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[theoddone33/hhexen.git] / base / info.c
1 #include "h2def.h"
2 // generated by stateco
3
4 char *sprnames[NUMSPRITES] = {
5 "MAN1","ACLO","TLGL","FBL1","XPL1","ARRW","DART","RIPP","CFCF","BLAD",
6 "SHRD","FFSM","FFLG","PTN1","PTN2","SOAR","INVU","SUMN","TSPK","TELO",
7 "TRNG","ROCK","FOGS","FOGM","FOGL","SGSA","SGSB","PORK","EGGM","FHFX",
8 "SPHL","STWN","GMPD","ASKU","ABGM","AGMR","AGMG","AGG2","AGMB","AGB2",
9 "ABK1","ABK2","ASK2","AFWP","ACWP","AMWP","AGER","AGR2","AGR3","AGR4",
10 "TRCH","PSBG","ATLP","THRW","SPED","BMAN","BRAC","BLST","HRAD","SPSH",
11 "LVAS","SLDG","STTW","RCK1","RCK2","RCK3","RCK4","CDLR","TRE1","TRDT",
12 "TRE2","TRE3","STM1","STM2","STM3","STM4","MSH1","MSH2","MSH3","MSH4",
13 "MSH5","MSH6","MSH7","MSH8","SGMP","SGM1","SGM2","SGM3","SLC1","SLC2",
14 "SLC3","MSS1","MSS2","SWMV","CPS1","CPS2","TMS1","TMS2","TMS3","TMS4",
15 "TMS5","TMS6","TMS7","CPS3","STT2","STT3","STT4","STT5","GAR1","GAR2",
16 "GAR3","GAR4","GAR5","GAR6","GAR7","GAR8","GAR9","BNR1","TRE4","TRE5",
17 "TRE6","TRE7","LOGG","ICT1","ICT2","ICT3","ICT4","ICM1","ICM2","ICM3",
18 "ICM4","RKBL","RKBS","RKBK","RBL1","RBL2","RBL3","VASE","POT1","POT2",
19 "POT3","PBIT","CPS4","CPS5","CPS6","CPB1","CPB2","CPB3","CPB4","BDRP",
20 "BDSH","BDPL","CNDL","LEF1","LEF3","LEF2","TWTR","WLTR","BARL","SHB1",
21 "SHB2","BCKT","SHRM","FBUL","FSKL","BRTR","SUIT","BBLL","CAND","IRON",
22 "XMAS","CDRN","CHNS","TST1","TST2","TST3","TST4","TST5","TST6","TST7",
23 "TST8","TST9","TST0","TELE","TSMK","FPCH","WFAX","FAXE","WFHM","FHMR",
24 "FSRD","FSFX","CMCE","WCSS","CSSF","WCFM","CFLM","CFFX","CHLY","SPIR",
25 "MWND","WMLG","MLNG","MLFX","MLF2","MSTF","MSP1","MSP2","WFR1","WFR2",
26 "WFR3","WCH1","WCH2","WCH3","WMS1","WMS2","WMS3","WPIG","WMCS","CONE",
27 "SHEX","BLOD","GIBS","PLAY","FDTH","BSKL","ICEC","CLER","MAGE","PIGY",
28 "CENT","CTXD","CTFX","CTDP","DEMN","DEMA","DEMB","DEMC","DEMD","DEME",
29 "DMFX","DEM2","DMBA","DMBB","DMBC","DMBD","DMBE","D2FX","WRTH","WRT2",
30 "WRBL","MNTR","FX12","FX13","MNSM","SSPT","SSDV","SSXD","SSFX","BISH",
31 "BPFX","DRAG","DRFX","ARM1","ARM2","ARM3","ARM4","MAN2","MAN3","KEY1",
32 "KEY2","KEY3","KEY4","KEY5","KEY6","KEY7","KEY8","KEY9","KEYA","KEYB",
33 "ETTN","ETTB","FDMN","FDMB","ICEY","ICPR","ICWS","SORC","SBMP","SBS4",
34 "SBMB","SBS3","SBMG","SBS1","SBS2","SBFX","RADE","WATR","KORX","ABAT",
35 "AKTR","ACSB","AGRN","ASTF","ASP1","ASP2","ASSN"
36 };
37
38 void A_FreeTargMobj ();
39 void A_FlameCheck ();
40 void A_HideThing ();
41 void A_UnHideThing ();
42 void A_RestoreSpecialThing1 ();
43 void A_RestoreSpecialThing2 ();
44 void A_RestoreArtifact ();
45 void A_Summon ();
46 void A_ThrustInitUp ();
47 void A_ThrustInitDn ();
48 void A_ThrustRaise ();
49 void A_ThrustBlock ();
50 void A_ThrustImpale ();
51 void A_ThrustLower ();
52 void A_TeloSpawnC ();
53 void A_TeloSpawnB ();
54 void A_TeloSpawnA ();
55 void A_TeloSpawnD ();
56 void A_CheckTeleRing ();
57 void A_FogSpawn ();
58 void A_FogMove ();
59 void A_Quake ();
60 void A_ContMobjSound ();
61 void A_Scream ();
62 void A_Explode ();
63 void A_PoisonBagInit ();
64 void A_PoisonBagDamage ();
65 void A_PoisonBagCheck ();
66 void A_CheckThrowBomb ();
67 void A_NoGravity ();
68 void A_PotteryExplode ();
69 void A_PotteryChooseBit ();
70 void A_PotteryCheck ();
71 void A_CorpseBloodDrip ();
72 void A_CorpseExplode ();
73 void A_LeafSpawn ();
74 void A_LeafThrust ();
75 void A_LeafCheck ();
76 void A_BridgeInit ();
77 void A_BridgeOrbit ();
78 void A_TreeDeath ();
79 void A_PoisonShroom ();
80 void A_Pain ();
81 void A_SoAExplode ();
82 void A_BellReset1 ();
83 void A_BellReset2 ();
84 void A_NoBlocking ();
85 void A_Light0 ();
86 void A_WeaponReady ();
87 void A_Lower ();
88 void A_Raise ();
89 void A_FPunchAttack ();
90 void A_ReFire ();
91 void A_FAxeAttack ();
92 void A_FHammerAttack ();
93 void A_FHammerThrow ();
94 void A_FSwordAttack ();
95 void A_FSwordFlames ();
96 void A_CMaceAttack ();
97 void A_CStaffInitBlink ();
98 void A_CStaffCheckBlink ();
99 void A_CStaffCheck ();
100 void A_CStaffAttack ();
101 void A_CStaffMissileSlither ();
102 void A_CFlameAttack ();
103 void A_CFlameRotate ();
104 void A_CFlamePuff ();
105 void A_CFlameMissile ();
106 void A_CHolyAttack ();
107 void A_CHolyPalette ();
108 void A_CHolySeek ();
109 void A_CHolyCheckScream ();
110 void A_CHolyTail ();
111 void A_CHolySpawnPuff ();
112 void A_CHolyAttack2 ();
113 void A_MWandAttack ();
114 void A_LightningReady ();
115 void A_MLightningAttack ();
116 void A_LightningZap ();
117 void A_LightningClip ();
118 void A_LightningRemove ();
119 void A_LastZap ();
120 void A_ZapMimic ();
121 void A_MStaffAttack ();
122 void A_MStaffPalette ();
123 void A_MStaffWeave ();
124 void A_MStaffTrack ();
125 void A_SnoutAttack ();
126 void A_FireConePL1 ();
127 void A_ShedShard ();
128 void A_AddPlayerCorpse ();
129 void A_SkullPop ();
130 void A_FreezeDeath ();
131 void A_FreezeDeathChunks ();
132 void A_CheckBurnGone ();
133 void A_CheckSkullFloor ();
134 void A_CheckSkullDone ();
135 void A_SpeedFade ();
136 void A_IceSetTics ();
137 void A_IceCheckHeadDone ();
138 void A_PigPain ();
139 void A_PigLook ();
140 void A_PigChase ();
141 void A_FaceTarget ();
142 void A_PigAttack ();
143 void A_QueueCorpse ();
144 void A_Look ();
145 void A_Chase ();
146 void A_CentaurAttack ();
147 void A_CentaurAttack2 ();
148 void A_SetReflective ();
149 void A_CentaurDefend ();
150 void A_UnSetReflective ();
151 void A_CentaurDropStuff ();
152 void A_CheckFloor ();
153 void A_DemonAttack1 ();
154 void A_DemonAttack2 ();
155 void A_DemonDeath ();
156 void A_Demon2Death ();
157 void A_WraithRaiseInit ();
158 void A_WraithRaise ();
159 void A_WraithInit ();
160 void A_WraithLook ();
161 void A_WraithChase ();
162 void A_WraithFX3 ();
163 void A_WraithMelee ();
164 void A_WraithMissile ();
165 void A_WraithFX2 ();
166 void A_MinotaurFade1 ();
167 void A_MinotaurFade2 ();
168 void A_MinotaurLook ();
169 void A_MinotaurChase ();
170 void A_MinotaurRoam ();
171 void A_MinotaurAtk1 ();
172 void A_MinotaurDecide ();
173 void A_MinotaurAtk2 ();
174 void A_MinotaurAtk3 ();
175 void A_MinotaurCharge ();
176 void A_SmokePuffExit ();
177 void A_MinotaurFade0 ();
178 void A_MntrFloorFire ();
179 void A_SerpentChase ();
180 void A_SerpentHumpDecide ();
181 void A_SerpentUnHide ();
182 void A_SerpentRaiseHump ();
183 void A_SerpentLowerHump ();
184 void A_SerpentHide ();
185 void A_SerpentBirthScream ();
186 void A_SetShootable ();
187 void A_SerpentCheckForAttack ();
188 void A_UnSetShootable ();
189 void A_SerpentDiveSound ();
190 void A_SerpentWalk ();
191 void A_SerpentChooseAttack ();
192 void A_SerpentMeleeAttack ();
193 void A_SerpentMissileAttack ();
194 void A_SerpentHeadPop ();
195 void A_SerpentSpawnGibs ();
196 void A_SerpentHeadCheck ();
197 void A_FloatGib ();
198 void A_DelayGib ();
199 void A_SinkGib ();
200 void A_BishopDecide ();
201 void A_BishopDoBlur ();
202 void A_BishopSpawnBlur ();
203 void A_BishopChase ();
204 void A_BishopAttack ();
205 void A_BishopAttack2 ();
206 void A_BishopPainBlur ();
207 void A_BishopPuff ();
208 void A_SetAltShadow ();
209 void A_BishopMissileWeave ();
210 void A_BishopMissileSeek ();
211 void A_DragonInitFlight ();
212 void A_DragonFlap ();
213 void A_DragonFlight ();
214 void A_DragonAttack ();
215 void A_DragonPain ();
216 void A_DragonCheckCrash ();
217 void A_DragonFX2 ();
218 void A_ESound ();
219 void A_EttinAttack ();
220 void A_DropMace ();
221 void A_FiredRocks ();
222 void A_UnSetInvulnerable ();
223 void A_FiredChase ();
224 void A_FiredAttack ();
225 void A_FiredSplotch ();
226 void A_SmBounce ();
227 void A_IceGuyLook ();
228 void A_IceGuyChase ();
229 void A_IceGuyAttack ();
230 void A_IceGuyDie ();
231 void A_IceGuyMissilePuff ();
232 void A_IceGuyMissileExplode ();
233 void A_ClassBossHealth ();
234 void A_FastChase ();
235 void A_FighterAttack ();
236 void A_ClericAttack ();
237 void A_MageAttack ();
238 void A_SorcSpinBalls ();
239 void A_SpeedBalls ();
240 void A_SpawnFizzle ();
241 void A_SorcBossAttack ();
242 void A_SorcBallOrbit ();
243 void A_SorcBallPop ();
244 void A_BounceCheck ();
245 void A_SorcFX1Seek ();
246 void A_SorcFX2Split ();
247 void A_SorcFX2Orbit ();
248 void A_SorcererBishopEntry ();
249 void A_SpawnBishop ();
250 void A_SorcFX4Check ();
251 void A_KoraxStep2 ();
252 void A_KoraxChase ();
253 void A_KoraxStep ();
254 void A_KoraxDecide ();
255 void A_KoraxMissile ();
256 void A_KoraxCommand ();
257 void A_KoraxBonePop ();
258 void A_KSpiritRoam ();
259 void A_KBoltRaise ();
260 void A_KBolt ();
261 void A_BatSpawnInit ();
262 void A_BatSpawn ();
263 void A_BatMove ();
264 void A_AKnifeAttack ();
265 void A_ACrossAttack ();
266 void A_AGrenAttack ();
267 void A_AStaffAttack ();
268
269 state_t states[NUMSTATES] = {
270 {SPR_MAN1,0,-1,NULL,S_NULL,0,0},        // S_NULL
271 {SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0},    // S_FREETARGMOBJ
272 {SPR_TLGL,0,-1,NULL,S_NULL,0,0},        // S_MAPSPOT
273 {SPR_FBL1,32768,4,NULL,S_FIREBALL1_2,0,0},      // S_FIREBALL1_1
274 {SPR_FBL1,32769,4,NULL,S_FIREBALL1_1,0,0},      // S_FIREBALL1_2
275 {SPR_XPL1,32768,4,NULL,S_FIREBALL1_X2,0,0},     // S_FIREBALL1_X1
276 {SPR_XPL1,32769,4,NULL,S_FIREBALL1_X3,0,0},     // S_FIREBALL1_X2
277 {SPR_XPL1,32770,4,NULL,S_FIREBALL1_X4,0,0},     // S_FIREBALL1_X3
278 {SPR_XPL1,32771,4,NULL,S_FIREBALL1_X5,0,0},     // S_FIREBALL1_X4
279 {SPR_XPL1,32772,4,NULL,S_FIREBALL1_X6,0,0},     // S_FIREBALL1_X5
280 {SPR_XPL1,32773,4,NULL,S_NULL,0,0},     // S_FIREBALL1_X6
281 {SPR_ARRW,0,-1,NULL,S_NULL,0,0},        // S_ARROW_1
282 {SPR_ARRW,0,1,NULL,S_NULL,0,0}, // S_ARROW_X1
283 {SPR_DART,0,-1,NULL,S_NULL,0,0},        // S_DART_1
284 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_DART_X1
285 {SPR_DART,0,-1,NULL,S_NULL,0,0},        // S_POISONDART_1
286 {SPR_DART,0,1,NULL,S_NULL,0,0}, // S_POISONDART_X1
287 {SPR_RIPP,0,3,NULL,S_RIPPERBALL_2,0,0}, // S_RIPPERBALL_1
288 {SPR_RIPP,1,3,NULL,S_RIPPERBALL_3,0,0}, // S_RIPPERBALL_2
289 {SPR_RIPP,2,3,NULL,S_RIPPERBALL_1,0,0}, // S_RIPPERBALL_3
290 {SPR_CFCF,32784,4,NULL,S_RIPPERBALL_X2,0,0},    // S_RIPPERBALL_X1
291 {SPR_CFCF,32785,3,NULL,S_RIPPERBALL_X3,0,0},    // S_RIPPERBALL_X2
292 {SPR_CFCF,32786,4,NULL,S_RIPPERBALL_X4,0,0},    // S_RIPPERBALL_X3
293 {SPR_CFCF,32787,3,NULL,S_RIPPERBALL_X5,0,0},    // S_RIPPERBALL_X4
294 {SPR_CFCF,32788,4,NULL,S_RIPPERBALL_X6,0,0},    // S_RIPPERBALL_X5
295 {SPR_CFCF,32789,3,NULL,S_RIPPERBALL_X7,0,0},    // S_RIPPERBALL_X6
296 {SPR_CFCF,32790,4,NULL,S_RIPPERBALL_X8,0,0},    // S_RIPPERBALL_X7
297 {SPR_CFCF,32791,3,NULL,S_RIPPERBALL_X9,0,0},    // S_RIPPERBALL_X8
298 {SPR_CFCF,32792,4,NULL,S_RIPPERBALL_X10,0,0},   // S_RIPPERBALL_X9
299 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_RIPPERBALL_X10
300 {SPR_BLAD,0,-1,NULL,S_NULL,0,0},        // S_PRJ_BLADE1
301 {SPR_BLAD,0,1,NULL,S_NULL,0,0}, // S_PRJ_BLADE_X1
302 {SPR_SHRD,32768,3,NULL,S_ICESHARD2,0,0},        // S_ICESHARD1
303 {SPR_SHRD,32769,3,NULL,S_ICESHARD3,0,0},        // S_ICESHARD2
304 {SPR_SHRD,32770,3,NULL,S_ICESHARD1,0,0},        // S_ICESHARD3
305 {SPR_FFSM,32768,3,NULL,S_FLAME_TSMALL2,0,0},    // S_FLAME_TSMALL1
306 {SPR_FFSM,32769,3,NULL,S_FLAME_TSMALL3,0,0},    // S_FLAME_TSMALL2
307 {SPR_FFSM,32770,2,A_FlameCheck,S_FLAME_TSMALL4,0,0},    // S_FLAME_TSMALL3
308 {SPR_FFSM,32770,2,NULL,S_FLAME_TSMALL5,0,0},    // S_FLAME_TSMALL4
309 {SPR_FFSM,32771,3,NULL,S_FLAME_TSMALL6,0,0},    // S_FLAME_TSMALL5
310 {SPR_FFSM,32772,3,A_FlameCheck,S_FLAME_TSMALL1,0,0},    // S_FLAME_TSMALL6
311 {SPR_FFLG,32768,4,NULL,S_FLAME_TLARGE2,0,0},    // S_FLAME_TLARGE1
312 {SPR_FFLG,32769,4,A_FlameCheck,S_FLAME_TLARGE3,0,0},    // S_FLAME_TLARGE2
313 {SPR_FFLG,32770,4,NULL,S_FLAME_TLARGE4,0,0},    // S_FLAME_TLARGE3
314 {SPR_FFLG,32771,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE4
315 {SPR_FFLG,32772,4,NULL,S_FLAME_TLARGE6,0,0},    // S_FLAME_TLARGE5
316 {SPR_FFLG,32773,4,A_FlameCheck,S_FLAME_TLARGE7,0,0},    // S_FLAME_TLARGE6
317 {SPR_FFLG,32774,4,NULL,S_FLAME_TLARGE8,0,0},    // S_FLAME_TLARGE7
318 {SPR_FFLG,32775,4,A_FlameCheck,S_FLAME_TLARGE9,0,0},    // S_FLAME_TLARGE8
319 {SPR_FFLG,32776,4,NULL,S_FLAME_TLARGE10,0,0},   // S_FLAME_TLARGE9
320 {SPR_FFLG,32777,4,A_FlameCheck,S_FLAME_TLARGE11,0,0},   // S_FLAME_TLARGE10
321 {SPR_FFLG,32778,4,NULL,S_FLAME_TLARGE12,0,0},   // S_FLAME_TLARGE11
322 {SPR_FFLG,32779,4,A_FlameCheck,S_FLAME_TLARGE13,0,0},   // S_FLAME_TLARGE12
323 {SPR_FFLG,32780,4,NULL,S_FLAME_TLARGE14,0,0},   // S_FLAME_TLARGE13
324 {SPR_FFLG,32781,4,A_FlameCheck,S_FLAME_TLARGE15,0,0},   // S_FLAME_TLARGE14
325 {SPR_FFLG,32782,4,NULL,S_FLAME_TLARGE16,0,0},   // S_FLAME_TLARGE15
326 {SPR_FFLG,32783,4,A_FlameCheck,S_FLAME_TLARGE5,0,0},    // S_FLAME_TLARGE16
327 {SPR_FFSM,0,2,NULL,S_FLAME_SDORM2,0,0}, // S_FLAME_SDORM1
328 {SPR_FFSM,1,2,A_HideThing,S_FLAME_SDORM3,0,0},  // S_FLAME_SDORM2
329 {SPR_FFSM,2,200,NULL,S_FLAME_SDORM3,0,0},       // S_FLAME_SDORM3
330 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL2,0,0},     // S_FLAME_SMALL1
331 {SPR_FFSM,32768,3,A_UnHideThing,S_FLAME_SMALL3,0,0},    // S_FLAME_SMALL2
332 {SPR_FFSM,32768,3,NULL,S_FLAME_SMALL4,0,0},     // S_FLAME_SMALL3
333 {SPR_FFSM,32769,3,NULL,S_FLAME_SMALL5,0,0},     // S_FLAME_SMALL4
334 {SPR_FFSM,32770,3,NULL,S_FLAME_SMALL6,0,0},     // S_FLAME_SMALL5
335 {SPR_FFSM,32771,3,NULL,S_FLAME_SMALL7,0,0},     // S_FLAME_SMALL6
336 {SPR_FFSM,32772,3,NULL,S_FLAME_SMALL3,0,0},     // S_FLAME_SMALL7
337 {SPR_FFLG,3,2,NULL,S_FLAME_LDORM2,0,0}, // S_FLAME_LDORM1
338 {SPR_FFLG,2,2,NULL,S_FLAME_LDORM3,0,0}, // S_FLAME_LDORM2
339 {SPR_FFLG,1,2,NULL,S_FLAME_LDORM4,0,0}, // S_FLAME_LDORM3
340 {SPR_FFLG,0,2,A_HideThing,S_FLAME_LDORM5,0,0},  // S_FLAME_LDORM4
341 {SPR_FFLG,0,200,NULL,S_FLAME_LDORM5,0,0},       // S_FLAME_LDORM5
342 {SPR_FFLG,32768,2,NULL,S_FLAME_LARGE2,0,0},     // S_FLAME_LARGE1
343 {SPR_FFLG,32768,2,A_UnHideThing,S_FLAME_LARGE3,0,0},    // S_FLAME_LARGE2
344 {SPR_FFLG,32768,4,NULL,S_FLAME_LARGE4,0,0},     // S_FLAME_LARGE3
345 {SPR_FFLG,32769,4,NULL,S_FLAME_LARGE5,0,0},     // S_FLAME_LARGE4
346 {SPR_FFLG,32770,4,NULL,S_FLAME_LARGE6,0,0},     // S_FLAME_LARGE5
347 {SPR_FFLG,32771,4,NULL,S_FLAME_LARGE7,0,0},     // S_FLAME_LARGE6
348 {SPR_FFLG,32772,4,NULL,S_FLAME_LARGE8,0,0},     // S_FLAME_LARGE7
349 {SPR_FFLG,32773,4,NULL,S_FLAME_LARGE9,0,0},     // S_FLAME_LARGE8
350 {SPR_FFLG,32774,4,NULL,S_FLAME_LARGE10,0,0},    // S_FLAME_LARGE9
351 {SPR_FFLG,32775,4,NULL,S_FLAME_LARGE11,0,0},    // S_FLAME_LARGE10
352 {SPR_FFLG,32776,4,NULL,S_FLAME_LARGE12,0,0},    // S_FLAME_LARGE11
353 {SPR_FFLG,32777,4,NULL,S_FLAME_LARGE13,0,0},    // S_FLAME_LARGE12
354 {SPR_FFLG,32778,4,NULL,S_FLAME_LARGE14,0,0},    // S_FLAME_LARGE13
355 {SPR_FFLG,32779,4,NULL,S_FLAME_LARGE15,0,0},    // S_FLAME_LARGE14
356 {SPR_FFLG,32780,4,NULL,S_FLAME_LARGE16,0,0},    // S_FLAME_LARGE15
357 {SPR_FFLG,32781,4,NULL,S_FLAME_LARGE17,0,0},    // S_FLAME_LARGE16
358 {SPR_FFLG,32782,4,NULL,S_FLAME_LARGE18,0,0},    // S_FLAME_LARGE17
359 {SPR_FFLG,32783,4,NULL,S_FLAME_LARGE7,0,0},     // S_FLAME_LARGE18
360 {SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0},  // S_ITEM_PTN1_1
361 {SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0},  // S_ITEM_PTN1_2
362 {SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0},  // S_ITEM_PTN1_3
363 {SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0},      // S_HIDESPECIAL1
364 {SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0},       // S_HIDESPECIAL2
365 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0}, // S_HIDESPECIAL3
366 {SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0}, // S_HIDESPECIAL4
367 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0}, // S_HIDESPECIAL5
368 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0}, // S_HIDESPECIAL6
369 {SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0}, // S_HIDESPECIAL7
370 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0}, // S_HIDESPECIAL8
371 {SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0},        // S_HIDESPECIAL9
372 {SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0},        // S_HIDESPECIAL10
373 {SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0},       // S_HIDESPECIAL11
374 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_2,0,0},       // S_DORMANTARTI1_1
375 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_3,0,0},       // S_DORMANTARTI1_2
376 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_4,0,0},       // S_DORMANTARTI1_3
377 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_5,0,0},       // S_DORMANTARTI1_4
378 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_6,0,0},       // S_DORMANTARTI1_5
379 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_7,0,0},       // S_DORMANTARTI1_6
380 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_8,0,0},       // S_DORMANTARTI1_7
381 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_9,0,0},       // S_DORMANTARTI1_8
382 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_10,0,0},      // S_DORMANTARTI1_9
383 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_11,0,0},      // S_DORMANTARTI1_10
384 {SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI1_12,0,0},    // S_DORMANTARTI1_11
385 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI1_13,0,0},     // S_DORMANTARTI1_12
386 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_14,0,0},      // S_DORMANTARTI1_13
387 {SPR_ACLO,0,3,NULL,S_DORMANTARTI1_15,0,0},      // S_DORMANTARTI1_14
388 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_16,0,0},      // S_DORMANTARTI1_15
389 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_17,0,0},      // S_DORMANTARTI1_16
390 {SPR_ACLO,1,3,NULL,S_DORMANTARTI1_18,0,0},      // S_DORMANTARTI1_17
391 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_19,0,0},      // S_DORMANTARTI1_18
392 {SPR_ACLO,3,3,NULL,S_DORMANTARTI1_20,0,0},      // S_DORMANTARTI1_19
393 {SPR_ACLO,2,3,NULL,S_DORMANTARTI1_21,0,0},      // S_DORMANTARTI1_20
394 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI1_21
395 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_2,0,0},       // S_DORMANTARTI2_1
396 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_3,0,0},       // S_DORMANTARTI2_2
397 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_4,0,0},       // S_DORMANTARTI2_3
398 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_5,0,0},       // S_DORMANTARTI2_4
399 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_6,0,0},       // S_DORMANTARTI2_5
400 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_7,0,0},       // S_DORMANTARTI2_6
401 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_8,0,0},       // S_DORMANTARTI2_7
402 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_9,0,0},       // S_DORMANTARTI2_8
403 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_10,0,0},      // S_DORMANTARTI2_9
404 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_11,0,0},      // S_DORMANTARTI2_10
405 {SPR_ACLO,0,4200,A_HideThing,S_DORMANTARTI2_12,0,0},    // S_DORMANTARTI2_11
406 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI2_13,0,0},     // S_DORMANTARTI2_12
407 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_14,0,0},      // S_DORMANTARTI2_13
408 {SPR_ACLO,0,3,NULL,S_DORMANTARTI2_15,0,0},      // S_DORMANTARTI2_14
409 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_16,0,0},      // S_DORMANTARTI2_15
410 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_17,0,0},      // S_DORMANTARTI2_16
411 {SPR_ACLO,1,3,NULL,S_DORMANTARTI2_18,0,0},      // S_DORMANTARTI2_17
412 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_19,0,0},      // S_DORMANTARTI2_18
413 {SPR_ACLO,3,3,NULL,S_DORMANTARTI2_20,0,0},      // S_DORMANTARTI2_19
414 {SPR_ACLO,2,3,NULL,S_DORMANTARTI2_21,0,0},      // S_DORMANTARTI2_20
415 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI2_21
416 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_2,0,0},       // S_DORMANTARTI3_1
417 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_3,0,0},       // S_DORMANTARTI3_2
418 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_4,0,0},       // S_DORMANTARTI3_3
419 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_5,0,0},       // S_DORMANTARTI3_4
420 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_6,0,0},       // S_DORMANTARTI3_5
421 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_7,0,0},       // S_DORMANTARTI3_6
422 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_8,0,0},       // S_DORMANTARTI3_7
423 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_9,0,0},       // S_DORMANTARTI3_8
424 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_10,0,0},      // S_DORMANTARTI3_9
425 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_11,0,0},      // S_DORMANTARTI3_10
426 {SPR_ACLO,0,21000,A_HideThing,S_DORMANTARTI3_12,0,0},   // S_DORMANTARTI3_11
427 {SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI3_13,0,0},     // S_DORMANTARTI3_12
428 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_14,0,0},      // S_DORMANTARTI3_13
429 {SPR_ACLO,0,3,NULL,S_DORMANTARTI3_15,0,0},      // S_DORMANTARTI3_14
430 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_16,0,0},      // S_DORMANTARTI3_15
431 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_17,0,0},      // S_DORMANTARTI3_16
432 {SPR_ACLO,1,3,NULL,S_DORMANTARTI3_18,0,0},      // S_DORMANTARTI3_17
433 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_19,0,0},      // S_DORMANTARTI3_18
434 {SPR_ACLO,3,3,NULL,S_DORMANTARTI3_20,0,0},      // S_DORMANTARTI3_19
435 {SPR_ACLO,2,3,NULL,S_DORMANTARTI3_21,0,0},      // S_DORMANTARTI3_20
436 {SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},    // S_DORMANTARTI3_21
437 {SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0},    // S_DEADARTI1
438 {SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0},    // S_DEADARTI2
439 {SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0},    // S_DEADARTI3
440 {SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0},    // S_DEADARTI4
441 {SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0},    // S_DEADARTI5
442 {SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0},    // S_DEADARTI6
443 {SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0},    // S_DEADARTI7
444 {SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0},    // S_DEADARTI8
445 {SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0},   // S_DEADARTI9
446 {SPR_ACLO,0,3,NULL,S_NULL,0,0}, // S_DEADARTI10
447 {SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0},  // S_ARTI_PTN2_1
448 {SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0},  // S_ARTI_PTN2_2
449 {SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0},  // S_ARTI_PTN2_3
450 {SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0},   // S_ARTI_SOAR1
451 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0},   // S_ARTI_SOAR2
