234 40*FRACUNIT,            // height
10235 100,            // mass
10236 8,              // damage
10237 SFX_NONE,               // activesound
10238 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10239 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
10240  },
10241
10242 {               // MT_LIGHTNING_ZAP
10243 -1,             // doomednum
10244 S_LIGHTNING_ZAP1,               // spawnstate
10245 1000,           // spawnhealth
10246 S_NULL,         // seestate
10247 SFX_NONE,               // seesound
10248 8,              // reactiontime
10249 SFX_NONE,               // attacksound
10250 S_NULL,         // painstate
10251 0,              // painchance
10252 SFX_NONE,               // painsound
10253 S_NULL,         // meleestate
10254 S_NULL,         // missilestate
10255 S_NULL,         // crashstate
10256 S_LIGHTNING_ZAP_X8,             // deathstate
10257 S_NULL,         // xdeathstate
10258 SFX_NONE,               // deathsound
10259 0,              // speed
10260 15*FRACUNIT,            // radius
10261 35*FRACUNIT,            // height
10262 100,            // mass
10263 2,              // damage
10264 SFX_NONE,               // activesound
10265 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10266 0               // flags2
10267  },
10268
10269 {               // MT_MSTAFF_FX
10270 -1,             // doomednum
10271 S_MSTAFF_FX1_1,         // spawnstate
10272 1000,           // spawnhealth
10273 S_NULL,         // seestate
10274 SFX_NONE,               // seesound
10275 8,              // reactiontime
10276 SFX_NONE,               // attacksound
10277 S_NULL,         // painstate
10278 0,              // painchance
10279 SFX_NONE,               // painsound
10280 S_NULL,         // meleestate
10281 S_NULL,         // missilestate
10282 S_NULL,         // crashstate
10283 S_MSTAFF_FX_X1,         // deathstate
10284 S_NULL,         // xdeathstate
10285 SFX_MAGE_STAFF_EXPLODE,         // deathsound
10286 20*FRACUNIT,            // speed
10287 16*FRACUNIT,            // radius
10288 8*FRACUNIT,             // height
10289 100,            // mass
10290 6,              // damage
10291 SFX_NONE,               // activesound
10292 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10293 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS             // flags2
10294  },
10295
10296 {               // MT_MSTAFF_FX2
10297 -1,             // doomednum
10298 S_MSTAFF_FX2_1,         // spawnstate
10299 1000,           // spawnhealth
10300 S_NULL,         // seestate
10301 SFX_NONE,               // seesound
10302 8,              // reactiontime
10303 SFX_NONE,               // attacksound
10304 S_NULL,         // painstate
10305 0,              // painchance
10306 SFX_NONE,               // painsound
10307 S_NULL,         // meleestate
10308 S_NULL,         // missilestate
10309 S_NULL,         // crashstate
10310 S_MSTAFF_FX2_X1,                // deathstate
10311 S_NULL,         // xdeathstate
10312 SFX_MAGE_STAFF_EXPLODE,         // deathsound
10313 17*FRACUNIT,            // speed
10314 20*FRACUNIT,            // radius
10315 8*FRACUNIT,             // height
10316 100,            // mass
10317 4,              // damage
10318 SFX_NONE,               // activesound
10319 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10320 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE           // flags2
10321  },
10322
10323 {               // MT_FW_SWORD1
10324 12,             // doomednum
10325 S_FSWORD1,              // spawnstate
10326 1000,           // spawnhealth
10327 S_NULL,         // seestate
10328 SFX_NONE,               // seesound
10329 8,              // reactiontime
10330 SFX_NONE,               // attacksound
10331 S_NULL,         // painstate
10332 0,              // painchance
10333 SFX_NONE,               // painsound
10334 S_NULL,         // meleestate
10335 S_NULL,         // missilestate
10336 S_NULL,         // crashstate
10337 S_NULL,         // deathstate
10338 S_NULL,         // xdeathstate
10339 SFX_NONE,               // deathsound
10340 0,              // speed
10341 20*FRACUNIT,            // radius
10342 16*FRACUNIT,            // height
10343 100,            // mass
10344 0,              // damage
10345 SFX_NONE,               // activesound
10346 MF_SPECIAL,             // flags
10347 MF2_FLOATBOB            // flags2
10348  },
10349
10350 {               // MT_FW_SWORD2
10351 13,             // doomednum
10352 S_FSWORD2,              // spawnstate
10353 1000,           // spawnhealth
10354 S_NULL,         // seestate
10355 SFX_NONE,               // seesound
10356 8,              // reactiontime
10357 SFX_NONE,               // attacksound
10358 S_NULL,         // painstate
10359 0,              // painchance
10360 SFX_NONE,               // painsound
10361 S_NULL,         // meleestate
10362 S_NULL,         // missilestate
10363 S_NULL,         // crashstate
10364 S_NULL,         // deathstate
10365 S_NULL,         // xdeathstate
10366 SFX_NONE,               // deathsound
10367 0,              // speed
10368 20*FRACUNIT,            // radius
10369 16*FRACUNIT,            // height
10370 100,            // mass
10371 0,              // damage
10372 SFX_NONE,               // activesound
10373 MF_SPECIAL,             // flags
10374 MF2_FLOATBOB            // flags2
10375  },
10376
10377 {               // MT_FW_SWORD3
10378 16,             // doomednum
10379 S_FSWORD3,              // spawnstate
10380 1000,           // spawnhealth
10381 S_NULL,         // seestate
10382 SFX_NONE,               // seesound
10383 8,              // reactiontime
10384 SFX_NONE,               // attacksound
10385 S_NULL,         // painstate
10386 0,              // painchance
10387 SFX_NONE,               // painsound
10388 S_NULL,         // meleestate
10389 S_NULL,         // missilestate
10390 S_NULL,         // crashstate
10391 S_NULL,         // deathstate
10392 S_NULL,         // xdeathstate
10393 SFX_NONE,               // deathsound
10394 0,              // speed
10395 20*FRACUNIT,            // radius
10396 16*FRACUNIT,            // height
10397 100,            // mass
10398 0,              // damage
10399 SFX_NONE,               // activesound
10400 MF_SPECIAL,             // flags
10401 MF2_FLOATBOB            // flags2
10402  },
10403
10404 {               // MT_CW_HOLY1
10405 18,             // doomednum
10406 S_CHOLY1,               // spawnstate
10407 1000,           // spawnhealth
10408 S_NULL,         // seestate
10409 SFX_NONE,               // seesound
10410 8,              // reactiontime
10411 SFX_NONE,               // attacksound
10412 S_NULL,         // painstate
10413 0,              // painchance
10414 SFX_NONE,               // painsound
10415 S_NULL,         // meleestate
10416 S_NULL,         // missilestate
10417 S_NULL,         // crashstate
10418 S_NULL,         // deathstate
10419 S_NULL,         // xdeathstate
10420 SFX_NONE,               // deathsound
10421 0,              // speed
10422 20*FRACUNIT,            // radius
10423 16*FRACUNIT,            // height
10424 100,            // mass
10425 0,              // damage
10426 SFX_NONE,               // activesound
10427 MF_SPECIAL,             // flags
10428 MF2_FLOATBOB            // flags2
10429  },
10430
10431 {               // MT_CW_HOLY2
10432 19,             // doomednum
10433 S_CHOLY2,               // spawnstate
10434 1000,           // spawnhealth
10435 S_NULL,         // seestate
10436 SFX_NONE,               // seesound
10437 8,              // reactiontime
10438 SFX_NONE,               // attacksound
10439 S_NULL,         // painstate
10440 0,              // painchance
10441 SFX_NONE,               // painsound
10442 S_NULL,         // meleestate
10443 S_NULL,         // missilestate
10444 S_NULL,         // crashstate
10445 S_NULL,         // deathstate
10446 S_NULL,         // xdeathstate
10447 SFX_NONE,               // deathsound
10448 0,              // speed
10449 20*FRACUNIT,            // radius
10450 16*FRACUNIT,            // height
10451 100,            // mass
10452 0,              // damage
10453 SFX_NONE,               // activesound
10454 MF_SPECIAL,             // flags
10455 MF2_FLOATBOB            // flags2
10456  },
10457
10458 {               // MT_CW_HOLY3
10459 20,             // doomednum
10460 S_CHOLY3,               // spawnstate
10461 1000,           // spawnhealth
10462 S_NULL,         // seestate
10463 SFX_NONE,               // seesound
10464 8,              // reactiontime
10465 SFX_NONE,               // attacksound
10466 S_NULL,         // painstate
10467 0,              // painchance
10468 SFX_NONE,               // painsound
10469 S_NULL,         // meleestate
10470 S_NULL,         // missilestate
10471 S_NULL,         // crashstate
10472 S_NULL,         // deathstate
10473 S_NULL,         // xdeathstate
10474 SFX_NONE,               // deathsound
10475 0,              // speed
10476 20*FRACUNIT,            // radius
10477 16*FRACUNIT,            // height
10478 100,            // mass
10479 0,              // damage
10480 SFX_NONE,               // activesound
10481 MF_SPECIAL,             // flags
10482 MF2_FLOATBOB            // flags2
10483  },
10484
10485 {               // MT_MW_STAFF1
10486 21,             // doomednum
10487 S_MSTAFF1,              // spawnstate
10488 1000,           // spawnhealth
10489 S_NULL,         // seestate
10490 SFX_NONE,               // seesound
10491 8,              // reactiontime
10492 SFX_NONE,               // attacksound
10493 S_NULL,         // painstate
10494 0,              // painchance
10495 SFX_NONE,               // painsound
10496 S_NULL,         // meleestate
10497 S_NULL,         // missilestate
10498 S_NULL,         // crashstate
10499 S_NULL,         // deathstate
10500 S_NULL,         // xdeathstate
10501 SFX_NONE,               // deathsound
10502 0,              // speed
10503 20*FRACUNIT,            // radius
10504 16*FRACUNIT,            // height
10505 100,            // mass
10506 0,              // damage
10507 SFX_NONE,               // activesound
10508 MF_SPECIAL,             // flags
10509 MF2_FLOATBOB            // flags2
10510  },
10511
10512 {               // MT_MW_STAFF2
10513 22,             // doomednum
10514 S_MSTAFF2,              // spawnstate
10515 1000,           // spawnhealth
10516 S_NULL,         // seestate
10517 SFX_NONE,               // seesound
10518 8,              // reactiontime
10519 SFX_NONE,               // attacksound
10520 S_NULL,         // painstate
10521 0,              // painchance
10522 SFX_NONE,               // painsound
10523 S_NULL,         // meleestate
10524 S_NULL,         // missilestate
10525 S_NULL,         // crashstate
10526 S_NULL,         // deathstate
10527 S_NULL,         // xdeathstate
10528 SFX_NONE,               // deathsound
10529 0,              // speed
10530 20*FRACUNIT,            // radius
10531 16*FRACUNIT,            // height
10532 100,            // mass
10533 0,              // damage
10534 SFX_NONE,               // activesound
10535 MF_SPECIAL,             // flags
10536 MF2_FLOATBOB            // flags2
10537  },
10538
10539 {               // MT_MW_STAFF3
10540 23,             // doomednum
10541 S_MSTAFF3,              // spawnstate
10542 1000,           // spawnhealth
10543 S_NULL,         // seestate
10544 SFX_NONE,               // seesound
10545 8,              // reactiontime
10546 SFX_NONE,               // attacksound
10547 S_NULL,         // painstate
10548 0,              // painchance
10549 SFX_NONE,               // painsound
10550 S_NULL,         // meleestate
10551 S_NULL,         // missilestate
10552 S_NULL,         // crashstate
10553 S_NULL,         // deathstate
10554 S_NULL,         // xdeathstate
10555 SFX_NONE,               // deathsound
10556 0,              // speed
10557 20*FRACUNIT,            // radius
10558 16*FRACUNIT,            // height
10559 100,            // mass
10560 0,              // damage
10561 SFX_NONE,               // activesound
10562 MF_SPECIAL,             // flags
10563 MF2_FLOATBOB            // flags2
10564  },
10565
10566 {               // MT_SNOUTPUFF
10567 -1,             // doomednum
10568 S_PUNCHPUFF1,           // spawnstate
10569 1000,           // spawnhealth
10570 S_NULL,         // seestate
10571 SFX_NONE,               // seesound
10572 8,              // reactiontime
10573 SFX_NONE,               // attacksound
10574 S_NULL,         // painstate
10575 0,              // painchance
10576 SFX_NONE,               // painsound
10577 S_NULL,         // meleestate
10578 S_NULL,         // missilestate
10579 S_NULL,         // crashstate
10580 S_NULL,         // deathstate
10581 S_NULL,         // xdeathstate
10582 SFX_NONE,               // deathsound
10583 0,              // speed
10584 20*FRACUNIT,            // radius
10585 16*FRACUNIT,            // height
10586 100,            // mass
10587 0,              // damage
10588 SFX_NONE,               // activesound
10589 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10590 0               // flags2
10591  },
10592
10593 {               // MT_MW_CONE
10594 53,             // doomednum
10595 S_COS1,         // spawnstate
10596 1000,           // spawnhealth
10597 S_NULL,         // seestate
10598 SFX_NONE,               // seesound
10599 8,              // reactiontime
10600 SFX_NONE,               // attacksound
10601 S_NULL,         // painstate
10602 0,              // painchance
10603 SFX_NONE,               // painsound
10604 S_NULL,         // meleestate
10605 S_NULL,         // missilestate
10606 S_NULL,         // crashstate
10607 S_NULL,         // deathstate
10608 S_NULL,         // xdeathstate
10609 SFX_NONE,               // deathsound
10610 0,              // speed
10611 20*FRACUNIT,            // radius
10612 16*FRACUNIT,            // height
10613 100,            // mass
10614 0,              // damage
10615 SFX_NONE,               // activesound
10616 MF_SPECIAL,             // flags
10617 0               // flags2
10618  },
10619
10620 {               // MT_SHARDFX1
10621 -1,             // doomednum
10622 S_SHARDFX1_1,           // spawnstate
10623 1000,           // spawnhealth
10624 S_NULL,         // seestate
10625 SFX_NONE,               // seesound
10626 8,              // reactiontime
10627 SFX_NONE,               // attacksound
10628 S_NULL,         // painstate
10629 0,              // painchance
10630 SFX_NONE,               // painsound
10631 S_NULL,         // meleestate
10632 S_NULL,         // missilestate
10633 S_NULL,         // crashstate
10634 S_SHARDFXE1_1,          // deathstate
10635 S_NULL,         // xdeathstate
10636 SFX_MAGE_SHARDS_EXPLODE,                // deathsound
10637 25*FRACUNIT,            // speed
10638 13*FRACUNIT,            // radius
10639 8*FRACUNIT,             // height
10640 100,            // mass
10641 1,              // damage
10642 SFX_NONE,               // activesound
10643 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10644 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE              // flags2
10645  },
10646
10647 {               // MT_BLOOD
10648 -1,             // doomednum
10649 S_BLOOD1,               // spawnstate
10650 1000,           // spawnhealth
10651 S_NULL,         // seestate
10652 SFX_NONE,               // seesound
10653 8,              // reactiontime
10654 SFX_NONE,               // attacksound
10655 S_NULL,         // painstate
10656 0,              // painchance
10657 SFX_NONE,               // painsound
10658 S_NULL,         // meleestate
10659 S_NULL,         // missilestate
10660 S_NULL,         // crashstate
10661 S_NULL,         // deathstate
10662 S_NULL,         // xdeathstate
10663 SFX_NONE,               // deathsound
10664 0,              // speed
10665 20*FRACUNIT,            // radius
10666 16*FRACUNIT,            // height
10667 5,              // mass
10668 0,              // damage
10669 SFX_NONE,               // activesound
10670 MF_NOBLOCKMAP,          // flags
10671 0               // flags2
10672  },
10673
10674 {               // MT_BLOODSPLATTER
10675 -1,             // doomednum
10676 S_BLOODSPLATTER1,               // spawnstate
10677 1000,           // spawnhealth
10678 S_NULL,         // seestate
10679 SFX_NONE,               // seesound
10680 8,              // reactiontime
10681 SFX_NONE,               // attacksound
10682 S_NULL,         // painstate
10683 0,              // painchance
10684 SFX_NONE,               // painsound
10685 S_NULL,         // meleestate
10686 S_NULL,         // missilestate
10687 S_NULL,         // crashstate
10688 S_BLOODSPLATTERX,               // deathstate
10689 S_NULL,         // xdeathstate
10690 SFX_NONE,               // deathsound
10691 0,              // speed
10692 2*FRACUNIT,             // radius
10693 4*FRACUNIT,             // height
10694 5,              // mass
10695 0,              // damage
10696 SFX_NONE,               // activesound
10697 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
10698 MF2_NOTELEPORT|MF2_CANNOTPUSH           // flags2
10699  },
10700
10701 {               // MT_GIBS
10702 -1,             // doomednum
10703 S_GIBS1,                // spawnstate
10704 1000,           // spawnhealth
10705 S_NULL,         // seestate
10706 SFX_NONE,               // seesound
10707 8,              // reactiontime
10708 SFX_NONE,               // attacksound
10709 S_NULL,         // painstate
10710 0,              // painchance
10711 SFX_NONE,               // painsound
10712 S_NULL,         // meleestate
10713 S_NULL,         // missilestate
10714 S_NULL,         // crashstate
10715 S_NULL,         // deathstate
10716 S_NULL,         // xdeathstate
10717 SFX_NONE,               // deathsound
10718 0,              // speed
10719 20*FRACUNIT,            // radius
10720 16*FRACUNIT,            // height
10721 100,            // mass
10722 0,              // damage
10723 SFX_NONE,               // activesound
10724 MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE,             // flags
10725 MF2_NOTELEPORT          // flags2
10726  },
10727
10728 {               // MT_PLAYER_FIGHTER
10729 -1,             // doomednum
10730 S_FPLAY,                // spawnstate
10731 100,            // spawnhealth
10732 S_FPLAY_RUN1,           // seestate
10733 SFX_NONE,               // seesound
10734 0,              // reactiontime
10735 SFX_NONE,               // attacksound
10736 S_FPLAY_PAIN,           // painstate
10737 255,            // painchance
10738 SFX_PLAYER_FIGHTER_PAIN,                // painsound
10739 S_NULL,         // meleestate
10740 S_FPLAY_ATK1,           // missilestate