452 {SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0},   // S_ARTI_SOAR3
453 {SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0},   // S_ARTI_SOAR4
454 {SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0},   // S_ARTI_INVU1
455 {SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0},   // S_ARTI_INVU2
456 {SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0},   // S_ARTI_INVU3
457 {SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0},   // S_ARTI_INVU4
458 {SPR_SUMN,0,350,NULL,S_ARTI_SUMMON,0,0},        // S_ARTI_SUMMON
459 {SPR_SUMN,0,4,NULL,S_SUMMON_FX1_1,0,0}, // S_SUMMON_FX1_1
460 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_2,0,0}, // S_SUMMON_FX2_1
461 {SPR_SUMN,0,4,NULL,S_SUMMON_FX2_3,0,0}, // S_SUMMON_FX2_2
462 {SPR_SUMN,0,4,A_Summon,S_NULL,0,0},     // S_SUMMON_FX2_3
463 {SPR_TSPK,0,3,NULL,S_THRUSTINIT2_2,0,0},        // S_THRUSTINIT2_1
464 {SPR_TSPK,0,4,A_ThrustInitUp,S_THRUSTBLOCK,0,0},        // S_THRUSTINIT2_2
465 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT2_2,0,0},       // S_BTHRUSTINIT2_1
466 {SPR_TSPK,1,4,A_ThrustInitUp,S_BTHRUSTBLOCK,0,0},       // S_BTHRUSTINIT2_2
467 {SPR_TSPK,0,3,NULL,S_THRUSTINIT1_2,0,0},        // S_THRUSTINIT1_1
468 {SPR_TSPK,0,4,A_ThrustInitDn,S_THRUSTSTAY,0,0}, // S_THRUSTINIT1_2
469 {SPR_TSPK,1,3,NULL,S_BTHRUSTINIT1_2,0,0},       // S_BTHRUSTINIT1_1
470 {SPR_TSPK,1,4,A_ThrustInitDn,S_BTHRUSTSTAY,0,0},        // S_BTHRUSTINIT1_2
471 {SPR_TSPK,0,8,A_ThrustRaise,S_THRUSTRAISE2,0,0},        // S_THRUSTRAISE1
472 {SPR_TSPK,0,6,A_ThrustRaise,S_THRUSTRAISE3,0,0},        // S_THRUSTRAISE2
473 {SPR_TSPK,0,4,A_ThrustRaise,S_THRUSTRAISE4,0,0},        // S_THRUSTRAISE3
474 {SPR_TSPK,0,3,A_ThrustBlock,S_THRUSTIMPALE,0,0},        // S_THRUSTRAISE4
475 {SPR_TSPK,1,8,A_ThrustRaise,S_BTHRUSTRAISE2,0,0},       // S_BTHRUSTRAISE1
476 {SPR_TSPK,1,6,A_ThrustRaise,S_BTHRUSTRAISE3,0,0},       // S_BTHRUSTRAISE2
477 {SPR_TSPK,1,4,A_ThrustRaise,S_BTHRUSTRAISE4,0,0},       // S_BTHRUSTRAISE3
478 {SPR_TSPK,1,3,A_ThrustBlock,S_BTHRUSTIMPALE,0,0},       // S_BTHRUSTRAISE4
479 {SPR_TSPK,0,2,A_ThrustImpale,S_THRUSTRAISE,0,0},        // S_THRUSTIMPALE
480 {SPR_TSPK,1,2,A_ThrustImpale,S_BTHRUSTRAISE,0,0},       // S_BTHRUSTIMPALE
481 {SPR_TSPK,0,2,A_ThrustRaise,S_THRUSTRAISE,0,0}, // S_THRUSTRAISE
482 {SPR_TSPK,1,2,A_ThrustRaise,S_BTHRUSTRAISE,0,0},        // S_BTHRUSTRAISE
483 {SPR_TSPK,0,10,NULL,S_THRUSTBLOCK,0,0}, // S_THRUSTBLOCK
484 {SPR_TSPK,1,10,NULL,S_BTHRUSTBLOCK,0,0},        // S_BTHRUSTBLOCK
485 {SPR_TSPK,0,2,A_ThrustLower,S_THRUSTLOWER,0,0}, // S_THRUSTLOWER
486 {SPR_TSPK,1,2,A_ThrustLower,S_BTHRUSTLOWER,0,0},        // S_BTHRUSTLOWER
487 {SPR_TSPK,0,-1,NULL,S_THRUSTSTAY,0,0},  // S_THRUSTSTAY
488 {SPR_TSPK,1,-1,NULL,S_BTHRUSTSTAY,0,0}, // S_BTHRUSTSTAY
489 {SPR_TELO,0,5,NULL,S_ARTI_TELOTHER2,0,0},       // S_ARTI_TELOTHER1
490 {SPR_TELO,1,5,NULL,S_ARTI_TELOTHER3,0,0},       // S_ARTI_TELOTHER2
491 {SPR_TELO,2,5,NULL,S_ARTI_TELOTHER4,0,0},       // S_ARTI_TELOTHER3
492 {SPR_TELO,3,5,NULL,S_ARTI_TELOTHER1,0,0},       // S_ARTI_TELOTHER4
493 {SPR_TRNG,32772,5,NULL,S_TELO_FX2,0,0}, // S_TELO_FX1
494 {SPR_TRNG,32771,4,NULL,S_TELO_FX3,0,0}, // S_TELO_FX2
495 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX4,0,0}, // S_TELO_FX3
496 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX5,0,0}, // S_TELO_FX4
497 {SPR_TRNG,32768,3,A_TeloSpawnA,S_TELO_FX6,0,0}, // S_TELO_FX5
498 {SPR_TRNG,32769,3,A_TeloSpawnB,S_TELO_FX7,0,0}, // S_TELO_FX6
499 {SPR_TRNG,32770,3,A_TeloSpawnC,S_TELO_FX8,0,0}, // S_TELO_FX7
500 {SPR_TRNG,32771,3,A_TeloSpawnD,S_TELO_FX3,0,0}, // S_TELO_FX8
501 {SPR_TRNG,32772,3,NULL,S_NULL,0,0},     // S_TELO_FX9
502 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_2,0,0},       // S_TELO_FX2_1
503 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_3,0,0},       // S_TELO_FX2_2
504 {SPR_TRNG,32771,4,NULL,S_TELO_FX2_4,0,0},       // S_TELO_FX2_3
505 {SPR_TRNG,32770,4,NULL,S_TELO_FX2_5,0,0},       // S_TELO_FX2_4
506 {SPR_TRNG,32769,4,NULL,S_TELO_FX2_6,0,0},       // S_TELO_FX2_5
507 {SPR_TRNG,32768,4,A_CheckTeleRing,S_TELO_FX2_1,0,0},    // S_TELO_FX2_6
508 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_2,0,0},       // S_TELO_FX3_1
509 {SPR_TRNG,32771,4,NULL,S_TELO_FX3_3,0,0},       // S_TELO_FX3_2
510 {SPR_TRNG,32770,4,NULL,S_TELO_FX3_4,0,0},       // S_TELO_FX3_3
511 {SPR_TRNG,32769,4,NULL,S_TELO_FX3_5,0,0},       // S_TELO_FX3_4
512 {SPR_TRNG,32768,4,NULL,S_TELO_FX3_6,0,0},       // S_TELO_FX3_5
513 {SPR_TRNG,32769,4,A_CheckTeleRing,S_TELO_FX3_1,0,0},    // S_TELO_FX3_6
514 {SPR_TRNG,32771,4,NULL,S_TELO_FX4_2,0,0},       // S_TELO_FX4_1
515 {SPR_TRNG,32770,4,NULL,S_TELO_FX4_3,0,0},       // S_TELO_FX4_2
516 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_4,0,0},       // S_TELO_FX4_3
517 {SPR_TRNG,32768,4,NULL,S_TELO_FX4_5,0,0},       // S_TELO_FX4_4
518 {SPR_TRNG,32769,4,NULL,S_TELO_FX4_6,0,0},       // S_TELO_FX4_5
519 {SPR_TRNG,32770,4,A_CheckTeleRing,S_TELO_FX4_1,0,0},    // S_TELO_FX4_6
520 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_2,0,0},       // S_TELO_FX5_1
521 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_3,0,0},       // S_TELO_FX5_2
522 {SPR_TRNG,32768,4,NULL,S_TELO_FX5_4,0,0},       // S_TELO_FX5_3
523 {SPR_TRNG,32769,4,NULL,S_TELO_FX5_5,0,0},       // S_TELO_FX5_4
524 {SPR_TRNG,32770,4,NULL,S_TELO_FX5_6,0,0},       // S_TELO_FX5_5
525 {SPR_TRNG,32771,4,A_CheckTeleRing,S_TELO_FX5_1,0,0},    // S_TELO_FX5_6
526 {SPR_ROCK,3,20,NULL,S_DIRT1_1,0,0},     // S_DIRT1_1
527 {SPR_ROCK,3,10,NULL,S_NULL,0,0},        // S_DIRT1_D
528 {SPR_ROCK,4,20,NULL,S_DIRT2_1,0,0},     // S_DIRT2_1
529 {SPR_ROCK,4,10,NULL,S_NULL,0,0},        // S_DIRT2_D
530 {SPR_ROCK,5,20,NULL,S_DIRT3_1,0,0},     // S_DIRT3_1
531 {SPR_ROCK,5,10,NULL,S_NULL,0,0},        // S_DIRT3_D
532 {SPR_ROCK,6,20,NULL,S_DIRT4_1,0,0},     // S_DIRT4_1
533 {SPR_ROCK,6,10,NULL,S_NULL,0,0},        // S_DIRT4_D
534 {SPR_ROCK,7,20,NULL,S_DIRT5_1,0,0},     // S_DIRT5_1
535 {SPR_ROCK,7,10,NULL,S_NULL,0,0},        // S_DIRT5_D
536 {SPR_ROCK,8,20,NULL,S_DIRT6_1,0,0},     // S_DIRT6_1
537 {SPR_ROCK,8,10,NULL,S_NULL,0,0},        // S_DIRT6_D
538 {SPR_TSPK,2,20,NULL,S_DIRTCLUMP1,0,0},  // S_DIRTCLUMP1
539 {SPR_ROCK,0,20,NULL,S_ROCK1_1,0,0},     // S_ROCK1_1
540 {SPR_ROCK,0,10,NULL,S_NULL,0,0},        // S_ROCK1_D
541 {SPR_ROCK,1,20,NULL,S_ROCK2_1,0,0},     // S_ROCK2_1
542 {SPR_ROCK,1,10,NULL,S_NULL,0,0},        // S_ROCK2_D
543 {SPR_ROCK,2,20,NULL,S_ROCK3_1,0,0},     // S_ROCK3_1
544 {SPR_ROCK,2,10,NULL,S_NULL,0,0},        // S_ROCK3_D
545 {SPR_MAN1,0,20,A_FogSpawn,S_SPAWNFOG1,0,0},     // S_SPAWNFOG1
546 {SPR_FOGS,0,7,A_FogMove,S_FOGPATCHS2,0,0},      // S_FOGPATCHS1
547 {SPR_FOGS,1,7,A_FogMove,S_FOGPATCHS3,0,0},      // S_FOGPATCHS2
548 {SPR_FOGS,2,7,A_FogMove,S_FOGPATCHS4,0,0},      // S_FOGPATCHS3
549 {SPR_FOGS,3,7,A_FogMove,S_FOGPATCHS5,0,0},      // S_FOGPATCHS4
550 {SPR_FOGS,4,7,A_FogMove,S_FOGPATCHS1,0,0},      // S_FOGPATCHS5
551 {SPR_FOGS,4,5,NULL,S_NULL,0,0}, // S_FOGPATCHS0
552 {SPR_FOGM,0,7,A_FogMove,S_FOGPATCHM2,0,0},      // S_FOGPATCHM1
553 {SPR_FOGM,1,7,A_FogMove,S_FOGPATCHM3,0,0},      // S_FOGPATCHM2
554 {SPR_FOGM,2,7,A_FogMove,S_FOGPATCHM4,0,0},      // S_FOGPATCHM3
555 {SPR_FOGM,3,7,A_FogMove,S_FOGPATCHM5,0,0},      // S_FOGPATCHM4
556 {SPR_FOGM,4,7,A_FogMove,S_FOGPATCHM1,0,0},      // S_FOGPATCHM5
557 {SPR_FOGS,0,5,NULL,S_FOGPATCHMA,0,0},   // S_FOGPATCHM0
558 {SPR_FOGS,1,5,NULL,S_FOGPATCHMB,0,0},   // S_FOGPATCHMA
559 {SPR_FOGS,2,5,NULL,S_FOGPATCHMC,0,0},   // S_FOGPATCHMB
560 {SPR_FOGS,3,5,NULL,S_FOGPATCHMD,0,0},   // S_FOGPATCHMC
561 {SPR_FOGS,4,5,NULL,S_FOGPATCHS0,0,0},   // S_FOGPATCHMD
562 {SPR_FOGL,0,7,A_FogMove,S_FOGPATCHL2,0,0},      // S_FOGPATCHL1
563 {SPR_FOGL,1,7,A_FogMove,S_FOGPATCHL3,0,0},      // S_FOGPATCHL2
564 {SPR_FOGL,2,7,A_FogMove,S_FOGPATCHL4,0,0},      // S_FOGPATCHL3
565 {SPR_FOGL,3,7,A_FogMove,S_FOGPATCHL5,0,0},      // S_FOGPATCHL4
566 {SPR_FOGL,4,7,A_FogMove,S_FOGPATCHL1,0,0},      // S_FOGPATCHL5
567 {SPR_FOGM,0,4,NULL,S_FOGPATCHLA,0,0},   // S_FOGPATCHL0
568 {SPR_FOGM,1,4,NULL,S_FOGPATCHLB,0,0},   // S_FOGPATCHLA
569 {SPR_FOGM,2,4,NULL,S_FOGPATCHLC,0,0},   // S_FOGPATCHLB
570 {SPR_FOGM,3,4,NULL,S_FOGPATCHLD,0,0},   // S_FOGPATCHLC
571 {SPR_FOGM,4,4,NULL,S_FOGPATCHM0,0,0},   // S_FOGPATCHLD
572 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE2,0,0},     // S_QUAKE_ACTIVE1
573 {SPR_MAN1,0,1,A_ContMobjSound,S_QUAKE_ACTIVE3,0,0},     // S_QUAKE_ACTIVE2
574 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE4,0,0},     // S_QUAKE_ACTIVE3
575 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE5,0,0},     // S_QUAKE_ACTIVE4
576 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE6,0,0},     // S_QUAKE_ACTIVE5
577 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE7,0,0},     // S_QUAKE_ACTIVE6
578 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE8,0,0},     // S_QUAKE_ACTIVE7
579 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE9,0,0},     // S_QUAKE_ACTIVE8
580 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE0,0,0},     // S_QUAKE_ACTIVE9
581 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEA,0,0},     // S_QUAKE_ACTIVE0
582 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEB,0,0},     // S_QUAKE_ACTIVEA
583 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEC,0,0},     // S_QUAKE_ACTIVEB
584 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVED,0,0},     // S_QUAKE_ACTIVEC
585 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEE,0,0},     // S_QUAKE_ACTIVED
586 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEF,0,0},     // S_QUAKE_ACTIVEE
587 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEG,0,0},     // S_QUAKE_ACTIVEF
588 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEH,0,0},     // S_QUAKE_ACTIVEG
589 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEI,0,0},     // S_QUAKE_ACTIVEH
590 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEJ,0,0},     // S_QUAKE_ACTIVEI
591 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEK,0,0},     // S_QUAKE_ACTIVEJ
592 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEL,0,0},     // S_QUAKE_ACTIVEK
593 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEM,0,0},     // S_QUAKE_ACTIVEL
594 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEN,0,0},     // S_QUAKE_ACTIVEM
595 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEO,0,0},     // S_QUAKE_ACTIVEN
596 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEP,0,0},     // S_QUAKE_ACTIVEO
597 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEQ,0,0},     // S_QUAKE_ACTIVEP
598 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVER,0,0},     // S_QUAKE_ACTIVEQ
599 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVES,0,0},     // S_QUAKE_ACTIVER
600 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVET,0,0},     // S_QUAKE_ACTIVES
601 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEU,0,0},     // S_QUAKE_ACTIVET
602 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEV,0,0},     // S_QUAKE_ACTIVEU
603 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEW,0,0},     // S_QUAKE_ACTIVEV
604 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEX,0,0},     // S_QUAKE_ACTIVEW
605 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEY,0,0},     // S_QUAKE_ACTIVEX
606 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVEZ,0,0},     // S_QUAKE_ACTIVEY
607 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT1,0,0},        // S_QUAKE_ACTIVEZ
608 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT2,0,0},        // S_QUAKE_ACT1
609 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT3,0,0},        // S_QUAKE_ACT2
610 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT4,0,0},        // S_QUAKE_ACT3
611 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT5,0,0},        // S_QUAKE_ACT4
612 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT6,0,0},        // S_QUAKE_ACT5
613 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT7,0,0},        // S_QUAKE_ACT6
614 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT8,0,0},        // S_QUAKE_ACT7
615 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT9,0,0},        // S_QUAKE_ACT8
616 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACT0,0,0},        // S_QUAKE_ACT9
617 {SPR_MAN1,0,2,A_Quake,S_QUAKE_ACTIVE1,0,0},     // S_QUAKE_ACT0
618 {SPR_SGSA,0,4,NULL,S_SGSHARD1_2,0,0},   // S_SGSHARD1_1
619 {SPR_SGSA,1,4,NULL,S_SGSHARD1_3,0,0},   // S_SGSHARD1_2
620 {SPR_SGSA,2,4,NULL,S_SGSHARD1_4,0,0},   // S_SGSHARD1_3
621 {SPR_SGSA,3,4,NULL,S_SGSHARD1_5,0,0},   // S_SGSHARD1_4
622 {SPR_SGSA,4,4,NULL,S_SGSHARD1_1,0,0},   // S_SGSHARD1_5
623 {SPR_SGSA,4,30,NULL,S_NULL,0,0},        // S_SGSHARD1_D
624 {SPR_SGSA,5,4,NULL,S_SGSHARD2_2,0,0},   // S_SGSHARD2_1
625 {SPR_SGSA,6,4,NULL,S_SGSHARD2_3,0,0},   // S_SGSHARD2_2
626 {SPR_SGSA,7,4,NULL,S_SGSHARD2_4,0,0},   // S_SGSHARD2_3
627 {SPR_SGSA,8,4,NULL,S_SGSHARD2_5,0,0},   // S_SGSHARD2_4
628 {SPR_SGSA,9,4,NULL,S_SGSHARD2_1,0,0},   // S_SGSHARD2_5
629 {SPR_SGSA,9,30,NULL,S_NULL,0,0},        // S_SGSHARD2_D
630 {SPR_SGSA,10,4,NULL,S_SGSHARD3_2,0,0},  // S_SGSHARD3_1
631 {SPR_SGSA,11,4,NULL,S_SGSHARD3_3,0,0},  // S_SGSHARD3_2
632 {SPR_SGSA,12,4,NULL,S_SGSHARD3_4,0,0},  // S_SGSHARD3_3
633 {SPR_SGSA,13,4,NULL,S_SGSHARD3_5,0,0},  // S_SGSHARD3_4
634 {SPR_SGSA,14,4,NULL,S_SGSHARD3_1,0,0},  // S_SGSHARD3_5
635 {SPR_SGSA,14,30,NULL,S_NULL,0,0},       // S_SGSHARD3_D
636 {SPR_SGSA,15,4,NULL,S_SGSHARD4_2,0,0},  // S_SGSHARD4_1
637 {SPR_SGSA,16,4,NULL,S_SGSHARD4_3,0,0},  // S_SGSHARD4_2
638 {SPR_SGSA,17,4,NULL,S_SGSHARD4_4,0,0},  // S_SGSHARD4_3
639 {SPR_SGSA,18,4,NULL,S_SGSHARD4_5,0,0},  // S_SGSHARD4_4
640 {SPR_SGSA,19,4,NULL,S_SGSHARD4_1,0,0},  // S_SGSHARD4_5
641 {SPR_SGSA,19,30,NULL,S_NULL,0,0},       // S_SGSHARD4_D
642 {SPR_SGSA,20,4,NULL,S_SGSHARD5_2,0,0},  // S_SGSHARD5_1
643 {SPR_SGSA,21,4,NULL,S_SGSHARD5_3,0,0},  // S_SGSHARD5_2
644 {SPR_SGSA,22,4,NULL,S_SGSHARD5_4,0,0},  // S_SGSHARD5_3
645 {SPR_SGSA,23,4,NULL,S_SGSHARD5_5,0,0},  // S_SGSHARD5_4
646 {SPR_SGSA,24,4,NULL,S_SGSHARD5_1,0,0},  // S_SGSHARD5_5
647 {SPR_SGSA,24,30,NULL,S_NULL,0,0},       // S_SGSHARD5_D
648 {SPR_SGSB,0,4,NULL,S_SGSHARD6_1,0,0},   // S_SGSHARD6_1
649 {SPR_SGSB,0,30,NULL,S_NULL,0,0},        // S_SGSHARD6_D
650 {SPR_SGSB,1,4,NULL,S_SGSHARD7_1,0,0},   // S_SGSHARD7_1
651 {SPR_SGSB,1,30,NULL,S_NULL,0,0},        // S_SGSHARD7_D
652 {SPR_SGSB,2,4,NULL,S_SGSHARD8_1,0,0},   // S_SGSHARD8_1
653 {SPR_SGSB,2,30,NULL,S_NULL,0,0},        // S_SGSHARD8_D
654 {SPR_SGSB,3,4,NULL,S_SGSHARD9_1,0,0},   // S_SGSHARD9_1
655 {SPR_SGSB,3,30,NULL,S_NULL,0,0},        // S_SGSHARD9_D
656 {SPR_SGSB,4,4,NULL,S_SGSHARD0_1,0,0},   // S_SGSHARD0_1
657 {SPR_SGSB,4,30,NULL,S_NULL,0,0},        // S_SGSHARD0_D
658 {SPR_PORK,0,5,NULL,S_ARTI_EGGC2,0,0},   // S_ARTI_EGGC1
659 {SPR_PORK,1,5,NULL,S_ARTI_EGGC3,0,0},   // S_ARTI_EGGC2
660 {SPR_PORK,2,5,NULL,S_ARTI_EGGC4,0,0},   // S_ARTI_EGGC3
661 {SPR_PORK,3,5,NULL,S_ARTI_EGGC5,0,0},   // S_ARTI_EGGC4
662 {SPR_PORK,4,5,NULL,S_ARTI_EGGC6,0,0},   // S_ARTI_EGGC5
663 {SPR_PORK,5,5,NULL,S_ARTI_EGGC7,0,0},   // S_ARTI_EGGC6
664 {SPR_PORK,6,5,NULL,S_ARTI_EGGC8,0,0},   // S_ARTI_EGGC7
665 {SPR_PORK,7,5,NULL,S_ARTI_EGGC1,0,0},   // S_ARTI_EGGC8
666 {SPR_EGGM,0,4,NULL,S_EGGFX2,0,0},       // S_EGGFX1
667 {SPR_EGGM,1,4,NULL,S_EGGFX3,0,0},       // S_EGGFX2
668 {SPR_EGGM,2,4,NULL,S_EGGFX4,0,0},       // S_EGGFX3
669 {SPR_EGGM,3,4,NULL,S_EGGFX5,0,0},       // S_EGGFX4
670 {SPR_EGGM,4,4,NULL,S_EGGFX1,0,0},       // S_EGGFX5
671 {SPR_FHFX,32776,3,NULL,S_EGGFXI1_2,0,0},        // S_EGGFXI1_1
672 {SPR_FHFX,32777,3,NULL,S_EGGFXI1_3,0,0},        // S_EGGFXI1_2
673 {SPR_FHFX,32778,3,NULL,S_EGGFXI1_4,0,0},        // S_EGGFXI1_3
674 {SPR_FHFX,32779,3,NULL,S_NULL,0,0},     // S_EGGFXI1_4
675 {SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0}, // S_ARTI_SPHL1
676 {SPR_STWN,0,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUENOSKULL
677 {SPR_STWN,1,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUENOSKULL2
678 {SPR_GMPD,0,-1,NULL,S_NULL,0,0},        // S_ZGEMPEDESTAL1
679 {SPR_GMPD,1,-1,NULL,S_NULL,0,0},        // S_ZGEMPEDESTAL2
680 {SPR_ASKU,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZSKULL
681 {SPR_ABGM,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBIG
682 {SPR_AGMR,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMRED
683 {SPR_AGMG,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMGREEN1
684 {SPR_AGG2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMGREEN2
685 {SPR_AGMB,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBLUE1
686 {SPR_AGB2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZGEMBLUE2
687 {SPR_ABK1,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZBOOK1
688 {SPR_ABK2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZBOOK2
689 {SPR_ASK2,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZSKULL2
690 {SPR_AFWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZFWEAPON
691 {SPR_ACWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZCWEAPON
692 {SPR_AMWP,0,-1,NULL,S_NULL,0,0},        // S_ARTIPUZZMWEAPON
693 {SPR_AGER,32768,4,NULL,S_ARTIPUZZGEAR_2,0,0},   // S_ARTIPUZZGEAR_1
694 {SPR_AGER,32769,4,NULL,S_ARTIPUZZGEAR_3,0,0},   // S_ARTIPUZZGEAR_2
695 {SPR_AGER,32770,4,NULL,S_ARTIPUZZGEAR_4,0,0},   // S_ARTIPUZZGEAR_3
696 {SPR_AGER,32771,4,NULL,S_ARTIPUZZGEAR_5,0,0},   // S_ARTIPUZZGEAR_4
697 {SPR_AGER,32772,4,NULL,S_ARTIPUZZGEAR_6,0,0},   // S_ARTIPUZZGEAR_5
698 {SPR_AGER,32773,4,NULL,S_ARTIPUZZGEAR_7,0,0},   // S_ARTIPUZZGEAR_6
699 {SPR_AGER,32774,4,NULL,S_ARTIPUZZGEAR_8,0,0},   // S_ARTIPUZZGEAR_7
700 {SPR_AGER,32775,4,NULL,S_ARTIPUZZGEAR_1,0,0},   // S_ARTIPUZZGEAR_8
701 {SPR_AGR2,32768,4,NULL,S_ARTIPUZZGEAR2_2,0,0},  // S_ARTIPUZZGEAR2_1
702 {SPR_AGR2,32769,4,NULL,S_ARTIPUZZGEAR2_3,0,0},  // S_ARTIPUZZGEAR2_2
703 {SPR_AGR2,32770,4,NULL,S_ARTIPUZZGEAR2_4,0,0},  // S_ARTIPUZZGEAR2_3
704 {SPR_AGR2,32771,4,NULL,S_ARTIPUZZGEAR2_5,0,0},  // S_ARTIPUZZGEAR2_4
705 {SPR_AGR2,32772,4,NULL,S_ARTIPUZZGEAR2_6,0,0},  // S_ARTIPUZZGEAR2_5
706 {SPR_AGR2,32773,4,NULL,S_ARTIPUZZGEAR2_7,0,0},  // S_ARTIPUZZGEAR2_6
707 {SPR_AGR2,32774,4,NULL,S_ARTIPUZZGEAR2_8,0,0},  // S_ARTIPUZZGEAR2_7
708 {SPR_AGR2,32775,4,NULL,S_ARTIPUZZGEAR2_1,0,0},  // S_ARTIPUZZGEAR2_8
709 {SPR_AGR3,32768,4,NULL,S_ARTIPUZZGEAR3_2,0,0},  // S_ARTIPUZZGEAR3_1
710 {SPR_AGR3,32769,4,NULL,S_ARTIPUZZGEAR3_3,0,0},  // S_ARTIPUZZGEAR3_2
711 {SPR_AGR3,32770,4,NULL,S_ARTIPUZZGEAR3_4,0,0},  // S_ARTIPUZZGEAR3_3
712 {SPR_AGR3,32771,4,NULL,S_ARTIPUZZGEAR3_5,0,0},  // S_ARTIPUZZGEAR3_4
713 {SPR_AGR3,32772,4,NULL,S_ARTIPUZZGEAR3_6,0,0},  // S_ARTIPUZZGEAR3_5
714 {SPR_AGR3,32773,4,NULL,S_ARTIPUZZGEAR3_7,0,0},  // S_ARTIPUZZGEAR3_6
715 {SPR_AGR3,32774,4,NULL,S_ARTIPUZZGEAR3_8,0,0},  // S_ARTIPUZZGEAR3_7
716 {SPR_AGR3,32775,4,NULL,S_ARTIPUZZGEAR3_1,0,0},  // S_ARTIPUZZGEAR3_8
717 {SPR_AGR4,32768,4,NULL,S_ARTIPUZZGEAR4_2,0,0},  // S_ARTIPUZZGEAR4_1
718 {SPR_AGR4,32769,4,NULL,S_ARTIPUZZGEAR4_3,0,0},  // S_ARTIPUZZGEAR4_2
719 {SPR_AGR4,32770,4,NULL,S_ARTIPUZZGEAR4_4,0,0},  // S_ARTIPUZZGEAR4_3
720 {SPR_AGR4,32771,4,NULL,S_ARTIPUZZGEAR4_5,0,0},  // S_ARTIPUZZGEAR4_4
721 {SPR_AGR4,32772,4,NULL,S_ARTIPUZZGEAR4_6,0,0},  // S_ARTIPUZZGEAR4_5
722 {SPR_AGR4,32773,4,NULL,S_ARTIPUZZGEAR4_7,0,0},  // S_ARTIPUZZGEAR4_6
723 {SPR_AGR4,32774,4,NULL,S_ARTIPUZZGEAR4_8,0,0},  // S_ARTIPUZZGEAR4_7
724 {SPR_AGR4,32775,4,NULL,S_ARTIPUZZGEAR4_1,0,0},  // S_ARTIPUZZGEAR4_8
725 {SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0},       // S_ARTI_TRCH1
726 {SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0},       // S_ARTI_TRCH2
727 {SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0},       // S_ARTI_TRCH3
728 {SPR_PSBG,0,20,NULL,S_FIREBOMB2,0,0},   // S_FIREBOMB1
729 {SPR_PSBG,0,10,NULL,S_FIREBOMB3,0,0},   // S_FIREBOMB2
730 {SPR_PSBG,0,10,NULL,S_FIREBOMB4,0,0},   // S_FIREBOMB3
731 {SPR_PSBG,1,4,NULL,S_FIREBOMB5,0,0},    // S_FIREBOMB4
732 {SPR_PSBG,2,4,A_Scream,S_FIREBOMB6,0,0},        // S_FIREBOMB5
733 {SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0},   // S_FIREBOMB6
734 {SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0},        // S_FIREBOMB7
735 {SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0},        // S_FIREBOMB8
736 {SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0},       // S_FIREBOMB9
737 {SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0},       // S_FIREBOMB10
738 {SPR_XPL1,32773,4,NULL,S_NULL,0,0},     // S_FIREBOMB11
739 {SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0},   // S_ARTI_ATLP1
740 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0},   // S_ARTI_ATLP2
741 {SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0},   // S_ARTI_ATLP3
742 {SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0},   // S_ARTI_ATLP4
743 {SPR_PSBG,0,-1,NULL,S_NULL,0,0},        // S_ARTI_PSBG1
744 {SPR_PSBG,32768,18,NULL,S_POISONBAG2,0,0},      // S_POISONBAG1
745 {SPR_PSBG,32769,4,NULL,S_POISONBAG3,0,0},       // S_POISONBAG2
746 {SPR_PSBG,2,3,NULL,S_POISONBAG4,0,0},   // S_POISONBAG3
747 {SPR_PSBG,2,1,A_PoisonBagInit,S_NULL,0,0},      // S_POISONBAG4
748 {SPR_PSBG,3,1,NULL,S_POISONCLOUD2,0,0}, // S_POISONCLOUD1
749 {SPR_PSBG,3,1,A_Scream,S_POISONCLOUD3,0,0},     // S_POISONCLOUD2
750 {SPR_PSBG,3,2,A_PoisonBagDamage,S_POISONCLOUD4,0,0},    // S_POISONCLOUD3
751 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD5,0,0},    // S_POISONCLOUD4
752 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD6,0,0},    // S_POISONCLOUD5
753 {SPR_PSBG,4,2,A_PoisonBagDamage,S_POISONCLOUD7,0,0},    // S_POISONCLOUD6
754 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD8,0,0},    // S_POISONCLOUD7
755 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD9,0,0},    // S_POISONCLOUD8
756 {SPR_PSBG,5,2,A_PoisonBagDamage,S_POISONCLOUD10,0,0},   // S_POISONCLOUD9
757 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD11,0,0},   // S_POISONCLOUD10
758 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD12,0,0},   // S_POISONCLOUD11
759 {SPR_PSBG,6,2,A_PoisonBagDamage,S_POISONCLOUD13,0,0},   // S_POISONCLOUD12
760 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD14,0,0},   // S_POISONCLOUD13
761 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD15,0,0},   // S_POISONCLOUD14
762 {SPR_PSBG,7,2,A_PoisonBagDamage,S_POISONCLOUD16,0,0},   // S_POISONCLOUD15
763 {SPR_PSBG,8,2,A_PoisonBagDamage,S_POISONCLOUD17,0,0},   // S_POISONCLOUD16
764 {SPR_PSBG,8,1,A_PoisonBagDamage,S_POISONCLOUD18,0,0},   // S_POISONCLOUD17
765 {SPR_PSBG,8,1,A_PoisonBagCheck,S_POISONCLOUD4,0,0},     // S_POISONCLOUD18
766 {SPR_PSBG,7,7,NULL,S_POISONCLOUD_X2,0,0},       // S_POISONCLOUD_X1
767 {SPR_PSBG,6,7,NULL,S_POISONCLOUD_X3,0,0},       // S_POISONCLOUD_X2
768 {SPR_PSBG,5,6,NULL,S_POISONCLOUD_X4,0,0},       // S_POISONCLOUD_X3
769 {SPR_PSBG,3,6,NULL,S_NULL,0,0}, // S_POISONCLOUD_X4
770 {SPR_THRW,0,4,A_CheckThrowBomb,S_THROWINGBOMB2,0,0},    // S_THROWINGBOMB1
771 {SPR_THRW,1,3,A_CheckThrowBomb,S_THROWINGBOMB3,0,0},    // S_THROWINGBOMB2