10741 S_NULL,         // crashstate
10742 S_FPLAY_DIE1,           // deathstate
10743 S_FPLAY_XDIE1,          // xdeathstate
10744 SFX_NONE,               // deathsound
10745 0,              // speed
10746 16*FRACUNIT,            // radius
10747 64*FRACUNIT,            // height
10748 100,            // mass
10749 0,              // damage
10750 SFX_NONE,               // activesound
10751 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10752 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10753  },
10754
10755 {               // MT_BLOODYSKULL
10756 -1,             // doomednum
10757 S_BLOODYSKULL1,         // spawnstate
10758 1000,           // spawnhealth
10759 S_NULL,         // seestate
10760 SFX_NONE,               // seesound
10761 8,              // reactiontime
10762 SFX_NONE,               // attacksound
10763 S_NULL,         // painstate
10764 0,              // painchance
10765 SFX_NONE,               // painsound
10766 S_NULL,         // meleestate
10767 S_NULL,         // missilestate
10768 S_NULL,         // crashstate
10769 S_NULL,         // deathstate
10770 S_NULL,         // xdeathstate
10771 SFX_NONE,               // deathsound
10772 0,              // speed
10773 4*FRACUNIT,             // radius
10774 4*FRACUNIT,             // height
10775 100,            // mass
10776 0,              // damage
10777 SFX_NONE,               // activesound
10778 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
10779 MF2_LOGRAV|MF2_CANNOTPUSH               // flags2
10780  },
10781
10782 {               // MT_PLAYER_SPEED
10783 -1,             // doomednum
10784 S_PLAYER_SPEED1,                // spawnstate
10785 1000,           // spawnhealth
10786 S_NULL,         // seestate
10787 SFX_NONE,               // seesound
10788 8,              // reactiontime
10789 SFX_NONE,               // attacksound
10790 S_NULL,         // painstate
10791 0,              // painchance
10792 SFX_NONE,               // painsound
10793 S_NULL,         // meleestate
10794 S_NULL,         // missilestate
10795 S_NULL,         // crashstate
10796 S_NULL,         // deathstate
10797 S_NULL,         // xdeathstate
10798 SFX_NONE,               // deathsound
10799 0,              // speed
10800 20*FRACUNIT,            // radius
10801 16*FRACUNIT,            // height
10802 100,            // mass
10803 0,              // damage
10804 SFX_NONE,               // activesound
10805 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
10806 0               // flags2
10807  },
10808
10809 {               // MT_ICECHUNK
10810 -1,             // doomednum
10811 S_ICECHUNK1,            // spawnstate
10812 1000,           // spawnhealth
10813 S_NULL,         // seestate
10814 SFX_NONE,               // seesound
10815 8,              // reactiontime
10816 SFX_NONE,               // attacksound
10817 S_NULL,         // painstate
10818 0,              // painchance
10819 SFX_NONE,               // painsound
10820 S_NULL,         // meleestate
10821 S_NULL,         // missilestate
10822 S_NULL,         // crashstate
10823 S_NULL,         // deathstate
10824 S_NULL,         // xdeathstate
10825 SFX_NONE,               // deathsound
10826 0,              // speed
10827 3*FRACUNIT,             // radius
10828 4*FRACUNIT,             // height
10829 100,            // mass
10830 0,              // damage
10831 SFX_NONE,               // activesound
10832 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
10833 MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP         // flags2
10834  },
10835
10836 {               // MT_PLAYER_CLERIC
10837 -1,             // doomednum
10838 S_CPLAY,                // spawnstate
10839 100,            // spawnhealth
10840 S_CPLAY_RUN1,           // seestate
10841 SFX_NONE,               // seesound
10842 0,              // reactiontime
10843 SFX_NONE,               // attacksound
10844 S_CPLAY_PAIN,           // painstate
10845 255,            // painchance
10846 SFX_PLAYER_CLERIC_PAIN,         // painsound
10847 S_NULL,         // meleestate
10848 S_CPLAY_ATK1,           // missilestate
10849 S_NULL,         // crashstate
10850 S_CPLAY_DIE1,           // deathstate
10851 S_CPLAY_XDIE1,          // xdeathstate
10852 SFX_NONE,               // deathsound
10853 0,              // speed
10854 16*FRACUNIT,            // radius
10855 64*FRACUNIT,            // height
10856 100,            // mass
10857 0,              // damage
10858 SFX_NONE,               // activesound
10859 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10860 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10861  },
10862
10863 {               // MT_PLAYER_MAGE
10864 -1,             // doomednum
10865 S_MPLAY,                // spawnstate
10866 100,            // spawnhealth
10867 S_MPLAY_RUN1,           // seestate
10868 SFX_NONE,               // seesound
10869 0,              // reactiontime
10870 SFX_NONE,               // attacksound
10871 S_MPLAY_PAIN,           // painstate
10872 255,            // painchance
10873 SFX_PLAYER_MAGE_PAIN,           // painsound
10874 S_NULL,         // meleestate
10875 S_MPLAY_ATK1,           // missilestate
10876 S_NULL,         // crashstate
10877 S_MPLAY_DIE1,           // deathstate
10878 S_MPLAY_XDIE1,          // xdeathstate
10879 SFX_NONE,               // deathsound
10880 0,              // speed
10881 16*FRACUNIT,            // radius
10882 64*FRACUNIT,            // height
10883 100,            // mass
10884 0,              // damage
10885 SFX_NONE,               // activesound
10886 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10887 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10888  },
10889
10890 #ifdef ASSASSIN
10891 {               // MT_PLAYER_ASS
10892 -1,             // doomednum
10893 S_APLAY,                // spawnstate
10894 100,            // spawnhealth
10895 S_APLAY_RUN1,           // seestate
10896 SFX_NONE,               // seesound
10897 0,              // reactiontime
10898 SFX_NONE,               // attacksound
10899 S_APLAY_PAIN,           // painstate
10900 255,            // painchance
10901 SFX_NONE,               // painsound
10902 S_NULL,         // meleestate
10903 S_APLAY_ATK1,           // misslestate
10904 S_NULL,         // crashstate
10905 S_APLAY_DIE1,           // deathstate
10906 S_APLAY_XDIE1,          // xdeathstate
10907 SFX_NONE,               // deathsound
10908 0,              // speed
10909 16*FRACUNIT,            // radius
10910 64*FRACUNIT,            // height
10911 100,            // mass
10912 0,              // damage
10913 SFX_NONE,               // activesound
10914 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10915 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10916  },
10917 #endif  /* ASSASSIN */
10918
10919 {               // MT_PIGPLAYER
10920 -1,             // doomednum
10921 S_PIGPLAY,              // spawnstate
10922 100,            // spawnhealth
10923 S_PIGPLAY_RUN1,         // seestate
10924 SFX_NONE,               // seesound
10925 0,              // reactiontime
10926 SFX_NONE,               // attacksound
10927 S_PIGPLAY_PAIN,         // painstate
10928 255,            // painchance
10929 SFX_PIG_PAIN,           // painsound
10930 S_NULL,         // meleestate
10931 S_PIGPLAY_ATK1,         // missilestate
10932 S_NULL,         // crashstate
10933 S_PIG_DIE1,             // deathstate
10934 S_NULL,         // xdeathstate
10935 SFX_PIG_DEATH,          // deathsound
10936 0,              // speed
10937 16*FRACUNIT,            // radius
10938 24*FRACUNIT,            // height
10939 100,            // mass
10940 0,              // damage
10941 SFX_NONE,               // activesound
10942 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH,          // flags
10943 MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10944  },
10945
10946 {               // MT_PIG
10947 -1,             // doomednum
10948 S_PIG_LOOK1,            // spawnstate
10949 25,             // spawnhealth
10950 S_PIG_WALK1,            // seestate
10951 SFX_PIG_ACTIVE1,                // seesound
10952 8,              // reactiontime
10953 SFX_NONE,               // attacksound
10954 S_PIG_PAIN,             // painstate
10955 128,            // painchance
10956 SFX_PIG_PAIN,           // painsound
10957 S_PIG_ATK1,             // meleestate
10958 0,              // missilestate
10959 S_NULL,         // crashstate
10960 S_PIG_DIE1,             // deathstate
10961 S_NULL,         // xdeathstate
10962 SFX_PIG_DEATH,          // deathsound
10963 10,             // speed
10964 12*FRACUNIT,            // radius
10965 22*FRACUNIT,            // height
10966 60,             // mass
10967 0,              // damage
10968 SFX_PIG_ACTIVE1,                // activesound
10969 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
10970 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP            // flags2
10971  },
10972
10973 {               // MT_CENTAUR
10974 107,            // doomednum
10975 S_CENTAUR_LOOK1,                // spawnstate
10976 200,            // spawnhealth
10977 S_CENTAUR_WALK1,                // seestate
10978 SFX_CENTAUR_SIGHT,              // seesound
10979 8,              // reactiontime
10980 SFX_CENTAUR_ATTACK,             // attacksound
10981 S_CENTAUR_PAIN1,                // painstate
10982 135,            // painchance
10983 SFX_CENTAUR_PAIN,               // painsound
10984 S_CENTAUR_ATK1,         // meleestate
10985 0,              // missilestate
10986 S_NULL,         // crashstate
10987 S_CENTAUR_DEATH1,               // deathstate
10988 S_CENTAUR_DEATH_X1,             // xdeathstate
10989 SFX_CENTAUR_DEATH,              // deathsound
10990 13,             // speed
10991 20*FRACUNIT,            // radius
10992 64*FRACUNIT,            // height
10993 120,            // mass
10994 0,              // damage
10995 SFX_CENTAUR_ACTIVE,             // activesound
10996 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
10997 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP                // flags2
10998  },
10999
11000 {               // MT_CENTAURLEADER
11001 115,            // doomednum
11002 S_CENTAUR_LOOK1,                // spawnstate
11003 250,            // spawnhealth
11004 S_CENTAUR_WALK1,                // seestate
11005 SFX_CENTAUR_SIGHT,              // seesound
11006 8,              // reactiontime
11007 SFX_CENTAUR_ATTACK,             // attacksound
11008 S_CENTAUR_PAIN1,                // painstate
11009 96,             // painchance
11010 SFX_CENTAUR_PAIN,               // painsound
11011 S_CENTAUR_ATK1,         // meleestate
11012 S_CENTAUR_MISSILE1,             // missilestate
11013 S_NULL,         // crashstate
11014 S_CENTAUR_DEATH1,               // deathstate
11015 S_CENTAUR_DEATH_X1,             // xdeathstate
11016 SFX_CENTAUR_DEATH,              // deathsound
11017 10,             // speed
11018 20*FRACUNIT,            // radius
11019 64*FRACUNIT,            // height
11020 120,            // mass
11021 0,              // damage
11022 SFX_CENTAUR_ACTIVE,             // activesound
11023 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11024 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP                // flags2
11025  },
11026
11027 {               // MT_CENTAUR_FX
11028 -1,             // doomednum
11029 S_CENTAUR_FX1,          // spawnstate
11030 1000,           // spawnhealth
11031 S_NULL,         // seestate
11032 SFX_NONE,               // seesound
11033 8,              // reactiontime
11034 SFX_NONE,               // attacksound
11035 S_NULL,         // painstate
11036 0,              // painchance
11037 SFX_NONE,               // painsound
11038 S_NULL,         // meleestate
11039 S_NULL,         // missilestate
11040 S_NULL,         // crashstate
11041 S_CENTAUR_FX_X1,                // deathstate
11042 S_NULL,         // xdeathstate
11043 SFX_CENTAUR_MISSILE_EXPLODE,            // deathsound
11044 20*FRACUNIT,            // speed
11045 20*FRACUNIT,            // radius
11046 16*FRACUNIT,            // height
11047 100,            // mass
11048 4,              // damage
11049 SFX_NONE,               // activesound
11050 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11051 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
11052  },
11053
11054 {               // MT_CENTAUR_SHIELD
11055 -1,             // doomednum
11056 S_CENTAUR_SHIELD1,              // spawnstate
11057 1000,           // spawnhealth
11058 S_NULL,         // seestate
11059 SFX_NONE,               // seesound
11060 8,              // reactiontime
11061 SFX_NONE,               // attacksound
11062 S_NULL,         // painstate
11063 0,              // painchance
11064 SFX_NONE,               // painsound
11065 S_NULL,         // meleestate
11066 S_NULL,         // missilestate
11067 S_NULL,         // crashstate
11068 S_CENTAUR_SHIELD_X1,            // deathstate
11069 S_NULL,         // xdeathstate
11070 SFX_NONE,               // deathsound
11071 0,              // speed
11072 20*FRACUNIT,            // radius
11073 16*FRACUNIT,            // height
11074 100,            // mass
11075 0,              // damage
11076 SFX_NONE,               // activesound
11077 MF_DROPOFF|MF_CORPSE,           // flags
11078 MF2_NOTELEPORT          // flags2
11079  },
11080
11081 {               // MT_CENTAUR_SWORD
11082 -1,             // doomednum
11083 S_CENTAUR_SWORD1,               // spawnstate
11084 1000,           // spawnhealth
11085 S_NULL,         // seestate
11086 SFX_NONE,               // seesound
11087 8,              // reactiontime
11088 SFX_NONE,               // attacksound
11089 S_NULL,         // painstate
11090 0,              // painchance
11091 SFX_NONE,               // painsound
11092 S_NULL,         // meleestate
11093 S_NULL,         // missilestate
11094 S_NULL,         // crashstate
11095 S_CENTAUR_SWORD_X1,             // deathstate
11096 S_NULL,         // xdeathstate
11097 SFX_NONE,               // deathsound
11098 0,              // speed
11099 20*FRACUNIT,            // radius
11100 16*FRACUNIT,            // height
11101 100,            // mass
11102 0,              // damage
11103 SFX_NONE,               // activesound
11104 MF_DROPOFF|MF_CORPSE,           // flags
11105 MF2_NOTELEPORT          // flags2
11106  },
11107
11108 {               // MT_DEMON
11109 31,             // doomednum
11110 S_DEMN_LOOK1,           // spawnstate
11111 250,            // spawnhealth
11112 S_DEMN_CHASE1,          // seestate
11113 SFX_DEMON_SIGHT,                // seesound
11114 8,              // reactiontime
11115 SFX_DEMON_ATTACK,               // attacksound
11116 S_DEMN_PAIN1,           // painstate
11117 50,             // painchance
11118 SFX_DEMON_PAIN,         // painsound
11119 S_DEMN_ATK1_1,          // meleestate
11120 S_DEMN_ATK2_1,          // missilestate
11121 S_NULL,         // crashstate
11122 S_DEMN_DEATH1,          // deathstate
11123 S_DEMN_XDEATH1,         // xdeathstate
11124 SFX_DEMON_DEATH,                // deathsound
11125 13,             // speed
11126 32*FRACUNIT,            // radius
11127 64*FRACUNIT,            // height
11128 220,            // mass
11129 0,              // damage
11130 SFX_DEMON_ACTIVE,               // activesound
11131 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11132 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP             // flags2
11133  },
11134
11135 {               // MT_DEMONCHUNK1
11136 -1,             // doomednum
11137 S_DEMONCHUNK1_1,                // spawnstate
11138 1000,           // spawnhealth
11139 S_NULL,         // seestate
11140 SFX_NONE,               // seesound
11141 8,              // reactiontime
11142 SFX_NONE,               // attacksound
11143 S_NULL,         // painstate
11144 0,              // painchance
11145 SFX_NONE,               // painsound
11146 S_NULL,         // meleestate
11147 S_NULL,         // missilestate
11148 S_NULL,         // crashstate
11149 S_DEMONCHUNK1_4,                // deathstate
11150 S_NULL,         // xdeathstate
11151 SFX_NONE,               // deathsound
11152 0,              // speed
11153 5*FRACUNIT,             // radius
11154 5*FRACUNIT,             // height
11155 100,            // mass
11156 0,              // damage
11157 SFX_NONE,               // activesound
11158 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11159 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11160  },
11161
11162 {               // MT_DEMONCHUNK2
11163 -1,             // doomednum
11164 S_DEMONCHUNK2_1,                // spawnstate
11165 1000,           // spawnhealth
11166 S_NULL,         // seestate
11167 SFX_NONE,               // seesound
11168 8,              // reactiontime
11169 SFX_NONE,               // attacksound
11170 S_NULL,         // painstate
11171 0,              // painchance
11172 SFX_NONE,               // painsound
11173 S_NULL,         // meleestate
11174 S_NULL,         // missilestate
11175 S_NULL,         // crashstate
11176 S_DEMONCHUNK2_4,                // deathstate
11177 S_NULL,         // xdeathstate
11178 SFX_NONE,               // deathsound
11179 0,              // speed
11180 5*FRACUNIT,             // radius
11181 5*FRACUNIT,             // height
11182 100,            // mass
11183 0,              // damage
11184 SFX_NONE,               // activesound
11185 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11186 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11187  },
11188
11189 {               // MT_DEMONCHUNK3
11190 -1,             // doomednum
11191 S_DEMONCHUNK3_1,                // spawnstate
11192 1000,           // spawnhealth
11193 S_NULL,         // seestate
11194 SFX_NONE,               // seesound
11195 8,              // reactiontime
11196 SFX_NONE,               // attacksound
11197 S_NULL,         // painstate
11198 0,              // painchance
11199 SFX_NONE,               // painsound
11200 S_NULL,         // meleestate
11201 S_NULL,         // missilestate
11202 S_NULL,         // crashstate
11203 S_DEMONCHUNK3_4,                // deathstate
11204 S_NULL,         // xdeathstate
11205 SFX_NONE,               // deathsound
11206 0,              // speed
11207 5*FRACUNIT,             // radius
11208 5*FRACUNIT,             // height
11209 100,            // mass
11210 0,              // damage
11211 SFX_NONE,               // activesound
11212 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11213 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11214  },
11215
11216 {               // MT_DEMONCHUNK4
11217 -1,             // doomednum
11218 S_DEMONCHUNK4_1,                // spawnstate