772 {SPR_THRW,2,3,A_CheckThrowBomb,S_THROWINGBOMB4,0,0},    // S_THROWINGBOMB3
773 {SPR_THRW,3,3,A_CheckThrowBomb,S_THROWINGBOMB5,0,0},    // S_THROWINGBOMB4
774 {SPR_THRW,4,3,A_CheckThrowBomb,S_THROWINGBOMB6,0,0},    // S_THROWINGBOMB5
775 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB1,0,0},    // S_THROWINGBOMB6
776 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB8,0,0},    // S_THROWINGBOMB7
777 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB9,0,0},    // S_THROWINGBOMB8
778 {SPR_THRW,7,6,A_CheckThrowBomb,S_THROWINGBOMB10,0,0},   // S_THROWINGBOMB9
779 {SPR_THRW,5,4,A_CheckThrowBomb,S_THROWINGBOMB11,0,0},   // S_THROWINGBOMB10
780 {SPR_THRW,6,6,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},   // S_THROWINGBOMB11
781 {SPR_THRW,5,3,A_CheckThrowBomb,S_THROWINGBOMB12,0,0},   // S_THROWINGBOMB12
782 {SPR_CFCF,32784,4,A_NoGravity,S_THROWINGBOMB_X2,0,0},   // S_THROWINGBOMB_X1
783 {SPR_CFCF,32785,3,A_Scream,S_THROWINGBOMB_X3,0,0},      // S_THROWINGBOMB_X2
784 {SPR_CFCF,32786,4,A_Explode,S_THROWINGBOMB_X4,0,0},     // S_THROWINGBOMB_X3
785 {SPR_CFCF,32787,3,NULL,S_THROWINGBOMB_X5,0,0},  // S_THROWINGBOMB_X4
786 {SPR_CFCF,32788,4,NULL,S_THROWINGBOMB_X6,0,0},  // S_THROWINGBOMB_X5
787 {SPR_CFCF,32790,3,NULL,S_THROWINGBOMB_X7,0,0},  // S_THROWINGBOMB_X6
788 {SPR_CFCF,32791,4,NULL,S_THROWINGBOMB_X8,0,0},  // S_THROWINGBOMB_X7
789 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_THROWINGBOMB_X8
790 {SPR_SPED,32768,3,NULL,S_ARTI_BOOTS2,0,0},      // S_ARTI_BOOTS1
791 {SPR_SPED,32769,3,NULL,S_ARTI_BOOTS3,0,0},      // S_ARTI_BOOTS2
792 {SPR_SPED,32770,3,NULL,S_ARTI_BOOTS4,0,0},      // S_ARTI_BOOTS3
793 {SPR_SPED,32771,3,NULL,S_ARTI_BOOTS5,0,0},      // S_ARTI_BOOTS4
794 {SPR_SPED,32772,3,NULL,S_ARTI_BOOTS6,0,0},      // S_ARTI_BOOTS5
795 {SPR_SPED,32773,3,NULL,S_ARTI_BOOTS7,0,0},      // S_ARTI_BOOTS6
796 {SPR_SPED,32774,3,NULL,S_ARTI_BOOTS8,0,0},      // S_ARTI_BOOTS7
797 {SPR_SPED,32775,3,NULL,S_ARTI_BOOTS1,0,0},      // S_ARTI_BOOTS8
798 {SPR_BMAN,32768,-1,NULL,S_NULL,0,0},    // S_ARTI_MANA
799 {SPR_BRAC,32768,4,NULL,S_ARTI_ARMOR2,0,0},      // S_ARTI_ARMOR1
800 {SPR_BRAC,32769,4,NULL,S_ARTI_ARMOR3,0,0},      // S_ARTI_ARMOR2
801 {SPR_BRAC,32770,4,NULL,S_ARTI_ARMOR4,0,0},      // S_ARTI_ARMOR3
802 {SPR_BRAC,32771,4,NULL,S_ARTI_ARMOR5,0,0},      // S_ARTI_ARMOR4
803 {SPR_BRAC,32772,4,NULL,S_ARTI_ARMOR6,0,0},      // S_ARTI_ARMOR5
804 {SPR_BRAC,32773,4,NULL,S_ARTI_ARMOR7,0,0},      // S_ARTI_ARMOR6
805 {SPR_BRAC,32774,4,NULL,S_ARTI_ARMOR8,0,0},      // S_ARTI_ARMOR7
806 {SPR_BRAC,32775,4,NULL,S_ARTI_ARMOR1,0,0},      // S_ARTI_ARMOR8
807 {SPR_BLST,32768,4,NULL,S_ARTI_BLAST2,0,0},      // S_ARTI_BLAST1
808 {SPR_BLST,32769,4,NULL,S_ARTI_BLAST3,0,0},      // S_ARTI_BLAST2
809 {SPR_BLST,32770,4,NULL,S_ARTI_BLAST4,0,0},      // S_ARTI_BLAST3
810 {SPR_BLST,32771,4,NULL,S_ARTI_BLAST5,0,0},      // S_ARTI_BLAST4
811 {SPR_BLST,32772,4,NULL,S_ARTI_BLAST6,0,0},      // S_ARTI_BLAST5
812 {SPR_BLST,32773,4,NULL,S_ARTI_BLAST7,0,0},      // S_ARTI_BLAST6
813 {SPR_BLST,32774,4,NULL,S_ARTI_BLAST8,0,0},      // S_ARTI_BLAST7
814 {SPR_BLST,32775,4,NULL,S_ARTI_BLAST1,0,0},      // S_ARTI_BLAST8
815 {SPR_HRAD,32768,4,NULL,S_ARTI_HEALRAD2,0,0},    // S_ARTI_HEALRAD1
816 {SPR_HRAD,32769,4,NULL,S_ARTI_HEALRAD3,0,0},    // S_ARTI_HEALRAD2
817 {SPR_HRAD,32770,4,NULL,S_ARTI_HEALRAD4,0,0},    // S_ARTI_HEALRAD3
818 {SPR_HRAD,32771,4,NULL,S_ARTI_HEALRAD5,0,0},    // S_ARTI_HEALRAD4
819 {SPR_HRAD,32772,4,NULL,S_ARTI_HEALRAD6,0,0},    // S_ARTI_HEALRAD5
820 {SPR_HRAD,32773,4,NULL,S_ARTI_HEALRAD7,0,0},    // S_ARTI_HEALRAD6
821 {SPR_HRAD,32774,4,NULL,S_ARTI_HEALRAD8,0,0},    // S_ARTI_HEALRAD7
822 {SPR_HRAD,32775,4,NULL,S_ARTI_HEALRAD9,0,0},    // S_ARTI_HEALRAD8
823 {SPR_HRAD,32776,4,NULL,S_ARTI_HEALRAD0,0,0},    // S_ARTI_HEALRAD9
824 {SPR_HRAD,32777,4,NULL,S_ARTI_HEALRADA,0,0},    // S_ARTI_HEALRAD0
825 {SPR_HRAD,32778,4,NULL,S_ARTI_HEALRADB,0,0},    // S_ARTI_HEALRADA
826 {SPR_HRAD,32779,4,NULL,S_ARTI_HEALRADC,0,0},    // S_ARTI_HEALRADB
827 {SPR_HRAD,32780,4,NULL,S_ARTI_HEALRADD,0,0},    // S_ARTI_HEALRADC
828 {SPR_HRAD,32781,4,NULL,S_ARTI_HEALRADE,0,0},    // S_ARTI_HEALRADD
829 {SPR_HRAD,32782,4,NULL,S_ARTI_HEALRADF,0,0},    // S_ARTI_HEALRADE
830 {SPR_HRAD,32783,4,NULL,S_ARTI_HEALRAD1,0,0},    // S_ARTI_HEALRADF
831 {SPR_SPSH,0,8,NULL,S_SPLASH2,0,0},      // S_SPLASH1
832 {SPR_SPSH,1,8,NULL,S_SPLASH3,0,0},      // S_SPLASH2
833 {SPR_SPSH,2,8,NULL,S_SPLASH4,0,0},      // S_SPLASH3
834 {SPR_SPSH,3,16,NULL,S_NULL,0,0},        // S_SPLASH4
835 {SPR_SPSH,3,10,NULL,S_NULL,0,0},        // S_SPLASHX
836 {SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0},  // S_SPLASHBASE1
837 {SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0},  // S_SPLASHBASE2
838 {SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0},  // S_SPLASHBASE3
839 {SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0},  // S_SPLASHBASE4
840 {SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0},  // S_SPLASHBASE5
841 {SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0},  // S_SPLASHBASE6
842 {SPR_SPSH,10,5,NULL,S_NULL,0,0},        // S_SPLASHBASE7
843 {SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0},      // S_LAVASPLASH1
844 {SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0},      // S_LAVASPLASH2
845 {SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0},      // S_LAVASPLASH3
846 {SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0},      // S_LAVASPLASH4
847 {SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0},      // S_LAVASPLASH5
848 {SPR_LVAS,32773,5,NULL,S_NULL,0,0},     // S_LAVASPLASH6
849 {SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0},       // S_LAVASMOKE1
850 {SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0},       // S_LAVASMOKE2
851 {SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0},       // S_LAVASMOKE3
852 {SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0},       // S_LAVASMOKE4
853 {SPR_LVAS,32778,5,NULL,S_NULL,0,0},     // S_LAVASMOKE5
854 {SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0}, // S_SLUDGECHUNK1
855 {SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0}, // S_SLUDGECHUNK2
856 {SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0}, // S_SLUDGECHUNK3
857 {SPR_SLDG,3,8,NULL,S_NULL,0,0}, // S_SLUDGECHUNK4
858 {SPR_SLDG,3,6,NULL,S_NULL,0,0}, // S_SLUDGECHUNKX
859 {SPR_SLDG,4,6,NULL,S_SLUDGESPLASH2,0,0},        // S_SLUDGESPLASH1
860 {SPR_SLDG,5,6,NULL,S_SLUDGESPLASH3,0,0},        // S_SLUDGESPLASH2
861 {SPR_SLDG,6,6,NULL,S_SLUDGESPLASH4,0,0},        // S_SLUDGESPLASH3
862 {SPR_SLDG,7,6,NULL,S_NULL,0,0}, // S_SLUDGESPLASH4
863 {SPR_STTW,0,-1,NULL,S_NULL,0,0},        // S_ZWINGEDSTATUE1
864 {SPR_RCK1,0,-1,NULL,S_NULL,0,0},        // S_ZROCK1_1
865 {SPR_RCK2,0,-1,NULL,S_NULL,0,0},        // S_ZROCK2_1
866 {SPR_RCK3,0,-1,NULL,S_NULL,0,0},        // S_ZROCK3_1
867 {SPR_RCK4,0,-1,NULL,S_NULL,0,0},        // S_ZROCK4_1
868 {SPR_CDLR,0,4,NULL,S_ZCHANDELIER2,0,0}, // S_ZCHANDELIER1
869 {SPR_CDLR,1,4,NULL,S_ZCHANDELIER3,0,0}, // S_ZCHANDELIER2
870 {SPR_CDLR,2,4,NULL,S_ZCHANDELIER1,0,0}, // S_ZCHANDELIER3
871 {SPR_CDLR,3,-1,NULL,S_NULL,0,0},        // S_ZCHANDELIER_U
872 {SPR_TRE1,0,-1,NULL,S_NULL,0,0},        // S_ZTREEDEAD1
873 {SPR_TRE1,0,-1,NULL,S_NULL,0,0},        // S_ZTREE
874 {SPR_TRDT,0,-1,NULL,S_NULL,0,0},        // S_ZTREEDESTRUCTIBLE1
875 {SPR_TRDT,1,5,NULL,S_ZTREEDES_D2,0,0},  // S_ZTREEDES_D1
876 {SPR_TRDT,2,5,A_Scream,S_ZTREEDES_D3,0,0},      // S_ZTREEDES_D2
877 {SPR_TRDT,3,5,NULL,S_ZTREEDES_D4,0,0},  // S_ZTREEDES_D3
878 {SPR_TRDT,4,5,NULL,S_ZTREEDES_D5,0,0},  // S_ZTREEDES_D4
879 {SPR_TRDT,5,5,NULL,S_ZTREEDES_D6,0,0},  // S_ZTREEDES_D5
880 {SPR_TRDT,6,-1,NULL,S_NULL,0,0},        // S_ZTREEDES_D6
881 {SPR_TRDT,32775,5,NULL,S_ZTREEDES_X2,0,0},      // S_ZTREEDES_X1
882 {SPR_TRDT,32776,5,NULL,S_ZTREEDES_X3,0,0},      // S_ZTREEDES_X2
883 {SPR_TRDT,32777,5,NULL,S_ZTREEDES_X4,0,0},      // S_ZTREEDES_X3
884 {SPR_TRDT,32778,5,NULL,S_ZTREEDES_X5,0,0},      // S_ZTREEDES_X4
885 {SPR_TRDT,32779,5,NULL,S_ZTREEDES_X6,0,0},      // S_ZTREEDES_X5
886 {SPR_TRDT,32780,5,A_Explode,S_ZTREEDES_X7,0,0}, // S_ZTREEDES_X6
887 {SPR_TRDT,32781,5,NULL,S_ZTREEDES_X8,0,0},      // S_ZTREEDES_X7
888 {SPR_TRDT,14,5,NULL,S_ZTREEDES_X9,0,0}, // S_ZTREEDES_X8
889 {SPR_TRDT,15,5,NULL,S_ZTREEDES_X10,0,0},        // S_ZTREEDES_X9
890 {SPR_TRDT,16,-1,NULL,S_NULL,0,0},       // S_ZTREEDES_X10
891 {SPR_TRE2,0,-1,NULL,S_NULL,0,0},        // S_ZTREESWAMP182_1
892 {SPR_TRE3,0,-1,NULL,S_NULL,0,0},        // S_ZTREESWAMP172_1
893 {SPR_STM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPBURNED1
894 {SPR_STM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPBARE1
895 {SPR_STM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPSWAMP1_1
896 {SPR_STM4,0,-1,NULL,S_NULL,0,0},        // S_ZSTUMPSWAMP2_1
897 {SPR_MSH1,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE1_1
898 {SPR_MSH2,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE2_1
899 {SPR_MSH3,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMLARGE3_1
900 {SPR_MSH4,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL1_1
901 {SPR_MSH5,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL2_1
902 {SPR_MSH6,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL3_1
903 {SPR_MSH7,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL4_1
904 {SPR_MSH8,0,-1,NULL,S_NULL,0,0},        // S_ZSHROOMSMALL5_1
905 {SPR_SGMP,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEPILLAR1
906 {SPR_SGM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITELARGE1
907 {SPR_SGM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEMEDIUM1
908 {SPR_SGM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITESMALL1
909 {SPR_SLC1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITELARGE1
910 {SPR_SLC2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEMEDIUM1
911 {SPR_SLC3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITESMALL1
912 {SPR_MSS1,0,-1,NULL,S_NULL,0,0},        // S_ZMOSSCEILING1_1
913 {SPR_MSS2,0,-1,NULL,S_NULL,0,0},        // S_ZMOSSCEILING2_1
914 {SPR_SWMV,0,-1,NULL,S_NULL,0,0},        // S_ZSWAMPVINE1
915 {SPR_CPS1,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSEKABOB1
916 {SPR_CPS2,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSESLEEPING1
917 {SPR_TMS1,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONERIP1
918 {SPR_TMS2,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONESHANE1
919 {SPR_TMS3,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBIGCROSS1
920 {SPR_TMS4,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBRIANR1
921 {SPR_TMS5,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONECROSSCIRCLE1
922 {SPR_TMS6,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONESMALLCROSS1
923 {SPR_TMS7,0,-1,NULL,S_NULL,0,0},        // S_ZTOMBSTONEBRIANP1
924 {SPR_CPS3,0,-1,NULL,S_NULL,0,0},        // S_CORPSEHANGING_1
925 {SPR_STT2,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEGREENTALL_1
926 {SPR_STT3,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEBLUETALL_1
927 {SPR_STT4,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEGREENSHORT_1
928 {SPR_STT5,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEBLUESHORT_1
929 {SPR_GAR1,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLESTRIPETALL_1
930 {SPR_GAR2,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEDARKREDTALL_1
931 {SPR_GAR3,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEREDTALL_1
932 {SPR_GAR4,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLETANTALL_1
933 {SPR_GAR5,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLERUSTTALL_1
934 {SPR_GAR6,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEDARKREDSHORT_1
935 {SPR_GAR7,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLEREDSHORT_1
936 {SPR_GAR8,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLETANSHORT_1
937 {SPR_GAR9,0,-1,NULL,S_NULL,0,0},        // S_ZSTATUEGARGOYLERUSTSHORT_1
938 {SPR_BNR1,0,-1,NULL,S_NULL,0,0},        // S_ZBANNERTATTERED_1
939 {SPR_TRE4,0,-1,NULL,S_NULL,0,0},        // S_ZTREELARGE1
940 {SPR_TRE5,0,-1,NULL,S_NULL,0,0},        // S_ZTREELARGE2
941 {SPR_TRE6,0,-1,NULL,S_NULL,0,0},        // S_ZTREEGNARLED1
942 {SPR_TRE7,0,-1,NULL,S_NULL,0,0},        // S_ZTREEGNARLED2
943 {SPR_LOGG,0,-1,NULL,S_NULL,0,0},        // S_ZLOG
944 {SPR_ICT1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICELARGE
945 {SPR_ICT2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICEMEDIUM
946 {SPR_ICT3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICESMALL
947 {SPR_ICT4,0,-1,NULL,S_NULL,0,0},        // S_ZSTALACTITEICETINY
948 {SPR_ICM1,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICELARGE
949 {SPR_ICM2,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICEMEDIUM
950 {SPR_ICM3,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICESMALL
951 {SPR_ICM4,0,-1,NULL,S_NULL,0,0},        // S_ZSTALAGMITEICETINY
952 {SPR_RKBL,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBROWN1
953 {SPR_RKBS,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBROWN2
954 {SPR_RKBK,0,-1,NULL,S_NULL,0,0},        // S_ZROCKBLACK
955 {SPR_RBL1,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE1
956 {SPR_RBL2,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE2
957 {SPR_RBL3,0,-1,NULL,S_NULL,0,0},        // S_ZRUBBLE3
958 {SPR_VASE,0,-1,NULL,S_NULL,0,0},        // S_ZVASEPILLAR
959 {SPR_POT1,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY1
960 {SPR_POT2,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY2
961 {SPR_POT3,0,-1,NULL,S_NULL,0,0},        // S_ZPOTTERY3
962 {SPR_POT1,0,0,A_PotteryExplode,S_NULL,0,0},     // S_ZPOTTERY_EXPLODE
963 {SPR_PBIT,0,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_1
964 {SPR_PBIT,1,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_2
965 {SPR_PBIT,2,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_3
966 {SPR_PBIT,3,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_4
967 {SPR_PBIT,4,-1,NULL,S_NULL,0,0},        // S_POTTERYBIT_5
968 {SPR_PBIT,5,0,A_PotteryChooseBit,S_NULL,0,0},   // S_POTTERYBIT_EX0
969 {SPR_PBIT,5,140,NULL,S_POTTERYBIT_EX1_2,0,0},   // S_POTTERYBIT_EX1
970 {SPR_PBIT,5,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX1_2
971 {SPR_PBIT,6,140,NULL,S_POTTERYBIT_EX2_2,0,0},   // S_POTTERYBIT_EX2
972 {SPR_PBIT,6,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX2_2
973 {SPR_PBIT,7,140,NULL,S_POTTERYBIT_EX3_2,0,0},   // S_POTTERYBIT_EX3
974 {SPR_PBIT,7,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX3_2
975 {SPR_PBIT,8,140,NULL,S_POTTERYBIT_EX4_2,0,0},   // S_POTTERYBIT_EX4
976 {SPR_PBIT,8,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX4_2
977 {SPR_PBIT,9,140,NULL,S_POTTERYBIT_EX5_2,0,0},   // S_POTTERYBIT_EX5
978 {SPR_PBIT,9,1,A_PotteryCheck,S_NULL,0,0},       // S_POTTERYBIT_EX5_2
979 {SPR_CPS4,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSELYNCHED1
980 {SPR_CPS5,0,140,A_CorpseBloodDrip,S_ZCORPSELYNCHED2,0,0},       // S_ZCORPSELYNCHED2
981 {SPR_CPS6,0,-1,NULL,S_NULL,0,0},        // S_ZCORPSESITTING
982 {SPR_CPS6,0,1,A_CorpseExplode,S_NULL,0,0},      // S_ZCORPSESITTING_X
983 {SPR_CPB1,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_1
984 {SPR_CPB2,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_2
985 {SPR_CPB3,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_3
986 {SPR_CPB4,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBIT_4
987 {SPR_BDRP,0,-1,NULL,S_NULL,0,0},        // S_CORPSEBLOODDRIP
988 {SPR_BDSH,0,3,NULL,S_CORPSEBLOODDRIP_X2,0,0},   // S_CORPSEBLOODDRIP_X1
989 {SPR_BDSH,1,3,NULL,S_CORPSEBLOODDRIP_X3,0,0},   // S_CORPSEBLOODDRIP_X2
990 {SPR_BDSH,2,2,NULL,S_CORPSEBLOODDRIP_X4,0,0},   // S_CORPSEBLOODDRIP_X3
991 {SPR_BDSH,3,2,NULL,S_NULL,0,0}, // S_CORPSEBLOODDRIP_X4
992 {SPR_BDPL,0,-1,NULL,S_NULL,0,0},        // S_BLOODPOOL
993 {SPR_CNDL,32768,4,NULL,S_ZCANDLE2,0,0}, // S_ZCANDLE1
994 {SPR_CNDL,32769,4,NULL,S_ZCANDLE3,0,0}, // S_ZCANDLE2
995 {SPR_CNDL,32770,4,NULL,S_ZCANDLE1,0,0}, // S_ZCANDLE3
996 {SPR_MAN1,0,20,A_LeafSpawn,S_ZLEAFSPAWNER,0,0}, // S_ZLEAFSPAWNER
997 {SPR_LEF1,0,4,NULL,S_LEAF1_2,0,0},      // S_LEAF1_1
998 {SPR_LEF1,1,4,NULL,S_LEAF1_3,0,0},      // S_LEAF1_2
999 {SPR_LEF1,2,4,NULL,S_LEAF1_4,0,0},      // S_LEAF1_3
1000 {SPR_LEF1,3,4,A_LeafThrust,S_LEAF1_5,0,0},      // S_LEAF1_4
1001 {SPR_LEF1,4,4,NULL,S_LEAF1_6,0,0},      // S_LEAF1_5
1002 {SPR_LEF1,5,4,NULL,S_LEAF1_7,0,0},      // S_LEAF1_6
1003 {SPR_LEF1,6,4,NULL,S_LEAF1_8,0,0},      // S_LEAF1_7
1004 {SPR_LEF1,7,4,A_LeafThrust,S_LEAF1_9,0,0},      // S_LEAF1_8
1005 {SPR_LEF1,8,4,NULL,S_LEAF1_10,0,0},     // S_LEAF1_9
1006 {SPR_LEF1,0,4,NULL,S_LEAF1_11,0,0},     // S_LEAF1_10
1007 {SPR_LEF1,1,4,NULL,S_LEAF1_12,0,0},     // S_LEAF1_11
1008 {SPR_LEF1,2,4,A_LeafThrust,S_LEAF1_13,0,0},     // S_LEAF1_12
1009 {SPR_LEF1,3,4,NULL,S_LEAF1_14,0,0},     // S_LEAF1_13
1010 {SPR_LEF1,4,4,NULL,S_LEAF1_15,0,0},     // S_LEAF1_14
1011 {SPR_LEF1,5,4,NULL,S_LEAF1_16,0,0},     // S_LEAF1_15
1012 {SPR_LEF1,6,4,A_LeafThrust,S_LEAF1_17,0,0},     // S_LEAF1_16
1013 {SPR_LEF1,7,4,NULL,S_LEAF1_18,0,0},     // S_LEAF1_17
1014 {SPR_LEF1,8,4,NULL,S_NULL,0,0}, // S_LEAF1_18
1015 {SPR_LEF3,3,10,A_LeafCheck,S_LEAF_X1,0,0},      // S_LEAF_X1
1016 {SPR_LEF2,0,4,NULL,S_LEAF2_2,0,0},      // S_LEAF2_1
1017 {SPR_LEF2,1,4,NULL,S_LEAF2_3,0,0},      // S_LEAF2_2
1018 {SPR_LEF2,2,4,NULL,S_LEAF2_4,0,0},      // S_LEAF2_3
1019 {SPR_LEF2,3,4,A_LeafThrust,S_LEAF2_5,0,0},      // S_LEAF2_4
1020 {SPR_LEF2,4,4,NULL,S_LEAF2_6,0,0},      // S_LEAF2_5
1021 {SPR_LEF2,5,4,NULL,S_LEAF2_7,0,0},      // S_LEAF2_6
1022 {SPR_LEF2,6,4,NULL,S_LEAF2_8,0,0},      // S_LEAF2_7
1023 {SPR_LEF2,7,4,A_LeafThrust,S_LEAF2_9,0,0},      // S_LEAF2_8
1024 {SPR_LEF2,8,4,NULL,S_LEAF2_10,0,0},     // S_LEAF2_9
1025 {SPR_LEF2,0,4,NULL,S_LEAF2_11,0,0},     // S_LEAF2_10
1026 {SPR_LEF2,1,4,NULL,S_LEAF2_12,0,0},     // S_LEAF2_11
1027 {SPR_LEF2,2,4,A_LeafThrust,S_LEAF2_13,0,0},     // S_LEAF2_12
1028 {SPR_LEF2,3,4,NULL,S_LEAF2_14,0,0},     // S_LEAF2_13
1029 {SPR_LEF2,4,4,NULL,S_LEAF2_15,0,0},     // S_LEAF2_14
1030 {SPR_LEF2,5,4,NULL,S_LEAF2_16,0,0},     // S_LEAF2_15
1031 {SPR_LEF2,6,4,A_LeafThrust,S_LEAF2_17,0,0},     // S_LEAF2_16
1032 {SPR_LEF2,7,4,NULL,S_LEAF2_18,0,0},     // S_LEAF2_17
1033 {SPR_LEF2,8,4,NULL,S_NULL,0,0}, // S_LEAF2_18
1034 {SPR_TWTR,32768,4,NULL,S_ZTWINEDTORCH_2,0,0},   // S_ZTWINEDTORCH_1
1035 {SPR_TWTR,32769,4,NULL,S_ZTWINEDTORCH_3,0,0},   // S_ZTWINEDTORCH_2
1036 {SPR_TWTR,32770,4,NULL,S_ZTWINEDTORCH_4,0,0},   // S_ZTWINEDTORCH_3
1037 {SPR_TWTR,32771,4,NULL,S_ZTWINEDTORCH_5,0,0},   // S_ZTWINEDTORCH_4
1038 {SPR_TWTR,32772,4,NULL,S_ZTWINEDTORCH_6,0,0},   // S_ZTWINEDTORCH_5
1039 {SPR_TWTR,32773,4,NULL,S_ZTWINEDTORCH_7,0,0},   // S_ZTWINEDTORCH_6
1040 {SPR_TWTR,32774,4,NULL,S_ZTWINEDTORCH_8,0,0},   // S_ZTWINEDTORCH_7
1041 {SPR_TWTR,32775,4,NULL,S_ZTWINEDTORCH_1,0,0},   // S_ZTWINEDTORCH_8
1042 {SPR_TWTR,8,-1,NULL,S_NULL,0,0},        // S_ZTWINEDTORCH_UNLIT
1043 {SPR_TLGL,0,2,NULL,S_BRIDGE2,0,0},      // S_BRIDGE1
1044 {SPR_TLGL,0,2,A_BridgeInit,S_BRIDGE3,0,0},      // S_BRIDGE2
1045 {SPR_TLGL,0,-1,NULL,S_NULL,0,0},        // S_BRIDGE3
1046 {SPR_TLGL,0,2,NULL,S_FREE_BRIDGE2,0,0}, // S_FREE_BRIDGE1
1047 {SPR_TLGL,0,300,NULL,S_NULL,0,0},       // S_FREE_BRIDGE2
1048 {SPR_TLGL,0,2,NULL,S_BBALL2,0,0},       // S_BBALL1
1049 {SPR_TLGL,0,5,A_BridgeOrbit,S_BBALL2,0,0},      // S_BBALL2
1050 {SPR_WLTR,32768,5,NULL,S_ZWALLTORCH2,0,0},      // S_ZWALLTORCH1
1051 {SPR_WLTR,32769,5,NULL,S_ZWALLTORCH3,0,0},      // S_ZWALLTORCH2
1052 {SPR_WLTR,32770,5,NULL,S_ZWALLTORCH4,0,0},      // S_ZWALLTORCH3
1053 {SPR_WLTR,32771,5,NULL,S_ZWALLTORCH5,0,0},      // S_ZWALLTORCH4
1054 {SPR_WLTR,32772,5,NULL,S_ZWALLTORCH6,0,0},      // S_ZWALLTORCH5
1055 {SPR_WLTR,32773,5,NULL,S_ZWALLTORCH7,0,0},      // S_ZWALLTORCH6
1056 {SPR_WLTR,32774,5,NULL,S_ZWALLTORCH8,0,0},      // S_ZWALLTORCH7
1057 {SPR_WLTR,32775,5,NULL,S_ZWALLTORCH1,0,0},      // S_ZWALLTORCH8
1058 {SPR_WLTR,8,-1,NULL,S_NULL,0,0},        // S_ZWALLTORCH_U
1059 {SPR_BARL,0,-1,NULL,S_NULL,0,0},        // S_ZBARREL1
1060 {SPR_SHB1,0,-1,NULL,S_NULL,0,0},        // S_ZSHRUB1
1061 {SPR_SHB1,0,1,A_TreeDeath,S_ZSHRUB1,0,0},       // S_ZSHRUB1_DIE
1062 {SPR_SHB1,32769,7,NULL,S_ZSHRUB1_X2,0,0},       // S_ZSHRUB1_X1
1063 {SPR_SHB1,32770,6,A_Scream,S_ZSHRUB1_X3,0,0},   // S_ZSHRUB1_X2
1064 {SPR_SHB1,32771,5,NULL,S_NULL,0,0},     // S_ZSHRUB1_X3
1065 {SPR_SHB2,0,-1,NULL,S_NULL,0,0},        // S_ZSHRUB2
1066 {SPR_SHB2,0,1,A_TreeDeath,S_ZSHRUB2,0,0},       // S_ZSHRUB2_DIE
1067 {SPR_SHB2,32769,7,NULL,S_ZSHRUB2_X2,0,0},       // S_ZSHRUB2_X1
1068 {SPR_SHB2,32770,6,A_Scream,S_ZSHRUB2_X3,0,0},   // S_ZSHRUB2_X2
1069 {SPR_SHB2,32771,5,A_Explode,S_ZSHRUB2_X4,0,0},  // S_ZSHRUB2_X3
1070 {SPR_SHB2,32772,5,NULL,S_NULL,0,0},     // S_ZSHRUB2_X4
1071 {SPR_BCKT,0,-1,NULL,S_NULL,0,0},        // S_ZBUCKET1
1072 {SPR_SHRM,0,5,A_PoisonShroom,S_ZPOISONSHROOM_P2,0,0},   // S_ZPOISONSHROOM1
1073 {SPR_SHRM,0,6,NULL,S_ZPOISONSHROOM_P2,0,0},     // S_ZPOISONSHROOM_P1
1074 {SPR_SHRM,1,8,A_Pain,S_ZPOISONSHROOM1,0,0},     // S_ZPOISONSHROOM_P2
1075 {SPR_SHRM,2,5,NULL,S_ZPOISONSHROOM_X2,0,0},     // S_ZPOISONSHROOM_X1
1076 {SPR_SHRM,3,5,NULL,S_ZPOISONSHROOM_X3,0,0},     // S_ZPOISONSHROOM_X2
1077 {SPR_SHRM,4,5,A_PoisonBagInit,S_ZPOISONSHROOM_X4,0,0},  // S_ZPOISONSHROOM_X3
1078 {SPR_SHRM,5,-1,NULL,S_NULL,0,0},        // S_ZPOISONSHROOM_X4
1079 {SPR_FBUL,32768,4,NULL,S_ZFIREBULL2,0,0},       // S_ZFIREBULL1
1080 {SPR_FBUL,32769,4,NULL,S_ZFIREBULL3,0,0},       // S_ZFIREBULL2
1081 {SPR_FBUL,32770,4,NULL,S_ZFIREBULL4,0,0},       // S_ZFIREBULL3
1082 {SPR_FBUL,32771,4,NULL,S_ZFIREBULL5,0,0},       // S_ZFIREBULL4
1083 {SPR_FBUL,32772,4,NULL,S_ZFIREBULL6,0,0},       // S_ZFIREBULL5
1084 {SPR_FBUL,32773,4,NULL,S_ZFIREBULL7,0,0},       // S_ZFIREBULL6
1085 {SPR_FBUL,32774,4,NULL,S_ZFIREBULL1,0,0},       // S_ZFIREBULL7
1086 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL_DEATH2,0,0}, // S_ZFIREBULL_DEATH
1087 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_U,0,0},      // S_ZFIREBULL_DEATH2
1088 {SPR_FBUL,7,-1,NULL,S_NULL,0,0},        // S_ZFIREBULL_U
1089 {SPR_FBUL,32776,4,NULL,S_ZFIREBULL_BIRTH2,0,0}, // S_ZFIREBULL_BIRTH
1090 {SPR_FBUL,32777,4,NULL,S_ZFIREBULL1,0,0},       // S_ZFIREBULL_BIRTH2
1091 {SPR_FSKL,32768,4,NULL,S_ZFIRETHING2,0,0},      // S_ZFIRETHING1
1092 {SPR_FSKL,32769,3,NULL,S_ZFIRETHING3,0,0},      // S_ZFIRETHING2
1093 {SPR_FSKL,32770,4,NULL,S_ZFIRETHING4,0,0},      // S_ZFIRETHING3
1094 {SPR_FSKL,32771,3,NULL,S_ZFIRETHING5,0,0},      // S_ZFIRETHING4
1095 {SPR_FSKL,32772,4,NULL,S_ZFIRETHING6,0,0},      // S_ZFIRETHING5
1096 {SPR_FSKL,32773,3,NULL,S_ZFIRETHING7,0,0},      // S_ZFIRETHING6
1097 {SPR_FSKL,32774,4,NULL,S_ZFIRETHING8,0,0},      // S_ZFIRETHING7
1098 {SPR_FSKL,32775,3,NULL,S_ZFIRETHING9,0,0},      // S_ZFIRETHING8
1099 {SPR_FSKL,32776,4,NULL,S_ZFIRETHING1,0,0},      // S_ZFIRETHING9
1100 {SPR_BRTR,32768,4,NULL,S_ZBRASSTORCH2,0,0},     // S_ZBRASSTORCH1
1101 {SPR_BRTR,32769,4,NULL,S_ZBRASSTORCH3,0,0},     // S_ZBRASSTORCH2
1102 {SPR_BRTR,32770,4,NULL,S_ZBRASSTORCH4,0,0},     // S_ZBRASSTORCH3