11219 1000,           // spawnhealth
11220 S_NULL,         // seestate
11221 SFX_NONE,               // seesound
11222 8,              // reactiontime
11223 SFX_NONE,               // attacksound
11224 S_NULL,         // painstate
11225 0,              // painchance
11226 SFX_NONE,               // painsound
11227 S_NULL,         // meleestate
11228 S_NULL,         // missilestate
11229 S_NULL,         // crashstate
11230 S_DEMONCHUNK4_4,                // deathstate
11231 S_NULL,         // xdeathstate
11232 SFX_NONE,               // deathsound
11233 0,              // speed
11234 5*FRACUNIT,             // radius
11235 5*FRACUNIT,             // height
11236 100,            // mass
11237 0,              // damage
11238 SFX_NONE,               // activesound
11239 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11240 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11241  },
11242
11243 {               // MT_DEMONCHUNK5
11244 -1,             // doomednum
11245 S_DEMONCHUNK5_1,                // spawnstate
11246 1000,           // spawnhealth
11247 S_NULL,         // seestate
11248 SFX_NONE,               // seesound
11249 8,              // reactiontime
11250 SFX_NONE,               // attacksound
11251 S_NULL,         // painstate
11252 0,              // painchance
11253 SFX_NONE,               // painsound
11254 S_NULL,         // meleestate
11255 S_NULL,         // missilestate
11256 S_NULL,         // crashstate
11257 S_DEMONCHUNK5_4,                // deathstate
11258 S_NULL,         // xdeathstate
11259 SFX_NONE,               // deathsound
11260 0,              // speed
11261 5*FRACUNIT,             // radius
11262 5*FRACUNIT,             // height
11263 100,            // mass
11264 0,              // damage
11265 SFX_NONE,               // activesound
11266 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11267 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11268  },
11269
11270 {               // MT_DEMONFX1
11271 -1,             // doomednum
11272 S_DEMONFX_MOVE1,                // spawnstate
11273 1000,           // spawnhealth
11274 S_NULL,         // seestate
11275 SFX_NONE,               // seesound
11276 8,              // reactiontime
11277 SFX_NONE,               // attacksound
11278 S_NULL,         // painstate
11279 0,              // painchance
11280 SFX_NONE,               // painsound
11281 S_NULL,         // meleestate
11282 S_NULL,         // missilestate
11283 S_NULL,         // crashstate
11284 S_DEMONFX_BOOM1,                // deathstate
11285 S_NULL,         // xdeathstate
11286 SFX_DEMON_MISSILE_EXPLODE,              // deathsound
11287 15*FRACUNIT,            // speed
11288 10*FRACUNIT,            // radius
11289 6*FRACUNIT,             // height
11290 100,            // mass
11291 5,              // damage
11292 SFX_NONE,               // activesound
11293 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11294 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
11295  },
11296
11297 {               // MT_DEMON2
11298 8080,           // doomednum
11299 S_DEMN2_LOOK1,          // spawnstate
11300 250,            // spawnhealth
11301 S_DEMN2_CHASE1,         // seestate
11302 SFX_DEMON_SIGHT,                // seesound
11303 8,              // reactiontime
11304 SFX_DEMON_ATTACK,               // attacksound
11305 S_DEMN2_PAIN1,          // painstate
11306 50,             // painchance
11307 SFX_DEMON_PAIN,         // painsound
11308 S_DEMN2_ATK1_1,         // meleestate
11309 S_DEMN2_ATK2_1,         // missilestate
11310 S_NULL,         // crashstate
11311 S_DEMN2_DEATH1,         // deathstate
11312 S_DEMN2_XDEATH1,                // xdeathstate
11313 SFX_DEMON_DEATH,                // deathsound
11314 13,             // speed
11315 32*FRACUNIT,            // radius
11316 64*FRACUNIT,            // height
11317 220,            // mass
11318 0,              // damage
11319 SFX_DEMON_ACTIVE,               // activesound
11320 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11321 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP             // flags2
11322  },
11323
11324 {               // MT_DEMON2CHUNK1
11325 -1,             // doomednum
11326 S_DEMON2CHUNK1_1,               // spawnstate
11327 1000,           // spawnhealth
11328 S_NULL,         // seestate
11329 SFX_NONE,               // seesound
11330 8,              // reactiontime
11331 SFX_NONE,               // attacksound
11332 S_NULL,         // painstate
11333 0,              // painchance
11334 SFX_NONE,               // painsound
11335 S_NULL,         // meleestate
11336 S_NULL,         // missilestate
11337 S_NULL,         // crashstate
11338 S_DEMON2CHUNK1_4,               // deathstate
11339 S_NULL,         // xdeathstate
11340 SFX_NONE,               // deathsound
11341 0,              // speed
11342 5*FRACUNIT,             // radius
11343 5*FRACUNIT,             // height
11344 100,            // mass
11345 0,              // damage
11346 SFX_NONE,               // activesound
11347 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11348 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11349  },
11350
11351 {               // MT_DEMON2CHUNK2
11352 -1,             // doomednum
11353 S_DEMON2CHUNK2_1,               // spawnstate
11354 1000,           // spawnhealth
11355 S_NULL,         // seestate
11356 SFX_NONE,               // seesound
11357 8,              // reactiontime
11358 SFX_NONE,               // attacksound
11359 S_NULL,         // painstate
11360 0,              // painchance
11361 SFX_NONE,               // painsound
11362 S_NULL,         // meleestate
11363 S_NULL,         // missilestate
11364 S_NULL,         // crashstate
11365 S_DEMON2CHUNK2_4,               // deathstate
11366 S_NULL,         // xdeathstate
11367 SFX_NONE,               // deathsound
11368 0,              // speed
11369 5*FRACUNIT,             // radius
11370 5*FRACUNIT,             // height
11371 100,            // mass
11372 0,              // damage
11373 SFX_NONE,               // activesound
11374 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11375 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11376  },
11377
11378 {               // MT_DEMON2CHUNK3
11379 -1,             // doomednum
11380 S_DEMON2CHUNK3_1,               // spawnstate
11381 1000,           // spawnhealth
11382 S_NULL,         // seestate
11383 SFX_NONE,               // seesound
11384 8,              // reactiontime
11385 SFX_NONE,               // attacksound
11386 S_NULL,         // painstate
11387 0,              // painchance
11388 SFX_NONE,               // painsound
11389 S_NULL,         // meleestate
11390 S_NULL,         // missilestate
11391 S_NULL,         // crashstate
11392 S_DEMON2CHUNK3_4,               // deathstate
11393 S_NULL,         // xdeathstate
11394 SFX_NONE,               // deathsound
11395 0,              // speed
11396 5*FRACUNIT,             // radius
11397 5*FRACUNIT,             // height
11398 100,            // mass
11399 0,              // damage
11400 SFX_NONE,               // activesound
11401 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11402 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11403  },
11404
11405 {               // MT_DEMON2CHUNK4
11406 -1,             // doomednum
11407 S_DEMON2CHUNK4_1,               // spawnstate
11408 1000,           // spawnhealth
11409 S_NULL,         // seestate
11410 SFX_NONE,               // seesound
11411 8,              // reactiontime
11412 SFX_NONE,               // attacksound
11413 S_NULL,         // painstate
11414 0,              // painchance
11415 SFX_NONE,               // painsound
11416 S_NULL,         // meleestate
11417 S_NULL,         // missilestate
11418 S_NULL,         // crashstate
11419 S_DEMON2CHUNK4_4,               // deathstate
11420 S_NULL,         // xdeathstate
11421 SFX_NONE,               // deathsound
11422 0,              // speed
11423 5*FRACUNIT,             // radius
11424 5*FRACUNIT,             // height
11425 100,            // mass
11426 0,              // damage
11427 SFX_NONE,               // activesound
11428 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11429 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11430  },
11431
11432 {               // MT_DEMON2CHUNK5
11433 -1,             // doomednum
11434 S_DEMON2CHUNK5_1,               // spawnstate
11435 1000,           // spawnhealth
11436 S_NULL,         // seestate
11437 SFX_NONE,               // seesound
11438 8,              // reactiontime
11439 SFX_NONE,               // attacksound
11440 S_NULL,         // painstate
11441 0,              // painchance
11442 SFX_NONE,               // painsound
11443 S_NULL,         // meleestate
11444 S_NULL,         // missilestate
11445 S_NULL,         // crashstate
11446 S_DEMON2CHUNK5_4,               // deathstate
11447 S_NULL,         // xdeathstate
11448 SFX_NONE,               // deathsound
11449 0,              // speed
11450 5*FRACUNIT,             // radius
11451 5*FRACUNIT,             // height
11452 100,            // mass
11453 0,              // damage
11454 SFX_NONE,               // activesound
11455 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11456 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11457  },
11458
11459 {               // MT_DEMON2FX1
11460 -1,             // doomednum
11461 S_DEMON2FX_MOVE1,               // spawnstate
11462 1000,           // spawnhealth
11463 S_NULL,         // seestate
11464 SFX_NONE,               // seesound
11465 8,              // reactiontime
11466 SFX_NONE,               // attacksound
11467 S_NULL,         // painstate
11468 0,              // painchance
11469 SFX_NONE,               // painsound
11470 S_NULL,         // meleestate
11471 S_NULL,         // missilestate
11472 S_NULL,         // crashstate
11473 S_DEMON2FX_BOOM1,               // deathstate
11474 S_NULL,         // xdeathstate
11475 SFX_DEMON_MISSILE_EXPLODE,              // deathsound
11476 15*FRACUNIT,            // speed
11477 10*FRACUNIT,            // radius
11478 6*FRACUNIT,             // height
11479 100,            // mass
11480 5,              // damage
11481 SFX_NONE,               // activesound
11482 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11483 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
11484  },
11485
11486 {               // MT_WRAITHB
11487 10011,          // doomednum
11488 S_WRAITH_LOOK1,         // spawnstate
11489 150,            // spawnhealth
11490 S_WRAITH_RAISE1,                // seestate
11491 SFX_WRAITH_SIGHT,               // seesound
11492 8,              // reactiontime
11493 SFX_WRAITH_ATTACK,              // attacksound
11494 S_WRAITH_PAIN1,         // painstate
11495 25,             // painchance
11496 SFX_WRAITH_PAIN,                // painsound
11497 S_WRAITH_ATK1_1,                // meleestate
11498 S_WRAITH_ATK2_1,                // missilestate
11499 S_NULL,         // crashstate
11500 S_WRAITH_DEATH1_1,              // deathstate
11501 S_WRAITH_DEATH2_1,              // xdeathstate
11502 SFX_WRAITH_DEATH,               // deathsound
11503 11,             // speed
11504 20*FRACUNIT,            // radius
11505 68*FRACUNIT,            // height
11506 75,             // mass
11507 10,             // damage
11508 SFX_WRAITH_ACTIVE,              // activesound
11509 MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL,          // flags
11510 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW              // flags2
11511  },
11512
11513 {               // MT_WRAITH
11514 34,             // doomednum
11515 S_WRAITH_INIT1,         // spawnstate
11516 150,            // spawnhealth
11517 S_WRAITH_CHASE1,                // seestate
11518 SFX_WRAITH_SIGHT,               // seesound
11519 8,              // reactiontime
11520 SFX_WRAITH_ATTACK,              // attacksound
11521 S_WRAITH_PAIN1,         // painstate
11522 25,             // painchance
11523 SFX_WRAITH_PAIN,                // painsound
11524 S_WRAITH_ATK1_1,                // meleestate
11525 S_WRAITH_ATK2_1,                // missilestate
11526 S_NULL,         // crashstate
11527 S_WRAITH_DEATH1_1,              // deathstate
11528 S_WRAITH_DEATH2_1,              // xdeathstate
11529 SFX_WRAITH_DEATH,               // deathsound
11530 11,             // speed
11531 20*FRACUNIT,            // radius
11532 55*FRACUNIT,            // height
11533 75,             // mass
11534 10,             // damage
11535 SFX_WRAITH_ACTIVE,              // activesound
11536 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,            // flags
11537 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP           // flags2
11538  },
11539
11540 {               // MT_WRAITHFX1
11541 -1,             // doomednum
11542 S_WRTHFX_MOVE1,         // spawnstate
11543 1000,           // spawnhealth
11544 S_NULL,         // seestate
11545 SFX_NONE,               // seesound
11546 8,              // reactiontime
11547 SFX_NONE,               // attacksound
11548 S_NULL,         // painstate
11549 0,              // painchance
11550 SFX_NONE,               // painsound
11551 S_NULL,         // meleestate
11552 S_NULL,         // missilestate
11553 S_NULL,         // crashstate
11554 S_WRTHFX_BOOM1,         // deathstate
11555 S_NULL,         // xdeathstate
11556 SFX_WRAITH_MISSILE_EXPLODE,             // deathsound
11557 14*FRACUNIT,            // speed
11558 10*FRACUNIT,            // radius
11559 6*FRACUNIT,             // height
11560 5,              // mass
11561 5,              // damage
11562 SFX_NONE,               // activesound
11563 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,               // flags
11564 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE               // flags2
11565  },
11566
11567 {               // MT_WRAITHFX2
11568 -1,             // doomednum
11569 S_WRTHFX_SIZZLE1,               // spawnstate
11570 1000,           // spawnhealth
11571 S_NULL,         // seestate
11572 SFX_NONE,               // seesound
11573 8,              // reactiontime
11574 SFX_NONE,               // attacksound
11575 S_NULL,         // painstate
11576 0,              // painchance
11577 SFX_NONE,               // painsound
11578 S_NULL,         // meleestate
11579 S_NULL,         // missilestate
11580 S_NULL,         // crashstate
11581 S_NULL,         // deathstate
11582 S_NULL,         // xdeathstate
11583 SFX_NONE,               // deathsound
11584 0,              // speed
11585 2*FRACUNIT,             // radius
11586 5*FRACUNIT,             // height
11587 5,              // mass
11588 0,              // damage
11589 SFX_NONE,               // activesound
11590 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
11591 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11592  },
11593
11594 {               // MT_WRAITHFX3
11595 -1,             // doomednum
11596 S_WRTHFX_DROP1,         // spawnstate
11597 1000,           // spawnhealth
11598 S_NULL,         // seestate
11599 SFX_NONE,               // seesound
11600 8,              // reactiontime
11601 SFX_NONE,               // attacksound
11602 S_NULL,         // painstate
11603 0,              // painchance
11604 SFX_NONE,               // painsound
11605 S_NULL,         // meleestate
11606 S_NULL,         // missilestate
11607 S_NULL,         // crashstate
11608 S_WRTHFX_DEAD1,         // deathstate
11609 S_NULL,         // xdeathstate
11610 SFX_DRIP,               // deathsound
11611 0,              // speed
11612 2*FRACUNIT,             // radius
11613 5*FRACUNIT,             // height
11614 5,              // mass
11615 0,              // damage
11616 SFX_NONE,               // activesound
11617 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11618 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11619  },
11620
11621 {               // MT_WRAITHFX4
11622 -1,             // doomednum
11623 S_WRTHFX_ADROP1,                // spawnstate
11624 1000,           // spawnhealth
11625 S_NULL,         // seestate
11626 SFX_NONE,               // seesound
11627 8,              // reactiontime
11628 SFX_NONE,               // attacksound
11629 S_NULL,         // painstate
11630 0,              // painchance
11631 SFX_NONE,               // painsound
11632 S_NULL,         // meleestate
11633 S_NULL,         // missilestate
11634 S_NULL,         // crashstate
11635 S_WRTHFX_ADEAD1,                // deathstate
11636 S_NULL,         // xdeathstate
11637 SFX_DRIP,               // deathsound
11638 0,              // speed
11639 2*FRACUNIT,             // radius
11640 5*FRACUNIT,             // height
11641 5,              // mass
11642 0,              // damage
11643 SFX_NONE,               // activesound
11644 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11645 MF2_NOTELEPORT          // flags2
11646  },
11647
11648 {               // MT_WRAITHFX5
11649 -1,             // doomednum
11650 S_WRTHFX_BDROP1,                // spawnstate
11651 1000,           // spawnhealth
11652 S_NULL,         // seestate
11653 SFX_NONE,               // seesound
11654 8,              // reactiontime
11655 SFX_NONE,               // attacksound
11656 S_NULL,         // painstate
11657 0,              // painchance
11658 SFX_NONE,               // painsound
11659 S_NULL,         // meleestate
11660 S_NULL,         // missilestate
11661 S_NULL,         // crashstate
11662 S_WRTHFX_BDEAD1,                // deathstate
11663 S_NULL,         // xdeathstate
11664 SFX_DRIP,               // deathsound
11665 0,              // speed
11666 2*FRACUNIT,             // radius
11667 5*FRACUNIT,             // height
11668 5,              // mass
11669 0,              // damage
11670 SFX_NONE,               // activesound
11671 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11672 MF2_NOTELEPORT          // flags2
11673  },
11674
11675 {               // MT_MINOTAUR
11676 9,              // doomednum
11677 S_MNTR_SPAWN1,          // spawnstate
11678 2500,           // spawnhealth
11679 S_MNTR_WALK1,           // seestate
11680 SFX_MAULATOR_SIGHT,             // seesound
11681 8,              // reactiontime
11682 SFX_MAULATOR_HAMMER_SWING,              // attacksound
11683 S_MNTR_PAIN1,           // painstate
11684 25,             // painchance
11685 SFX_MAULATOR_PAIN,              // painsound
11686 S_MNTR_ATK1_1,          // meleestate
11687 S_MNTR_ATK2_1,          // missilestate
11688 S_NULL,         // crashstate
11689 S_MNTR_DIE1,            // deathstate
11690 S_NULL,         // xdeathstate
11691 SFX_MAULATOR_DEATH,             // deathsound
11692 16,             // speed
11693 28*FRACUNIT,            // radius
11694 100*FRACUNIT,           // height
11695 800,            // mass
11696 7,              // damage
11697 SFX_MAULATOR_ACTIVE,            // activesound
11698 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,           // flags
11699 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP           // flags2
11700  },
11701
11702 {               // MT_MNTRFX1
11703 -1,             // doomednum
11704 S_MNTRFX1_1,            // spawnstate
11705 1000,           // spawnhealth
11706 S_NULL,         // seestate
11707 SFX_NONE,               // seesound
11708 8,              // reactiontime
11709 SFX_NONE,               // attacksound
11710 S_NULL,         // painstate
11711 0,              // painchance
11712 SFX_NONE,               // painsound
11713 S_NULL,         // meleestate
11714 S_NULL,         // missilestate
11715 S_NULL,         // crashstate
11716 S_MNTRFXI1_1,           // deathstate
11717 S_NULL,         // xdeathstate
11718 SFX_NONE,               // deathsound
11719 20*FRACUNIT,            // speed
11720 10*FRACUNIT,            // radius
11721 6*FRACUNIT,             // height
11722 100,            // mass
11723 3,              // damage
11724 SFX_NONE,               // activesound
11725 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11726 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11727  },
11728
11729 {               // MT_MNTRFX2
11730 -1,             // doomednum
11731 S_MNTRFX2_1,            // spawnstate
11732 1000,           // spawnhealth
11733 S_NULL,         // seestate
11734 SFX_NONE,               // seesound
11735 8,              // reactiontime
11736 SFX_NONE,               // attacksound
11737 S_NULL,         // painstate
11738 0,              // painchance
11739 SFX_NONE,               // painsound
11740 S_NULL,         // meleestate
11741 S_NULL,         // missilestate
11742 S_NULL,         // crashstate
11743 S_MNTRFXI2_1,           // deathstate
11744 S_NULL,         // xdeathstate
11745 SFX_NONE,               // deathsound
11746 14*FRACUNIT,            // speed
11747 5*FRACUNIT,             // radius
11748 12*FRACUNIT,            // height
11749 100,            // mass
11750 4,              // damage
11751 SFX_NONE,               // activesound
11752 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11753 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11754  },
11755
11756 {               // MT_MNTRFX3
11757 -1,             // doomednum
11758 S_MNTRFX3_1,            // spawnstate
11759 1000,           // spawnhealth
11760 S_NULL,         // seestate
11761 0,              // seesound
11762 8,              // reactiontime
11763 SFX_NONE,               // attacksound
11764 S_NULL,         // painstate
11765 0,              // painchance
11766 SFX_NONE,               // painsound
11767 S_NULL,         // meleestate
11768 S_NULL,         // missilestate
11769 S_NULL,         // crashstate
11770 S_MNTRFXI2_1,           // deathstate
11771 S_NULL,         // xdeathstate
11772 SFX_NONE,               // deathsound
11773 0,              // speed
11774 8*FRACUNIT,             // radius
11775 16*FRACUNIT,            // height
11776 100,            // mass
11777 4,              // damage
11778 SFX_NONE,               // activesound
11779 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11780 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11781  },
11782
11783 {               // MT_MNTRSMOKE
11784 -1,             // doomednum
11785 S_MINOSMOKE1,           // spawnstate
11786 1000,           // spawnhealth
11787 S_NULL,         // seestate
11788 SFX_NONE,               // seesound
11789 8,              // reactiontime
11790 SFX_NONE,               // attacksound
11791 S_NULL,         // painstate
11792 0,              // painchance
11793 SFX_NONE,               // painsound
11794 S_NULL,         // meleestate
11795 S_NULL,         // missilestate
11796 S_NULL,         // crashstate
11797 S_NULL,         // deathstate
11798 S_NULL,         // xdeathstate
11799 SFX_NONE,               // deathsound
11800 0,              // speed
11801 20*FRACUNIT,            // radius
11802 16*FRACUNIT,            // height
11803 100,            // mass
11804 0,              // damage
11805 SFX_NONE,               // activesound
11806 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
11807 MF2_NOTELEPORT          // flags2
11808  },
11809
11810 {               // MT_MNTRSMOKEEXIT
11811 -1,             // doomednum
11812 S_MINOSMOKEX1,          // spawnstate
11813 1000,           // spawnhealth
11814 S_NULL,         // seestate
11815 SFX_NONE,               // seesound
11816 8,              // reactiontime
11817 SFX_NONE,               // attacksound
11818 S_NULL,         // painstate
11819 0,              // painchance
11820 SFX_NONE,               // painsound
11821 S_NULL,         // meleestate
11822 S_NULL,         // missilestate
11823 S_NULL,         // crashstate
11824 S_NULL,         // deathstate
11825 S_NULL,         // xdeathstate
11826 SFX_NONE,               // deathsound
11827 0,              // speed
11828 20*FRACUNIT,            // radius
11829 16*FRACUNIT,            // height
11830 100,            // mass
11831 0,              // damage
11832 SFX_NONE,               // activesound
11833 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
11834 MF2_NOTELEPORT          // flags2
11835  },
11836
11837 {               // MT_SERPENT
11838 121,            // doomednum
11839 S_SERPENT_LOOK1,                // spawnstate
11840 90,             // spawnhealth
11841 S_SERPENT_SWIM1,                // seestate
11842 SFX_SERPENT_SIGHT,              // seesound
11843 8,              // reactiontime
11844 SFX_SERPENT_ATTACK,             // attacksound
11845 S_SERPENT_PAIN1,                // painstate
11846 96,             // painchance
11847 SFX_SERPENT_PAIN,               // painsound
11848 S_SERPENT_SURFACE1,             // meleestate
11849 S_NULL,         // missilestate
11850 S_NULL,         // crashstate
11851 S_SERPENT_DIE1,         // deathstate
11852 S_SERPENT_XDIE1,                // xdeathstate
11853 SFX_SERPENT_DEATH,              // deathsound
11854 12,             // speed
11855 32*FRACUNIT,            // radius
11856 70*FRACUNIT,            // height
11857 MAXINT,         // mass
11858 0,              // damage
11859 SFX_NONE,               // activesound
11860 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,               // flags
11861 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS             // flags2
11862  },
11863
11864 {               // MT_SERPENTLEADER
11865 120,            // doomednum
11866 S_SERPENT_LOOK1,                // spawnstate
11867 90,             // spawnhealth
11868 S_SERPENT_SWIM1,                // seestate
11869 SFX_SERPENT_SIGHT,              // seesound
11870 8,              // reactiontime
11871 SFX_SERPENT_ATTACK,             // attacksound
11872 S_SERPENT_PAIN1,                // painstate
11873 96,             // painchance
11874 SFX_SERPENT_PAIN,               // painsound
11875 S_SERPENT_SURFACE1,             // meleestate
11876 S_NULL,         // missilestate
11877 S_NULL,         // crashstate
11878 S_SERPENT_DIE1,         // deathstate
11879 S_SERPENT_XDIE1,                // xdeathstate
11880 SFX_SERPENT_DEATH,              // deathsound
11881 12,             // speed
11882 32*FRACUNIT,            // radius
11883 70*FRACUNIT,            // height
11884 200,            // mass
11885 0,              // damage
11886 SFX_NONE,               // activesound
11887 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,               // flags
11888 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS             // flags2
11889  },
11890
11891 {               // MT_SERPENTFX
11892 -1,             // doomednum
11893 S_SERPENT_FX1,          // spawnstate
11894 1000,           // spawnhealth
11895 S_NULL,         // seestate
11896 0,              // seesound
11897 8,              // reactiontime
11898 SFX_NONE,               // attacksound
11899 S_NULL,         // painstate
11900 0,              // painchance
11901 SFX_NONE,               // painsound
11902 S_NULL,         // meleestate
11903 S_NULL,         // missilestate
11904 S_NULL,         // crashstate
11905 S_SERPENT_FX_X1,                // deathstate
11906 S_NULL,         // xdeathstate
11907 SFX_SERPENTFX_HIT,              // deathsound
11908 15*FRACUNIT,            // speed
11909 8*FRACUNIT,             // radius
11910 10*FRACUNIT,            // height
11911 100,            // mass
11912 4,              // damage
11913 SFX_NONE,               // activesound
11914 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11915 MF2_NOTELEPORT          // flags2
11916  },
11917
11918 {               // MT_SERPENT_HEAD
11919 -1,             // doomednum
11920 S_SERPENT_HEAD1,                // spawnstate
11921 1000,           // spawnhealth
11922 S_NULL,         // seestate
11923 SFX_NONE,               // seesound
11924 8,              // reactiontime
11925 SFX_NONE,               // attacksound
11926 S_NULL,         // painstate
11927 0,              // painchance
11928 SFX_NONE,               // painsound
11929 S_NULL,         // meleestate
11930 S_NULL,         // missilestate
11931 S_NULL,         // crashstate
11932 S_NULL,         // deathstate
11933 S_NULL,         // xdeathstate
11934 SFX_NONE,               // deathsound
11935 0,              // speed
11936 5*FRACUNIT,             // radius
11937 10*FRACUNIT,            // height
11938 100,            // mass
11939 0,              // damage
11940 SFX_NONE,               // activesound
11941 MF_NOBLOCKMAP,          // flags
11942 MF2_LOGRAV              // flags2
11943  },
11944
11945 {               // MT_SERPENT_GIB1
11946 -1,             // doomednum
11947 S_SERPENT_GIB1_1,               // spawnstate
11948 1000,           // spawnhealth
11949 S_NULL,         // seestate
11950 SFX_NONE,               // seesound
11951 8,              // reactiontime
11952 SFX_NONE,               // attacksound
11953 S_NULL,         // painstate
11954 0,              // painchance
11955 SFX_NONE,               // painsound
11956 S_NULL,         // meleestate
11957 S_NULL,         // missilestate
11958 S_NULL,         // crashstate
11959 S_NULL,         // deathstate
11960 S_NULL,         // xdeathstate
11961 SFX_NONE,               // deathsound
11962 0,              // speed
11963 3*FRACUNIT,             // radius
11964 3*FRACUNIT,             // height
11965 100,            // mass
11966 0,              // damage
11967 SFX_NONE,               // activesound
11968 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
11969 0               // flags2
11970  },
11971
11972 {               // MT_SERPENT_GIB2
11973 -1,             // doomednum
11974 S_SERPENT_GIB2_1,               // spawnstate
11975 1000,           // spawnhealth
11976 S_NULL,         // seestate
11977 SFX_NONE,               // seesound
11978 8,              // reactiontime
11979 SFX_NONE,               // attacksound
11980 S_NULL,         // painstate
11981 0,              // painchance
11982 SFX_NONE,               // painsound
11983 S_NULL,         // meleestate
11984 S_NULL,         // missilestate
11985 S_NULL,         // crashstate
11986 S_NULL,         // deathstate
11987 S_NULL,         // xdeathstate
11988 SFX_NONE,               // deathsound
11989 0,              // speed
11990 3*FRACUNIT,             // radius
11991 3*FRACUNIT,             // height
11992 100,            // mass
11993 0,              // damage
11994 SFX_NONE,               // activesound
11995 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
11996 0               // flags2
11997  },
11998
11999 {               // MT_SERPENT_GIB3
12000 -1,             // doomednum
12001 S_SERPENT_GIB3_1,               // spawnstate
12002 1000,           // spawnhealth
12003 S_NULL,         // seestate
12004 SFX_NONE,               // seesound
12005 8,              // reactiontime
12006 SFX_NONE,               // attacksound
12007 S_NULL,         // painstate
12008 0,              // painchance
12009 SFX_NONE,               // painsound
12010 S_NULL,         // meleestate
12011 S_NULL,         // missilestate
12012 S_NULL,         // crashstate
12013 S_NULL,         // deathstate
12014 S_NULL,         // xdeathstate
12015 SFX_NONE,               // deathsound
12016 0,              // speed
12017 3*FRACUNIT,             // radius
12018 3*FRACUNIT,             // height
12019 100,            // mass
12020 0,              // damage
12021 SFX_NONE,               // activesound
12022 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
12023 0               // flags2
12024  },
12025
12026 {               // MT_BISHOP
12027 114,            // doomednum
12028 S_BISHOP_LOOK1,         // spawnstate
12029 130,            // spawnhealth
12030 S_BISHOP_WALK1,         // seestate
12031 SFX_BISHOP_SIGHT,               // seesound
12032 8,              // reactiontime
12033 SFX_BISHOP_ATTACK,              // attacksound
12034 S_BISHOP_PAIN1,         // painstate
12035 110,            // painchance
12036 SFX_BISHOP_PAIN,                // painsound
12037 0,              // meleestate
12038 S_BISHOP_ATK1,          // missilestate
12039 S_NULL,         // crashstate
12040 S_BISHOP_DEATH1,                // deathstate
12041 S_NULL,         // xdeathstate
12042 SFX_BISHOP_DEATH,               // deathsound
12043 10,             // speed
12044 22*FRACUNIT,            // radius
12045 65*FRACUNIT,            // height
12046 100,            // mass
12047 0,              // damage
12048 SFX_BISHOP_ACTIVE,              // activesound
12049 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,            // flags
12050 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP         // flags2
12051  },
12052
12053 {               // MT_BISHOP_PUFF
12054 -1,             // doomednum
12055 S_BISHOP_PUFF1,         // spawnstate
12056 1000,           // spawnhealth
12057 S_NULL,         // seestate
12058 SFX_NONE,               // seesound
12059 8,              // reactiontime
12060 SFX_NONE,               // attacksound
12061 S_NULL,         // painstate
12062 0,              // painchance
12063 SFX_NONE,               // painsound
12064 S_NULL,         // meleestate
12065 S_NULL,         // missilestate
12066 S_NULL,         // crashstate
12067 S_NULL,         // deathstate
12068 S_NULL,         // xdeathstate
12069 SFX_NONE,               // deathsound
12070 0,              // speed
12071 20*FRACUNIT,            // radius
12072 16*FRACUNIT,            // height
12073 100,            // mass
12074 0,              // damage
12075 SFX_NONE,               // activesound
12076 MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY,           // flags
12077 0               // flags2
12078  },
12079
12080 {               // MT_BISHOPBLUR
12081 -1,             // doomednum
12082 S_BISHOPBLUR1,          // spawnstate
12083 1000,           // spawnhealth
12084 S_NULL,         // seestate
12085 SFX_NONE,               // seesound
12086 8,              // reactiontime
12087 SFX_NONE,               // attacksound
12088 S_NULL,         // painstate
12089 0,              // painchance
12090 SFX_NONE,               // painsound
12091 S_NULL,         // meleestate
12092 S_NULL,         // missilestate
12093 S_NULL,         // crashstate
12094 S_NULL,         // deathstate
12095 S_NULL,         // xdeathstate
12096 SFX_NONE,               // deathsound
12097 0,              // speed
12098 20*FRACUNIT,            // radius
12099 16*FRACUNIT,            // height
12100 100,            // mass
12101 0,              // damage
12102 SFX_NONE,               // activesound
12103 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
12104 0               // flags2
12105  },
12106
12107 {               // MT_BISHOPPAINBLUR
12108 -1,             // doomednum
12109 S_BISHOPPAINBLUR1,              // spawnstate
12110 1000,           // spawnhealth
12111 S_NULL,         // seestate
12112 SFX_NONE,               // seesound
12113 8,              // reactiontime
12114 SFX_NONE,               // attacksound
12115 S_NULL,         // painstate
12116 0,              // painchance
12117 SFX_NONE,               // painsound
12118 S_NULL,         // meleestate
12119 S_NULL,         // missilestate
12120 S_NULL,         // crashstate
12121 S_NULL,         // deathstate
12122 S_NULL,         // xdeathstate
12123 SFX_NONE,               // deathsound
12124 0,              // speed
12125 20*FRACUNIT,            // radius
12126 16*FRACUNIT,            // height
12127 100,            // mass
12128 0,              // damage
12129 SFX_NONE,               // activesound
12130 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
12131 0               // flags2
12132  },
12133
12134 {               // MT_BISH_FX
12135 -1,             // doomednum
12136 S_BISHFX1_1,            // spawnstate
12137 1000,           // spawnhealth
12138 S_NULL,         // seestate
12139 SFX_NONE,               // seesound
12140 8,              // reactiontime
12141 SFX_NONE,               // attacksound
12142 S_NULL,         // painstate
12143 0,              // painchance
12144 SFX_NONE,               // painsound
12145 S_NULL,         // meleestate
12146 S_NULL,         // missilestate
12147 S_NULL,         // crashstate
12148 S_BISHFXI1_1,           // deathstate
12149 S_NULL,         // xdeathstate
12150 SFX_BISHOP_MISSILE_EXPLODE,             // deathsound
12151 10*FRACUNIT,            // speed
12152 10*FRACUNIT,            // radius
12153 6*FRACUNIT,             // height
12154 100,            // mass
12155 1,              // damage
12156 SFX_NONE,               // activesound
12157 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
12158 MF2_NOTELEPORT|MF2_SEEKERMISSILE                // flags2
12159  },
12160
12161 {               // MT_DRAGON
12162 254,            // doomednum
12163 S_DRAGON_LOOK1,         // spawnstate
12164 640,            // spawnhealth
12165 S_DRAGON_INIT,          // seestate
12166 SFX_DRAGON_SIGHT,               // seesound
12167 8,              // reactiontime
12168 SFX_DRAGON_ATTACK,              // attacksound
12169 S_DRAGON_PAIN1,         // painstate
12170 128,            // painchance
12171 SFX_DRAGON_PAIN,                // painsound
12172 S_NULL,         // meleestate
12173 S_DRAGON_ATK1,          // missilestate
12174 S_NULL,         // crashstate
12175 S_DRAGON_DEATH1,                // deathstate
12176 S_NULL,         // xdeathstate
12177 SFX_DRAGON_DEATH,               // deathsound
12178 10*FRACUNIT,            // speed
12179 20*FRACUNIT,            // radius