1103 {SPR_BRTR,32771,4,NULL,S_ZBRASSTORCH5,0,0},     // S_ZBRASSTORCH4
1104 {SPR_BRTR,32772,4,NULL,S_ZBRASSTORCH6,0,0},     // S_ZBRASSTORCH5
1105 {SPR_BRTR,32773,4,NULL,S_ZBRASSTORCH7,0,0},     // S_ZBRASSTORCH6
1106 {SPR_BRTR,32774,4,NULL,S_ZBRASSTORCH8,0,0},     // S_ZBRASSTORCH7
1107 {SPR_BRTR,32775,4,NULL,S_ZBRASSTORCH9,0,0},     // S_ZBRASSTORCH8
1108 {SPR_BRTR,32776,4,NULL,S_ZBRASSTORCH10,0,0},    // S_ZBRASSTORCH9
1109 {SPR_BRTR,32777,4,NULL,S_ZBRASSTORCH11,0,0},    // S_ZBRASSTORCH10
1110 {SPR_BRTR,32778,4,NULL,S_ZBRASSTORCH12,0,0},    // S_ZBRASSTORCH11
1111 {SPR_BRTR,32779,4,NULL,S_ZBRASSTORCH13,0,0},    // S_ZBRASSTORCH12
1112 {SPR_BRTR,32780,4,NULL,S_ZBRASSTORCH1,0,0},     // S_ZBRASSTORCH13
1113 {SPR_SUIT,0,-1,NULL,S_NULL,0,0},        // S_ZSUITOFARMOR
1114 {SPR_SUIT,0,1,A_SoAExplode,S_NULL,0,0}, // S_ZSUITOFARMOR_X1
1115 {SPR_SUIT,1,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK1
1116 {SPR_SUIT,2,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK2
1117 {SPR_SUIT,3,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK3
1118 {SPR_SUIT,4,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK4
1119 {SPR_SUIT,5,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK5
1120 {SPR_SUIT,6,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK6
1121 {SPR_SUIT,7,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK7
1122 {SPR_SUIT,8,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK8
1123 {SPR_SUIT,9,-1,NULL,S_NULL,0,0},        // S_ZARMORCHUNK9
1124 {SPR_SUIT,10,-1,NULL,S_NULL,0,0},       // S_ZARMORCHUNK10
1125 {SPR_BBLL,5,-1,NULL,S_NULL,0,0},        // S_ZBELL
1126 {SPR_BBLL,0,4,A_BellReset1,S_ZBELL_X2,0,0},     // S_ZBELL_X1
1127 {SPR_BBLL,1,4,NULL,S_ZBELL_X3,0,0},     // S_ZBELL_X2
1128 {SPR_BBLL,2,4,NULL,S_ZBELL_X4,0,0},     // S_ZBELL_X3
1129 {SPR_BBLL,3,5,A_Scream,S_ZBELL_X5,0,0}, // S_ZBELL_X4
1130 {SPR_BBLL,2,4,NULL,S_ZBELL_X6,0,0},     // S_ZBELL_X5
1131 {SPR_BBLL,1,4,NULL,S_ZBELL_X7,0,0},     // S_ZBELL_X6
1132 {SPR_BBLL,0,3,NULL,S_ZBELL_X8,0,0},     // S_ZBELL_X7
1133 {SPR_BBLL,4,4,NULL,S_ZBELL_X9,0,0},     // S_ZBELL_X8
1134 {SPR_BBLL,5,5,NULL,S_ZBELL_X10,0,0},    // S_ZBELL_X9
1135 {SPR_BBLL,6,6,A_Scream,S_ZBELL_X11,0,0},        // S_ZBELL_X10
1136 {SPR_BBLL,5,5,NULL,S_ZBELL_X12,0,0},    // S_ZBELL_X11
1137 {SPR_BBLL,4,4,NULL,S_ZBELL_X13,0,0},    // S_ZBELL_X12
1138 {SPR_BBLL,0,4,NULL,S_ZBELL_X14,0,0},    // S_ZBELL_X13
1139 {SPR_BBLL,1,5,NULL,S_ZBELL_X15,0,0},    // S_ZBELL_X14
1140 {SPR_BBLL,2,5,NULL,S_ZBELL_X16,0,0},    // S_ZBELL_X15
1141 {SPR_BBLL,3,6,A_Scream,S_ZBELL_X17,0,0},        // S_ZBELL_X16
1142 {SPR_BBLL,2,5,NULL,S_ZBELL_X18,0,0},    // S_ZBELL_X17
1143 {SPR_BBLL,1,5,NULL,S_ZBELL_X19,0,0},    // S_ZBELL_X18
1144 {SPR_BBLL,0,4,NULL,S_ZBELL_X20,0,0},    // S_ZBELL_X19
1145 {SPR_BBLL,4,5,NULL,S_ZBELL_X21,0,0},    // S_ZBELL_X20
1146 {SPR_BBLL,5,5,NULL,S_ZBELL_X22,0,0},    // S_ZBELL_X21
1147 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X23,0,0},        // S_ZBELL_X22
1148 {SPR_BBLL,5,5,NULL,S_ZBELL_X24,0,0},    // S_ZBELL_X23
1149 {SPR_BBLL,4,5,NULL,S_ZBELL_X25,0,0},    // S_ZBELL_X24
1150 {SPR_BBLL,0,5,NULL,S_ZBELL_X26,0,0},    // S_ZBELL_X25
1151 {SPR_BBLL,1,6,NULL,S_ZBELL_X27,0,0},    // S_ZBELL_X26
1152 {SPR_BBLL,2,6,NULL,S_ZBELL_X28,0,0},    // S_ZBELL_X27
1153 {SPR_BBLL,3,7,A_Scream,S_ZBELL_X29,0,0},        // S_ZBELL_X28
1154 {SPR_BBLL,2,6,NULL,S_ZBELL_X30,0,0},    // S_ZBELL_X29
1155 {SPR_BBLL,1,6,NULL,S_ZBELL_X31,0,0},    // S_ZBELL_X30
1156 {SPR_BBLL,0,5,NULL,S_ZBELL_X32,0,0},    // S_ZBELL_X31
1157 {SPR_BBLL,4,6,NULL,S_ZBELL_X33,0,0},    // S_ZBELL_X32
1158 {SPR_BBLL,5,6,NULL,S_ZBELL_X34,0,0},    // S_ZBELL_X33
1159 {SPR_BBLL,6,7,A_Scream,S_ZBELL_X35,0,0},        // S_ZBELL_X34
1160 {SPR_BBLL,5,6,NULL,S_ZBELL_X36,0,0},    // S_ZBELL_X35
1161 {SPR_BBLL,4,6,NULL,S_ZBELL_X37,0,0},    // S_ZBELL_X36
1162 {SPR_BBLL,0,6,NULL,S_ZBELL_X38,0,0},    // S_ZBELL_X37
1163 {SPR_BBLL,1,6,NULL,S_ZBELL_X39,0,0},    // S_ZBELL_X38
1164 {SPR_BBLL,2,6,NULL,S_ZBELL_X40,0,0},    // S_ZBELL_X39
1165 {SPR_BBLL,1,7,NULL,S_ZBELL_X41,0,0},    // S_ZBELL_X40
1166 {SPR_BBLL,0,8,NULL,S_ZBELL_X42,0,0},    // S_ZBELL_X41
1167 {SPR_BBLL,4,12,NULL,S_ZBELL_X43,0,0},   // S_ZBELL_X42
1168 {SPR_BBLL,0,10,NULL,S_ZBELL_X44,0,0},   // S_ZBELL_X43
1169 {SPR_BBLL,1,12,NULL,S_ZBELL_X45,0,0},   // S_ZBELL_X44
1170 {SPR_BBLL,0,12,NULL,S_ZBELL_X46,0,0},   // S_ZBELL_X45
1171 {SPR_BBLL,4,14,NULL,S_ZBELL_X47,0,0},   // S_ZBELL_X46
1172 {SPR_BBLL,0,1,A_BellReset2,S_ZBELL,0,0},        // S_ZBELL_X47
1173 {SPR_CAND,32768,5,NULL,S_ZBLUE_CANDLE2,0,0},    // S_ZBLUE_CANDLE1
1174 {SPR_CAND,32769,5,NULL,S_ZBLUE_CANDLE3,0,0},    // S_ZBLUE_CANDLE2
1175 {SPR_CAND,32770,5,NULL,S_ZBLUE_CANDLE4,0,0},    // S_ZBLUE_CANDLE3
1176 {SPR_CAND,32771,5,NULL,S_ZBLUE_CANDLE5,0,0},    // S_ZBLUE_CANDLE4
1177 {SPR_CAND,32772,5,NULL,S_ZBLUE_CANDLE1,0,0},    // S_ZBLUE_CANDLE5
1178 {SPR_IRON,0,-1,NULL,S_NULL,0,0},        // S_ZIRON_MAIDEN
1179 {SPR_XMAS,0,-1,NULL,S_NULL,0,0},        // S_ZXMAS_TREE
1180 {SPR_XMAS,0,4,A_TreeDeath,S_ZXMAS_TREE,0,0},    // S_ZXMAS_TREE_DIE
1181 {SPR_XMAS,32769,6,NULL,S_ZXMAS_TREE_X2,0,0},    // S_ZXMAS_TREE_X1
1182 {SPR_XMAS,32770,6,A_Scream,S_ZXMAS_TREE_X3,0,0},        // S_ZXMAS_TREE_X2
1183 {SPR_XMAS,32771,5,NULL,S_ZXMAS_TREE_X4,0,0},    // S_ZXMAS_TREE_X3
1184 {SPR_XMAS,32772,5,A_Explode,S_ZXMAS_TREE_X5,0,0},       // S_ZXMAS_TREE_X4
1185 {SPR_XMAS,32773,5,NULL,S_ZXMAS_TREE_X6,0,0},    // S_ZXMAS_TREE_X5
1186 {SPR_XMAS,32774,4,NULL,S_ZXMAS_TREE_X7,0,0},    // S_ZXMAS_TREE_X6
1187 {SPR_XMAS,7,5,NULL,S_ZXMAS_TREE_X8,0,0},        // S_ZXMAS_TREE_X7
1188 {SPR_XMAS,8,4,A_NoBlocking,S_ZXMAS_TREE_X9,0,0},        // S_ZXMAS_TREE_X8
1189 {SPR_XMAS,9,4,NULL,S_ZXMAS_TREE_X10,0,0},       // S_ZXMAS_TREE_X9
1190 {SPR_XMAS,10,-1,NULL,S_NULL,0,0},       // S_ZXMAS_TREE_X10
1191 {SPR_CDRN,32769,4,NULL,S_ZCAULDRON2,0,0},       // S_ZCAULDRON1
1192 {SPR_CDRN,32770,4,NULL,S_ZCAULDRON3,0,0},       // S_ZCAULDRON2
1193 {SPR_CDRN,32771,4,NULL,S_ZCAULDRON4,0,0},       // S_ZCAULDRON3
1194 {SPR_CDRN,32772,4,NULL,S_ZCAULDRON5,0,0},       // S_ZCAULDRON4
1195 {SPR_CDRN,32773,4,NULL,S_ZCAULDRON6,0,0},       // S_ZCAULDRON5
1196 {SPR_CDRN,32774,4,NULL,S_ZCAULDRON7,0,0},       // S_ZCAULDRON6
1197 {SPR_CDRN,32775,4,NULL,S_ZCAULDRON1,0,0},       // S_ZCAULDRON7
1198 {SPR_CDRN,0,-1,NULL,S_NULL,0,0},        // S_ZCAULDRON_U
1199 {SPR_CHNS,0,-1,NULL,S_NULL,0,0},        // S_ZCHAINBIT32
1200 {SPR_CHNS,1,-1,NULL,S_NULL,0,0},        // S_ZCHAINBIT64
1201 {SPR_CHNS,2,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HEART
1202 {SPR_CHNS,3,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HOOK1
1203 {SPR_CHNS,4,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_HOOK2
1204 {SPR_CHNS,5,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_SPIKE
1205 {SPR_CHNS,6,-1,NULL,S_NULL,0,0},        // S_ZCHAINEND_SKULL
1206 {SPR_TST1,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT1
1207 {SPR_TST2,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT2
1208 {SPR_TST3,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT3
1209 {SPR_TST4,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT4
1210 {SPR_TST5,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT5
1211 {SPR_TST6,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT6
1212 {SPR_TST7,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT7
1213 {SPR_TST8,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT8
1214 {SPR_TST9,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT9
1215 {SPR_TST0,0,-1,NULL,S_NULL,0,0},        // S_TABLE_SHIT10
1216 {SPR_TELE,32768,6,NULL,S_TFOG2,0,0},    // S_TFOG1
1217 {SPR_TELE,32769,6,NULL,S_TFOG3,0,0},    // S_TFOG2
1218 {SPR_TELE,32770,6,NULL,S_TFOG4,0,0},    // S_TFOG3
1219 {SPR_TELE,32771,6,NULL,S_TFOG5,0,0},    // S_TFOG4
1220 {SPR_TELE,32772,6,NULL,S_TFOG6,0,0},    // S_TFOG5
1221 {SPR_TELE,32773,6,NULL,S_TFOG7,0,0},    // S_TFOG6
1222 {SPR_TELE,32774,6,NULL,S_TFOG8,0,0},    // S_TFOG7
1223 {SPR_TELE,32775,6,NULL,S_TFOG9,0,0},    // S_TFOG8
1224 {SPR_TELE,32774,6,NULL,S_TFOG10,0,0},   // S_TFOG9
1225 {SPR_TELE,32773,6,NULL,S_TFOG11,0,0},   // S_TFOG10
1226 {SPR_TELE,32772,6,NULL,S_TFOG12,0,0},   // S_TFOG11
1227 {SPR_TELE,32771,6,NULL,S_TFOG13,0,0},   // S_TFOG12
1228 {SPR_TELE,32770,6,NULL,S_NULL,0,0},     // S_TFOG13
1229 {SPR_TSMK,0,4,NULL,S_TELESMOKE2,0,0},   // S_TELESMOKE1
1230 {SPR_TSMK,1,3,NULL,S_TELESMOKE3,0,0},   // S_TELESMOKE2
1231 {SPR_TSMK,2,4,NULL,S_TELESMOKE4,0,0},   // S_TELESMOKE3
1232 {SPR_TSMK,3,3,NULL,S_TELESMOKE5,0,0},   // S_TELESMOKE4
1233 {SPR_TSMK,4,4,NULL,S_TELESMOKE6,0,0},   // S_TELESMOKE5
1234 {SPR_TSMK,5,3,NULL,S_TELESMOKE7,0,0},   // S_TELESMOKE6
1235 {SPR_TSMK,6,4,NULL,S_TELESMOKE8,0,0},   // S_TELESMOKE7
1236 {SPR_TSMK,7,3,NULL,S_TELESMOKE9,0,0},   // S_TELESMOKE8
1237 {SPR_TSMK,8,4,NULL,S_TELESMOKE10,0,0},  // S_TELESMOKE9
1238 {SPR_TSMK,9,3,NULL,S_TELESMOKE11,0,0},  // S_TELESMOKE10
1239 {SPR_TSMK,10,4,NULL,S_TELESMOKE12,0,0}, // S_TELESMOKE11
1240 {SPR_TSMK,11,3,NULL,S_TELESMOKE13,0,0}, // S_TELESMOKE12
1241 {SPR_TSMK,12,4,NULL,S_TELESMOKE14,0,0}, // S_TELESMOKE13
1242 {SPR_TSMK,13,3,NULL,S_TELESMOKE15,0,0}, // S_TELESMOKE14
1243 {SPR_TSMK,14,4,NULL,S_TELESMOKE16,0,0}, // S_TELESMOKE15
1244 {SPR_TSMK,15,3,NULL,S_TELESMOKE17,0,0}, // S_TELESMOKE16
1245 {SPR_TSMK,16,4,NULL,S_TELESMOKE18,0,0}, // S_TELESMOKE17
1246 {SPR_TSMK,17,3,NULL,S_TELESMOKE19,0,0}, // S_TELESMOKE18
1247 {SPR_TSMK,18,4,NULL,S_TELESMOKE20,0,0}, // S_TELESMOKE19
1248 {SPR_TSMK,19,3,NULL,S_TELESMOKE21,0,0}, // S_TELESMOKE20
1249 {SPR_TSMK,20,4,NULL,S_TELESMOKE22,0,0}, // S_TELESMOKE21
1250 {SPR_TSMK,21,3,NULL,S_TELESMOKE23,0,0}, // S_TELESMOKE22
1251 {SPR_TSMK,22,4,NULL,S_TELESMOKE24,0,0}, // S_TELESMOKE23
1252 {SPR_TSMK,23,3,NULL,S_TELESMOKE25,0,0}, // S_TELESMOKE24
1253 {SPR_TSMK,24,4,NULL,S_TELESMOKE26,0,0}, // S_TELESMOKE25
1254 {SPR_TSMK,25,3,NULL,S_TELESMOKE1,0,0},  // S_TELESMOKE26
1255 {SPR_FPCH,0,0,A_Light0,S_NULL,0,0},     // S_LIGHTDONE
1256 {SPR_FPCH,0,1,A_WeaponReady,S_PUNCHREADY,0,0},  // S_PUNCHREADY
1257 {SPR_FPCH,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
1258 {SPR_FPCH,0,1,A_Raise,S_PUNCHUP,0,0},   // S_PUNCHUP
1259 {SPR_FPCH,1,5,NULL,S_PUNCHATK1_2,5,40}, // S_PUNCHATK1_1
1260 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_3,5,40}, // S_PUNCHATK1_2
1261 {SPR_FPCH,3,4,A_FPunchAttack,S_PUNCHATK1_4,5,40},       // S_PUNCHATK1_3
1262 {SPR_FPCH,2,4,NULL,S_PUNCHATK1_5,5,40}, // S_PUNCHATK1_4
1263 {SPR_FPCH,1,5,A_ReFire,S_PUNCHREADY,5,40},      // S_PUNCHATK1_5
1264 {SPR_FPCH,3,4,NULL,S_PUNCHATK2_2,5,40}, // S_PUNCHATK2_1
1265 {SPR_FPCH,4,4,NULL,S_PUNCHATK2_3,5,40}, // S_PUNCHATK2_2
1266 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_4,15,50},        // S_PUNCHATK2_3
1267 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_5,25,60},        // S_PUNCHATK2_4
1268 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_6,35,70},        // S_PUNCHATK2_5
1269 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_7,45,80},        // S_PUNCHATK2_6
1270 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_8,55,90},        // S_PUNCHATK2_7
1271 {SPR_FPCH,4,1,NULL,S_PUNCHATK2_9,65,100},       // S_PUNCHATK2_8
1272 {SPR_FPCH,4,10,NULL,S_PUNCHREADY,0,150},        // S_PUNCHATK2_9
1273 {SPR_FHFX,18,4,NULL,S_PUNCHPUFF2,0,0},  // S_PUNCHPUFF1
1274 {SPR_FHFX,19,4,NULL,S_PUNCHPUFF3,0,0},  // S_PUNCHPUFF2
1275 {SPR_FHFX,20,4,NULL,S_PUNCHPUFF4,0,0},  // S_PUNCHPUFF3
1276 {SPR_FHFX,21,4,NULL,S_PUNCHPUFF5,0,0},  // S_PUNCHPUFF4
1277 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_PUNCHPUFF5
1278 {SPR_WFAX,0,-1,NULL,S_NULL,0,0},        // S_AXE
1279 {SPR_FAXE,0,1,A_WeaponReady,S_FAXEREADY,0,0},   // S_FAXEREADY
1280 {SPR_FAXE,0,1,A_Lower,S_FAXEDOWN,0,0},  // S_FAXEDOWN
1281 {SPR_FAXE,0,1,A_Raise,S_FAXEUP,0,0},    // S_FAXEUP
1282 {SPR_FAXE,1,4,NULL,S_FAXEATK_2,15,32},  // S_FAXEATK_1
1283 {SPR_FAXE,2,3,NULL,S_FAXEATK_3,15,32},  // S_FAXEATK_2
1284 {SPR_FAXE,3,2,NULL,S_FAXEATK_4,15,32},  // S_FAXEATK_3
1285 {SPR_FAXE,3,1,A_FAxeAttack,S_FAXEATK_5,-5,70},  // S_FAXEATK_4
1286 {SPR_FAXE,3,2,NULL,S_FAXEATK_6,-25,90}, // S_FAXEATK_5
1287 {SPR_FAXE,4,1,NULL,S_FAXEATK_7,15,32},  // S_FAXEATK_6
1288 {SPR_FAXE,4,2,NULL,S_FAXEATK_8,10,54},  // S_FAXEATK_7
1289 {SPR_FAXE,4,7,NULL,S_FAXEATK_9,10,150}, // S_FAXEATK_8
1290 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_10,0,60},      // S_FAXEATK_9
1291 {SPR_FAXE,0,1,NULL,S_FAXEATK_11,0,52},  // S_FAXEATK_10
1292 {SPR_FAXE,0,1,NULL,S_FAXEATK_12,0,44},  // S_FAXEATK_11
1293 {SPR_FAXE,0,1,NULL,S_FAXEATK_13,0,36},  // S_FAXEATK_12
1294 {SPR_FAXE,0,1,NULL,S_FAXEREADY,0,0},    // S_FAXEATK_13
1295 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G1,0,0},       // S_FAXEREADY_G
1296 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G2,0,0},       // S_FAXEREADY_G1
1297 {SPR_FAXE,11,1,A_WeaponReady,S_FAXEREADY_G3,0,0},       // S_FAXEREADY_G2
1298 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G4,0,0},       // S_FAXEREADY_G3
1299 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G5,0,0},       // S_FAXEREADY_G4
1300 {SPR_FAXE,12,1,A_WeaponReady,S_FAXEREADY_G,0,0},        // S_FAXEREADY_G5
1301 {SPR_FAXE,11,1,A_Lower,S_FAXEDOWN_G,0,0},       // S_FAXEDOWN_G
1302 {SPR_FAXE,11,1,A_Raise,S_FAXEUP_G,0,0}, // S_FAXEUP_G
1303 {SPR_FAXE,13,4,NULL,S_FAXEATK_G2,15,32},        // S_FAXEATK_G1
1304 {SPR_FAXE,14,3,NULL,S_FAXEATK_G3,15,32},        // S_FAXEATK_G2
1305 {SPR_FAXE,15,2,NULL,S_FAXEATK_G4,15,32},        // S_FAXEATK_G3
1306 {SPR_FAXE,15,1,A_FAxeAttack,S_FAXEATK_G5,-5,70},        // S_FAXEATK_G4
1307 {SPR_FAXE,15,2,NULL,S_FAXEATK_G6,-25,90},       // S_FAXEATK_G5
1308 {SPR_FAXE,16,1,NULL,S_FAXEATK_G7,15,32},        // S_FAXEATK_G6
1309 {SPR_FAXE,16,2,NULL,S_FAXEATK_G8,10,54},        // S_FAXEATK_G7
1310 {SPR_FAXE,16,7,NULL,S_FAXEATK_G9,10,150},       // S_FAXEATK_G8
1311 {SPR_FAXE,0,1,A_ReFire,S_FAXEATK_G10,0,60},     // S_FAXEATK_G9
1312 {SPR_FAXE,0,1,NULL,S_FAXEATK_G11,0,52}, // S_FAXEATK_G10
1313 {SPR_FAXE,0,1,NULL,S_FAXEATK_G12,0,44}, // S_FAXEATK_G11
1314 {SPR_FAXE,0,1,NULL,S_FAXEATK_G13,0,36}, // S_FAXEATK_G12
1315 {SPR_FAXE,0,1,NULL,S_FAXEREADY_G,0,0},  // S_FAXEATK_G13
1316 {SPR_FAXE,32785,4,NULL,S_AXEPUFF_GLOW2,0,0},    // S_AXEPUFF_GLOW1
1317 {SPR_FAXE,32786,4,NULL,S_AXEPUFF_GLOW3,0,0},    // S_AXEPUFF_GLOW2
1318 {SPR_FAXE,32787,4,NULL,S_AXEPUFF_GLOW4,0,0},    // S_AXEPUFF_GLOW3
1319 {SPR_FAXE,32788,4,NULL,S_AXEPUFF_GLOW5,0,0},    // S_AXEPUFF_GLOW4
1320 {SPR_FAXE,32789,4,NULL,S_AXEPUFF_GLOW6,0,0},    // S_AXEPUFF_GLOW5
1321 {SPR_FAXE,32790,4,NULL,S_AXEPUFF_GLOW7,0,0},    // S_AXEPUFF_GLOW6
1322 {SPR_FAXE,32791,4,NULL,S_NULL,0,0},     // S_AXEPUFF_GLOW7
1323 {SPR_FAXE,5,3,NULL,S_AXEBLOOD2,0,0},    // S_AXEBLOOD1
1324 {SPR_FAXE,6,3,NULL,S_AXEBLOOD3,0,0},    // S_AXEBLOOD2
1325 {SPR_FAXE,7,3,NULL,S_AXEBLOOD4,0,0},    // S_AXEBLOOD3
1326 {SPR_FAXE,8,3,NULL,S_AXEBLOOD5,0,0},    // S_AXEBLOOD4
1327 {SPR_FAXE,9,3,NULL,S_AXEBLOOD6,0,0},    // S_AXEBLOOD5
1328 {SPR_FAXE,10,3,NULL,S_NULL,0,0},        // S_AXEBLOOD6
1329 {SPR_WFHM,0,-1,NULL,S_NULL,0,0},        // S_HAMM
1330 {SPR_FHMR,0,1,A_WeaponReady,S_FHAMMERREADY,0,0},        // S_FHAMMERREADY
1331 {SPR_FHMR,0,1,A_Lower,S_FHAMMERDOWN,0,0},       // S_FHAMMERDOWN
1332 {SPR_FHMR,0,1,A_Raise,S_FHAMMERUP,0,0}, // S_FHAMMERUP
1333 {SPR_FHMR,1,6,NULL,S_FHAMMERATK_2,5,0}, // S_FHAMMERATK_1
1334 {SPR_FHMR,2,3,A_FHammerAttack,S_FHAMMERATK_3,5,0},      // S_FHAMMERATK_2
1335 {SPR_FHMR,3,3,NULL,S_FHAMMERATK_4,5,0}, // S_FHAMMERATK_3
1336 {SPR_FHMR,4,2,NULL,S_FHAMMERATK_5,5,0}, // S_FHAMMERATK_4
1337 {SPR_FHMR,4,10,A_FHammerThrow,S_FHAMMERATK_6,5,150},    // S_FHAMMERATK_5
1338 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_7,0,60},        // S_FHAMMERATK_6
1339 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_8,0,55},        // S_FHAMMERATK_7
1340 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_9,0,50},        // S_FHAMMERATK_8
1341 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_10,0,45},       // S_FHAMMERATK_9
1342 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_11,0,40},       // S_FHAMMERATK_10
1343 {SPR_FHMR,0,1,NULL,S_FHAMMERATK_12,0,35},       // S_FHAMMERATK_11
1344 {SPR_FHMR,0,1,NULL,S_FHAMMERREADY,0,0}, // S_FHAMMERATK_12
1345 {SPR_FHFX,32768,2,NULL,S_HAMMER_MISSILE_2,0,0}, // S_HAMMER_MISSILE_1
1346 {SPR_FHFX,32769,2,A_ContMobjSound,S_HAMMER_MISSILE_3,0,0},      // S_HAMMER_MISSILE_2
1347 {SPR_FHFX,32770,2,NULL,S_HAMMER_MISSILE_4,0,0}, // S_HAMMER_MISSILE_3
1348 {SPR_FHFX,32771,2,NULL,S_HAMMER_MISSILE_5,0,0}, // S_HAMMER_MISSILE_4
1349 {SPR_FHFX,32772,2,NULL,S_HAMMER_MISSILE_6,0,0}, // S_HAMMER_MISSILE_5
1350 {SPR_FHFX,32773,2,NULL,S_HAMMER_MISSILE_7,0,0}, // S_HAMMER_MISSILE_6
1351 {SPR_FHFX,32774,2,NULL,S_HAMMER_MISSILE_8,0,0}, // S_HAMMER_MISSILE_7
1352 {SPR_FHFX,32775,2,NULL,S_HAMMER_MISSILE_1,0,0}, // S_HAMMER_MISSILE_8
1353 {SPR_FHFX,32776,3,NULL,S_HAMMER_MISSILE_X2,0,0},        // S_HAMMER_MISSILE_X1
1354 {SPR_FHFX,32777,3,NULL,S_HAMMER_MISSILE_X3,0,0},        // S_HAMMER_MISSILE_X2
1355 {SPR_FHFX,32778,3,A_Explode,S_HAMMER_MISSILE_X4,0,0},   // S_HAMMER_MISSILE_X3
1356 {SPR_FHFX,32779,3,NULL,S_HAMMER_MISSILE_X5,0,0},        // S_HAMMER_MISSILE_X4
1357 {SPR_FHFX,32780,3,NULL,S_HAMMER_MISSILE_X6,0,0},        // S_HAMMER_MISSILE_X5
1358 {SPR_FHFX,13,3,NULL,S_HAMMER_MISSILE_X7,0,0},   // S_HAMMER_MISSILE_X6
1359 {SPR_FHFX,32782,3,NULL,S_HAMMER_MISSILE_X8,0,0},        // S_HAMMER_MISSILE_X7
1360 {SPR_FHFX,32783,3,NULL,S_HAMMER_MISSILE_X9,0,0},        // S_HAMMER_MISSILE_X8
1361 {SPR_FHFX,32784,3,NULL,S_HAMMER_MISSILE_X10,0,0},       // S_HAMMER_MISSILE_X9
1362 {SPR_FHFX,32785,3,NULL,S_NULL,0,0},     // S_HAMMER_MISSILE_X10
1363 {SPR_FHFX,18,4,NULL,S_HAMMERPUFF2,0,0}, // S_HAMMERPUFF1
1364 {SPR_FHFX,19,4,NULL,S_HAMMERPUFF3,0,0}, // S_HAMMERPUFF2
1365 {SPR_FHFX,20,4,NULL,S_HAMMERPUFF4,0,0}, // S_HAMMERPUFF3
1366 {SPR_FHFX,21,4,NULL,S_HAMMERPUFF5,0,0}, // S_HAMMERPUFF4
1367 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_HAMMERPUFF5
1368 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY1,0,0},    // S_FSWORDREADY
1369 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY2,0,0},    // S_FSWORDREADY1
1370 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY3,0,0},    // S_FSWORDREADY2
1371 {SPR_FSRD,32768,1,A_WeaponReady,S_FSWORDREADY4,0,0},    // S_FSWORDREADY3
1372 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY5,0,0},    // S_FSWORDREADY4
1373 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY6,0,0},    // S_FSWORDREADY5
1374 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY7,0,0},    // S_FSWORDREADY6
1375 {SPR_FSRD,32769,1,A_WeaponReady,S_FSWORDREADY8,0,0},    // S_FSWORDREADY7
1376 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY9,0,0},    // S_FSWORDREADY8
1377 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY10,0,0},   // S_FSWORDREADY9
1378 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY11,0,0},   // S_FSWORDREADY10
1379 {SPR_FSRD,32770,1,A_WeaponReady,S_FSWORDREADY,0,0},     // S_FSWORDREADY11
1380 {SPR_FSRD,32768,1,A_Lower,S_FSWORDDOWN,0,0},    // S_FSWORDDOWN
1381 {SPR_FSRD,32768,1,A_Raise,S_FSWORDUP,0,0},      // S_FSWORDUP
1382 {SPR_FSRD,32771,3,NULL,S_FSWORDATK_2,5,36},     // S_FSWORDATK_1
1383 {SPR_FSRD,32772,3,NULL,S_FSWORDATK_3,5,36},     // S_FSWORDATK_2
1384 {SPR_FSRD,32773,2,NULL,S_FSWORDATK_4,5,36},     // S_FSWORDATK_3
1385 {SPR_FSRD,32774,3,A_FSwordAttack,S_FSWORDATK_5,5,36},   // S_FSWORDATK_4
1386 {SPR_FSRD,32775,2,NULL,S_FSWORDATK_6,5,36},     // S_FSWORDATK_5
1387 {SPR_FSRD,32776,2,NULL,S_FSWORDATK_7,5,36},     // S_FSWORDATK_6
1388 {SPR_FSRD,32776,10,NULL,S_FSWORDATK_8,5,150},   // S_FSWORDATK_7
1389 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_9,5,60},     // S_FSWORDATK_8
1390 {SPR_FSRD,32769,1,NULL,S_FSWORDATK_10,5,55},    // S_FSWORDATK_9
1391 {SPR_FSRD,32770,1,NULL,S_FSWORDATK_11,5,50},    // S_FSWORDATK_10
1392 {SPR_FSRD,32768,1,NULL,S_FSWORDATK_12,5,45},    // S_FSWORDATK_11
1393 {SPR_FSRD,32769,1,NULL,S_FSWORDREADY,5,40},     // S_FSWORDATK_12
1394 {SPR_FSFX,32768,3,NULL,S_FSWORD_MISSILE2,0,0},  // S_FSWORD_MISSILE1
1395 {SPR_FSFX,32769,3,NULL,S_FSWORD_MISSILE3,0,0},  // S_FSWORD_MISSILE2
1396 {SPR_FSFX,32770,3,NULL,S_FSWORD_MISSILE1,0,0},  // S_FSWORD_MISSILE3
1397 {SPR_FSFX,32771,4,NULL,S_FSWORD_MISSILE_X2,0,0},        // S_FSWORD_MISSILE_X1
1398 {SPR_FSFX,32772,3,A_FSwordFlames,S_FSWORD_MISSILE_X3,0,0},      // S_FSWORD_MISSILE_X2
1399 {SPR_FSFX,32773,4,A_Explode,S_FSWORD_MISSILE_X4,0,0},   // S_FSWORD_MISSILE_X3
1400 {SPR_FSFX,32774,3,NULL,S_FSWORD_MISSILE_X5,0,0},        // S_FSWORD_MISSILE_X4
1401 {SPR_FSFX,32775,4,NULL,S_FSWORD_MISSILE_X6,0,0},        // S_FSWORD_MISSILE_X5
1402 {SPR_FSFX,32776,3,NULL,S_FSWORD_MISSILE_X7,0,0},        // S_FSWORD_MISSILE_X6
1403 {SPR_FSFX,32777,4,NULL,S_FSWORD_MISSILE_X8,0,0},        // S_FSWORD_MISSILE_X7
1404 {SPR_FSFX,32778,3,NULL,S_FSWORD_MISSILE_X9,0,0},        // S_FSWORD_MISSILE_X8
1405 {SPR_FSFX,32779,3,NULL,S_FSWORD_MISSILE_X10,0,0},       // S_FSWORD_MISSILE_X9
1406 {SPR_FSFX,32780,3,NULL,S_NULL,0,0},     // S_FSWORD_MISSILE_X10
1407 {SPR_FSFX,32781,3,NULL,S_FSWORD_FLAME2,0,0},    // S_FSWORD_FLAME1
1408 {SPR_FSFX,32782,3,NULL,S_FSWORD_FLAME3,0,0},    // S_FSWORD_FLAME2
1409 {SPR_FSFX,32783,3,NULL,S_FSWORD_FLAME4,0,0},    // S_FSWORD_FLAME3
1410 {SPR_FSFX,32784,3,NULL,S_FSWORD_FLAME5,0,0},    // S_FSWORD_FLAME4
1411 {SPR_FSFX,32785,3,NULL,S_FSWORD_FLAME6,0,0},    // S_FSWORD_FLAME5
1412 {SPR_FSFX,32786,3,NULL,S_FSWORD_FLAME7,0,0},    // S_FSWORD_FLAME6
1413 {SPR_FSFX,32787,3,NULL,S_FSWORD_FLAME8,0,0},    // S_FSWORD_FLAME7
1414 {SPR_FSFX,32788,3,NULL,S_FSWORD_FLAME9,0,0},    // S_FSWORD_FLAME8
1415 {SPR_FSFX,32789,3,NULL,S_FSWORD_FLAME10,0,0},   // S_FSWORD_FLAME9
1416 {SPR_FSFX,32790,3,NULL,S_NULL,0,0},     // S_FSWORD_FLAME10
1417 {SPR_CMCE,0,1,A_WeaponReady,S_CMACEREADY,0,0},  // S_CMACEREADY
1418 {SPR_CMCE,0,1,A_Lower,S_CMACEDOWN,0,0}, // S_CMACEDOWN
1419 {SPR_CMCE,0,1,A_Raise,S_CMACEUP,0,0},   // S_CMACEUP
1420 {SPR_CMCE,1,2,NULL,S_CMACEATK_2,60,20}, // S_CMACEATK_1
1421 {SPR_CMCE,1,1,NULL,S_CMACEATK_3,30,33}, // S_CMACEATK_2
1422 {SPR_CMCE,1,2,NULL,S_CMACEATK_4,8,45},  // S_CMACEATK_3
1423 {SPR_CMCE,2,1,NULL,S_CMACEATK_5,8,45},  // S_CMACEATK_4
1424 {SPR_CMCE,3,1,NULL,S_CMACEATK_6,8,45},  // S_CMACEATK_5
1425 {SPR_CMCE,4,1,NULL,S_CMACEATK_7,8,45},  // S_CMACEATK_6
1426 {SPR_CMCE,4,1,A_CMaceAttack,S_CMACEATK_8,-11,58},       // S_CMACEATK_7
1427 {SPR_CMCE,5,1,NULL,S_CMACEATK_9,8,45},  // S_CMACEATK_8
1428 {SPR_CMCE,5,2,NULL,S_CMACEATK_10,-8,74},        // S_CMACEATK_9
1429 {SPR_CMCE,5,1,NULL,S_CMACEATK_11,-20,96},       // S_CMACEATK_10
1430 {SPR_CMCE,5,8,NULL,S_CMACEATK_12,-33,160},      // S_CMACEATK_11
1431 {SPR_CMCE,0,2,A_ReFire,S_CMACEATK_13,8,75},     // S_CMACEATK_12
1432 {SPR_CMCE,0,1,NULL,S_CMACEATK_14,8,65}, // S_CMACEATK_13
1433 {SPR_CMCE,0,2,NULL,S_CMACEATK_15,8,60}, // S_CMACEATK_14
1434 {SPR_CMCE,0,1,NULL,S_CMACEATK_16,8,55}, // S_CMACEATK_15
1435 {SPR_CMCE,0,2,NULL,S_CMACEATK_17,8,50}, // S_CMACEATK_16