12180 65*FRACUNIT,            // height
12181 MAXINT,         // mass
12182 0,              // damage
12183 SFX_DRAGON_ACTIVE,              // activesound
12184 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,            // flags
12185 MF2_PASSMOBJ|MF2_BOSS           // flags2
12186  },
12187
12188 {               // MT_DRAGON_FX
12189 -1,             // doomednum
12190 S_DRAGON_FX1_1,         // spawnstate
12191 1000,           // spawnhealth
12192 S_NULL,         // seestate
12193 SFX_NONE,               // seesound
12194 8,              // reactiontime
12195 SFX_NONE,               // attacksound
12196 S_NULL,         // painstate
12197 0,              // painchance
12198 SFX_NONE,               // painsound
12199 S_NULL,         // meleestate
12200 S_NULL,         // missilestate
12201 S_NULL,         // crashstate
12202 S_DRAGON_FX1_X1,                // deathstate
12203 S_NULL,         // xdeathstate
12204 SFX_DRAGON_FIREBALL_EXPLODE,            // deathsound
12205 24*FRACUNIT,            // speed
12206 12*FRACUNIT,            // radius
12207 10*FRACUNIT,            // height
12208 100,            // mass
12209 6,              // damage
12210 SFX_NONE,               // activesound
12211 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
12212 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
12213  },
12214
12215 {               // MT_DRAGON_FX2
12216 -1,             // doomednum
12217 S_DRAGON_FX2_1,         // spawnstate
12218 1000,           // spawnhealth
12219 S_NULL,         // seestate
12220 SFX_NONE,               // seesound
12221 8,              // reactiontime
12222 SFX_NONE,               // attacksound
12223 S_NULL,         // painstate
12224 0,              // painchance
12225 SFX_NONE,               // painsound
12226 S_NULL,         // meleestate
12227 S_NULL,         // missilestate
12228 S_NULL,         // crashstate
12229 S_NULL,         // deathstate
12230 S_NULL,         // xdeathstate
12231 SFX_DRAGON_FIREBALL_EXPLODE,            // deathsound
12232 0,              // speed
12233 8*FRACUNIT,             // radius
12234 8*FRACUNIT,             // height
12235 100,            // mass
12236 0,              // damage
12237 SFX_NONE,               // activesound
12238 MF_NOBLOCKMAP,          // flags
12239 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW              // flags2
12240  },
12241
12242 {               // MT_ARMOR_1
12243 8005,           // doomednum
12244 S_ARMOR_1,              // spawnstate
12245 1000,           // spawnhealth
12246 S_NULL,         // seestate
12247 SFX_NONE,               // seesound
12248 8,              // reactiontime
12249 SFX_NONE,               // attacksound
12250 S_NULL,         // painstate
12251 0,              // painchance
12252 SFX_NONE,               // painsound
12253 S_NULL,         // meleestate
12254 S_NULL,         // missilestate
12255 S_NULL,         // crashstate
12256 S_NULL,         // deathstate
12257 S_NULL,         // xdeathstate
12258 SFX_NONE,               // deathsound
12259 0,              // speed
12260 20*FRACUNIT,            // radius
12261 16*FRACUNIT,            // height
12262 100,            // mass
12263 0,              // damage
12264 SFX_NONE,               // activesound
12265 MF_SPECIAL|MF_NOGRAVITY,                // flags
12266 0               // flags2
12267  },
12268
12269 {               // MT_ARMOR_2
12270 8006,           // doomednum
12271 S_ARMOR_2,              // spawnstate
12272 1000,           // spawnhealth
12273 S_NULL,         // seestate
12274 SFX_NONE,               // seesound
12275 8,              // reactiontime
12276 SFX_NONE,               // attacksound
12277 S_NULL,         // painstate
12278 0,              // painchance
12279 SFX_NONE,               // painsound
12280 S_NULL,         // meleestate
12281 S_NULL,         // missilestate
12282 S_NULL,         // crashstate
12283 S_NULL,         // deathstate
12284 S_NULL,         // xdeathstate
12285 SFX_NONE,               // deathsound
12286 0,              // speed
12287 20*FRACUNIT,            // radius
12288 16*FRACUNIT,            // height
12289 100,            // mass
12290 0,              // damage
12291 SFX_NONE,               // activesound
12292 MF_SPECIAL|MF_NOGRAVITY,                // flags
12293 0               // flags2
12294  },
12295
12296 {               // MT_ARMOR_3
12297 8007,           // doomednum
12298 S_ARMOR_3,              // spawnstate
12299 1000,           // spawnhealth
12300 S_NULL,         // seestate
12301 SFX_NONE,               // seesound
12302 8,              // reactiontime
12303 SFX_NONE,               // attacksound
12304 S_NULL,         // painstate
12305 0,              // painchance
12306 SFX_NONE,               // painsound
12307 S_NULL,         // meleestate
12308 S_NULL,         // missilestate
12309 S_NULL,         // crashstate
12310 S_NULL,         // deathstate
12311 S_NULL,         // xdeathstate
12312 SFX_NONE,               // deathsound
12313 0,              // speed
12314 20*FRACUNIT,            // radius
12315 16*FRACUNIT,            // height
12316 100,            // mass
12317 0,              // damage
12318 SFX_NONE,               // activesound
12319 MF_SPECIAL|MF_NOGRAVITY,                // flags
12320 0               // flags2
12321  },
12322
12323 {               // MT_ARMOR_4
12324 8008,           // doomednum
12325 S_ARMOR_4,              // spawnstate
12326 1000,           // spawnhealth
12327 S_NULL,         // seestate
12328 SFX_NONE,               // seesound
12329 8,              // reactiontime
12330 SFX_NONE,               // attacksound
12331 S_NULL,         // painstate
12332 0,              // painchance
12333 SFX_NONE,               // painsound
12334 S_NULL,         // meleestate
12335 S_NULL,         // missilestate
12336 S_NULL,         // crashstate
12337 S_NULL,         // deathstate
12338 S_NULL,         // xdeathstate
12339 SFX_NONE,               // deathsound
12340 0,              // speed
12341 20*FRACUNIT,            // radius
12342 16*FRACUNIT,            // height
12343 100,            // mass
12344 0,              // damage
12345 SFX_NONE,               // activesound
12346 MF_SPECIAL|MF_NOGRAVITY,                // flags
12347 0               // flags2
12348  },
12349
12350 {               // MT_MANA1
12351 122,            // doomednum
12352 S_MANA1_1,              // spawnstate
12353 10,             // spawnhealth
12354 S_NULL,         // seestate
12355 SFX_NONE,               // seesound
12356 8,              // reactiontime
12357 SFX_NONE,               // attacksound
12358 S_NULL,         // painstate
12359 0,              // painchance
12360 SFX_NONE,               // painsound
12361 S_NULL,         // meleestate
12362 S_NULL,         // missilestate
12363 S_NULL,         // crashstate
12364 S_NULL,         // deathstate
12365 S_NULL,         // xdeathstate
12366 SFX_NONE,               // deathsound
12367 0,              // speed
12368 8*FRACUNIT,             // radius
12369 8*FRACUNIT,             // height
12370 100,            // mass
12371 0,              // damage
12372 SFX_NONE,               // activesound
12373 MF_SPECIAL,             // flags
12374 MF2_FLOATBOB            // flags2
12375  },
12376
12377 {               // MT_MANA2
12378 124,            // doomednum
12379 S_MANA2_1,              // spawnstate
12380 10,             // spawnhealth
12381 S_NULL,         // seestate
12382 SFX_NONE,               // seesound
12383 8,              // reactiontime
12384 SFX_NONE,               // attacksound
12385 S_NULL,         // painstate
12386 0,              // painchance
12387 SFX_NONE,               // painsound
12388 S_NULL,         // meleestate
12389 S_NULL,         // missilestate
12390 S_NULL,         // crashstate
12391 S_NULL,         // deathstate
12392 S_NULL,         // xdeathstate
12393 SFX_NONE,               // deathsound
12394 0,              // speed
12395 8*FRACUNIT,             // radius
12396 8*FRACUNIT,             // height
12397 100,            // mass
12398 0,              // damage
12399 SFX_NONE,               // activesound
12400 MF_SPECIAL,             // flags
12401 MF2_FLOATBOB            // flags2
12402  },
12403
12404 {               // MT_MANA3
12405 8004,           // doomednum
12406 S_MANA3_1,              // spawnstate
12407 20,             // spawnhealth
12408 S_NULL,         // seestate
12409 SFX_NONE,               // seesound
12410 8,              // reactiontime
12411 SFX_NONE,               // attacksound
12412 S_NULL,         // painstate
12413 0,              // painchance
12414 SFX_NONE,               // painsound
12415 S_NULL,         // meleestate
12416 S_NULL,         // missilestate
12417 S_NULL,         // crashstate
12418 S_NULL,         // deathstate
12419 S_NULL,         // xdeathstate
12420 SFX_NONE,               // deathsound
12421 0,              // speed
12422 8*FRACUNIT,             // radius
12423 8*FRACUNIT,             // height
12424 100,            // mass
12425 0,              // damage
12426 SFX_NONE,               // activesound
12427 MF_SPECIAL,             // flags
12428 MF2_FLOATBOB            // flags2
12429  },
12430
12431 {               // MT_KEY1
12432 8030,           // doomednum
12433 S_KEY1,         // spawnstate
12434 1000,           // spawnhealth
12435 S_NULL,         // seestate
12436 SFX_NONE,               // seesound
12437 8,              // reactiontime
12438 SFX_NONE,               // attacksound
12439 S_NULL,         // painstate
12440 0,              // painchance
12441 SFX_NONE,               // painsound
12442 S_NULL,         // meleestate
12443 S_NULL,         // missilestate
12444 S_NULL,         // crashstate
12445 S_NULL,         // deathstate
12446 S_NULL,         // xdeathstate
12447 SFX_NONE,               // deathsound
12448 0,              // speed
12449 8*FRACUNIT,             // radius
12450 20*FRACUNIT,            // height
12451 100,            // mass
12452 0,              // damage
12453 SFX_NONE,               // activesound
12454 MF_SPECIAL,             // flags
12455 0               // flags2
12456  },
12457
12458 {               // MT_KEY2
12459 8031,           // doomednum
12460 S_KEY2,         // spawnstate
12461 1000,           // spawnhealth
12462 S_NULL,         // seestate
12463 SFX_NONE,               // seesound
12464 8,              // reactiontime
12465 SFX_NONE,               // attacksound
12466 S_NULL,         // painstate
12467 0,              // painchance
12468 SFX_NONE,               // painsound
12469 S_NULL,         // meleestate
12470 S_NULL,         // missilestate
12471 S_NULL,         // crashstate
12472 S_NULL,         // deathstate
12473 S_NULL,         // xdeathstate
12474 SFX_NONE,               // deathsound
12475 0,              // speed
12476 8*FRACUNIT,             // radius
12477 20*FRACUNIT,            // height
12478 100,            // mass
12479 0,              // damage
12480 SFX_NONE,               // activesound
12481 MF_SPECIAL,             // flags
12482 0               // flags2
12483  },
12484
12485 {               // MT_KEY3
12486 8032,           // doomednum
12487 S_KEY3,         // spawnstate
12488 1000,           // spawnhealth
12489 S_NULL,         // seestate
12490 SFX_NONE,               // seesound
12491 8,              // reactiontime
12492 SFX_NONE,               // attacksound
12493 S_NULL,         // painstate
12494 0,              // painchance
12495 SFX_NONE,               // painsound
12496 S_NULL,         // meleestate
12497 S_NULL,         // missilestate
12498 S_NULL,         // crashstate
12499 S_NULL,         // deathstate
12500 S_NULL,         // xdeathstate
12501 SFX_NONE,               // deathsound
12502 0,              // speed
12503 8*FRACUNIT,             // radius
12504 20*FRACUNIT,            // height
12505 100,            // mass
12506 0,              // damage
12507 SFX_NONE,               // activesound
12508 MF_SPECIAL,             // flags
12509 0               // flags2
12510  },
12511
12512 {               // MT_KEY4
12513 8033,           // doomednum
12514 S_KEY4,         // spawnstate
12515 1000,           // spawnhealth
12516 S_NULL,         // seestate
12517 SFX_NONE,               // seesound
12518 8,              // reactiontime
12519 SFX_NONE,               // attacksound
12520 S_NULL,         // painstate
12521 0,              // painchance
12522 SFX_NONE,               // painsound
12523 S_NULL,         // meleestate
12524 S_NULL,         // missilestate
12525 S_NULL,         // crashstate
12526 S_NULL,         // deathstate
12527 S_NULL,         // xdeathstate
12528 SFX_NONE,               // deathsound
12529 0,              // speed
12530 8*FRACUNIT,             // radius
12531 20*FRACUNIT,            // height
12532 100,            // mass
12533 0,              // damage
12534 SFX_NONE,               // activesound
12535 MF_SPECIAL,             // flags
12536 0               // flags2
12537  },
12538
12539 {               // MT_KEY5
12540 8034,           // doomednum
12541 S_KEY5,         // spawnstate
12542 1000,           // spawnhealth
12543 S_NULL,         // seestate
12544 SFX_NONE,               // seesound
12545 8,              // reactiontime
12546 SFX_NONE,               // attacksound
12547 S_NULL,         // painstate
12548 0,              // painchance
12549 SFX_NONE,               // painsound
12550 S_NULL,         // meleestate
12551 S_NULL,         // missilestate
12552 S_NULL,         // crashstate
12553 S_NULL,         // deathstate
12554 S_NULL,         // xdeathstate
12555 SFX_NONE,               // deathsound
12556 0,              // speed
12557 8*FRACUNIT,             // radius
12558 20*FRACUNIT,            // height
12559 100,            // mass
12560 0,              // damage
12561 SFX_NONE,               // activesound
12562 MF_SPECIAL,             // flags
12563 0               // flags2
12564  },
12565
12566 {               // MT_KEY6
12567 8035,           // doomednum
12568 S_KEY6,         // spawnstate
12569 1000,           // spawnhealth
12570 S_NULL,         // seestate
12571 SFX_NONE,               // seesound
12572 8,              // reactiontime
12573 SFX_NONE,               // attacksound
12574 S_NULL,         // painstate
12575 0,              // painchance
12576 SFX_NONE,               // painsound
12577 S_NULL,         // meleestate
12578 S_NULL,         // missilestate
12579 S_NULL,         // crashstate
12580 S_NULL,         // deathstate
12581 S_NULL,         // xdeathstate
12582 SFX_NONE,               // deathsound
12583 0,              // speed
12584 8*FRACUNIT,             // radius
12585 20*FRACUNIT,            // height
12586 100,            // mass
12587 0,              // damage
12588 SFX_NONE,               // activesound
12589 MF_SPECIAL,             // flags
12590 0               // flags2
12591  },
12592
12593 {               // MT_KEY7
12594 8036,           // doomednum
12595 S_KEY7,         // spawnstate
12596 1000,           // spawnhealth
12597 S_NULL,         // seestate
12598 SFX_NONE,               // seesound
12599 8,              // reactiontime
12600 SFX_NONE,               // attacksound
12601 S_NULL,         // painstate
12602 0,              // painchance
12603 SFX_NONE,               // painsound
12604 S_NULL,         // meleestate
12605 S_NULL,         // missilestate
12606 S_NULL,         // crashstate
12607 S_NULL,         // deathstate
12608 S_NULL,         // xdeathstate
12609 SFX_NONE,               // deathsound
12610 0,              // speed
12611 8*FRACUNIT,             // radius
12612 20*FRACUNIT,            // height
12613 100,            // mass
12614 0,              // damage
12615 SFX_NONE,               // activesound
12616 MF_SPECIAL,             // flags
12617 0               // flags2
12618  },
12619
12620 {               // MT_KEY8
12621 8037,           // doomednum
12622 S_KEY8,         // spawnstate
12623 1000,           // spawnhealth
12624 S_NULL,         // seestate
12625 SFX_NONE,               // seesound
12626 8,              // reactiontime
12627 SFX_NONE,               // attacksound
12628 S_NULL,         // painstate
12629 0,              // painchance
12630 SFX_NONE,               // painsound
12631 S_NULL,         // meleestate
12632 S_NULL,         // missilestate
12633 S_NULL,         // crashstate
12634 S_NULL,         // deathstate
12635 S_NULL,         // xdeathstate
12636 SFX_NONE,               // deathsound
12637 0,              // speed
12638 8*FRACUNIT,             // radius
12639 20*FRACUNIT,            // height
12640 100,            // mass
12641 0,              // damage
12642 SFX_NONE,               // activesound
12643 MF_SPECIAL,             // flags
12644 0               // flags2
12645  },
12646
12647 {               // MT_KEY9
12648 8038,           // doomednum
12649 S_KEY9,         // spawnstate
12650 1000,           // spawnhealth
12651 S_NULL,         // seestate
12652 SFX_NONE,               // seesound
12653 8,              // reactiontime
12654 SFX_NONE,               // attacksound
12655 S_NULL,         // painstate
12656 0,              // painchance
12657 SFX_NONE,               // painsound
12658 S_NULL,         // meleestate
12659 S_NULL,         // missilestate
12660 S_NULL,         // crashstate
12661 S_NULL,         // deathstate
12662 S_NULL,         // xdeathstate
12663 SFX_NONE,               // deathsound
12664 0,              // speed
12665 8*FRACUNIT,             // radius
12666 20*FRACUNIT,            // height
12667 100,            // mass
12668 0,              // damage
12669 SFX_NONE,               // activesound
12670 MF_SPECIAL,             // flags
12671 0               // flags2
12672  },
12673
12674 {               // MT_KEYA
12675 8039,           // doomednum
12676 S_KEYA,         // spawnstate
12677 1000,           // spawnhealth
12678 S_NULL,         // seestate
12679 SFX_NONE,               // seesound
12680 8,              // reactiontime
12681 SFX_NONE,               // attacksound
12682 S_NULL,         // painstate
12683 0,              // painchance
12684 SFX_NONE,               // painsound
12685 S_NULL,         // meleestate
12686 S_NULL,         // missilestate
12687 S_NULL,         // crashstate
12688 S_NULL,         // deathstate
12689 S_NULL,         // xdeathstate
12690 SFX_NONE,               // deathsound
12691 0,              // speed
12692 8*FRACUNIT,             // radius
12693 20*FRACUNIT,            // height
12694 100,            // mass
12695 0,              // damage
12696 SFX_NONE,               // activesound
12697 MF_SPECIAL,             // flags
12698 0               // flags2