1436 {SPR_CMCE,0,1,NULL,S_CMACEREADY,8,45},  // S_CMACEATK_17
1437 {SPR_WCSS,0,-1,NULL,S_NULL,0,0},        // S_CSTAFF
1438 {SPR_CSSF,2,4,NULL,S_CSTAFFREADY1,0,0}, // S_CSTAFFREADY
1439 {SPR_CSSF,1,3,A_CStaffInitBlink,S_CSTAFFREADY2,0,0},    // S_CSTAFFREADY1
1440 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY3,0,0},        // S_CSTAFFREADY2
1441 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY4,0,0},        // S_CSTAFFREADY3
1442 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY5,0,0},        // S_CSTAFFREADY4
1443 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY6,0,0},        // S_CSTAFFREADY5
1444 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY7,0,0},        // S_CSTAFFREADY6
1445 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY8,0,0},        // S_CSTAFFREADY7
1446 {SPR_CSSF,0,1,A_WeaponReady,S_CSTAFFREADY9,0,0},        // S_CSTAFFREADY8
1447 {SPR_CSSF,0,1,A_CStaffCheckBlink,S_CSTAFFREADY2,0,0},   // S_CSTAFFREADY9
1448 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK2,0,0},        // S_CSTAFFBLINK1
1449 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK3,0,0},        // S_CSTAFFBLINK2
1450 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK4,0,0},        // S_CSTAFFBLINK3
1451 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK5,0,0},        // S_CSTAFFBLINK4
1452 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK6,0,0},        // S_CSTAFFBLINK5
1453 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK7,0,0},        // S_CSTAFFBLINK6
1454 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK8,0,0},        // S_CSTAFFBLINK7
1455 {SPR_CSSF,2,1,A_WeaponReady,S_CSTAFFBLINK9,0,0},        // S_CSTAFFBLINK8
1456 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK10,0,0},       // S_CSTAFFBLINK9
1457 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFBLINK11,0,0},       // S_CSTAFFBLINK10
1458 {SPR_CSSF,1,1,A_WeaponReady,S_CSTAFFREADY2,0,0},        // S_CSTAFFBLINK11
1459 {SPR_CSSF,1,3,NULL,S_CSTAFFDOWN2,0,0},  // S_CSTAFFDOWN
1460 {SPR_CSSF,2,4,NULL,S_CSTAFFDOWN3,0,0},  // S_CSTAFFDOWN2
1461 {SPR_CSSF,2,1,A_Lower,S_CSTAFFDOWN3,0,0},       // S_CSTAFFDOWN3
1462 {SPR_CSSF,2,1,A_Raise,S_CSTAFFUP,0,0},  // S_CSTAFFUP
1463 {SPR_CSSF,0,1,A_CStaffCheck,S_CSTAFFATK_2,0,45},        // S_CSTAFFATK_1
1464 {SPR_CSSF,9,1,A_CStaffAttack,S_CSTAFFATK_3,0,50},       // S_CSTAFFATK_2
1465 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_4,0,50}, // S_CSTAFFATK_3
1466 {SPR_CSSF,9,2,NULL,S_CSTAFFATK_5,0,45}, // S_CSTAFFATK_4
1467 {SPR_CSSF,0,2,NULL,S_CSTAFFATK_6,0,40}, // S_CSTAFFATK_5
1468 {SPR_CSSF,0,2,NULL,S_CSTAFFREADY2,0,36},        // S_CSTAFFATK_6
1469 {SPR_CSSF,10,10,NULL,S_CSTAFFREADY2,0,36},      // S_CSTAFFATK2_1
1470 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE2,0,0},        // S_CSTAFF_MISSILE1
1471 {SPR_CSSF,32771,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE3,0,0},        // S_CSTAFF_MISSILE2
1472 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE4,0,0},        // S_CSTAFF_MISSILE3
1473 {SPR_CSSF,32772,1,A_CStaffMissileSlither,S_CSTAFF_MISSILE1,0,0},        // S_CSTAFF_MISSILE4
1474 {SPR_CSSF,32773,4,NULL,S_CSTAFF_MISSILE_X2,0,0},        // S_CSTAFF_MISSILE_X1
1475 {SPR_CSSF,32774,4,NULL,S_CSTAFF_MISSILE_X3,0,0},        // S_CSTAFF_MISSILE_X2
1476 {SPR_CSSF,32775,3,NULL,S_CSTAFF_MISSILE_X4,0,0},        // S_CSTAFF_MISSILE_X3
1477 {SPR_CSSF,32776,3,NULL,S_NULL,0,0},     // S_CSTAFF_MISSILE_X4
1478 {SPR_FHFX,18,4,NULL,S_CSTAFFPUFF2,0,0}, // S_CSTAFFPUFF1
1479 {SPR_FHFX,19,4,NULL,S_CSTAFFPUFF3,0,0}, // S_CSTAFFPUFF2
1480 {SPR_FHFX,20,4,NULL,S_CSTAFFPUFF4,0,0}, // S_CSTAFFPUFF3
1481 {SPR_FHFX,21,4,NULL,S_CSTAFFPUFF5,0,0}, // S_CSTAFFPUFF4
1482 {SPR_FHFX,22,4,NULL,S_NULL,0,0},        // S_CSTAFFPUFF5
1483 {SPR_WCFM,32768,4,NULL,S_CFLAME2,0,0},  // S_CFLAME1
1484 {SPR_WCFM,32769,4,NULL,S_CFLAME3,0,0},  // S_CFLAME2
1485 {SPR_WCFM,32770,4,NULL,S_CFLAME4,0,0},  // S_CFLAME3
1486 {SPR_WCFM,32771,4,NULL,S_CFLAME5,0,0},  // S_CFLAME4
1487 {SPR_WCFM,32772,4,NULL,S_CFLAME6,0,0},  // S_CFLAME5
1488 {SPR_WCFM,32773,4,NULL,S_CFLAME7,0,0},  // S_CFLAME6
1489 {SPR_WCFM,32774,4,NULL,S_CFLAME8,0,0},  // S_CFLAME7
1490 {SPR_WCFM,32775,4,NULL,S_CFLAME1,0,0},  // S_CFLAME8
1491 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY2,0,0},        // S_CFLAMEREADY1
1492 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY3,0,0},        // S_CFLAMEREADY2
1493 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY4,0,0},        // S_CFLAMEREADY3
1494 {SPR_CFLM,0,1,A_WeaponReady,S_CFLAMEREADY5,0,0},        // S_CFLAMEREADY4
1495 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY6,0,0},        // S_CFLAMEREADY5
1496 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY7,0,0},        // S_CFLAMEREADY6
1497 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY8,0,0},        // S_CFLAMEREADY7
1498 {SPR_CFLM,1,1,A_WeaponReady,S_CFLAMEREADY9,0,0},        // S_CFLAMEREADY8
1499 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY10,0,0},       // S_CFLAMEREADY9
1500 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY11,0,0},       // S_CFLAMEREADY10
1501 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY12,0,0},       // S_CFLAMEREADY11
1502 {SPR_CFLM,2,1,A_WeaponReady,S_CFLAMEREADY1,0,0},        // S_CFLAMEREADY12
1503 {SPR_CFLM,0,1,A_Lower,S_CFLAMEDOWN,0,0},        // S_CFLAMEDOWN
1504 {SPR_CFLM,0,1,A_Raise,S_CFLAMEUP,0,0},  // S_CFLAMEUP
1505 {SPR_CFLM,0,2,NULL,S_CFLAMEATK_2,0,40}, // S_CFLAMEATK_1
1506 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_3,0,50}, // S_CFLAMEATK_2
1507 {SPR_CFLM,3,2,NULL,S_CFLAMEATK_4,0,36}, // S_CFLAMEATK_3
1508 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_5,0,0},      // S_CFLAMEATK_4
1509 {SPR_CFLM,32773,4,A_CFlameAttack,S_CFLAMEATK_6,0,0},    // S_CFLAMEATK_5
1510 {SPR_CFLM,32772,4,NULL,S_CFLAMEATK_7,0,0},      // S_CFLAMEATK_6
1511 {SPR_CFLM,6,2,NULL,S_CFLAMEATK_8,0,40}, // S_CFLAMEATK_7
1512 {SPR_CFLM,6,2,NULL,S_CFLAMEREADY1,0,0}, // S_CFLAMEATK_8
1513 {SPR_CFFX,32781,5,NULL,S_CFLAMEFLOOR2,0,0},     // S_CFLAMEFLOOR1
1514 {SPR_CFFX,32782,4,NULL,S_CFLAMEFLOOR3,0,0},     // S_CFLAMEFLOOR2
1515 {SPR_CFFX,32783,3,NULL,S_NULL,0,0},     // S_CFLAMEFLOOR3
1516 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2,0,0},       // S_FLAMEPUFF1
1517 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF3,0,0},       // S_FLAMEPUFF2
1518 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF4,0,0},       // S_FLAMEPUFF3
1519 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF5,0,0},       // S_FLAMEPUFF4
1520 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF6,0,0},       // S_FLAMEPUFF5
1521 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF7,0,0},       // S_FLAMEPUFF6
1522 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF8,0,0},       // S_FLAMEPUFF7
1523 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF9,0,0},       // S_FLAMEPUFF8
1524 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF10,0,0},      // S_FLAMEPUFF9
1525 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF11,0,0},      // S_FLAMEPUFF10
1526 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF12,0,0},      // S_FLAMEPUFF11
1527 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF13,0,0},      // S_FLAMEPUFF12
1528 {SPR_CFFX,32780,3,NULL,S_NULL,0,0},     // S_FLAMEPUFF13
1529 {SPR_CFFX,32768,3,NULL,S_FLAMEPUFF2_2,0,0},     // S_FLAMEPUFF2_1
1530 {SPR_CFFX,32769,3,NULL,S_FLAMEPUFF2_3,0,0},     // S_FLAMEPUFF2_2
1531 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_4,0,0},     // S_FLAMEPUFF2_3
1532 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_5,0,0},     // S_FLAMEPUFF2_4
1533 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_6,0,0},     // S_FLAMEPUFF2_5
1534 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_7,0,0},     // S_FLAMEPUFF2_6
1535 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_8,0,0},     // S_FLAMEPUFF2_7
1536 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_9,0,0},     // S_FLAMEPUFF2_8
1537 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_10,0,0},    // S_FLAMEPUFF2_9
1538 {SPR_CFFX,32770,3,NULL,S_FLAMEPUFF2_11,0,0},    // S_FLAMEPUFF2_10
1539 {SPR_CFFX,32771,4,NULL,S_FLAMEPUFF2_12,0,0},    // S_FLAMEPUFF2_11
1540 {SPR_CFFX,32772,3,NULL,S_FLAMEPUFF2_13,0,0},    // S_FLAMEPUFF2_12
1541 {SPR_CFFX,32773,4,NULL,S_FLAMEPUFF2_14,0,0},    // S_FLAMEPUFF2_13
1542 {SPR_CFFX,32774,3,NULL,S_FLAMEPUFF2_15,0,0},    // S_FLAMEPUFF2_14
1543 {SPR_CFFX,32775,4,NULL,S_FLAMEPUFF2_16,0,0},    // S_FLAMEPUFF2_15
1544 {SPR_CFFX,32776,3,NULL,S_FLAMEPUFF2_17,0,0},    // S_FLAMEPUFF2_16
1545 {SPR_CFFX,32777,4,NULL,S_FLAMEPUFF2_18,0,0},    // S_FLAMEPUFF2_17
1546 {SPR_CFFX,32778,3,NULL,S_FLAMEPUFF2_19,0,0},    // S_FLAMEPUFF2_18
1547 {SPR_CFFX,32779,4,NULL,S_FLAMEPUFF2_20,0,0},    // S_FLAMEPUFF2_19
1548 {SPR_CFFX,32780,3,NULL,S_NULL,0,0},     // S_FLAMEPUFF2_20
1549 {SPR_CFCF,32768,4,NULL,S_CIRCLE_FLAME2,0,0},    // S_CIRCLE_FLAME1
1550 {SPR_CFCF,32769,2,A_CFlameRotate,S_CIRCLE_FLAME3,0,0},  // S_CIRCLE_FLAME2
1551 {SPR_CFCF,32770,2,NULL,S_CIRCLE_FLAME4,0,0},    // S_CIRCLE_FLAME3
1552 {SPR_CFCF,32771,1,NULL,S_CIRCLE_FLAME5,0,0},    // S_CIRCLE_FLAME4
1553 {SPR_CFCF,32772,2,NULL,S_CIRCLE_FLAME6,0,0},    // S_CIRCLE_FLAME5
1554 {SPR_CFCF,32773,2,A_CFlameRotate,S_CIRCLE_FLAME7,0,0},  // S_CIRCLE_FLAME6
1555 {SPR_CFCF,32774,1,NULL,S_CIRCLE_FLAME8,0,0},    // S_CIRCLE_FLAME7
1556 {SPR_CFCF,32775,2,NULL,S_CIRCLE_FLAME9,0,0},    // S_CIRCLE_FLAME8
1557 {SPR_CFCF,32776,2,NULL,S_CIRCLE_FLAME10,0,0},   // S_CIRCLE_FLAME9
1558 {SPR_CFCF,32777,1,A_CFlameRotate,S_CIRCLE_FLAME11,0,0}, // S_CIRCLE_FLAME10
1559 {SPR_CFCF,32778,2,NULL,S_CIRCLE_FLAME12,0,0},   // S_CIRCLE_FLAME11
1560 {SPR_CFCF,32779,3,NULL,S_CIRCLE_FLAME13,0,0},   // S_CIRCLE_FLAME12
1561 {SPR_CFCF,32780,3,NULL,S_CIRCLE_FLAME14,0,0},   // S_CIRCLE_FLAME13
1562 {SPR_CFCF,32781,2,A_CFlameRotate,S_CIRCLE_FLAME15,0,0}, // S_CIRCLE_FLAME14
1563 {SPR_CFCF,32782,3,NULL,S_CIRCLE_FLAME16,0,0},   // S_CIRCLE_FLAME15
1564 {SPR_CFCF,32783,2,NULL,S_NULL,0,0},     // S_CIRCLE_FLAME16
1565 {SPR_CFCF,32784,3,NULL,S_CIRCLE_FLAME_X2,0,0},  // S_CIRCLE_FLAME_X1
1566 {SPR_CFCF,32785,3,NULL,S_CIRCLE_FLAME_X3,0,0},  // S_CIRCLE_FLAME_X2
1567 {SPR_CFCF,32786,3,A_Explode,S_CIRCLE_FLAME_X4,0,0},     // S_CIRCLE_FLAME_X3
1568 {SPR_CFCF,32787,3,NULL,S_CIRCLE_FLAME_X5,0,0},  // S_CIRCLE_FLAME_X4
1569 {SPR_CFCF,32788,3,NULL,S_CIRCLE_FLAME_X6,0,0},  // S_CIRCLE_FLAME_X5
1570 {SPR_CFCF,32789,3,NULL,S_CIRCLE_FLAME_X7,0,0},  // S_CIRCLE_FLAME_X6
1571 {SPR_CFCF,32790,3,NULL,S_CIRCLE_FLAME_X8,0,0},  // S_CIRCLE_FLAME_X7
1572 {SPR_CFCF,32791,3,NULL,S_CIRCLE_FLAME_X9,0,0},  // S_CIRCLE_FLAME_X8
1573 {SPR_CFCF,32792,3,NULL,S_CIRCLE_FLAME_X10,0,0}, // S_CIRCLE_FLAME_X9
1574 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_CIRCLE_FLAME_X10
1575 {SPR_CFFX,32768,4,NULL,S_CFLAME_MISSILE2,0,0},  // S_CFLAME_MISSILE1
1576 {SPR_CFFX,0,1,A_CFlamePuff,S_FLAMEPUFF1,0,0},   // S_CFLAME_MISSILE2
1577 {SPR_CFFX,32768,1,A_CFlameMissile,S_FLAMEPUFF1,0,0},    // S_CFLAME_MISSILE_X
1578 {SPR_CHLY,0,1,A_WeaponReady,S_CHOLYREADY,0,0},  // S_CHOLYREADY
1579 {SPR_CHLY,0,1,A_Lower,S_CHOLYDOWN,0,0}, // S_CHOLYDOWN
1580 {SPR_CHLY,0,1,A_Raise,S_CHOLYUP,0,0},   // S_CHOLYUP
1581 {SPR_CHLY,32768,1,NULL,S_CHOLYATK_2,0,40},      // S_CHOLYATK_1
1582 {SPR_CHLY,32769,1,NULL,S_CHOLYATK_3,0,40},      // S_CHOLYATK_2
1583 {SPR_CHLY,32770,2,NULL,S_CHOLYATK_4,0,43},      // S_CHOLYATK_3
1584 {SPR_CHLY,32771,2,NULL,S_CHOLYATK_5,0,43},      // S_CHOLYATK_4
1585 {SPR_CHLY,32772,2,NULL,S_CHOLYATK_6,0,45},      // S_CHOLYATK_5
1586 {SPR_CHLY,32773,6,A_CHolyAttack,S_CHOLYATK_7,0,48},     // S_CHOLYATK_6
1587 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_8,0,40},    // S_CHOLYATK_7
1588 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYATK_9,0,40},    // S_CHOLYATK_8
1589 {SPR_CHLY,32774,2,A_CHolyPalette,S_CHOLYREADY,0,36},    // S_CHOLYATK_9
1590 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX2,0,0},      // S_HOLY_FX1
1591 {SPR_SPIR,0,2,A_CHolySeek,S_HOLY_FX3,0,0},      // S_HOLY_FX2
1592 {SPR_SPIR,1,2,A_CHolySeek,S_HOLY_FX4,0,0},      // S_HOLY_FX3
1593 {SPR_SPIR,1,2,A_CHolyCheckScream,S_HOLY_FX1,0,0},       // S_HOLY_FX4
1594 {SPR_SPIR,3,4,NULL,S_HOLY_FX_X2,0,0},   // S_HOLY_FX_X1
1595 {SPR_SPIR,4,4,A_Scream,S_HOLY_FX_X3,0,0},       // S_HOLY_FX_X2
1596 {SPR_SPIR,5,4,NULL,S_HOLY_FX_X4,0,0},   // S_HOLY_FX_X3
1597 {SPR_SPIR,6,4,NULL,S_HOLY_FX_X5,0,0},   // S_HOLY_FX_X4
1598 {SPR_SPIR,7,4,NULL,S_HOLY_FX_X6,0,0},   // S_HOLY_FX_X5
1599 {SPR_SPIR,8,4,NULL,S_NULL,0,0}, // S_HOLY_FX_X6
1600 {SPR_SPIR,2,1,A_CHolyTail,S_HOLY_TAIL1,0,0},    // S_HOLY_TAIL1
1601 {SPR_SPIR,3,-1,NULL,S_NULL,0,0},        // S_HOLY_TAIL2
1602 {SPR_SPIR,10,3,NULL,S_HOLY_PUFF2,0,0},  // S_HOLY_PUFF1
1603 {SPR_SPIR,11,3,NULL,S_HOLY_PUFF3,0,0},  // S_HOLY_PUFF2
1604 {SPR_SPIR,12,3,NULL,S_HOLY_PUFF4,0,0},  // S_HOLY_PUFF3
1605 {SPR_SPIR,13,3,NULL,S_HOLY_PUFF5,0,0},  // S_HOLY_PUFF4
1606 {SPR_SPIR,14,3,NULL,S_NULL,0,0},        // S_HOLY_PUFF5
1607 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE2,0,0},        // S_HOLY_MISSILE1
1608 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE3,0,0},        // S_HOLY_MISSILE2
1609 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE4,0,0},        // S_HOLY_MISSILE3
1610 {SPR_SPIR,32783,3,A_CHolySpawnPuff,S_HOLY_MISSILE_X,0,0},       // S_HOLY_MISSILE4
1611 {SPR_SPIR,32783,1,A_CHolyAttack2,S_NULL,0,0},   // S_HOLY_MISSILE_X
1612 {SPR_SPIR,16,3,NULL,S_HOLY_MISSILE_P2,0,0},     // S_HOLY_MISSILE_P1
1613 {SPR_SPIR,17,3,NULL,S_HOLY_MISSILE_P3,0,0},     // S_HOLY_MISSILE_P2
1614 {SPR_SPIR,18,3,NULL,S_HOLY_MISSILE_P4,0,0},     // S_HOLY_MISSILE_P3
1615 {SPR_SPIR,19,3,NULL,S_HOLY_MISSILE_P5,0,0},     // S_HOLY_MISSILE_P4
1616 {SPR_SPIR,20,3,NULL,S_NULL,0,0},        // S_HOLY_MISSILE_P5
1617 {SPR_MWND,0,1,A_WeaponReady,S_MWANDREADY,0,0},  // S_MWANDREADY
1618 {SPR_MWND,0,1,A_Lower,S_MWANDDOWN,0,0}, // S_MWANDDOWN
1619 {SPR_MWND,0,1,A_Raise,S_MWANDUP,0,0},   // S_MWANDUP
1620 {SPR_MWND,0,6,NULL,S_MWANDATK_2,0,0},   // S_MWANDATK_1
1621 {SPR_MWND,32769,6,A_MWandAttack,S_MWANDATK_3,0,48},     // S_MWANDATK_2
1622 {SPR_MWND,0,3,NULL,S_MWANDATK_4,0,40},  // S_MWANDATK_3
1623 {SPR_MWND,0,3,A_ReFire,S_MWANDREADY,0,36},      // S_MWANDATK_4
1624 {SPR_MWND,32772,4,NULL,S_MWANDPUFF2,0,0},       // S_MWANDPUFF1
1625 {SPR_MWND,32773,3,NULL,S_MWANDPUFF3,0,0},       // S_MWANDPUFF2
1626 {SPR_MWND,32774,4,NULL,S_MWANDPUFF4,0,0},       // S_MWANDPUFF3
1627 {SPR_MWND,32775,3,NULL,S_MWANDPUFF5,0,0},       // S_MWANDPUFF4
1628 {SPR_MWND,32776,4,NULL,S_NULL,0,0},     // S_MWANDPUFF5
1629 {SPR_MWND,2,4,NULL,S_MWANDSMOKE2,0,0},  // S_MWANDSMOKE1
1630 {SPR_MWND,3,4,NULL,S_MWANDSMOKE3,0,0},  // S_MWANDSMOKE2
1631 {SPR_MWND,2,4,NULL,S_MWANDSMOKE4,0,0},  // S_MWANDSMOKE3
1632 {SPR_MWND,3,4,NULL,S_NULL,0,0}, // S_MWANDSMOKE4
1633 {SPR_MWND,32770,4,NULL,S_MWAND_MISSILE2,0,0},   // S_MWAND_MISSILE1
1634 {SPR_MWND,32771,4,NULL,S_MWAND_MISSILE1,0,0},   // S_MWAND_MISSILE2
1635 {SPR_WMLG,32768,4,NULL,S_MW_LIGHTNING2,0,0},    // S_MW_LIGHTNING1
1636 {SPR_WMLG,32769,4,NULL,S_MW_LIGHTNING3,0,0},    // S_MW_LIGHTNING2
1637 {SPR_WMLG,32770,4,NULL,S_MW_LIGHTNING4,0,0},    // S_MW_LIGHTNING3
1638 {SPR_WMLG,32771,4,NULL,S_MW_LIGHTNING5,0,0},    // S_MW_LIGHTNING4
1639 {SPR_WMLG,32772,4,NULL,S_MW_LIGHTNING6,0,0},    // S_MW_LIGHTNING5
1640 {SPR_WMLG,32773,4,NULL,S_MW_LIGHTNING7,0,0},    // S_MW_LIGHTNING6
1641 {SPR_WMLG,32774,4,NULL,S_MW_LIGHTNING8,0,0},    // S_MW_LIGHTNING7
1642 {SPR_WMLG,32775,4,NULL,S_MW_LIGHTNING1,0,0},    // S_MW_LIGHTNING8
1643 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY2,0,0},        // S_MLIGHTNINGREADY
1644 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY3,0,0},        // S_MLIGHTNINGREADY2
1645 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY4,0,0},        // S_MLIGHTNINGREADY3
1646 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY5,0,0},        // S_MLIGHTNINGREADY4
1647 {SPR_MLNG,32768,1,A_WeaponReady,S_MLIGHTNINGREADY6,0,0},        // S_MLIGHTNINGREADY5
1648 {SPR_MLNG,32768,1,A_LightningReady,S_MLIGHTNINGREADY7,0,0},     // S_MLIGHTNINGREADY6
1649 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY8,0,0},        // S_MLIGHTNINGREADY7
1650 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY9,0,0},        // S_MLIGHTNINGREADY8
1651 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY10,0,0},       // S_MLIGHTNINGREADY9
1652 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY11,0,0},       // S_MLIGHTNINGREADY10
1653 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY12,0,0},       // S_MLIGHTNINGREADY11
1654 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY13,0,0},       // S_MLIGHTNINGREADY12
1655 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY14,0,0},       // S_MLIGHTNINGREADY13
1656 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY15,0,0},       // S_MLIGHTNINGREADY14
1657 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY16,0,0},       // S_MLIGHTNINGREADY15
1658 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY17,0,0},       // S_MLIGHTNINGREADY16
1659 {SPR_MLNG,32770,1,A_WeaponReady,S_MLIGHTNINGREADY18,0,0},       // S_MLIGHTNINGREADY17
1660 {SPR_MLNG,32770,1,A_LightningReady,S_MLIGHTNINGREADY19,0,0},    // S_MLIGHTNINGREADY18
1661 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY20,0,0},       // S_MLIGHTNINGREADY19
1662 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY21,0,0},       // S_MLIGHTNINGREADY20
1663 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY22,0,0},       // S_MLIGHTNINGREADY21
1664 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY23,0,0},       // S_MLIGHTNINGREADY22
1665 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY24,0,0},       // S_MLIGHTNINGREADY23
1666 {SPR_MLNG,32769,1,A_WeaponReady,S_MLIGHTNINGREADY,0,0}, // S_MLIGHTNINGREADY24
1667 {SPR_MLNG,32768,1,A_Lower,S_MLIGHTNINGDOWN,0,0},        // S_MLIGHTNINGDOWN
1668 {SPR_MLNG,32768,1,A_Raise,S_MLIGHTNINGUP,0,0},  // S_MLIGHTNINGUP
1669 {SPR_MLNG,32771,3,NULL,S_MLIGHTNINGATK_2,0,0},  // S_MLIGHTNINGATK_1
1670 {SPR_MLNG,32772,3,NULL,S_MLIGHTNINGATK_3,0,0},  // S_MLIGHTNINGATK_2
1671 {SPR_MLNG,32773,4,A_MLightningAttack,S_MLIGHTNINGATK_4,0,0},    // S_MLIGHTNINGATK_3
1672 {SPR_MLNG,32774,4,NULL,S_MLIGHTNINGATK_5,0,0},  // S_MLIGHTNINGATK_4
1673 {SPR_MLNG,32775,3,NULL,S_MLIGHTNINGATK_6,0,0},  // S_MLIGHTNINGATK_5
1674 {SPR_MLNG,32776,3,NULL,S_MLIGHTNINGATK_7,0,0},  // S_MLIGHTNINGATK_6
1675 {SPR_MLNG,32776,6,NULL,S_MLIGHTNINGATK_8,0,199},        // S_MLIGHTNINGATK_7
1676 {SPR_MLNG,32770,2,NULL,S_MLIGHTNINGATK_9,0,55}, // S_MLIGHTNINGATK_8
1677 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_10,0,50},        // S_MLIGHTNINGATK_9
1678 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGATK_11,0,45},        // S_MLIGHTNINGATK_10
1679 {SPR_MLNG,32769,2,NULL,S_MLIGHTNINGREADY,0,40}, // S_MLIGHTNINGATK_11
1680 {SPR_MLFX,32768,2,A_LightningZap,S_LIGHTNING_CEILING2,0,0},     // S_LIGHTNING_CEILING1
1681 {SPR_MLFX,32769,2,A_LightningClip,S_LIGHTNING_CEILING3,0,0},    // S_LIGHTNING_CEILING2
1682 {SPR_MLFX,32770,2,A_LightningClip,S_LIGHTNING_CEILING4,0,0},    // S_LIGHTNING_CEILING3
1683 {SPR_MLFX,32771,2,A_LightningClip,S_LIGHTNING_CEILING1,0,0},    // S_LIGHTNING_CEILING4
1684 {SPR_MLF2,32768,2,A_LightningRemove,S_LIGHTNING_C_X2,0,0},      // S_LIGHTNING_C_X1
1685 {SPR_MLF2,32769,3,NULL,S_LIGHTNING_C_X3,0,0},   // S_LIGHTNING_C_X2
1686 {SPR_MLF2,32770,3,NULL,S_LIGHTNING_C_X4,0,0},   // S_LIGHTNING_C_X3
1687 {SPR_MLF2,32771,3,NULL,S_LIGHTNING_C_X5,0,0},   // S_LIGHTNING_C_X4
1688 {SPR_MLF2,32772,3,NULL,S_LIGHTNING_C_X6,0,0},   // S_LIGHTNING_C_X5
1689 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_C_X7,0,0},   // S_LIGHTNING_C_X6
1690 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_C_X8,0,0},   // S_LIGHTNING_C_X7
1691 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_C_X9,0,0},   // S_LIGHTNING_C_X8
1692 {SPR_ACLO,4,35,NULL,S_LIGHTNING_C_X10,0,0},     // S_LIGHTNING_C_X9
1693 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_C_X11,0,0},  // S_LIGHTNING_C_X10
1694 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X12,0,0},  // S_LIGHTNING_C_X11
1695 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_C_X13,0,0},  // S_LIGHTNING_C_X12
1696 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_C_X14,0,0},  // S_LIGHTNING_C_X13
1697 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X15,0,0},  // S_LIGHTNING_C_X14
1698 {SPR_MLF2,32784,4,NULL,S_LIGHTNING_C_X16,0,0},  // S_LIGHTNING_C_X15
1699 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X17,0,0},  // S_LIGHTNING_C_X16
1700 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_C_X18,0,0},  // S_LIGHTNING_C_X17
1701 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_C_X19,0,0},  // S_LIGHTNING_C_X18
1702 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},      // S_LIGHTNING_C_X19
1703 {SPR_MLFX,32772,2,A_LightningZap,S_LIGHTNING_FLOOR2,0,0},       // S_LIGHTNING_FLOOR1
1704 {SPR_MLFX,32773,2,A_LightningClip,S_LIGHTNING_FLOOR3,0,0},      // S_LIGHTNING_FLOOR2
1705 {SPR_MLFX,32774,2,A_LightningClip,S_LIGHTNING_FLOOR4,0,0},      // S_LIGHTNING_FLOOR3
1706 {SPR_MLFX,32775,2,A_LightningClip,S_LIGHTNING_FLOOR1,0,0},      // S_LIGHTNING_FLOOR4
1707 {SPR_MLF2,32773,2,A_LightningRemove,S_LIGHTNING_F_X2,0,0},      // S_LIGHTNING_F_X1
1708 {SPR_MLF2,32774,3,NULL,S_LIGHTNING_F_X3,0,0},   // S_LIGHTNING_F_X2
1709 {SPR_MLF2,32775,3,NULL,S_LIGHTNING_F_X4,0,0},   // S_LIGHTNING_F_X3
1710 {SPR_MLF2,32776,3,NULL,S_LIGHTNING_F_X5,0,0},   // S_LIGHTNING_F_X4
1711 {SPR_MLF2,32777,3,NULL,S_LIGHTNING_F_X6,0,0},   // S_LIGHTNING_F_X5
1712 {SPR_MLF2,32778,3,NULL,S_LIGHTNING_F_X7,0,0},   // S_LIGHTNING_F_X6
1713 {SPR_MLF2,32779,3,NULL,S_LIGHTNING_F_X8,0,0},   // S_LIGHTNING_F_X7
1714 {SPR_MLF2,32780,3,NULL,S_LIGHTNING_F_X9,0,0},   // S_LIGHTNING_F_X8
1715 {SPR_ACLO,4,20,NULL,S_LIGHTNING_F_X10,0,0},     // S_LIGHTNING_F_X9
1716 {SPR_MLF2,32781,3,NULL,S_LIGHTNING_F_X11,0,0},  // S_LIGHTNING_F_X10
1717 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X12,0,0},  // S_LIGHTNING_F_X11
1718 {SPR_MLF2,32783,4,NULL,S_LIGHTNING_F_X13,0,0},  // S_LIGHTNING_F_X12
1719 {SPR_MLF2,32784,3,NULL,S_LIGHTNING_F_X14,0,0},  // S_LIGHTNING_F_X13
1720 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X15,0,0},  // S_LIGHTNING_F_X14
1721 {SPR_MLF2,32784,4,A_LastZap,S_LIGHTNING_F_X16,0,0},     // S_LIGHTNING_F_X15
1722 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X17,0,0},  // S_LIGHTNING_F_X16
1723 {SPR_MLF2,32782,3,NULL,S_LIGHTNING_F_X18,0,0},  // S_LIGHTNING_F_X17
1724 {SPR_MLF2,32783,3,NULL,S_LIGHTNING_F_X19,0,0},  // S_LIGHTNING_F_X18
1725 {SPR_MLF2,32783,1,A_HideThing,S_FREETARGMOBJ,0,0},      // S_LIGHTNING_F_X19
1726 {SPR_MLFX,32776,2,A_ZapMimic,S_LIGHTNING_ZAP2,0,0},     // S_LIGHTNING_ZAP1
1727 {SPR_MLFX,32777,2,A_ZapMimic,S_LIGHTNING_ZAP3,0,0},     // S_LIGHTNING_ZAP2
1728 {SPR_MLFX,32778,2,A_ZapMimic,S_LIGHTNING_ZAP4,0,0},     // S_LIGHTNING_ZAP3