12699  },
12700
12701 {               // MT_KEYB
12702 8200,           // doomednum
12703 S_KEYB,         // spawnstate
12704 1000,           // spawnhealth
12705 S_NULL,         // seestate
12706 SFX_NONE,               // seesound
12707 8,              // reactiontime
12708 SFX_NONE,               // attacksound
12709 S_NULL,         // painstate
12710 0,              // painchance
12711 SFX_NONE,               // painsound
12712 S_NULL,         // meleestate
12713 S_NULL,         // missilestate
12714 S_NULL,         // crashstate
12715 S_NULL,         // deathstate
12716 S_NULL,         // xdeathstate
12717 SFX_NONE,               // deathsound
12718 0,              // speed
12719 8*FRACUNIT,             // radius
12720 20*FRACUNIT,            // height
12721 100,            // mass
12722 0,              // damage
12723 SFX_NONE,               // activesound
12724 MF_SPECIAL,             // flags
12725 0               // flags2
12726  },
12727
12728 {               // MT_SOUNDWIND
12729 1410,           // doomednum
12730 S_SND_WIND1,            // spawnstate
12731 1000,           // spawnhealth
12732 S_NULL,         // seestate
12733 SFX_NONE,               // seesound
12734 8,              // reactiontime
12735 SFX_NONE,               // attacksound
12736 S_NULL,         // painstate
12737 0,              // painchance
12738 SFX_NONE,               // painsound
12739 S_NULL,         // meleestate
12740 S_NULL,         // missilestate
12741 S_NULL,         // crashstate
12742 S_NULL,         // deathstate
12743 S_NULL,         // xdeathstate
12744 SFX_NONE,               // deathsound
12745 0,              // speed
12746 20*FRACUNIT,            // radius
12747 16*FRACUNIT,            // height
12748 100,            // mass
12749 0,              // damage
12750 SFX_NONE,               // activesound
12751 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
12752 0               // flags2
12753  },
12754
12755 {               // MT_SOUNDWATERFALL
12756 41,             // doomednum
12757 S_SND_WATERFALL,                // spawnstate
12758 1000,           // spawnhealth
12759 S_NULL,         // seestate
12760 SFX_NONE,               // seesound
12761 8,              // reactiontime
12762 SFX_NONE,               // attacksound
12763 S_NULL,         // painstate
12764 0,              // painchance
12765 SFX_NONE,               // painsound
12766 S_NULL,         // meleestate
12767 S_NULL,         // missilestate
12768 S_NULL,         // crashstate
12769 S_NULL,         // deathstate
12770 S_NULL,         // xdeathstate
12771 SFX_NONE,               // deathsound
12772 0,              // speed
12773 20*FRACUNIT,            // radius
12774 16*FRACUNIT,            // height
12775 100,            // mass
12776 0,              // damage
12777 SFX_NONE,               // activesound
12778 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
12779 0               // flags2
12780  },
12781
12782 {               // MT_ETTIN
12783 10030,          // doomednum
12784 S_ETTIN_LOOK1,          // spawnstate
12785 175,            // spawnhealth
12786 S_ETTIN_CHASE1,         // seestate
12787 SFX_ETTIN_SIGHT,                // seesound
12788 8,              // reactiontime
12789 SFX_ETTIN_ATTACK,               // attacksound
12790 S_ETTIN_PAIN1,          // painstate
12791 60,             // painchance
12792 SFX_ETTIN_PAIN,         // painsound
12793 S_ETTIN_ATK1_1,         // meleestate
12794 S_NULL,         // missilestate
12795 S_NULL,         // crashstate
12796 S_ETTIN_DEATH1_1,               // deathstate
12797 S_ETTIN_DEATH2_1,               // xdeathstate
12798 SFX_ETTIN_DEATH,                // deathsound
12799 13,             // speed
12800 25*FRACUNIT,            // radius
12801 68*FRACUNIT,            // height
12802 175,            // mass
12803 3,              // damage
12804 SFX_ETTIN_ACTIVE,               // activesound
12805 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
12806 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP             // flags2
12807  },
12808
12809 {               // MT_ETTIN_MACE
12810 -1,             // doomednum
12811 S_ETTIN_MACE1,          // spawnstate
12812 1000,           // spawnhealth
12813 S_NULL,         // seestate
12814 SFX_NONE,               // seesound
12815 8,              // reactiontime
12816 SFX_NONE,               // attacksound
12817 S_NULL,         // painstate
12818 0,              // painchance
12819 SFX_NONE,               // painsound
12820 S_NULL,         // meleestate
12821 S_NULL,         // missilestate
12822 S_NULL,         // crashstate
12823 S_ETTIN_MACE5,          // deathstate
12824 S_NULL,         // xdeathstate
12825 SFX_NONE,               // deathsound
12826 0,              // speed
12827 5*FRACUNIT,             // radius
12828 5*FRACUNIT,             // height
12829 100,            // mass
12830 0,              // damage
12831 SFX_NONE,               // activesound
12832 MF_DROPOFF|MF_CORPSE,           // flags
12833 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12834  },
12835
12836 {               // MT_FIREDEMON
12837 10060,          // doomednum
12838 S_FIRED_SPAWN1,         // spawnstate
12839 80,             // spawnhealth
12840 S_FIRED_LOOK4,          // seestate
12841 SFX_FIRED_SPAWN,                // seesound
12842 8,              // reactiontime
12843 SFX_NONE,               // attacksound
12844 S_FIRED_PAIN1,          // painstate
12845 1,              // painchance
12846 SFX_FIRED_PAIN,         // painsound
12847 S_NULL,         // meleestate
12848 S_FIRED_ATTACK1,                // missilestate
12849 S_FIRED_XDEATH1,                // crashstate
12850 S_FIRED_DEATH1,         // deathstate
12851 S_FIRED_XDEATH1,                // xdeathstate
12852 SFX_FIRED_DEATH,                // deathsound
12853 13,             // speed
12854 20*FRACUNIT,            // radius
12855 68*FRACUNIT,            // height
12856 75,             // mass
12857 1,              // damage
12858 SFX_FIRED_ACTIVE,               // activesound
12859 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,            // flags
12860 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP               // flags2
12861  },
12862
12863 {               // MT_FIREDEMON_SPLOTCH1
12864 -1,             // doomednum
12865 S_FIRED_CORPSE1,                // spawnstate
12866 1000,           // spawnhealth
12867 S_NULL,         // seestate
12868 SFX_NONE,               // seesound
12869 8,              // reactiontime
12870 SFX_NONE,               // attacksound
12871 S_NULL,         // painstate
12872 0,              // painchance
12873 SFX_NONE,               // painsound
12874 S_NULL,         // meleestate
12875 S_NULL,         // missilestate
12876 S_NULL,         // crashstate
12877 S_NULL,         // deathstate
12878 S_NULL,         // xdeathstate
12879 SFX_NONE,               // deathsound
12880 0,              // speed
12881 3*FRACUNIT,             // radius
12882 16*FRACUNIT,            // height
12883 100,            // mass
12884 0,              // damage
12885 SFX_NONE,               // activesound
12886 MF_DROPOFF|MF_CORPSE,           // flags
12887 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12888  },
12889
12890 {               // MT_FIREDEMON_SPLOTCH2
12891 -1,             // doomednum
12892 S_FIRED_CORPSE4,                // spawnstate
12893 1000,           // spawnhealth
12894 S_NULL,         // seestate
12895 SFX_NONE,               // seesound
12896 8,              // reactiontime
12897 SFX_NONE,               // attacksound
12898 S_NULL,         // painstate
12899 0,              // painchance
12900 SFX_NONE,               // painsound
12901 S_NULL,         // meleestate
12902 S_NULL,         // missilestate
12903 S_NULL,         // crashstate
12904 S_NULL,         // deathstate
12905 S_NULL,         // xdeathstate
12906 SFX_NONE,               // deathsound
12907 0,              // speed
12908 3*FRACUNIT,             // radius
12909 16*FRACUNIT,            // height
12910 100,            // mass
12911 0,              // damage
12912 SFX_NONE,               // activesound
12913 MF_DROPOFF|MF_CORPSE,           // flags
12914 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12915  },
12916
12917 {               // MT_FIREDEMON_FX1
12918 -1,             // doomednum
12919 S_FIRED_RDROP1,         // spawnstate
12920 1000,           // spawnhealth
12921 S_NULL,         // seestate
12922 SFX_NONE,               // seesound
12923 8,              // reactiontime
12924 SFX_NONE,               // attacksound
12925 S_NULL,         // painstate
12926 0,              // painchance
12927 SFX_NONE,               // painsound
12928 S_NULL,         // meleestate
12929 S_NULL,         // missilestate
12930 S_NULL,         // crashstate
12931 S_FIRED_RDEAD1_1,               // deathstate
12932 S_FIRED_RDEAD1_2,               // xdeathstate
12933 SFX_NONE,               // deathsound
12934 0,              // speed
12935 3*FRACUNIT,             // radius
12936 5*FRACUNIT,             // height
12937 16,             // mass
12938 0,              // damage
12939 SFX_NONE,               // activesound
12940 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12941 MF2_NOTELEPORT          // flags2
12942  },
12943
12944 {               // MT_FIREDEMON_FX2
12945 -1,             // doomednum
12946 S_FIRED_RDROP2,         // spawnstate
12947 1000,           // spawnhealth
12948 S_NULL,         // seestate
12949 SFX_NONE,               // seesound
12950 8,              // reactiontime
12951 SFX_NONE,               // attacksound
12952 S_NULL,         // painstate
12953 0,              // painchance
12954 SFX_NONE,               // painsound
12955 S_NULL,         // meleestate
12956 S_NULL,         // missilestate
12957 S_NULL,         // crashstate
12958 S_FIRED_RDEAD2_1,               // deathstate
12959 S_FIRED_RDEAD2_2,               // xdeathstate
12960 SFX_NONE,               // deathsound
12961 0,              // speed
12962 3*FRACUNIT,             // radius
12963 5*FRACUNIT,             // height
12964 16,             // mass
12965 0,              // damage
12966 SFX_NONE,               // activesound
12967 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12968 MF2_NOTELEPORT          // flags2
12969  },
12970
12971 {               // MT_FIREDEMON_FX3
12972 -1,             // doomednum
12973 S_FIRED_RDROP3,         // spawnstate
12974 1000,           // spawnhealth
12975 S_NULL,         // seestate
12976 SFX_NONE,               // seesound
12977 8,              // reactiontime
12978 SFX_NONE,               // attacksound
12979 S_NULL,         // painstate
12980 0,              // painchance
12981 SFX_NONE,               // painsound
12982 S_NULL,         // meleestate
12983 S_NULL,         // missilestate
12984 S_NULL,         // crashstate
12985 S_FIRED_RDEAD3_1,               // deathstate
12986 S_FIRED_RDEAD3_2,               // xdeathstate
12987 SFX_NONE,               // deathsound
12988 0,              // speed
12989 3*FRACUNIT,             // radius
12990 5*FRACUNIT,             // height
12991 16,             // mass
12992 0,              // damage
12993 SFX_NONE,               // activesound
12994 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12995 MF2_NOTELEPORT          // flags2
12996  },
12997
12998 {               // MT_FIREDEMON_FX4
12999 -1,             // doomednum
13000 S_FIRED_RDROP4,         // spawnstate
13001 1000,           // spawnhealth
13002 S_NULL,         // seestate
13003 SFX_NONE,               // seesound
13004 8,              // reactiontime
13005 SFX_NONE,               // attacksound
13006 S_NULL,         // painstate
13007 0,              // painchance
13008 SFX_NONE,               // painsound
13009 S_NULL,         // meleestate
13010 S_NULL,         // missilestate
13011 S_NULL,         // crashstate
13012 S_FIRED_RDEAD4_1,               // deathstate
13013 S_FIRED_RDEAD4_2,               // xdeathstate
13014 SFX_NONE,               // deathsound
13015 0,              // speed
13016 3*FRACUNIT,             // radius
13017 5*FRACUNIT,             // height
13018 16,             // mass
13019 0,              // damage
13020 SFX_NONE,               // activesound
13021 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13022 MF2_NOTELEPORT          // flags2
13023  },
13024
13025 {               // MT_FIREDEMON_FX5
13026 -1,             // doomednum
13027 S_FIRED_RDROP5,         // spawnstate
13028 1000,           // spawnhealth
13029 S_NULL,         // seestate
13030 SFX_NONE,               // seesound
13031 8,              // reactiontime
13032 SFX_NONE,               // attacksound
13033 S_NULL,         // painstate
13034 0,              // painchance
13035 SFX_NONE,               // painsound
13036 S_NULL,         // meleestate
13037 S_NULL,         // missilestate
13038 S_NULL,         // crashstate
13039 S_FIRED_RDEAD5_1,               // deathstate
13040 S_FIRED_RDEAD5_2,               // xdeathstate
13041 SFX_NONE,               // deathsound
13042 0,              // speed
13043 3*FRACUNIT,             // radius
13044 5*FRACUNIT,             // height
13045 16,             // mass
13046 0,              // damage
13047 SFX_NONE,               // activesound
13048 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13049 MF2_NOTELEPORT          // flags2
13050  },
13051
13052 {               // MT_FIREDEMON_FX6
13053 -1,             // doomednum
13054 S_FIRED_FX6_1,          // spawnstate
13055 1000,           // spawnhealth
13056 S_NULL,         // seestate
13057 SFX_NONE,               // seesound
13058 8,              // reactiontime
13059 SFX_NONE,               // attacksound
13060 S_NULL,         // painstate
13061 0,              // painchance
13062 SFX_NONE,               // painsound
13063 S_NULL,         // meleestate
13064 S_NULL,         // missilestate
13065 S_NULL,         // crashstate
13066 S_FIRED_FX6_2,          // deathstate
13067 S_NULL,         // xdeathstate
13068 SFX_FIRED_MISSILE_HIT,          // deathsound
13069 10*FRACUNIT,            // speed
13070 10*FRACUNIT,            // radius
13071 6*FRACUNIT,             // height
13072 15,             // mass
13073 1,              // damage
13074 SFX_NONE,               // activesound
13075 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,               // flags
13076 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE               // flags2
13077  },
13078
13079 {               // MT_ICEGUY
13080 8020,           // doomednum
13081 S_ICEGUY_LOOK,          // spawnstate
13082 120,            // spawnhealth
13083 S_ICEGUY_WALK1,         // seestate
13084 SFX_ICEGUY_SIGHT,               // seesound
13085 8,              // reactiontime
13086 SFX_ICEGUY_ATTACK,              // attacksound
13087 S_ICEGUY_PAIN1,         // painstate
13088 144,            // painchance
13089 SFX_NONE,               // painsound
13090 0,              // meleestate
13091 S_ICEGUY_ATK1,          // missilestate
13092 S_NULL,         // crashstate
13093 S_ICEGUY_DEATH,         // deathstate
13094 S_NULL,         // xdeathstate
13095 SFX_NONE,               // deathsound
13096 14,             // speed
13097 22*FRACUNIT,            // radius
13098 75*FRACUNIT,            // height
13099 150,            // mass
13100 0,              // damage
13101 SFX_ICEGUY_ACTIVE,              // activesound
13102 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,          // flags
13103 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP                // flags2
13104  },
13105
13106 {               // MT_ICEGUY_FX
13107 -1,             // doomednum
13108 S_ICEGUY_FX1,           // spawnstate
13109 1000,           // spawnhealth
13110 S_NULL,         // seestate
13111 SFX_NONE,               // seesound
13112 8,              // reactiontime
13113 SFX_NONE,               // attacksound
13114 S_NULL,         // painstate
13115 0,              // painchance
13116 SFX_NONE,               // painsound
13117 S_NULL,         // meleestate
13118 S_NULL,         // missilestate
13119 S_NULL,         // crashstate
13120 S_ICEGUY_FX_X1,         // deathstate
13121 S_NULL,         // xdeathstate
13122 SFX_ICEGUY_FX_EXPLODE,          // deathsound
13123 14*FRACUNIT,            // speed
13124 8*FRACUNIT,             // radius
13125 10*FRACUNIT,            // height
13126 100,            // mass
13127 1,              // damage
13128 SFX_NONE,               // activesound
13129 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
13130 MF2_NOTELEPORT|MF2_ICEDAMAGE            // flags2
13131  },
13132
13133 {               // MT_ICEFX_PUFF
13134 -1,             // doomednum
13135 S_ICEFX_PUFF1,          // spawnstate
13136 1000,           // spawnhealth
13137 S_NULL,         // seestate
13138 SFX_NONE,               // seesound
13139 8,              // reactiontime
13140 SFX_NONE,               // attacksound
13141 S_NULL,         // painstate
13142 0,              // painchance
13143 SFX_NONE,               // painsound
13144 S_NULL,         // meleestate
13145 S_NULL,         // missilestate
13146 S_NULL,         // crashstate
13147 S_NULL,         // deathstate
13148 S_NULL,         // xdeathstate
13149 SFX_NONE,               // deathsound
13150 0,              // speed
13151 FRACUNIT,               // radius
13152 FRACUNIT,               // height
13153 100,            // mass
13154 0,              // damage
13155 SFX_NONE,               // activesound
13156 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF,                // flags
13157 MF2_NOTELEPORT          // flags2
13158  },
13159
13160 {               // MT_ICEGUY_FX2
13161 -1,             // doomednum
13162 S_ICEGUY_FX2_1,         // spawnstate
13163 1000,           // spawnhealth
13164 S_NULL,         // seestate
13165 SFX_NONE,               // seesound
13166 8,              // reactiontime
13167 SFX_NONE,               // attacksound
13168 S_NULL,         // painstate
13169 0,              // painchance
13170 SFX_NONE,               // painsound
13171 S_NULL,         // meleestate
13172 S_NULL,         // missilestate
13173 S_NULL,         // crashstate
13174 S_NULL,         // deathstate
13175 S_NULL,         // xdeathstate
13176 SFX_NONE,               // deathsound
13177 10*FRACUNIT,            // speed
13178 4*FRACUNIT,             // radius
13179 4*FRACUNIT,             // height
13180 100,            // mass
13181 1,              // damage
13182 SFX_NONE,               // activesound
13183 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13184 MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE         // flags2
13185  },