1729 {SPR_MLFX,32779,2,A_ZapMimic,S_LIGHTNING_ZAP5,0,0},     // S_LIGHTNING_ZAP4
1730 {SPR_MLFX,32780,2,A_ZapMimic,S_LIGHTNING_ZAP1,0,0},     // S_LIGHTNING_ZAP5
1731 {SPR_MLFX,32781,2,NULL,S_LIGHTNING_ZAP_X2,0,0}, // S_LIGHTNING_ZAP_X1
1732 {SPR_MLFX,32782,2,NULL,S_LIGHTNING_ZAP_X3,0,0}, // S_LIGHTNING_ZAP_X2
1733 {SPR_MLFX,32783,2,NULL,S_LIGHTNING_ZAP_X4,0,0}, // S_LIGHTNING_ZAP_X3
1734 {SPR_MLFX,32784,2,NULL,S_LIGHTNING_ZAP_X5,0,0}, // S_LIGHTNING_ZAP_X4
1735 {SPR_MLFX,32785,2,NULL,S_LIGHTNING_ZAP_X6,0,0}, // S_LIGHTNING_ZAP_X5
1736 {SPR_MLFX,32786,2,NULL,S_LIGHTNING_ZAP_X7,0,0}, // S_LIGHTNING_ZAP_X6
1737 {SPR_MLFX,32787,2,NULL,S_LIGHTNING_ZAP_X8,0,0}, // S_LIGHTNING_ZAP_X7
1738 {SPR_MLFX,32788,2,NULL,S_NULL,0,0},     // S_LIGHTNING_ZAP_X8
1739 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY2,0,0},        // S_MSTAFFREADY
1740 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY3,0,0},        // S_MSTAFFREADY2
1741 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY4,0,0},        // S_MSTAFFREADY3
1742 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY5,0,0},        // S_MSTAFFREADY4
1743 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY6,0,0},        // S_MSTAFFREADY5
1744 {SPR_MSTF,0,1,A_WeaponReady,S_MSTAFFREADY7,0,0},        // S_MSTAFFREADY6
1745 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY8,0,0},        // S_MSTAFFREADY7
1746 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY9,0,0},        // S_MSTAFFREADY8
1747 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY10,0,0},       // S_MSTAFFREADY9
1748 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY11,0,0},       // S_MSTAFFREADY10
1749 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY12,0,0},       // S_MSTAFFREADY11
1750 {SPR_MSTF,1,1,A_WeaponReady,S_MSTAFFREADY13,0,0},       // S_MSTAFFREADY12
1751 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY14,0,0},       // S_MSTAFFREADY13
1752 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY15,0,0},       // S_MSTAFFREADY14
1753 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY16,0,0},       // S_MSTAFFREADY15
1754 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY17,0,0},       // S_MSTAFFREADY16
1755 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY18,0,0},       // S_MSTAFFREADY17
1756 {SPR_MSTF,2,1,A_WeaponReady,S_MSTAFFREADY19,0,0},       // S_MSTAFFREADY18
1757 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY20,0,0},       // S_MSTAFFREADY19
1758 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY21,0,0},       // S_MSTAFFREADY20
1759 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY22,0,0},       // S_MSTAFFREADY21
1760 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY23,0,0},       // S_MSTAFFREADY22
1761 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY24,0,0},       // S_MSTAFFREADY23
1762 {SPR_MSTF,3,1,A_WeaponReady,S_MSTAFFREADY25,0,0},       // S_MSTAFFREADY24
1763 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY26,0,0},       // S_MSTAFFREADY25
1764 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY27,0,0},       // S_MSTAFFREADY26
1765 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY28,0,0},       // S_MSTAFFREADY27
1766 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY29,0,0},       // S_MSTAFFREADY28
1767 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY30,0,0},       // S_MSTAFFREADY29
1768 {SPR_MSTF,4,1,A_WeaponReady,S_MSTAFFREADY31,0,0},       // S_MSTAFFREADY30
1769 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY32,0,0},       // S_MSTAFFREADY31
1770 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY33,0,0},       // S_MSTAFFREADY32
1771 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY34,0,0},       // S_MSTAFFREADY33
1772 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY35,0,0},       // S_MSTAFFREADY34
1773 {SPR_MSTF,5,1,A_WeaponReady,S_MSTAFFREADY,0,0}, // S_MSTAFFREADY35
1774 {SPR_MSTF,0,1,A_Lower,S_MSTAFFDOWN,0,0},        // S_MSTAFFDOWN
1775 {SPR_MSTF,0,1,A_Raise,S_MSTAFFUP,0,0},  // S_MSTAFFUP
1776 {SPR_MSTF,6,4,NULL,S_MSTAFFATK_2,0,40}, // S_MSTAFFATK_1
1777 {SPR_MSTF,32775,4,A_MStaffAttack,S_MSTAFFATK_3,0,48},   // S_MSTAFFATK_2
1778 {SPR_MSTF,32775,2,A_MStaffPalette,S_MSTAFFATK_4,0,48},  // S_MSTAFFATK_3
1779 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_5,0,48},      // S_MSTAFFATK_4
1780 {SPR_MSTF,8,2,A_MStaffPalette,S_MSTAFFATK_6,0,48},      // S_MSTAFFATK_5
1781 {SPR_MSTF,8,1,NULL,S_MSTAFFATK_7,0,40}, // S_MSTAFFATK_6
1782 {SPR_MSTF,9,5,NULL,S_MSTAFFREADY,0,36}, // S_MSTAFFATK_7
1783 {SPR_MSP1,32768,3,A_MStaffWeave,S_MSTAFF_FX1_2,0,0},    // S_MSTAFF_FX1_1
1784 {SPR_MSP1,32769,3,A_MStaffWeave,S_MSTAFF_FX1_3,0,0},    // S_MSTAFF_FX1_2
1785 {SPR_MSP1,32770,3,A_MStaffWeave,S_MSTAFF_FX1_4,0,0},    // S_MSTAFF_FX1_3
1786 {SPR_MSP1,32771,3,A_MStaffWeave,S_MSTAFF_FX1_5,0,0},    // S_MSTAFF_FX1_4
1787 {SPR_MSP1,32772,3,A_MStaffWeave,S_MSTAFF_FX1_6,0,0},    // S_MSTAFF_FX1_5
1788 {SPR_MSP1,32773,3,A_MStaffWeave,S_MSTAFF_FX1_1,0,0},    // S_MSTAFF_FX1_6
1789 {SPR_MSP1,32774,4,NULL,S_MSTAFF_FX_X2,0,0},     // S_MSTAFF_FX_X1
1790 {SPR_MSP1,32775,5,A_Explode,S_MSTAFF_FX_X3,0,0},        // S_MSTAFF_FX_X2
1791 {SPR_MSP1,32776,4,NULL,S_MSTAFF_FX_X4,0,0},     // S_MSTAFF_FX_X3
1792 {SPR_MSP1,32777,5,NULL,S_MSTAFF_FX_X5,0,0},     // S_MSTAFF_FX_X4
1793 {SPR_MSP1,32778,4,NULL,S_MSTAFF_FX_X6,0,0},     // S_MSTAFF_FX_X5
1794 {SPR_MSP1,32779,5,NULL,S_MSTAFF_FX_X7,0,0},     // S_MSTAFF_FX_X6
1795 {SPR_MSP1,32780,4,NULL,S_MSTAFF_FX_X8,0,0},     // S_MSTAFF_FX_X7
1796 {SPR_MSP1,32781,5,NULL,S_MSTAFF_FX_X9,0,0},     // S_MSTAFF_FX_X8
1797 {SPR_MSP1,32782,4,NULL,S_MSTAFF_FX_X10,0,0},    // S_MSTAFF_FX_X9
1798 {SPR_MSP1,32783,4,NULL,S_NULL,0,0},     // S_MSTAFF_FX_X10
1799 {SPR_MSP2,32768,2,A_MStaffTrack,S_MSTAFF_FX2_2,0,0},    // S_MSTAFF_FX2_1
1800 {SPR_MSP2,32769,2,A_MStaffTrack,S_MSTAFF_FX2_3,0,0},    // S_MSTAFF_FX2_2
1801 {SPR_MSP2,32770,2,A_MStaffTrack,S_MSTAFF_FX2_4,0,0},    // S_MSTAFF_FX2_3
1802 {SPR_MSP2,32771,2,A_MStaffTrack,S_MSTAFF_FX2_1,0,0},    // S_MSTAFF_FX2_4
1803 {SPR_MSP2,32772,4,NULL,S_MSTAFF_FX2_X2,0,0},    // S_MSTAFF_FX2_X1
1804 {SPR_MSP2,32773,5,A_Explode,S_MSTAFF_FX2_X3,0,0},       // S_MSTAFF_FX2_X2
1805 {SPR_MSP2,32774,5,NULL,S_MSTAFF_FX2_X4,0,0},    // S_MSTAFF_FX2_X3
1806 {SPR_MSP2,32775,5,NULL,S_MSTAFF_FX2_X5,0,0},    // S_MSTAFF_FX2_X4
1807 {SPR_MSP2,32776,4,NULL,S_NULL,0,0},     // S_MSTAFF_FX2_X5
1808 {SPR_WFR1,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD1
1809 {SPR_WFR2,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD2
1810 {SPR_WFR3,32768,-1,NULL,S_NULL,0,0},    // S_FSWORD3
1811 {SPR_WCH1,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY1
1812 {SPR_WCH2,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY2
1813 {SPR_WCH3,32768,-1,NULL,S_NULL,0,0},    // S_CHOLY3
1814 {SPR_WMS1,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF1
1815 {SPR_WMS2,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF2
1816 {SPR_WMS3,32768,-1,NULL,S_NULL,0,0},    // S_MSTAFF3
1817 {SPR_WPIG,0,1,A_WeaponReady,S_SNOUTREADY,0,0},  // S_SNOUTREADY
1818 {SPR_WPIG,0,1,A_Lower,S_SNOUTDOWN,0,0}, // S_SNOUTDOWN
1819 {SPR_WPIG,0,1,A_Raise,S_SNOUTUP,0,0},   // S_SNOUTUP
1820 {SPR_WPIG,0,4,A_SnoutAttack,S_SNOUTATK2,0,0},   // S_SNOUTATK1
1821 {SPR_WPIG,1,8,A_SnoutAttack,S_SNOUTREADY,0,0},  // S_SNOUTATK2
1822 {SPR_WMCS,32768,8,NULL,S_COS2,0,0},     // S_COS1
1823 {SPR_WMCS,32769,8,NULL,S_COS3,0,0},     // S_COS2
1824 {SPR_WMCS,32770,8,NULL,S_COS1,0,0},     // S_COS3
1825 {SPR_CONE,0,1,A_WeaponReady,S_CONEREADY,0,0},   // S_CONEREADY
1826 {SPR_CONE,0,1,A_Lower,S_CONEDOWN,0,0},  // S_CONEDOWN
1827 {SPR_CONE,0,1,A_Raise,S_CONEUP,0,0},    // S_CONEUP
1828 {SPR_CONE,1,3,NULL,S_CONEATK1_2,0,0},   // S_CONEATK1_1
1829 {SPR_CONE,2,4,NULL,S_CONEATK1_3,0,0},   // S_CONEATK1_2
1830 {SPR_CONE,3,3,NULL,S_CONEATK1_4,0,0},   // S_CONEATK1_3
1831 {SPR_CONE,4,5,NULL,S_CONEATK1_5,0,0},   // S_CONEATK1_4
1832 {SPR_CONE,5,3,A_FireConePL1,S_CONEATK1_6,0,0},  // S_CONEATK1_5
1833 {SPR_CONE,6,3,NULL,S_CONEATK1_7,0,0},   // S_CONEATK1_6
1834 {SPR_CONE,0,9,NULL,S_CONEATK1_8,0,0},   // S_CONEATK1_7
1835 {SPR_CONE,0,10,A_ReFire,S_CONEREADY,0,0},       // S_CONEATK1_8
1836 {SPR_SHRD,32768,2,NULL,S_SHARDFX1_2,0,0},       // S_SHARDFX1_1
1837 {SPR_SHRD,32768,3,A_ShedShard,S_SHARDFX1_3,0,0},        // S_SHARDFX1_2
1838 {SPR_SHRD,32769,3,NULL,S_SHARDFX1_4,0,0},       // S_SHARDFX1_3
1839 {SPR_SHRD,32770,3,NULL,S_SHARDFX1_1,0,0},       // S_SHARDFX1_4
1840 {SPR_SHEX,32768,5,NULL,S_SHARDFXE1_2,0,0},      // S_SHARDFXE1_1
1841 {SPR_SHEX,32769,5,NULL,S_SHARDFXE1_3,0,0},      // S_SHARDFXE1_2
1842 {SPR_SHEX,32770,5,NULL,S_SHARDFXE1_4,0,0},      // S_SHARDFXE1_3
1843 {SPR_SHEX,32771,5,NULL,S_SHARDFXE1_5,0,0},      // S_SHARDFXE1_4
1844 {SPR_SHEX,32772,5,NULL,S_NULL,0,0},     // S_SHARDFXE1_5
1845 {SPR_BLOD,2,8,NULL,S_BLOOD2,0,0},       // S_BLOOD1
1846 {SPR_BLOD,1,8,NULL,S_BLOOD3,0,0},       // S_BLOOD2
1847 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
1848 {SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0},       // S_BLOODSPLATTER1
1849 {SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0},       // S_BLOODSPLATTER2
1850 {SPR_BLOD,0,8,NULL,S_NULL,0,0}, // S_BLOODSPLATTER3
1851 {SPR_BLOD,0,6,NULL,S_NULL,0,0}, // S_BLOODSPLATTERX
1852 {SPR_GIBS,0,-1,NULL,S_NULL,0,0},        // S_GIBS1
1853 {SPR_PLAY,0,-1,NULL,S_NULL,0,0},        // S_FPLAY
1854 {SPR_PLAY,0,4,NULL,S_FPLAY_RUN2,0,0},   // S_FPLAY_RUN1
1855 {SPR_PLAY,1,4,NULL,S_FPLAY_RUN3,0,0},   // S_FPLAY_RUN2
1856 {SPR_PLAY,2,4,NULL,S_FPLAY_RUN4,0,0},   // S_FPLAY_RUN3
1857 {SPR_PLAY,3,4,NULL,S_FPLAY_RUN1,0,0},   // S_FPLAY_RUN4
1858 {SPR_PLAY,4,8,NULL,S_FPLAY_ATK2,0,0},   // S_FPLAY_ATK1
1859 {SPR_PLAY,5,8,NULL,S_FPLAY,0,0},        // S_FPLAY_ATK2
1860 {SPR_PLAY,6,4,NULL,S_FPLAY_PAIN2,0,0},  // S_FPLAY_PAIN
1861 {SPR_PLAY,6,4,A_Pain,S_FPLAY,0,0},      // S_FPLAY_PAIN2
1862 {SPR_PLAY,7,6,NULL,S_FPLAY_DIE2,0,0},   // S_FPLAY_DIE1
1863 {SPR_PLAY,8,6,A_Scream,S_FPLAY_DIE3,0,0},       // S_FPLAY_DIE2
1864 {SPR_PLAY,9,6,NULL,S_FPLAY_DIE4,0,0},   // S_FPLAY_DIE3
1865 {SPR_PLAY,10,6,NULL,S_FPLAY_DIE5,0,0},  // S_FPLAY_DIE4
1866 {SPR_PLAY,11,6,A_NoBlocking,S_FPLAY_DIE6,0,0},  // S_FPLAY_DIE5
1867 {SPR_PLAY,12,6,NULL,S_FPLAY_DIE7,0,0},  // S_FPLAY_DIE6
1868 {SPR_PLAY,13,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_FPLAY_DIE7
1869 {SPR_PLAY,14,5,A_Scream,S_FPLAY_XDIE2,0,0},     // S_FPLAY_XDIE1
1870 {SPR_PLAY,15,5,A_SkullPop,S_FPLAY_XDIE3,0,0},   // S_FPLAY_XDIE2
1871 {SPR_PLAY,17,5,A_NoBlocking,S_FPLAY_XDIE4,0,0}, // S_FPLAY_XDIE3
1872 {SPR_PLAY,18,5,NULL,S_FPLAY_XDIE5,0,0}, // S_FPLAY_XDIE4
1873 {SPR_PLAY,19,5,NULL,S_FPLAY_XDIE6,0,0}, // S_FPLAY_XDIE5
1874 {SPR_PLAY,20,5,NULL,S_FPLAY_XDIE7,0,0}, // S_FPLAY_XDIE6
1875 {SPR_PLAY,21,5,NULL,S_FPLAY_XDIE8,0,0}, // S_FPLAY_XDIE7
1876 {SPR_PLAY,22,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_FPLAY_XDIE8
1877 {SPR_PLAY,23,5,A_FreezeDeath,S_FPLAY_ICE2,0,0}, // S_FPLAY_ICE
1878 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FPLAY_ICE2,0,0},   // S_FPLAY_ICE2
1879 {SPR_FDTH,32768,5,NULL,S_PLAY_F_FDTH2,0,0},     // S_PLAY_F_FDTH1
1880 {SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_F_FDTH2
1881 {SPR_FDTH,32770,5,NULL,S_PLAY_C_FDTH2,0,0},     // S_PLAY_C_FDTH1
1882 {SPR_FDTH,32771,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_C_FDTH2
1883 {SPR_FDTH,32772,5,NULL,S_PLAY_M_FDTH2,0,0},     // S_PLAY_M_FDTH1
1884 {SPR_FDTH,32773,4,NULL,S_PLAY_FDTH3,0,0},       // S_PLAY_M_FDTH2
1885 {SPR_FDTH,32774,5,NULL,S_PLAY_FDTH4,0,0},       // S_PLAY_FDTH3
1886 {SPR_FDTH,32775,4,A_Scream,S_PLAY_FDTH5,0,0},   // S_PLAY_FDTH4
1887 {SPR_FDTH,32776,5,NULL,S_PLAY_FDTH6,0,0},       // S_PLAY_FDTH5
1888 {SPR_FDTH,32777,4,NULL,S_PLAY_FDTH7,0,0},       // S_PLAY_FDTH6
1889 {SPR_FDTH,32778,5,NULL,S_PLAY_FDTH8,0,0},       // S_PLAY_FDTH7
1890 {SPR_FDTH,32779,4,NULL,S_PLAY_FDTH9,0,0},       // S_PLAY_FDTH8
1891 {SPR_FDTH,32780,5,NULL,S_PLAY_FDTH10,0,0},      // S_PLAY_FDTH9
1892 {SPR_FDTH,32781,4,NULL,S_PLAY_FDTH11,0,0},      // S_PLAY_FDTH10
1893 {SPR_FDTH,32782,5,NULL,S_PLAY_FDTH12,0,0},      // S_PLAY_FDTH11
1894 {SPR_FDTH,32783,4,NULL,S_PLAY_FDTH13,0,0},      // S_PLAY_FDTH12
1895 {SPR_FDTH,32784,5,NULL,S_PLAY_FDTH14,0,0},      // S_PLAY_FDTH13
1896 {SPR_FDTH,32785,4,NULL,S_PLAY_FDTH15,0,0},      // S_PLAY_FDTH14
1897 {SPR_FDTH,32786,5,A_NoBlocking,S_PLAY_FDTH16,0,0},      // S_PLAY_FDTH15
1898 {SPR_FDTH,32787,4,NULL,S_PLAY_FDTH17,0,0},      // S_PLAY_FDTH16
1899 {SPR_FDTH,32788,5,NULL,S_PLAY_FDTH18,0,0},      // S_PLAY_FDTH17
1900 {SPR_FDTH,32789,4,NULL,S_PLAY_FDTH19,0,0},      // S_PLAY_FDTH18
1901 {SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0},      // S_PLAY_FDTH19
1902 {SPR_ACLO,4,8,NULL,S_NULL,0,0}, // S_PLAY_FDTH20
1903 {SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0},    // S_BLOODYSKULL1
1904 {SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0},    // S_BLOODYSKULL2
1905 {SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0},    // S_BLOODYSKULL3
1906 {SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0},    // S_BLOODYSKULL4
1907 {SPR_BSKL,5,5,A_CheckSkullFloor,S_BLOODYSKULL6,0,0},    // S_BLOODYSKULL5
1908 {SPR_BSKL,6,5,A_CheckSkullFloor,S_BLOODYSKULL7,0,0},    // S_BLOODYSKULL6
1909 {SPR_BSKL,7,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0},    // S_BLOODYSKULL7
1910 {SPR_BSKL,8,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0},   // S_BLOODYSKULLX1
1911 {SPR_BSKL,8,1050,NULL,S_NULL,0,0},      // S_BLOODYSKULLX2
1912 {SPR_PLAY,0,5,NULL,S_PLAYER_SPEED2,0,0},        // S_PLAYER_SPEED1
1913 {SPR_PLAY,0,3,A_SpeedFade,S_NULL,0,0},  // S_PLAYER_SPEED2
1914 {SPR_ICEC,0,10,NULL,S_ICECHUNK2,0,0},   // S_ICECHUNK1
1915 {SPR_ICEC,1,10,A_IceSetTics,S_ICECHUNK3,0,0},   // S_ICECHUNK2
1916 {SPR_ICEC,2,10,A_IceSetTics,S_ICECHUNK4,0,0},   // S_ICECHUNK3
1917 {SPR_ICEC,3,10,A_IceSetTics,S_NULL,0,0},        // S_ICECHUNK4
1918 {SPR_ICEC,0,10,A_IceCheckHeadDone,S_ICECHUNK_HEAD,0,0}, // S_ICECHUNK_HEAD
1919 {SPR_ICEC,0,1050,NULL,S_NULL,0,0},      // S_ICECHUNK_HEAD2
1920 {SPR_CLER,0,-1,NULL,S_NULL,0,0},        // S_CPLAY
1921 {SPR_CLER,0,4,NULL,S_CPLAY_RUN2,0,0},   // S_CPLAY_RUN1
1922 {SPR_CLER,1,4,NULL,S_CPLAY_RUN3,0,0},   // S_CPLAY_RUN2
1923 {SPR_CLER,2,4,NULL,S_CPLAY_RUN4,0,0},   // S_CPLAY_RUN3
1924 {SPR_CLER,3,4,NULL,S_CPLAY_RUN1,0,0},   // S_CPLAY_RUN4
1925 {SPR_CLER,4,6,NULL,S_CPLAY_ATK2,0,0},   // S_CPLAY_ATK1
1926 {SPR_CLER,5,6,NULL,S_CPLAY_ATK3,0,0},   // S_CPLAY_ATK2
1927 {SPR_CLER,6,6,NULL,S_CPLAY,0,0},        // S_CPLAY_ATK3
1928 {SPR_CLER,7,4,NULL,S_CPLAY_PAIN2,0,0},  // S_CPLAY_PAIN
1929 {SPR_CLER,7,4,A_Pain,S_CPLAY,0,0},      // S_CPLAY_PAIN2
1930 {SPR_CLER,8,6,NULL,S_CPLAY_DIE2,0,0},   // S_CPLAY_DIE1
1931 {SPR_CLER,10,6,A_Scream,S_CPLAY_DIE3,0,0},      // S_CPLAY_DIE2
1932 {SPR_CLER,11,6,NULL,S_CPLAY_DIE4,0,0},  // S_CPLAY_DIE3
1933 {SPR_CLER,11,6,NULL,S_CPLAY_DIE5,0,0},  // S_CPLAY_DIE4
1934 {SPR_CLER,12,6,A_NoBlocking,S_CPLAY_DIE6,0,0},  // S_CPLAY_DIE5
1935 {SPR_CLER,13,6,NULL,S_CPLAY_DIE7,0,0},  // S_CPLAY_DIE6
1936 {SPR_CLER,14,6,NULL,S_CPLAY_DIE8,0,0},  // S_CPLAY_DIE7
1937 {SPR_CLER,15,6,NULL,S_CPLAY_DIE9,0,0},  // S_CPLAY_DIE8
1938 {SPR_CLER,16,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_CPLAY_DIE9
1939 {SPR_CLER,17,5,A_Scream,S_CPLAY_XDIE2,0,0},     // S_CPLAY_XDIE1
1940 {SPR_CLER,18,5,NULL,S_CPLAY_XDIE3,0,0}, // S_CPLAY_XDIE2
1941 {SPR_CLER,19,5,A_NoBlocking,S_CPLAY_XDIE4,0,0}, // S_CPLAY_XDIE3
1942 {SPR_CLER,20,5,NULL,S_CPLAY_XDIE5,0,0}, // S_CPLAY_XDIE4
1943 {SPR_CLER,21,5,NULL,S_CPLAY_XDIE6,0,0}, // S_CPLAY_XDIE5
1944 {SPR_CLER,22,5,NULL,S_CPLAY_XDIE7,0,0}, // S_CPLAY_XDIE6
1945 {SPR_CLER,23,5,NULL,S_CPLAY_XDIE8,0,0}, // S_CPLAY_XDIE7
1946 {SPR_CLER,24,5,NULL,S_CPLAY_XDIE9,0,0}, // S_CPLAY_XDIE8
1947 {SPR_CLER,25,5,NULL,S_CPLAY_XDIE10,0,0},        // S_CPLAY_XDIE9
1948 {SPR_CLER,26,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_CPLAY_XDIE10
1949 {SPR_CLER,27,5,A_FreezeDeath,S_CPLAY_ICE2,0,0}, // S_CPLAY_ICE
1950 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CPLAY_ICE2,0,0},   // S_CPLAY_ICE2
1951 {SPR_MAGE,0,-1,NULL,S_NULL,0,0},        // S_MPLAY
1952 {SPR_MAGE,0,4,NULL,S_MPLAY_RUN2,0,0},   // S_MPLAY_RUN1
1953 {SPR_MAGE,1,4,NULL,S_MPLAY_RUN3,0,0},   // S_MPLAY_RUN2
1954 {SPR_MAGE,2,4,NULL,S_MPLAY_RUN4,0,0},   // S_MPLAY_RUN3
1955 {SPR_MAGE,3,4,NULL,S_MPLAY_RUN1,0,0},   // S_MPLAY_RUN4
1956 {SPR_MAGE,4,8,NULL,S_MPLAY_ATK2,0,0},   // S_MPLAY_ATK1
1957 {SPR_MAGE,32773,8,NULL,S_MPLAY,0,0},    // S_MPLAY_ATK2
1958 {SPR_MAGE,6,4,NULL,S_MPLAY_PAIN2,0,0},  // S_MPLAY_PAIN
1959 {SPR_MAGE,6,4,A_Pain,S_MPLAY,0,0},      // S_MPLAY_PAIN2
1960 {SPR_MAGE,7,6,NULL,S_MPLAY_DIE2,0,0},   // S_MPLAY_DIE1
1961 {SPR_MAGE,8,6,A_Scream,S_MPLAY_DIE3,0,0},       // S_MPLAY_DIE2
1962 {SPR_MAGE,9,6,NULL,S_MPLAY_DIE4,0,0},   // S_MPLAY_DIE3
1963 {SPR_MAGE,10,6,NULL,S_MPLAY_DIE5,0,0},  // S_MPLAY_DIE4
1964 {SPR_MAGE,11,6,A_NoBlocking,S_MPLAY_DIE6,0,0},  // S_MPLAY_DIE5
1965 {SPR_MAGE,12,6,NULL,S_MPLAY_DIE7,0,0},  // S_MPLAY_DIE6
1966 {SPR_MAGE,13,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_MPLAY_DIE7
1967 {SPR_MAGE,14,5,A_Scream,S_MPLAY_XDIE2,0,0},     // S_MPLAY_XDIE1
1968 {SPR_MAGE,15,5,NULL,S_MPLAY_XDIE3,0,0}, // S_MPLAY_XDIE2
1969 {SPR_MAGE,17,5,A_NoBlocking,S_MPLAY_XDIE4,0,0}, // S_MPLAY_XDIE3
1970 {SPR_MAGE,18,5,NULL,S_MPLAY_XDIE5,0,0}, // S_MPLAY_XDIE4
1971 {SPR_MAGE,19,5,NULL,S_MPLAY_XDIE6,0,0}, // S_MPLAY_XDIE5
1972 {SPR_MAGE,20,5,NULL,S_MPLAY_XDIE7,0,0}, // S_MPLAY_XDIE6
1973 {SPR_MAGE,21,5,NULL,S_MPLAY_XDIE8,0,0}, // S_MPLAY_XDIE7
1974 {SPR_MAGE,22,5,NULL,S_MPLAY_XDIE9,0,0}, // S_MPLAY_XDIE8
1975 {SPR_MAGE,23,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_MPLAY_XDIE9
1976 {SPR_MAGE,24,5,A_FreezeDeath,S_MPLAY_ICE2,0,0}, // S_MPLAY_ICE
1977 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MPLAY_ICE2,0,0},   // S_MPLAY_ICE2
1978 {SPR_PIGY,0,-1,NULL,S_NULL,0,0},        // S_PIGPLAY
1979 {SPR_PIGY,0,3,NULL,S_PIGPLAY_RUN2,0,0}, // S_PIGPLAY_RUN1
1980 {SPR_PIGY,1,3,NULL,S_PIGPLAY_RUN3,0,0}, // S_PIGPLAY_RUN2
1981 {SPR_PIGY,2,3,NULL,S_PIGPLAY_RUN4,0,0}, // S_PIGPLAY_RUN3
1982 {SPR_PIGY,3,3,NULL,S_PIGPLAY_RUN1,0,0}, // S_PIGPLAY_RUN4
1983 {SPR_PIGY,0,12,NULL,S_PIGPLAY,0,0},     // S_PIGPLAY_ATK1
1984 {SPR_PIGY,3,4,A_PigPain,S_PIGPLAY,0,0}, // S_PIGPLAY_PAIN
1985 {SPR_PIGY,1,10,A_PigLook,S_PIG_LOOK1,0,0},      // S_PIG_LOOK1
1986 {SPR_PIGY,0,3,A_PigChase,S_PIG_WALK2,0,0},      // S_PIG_WALK1
1987 {SPR_PIGY,1,3,A_PigChase,S_PIG_WALK3,0,0},      // S_PIG_WALK2
1988 {SPR_PIGY,2,3,A_PigChase,S_PIG_WALK4,0,0},      // S_PIG_WALK3
1989 {SPR_PIGY,3,3,A_PigChase,S_PIG_WALK1,0,0},      // S_PIG_WALK4
1990 {SPR_PIGY,3,4,A_PigPain,S_PIG_WALK1,0,0},       // S_PIG_PAIN
1991 {SPR_PIGY,0,5,A_FaceTarget,S_PIG_ATK2,0,0},     // S_PIG_ATK1
1992 {SPR_PIGY,0,10,A_PigAttack,S_PIG_WALK1,0,0},    // S_PIG_ATK2
1993 {SPR_PIGY,4,4,A_Scream,S_PIG_DIE2,0,0}, // S_PIG_DIE1
1994 {SPR_PIGY,5,3,A_NoBlocking,S_PIG_DIE3,0,0},     // S_PIG_DIE2
1995 {SPR_PIGY,6,4,A_QueueCorpse,S_PIG_DIE4,0,0},    // S_PIG_DIE3
1996 {SPR_PIGY,7,3,NULL,S_PIG_DIE5,0,0},     // S_PIG_DIE4
1997 {SPR_PIGY,8,4,NULL,S_PIG_DIE6,0,0},     // S_PIG_DIE5
1998 {SPR_PIGY,9,4,NULL,S_PIG_DIE7,0,0},     // S_PIG_DIE6
1999 {SPR_PIGY,10,4,NULL,S_PIG_DIE8,0,0},    // S_PIG_DIE7
2000 {SPR_PIGY,11,-1,NULL,S_NULL,0,0},       // S_PIG_DIE8
2001 {SPR_PIGY,12,5,A_FreezeDeath,S_PIG_ICE2,0,0},   // S_PIG_ICE
2002 {SPR_PIGY,12,1,A_FreezeDeathChunks,S_PIG_ICE2,0,0},     // S_PIG_ICE2
2003 {SPR_CENT,0,10,A_Look,S_CENTAUR_LOOK2,0,0},     // S_CENTAUR_LOOK1
2004 {SPR_CENT,1,10,A_Look,S_CENTAUR_LOOK1,0,0},     // S_CENTAUR_LOOK2
2005 {SPR_CENT,0,4,A_Chase,S_CENTAUR_WALK2,0,0},     // S_CENTAUR_WALK1
2006 {SPR_CENT,1,4,A_Chase,S_CENTAUR_WALK3,0,0},     // S_CENTAUR_WALK2
2007 {SPR_CENT,2,4,A_Chase,S_CENTAUR_WALK4,0,0},     // S_CENTAUR_WALK3
2008 {SPR_CENT,3,4,A_Chase,S_CENTAUR_WALK1,0,0},     // S_CENTAUR_WALK4
2009 {SPR_CENT,7,5,A_FaceTarget,S_CENTAUR_ATK2,0,0}, // S_CENTAUR_ATK1
2010 {SPR_CENT,8,4,A_FaceTarget,S_CENTAUR_ATK3,0,0}, // S_CENTAUR_ATK2
2011 {SPR_CENT,9,7,A_CentaurAttack,S_CENTAUR_WALK1,0,0},     // S_CENTAUR_ATK3
2012 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE2,0,0},    // S_CENTAUR_MISSILE1
2013 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_MISSILE3,0,0},     // S_CENTAUR_MISSILE2
2014 {SPR_CENT,4,10,A_FaceTarget,S_CENTAUR_MISSILE4,0,0},    // S_CENTAUR_MISSILE3
2015 {SPR_CENT,32773,8,A_CentaurAttack2,S_CENTAUR_WALK1,0,0},        // S_CENTAUR_MISSILE4
2016 {SPR_CENT,6,6,A_Pain,S_CENTAUR_PAIN2,0,0},      // S_CENTAUR_PAIN1
2017 {SPR_CENT,6,6,A_SetReflective,S_CENTAUR_PAIN3,0,0},     // S_CENTAUR_PAIN2
2018 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN4,0,0},    // S_CENTAUR_PAIN3
2019 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN5,0,0},    // S_CENTAUR_PAIN4
2020 {SPR_CENT,4,15,A_CentaurDefend,S_CENTAUR_PAIN6,0,0},    // S_CENTAUR_PAIN5
2021 {SPR_CENT,4,1,A_UnSetReflective,S_CENTAUR_WALK1,0,0},   // S_CENTAUR_PAIN6
2022 {SPR_CENT,10,4,NULL,S_CENTAUR_DEATH2,0,0},      // S_CENTAUR_DEATH1
2023 {SPR_CENT,11,4,A_Scream,S_CENTAUR_DEATH3,0,0},  // S_CENTAUR_DEATH2
2024 {SPR_CENT,12,4,NULL,S_CENTAUR_DEATH4,0,0},      // S_CENTAUR_DEATH3
2025 {SPR_CENT,13,4,NULL,S_CENTAUR_DEATH5,0,0},      // S_CENTAUR_DEATH4
2026 {SPR_CENT,14,4,A_NoBlocking,S_CENTAUR_DEATH6,0,0},      // S_CENTAUR_DEATH5
2027 {SPR_CENT,15,4,NULL,S_CENTAUR_DEATH7,0,0},      // S_CENTAUR_DEATH6
2028 {SPR_CENT,16,4,NULL,S_CENTAUR_DEATH8,0,0},      // S_CENTAUR_DEATH7
2029 {SPR_CENT,17,4,A_QueueCorpse,S_CENTAUR_DEATH9,0,0},     // S_CENTAUR_DEATH8
2030 {SPR_CENT,18,4,NULL,S_CENTAUR_DEATH0,0,0},      // S_CENTAUR_DEATH9
2031 {SPR_CENT,19,-1,NULL,S_NULL,0,0},       // S_CENTAUR_DEATH0
2032 {SPR_CTXD,0,4,NULL,S_CENTAUR_DEATH_X2,0,0},     // S_CENTAUR_DEATH_X1
2033 {SPR_CTXD,1,4,A_NoBlocking,S_CENTAUR_DEATH_X3,0,0},     // S_CENTAUR_DEATH_X2
2034 {SPR_CTXD,2,4,A_CentaurDropStuff,S_CENTAUR_DEATH_X4,0,0},       // S_CENTAUR_DEATH_X3
2035 {SPR_CTXD,3,3,A_Scream,S_CENTAUR_DEATH_X5,0,0}, // S_CENTAUR_DEATH_X4
2036 {SPR_CTXD,4,4,A_QueueCorpse,S_CENTAUR_DEATH_X6,0,0},    // S_CENTAUR_DEATH_X5
2037 {SPR_CTXD,5,3,NULL,S_CENTAUR_DEATH_X7,0,0},     // S_CENTAUR_DEATH_X6
2038 {SPR_CTXD,6,4,NULL,S_CENTAUR_DEATH_X8,0,0},     // S_CENTAUR_DEATH_X7
2039 {SPR_CTXD,7,3,NULL,S_CENTAUR_DEATH_X9,0,0},     // S_CENTAUR_DEATH_X8
2040 {SPR_CTXD,8,4,NULL,S_CENTAUR_DEATH_X10,0,0},    // S_CENTAUR_DEATH_X9
2041 {SPR_CTXD,9,3,NULL,S_CENTAUR_DEATH_X11,0,0},    // S_CENTAUR_DEATH_X10
2042 {SPR_CTXD,10,-1,NULL,S_NULL,0,0},       // S_CENTAUR_DEATH_X11
2043 {SPR_CENT,20,5,A_FreezeDeath,S_CENTAUR_ICE2,0,0},       // S_CENTAUR_ICE
2044 {SPR_CENT,20,1,A_FreezeDeathChunks,S_CENTAUR_ICE2,0,0}, // S_CENTAUR_ICE2
2045 {SPR_CTFX,32768,-1,NULL,S_NULL,0,0},    // S_CENTAUR_FX1
2046 {SPR_CTFX,32769,4,NULL,S_CENTAUR_FX_X2,0,0},    // S_CENTAUR_FX_X1
2047 {SPR_CTFX,32770,3,NULL,S_CENTAUR_FX_X3,0,0},    // S_CENTAUR_FX_X2
2048 {SPR_CTFX,32771,4,NULL,S_CENTAUR_FX_X4,0,0},    // S_CENTAUR_FX_X3