13186
13187 {               // MT_ICEGUY_BIT
13188 -1,             // doomednum
13189 S_ICEGUY_BIT1,          // spawnstate
13190 1000,           // spawnhealth
13191 S_NULL,         // seestate
13192 SFX_NONE,               // seesound
13193 8,              // reactiontime
13194 SFX_NONE,               // attacksound
13195 S_NULL,         // painstate
13196 0,              // painchance
13197 SFX_NONE,               // painsound
13198 S_NULL,         // meleestate
13199 S_NULL,         // missilestate
13200 S_NULL,         // crashstate
13201 S_NULL,         // deathstate
13202 S_NULL,         // xdeathstate
13203 SFX_NONE,               // deathsound
13204 0,              // speed
13205 FRACUNIT,               // radius
13206 FRACUNIT,               // height
13207 100,            // mass
13208 0,              // damage
13209 SFX_NONE,               // activesound
13210 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
13211 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
13212  },
13213
13214 {               // MT_ICEGUY_WISP1
13215 -1,             // doomednum
13216 S_ICEGUY_WISP1_1,               // spawnstate
13217 1000,           // spawnhealth
13218 S_NULL,         // seestate
13219 SFX_NONE,               // seesound
13220 8,              // reactiontime
13221 SFX_NONE,               // attacksound
13222 S_NULL,         // painstate
13223 0,              // painchance
13224 SFX_NONE,               // painsound
13225 S_NULL,         // meleestate
13226 S_NULL,         // missilestate
13227 S_NULL,         // crashstate
13228 S_NULL,         // deathstate
13229 S_NULL,         // xdeathstate
13230 SFX_NONE,               // deathsound
13231 0,              // speed
13232 20*FRACUNIT,            // radius
13233 16*FRACUNIT,            // height
13234 100,            // mass
13235 0,              // damage
13236 SFX_NONE,               // activesound
13237 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
13238 MF2_NOTELEPORT          // flags2
13239  },
13240
13241 {               // MT_ICEGUY_WISP2
13242 -1,             // doomednum
13243 S_ICEGUY_WISP2_1,               // spawnstate
13244 1000,           // spawnhealth
13245 S_NULL,         // seestate
13246 SFX_NONE,               // seesound
13247 8,              // reactiontime
13248 SFX_NONE,               // attacksound
13249 S_NULL,         // painstate
13250 0,              // painchance
13251 SFX_NONE,               // painsound
13252 S_NULL,         // meleestate
13253 S_NULL,         // missilestate
13254 S_NULL,         // crashstate
13255 S_NULL,         // deathstate
13256 S_NULL,         // xdeathstate
13257 SFX_NONE,               // deathsound
13258 0,              // speed
13259 20*FRACUNIT,            // radius
13260 16*FRACUNIT,            // height
13261 100,            // mass
13262 0,              // damage
13263 SFX_NONE,               // activesound
13264 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
13265 MF2_NOTELEPORT          // flags2
13266  },
13267
13268 {               // MT_FIGHTER_BOSS
13269 10100,          // doomednum
13270 S_FIGHTER,              // spawnstate
13271 800,            // spawnhealth
13272 S_FIGHTER_RUN1,         // seestate
13273 SFX_NONE,               // seesound
13274 8,              // reactiontime
13275 SFX_NONE,               // attacksound
13276 S_FIGHTER_PAIN,         // painstate
13277 50,             // painchance
13278 SFX_PLAYER_FIGHTER_PAIN,                // painsound
13279 S_FIGHTER_ATK1,         // meleestate
13280 S_FIGHTER_ATK1,         // missilestate
13281 S_NULL,         // crashstate
13282 S_FIGHTER_DIE1,         // deathstate
13283 S_FIGHTER_XDIE1,                // xdeathstate
13284 SFX_PLAYER_FIGHTER_CRAZY_DEATH,         // deathsound
13285 25,             // speed
13286 16*FRACUNIT,            // radius
13287 64*FRACUNIT,            // height
13288 100,            // mass
13289 0,              // damage
13290 SFX_NONE,               // activesound
13291 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13292 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13293  },
13294
13295 {               // MT_CLERIC_BOSS
13296 10101,          // doomednum
13297 S_CLERIC,               // spawnstate
13298 800,            // spawnhealth
13299 S_CLERIC_RUN1,          // seestate
13300 SFX_NONE,               // seesound
13301 8,              // reactiontime
13302 SFX_NONE,               // attacksound
13303 S_CLERIC_PAIN,          // painstate
13304 50,             // painchance
13305 SFX_PLAYER_CLERIC_PAIN,         // painsound
13306 S_CLERIC_ATK1,          // meleestate
13307 S_CLERIC_ATK1,          // missilestate
13308 S_NULL,         // crashstate
13309 S_CLERIC_DIE1,          // deathstate
13310 S_CLERIC_XDIE1,         // xdeathstate
13311 SFX_PLAYER_CLERIC_CRAZY_DEATH,          // deathsound
13312 25,             // speed
13313 16*FRACUNIT,            // radius
13314 64*FRACUNIT,            // height
13315 100,            // mass
13316 0,              // damage
13317 SFX_NONE,               // activesound
13318 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13319 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13320  },
13321
13322 {               // MT_MAGE_BOSS
13323 10102,          // doomednum
13324 S_MAGE,         // spawnstate
13325 800,            // spawnhealth
13326 S_MAGE_RUN1,            // seestate
13327 SFX_NONE,               // seesound
13328 8,              // reactiontime
13329 SFX_NONE,               // attacksound
13330 S_MAGE_PAIN,            // painstate
13331 50,             // painchance
13332 SFX_PLAYER_MAGE_PAIN,           // painsound
13333 S_MAGE_ATK1,            // meleestate
13334 S_MAGE_ATK1,            // missilestate
13335 S_NULL,         // crashstate
13336 S_MAGE_DIE1,            // deathstate
13337 S_MAGE_XDIE1,           // xdeathstate
13338 SFX_PLAYER_MAGE_CRAZY_DEATH,            // deathsound
13339 25,             // speed
13340 16*FRACUNIT,            // radius
13341 64*FRACUNIT,            // height
13342 100,            // mass
13343 0,              // damage
13344 SFX_NONE,               // activesound
13345 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13346 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13347  },
13348
13349 {               // MT_SORCBOSS
13350 10080,          // doomednum
13351 S_SORC_SPAWN1,          // spawnstate
13352 5000,           // spawnhealth
13353 S_SORC_WALK1,           // seestate
13354 SFX_SORCERER_SIGHT,             // seesound
13355 8,              // reactiontime
13356 SFX_NONE,               // attacksound
13357 S_SORC_PAIN1,           // painstate
13358 10,             // painchance
13359 SFX_SORCERER_PAIN,              // painsound
13360 S_NULL,         // meleestate
13361 S_SORC_ATK2_1,          // missilestate
13362 S_NULL,         // crashstate
13363 S_SORC_DIE1,            // deathstate
13364 S_NULL,         // xdeathstate
13365 SFX_SORCERER_DEATHSCREAM,               // deathsound
13366 16,             // speed
13367 40*FRACUNIT,            // radius
13368 110*FRACUNIT,           // height
13369 500,            // mass
13370 9,              // damage
13371 SFX_SORCERER_ACTIVE,            // activesound
13372 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,          // flags
13373 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS             // flags2
13374  },
13375
13376 {               // MT_SORCBALL1
13377 -1,             // doomednum
13378 S_SORCBALL1_1,          // spawnstate
13379 1000,           // spawnhealth
13380 S_NULL,         // seestate
13381 SFX_SORCERER_BALLBOUNCE,                // seesound
13382 8,              // reactiontime
13383 SFX_NONE,               // attacksound
13384 S_SORCBALL1_D1,         // painstate
13385 0,              // painchance
13386 SFX_NONE,               // painsound
13387 S_NULL,         // meleestate
13388 S_NULL,         // missilestate
13389 S_NULL,         // crashstate
13390 S_SORCBALL1_D5,         // deathstate
13391 S_NULL,         // xdeathstate
13392 SFX_NONE,               // deathsound
13393 10*FRACUNIT,            // speed
13394 5*FRACUNIT,             // radius
13395 5*FRACUNIT,             // height
13396 100,            // mass
13397 0,              // damage
13398 SFX_NONE,               // activesound
13399 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13400 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13401  },
13402
13403 {               // MT_SORCBALL2
13404 -1,             // doomednum
13405 S_SORCBALL2_1,          // spawnstate
13406 1000,           // spawnhealth
13407 S_NULL,         // seestate
13408 SFX_SORCERER_BALLBOUNCE,                // seesound
13409 8,              // reactiontime
13410 SFX_NONE,               // attacksound
13411 S_SORCBALL2_D1,         // painstate
13412 0,              // painchance
13413 SFX_NONE,               // painsound
13414 S_NULL,         // meleestate
13415 S_NULL,         // missilestate
13416 S_NULL,         // crashstate
13417 S_SORCBALL2_D5,         // deathstate
13418 S_NULL,         // xdeathstate
13419 SFX_NONE,               // deathsound
13420 10*FRACUNIT,            // speed
13421 5*FRACUNIT,             // radius
13422 5*FRACUNIT,             // height
13423 100,            // mass
13424 0,              // damage
13425 SFX_NONE,               // activesound
13426 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13427 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13428  },
13429
13430 {               // MT_SORCBALL3
13431 -1,             // doomednum
13432 S_SORCBALL3_1,          // spawnstate
13433 1000,           // spawnhealth
13434 S_NULL,         // seestate
13435 SFX_SORCERER_BALLBOUNCE,                // seesound
13436 8,              // reactiontime
13437 SFX_NONE,               // attacksound
13438 S_SORCBALL3_D1,         // painstate
13439 0,              // painchance
13440 SFX_NONE,               // painsound
13441 S_NULL,         // meleestate
13442 S_NULL,         // missilestate
13443 S_NULL,         // crashstate
13444 S_SORCBALL3_D5,         // deathstate
13445 S_NULL,         // xdeathstate
13446 SFX_NONE,               // deathsound
13447 10*FRACUNIT,            // speed
13448 5*FRACUNIT,             // radius
13449 5*FRACUNIT,             // height
13450 100,            // mass
13451 0,              // damage
13452 SFX_NONE,               // activesound
13453 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13454 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13455  },
13456
13457 {               // MT_SORCFX1
13458 -1,             // doomednum
13459 S_SORCFX1_1,            // spawnstate
13460 1000,           // spawnhealth
13461 S_NULL,         // seestate
13462 SFX_SORCERER_BALLBOUNCE,                // seesound
13463 8,              // reactiontime
13464 SFX_NONE,               // attacksound
13465 S_NULL,         // painstate
13466 0,              // painchance
13467 SFX_NONE,               // painsound
13468 S_NULL,         // meleestate
13469 S_NULL,         // missilestate
13470 S_NULL,         // crashstate
13471 S_SORCFX1_D1,           // deathstate
13472 S_SORCFX1_D1,           // xdeathstate
13473 SFX_NONE,               // deathsound
13474 7*FRACUNIT,             // speed
13475 5*FRACUNIT,             // radius
13476 5*FRACUNIT,             // height
13477 100,            // mass
13478 0,              // damage
13479 SFX_NONE,               // activesound
13480 MF_NOBLOCKMAP|MF_MISSILE,               // flags
13481 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13482  },
13483
13484 {               // MT_SORCFX2
13485 -1,             // doomednum
13486 S_SORCFX2_SPLIT1,               // spawnstate
13487 1000,           // spawnhealth
13488 S_NULL,         // seestate
13489 SFX_NONE,               // seesound
13490 8,              // reactiontime
13491 SFX_NONE,               // attacksound
13492 S_NULL,         // painstate
13493 0,              // painchance
13494 SFX_NONE,               // painsound
13495 S_NULL,         // meleestate
13496 S_NULL,         // missilestate
13497 S_NULL,         // crashstate
13498 S_SORCFX2T1,            // deathstate
13499 S_NULL,         // xdeathstate
13500 SFX_NONE,               // deathsound
13501 15*FRACUNIT,            // speed
13502 5*FRACUNIT,             // radius
13503 5*FRACUNIT,             // height
13504 100,            // mass
13505 0,              // damage
13506 SFX_NONE,               // activesound
13507 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
13508 MF2_NOTELEPORT          // flags2
13509  },
13510
13511 {               // MT_SORCFX2_T1
13512 -1,             // doomednum
13513 S_SORCFX2T1,            // spawnstate
13514 1000,           // spawnhealth
13515 S_NULL,         // seestate
13516 SFX_NONE,               // seesound
13517 8,              // reactiontime
13518 SFX_NONE,               // attacksound
13519 S_NULL,         // painstate
13520 0,              // painchance
13521 SFX_NONE,               // painsound
13522 S_NULL,         // meleestate
13523 S_NULL,         // missilestate
13524 S_NULL,         // crashstate
13525 S_NULL,         // deathstate
13526 S_NULL,         // xdeathstate
13527 SFX_NONE,               // deathsound
13528 0,              // speed
13529 20*FRACUNIT,            // radius
13530 16*FRACUNIT,            // height
13531 100,            // mass
13532 0,              // damage
13533 SFX_NONE,               // activesound
13534 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
13535 MF2_NOTELEPORT          // flags2
13536  },
13537
13538 {               // MT_SORCFX3
13539 -1,             // doomednum
13540 S_SORCFX3_1,            // spawnstate
13541 1000,           // spawnhealth
13542 S_NULL,         // seestate
13543 SFX_SORCERER_BISHOPSPAWN,               // seesound
13544 8,              // reactiontime
13545 SFX_NONE,               // attacksound
13546 S_NULL,         // painstate
13547 0,              // painchance
13548 SFX_NONE,               // painsound
13549 S_NULL,         // meleestate
13550 S_NULL,         // missilestate
13551 S_NULL,         // crashstate
13552 S_BISHMORPH1,           // deathstate
13553 S_NULL,         // xdeathstate
13554 SFX_NONE,               // deathsound
13555 15*FRACUNIT,            // speed
13556 22*FRACUNIT,            // radius
13557 65*FRACUNIT,            // height
13558 100,            // mass
13559 0,              // damage
13560 SFX_NONE,               // activesound
13561 MF_NOBLOCKMAP|MF_MISSILE,               // flags
13562 MF2_NOTELEPORT          // flags2
13563  },
13564
13565 {               // MT_SORCFX3_EXPLOSION
13566 -1,             // doomednum
13567 S_SORCFX3_EXP1,         // spawnstate
13568 1000,           // spawnhealth
13569 S_NULL,         // seestate
13570 SFX_NONE,               // seesound
13571 8,              // reactiontime
13572 SFX_NONE,               // attacksound
13573 S_NULL,         // painstate
13574 0,              // painchance
13575 SFX_NONE,               // painsound
13576 S_NULL,         // meleestate
13577 S_NULL,         // missilestate
13578 S_NULL,         // crashstate
13579 S_NULL,         // deathstate
13580 S_NULL,         // xdeathstate
13581 SFX_NONE,               // deathsound
13582 0,              // speed
13583 20*FRACUNIT,            // radius
13584 16*FRACUNIT,            // height
13585 100,            // mass
13586 0,              // damage
13587 SFX_NONE,               // activesound
13588 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
13589 MF2_NOTELEPORT          // flags2
13590  },
13591
13592 {               // MT_SORCFX4
13593 -1,             // doomednum
13594 S_SORCFX4_1,            // spawnstate
13595 1000,           // spawnhealth
13596 S_NULL,         // seestate
13597 SFX_NONE,               // seesound
13598 8,              // reactiontime
13599 SFX_NONE,               // attacksound
13600 S_NULL,         // painstate
13601 0,              // painchance
13602 SFX_NONE,               // painsound
13603 S_NULL,         // meleestate
13604 S_NULL,         // missilestate
13605 S_NULL,         // crashstate
13606 S_SORCFX4_D1,           // deathstate
13607 S_NULL,         // xdeathstate
13608 SFX_SORCERER_BALLEXPLODE,               // deathsound
13609 12*FRACUNIT,            // speed
13610 10*FRACUNIT,            // radius
13611 10*FRACUNIT,            // height
13612 100,            // mass
13613 0,              // damage
13614 SFX_NONE,               // activesound
13615 MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY,          // flags
13616 MF2_NOTELEPORT          // flags2
13617  },
13618
13619 {               // MT_SORCSPARK1
13620 -1,             // doomednum
13621 S_SORCSPARK1,           // spawnstate
13622 1000,           // spawnhealth
13623 S_NULL,         // seestate
13624 SFX_NONE,               // seesound
13625 8,              // reactiontime
13626 SFX_NONE,               // attacksound
13627 S_NULL,         // painstate
13628 0,              // painchance
13629 SFX_NONE,               // painsound
13630 S_NULL,         // meleestate
13631 S_NULL,         // missilestate
13632 S_NULL,         // crashstate
13633 S_NULL,         // deathstate
13634 S_NULL,         // xdeathstate
13635 SFX_NONE,               // deathsound
13636 0,              // speed
13637 5*FRACUNIT,             // radius
13638 5*FRACUNIT,             // height
13639 100,            // mass
13640 0,              // damage
13641 SFX_NONE,               // activesound
13642 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
13643 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
13644  },
13645
13646 {               // MT_BLASTEFFECT
13647 -1,             // doomednum
13648 S_BLASTEFFECT1,         // spawnstate
13649 1000,           // spawnhealth
13650 S_NULL,         // seestate
13651 SFX_NONE,               // seesound
13652 8,              // reactiontime
13653 SFX_NONE,               // attacksound
13654 S_NULL,         // painstate
13655 0,              // painchance
13656 SFX_NONE,               // painsound
13657 S_NULL,         // meleestate
13658 S_NULL,         // missilestate
13659 S_NULL,         // crashstate
13660 S_NULL,         // deathstate
13661 S_NULL,         // xdeathstate
13662 SFX_NONE,               // deathsound
13663 0,              // speed
13664 20*FRACUNIT,            // radius
13665 16*FRACUNIT,            // height
13666 100,            // mass
13667 0,              // damage
13668 SFX_NONE,               // activesound
13669 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,              // flags
13670 MF2_NOTELEPORT          // flags2
13671  },
13672
13673 {               // MT_WATER_DRIP
13674 -1,             // doomednum
13675 S_WATERDRIP1,           // spawnstate
13676 1000,           // spawnhealth
13677 S_NULL,         // seestate
13678 SFX_NONE,               // seesound
13679 8,              // reactiontime
13680 SFX_NONE,               // attacksound
13681 S_NULL,         // painstate
13682 0,              // painchance
13683 SFX_NONE,               // painsound
13684 S_NULL,         // meleestate
13685 S_NULL,         // missilestate
13686 S_NULL,         // crashstate
13687 S_NULL,         // deathstate
13688 S_NULL,         // xdeathstate
13689 SFX_DRIP,               // deathsound
13690 0,              // speed
13691 20*FRACUNIT,            // radius
13692 16*FRACUNIT,            // height
13693 1,              // mass
13694 0,              // damage
13695 SFX_NONE,               // activesound
13696 MF_MISSILE,             // flags
13697 MF2_LOGRAV|MF2_NOTELEPORT               // flags2
13698  },
13699
13700 {               // MT_KORAX
13701 10200,          // doomednum
13702 S_KORAX_LOOK1,          // spawnstate
13703 5000,           // spawnhealth
13704 S_KORAX_CHASE2,         // seestate
13705 SFX_KORAX_SIGHT,                // seesound
13706 8,              // reactiontime
13707 SFX_KORAX_ATTACK,               // attacksound
13708 S_KORAX_PAIN1,          // painstate
13709 20,             // painchance
13710 SFX_KORAX_PAIN,         // painsound
13711 S_NULL,         // meleestate
13712 S_KORAX_ATTACK1,                // missilestate
13713 S_NULL,         // crashstate
13714 S_KORAX_DEATH1,         // deathstate
13715 S_NULL,         // xdeathstate
13716 SFX_KORAX_DEATH,                // deathsound
13717 10,             // speed
13718 65*FRACUNIT,            // radius
13719 115*FRACUNIT,           // height
13720 2000,           // mass
13721 15,             // damage
13722 SFX_KORAX_ACTIVE,               // activesound
13723 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13724 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS            // flags2
13725  },
13726
13727 {               // MT_KORAX_SPIRIT1
13728 -1,             // doomednum
13729 S_KSPIRIT_ROAM1,                // spawnstate
13730 1000,           // spawnhealth
13731 S_NULL,         // seestate
13732 SFX_NONE,               // seesound
13733 8,              // reactiontime
13734 SFX_NONE,               // attacksound
13735 S_NULL,         // painstate
13736 0,              // painchance
13737 SFX_NONE,               // painsound
13738 S_NULL,         // meleestate
13739 S_NULL,         // missilestate
13740 S_NULL,         // crashstate
13741 S_NULL,         // deathstate
13742 S_NULL,         // xdeathstate
13743 SFX_NONE,               // deathsound
13744 8*FRACUNIT,             // speed
13745 20*FRACUNIT,            // radius
13746 16*FRACUNIT,            // height
13747 100,            // mass
13748 0,              // damage
13749 SFX_NONE,               // activesound
13750 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13751 MF2_NOTELEPORT          // flags2
13752  },
13753
13754 {               // MT_KORAX_SPIRIT2
13755 -1,             // doomednum
13756 S_KSPIRIT_ROAM1,                // spawnstate
13757 1000,           // spawnhealth
13758 S_NULL,         // seestate
13759 SFX_NONE,               // seesound
13760 8,              // reactiontime
13761 SFX_NONE,               // attacksound
13762 S_NULL,         // painstate
13763 0,              // painchance
13764 SFX_NONE,               // painsound
13765 S_NULL,         // meleestate
13766 S_NULL,         // missilestate
13767 S_NULL,         // crashstate
13768 S_NULL,         // deathstate
13769 S_NULL,         // xdeathstate
13770 SFX_NONE,               // deathsound
13771 8*FRACUNIT,             // speed
13772 20*FRACUNIT,            // radius
13773 16*FRACUNIT,            // height
13774 100,            // mass
13775 0,              // damage
13776 SFX_NONE,               // activesound
13777 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13778 MF2_NOTELEPORT          // flags2
13779  },
13780
13781 {               // MT_KORAX_SPIRIT3
13782 -1,             // doomednum
13783 S_KSPIRIT_ROAM1,                // spawnstate
13784 1000,           // spawnhealth
13785 S_NULL,         // seestate
13786 SFX_NONE,               // seesound
13787 8,              // reactiontime
13788 SFX_NONE,               // attacksound
13789 S_NULL,         // painstate
13790 0,              // painchance
13791 SFX_NONE,               // painsound
13792 S_NULL,         // meleestate
13793 S_NULL,         // missilestate
13794 S_NULL,         // crashstate
13795 S_NULL,         // deathstate
13796 S_NULL,         // xdeathstate
13797 SFX_NONE,               // deathsound
13798 8*FRACUNIT,             // speed
13799 20*FRACUNIT,            // radius
13800 16*FRACUNIT,            // height
13801 100,            // mass
13802 0,              // damage
13803 SFX_NONE,               // activesound
13804 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13805 MF2_NOTELEPORT          // flags2
13806  },
13807
13808 {               // MT_KORAX_SPIRIT4
13809 -1,             // doomednum
13810 S_KSPIRIT_ROAM1,                // spawnstate
13811 1000,           // spawnhealth
13812 S_NULL,         // seestate
13813 SFX_NONE,               // seesound
13814 8,              // reactiontime
13815 SFX_NONE,               // attacksound
13816 S_NULL,         // painstate
13817 0,              // painchance
13818 SFX_NONE,               // painsound
13819 S_NULL,         // meleestate
13820 S_NULL,         // missilestate
13821 S_NULL,         // crashstate
13822 S_NULL,         // deathstate
13823 S_NULL,         // xdeathstate
13824 SFX_NONE,               // deathsound
13825 8*FRACUNIT,             // speed
13826 20*FRACUNIT,            // radius
13827 16*FRACUNIT,            // height
13828 100,            // mass
13829 0,              // damage
13830 SFX_NONE,               // activesound
13831 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13832 MF2_NOTELEPORT          // flags2
13833  },
13834
13835 {               // MT_KORAX_SPIRIT5
13836 -1,             // doomednum
13837 S_KSPIRIT_ROAM1,                // spawnstate
13838 1000,           // spawnhealth
13839 S_NULL,         // seestate
13840 SFX_NONE,               // seesound
13841 8,              // reactiontime
13842 SFX_NONE,               // attacksound
13843 S_NULL,         // painstate
13844 0,              // painchance
13845 SFX_NONE,               // painsound
13846 S_NULL,         // meleestate
13847 S_NULL,         // missilestate
13848 S_NULL,         // crashstate
13849 S_NULL,         // deathstate
13850 S_NULL,         // xdeathstate
13851 SFX_NONE,               // deathsound
13852 8*FRACUNIT,             // speed
13853 20*FRACUNIT,            // radius
13854 16*FRACUNIT,            // height
13855 100,            // mass
13856 0,              // damage
13857 SFX_NONE,               // activesound
13858 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13859 MF2_NOTELEPORT          // flags2
13860  },
13861
13862 {               // MT_KORAX_SPIRIT6
13863 -1,             // doomednum
13864 S_KSPIRIT_ROAM1,                // spawnstate
13865 1000,           // spawnhealth
13866 S_NULL,         // seestate
13867 SFX_NONE,               // seesound
13868 8,              // reactiontime
13869 SFX_NONE,               // attacksound
13870 S_NULL,         // painstate
13871 0,              // painchance
13872 SFX_NONE,               // painsound
13873 S_NULL,         // meleestate
13874 S_NULL,         // missilestate
13875 S_NULL,         // crashstate
13876 S_NULL,         // deathstate
13877 S_NULL,         // xdeathstate
13878 SFX_NONE,               // deathsound
13879 8*FRACUNIT,             // speed
13880 20*FRACUNIT,            // radius
13881 16*FRACUNIT,            // height
13882 100,            // mass
13883 0,              // damage
13884 SFX_NONE,               // activesound
13885 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13886 MF2_NOTELEPORT          // flags2
13887  },
13888
13889 {               // MT_DEMON_MASH
13890 -1,             // doomednum
13891 S_DEMN_LOOK1,           // spawnstate
13892 250,            // spawnhealth
13893 S_DEMN_CHASE1,          // seestate
13894 SFX_DEMON_SIGHT,                // seesound
13895 8,              // reactiontime
13896 SFX_DEMON_ATTACK,               // attacksound
13897 S_DEMN_PAIN1,           // painstate
13898 50,             // painchance
13899 SFX_DEMON_PAIN,         // painsound
13900 S_DEMN_ATK1_1,          // meleestate
13901 S_DEMN_ATK2_1,          // missilestate
13902 S_NULL,         // crashstate
13903 S_NULL,         // deathstate
13904 S_NULL,         // xdeathstate
13905 SFX_DEMON_DEATH,                // deathsound
13906 13,             // speed
13907 32*FRACUNIT,            // radius
13908 64*FRACUNIT,            // height
13909 220,            // mass
13910 0,              // damage
13911 SFX_DEMON_ACTIVE,               // activesound
13912 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13913 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13914  },
13915
13916 {               // MT_DEMON2_MASH
13917 -1,             // doomednum
13918 S_DEMN2_LOOK1,          // spawnstate
13919 250,            // spawnhealth
13920 S_DEMN2_CHASE1,         // seestate
13921 SFX_DEMON_SIGHT,                // seesound
13922 8,              // reactiontime
13923 SFX_DEMON_ATTACK,               // attacksound
13924 S_DEMN2_PAIN1,          // painstate
13925 50,             // painchance
13926 SFX_DEMON_PAIN,         // painsound
13927 S_DEMN2_ATK1_1,         // meleestate
13928 S_DEMN2_ATK2_1,         // missilestate
13929 S_NULL,         // crashstate
13930 S_NULL,         // deathstate
13931 S_NULL,         // xdeathstate
13932 SFX_DEMON_DEATH,                // deathsound
13933 13,             // speed
13934 32*FRACUNIT,            // radius
13935 64*FRACUNIT,            // height
13936 220,            // mass
13937 0,              // damage
13938 SFX_DEMON_ACTIVE,               // activesound
13939 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13940 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13941  },
13942
13943 {               // MT_ETTIN_MASH
13944 -1,             // doomednum
13945 S_ETTIN_LOOK1,          // spawnstate
13946 175,            // spawnhealth
13947 S_ETTIN_CHASE1,         // seestate
13948 SFX_ETTIN_SIGHT,                // seesound
13949 8,              // reactiontime
13950 SFX_ETTIN_ATTACK,               // attacksound
13951 S_ETTIN_PAIN1,          // painstate
13952 60,             // painchance
13953 SFX_ETTIN_PAIN,         // painsound
13954 S_ETTIN_ATK1_1,         // meleestate
13955 S_NULL,         // missilestate
13956 S_NULL,         // crashstate
13957 S_NULL,         // deathstate
13958 S_NULL,         // xdeathstate
13959 SFX_ETTIN_DEATH,                // deathsound
13960 13,             // speed
13961 25*FRACUNIT,            // radius
13962 68*FRACUNIT,            // height
13963 175,            // mass
13964 3,              // damage
13965 SFX_ETTIN_ACTIVE,               // activesound
13966 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13967 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13968  },
13969
13970 {               // MT_CENTAUR_MASH
13971 -1,             // doomednum
13972 S_CENTAUR_LOOK1,                // spawnstate
13973 200,            // spawnhealth
13974 S_CENTAUR_WALK1,                // seestate
13975 SFX_CENTAUR_SIGHT,              // seesound
13976 8,              // reactiontime
13977 SFX_CENTAUR_ATTACK,             // attacksound
13978 S_CENTAUR_PAIN1,                // painstate
13979 135,            // painchance
13980 SFX_CENTAUR_PAIN,               // painsound
13981 S_CENTAUR_ATK1,         // meleestate
13982 0,              // missilestate
13983 S_NULL,         // crashstate
13984 S_NULL,         // deathstate
13985 S_NULL,         // xdeathstate
13986 SFX_CENTAUR_DEATH,              // deathsound
13987 13,             // speed
13988 20*FRACUNIT,            // radius
13989 64*FRACUNIT,            // height
13990 120,            // mass
13991 0,              // damage
13992 SFX_CENTAUR_ACTIVE,             // activesound
13993 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13994 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13995  },
13996
13997 {               // MT_KORAX_BOLT
13998 -1,             // doomednum
13999 S_KBOLT1,               // spawnstate
14000 1000,           // spawnhealth
14001 S_NULL,         // seestate
14002 SFX_NONE,               // seesound
14003 8,              // reactiontime
14004 SFX_NONE,               // attacksound
14005 S_NULL,         // painstate
14006 0,              // painchance
14007 SFX_NONE,               // painsound
14008 S_NULL,         // meleestate
14009 S_NULL,         // missilestate
14010 S_NULL,         // crashstate
14011 S_NULL,         // deathstate
14012 S_NULL,         // xdeathstate
14013 SFX_NONE,               // deathsound
14014 0,              // speed
14015 15*FRACUNIT,            // radius
14016 35*FRACUNIT,            // height
14017 100,            // mass
14018 0,              // damage
14019 SFX_NONE,               // activesound
14020 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
14021 MF2_NOTELEPORT          // flags2
14022  },
14023
14024 {               // MT_BAT_SPAWNER
14025 10225,          // doomednum
14026 S_SPAWNBATS1,           // spawnstate
14027 1000,           // spawnhealth
14028 S_NULL,         // seestate
14029 SFX_NONE,               // seesound
14030 8,              // reactiontime
14031 SFX_NONE,               // attacksound
14032 S_NULL,         // painstate
14033 0,              // painchance
14034 SFX_NONE,               // painsound
14035 S_NULL,         // meleestate
14036 S_NULL,         // missilestate
14037 S_NULL,         // crashstate
14038 S_NULL,         // deathstate
14039 S_NULL,         // xdeathstate
14040 SFX_NONE,               // deathsound
14041 0,              // speed
14042 20*FRACUNIT,            // radius
14043 16*FRACUNIT,            // height
14044 100,            // mass
14045 0,              // damage
14046 SFX_NONE,               // activesound
14047 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,         // flags
14048 MF2_DONTDRAW            // flags2
14049  },
14050
14051 {               // MT_BAT
14052 -1,             // doomednum
14053 S_BAT1,         // spawnstate
14054 1000,           // spawnhealth
14055 S_NULL,         // seestate
14056 SFX_NONE,               // seesound
14057 8,              // reactiontime
14058 SFX_NONE,               // attacksound
14059 S_NULL,         // painstate
14060 0,              // painchance
14061 SFX_NONE,               // painsound
14062 S_NULL,         // meleestate
14063 S_NULL,         // missilestate
14064 S_NULL,         // crashstate
14065 S_BAT_DEATH,            // deathstate
14066 S_NULL,         // xdeathstate
14067 SFX_NONE,               // deathsound
14068 5*FRACUNIT,             // speed
14069 3*FRACUNIT,             // radius
14070 3*FRACUNIT,             // height
14071 100,            // mass
14072 0,              // damage
14073 SFX_NONE,               // activesound
14074 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
14075 MF2_PASSMOBJ|MF2_NOTELEPORT             // flags2
14076  },
14077
14078 #ifdef ASSASSIN
14079 {               // MT_AW_CROSSBOW
14080 10,             // doomednum
14081 S_CSTAFF,               // spawnstate
14082 1000,           // spawnhealth
14083 S_NULL,         // seestate
14084 SFX_NONE,               // seesound
14085 0,              // reactiontime
14086 SFX_NONE,               // attacksound
14087 S_NULL,         // painstate
14088 0,              // painchance
14089 SFX_NONE,               // painsound
14090 S_NULL,         // meleestate
14091 S_NULL,         // misslestate
14092 S_NULL,         // crashstate
14093 S_NULL,         // deathstate
14094 S_NULL,         // xdeathstate
14095 SFX_NONE,               // deathsound
14096 0,              // speed
14097 20*FRACUNIT,            // radius
14098 16*FRACUNIT,            // height
14099 100,            // mass
14100 0,              // damage
14101 SFX_NONE,               // activesound
14102 MF_SPECIAL,             // flags
14103 0               // flags2
14104  },
14105
14106   /* jim We need a missile type for it as well! */
14107 {               // MT_ACROSS_MISSILE
14108 -1,             // doomednum
14109 S_ACROSS_MISSILE1,              // spawnstate
14110 1000,           // spawnhealth
14111 S_NULL,         // seestate
14112 SFX_NONE,               // seesound
14113 8,              // reactiontime
14114 SFX_NONE,               // attacksound
14115 S_NULL,         // painstate
14116 0,              // painchance
14117 SFX_NONE,               // painsound
14118 S_NULL,         // meleestate
14119 S_NULL,         // missilestate
14120 S_NULL,         // crashstate
14121 S_ACROSS_MISSILE_X1,            // deathstate
14122 S_NULL,         // xdeathstate
14123 SFX_CLERIC_CSTAFF_EXPLODE,              // deathsound
14124 110*FRACUNIT,           // speed  /* jim speed up the crossbow missles */
14125 12*FRACUNIT,            // radius
14126 10*FRACUNIT,            // height
14127 100,            // mass
14128 5,              // damage
14129 SFX_NONE,               // activesound
14130 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
14131 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
14132  },
14133
14134 {               // MT_AW_GRENADES
14135 8040,           // doomednum
14136 S_MW_LIGHTNING1,                // spawnstate
14137 1000,           // spawnhealth
14138 S_NULL,         // seestate
14139 SFX_NONE,               // seesound
14140 0,              // reactiontime
14141 SFX_NONE,               // attacksound
14142 S_NULL,         // painstate
14143 0,              // painchance
14144 SFX_NONE,               // painsound
14145 S_NULL,         // meleestate
14146 S_NULL,         // missilestate
14147 S_NULL,         // crashstate
14148 S_NULL,         // deathstate
14149 S_NULL,         // xdeathstate
14150 SFX_NONE,               // deathsound
14151 0,              // speed
14152 20*FRACUNIT,            // radius
14153 16*FRACUNIT,            // height
14154 100,            // mass
14155 0,              // damage
14156 SFX_NONE,               // activesound
14157 MF_SPECIAL|MF_NOGRAVITY,                // flags
14158 0               // flags2
14159 }
14160 #endif  /* ASSASSIN */
14161 };
14162