2049 {SPR_CTFX,32772,3,NULL,S_CENTAUR_FX_X5,0,0},    // S_CENTAUR_FX_X4
2050 {SPR_CTFX,32773,2,NULL,S_NULL,0,0},     // S_CENTAUR_FX_X5
2051 {SPR_CTDP,0,3,A_CheckFloor,S_CENTAUR_SHIELD2,0,0},      // S_CENTAUR_SHIELD1
2052 {SPR_CTDP,1,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},      // S_CENTAUR_SHIELD2
2053 {SPR_CTDP,2,3,A_CheckFloor,S_CENTAUR_SHIELD4,0,0},      // S_CENTAUR_SHIELD3
2054 {SPR_CTDP,3,3,A_CheckFloor,S_CENTAUR_SHIELD5,0,0},      // S_CENTAUR_SHIELD4
2055 {SPR_CTDP,4,3,A_CheckFloor,S_CENTAUR_SHIELD6,0,0},      // S_CENTAUR_SHIELD5
2056 {SPR_CTDP,5,3,A_CheckFloor,S_CENTAUR_SHIELD3,0,0},      // S_CENTAUR_SHIELD6
2057 {SPR_CTDP,6,4,NULL,S_CENTAUR_SHIELD_X2,0,0},    // S_CENTAUR_SHIELD_X1
2058 {SPR_CTDP,7,4,A_QueueCorpse,S_CENTAUR_SHIELD_X3,0,0},   // S_CENTAUR_SHIELD_X2
2059 {SPR_CTDP,8,4,NULL,S_CENTAUR_SHIELD_X4,0,0},    // S_CENTAUR_SHIELD_X3
2060 {SPR_CTDP,9,-1,NULL,S_NULL,0,0},        // S_CENTAUR_SHIELD_X4
2061 {SPR_CTDP,10,3,A_CheckFloor,S_CENTAUR_SWORD2,0,0},      // S_CENTAUR_SWORD1
2062 {SPR_CTDP,11,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},      // S_CENTAUR_SWORD2
2063 {SPR_CTDP,12,3,A_CheckFloor,S_CENTAUR_SWORD4,0,0},      // S_CENTAUR_SWORD3
2064 {SPR_CTDP,13,3,A_CheckFloor,S_CENTAUR_SWORD5,0,0},      // S_CENTAUR_SWORD4
2065 {SPR_CTDP,14,3,A_CheckFloor,S_CENTAUR_SWORD6,0,0},      // S_CENTAUR_SWORD5
2066 {SPR_CTDP,15,3,A_CheckFloor,S_CENTAUR_SWORD7,0,0},      // S_CENTAUR_SWORD6
2067 {SPR_CTDP,16,3,A_CheckFloor,S_CENTAUR_SWORD3,0,0},      // S_CENTAUR_SWORD7
2068 {SPR_CTDP,17,4,NULL,S_CENTAUR_SWORD_X2,0,0},    // S_CENTAUR_SWORD_X1
2069 {SPR_CTDP,18,4,A_QueueCorpse,S_CENTAUR_SWORD_X3,0,0},   // S_CENTAUR_SWORD_X2
2070 {SPR_CTDP,19,-1,NULL,S_NULL,0,0},       // S_CENTAUR_SWORD_X3
2071 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK2,0,0},        // S_DEMN_LOOK1
2072 {SPR_DEMN,0,10,A_Look,S_DEMN_LOOK1,0,0},        // S_DEMN_LOOK2
2073 {SPR_DEMN,0,4,A_Chase,S_DEMN_CHASE2,0,0},       // S_DEMN_CHASE1
2074 {SPR_DEMN,1,4,A_Chase,S_DEMN_CHASE3,0,0},       // S_DEMN_CHASE2
2075 {SPR_DEMN,2,4,A_Chase,S_DEMN_CHASE4,0,0},       // S_DEMN_CHASE3
2076 {SPR_DEMN,3,4,A_Chase,S_DEMN_CHASE1,0,0},       // S_DEMN_CHASE4
2077 {SPR_DEMN,4,6,A_FaceTarget,S_DEMN_ATK1_2,0,0},  // S_DEMN_ATK1_1
2078 {SPR_DEMN,5,8,A_FaceTarget,S_DEMN_ATK1_3,0,0},  // S_DEMN_ATK1_2
2079 {SPR_DEMN,6,6,A_DemonAttack1,S_DEMN_CHASE1,0,0},        // S_DEMN_ATK1_3
2080 {SPR_DEMN,4,5,A_FaceTarget,S_DEMN_ATK2_2,0,0},  // S_DEMN_ATK2_1
2081 {SPR_DEMN,5,6,A_FaceTarget,S_DEMN_ATK2_3,0,0},  // S_DEMN_ATK2_2
2082 {SPR_DEMN,6,5,A_DemonAttack2,S_DEMN_CHASE1,0,0},        // S_DEMN_ATK2_3
2083 {SPR_DEMN,4,4,NULL,S_DEMN_PAIN2,0,0},   // S_DEMN_PAIN1
2084 {SPR_DEMN,4,4,A_Pain,S_DEMN_CHASE1,0,0},        // S_DEMN_PAIN2
2085 {SPR_DEMN,7,6,NULL,S_DEMN_DEATH2,0,0},  // S_DEMN_DEATH1
2086 {SPR_DEMN,8,6,NULL,S_DEMN_DEATH3,0,0},  // S_DEMN_DEATH2
2087 {SPR_DEMN,9,6,A_Scream,S_DEMN_DEATH4,0,0},      // S_DEMN_DEATH3
2088 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_DEATH5,0,0}, // S_DEMN_DEATH4
2089 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_DEATH6,0,0},        // S_DEMN_DEATH5
2090 {SPR_DEMN,12,6,NULL,S_DEMN_DEATH7,0,0}, // S_DEMN_DEATH6
2091 {SPR_DEMN,13,6,NULL,S_DEMN_DEATH8,0,0}, // S_DEMN_DEATH7
2092 {SPR_DEMN,14,6,NULL,S_DEMN_DEATH9,0,0}, // S_DEMN_DEATH8
2093 {SPR_DEMN,15,-1,NULL,S_NULL,0,0},       // S_DEMN_DEATH9
2094 {SPR_DEMN,7,6,NULL,S_DEMN_XDEATH2,0,0}, // S_DEMN_XDEATH1
2095 {SPR_DEMN,8,6,A_DemonDeath,S_DEMN_XDEATH3,0,0}, // S_DEMN_XDEATH2
2096 {SPR_DEMN,9,6,A_Scream,S_DEMN_XDEATH4,0,0},     // S_DEMN_XDEATH3
2097 {SPR_DEMN,10,6,A_NoBlocking,S_DEMN_XDEATH5,0,0},        // S_DEMN_XDEATH4
2098 {SPR_DEMN,11,6,A_QueueCorpse,S_DEMN_XDEATH6,0,0},       // S_DEMN_XDEATH5
2099 {SPR_DEMN,12,6,NULL,S_DEMN_XDEATH7,0,0},        // S_DEMN_XDEATH6
2100 {SPR_DEMN,13,6,NULL,S_DEMN_XDEATH8,0,0},        // S_DEMN_XDEATH7
2101 {SPR_DEMN,14,6,NULL,S_DEMN_XDEATH9,0,0},        // S_DEMN_XDEATH8
2102 {SPR_DEMN,15,-1,NULL,S_NULL,0,0},       // S_DEMN_XDEATH9
2103 {SPR_DEMN,16,5,A_FreezeDeath,S_DEMON_ICE2,0,0}, // S_DEMON_ICE
2104 {SPR_DEMN,16,1,A_FreezeDeathChunks,S_DEMON_ICE2,0,0},   // S_DEMON_ICE2
2105 {SPR_DEMA,0,4,NULL,S_DEMONCHUNK1_2,0,0},        // S_DEMONCHUNK1_1
2106 {SPR_DEMA,0,10,A_QueueCorpse,S_DEMONCHUNK1_3,0,0},      // S_DEMONCHUNK1_2
2107 {SPR_DEMA,0,20,NULL,S_DEMONCHUNK1_3,0,0},       // S_DEMONCHUNK1_3
2108 {SPR_DEMA,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK1_4
2109 {SPR_DEMB,0,4,NULL,S_DEMONCHUNK2_2,0,0},        // S_DEMONCHUNK2_1
2110 {SPR_DEMB,0,10,A_QueueCorpse,S_DEMONCHUNK2_3,0,0},      // S_DEMONCHUNK2_2
2111 {SPR_DEMB,0,20,NULL,S_DEMONCHUNK2_3,0,0},       // S_DEMONCHUNK2_3
2112 {SPR_DEMB,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK2_4
2113 {SPR_DEMC,0,4,NULL,S_DEMONCHUNK3_2,0,0},        // S_DEMONCHUNK3_1
2114 {SPR_DEMC,0,10,A_QueueCorpse,S_DEMONCHUNK3_3,0,0},      // S_DEMONCHUNK3_2
2115 {SPR_DEMC,0,20,NULL,S_DEMONCHUNK3_3,0,0},       // S_DEMONCHUNK3_3
2116 {SPR_DEMC,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK3_4
2117 {SPR_DEMD,0,4,NULL,S_DEMONCHUNK4_2,0,0},        // S_DEMONCHUNK4_1
2118 {SPR_DEMD,0,10,A_QueueCorpse,S_DEMONCHUNK4_3,0,0},      // S_DEMONCHUNK4_2
2119 {SPR_DEMD,0,20,NULL,S_DEMONCHUNK4_3,0,0},       // S_DEMONCHUNK4_3
2120 {SPR_DEMD,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK4_4
2121 {SPR_DEME,0,4,NULL,S_DEMONCHUNK5_2,0,0},        // S_DEMONCHUNK5_1
2122 {SPR_DEME,0,10,A_QueueCorpse,S_DEMONCHUNK5_3,0,0},      // S_DEMONCHUNK5_2
2123 {SPR_DEME,0,20,NULL,S_DEMONCHUNK5_3,0,0},       // S_DEMONCHUNK5_3
2124 {SPR_DEME,0,-1,NULL,S_NULL,0,0},        // S_DEMONCHUNK5_4
2125 {SPR_DMFX,32768,4,NULL,S_DEMONFX_MOVE2,0,0},    // S_DEMONFX_MOVE1
2126 {SPR_DMFX,32769,4,NULL,S_DEMONFX_MOVE3,0,0},    // S_DEMONFX_MOVE2
2127 {SPR_DMFX,32770,4,NULL,S_DEMONFX_MOVE1,0,0},    // S_DEMONFX_MOVE3
2128 {SPR_DMFX,32771,4,NULL,S_DEMONFX_BOOM2,0,0},    // S_DEMONFX_BOOM1
2129 {SPR_DMFX,32772,4,NULL,S_DEMONFX_BOOM3,0,0},    // S_DEMONFX_BOOM2
2130 {SPR_DMFX,32773,3,NULL,S_DEMONFX_BOOM4,0,0},    // S_DEMONFX_BOOM3
2131 {SPR_DMFX,32774,3,NULL,S_DEMONFX_BOOM5,0,0},    // S_DEMONFX_BOOM4
2132 {SPR_DMFX,32775,3,NULL,S_NULL,0,0},     // S_DEMONFX_BOOM5
2133 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK2,0,0},       // S_DEMN2_LOOK1
2134 {SPR_DEM2,0,10,A_Look,S_DEMN2_LOOK1,0,0},       // S_DEMN2_LOOK2
2135 {SPR_DEM2,0,4,A_Chase,S_DEMN2_CHASE2,0,0},      // S_DEMN2_CHASE1
2136 {SPR_DEM2,1,4,A_Chase,S_DEMN2_CHASE3,0,0},      // S_DEMN2_CHASE2
2137 {SPR_DEM2,2,4,A_Chase,S_DEMN2_CHASE4,0,0},      // S_DEMN2_CHASE3
2138 {SPR_DEM2,3,4,A_Chase,S_DEMN2_CHASE1,0,0},      // S_DEMN2_CHASE4
2139 {SPR_DEM2,4,6,A_FaceTarget,S_DEMN2_ATK1_2,0,0}, // S_DEMN2_ATK1_1
2140 {SPR_DEM2,5,8,A_FaceTarget,S_DEMN2_ATK1_3,0,0}, // S_DEMN2_ATK1_2
2141 {SPR_DEM2,6,6,A_DemonAttack1,S_DEMN2_CHASE1,0,0},       // S_DEMN2_ATK1_3
2142 {SPR_DEM2,4,5,A_FaceTarget,S_DEMN2_ATK2_2,0,0}, // S_DEMN2_ATK2_1
2143 {SPR_DEM2,5,6,A_FaceTarget,S_DEMN2_ATK2_3,0,0}, // S_DEMN2_ATK2_2
2144 {SPR_DEM2,6,5,A_DemonAttack2,S_DEMN2_CHASE1,0,0},       // S_DEMN2_ATK2_3
2145 {SPR_DEM2,4,4,NULL,S_DEMN2_PAIN2,0,0},  // S_DEMN2_PAIN1
2146 {SPR_DEM2,4,4,A_Pain,S_DEMN2_CHASE1,0,0},       // S_DEMN2_PAIN2
2147 {SPR_DEM2,7,6,NULL,S_DEMN2_DEATH2,0,0}, // S_DEMN2_DEATH1
2148 {SPR_DEM2,8,6,NULL,S_DEMN2_DEATH3,0,0}, // S_DEMN2_DEATH2
2149 {SPR_DEM2,9,6,A_Scream,S_DEMN2_DEATH4,0,0},     // S_DEMN2_DEATH3
2150 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_DEATH5,0,0},        // S_DEMN2_DEATH4
2151 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_DEATH6,0,0},       // S_DEMN2_DEATH5
2152 {SPR_DEM2,12,6,NULL,S_DEMN2_DEATH7,0,0},        // S_DEMN2_DEATH6
2153 {SPR_DEM2,13,6,NULL,S_DEMN2_DEATH8,0,0},        // S_DEMN2_DEATH7
2154 {SPR_DEM2,14,6,NULL,S_DEMN2_DEATH9,0,0},        // S_DEMN2_DEATH8
2155 {SPR_DEM2,15,-1,NULL,S_NULL,0,0},       // S_DEMN2_DEATH9
2156 {SPR_DEM2,7,6,NULL,S_DEMN2_XDEATH2,0,0},        // S_DEMN2_XDEATH1
2157 {SPR_DEM2,8,6,A_Demon2Death,S_DEMN2_XDEATH3,0,0},       // S_DEMN2_XDEATH2
2158 {SPR_DEM2,9,6,A_Scream,S_DEMN2_XDEATH4,0,0},    // S_DEMN2_XDEATH3
2159 {SPR_DEM2,10,6,A_NoBlocking,S_DEMN2_XDEATH5,0,0},       // S_DEMN2_XDEATH4
2160 {SPR_DEM2,11,6,A_QueueCorpse,S_DEMN2_XDEATH6,0,0},      // S_DEMN2_XDEATH5
2161 {SPR_DEM2,12,6,NULL,S_DEMN2_XDEATH7,0,0},       // S_DEMN2_XDEATH6
2162 {SPR_DEM2,13,6,NULL,S_DEMN2_XDEATH8,0,0},       // S_DEMN2_XDEATH7
2163 {SPR_DEM2,14,6,NULL,S_DEMN2_XDEATH9,0,0},       // S_DEMN2_XDEATH8
2164 {SPR_DEM2,15,-1,NULL,S_NULL,0,0},       // S_DEMN2_XDEATH9
2165 {SPR_DMBA,0,4,NULL,S_DEMON2CHUNK1_2,0,0},       // S_DEMON2CHUNK1_1
2166 {SPR_DMBA,0,10,A_QueueCorpse,S_DEMON2CHUNK1_3,0,0},     // S_DEMON2CHUNK1_2
2167 {SPR_DMBA,0,20,NULL,S_DEMON2CHUNK1_3,0,0},      // S_DEMON2CHUNK1_3
2168 {SPR_DMBA,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK1_4
2169 {SPR_DMBB,0,4,NULL,S_DEMON2CHUNK2_2,0,0},       // S_DEMON2CHUNK2_1
2170 {SPR_DMBB,0,10,A_QueueCorpse,S_DEMON2CHUNK2_3,0,0},     // S_DEMON2CHUNK2_2
2171 {SPR_DMBB,0,20,NULL,S_DEMON2CHUNK2_3,0,0},      // S_DEMON2CHUNK2_3
2172 {SPR_DMBB,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK2_4
2173 {SPR_DMBC,0,4,NULL,S_DEMON2CHUNK3_2,0,0},       // S_DEMON2CHUNK3_1
2174 {SPR_DMBC,0,10,A_QueueCorpse,S_DEMON2CHUNK3_3,0,0},     // S_DEMON2CHUNK3_2
2175 {SPR_DMBC,0,20,NULL,S_DEMON2CHUNK3_3,0,0},      // S_DEMON2CHUNK3_3
2176 {SPR_DMBC,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK3_4
2177 {SPR_DMBD,0,4,NULL,S_DEMON2CHUNK4_2,0,0},       // S_DEMON2CHUNK4_1
2178 {SPR_DMBD,0,10,A_QueueCorpse,S_DEMON2CHUNK4_3,0,0},     // S_DEMON2CHUNK4_2
2179 {SPR_DMBD,0,20,NULL,S_DEMON2CHUNK4_3,0,0},      // S_DEMON2CHUNK4_3
2180 {SPR_DMBD,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK4_4
2181 {SPR_DMBE,0,4,NULL,S_DEMON2CHUNK5_2,0,0},       // S_DEMON2CHUNK5_1
2182 {SPR_DMBE,0,10,NULL,S_DEMON2CHUNK5_3,0,0},      // S_DEMON2CHUNK5_2
2183 {SPR_DMBE,0,20,NULL,S_DEMON2CHUNK5_3,0,0},      // S_DEMON2CHUNK5_3
2184 {SPR_DMBE,0,-1,NULL,S_NULL,0,0},        // S_DEMON2CHUNK5_4
2185 {SPR_D2FX,32768,4,NULL,S_DEMON2FX_MOVE2,0,0},   // S_DEMON2FX_MOVE1
2186 {SPR_D2FX,32769,4,NULL,S_DEMON2FX_MOVE3,0,0},   // S_DEMON2FX_MOVE2
2187 {SPR_D2FX,32770,4,NULL,S_DEMON2FX_MOVE4,0,0},   // S_DEMON2FX_MOVE3
2188 {SPR_D2FX,32771,4,NULL,S_DEMON2FX_MOVE5,0,0},   // S_DEMON2FX_MOVE4
2189 {SPR_D2FX,32772,4,NULL,S_DEMON2FX_MOVE6,0,0},   // S_DEMON2FX_MOVE5
2190 {SPR_D2FX,32773,4,NULL,S_DEMON2FX_MOVE1,0,0},   // S_DEMON2FX_MOVE6
2191 {SPR_D2FX,32774,4,NULL,S_DEMON2FX_BOOM2,0,0},   // S_DEMON2FX_BOOM1
2192 {SPR_D2FX,32775,4,NULL,S_DEMON2FX_BOOM3,0,0},   // S_DEMON2FX_BOOM2
2193 {SPR_D2FX,32776,4,NULL,S_DEMON2FX_BOOM4,0,0},   // S_DEMON2FX_BOOM3
2194 {SPR_D2FX,32777,4,NULL,S_DEMON2FX_BOOM5,0,0},   // S_DEMON2FX_BOOM4
2195 {SPR_D2FX,32778,3,NULL,S_DEMON2FX_BOOM6,0,0},   // S_DEMON2FX_BOOM5
2196 {SPR_D2FX,32779,3,NULL,S_NULL,0,0},     // S_DEMON2FX_BOOM6
2197 {SPR_WRTH,0,2,A_WraithRaiseInit,S_WRAITH_RAISE2,0,0},   // S_WRAITH_RAISE1
2198 {SPR_WRTH,0,2,A_WraithRaise,S_WRAITH_RAISE3,0,0},       // S_WRAITH_RAISE2
2199 {SPR_WRTH,0,2,A_FaceTarget,S_WRAITH_RAISE4,0,0},        // S_WRAITH_RAISE3
2200 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE5,0,0},       // S_WRAITH_RAISE4
2201 {SPR_WRTH,1,2,A_WraithRaise,S_WRAITH_RAISE2,0,0},       // S_WRAITH_RAISE5
2202 {SPR_WRTH,0,10,NULL,S_WRAITH_INIT2,0,0},        // S_WRAITH_INIT1
2203 {SPR_WRTH,1,5,A_WraithInit,S_WRAITH_LOOK1,0,0}, // S_WRAITH_INIT2
2204 {SPR_WRTH,0,15,A_WraithLook,S_WRAITH_LOOK2,0,0},        // S_WRAITH_LOOK1
2205 {SPR_WRTH,1,15,A_WraithLook,S_WRAITH_LOOK1,0,0},        // S_WRAITH_LOOK2
2206 {SPR_WRTH,0,4,A_WraithChase,S_WRAITH_CHASE2,0,0},       // S_WRAITH_CHASE1
2207 {SPR_WRTH,1,4,A_WraithChase,S_WRAITH_CHASE3,0,0},       // S_WRAITH_CHASE2
2208 {SPR_WRTH,2,4,A_WraithChase,S_WRAITH_CHASE4,0,0},       // S_WRAITH_CHASE3
2209 {SPR_WRTH,3,4,A_WraithChase,S_WRAITH_CHASE1,0,0},       // S_WRAITH_CHASE4
2210 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK1_2,0,0},        // S_WRAITH_ATK1_1
2211 {SPR_WRTH,5,6,A_WraithFX3,S_WRAITH_ATK1_3,0,0}, // S_WRAITH_ATK1_2
2212 {SPR_WRTH,6,6,A_WraithMelee,S_WRAITH_CHASE1,0,0},       // S_WRAITH_ATK1_3
2213 {SPR_WRTH,4,6,A_FaceTarget,S_WRAITH_ATK2_2,0,0},        // S_WRAITH_ATK2_1
2214 {SPR_WRTH,5,6,NULL,S_WRAITH_ATK2_3,0,0},        // S_WRAITH_ATK2_2
2215 {SPR_WRTH,6,6,A_WraithMissile,S_WRAITH_CHASE1,0,0},     // S_WRAITH_ATK2_3
2216 {SPR_WRTH,0,2,NULL,S_WRAITH_PAIN2,0,0}, // S_WRAITH_PAIN1
2217 {SPR_WRTH,7,6,A_Pain,S_WRAITH_CHASE1,0,0},      // S_WRAITH_PAIN2
2218 {SPR_WRTH,8,4,NULL,S_WRAITH_DEATH1_2,0,0},      // S_WRAITH_DEATH1_1
2219 {SPR_WRTH,9,4,A_Scream,S_WRAITH_DEATH1_3,0,0},  // S_WRAITH_DEATH1_2
2220 {SPR_WRTH,10,4,NULL,S_WRAITH_DEATH1_4,0,0},     // S_WRAITH_DEATH1_3
2221 {SPR_WRTH,11,4,NULL,S_WRAITH_DEATH1_5,0,0},     // S_WRAITH_DEATH1_4
2222 {SPR_WRTH,12,4,A_NoBlocking,S_WRAITH_DEATH1_6,0,0},     // S_WRAITH_DEATH1_5
2223 {SPR_WRTH,13,4,A_QueueCorpse,S_WRAITH_DEATH1_7,0,0},    // S_WRAITH_DEATH1_6
2224 {SPR_WRTH,14,4,NULL,S_WRAITH_DEATH1_8,0,0},     // S_WRAITH_DEATH1_7
2225 {SPR_WRTH,15,5,NULL,S_WRAITH_DEATH1_9,0,0},     // S_WRAITH_DEATH1_8
2226 {SPR_WRTH,16,5,NULL,S_WRAITH_DEATH1_0,0,0},     // S_WRAITH_DEATH1_9
2227 {SPR_WRTH,17,-1,NULL,S_NULL,0,0},       // S_WRAITH_DEATH1_0
2228 {SPR_WRT2,0,5,NULL,S_WRAITH_DEATH2_2,0,0},      // S_WRAITH_DEATH2_1
2229 {SPR_WRT2,1,5,A_Scream,S_WRAITH_DEATH2_3,0,0},  // S_WRAITH_DEATH2_2
2230 {SPR_WRT2,2,5,NULL,S_WRAITH_DEATH2_4,0,0},      // S_WRAITH_DEATH2_3
2231 {SPR_WRT2,3,5,NULL,S_WRAITH_DEATH2_5,0,0},      // S_WRAITH_DEATH2_4
2232 {SPR_WRT2,4,5,A_NoBlocking,S_WRAITH_DEATH2_6,0,0},      // S_WRAITH_DEATH2_5
2233 {SPR_WRT2,5,5,A_QueueCorpse,S_WRAITH_DEATH2_7,0,0},     // S_WRAITH_DEATH2_6
2234 {SPR_WRT2,6,5,NULL,S_WRAITH_DEATH2_8,0,0},      // S_WRAITH_DEATH2_7
2235 {SPR_WRT2,7,-1,NULL,S_NULL,0,0},        // S_WRAITH_DEATH2_8
2236 {SPR_WRT2,8,5,A_FreezeDeath,S_WRAITH_ICE2,0,0}, // S_WRAITH_ICE
2237 {SPR_WRT2,8,1,A_FreezeDeathChunks,S_WRAITH_ICE2,0,0},   // S_WRAITH_ICE2
2238 {SPR_WRBL,32768,3,NULL,S_WRTHFX_MOVE2,0,0},     // S_WRTHFX_MOVE1
2239 {SPR_WRBL,32769,3,A_WraithFX2,S_WRTHFX_MOVE3,0,0},      // S_WRTHFX_MOVE2
2240 {SPR_WRBL,32770,3,NULL,S_WRTHFX_MOVE1,0,0},     // S_WRTHFX_MOVE3
2241 {SPR_WRBL,32771,4,NULL,S_WRTHFX_BOOM2,0,0},     // S_WRTHFX_BOOM1
2242 {SPR_WRBL,32772,4,A_WraithFX2,S_WRTHFX_BOOM3,0,0},      // S_WRTHFX_BOOM2
2243 {SPR_WRBL,32773,4,NULL,S_WRTHFX_BOOM4,0,0},     // S_WRTHFX_BOOM3
2244 {SPR_WRBL,32774,3,A_WraithFX2,S_WRTHFX_BOOM5,0,0},      // S_WRTHFX_BOOM4
2245 {SPR_WRBL,32775,3,A_WraithFX2,S_WRTHFX_BOOM6,0,0},      // S_WRTHFX_BOOM5
2246 {SPR_WRBL,32776,3,NULL,S_NULL,0,0},     // S_WRTHFX_BOOM6
2247 {SPR_WRBL,32777,4,NULL,S_WRTHFX_SIZZLE2,0,0},   // S_WRTHFX_SIZZLE1
2248 {SPR_WRBL,32778,4,NULL,S_WRTHFX_SIZZLE3,0,0},   // S_WRTHFX_SIZZLE2
2249 {SPR_WRBL,32779,4,NULL,S_WRTHFX_SIZZLE4,0,0},   // S_WRTHFX_SIZZLE3
2250 {SPR_WRBL,32780,4,NULL,S_WRTHFX_SIZZLE5,0,0},   // S_WRTHFX_SIZZLE4
2251 {SPR_WRBL,32781,4,NULL,S_WRTHFX_SIZZLE6,0,0},   // S_WRTHFX_SIZZLE5
2252 {SPR_WRBL,32782,4,NULL,S_WRTHFX_SIZZLE7,0,0},   // S_WRTHFX_SIZZLE6
2253 {SPR_WRBL,32783,4,NULL,S_NULL,0,0},     // S_WRTHFX_SIZZLE7
2254 {SPR_WRBL,32784,4,NULL,S_WRTHFX_DROP2,0,0},     // S_WRTHFX_DROP1
2255 {SPR_WRBL,32785,4,NULL,S_WRTHFX_DROP3,0,0},     // S_WRTHFX_DROP2
2256 {SPR_WRBL,32786,4,NULL,S_WRTHFX_DROP1,0,0},     // S_WRTHFX_DROP3
2257 {SPR_WRBL,32786,4,NULL,S_NULL,0,0},     // S_WRTHFX_DEAD1
2258 {SPR_WRBL,19,4,NULL,S_WRTHFX_ADROP2,0,0},       // S_WRTHFX_ADROP1
2259 {SPR_WRBL,20,4,NULL,S_WRTHFX_ADROP3,0,0},       // S_WRTHFX_ADROP2
2260 {SPR_WRBL,21,4,NULL,S_WRTHFX_ADROP4,0,0},       // S_WRTHFX_ADROP3
2261 {SPR_WRBL,22,4,NULL,S_WRTHFX_ADROP1,0,0},       // S_WRTHFX_ADROP4
2262 {SPR_WRBL,22,10,NULL,S_NULL,0,0},       // S_WRTHFX_ADEAD1
2263 {SPR_WRBL,23,7,NULL,S_WRTHFX_BDROP2,0,0},       // S_WRTHFX_BDROP1
2264 {SPR_WRBL,24,7,NULL,S_WRTHFX_BDROP3,0,0},       // S_WRTHFX_BDROP2
2265 {SPR_WRBL,25,7,NULL,S_WRTHFX_BDROP1,0,0},       // S_WRTHFX_BDROP3
2266 {SPR_WRBL,25,35,NULL,S_NULL,0,0},       // S_WRTHFX_BDEAD1
2267 {SPR_MNTR,0,15,NULL,S_MNTR_SPAWN2,0,0}, // S_MNTR_SPAWN1
2268 {SPR_MNTR,0,15,A_MinotaurFade1,S_MNTR_SPAWN3,0,0},      // S_MNTR_SPAWN2
2269 {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0},        // S_MNTR_SPAWN3
2270 {SPR_MNTR,0,10,A_MinotaurLook,S_MNTR_LOOK2,0,0},        // S_MNTR_LOOK1
2271 {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0},        // S_MNTR_LOOK2
2272 {SPR_MNTR,0,5,A_MinotaurChase,S_MNTR_WALK2,0,0},        // S_MNTR_WALK1
2273 {SPR_MNTR,1,5,A_MinotaurChase,S_MNTR_WALK3,0,0},        // S_MNTR_WALK2
2274 {SPR_MNTR,2,5,A_MinotaurChase,S_MNTR_WALK4,0,0},        // S_MNTR_WALK3
2275 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0},        // S_MNTR_WALK4
2276 {SPR_MNTR,0,5,A_MinotaurRoam,S_MNTR_ROAM2,0,0}, // S_MNTR_ROAM1
2277 {SPR_MNTR,1,5,A_MinotaurRoam,S_MNTR_ROAM3,0,0}, // S_MNTR_ROAM2
2278 {SPR_MNTR,2,5,A_MinotaurRoam,S_MNTR_ROAM4,0,0}, // S_MNTR_ROAM3
2279 {SPR_MNTR,3,5,A_MinotaurRoam,S_MNTR_ROAM1,0,0}, // S_MNTR_ROAM4
2280 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK1_2,0,0}, // S_MNTR_ATK1_1
2281 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK1_3,0,0},  // S_MNTR_ATK1_2
2282 {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0},        // S_MNTR_ATK1_3
2283 {SPR_MNTR,6,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0},     // S_MNTR_ATK2_1
2284 {SPR_MNTR,9,4,A_FaceTarget,S_MNTR_ATK2_3,0,0},  // S_MNTR_ATK2_2
2285 {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0},        // S_MNTR_ATK2_3
2286 {SPR_MNTR,6,10,A_FaceTarget,S_MNTR_ATK3_2,0,0}, // S_MNTR_ATK3_1
2287 {SPR_MNTR,7,7,A_FaceTarget,S_MNTR_ATK3_3,0,0},  // S_MNTR_ATK3_2
2288 {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0},        // S_MNTR_ATK3_3
2289 {SPR_MNTR,8,12,NULL,S_MNTR_ATK3_1,0,0}, // S_MNTR_ATK3_4
2290 {SPR_MNTR,5,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0},      // S_MNTR_ATK4_1
2291 {SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0},   // S_MNTR_PAIN1
2292 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
2293 {SPR_MNTR,4,6,NULL,S_MNTR_DIE2,0,0},    // S_MNTR_DIE1
2294 {SPR_MNTR,4,2,A_Scream,S_MNTR_DIE3,0,0},        // S_MNTR_DIE2
2295 {SPR_MNTR,4,5,A_SmokePuffExit,S_MNTR_DIE4,0,0}, // S_MNTR_DIE3
2296 {SPR_MNTR,4,5,NULL,S_MNTR_DIE5,0,0},    // S_MNTR_DIE4
2297 {SPR_MNTR,4,5,A_NoBlocking,S_MNTR_DIE6,0,0},    // S_MNTR_DIE5
2298 {SPR_MNTR,4,5,NULL,S_MNTR_DIE7,0,0},    // S_MNTR_DIE6
2299 {SPR_MNTR,4,5,A_MinotaurFade1,S_MNTR_DIE8,0,0}, // S_MNTR_DIE7
2300 {SPR_MNTR,4,5,A_MinotaurFade0,S_MNTR_DIE9,0,0}, // S_MNTR_DIE8
2301 {SPR_MNTR,4,10,NULL,S_NULL,0,0},        // S_MNTR_DIE9
2302 {SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0},        // S_MNTRFX1_1
2303 {SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0},        // S_MNTRFX1_2
2304 {SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0},       // S_MNTRFXI1_1
2305 {SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0},       // S_MNTRFXI1_2
2306 {SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0},       // S_MNTRFXI1_3
2307 {SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0},       // S_MNTRFXI1_4
2308 {SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0},       // S_MNTRFXI1_5
2309 {SPR_FX12,32775,5,NULL,S_NULL,0,0},     // S_MNTRFXI1_6
2310 {SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0}, // S_MNTRFX2_1
2311 {SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0},  // S_MNTRFXI2_1
2312 {SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0},       // S_MNTRFXI2_2
2313 {SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0},       // S_MNTRFXI2_3
2314 {SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0},       // S_MNTRFXI2_4
2315 {SPR_FX13,32780,4,NULL,S_NULL,0,0},     // S_MNTRFXI2_5
2316 {SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0},        // S_MNTRFX3_1
2317 {SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0},        // S_MNTRFX3_2
2318 {SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0},        // S_MNTRFX3_3
2319 {SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0},        // S_MNTRFX3_4
2320 {SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0},        // S_MNTRFX3_5
2321 {SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0},        // S_MNTRFX3_6
2322 {SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0},        // S_MNTRFX3_7
2323 {SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0},        // S_MNTRFX3_8
2324 {SPR_FX13,32775,4,NULL,S_NULL,0,0},     // S_MNTRFX3_9
2325 {SPR_MNSM,0,3,NULL,S_MINOSMOKE2,0,0},   // S_MINOSMOKE1
2326 {SPR_MNSM,1,3,NULL,S_MINOSMOKE3,0,0},   // S_MINOSMOKE2
2327 {SPR_MNSM,2,3,NULL,S_MINOSMOKE4,0,0},   // S_MINOSMOKE3
2328 {SPR_MNSM,3,3,NULL,S_MINOSMOKE5,0,0},   // S_MINOSMOKE4
2329 {SPR_MNSM,4,3,NULL,S_MINOSMOKE6,0,0},   // S_MINOSMOKE5
2330 {SPR_MNSM,5,3,NULL,S_MINOSMOKE7,0,0},   // S_MINOSMOKE6
2331 {SPR_MNSM,6,3,NULL,S_MINOSMOKE8,0,0},   // S_MINOSMOKE7
2332 {SPR_MNSM,7,3,NULL,S_MINOSMOKE9,0,0},   // S_MINOSMOKE8
2333 {SPR_MNSM,8,3,NULL,S_MINOSMOKE0,0,0},   // S_MINOSMOKE9
2334 {SPR_MNSM,9,3,NULL,S_MINOSMOKEA,0,0},   // S_MINOSMOKE0
2335 {SPR_MNSM,10,3,NULL,S_MINOSMOKEB,0,0},  // S_MINOSMOKEA
2336 {SPR_MNSM,11,3,NULL,S_MINOSMOKEC,0,0},  // S_MINOSMOKEB
2337 {SPR_MNSM,12,3,NULL,S_MINOSMOKED,0,0},  // S_MINOSMOKEC
2338 {SPR_MNSM,13,3,NULL,S_MINOSMOKEE,0,0},  // S_MINOSMOKED
2339 {SPR_MNSM,14,3,NULL,S_MINOSMOKEF,0,0},  // S_MINOSMOKEE
2340 {SPR_MNSM,15,3,NULL,S_MINOSMOKEG,0,0},  // S_MINOSMOKEF
2341 {SPR_MNSM,16,3,NULL,S_NULL,0,0},        // S_MINOSMOKEG
2342 {SPR_MNSM,0,3,NULL,S_MINOSMOKEX2,0,0},  // S_MINOSMOKEX1
2343 {SPR_MNSM,1,3,NULL,S_MINOSMOKEX3,0,0},  // S_MINOSMOKEX2
2344 {SPR_MNSM,2,3,NULL,S_MINOSMOKEX4,0,0},  // S_MINOSMOKEX3
2345 {SPR_MNSM,3,3,NULL,S_MINOSMOKEX5,0,0},  // S_MINOSMOKEX4
2346 {SPR_MNSM,4,3,NULL,S_MINOSMOKEX6,0,0},  // S_MINOSMOKEX5
2347 {SPR_MNSM,5,3,NULL,S_MINOSMOKEX7,0,0},  // S_MINOSMOKEX6
2348 {SPR_MNSM,6,3,NULL,S_MINOSMOKEX8,0,0},  // S_MINOSMOKEX7
2349 {SPR_MNSM,7,3,NULL,S_MINOSMOKEX9,0,0},  // S_MINOSMOKEX8
2350 {SPR_MNSM,8,3,NULL,S_MINOSMOKEX0,0,0},  // S_MINOSMOKEX9
2351 {SPR_MNSM,9,3,NULL,S_MINOSMOKEXA,0,0},  // S_MINOSMOKEX0
2352 {SPR_MNSM,8,3,NULL,S_MINOSMOKEXB,0,0},  // S_MINOSMOKEXA
2353 {SPR_MNSM,7,3,NULL,S_MINOSMOKEXC,0,0},  // S_MINOSMOKEXB
2354 {SPR_MNSM,6,3,NULL,S_MINOSMOKEXD,0,0},  // S_MINOSMOKEXC
2355 {SPR_MNSM,5,3,NULL,S_MINOSMOKEXE,0,0},  // S_MINOSMOKEXD
2356 {SPR_MNSM,4,3,NULL,S_MINOSMOKEXF,0,0},  // S_MINOSMOKEXE
2357 {SPR_MNSM,3,3,NULL,S_MINOSMOKEXG,0,0},  // S_MINOSMOKEXF
2358 {SPR_MNSM,2,3,NULL,S_MINOSMOKEXH,0,0},  // S_MINOSMOKEXG
2359 {SPR_MNSM,1,3,NULL,S_MINOSMOKEXI,0,0},  // S_MINOSMOKEXH
2360 {SPR_MNSM,0,3,NULL,S_NULL,0,0}, // S_MINOSMOKEXI
2361 {SPR_SSPT,7,10,A_Look,S_SERPENT_LOOK1,0,0},     // S_SERPENT_LOOK1
2362 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM2,0,0},      // S_SERPENT_SWIM1
2363 {SPR_SSPT,7,1,A_SerpentChase,S_SERPENT_SWIM3,0,0},      // S_SERPENT_SWIM2
2364 {SPR_SSPT,7,2,A_SerpentHumpDecide,S_SERPENT_SWIM1,0,0}, // S_SERPENT_SWIM3
2365 {SPR_SSPT,7,3,A_SerpentUnHide,S_SERPENT_HUMP2,0,0},     // S_SERPENT_HUMP1
2366 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP3,0,0},  // S_SERPENT_HUMP2
2367 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP4,0,0},  // S_SERPENT_HUMP3
2368 {SPR_SSPT,6,3,A_SerpentRaiseHump,S_SERPENT_HUMP5,0,0},  // S_SERPENT_HUMP4
2369 {SPR_SSPT,4,3,A_SerpentRaiseHump,S_SERPENT_HUMP6,0,0},  // S_SERPENT_HUMP5
2370 {SPR_SSPT,5,3,A_SerpentRaiseHump,S_SERPENT_HUMP7,0,0},  // S_SERPENT_HUMP6
2371 {SPR_SSPT,6,3,NULL,S_SERPENT_HUMP8,0,0},        // S_SERPENT_HUMP7
2372 {SPR_SSPT,4,3,NULL,S_SERPENT_HUMP9,0,0},        // S_SERPENT_HUMP8
2373 {SPR_SSPT,5,3,NULL,S_SERPENT_HUMP10,0,0},       // S_SERPENT_HUMP9
2374 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP11,0,0}, // S_SERPENT_HUMP10
2375 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP12,0,0}, // S_SERPENT_HUMP11
2376 {SPR_SSPT,5,3,A_SerpentLowerHump,S_SERPENT_HUMP13,0,0}, // S_SERPENT_HUMP12
2377 {SPR_SSPT,6,3,A_SerpentLowerHump,S_SERPENT_HUMP14,0,0}, // S_SERPENT_HUMP13
2378 {SPR_SSPT,4,3,A_SerpentLowerHump,S_SERPENT_HUMP15,0,0}, // S_SERPENT_HUMP14
2379 {SPR_SSPT,5,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},       // S_SERPENT_HUMP15
2380 {SPR_SSPT,0,1,A_UnHideThing,S_SERPENT_SURFACE2,0,0},    // S_SERPENT_SURFACE1
2381 {SPR_SSPT,0,1,A_SerpentBirthScream,S_SERPENT_SURFACE3,0,0},     // S_SERPENT_SURFACE2
2382 {SPR_SSPT,1,3,A_SetShootable,S_SERPENT_SURFACE4,0,0},   // S_SERPENT_SURFACE3
2383 {SPR_SSPT,2,3,NULL,S_SERPENT_SURFACE5,0,0},     // S_SERPENT_SURFACE4
2384 {SPR_SSPT,3,4,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_SURFACE5
2385 {SPR_SSDV,0,4,NULL,S_SERPENT_DIVE2,0,0},        // S_SERPENT_DIVE1
2386 {SPR_SSDV,1,4,NULL,S_SERPENT_DIVE3,0,0},        // S_SERPENT_DIVE2
2387 {SPR_SSDV,2,4,NULL,S_SERPENT_DIVE4,0,0},        // S_SERPENT_DIVE3
2388 {SPR_SSDV,3,4,A_UnSetShootable,S_SERPENT_DIVE5,0,0},    // S_SERPENT_DIVE4
2389 {SPR_SSDV,4,3,A_SerpentDiveSound,S_SERPENT_DIVE6,0,0},  // S_SERPENT_DIVE5
2390 {SPR_SSDV,5,3,NULL,S_SERPENT_DIVE7,0,0},        // S_SERPENT_DIVE6
2391 {SPR_SSDV,6,4,NULL,S_SERPENT_DIVE8,0,0},        // S_SERPENT_DIVE7
2392 {SPR_SSDV,7,4,NULL,S_SERPENT_DIVE9,0,0},        // S_SERPENT_DIVE8
2393 {SPR_SSDV,8,3,NULL,S_SERPENT_DIVE10,0,0},       // S_SERPENT_DIVE9
2394 {SPR_SSDV,9,3,A_SerpentHide,S_SERPENT_SWIM1,0,0},       // S_SERPENT_DIVE10
2395 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK2,0,0},       // S_SERPENT_WALK1
2396 {SPR_SSPT,9,5,A_SerpentWalk,S_SERPENT_WALK3,0,0},       // S_SERPENT_WALK2
2397 {SPR_SSPT,8,5,A_SerpentWalk,S_SERPENT_WALK4,0,0},       // S_SERPENT_WALK3
2398 {SPR_SSPT,9,5,A_SerpentCheckForAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_WALK4
2399 {SPR_SSPT,11,5,NULL,S_SERPENT_PAIN2,0,0},       // S_SERPENT_PAIN1
2400 {SPR_SSPT,11,5,A_Pain,S_SERPENT_DIVE1,0,0},     // S_SERPENT_PAIN2
2401 {SPR_SSPT,10,6,A_FaceTarget,S_SERPENT_ATK2,0,0},        // S_SERPENT_ATK1
2402 {SPR_SSPT,11,5,A_SerpentChooseAttack,S_SERPENT_MELEE1,0,0},     // S_SERPENT_ATK2
2403 {SPR_SSPT,13,5,A_SerpentMeleeAttack,S_SERPENT_DIVE1,0,0},       // S_SERPENT_MELEE1
2404 {SPR_SSPT,13,5,A_SerpentMissileAttack,S_SERPENT_DIVE1,0,0},     // S_SERPENT_MISSILE1
2405 {SPR_SSPT,14,4,NULL,S_SERPENT_DIE2,0,0},        // S_SERPENT_DIE1
2406 {SPR_SSPT,15,4,A_Scream,S_SERPENT_DIE3,0,0},    // S_SERPENT_DIE2
2407 {SPR_SSPT,16,4,A_NoBlocking,S_SERPENT_DIE4,0,0},        // S_SERPENT_DIE3
2408 {SPR_SSPT,17,4,NULL,S_SERPENT_DIE5,0,0},        // S_SERPENT_DIE4
2409 {SPR_SSPT,18,4,NULL,S_SERPENT_DIE6,0,0},        // S_SERPENT_DIE5
2410 {SPR_SSPT,19,4,NULL,S_SERPENT_DIE7,0,0},        // S_SERPENT_DIE6
2411 {SPR_SSPT,20,4,NULL,S_SERPENT_DIE8,0,0},        // S_SERPENT_DIE7
2412 {SPR_SSPT,21,4,NULL,S_SERPENT_DIE9,0,0},        // S_SERPENT_DIE8
2413 {SPR_SSPT,22,4,NULL,S_SERPENT_DIE10,0,0},       // S_SERPENT_DIE9
2414 {SPR_SSPT,23,4,NULL,S_SERPENT_DIE11,0,0},       // S_SERPENT_DIE10
2415 {SPR_SSPT,24,4,NULL,S_SERPENT_DIE12,0,0},       // S_SERPENT_DIE11
2416 {SPR_SSPT,25,4,NULL,S_NULL,0,0},        // S_SERPENT_DIE12
2417 {SPR_SSXD,0,4,NULL,S_SERPENT_XDIE2,0,0},        // S_SERPENT_XDIE1
2418 {SPR_SSXD,1,4,A_SerpentHeadPop,S_SERPENT_XDIE3,0,0},    // S_SERPENT_XDIE2
2419 {SPR_SSXD,2,4,A_NoBlocking,S_SERPENT_XDIE4,0,0},        // S_SERPENT_XDIE3
2420 {SPR_SSXD,3,4,NULL,S_SERPENT_XDIE5,0,0},        // S_SERPENT_XDIE4
2421 {SPR_SSXD,4,4,NULL,S_SERPENT_XDIE6,0,0},        // S_SERPENT_XDIE5
2422 {SPR_SSXD,5,3,NULL,S_SERPENT_XDIE7,0,0},        // S_SERPENT_XDIE6
2423 {SPR_SSXD,6,3,NULL,S_SERPENT_XDIE8,0,0},        // S_SERPENT_XDIE7
2424 {SPR_SSXD,7,3,A_SerpentSpawnGibs,S_NULL,0,0},   // S_SERPENT_XDIE8
2425 {SPR_SSPT,26,5,A_FreezeDeath,S_SERPENT_ICE2,0,0},       // S_SERPENT_ICE
2426 {SPR_SSPT,26,1,A_FreezeDeathChunks,S_SERPENT_ICE2,0,0}, // S_SERPENT_ICE2
2427 {SPR_SSFX,32768,3,A_ContMobjSound,S_SERPENT_FX2,0,0},   // S_SERPENT_FX1
2428 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX3,0,0},      // S_SERPENT_FX2
2429 {SPR_SSFX,32768,3,NULL,S_SERPENT_FX4,0,0},      // S_SERPENT_FX3
2430 {SPR_SSFX,32769,3,NULL,S_SERPENT_FX1,0,0},      // S_SERPENT_FX4
2431 {SPR_SSFX,32770,4,NULL,S_SERPENT_FX_X2,0,0},    // S_SERPENT_FX_X1
2432 {SPR_SSFX,32771,4,NULL,S_SERPENT_FX_X3,0,0},    // S_SERPENT_FX_X2
2433 {SPR_SSFX,32772,4,NULL,S_SERPENT_FX_X4,0,0},    // S_SERPENT_FX_X3
2434 {SPR_SSFX,32773,4,NULL,S_SERPENT_FX_X5,0,0},    // S_SERPENT_FX_X4
2435 {SPR_SSFX,32774,4,NULL,S_SERPENT_FX_X6,0,0},    // S_SERPENT_FX_X5
2436 {SPR_SSFX,32775,4,NULL,S_NULL,0,0},     // S_SERPENT_FX_X6
2437 {SPR_SSXD,8,4,A_SerpentHeadCheck,S_SERPENT_HEAD2,0,0},  // S_SERPENT_HEAD1
2438 {SPR_SSXD,9,4,A_SerpentHeadCheck,S_SERPENT_HEAD3,0,0},  // S_SERPENT_HEAD2
2439 {SPR_SSXD,10,4,A_SerpentHeadCheck,S_SERPENT_HEAD4,0,0}, // S_SERPENT_HEAD3
2440 {SPR_SSXD,11,4,A_SerpentHeadCheck,S_SERPENT_HEAD5,0,0}, // S_SERPENT_HEAD4
2441 {SPR_SSXD,12,4,A_SerpentHeadCheck,S_SERPENT_HEAD6,0,0}, // S_SERPENT_HEAD5
2442 {SPR_SSXD,13,4,A_SerpentHeadCheck,S_SERPENT_HEAD7,0,0}, // S_SERPENT_HEAD6
2443 {SPR_SSXD,14,4,A_SerpentHeadCheck,S_SERPENT_HEAD8,0,0}, // S_SERPENT_HEAD7
2444 {SPR_SSXD,15,4,A_SerpentHeadCheck,S_SERPENT_HEAD1,0,0}, // S_SERPENT_HEAD8
2445 {SPR_SSXD,18,-1,NULL,S_SERPENT_HEAD_X1,0,0},    // S_SERPENT_HEAD_X1
2446 {SPR_SSXD,16,6,NULL,S_SERPENT_GIB1_2,0,0},      // S_SERPENT_GIB1_1
2447 {SPR_SSXD,16,6,A_FloatGib,S_SERPENT_GIB1_3,0,0},        // S_SERPENT_GIB1_2
2448 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_4,0,0},        // S_SERPENT_GIB1_3
2449 {SPR_SSXD,16,8,A_FloatGib,S_SERPENT_GIB1_5,0,0},        // S_SERPENT_GIB1_4
2450 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_6,0,0},       // S_SERPENT_GIB1_5
2451 {SPR_SSXD,16,12,A_FloatGib,S_SERPENT_GIB1_7,0,0},       // S_SERPENT_GIB1_6
2452 {SPR_SSXD,16,232,A_DelayGib,S_SERPENT_GIB1_8,0,0},      // S_SERPENT_GIB1_7
2453 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_9,0,0},        // S_SERPENT_GIB1_8
2454 {SPR_SSXD,16,12,A_SinkGib,S_SERPENT_GIB1_10,0,0},       // S_SERPENT_GIB1_9
2455 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_11,0,0},        // S_SERPENT_GIB1_10
2456 {SPR_SSXD,16,8,A_SinkGib,S_SERPENT_GIB1_12,0,0},        // S_SERPENT_GIB1_11
2457 {SPR_SSXD,16,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB1_12
2458 {SPR_SSXD,17,6,NULL,S_SERPENT_GIB2_2,0,0},      // S_SERPENT_GIB2_1
2459 {SPR_SSXD,17,6,A_FloatGib,S_SERPENT_GIB2_3,0,0},        // S_SERPENT_GIB2_2
2460 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_4,0,0},        // S_SERPENT_GIB2_3
2461 {SPR_SSXD,17,8,A_FloatGib,S_SERPENT_GIB2_5,0,0},        // S_SERPENT_GIB2_4
2462 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_6,0,0},       // S_SERPENT_GIB2_5
2463 {SPR_SSXD,17,12,A_FloatGib,S_SERPENT_GIB2_7,0,0},       // S_SERPENT_GIB2_6
2464 {SPR_SSXD,17,232,A_DelayGib,S_SERPENT_GIB2_8,0,0},      // S_SERPENT_GIB2_7
2465 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_9,0,0},        // S_SERPENT_GIB2_8
2466 {SPR_SSXD,17,12,A_SinkGib,S_SERPENT_GIB2_10,0,0},       // S_SERPENT_GIB2_9
2467 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_11,0,0},        // S_SERPENT_GIB2_10
2468 {SPR_SSXD,17,8,A_SinkGib,S_SERPENT_GIB2_12,0,0},        // S_SERPENT_GIB2_11
2469 {SPR_SSXD,17,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB2_12
2470 {SPR_SSXD,19,6,NULL,S_SERPENT_GIB3_2,0,0},      // S_SERPENT_GIB3_1
2471 {SPR_SSXD,19,6,A_FloatGib,S_SERPENT_GIB3_3,0,0},        // S_SERPENT_GIB3_2
2472 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_4,0,0},        // S_SERPENT_GIB3_3
2473 {SPR_SSXD,19,8,A_FloatGib,S_SERPENT_GIB3_5,0,0},        // S_SERPENT_GIB3_4
2474 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_6,0,0},       // S_SERPENT_GIB3_5
2475 {SPR_SSXD,19,12,A_FloatGib,S_SERPENT_GIB3_7,0,0},       // S_SERPENT_GIB3_6
2476 {SPR_SSXD,19,232,A_DelayGib,S_SERPENT_GIB3_8,0,0},      // S_SERPENT_GIB3_7
2477 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_9,0,0},        // S_SERPENT_GIB3_8
2478 {SPR_SSXD,19,12,A_SinkGib,S_SERPENT_GIB3_10,0,0},       // S_SERPENT_GIB3_9
2479 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_11,0,0},        // S_SERPENT_GIB3_10
2480 {SPR_SSXD,19,8,A_SinkGib,S_SERPENT_GIB3_12,0,0},        // S_SERPENT_GIB3_11
2481 {SPR_SSXD,19,8,A_SinkGib,S_NULL,0,0},   // S_SERPENT_GIB3_12
2482 {SPR_BISH,0,10,A_Look,S_BISHOP_LOOK1,0,0},      // S_BISHOP_LOOK1
2483 {SPR_BISH,0,1,A_BishopDecide,S_BISHOP_WALK1,0,0},       // S_BISHOP_DECIDE
2484 {SPR_BISH,0,2,A_BishopDoBlur,S_BISHOP_BLUR2,0,0},       // S_BISHOP_BLUR1
2485 {SPR_BISH,0,4,A_BishopSpawnBlur,S_BISHOP_BLUR2,0,0},    // S_BISHOP_BLUR2
2486 {SPR_BISH,0,2,A_Chase,S_BISHOP_WALK2,0,0},      // S_BISHOP_WALK1
2487 {SPR_BISH,0,2,A_BishopChase,S_BISHOP_WALK3,0,0},        // S_BISHOP_WALK2
2488 {SPR_BISH,0,2,NULL,S_BISHOP_WALK4,0,0}, // S_BISHOP_WALK3
2489 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_WALK5,0,0},        // S_BISHOP_WALK4
2490 {SPR_BISH,1,2,A_Chase,S_BISHOP_WALK6,0,0},      // S_BISHOP_WALK5
2491 {SPR_BISH,1,2,A_BishopChase,S_BISHOP_DECIDE,0,0},       // S_BISHOP_WALK6
2492 {SPR_BISH,0,3,A_FaceTarget,S_BISHOP_ATK2,0,0},  // S_BISHOP_ATK1
2493 {SPR_BISH,32771,3,A_FaceTarget,S_BISHOP_ATK3,0,0},      // S_BISHOP_ATK2
2494 {SPR_BISH,32772,3,A_FaceTarget,S_BISHOP_ATK4,0,0},      // S_BISHOP_ATK3
2495 {SPR_BISH,32773,3,A_BishopAttack,S_BISHOP_ATK5,0,0},    // S_BISHOP_ATK4
2496 {SPR_BISH,32773,5,A_BishopAttack2,S_BISHOP_ATK5,0,0},   // S_BISHOP_ATK5
2497 {SPR_BISH,2,6,A_Pain,S_BISHOP_PAIN2,0,0},       // S_BISHOP_PAIN1
2498 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN3,0,0},     // S_BISHOP_PAIN2
2499 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN4,0,0},     // S_BISHOP_PAIN3
2500 {SPR_BISH,2,6,A_BishopPainBlur,S_BISHOP_PAIN5,0,0},     // S_BISHOP_PAIN4
2501 {SPR_BISH,2,0,NULL,S_BISHOP_WALK1,0,0}, // S_BISHOP_PAIN5
2502 {SPR_BISH,6,6,NULL,S_BISHOP_DEATH2,0,0},        // S_BISHOP_DEATH1
2503 {SPR_BISH,32775,6,A_Scream,S_BISHOP_DEATH3,0,0},        // S_BISHOP_DEATH2
2504 {SPR_BISH,32776,5,A_NoBlocking,S_BISHOP_DEATH4,0,0},    // S_BISHOP_DEATH3
2505 {SPR_BISH,32777,5,A_Explode,S_BISHOP_DEATH5,0,0},       // S_BISHOP_DEATH4
2506 {SPR_BISH,32778,5,NULL,S_BISHOP_DEATH6,0,0},    // S_BISHOP_DEATH5
2507 {SPR_BISH,32779,4,NULL,S_BISHOP_DEATH7,0,0},    // S_BISHOP_DEATH6
2508 {SPR_BISH,32780,4,NULL,S_BISHOP_DEATH8,0,0},    // S_BISHOP_DEATH7
2509 {SPR_BISH,13,4,A_BishopPuff,S_BISHOP_DEATH9,0,0},       // S_BISHOP_DEATH8
2510 {SPR_BISH,14,4,A_QueueCorpse,S_BISHOP_DEATH10,0,0},     // S_BISHOP_DEATH9
2511 {SPR_BISH,15,-1,NULL,S_NULL,0,0},       // S_BISHOP_DEATH10
2512 {SPR_BISH,23,5,A_FreezeDeath,S_BISHOP_ICE2,0,0},        // S_BISHOP_ICE
2513 {SPR_BISH,23,1,A_FreezeDeathChunks,S_BISHOP_ICE2,0,0},  // S_BISHOP_ICE2
2514 {SPR_BISH,16,5,NULL,S_BISHOP_PUFF2,0,0},        // S_BISHOP_PUFF1
2515 {SPR_BISH,17,5,NULL,S_BISHOP_PUFF3,0,0},        // S_BISHOP_PUFF2
2516 {SPR_BISH,18,5,NULL,S_BISHOP_PUFF4,0,0},        // S_BISHOP_PUFF3
2517 {SPR_BISH,19,5,NULL,S_BISHOP_PUFF5,0,0},        // S_BISHOP_PUFF4
2518 {SPR_BISH,20,6,NULL,S_BISHOP_PUFF6,0,0},        // S_BISHOP_PUFF5
2519 {SPR_BISH,21,6,NULL,S_BISHOP_PUFF7,0,0},        // S_BISHOP_PUFF6
2520 {SPR_BISH,22,5,NULL,S_NULL,0,0},        // S_BISHOP_PUFF7
2521 {SPR_BISH,0,16,NULL,S_BISHOPBLUR2,0,0}, // S_BISHOPBLUR1
2522 {SPR_BISH,0,8,A_SetAltShadow,S_NULL,0,0},       // S_BISHOPBLUR2
2523 {SPR_BISH,2,8,NULL,S_NULL,0,0}, // S_BISHOPPAINBLUR1
2524 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_2,0,0},        // S_BISHFX1_1
2525 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_3,0,0},        // S_BISHFX1_2
2526 {SPR_BPFX,32768,1,A_BishopMissileWeave,S_BISHFX1_4,0,0},        // S_BISHFX1_3
2527 {SPR_BPFX,32769,1,A_BishopMissileWeave,S_BISHFX1_5,0,0},        // S_BISHFX1_4
2528 {SPR_BPFX,32769,0,A_BishopMissileSeek,S_BISHFX1_1,0,0}, // S_BISHFX1_5
2529 {SPR_BPFX,32770,4,NULL,S_BISHFXI1_2,0,0},       // S_BISHFXI1_1
2530 {SPR_BPFX,32771,4,NULL,S_BISHFXI1_3,0,0},       // S_BISHFXI1_2
2531 {SPR_BPFX,32772,4,NULL,S_BISHFXI1_4,0,0},       // S_BISHFXI1_3
2532 {SPR_BPFX,32773,4,NULL,S_BISHFXI1_5,0,0},       // S_BISHFXI1_4
2533 {SPR_BPFX,32774,3,NULL,S_BISHFXI1_6,0,0},       // S_BISHFXI1_5
2534 {SPR_BPFX,32775,3,NULL,S_NULL,0,0},     // S_BISHFXI1_6
2535 {SPR_DRAG,3,10,A_Look,S_DRAGON_LOOK1,0,0},      // S_DRAGON_LOOK1
2536 {SPR_DRAG,2,5,NULL,S_DRAGON_INIT2,0,0}, // S_DRAGON_INIT
2537 {SPR_DRAG,1,5,NULL,S_DRAGON_INIT3,0,0}, // S_DRAGON_INIT2
2538 {SPR_DRAG,0,5,A_DragonInitFlight,S_DRAGON_WALK1,0,0},   // S_DRAGON_INIT3
2539 {SPR_DRAG,1,3,A_DragonFlap,S_DRAGON_WALK2,0,0}, // S_DRAGON_WALK1
2540 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK3,0,0},       // S_DRAGON_WALK2
2541 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK4,0,0},       // S_DRAGON_WALK3
2542 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK5,0,0},       // S_DRAGON_WALK4
2543 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK6,0,0},       // S_DRAGON_WALK5
2544 {SPR_DRAG,3,3,A_DragonFlight,S_DRAGON_WALK7,0,0},       // S_DRAGON_WALK6
2545 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK8,0,0},       // S_DRAGON_WALK7
2546 {SPR_DRAG,2,3,A_DragonFlight,S_DRAGON_WALK9,0,0},       // S_DRAGON_WALK8
2547 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK10,0,0},      // S_DRAGON_WALK9
2548 {SPR_DRAG,1,3,A_DragonFlight,S_DRAGON_WALK11,0,0},      // S_DRAGON_WALK10
2549 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK12,0,0},      // S_DRAGON_WALK11
2550 {SPR_DRAG,0,3,A_DragonFlight,S_DRAGON_WALK1,0,0},       // S_DRAGON_WALK12
2551 {SPR_DRAG,4,8,A_DragonAttack,S_DRAGON_WALK1,0,0},       // S_DRAGON_ATK1
2552 {SPR_DRAG,5,10,A_DragonPain,S_DRAGON_WALK1,0,0},        // S_DRAGON_PAIN1
2553 {SPR_DRAG,6,5,A_Scream,S_DRAGON_DEATH2,0,0},    // S_DRAGON_DEATH1
2554 {SPR_DRAG,7,4,A_NoBlocking,S_DRAGON_DEATH3,0,0},        // S_DRAGON_DEATH2
2555 {SPR_DRAG,8,4,NULL,S_DRAGON_DEATH4,0,0},        // S_DRAGON_DEATH3
2556 {SPR_DRAG,9,4,A_DragonCheckCrash,S_DRAGON_DEATH4,0,0},  // S_DRAGON_DEATH4
2557 {SPR_DRAG,10,5,NULL,S_DRAGON_CRASH2,0,0},       // S_DRAGON_CRASH1
2558 {SPR_DRAG,11,5,NULL,S_DRAGON_CRASH3,0,0},       // S_DRAGON_CRASH2
2559 {SPR_DRAG,12,-1,NULL,S_NULL,0,0},       // S_DRAGON_CRASH3
2560 {SPR_DRFX,32768,4,NULL,S_DRAGON_FX1_2,0,0},     // S_DRAGON_FX1_1
2561 {SPR_DRFX,32769,4,NULL,S_DRAGON_FX1_3,0,0},     // S_DRAGON_FX1_2
2562 {SPR_DRFX,32770,4,NULL,S_DRAGON_FX1_4,0,0},     // S_DRAGON_FX1_3
2563 {SPR_DRFX,32771,4,NULL,S_DRAGON_FX1_5,0,0},     // S_DRAGON_FX1_4
2564 {SPR_DRFX,32772,4,NULL,S_DRAGON_FX1_6,0,0},     // S_DRAGON_FX1_5
2565 {SPR_DRFX,32773,4,NULL,S_DRAGON_FX1_1,0,0},     // S_DRAGON_FX1_6
2566 {SPR_DRFX,32774,4,NULL,S_DRAGON_FX1_X2,0,0},    // S_DRAGON_FX1_X1
2567 {SPR_DRFX,32775,4,NULL,S_DRAGON_FX1_X3,0,0},    // S_DRAGON_FX1_X2
2568 {SPR_DRFX,32776,4,NULL,S_DRAGON_FX1_X4,0,0},    // S_DRAGON_FX1_X3
2569 {SPR_DRFX,32777,4,A_DragonFX2,S_DRAGON_FX1_X5,0,0},     // S_DRAGON_FX1_X4
2570 {SPR_DRFX,32778,3,NULL,S_DRAGON_FX1_X6,0,0},    // S_DRAGON_FX1_X5
2571 {SPR_DRFX,32779,3,NULL,S_NULL,0,0},     // S_DRAGON_FX1_X6
2572 {SPR_CFCF,32784,1,NULL,S_DRAGON_FX2_2,0,0},     // S_DRAGON_FX2_1
2573 {SPR_CFCF,32784,4,A_UnHideThing,S_DRAGON_FX2_3,0,0},    // S_DRAGON_FX2_2
2574 {SPR_CFCF,32785,3,A_Scream,S_DRAGON_FX2_4,0,0}, // S_DRAGON_FX2_3
2575 {SPR_CFCF,32786,4,NULL,S_DRAGON_FX2_5,0,0},     // S_DRAGON_FX2_4
2576 {SPR_CFCF,32787,3,A_Explode,S_DRAGON_FX2_6,0,0},        // S_DRAGON_FX2_5
2577 {SPR_CFCF,32788,4,NULL,S_DRAGON_FX2_7,0,0},     // S_DRAGON_FX2_6
2578 {SPR_CFCF,32789,3,NULL,S_DRAGON_FX2_8,0,0},     // S_DRAGON_FX2_7
2579 {SPR_CFCF,32790,4,NULL,S_DRAGON_FX2_9,0,0},     // S_DRAGON_FX2_8
2580 {SPR_CFCF,32791,3,NULL,S_DRAGON_FX2_10,0,0},    // S_DRAGON_FX2_9
2581 {SPR_CFCF,32792,4,NULL,S_DRAGON_FX2_11,0,0},    // S_DRAGON_FX2_10
2582 {SPR_CFCF,32793,3,NULL,S_NULL,0,0},     // S_DRAGON_FX2_11
2583 {SPR_ARM1,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_1
2584 {SPR_ARM2,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_2
2585 {SPR_ARM3,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_3
2586 {SPR_ARM4,0,-1,NULL,S_NULL,0,0},        // S_ARMOR_4
2587 {SPR_MAN1,32768,4,NULL,S_MANA1_2,0,0},  // S_MANA1_1
2588 {SPR_MAN1,32769,4,NULL,S_MANA1_3,0,0},  // S_MANA1_2
2589 {SPR_MAN1,32770,4,NULL,S_MANA1_4,0,0},  // S_MANA1_3
2590 {SPR_MAN1,32771,4,NULL,S_MANA1_5,0,0},  // S_MANA1_4
2591 {SPR_MAN1,32772,4,NULL,S_MANA1_6,0,0},  // S_MANA1_5
2592 {SPR_MAN1,32773,4,NULL,S_MANA1_7,0,0},  // S_MANA1_6
2593 {SPR_MAN1,32774,4,NULL,S_MANA1_8,0,0},  // S_MANA1_7
2594 {SPR_MAN1,32775,4,NULL,S_MANA1_9,0,0},  // S_MANA1_8
2595 {SPR_MAN1,32776,4,NULL,S_MANA1_1,0,0},  // S_MANA1_9
2596 {SPR_MAN2,32768,4,NULL,S_MANA2_2,0,0},  // S_MANA2_1
2597 {SPR_MAN2,32769,4,NULL,S_MANA2_3,0,0},  // S_MANA2_2
2598 {SPR_MAN2,32770,4,NULL,S_MANA2_4,0,0},  // S_MANA2_3
2599 {SPR_MAN2,32771,4,NULL,S_MANA2_5,0,0},  // S_MANA2_4
2600 {SPR_MAN2,32772,4,NULL,S_MANA2_6,0,0},  // S_MANA2_5
2601 {SPR_MAN2,32773,4,NULL,S_MANA2_7,0,0},  // S_MANA2_6
2602 {SPR_MAN2,32774,4,NULL,S_MANA2_8,0,0},  // S_MANA2_7
2603 {SPR_MAN2,32775,4,NULL,S_MANA2_9,0,0},  // S_MANA2_8
2604 {SPR_MAN2,32776,4,NULL,S_MANA2_10,0,0}, // S_MANA2_9
2605 {SPR_MAN2,32777,4,NULL,S_MANA2_11,0,0}, // S_MANA2_10
2606 {SPR_MAN2,32778,4,NULL,S_MANA2_12,0,0}, // S_MANA2_11
2607 {SPR_MAN2,32779,4,NULL,S_MANA2_13,0,0}, // S_MANA2_12
2608 {SPR_MAN2,32780,4,NULL,S_MANA2_14,0,0}, // S_MANA2_13
2609 {SPR_MAN2,32781,4,NULL,S_MANA2_15,0,0}, // S_MANA2_14
2610 {SPR_MAN2,32782,4,NULL,S_MANA2_16,0,0}, // S_MANA2_15
2611 {SPR_MAN2,32783,4,NULL,S_MANA2_1,0,0},  // S_MANA2_16
2612 {SPR_MAN3,32768,4,NULL,S_MANA3_2,0,0},  // S_MANA3_1
2613 {SPR_MAN3,32769,4,NULL,S_MANA3_3,0,0},  // S_MANA3_2
2614 {SPR_MAN3,32770,4,NULL,S_MANA3_4,0,0},  // S_MANA3_3
2615 {SPR_MAN3,32771,4,NULL,S_MANA3_5,0,0},  // S_MANA3_4
2616 {SPR_MAN3,32772,4,NULL,S_MANA3_6,0,0},  // S_MANA3_5
2617 {SPR_MAN3,32773,4,NULL,S_MANA3_7,0,0},  // S_MANA3_6
2618 {SPR_MAN3,32774,4,NULL,S_MANA3_8,0,0},  // S_MANA3_7
2619 {SPR_MAN3,32775,4,NULL,S_MANA3_9,0,0},  // S_MANA3_8
2620 {SPR_MAN3,32776,4,NULL,S_MANA3_10,0,0}, // S_MANA3_9
2621 {SPR_MAN3,32777,4,NULL,S_MANA3_11,0,0}, // S_MANA3_10
2622 {SPR_MAN3,32778,4,NULL,S_MANA3_12,0,0}, // S_MANA3_11
2623 {SPR_MAN3,32779,4,NULL,S_MANA3_13,0,0}, // S_MANA3_12
2624 {SPR_MAN3,32780,4,NULL,S_MANA3_14,0,0}, // S_MANA3_13
2625 {SPR_MAN3,32781,4,NULL,S_MANA3_15,0,0}, // S_MANA3_14
2626 {SPR_MAN3,32782,4,NULL,S_MANA3_16,0,0}, // S_MANA3_15
2627 {SPR_MAN3,32783,4,NULL,S_MANA3_1,0,0},  // S_MANA3_16
2628 {SPR_KEY1,0,-1,NULL,S_NULL,0,0},        // S_KEY1
2629 {SPR_KEY2,0,-1,NULL,S_NULL,0,0},        // S_KEY2
2630 {SPR_KEY3,0,-1,NULL,S_NULL,0,0},        // S_KEY3
2631 {SPR_KEY4,0,-1,NULL,S_NULL,0,0},        // S_KEY4
2632 {SPR_KEY5,0,-1,NULL,S_NULL,0,0},        // S_KEY5
2633 {SPR_KEY6,0,-1,NULL,S_NULL,0,0},        // S_KEY6
2634 {SPR_KEY7,0,-1,NULL,S_NULL,0,0},        // S_KEY7
2635 {SPR_KEY8,0,-1,NULL,S_NULL,0,0},        // S_KEY8
2636 {SPR_KEY9,0,-1,NULL,S_NULL,0,0},        // S_KEY9
2637 {SPR_KEYA,0,-1,NULL,S_NULL,0,0},        // S_KEYA
2638 {SPR_KEYB,0,-1,NULL,S_NULL,0,0},        // S_KEYB
2639 {SPR_TLGL,0,1,NULL,S_SND_WIND2,0,0},    // S_SND_WIND1
2640 {SPR_TLGL,0,200,A_ESound,S_SND_WIND2,0,0},      // S_SND_WIND2
2641 {SPR_TLGL,0,85,A_ESound,S_SND_WATERFALL,0,0},   // S_SND_WATERFALL
2642 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK2,0,0},       // S_ETTIN_LOOK1
2643 {SPR_ETTN,0,10,A_Look,S_ETTIN_LOOK1,0,0},       // S_ETTIN_LOOK2
2644 {SPR_ETTN,0,5,A_Chase,S_ETTIN_CHASE2,0,0},      // S_ETTIN_CHASE1
2645 {SPR_ETTN,1,5,A_Chase,S_ETTIN_CHASE3,0,0},      // S_ETTIN_CHASE2
2646 {SPR_ETTN,2,5,A_Chase,S_ETTIN_CHASE4,0,0},      // S_ETTIN_CHASE3
2647 {SPR_ETTN,3,5,A_Chase,S_ETTIN_CHASE1,0,0},      // S_ETTIN_CHASE4
2648 {SPR_ETTN,7,7,A_Pain,S_ETTIN_CHASE1,0,0},       // S_ETTIN_PAIN1
2649 {SPR_ETTN,4,6,A_FaceTarget,S_ETTIN_ATK1_2,0,0}, // S_ETTIN_ATK1_1
2650 {SPR_ETTN,5,6,A_FaceTarget,S_ETTIN_ATK1_3,0,0}, // S_ETTIN_ATK1_2
2651 {SPR_ETTN,6,8,A_EttinAttack,S_ETTIN_CHASE1,0,0},        // S_ETTIN_ATK1_3
2652 {SPR_ETTN,8,4,NULL,S_ETTIN_DEATH1_2,0,0},       // S_ETTIN_DEATH1_1
2653 {SPR_ETTN,9,4,NULL,S_ETTIN_DEATH1_3,0,0},       // S_ETTIN_DEATH1_2
2654 {SPR_ETTN,10,4,A_Scream,S_ETTIN_DEATH1_4,0,0},  // S_ETTIN_DEATH1_3
2655 {SPR_ETTN,11,4,A_NoBlocking,S_ETTIN_DEATH1_5,0,0},      // S_ETTIN_DEATH1_4
2656 {SPR_ETTN,12,4,A_QueueCorpse,S_ETTIN_DEATH1_6,0,0},     // S_ETTIN_DEATH1_5
2657 {SPR_ETTN,13,4,NULL,S_ETTIN_DEATH1_7,0,0},      // S_ETTIN_DEATH1_6
2658 {SPR_ETTN,14,4,NULL,S_ETTIN_DEATH1_8,0,0},      // S_ETTIN_DEATH1_7
2659 {SPR_ETTN,15,4,NULL,S_ETTIN_DEATH1_9,0,0},      // S_ETTIN_DEATH1_8
2660 {SPR_ETTN,16,-1,NULL,S_NULL,0,0},       // S_ETTIN_DEATH1_9
2661 {SPR_ETTB,0,4,NULL,S_ETTIN_DEATH2_2,0,0},       // S_ETTIN_DEATH2_1
2662 {SPR_ETTB,1,4,A_NoBlocking,S_ETTIN_DEATH2_3,0,0},       // S_ETTIN_DEATH2_2
2663 {SPR_ETTB,2,4,A_DropMace,S_ETTIN_DEATH2_4,0,0}, // S_ETTIN_DEATH2_3
2664 {SPR_ETTB,3,4,A_Scream,S_ETTIN_DEATH2_5,0,0},   // S_ETTIN_DEATH2_4
2665 {SPR_ETTB,4,4,A_QueueCorpse,S_ETTIN_DEATH2_6,0,0},      // S_ETTIN_DEATH2_5
2666 {SPR_ETTB,5,4,NULL,S_ETTIN_DEATH2_7,0,0},       // S_ETTIN_DEATH2_6
2667 {SPR_ETTB,6,4,NULL,S_ETTIN_DEATH2_8,0,0},       // S_ETTIN_DEATH2_7
2668 {SPR_ETTB,7,4,NULL,S_ETTIN_DEATH2_9,0,0},       // S_ETTIN_DEATH2_8
2669 {SPR_ETTB,8,4,NULL,S_ETTIN_DEATH2_0,0,0},       // S_ETTIN_DEATH2_9
2670 {SPR_ETTB,9,4,NULL,S_ETTIN_DEATH2_A,0,0},       // S_ETTIN_DEATH2_0
2671 {SPR_ETTB,10,4,NULL,S_ETTIN_DEATH2_B,0,0},      // S_ETTIN_DEATH2_A
2672 {SPR_ETTB,11,-1,NULL,S_NULL,0,0},       // S_ETTIN_DEATH2_B
2673 {SPR_ETTN,17,5,A_FreezeDeath,S_ETTIN_ICE2,0,0}, // S_ETTIN_ICE1
2674 {SPR_ETTN,17,1,A_FreezeDeathChunks,S_ETTIN_ICE2,0,0},   // S_ETTIN_ICE2
2675 {SPR_ETTB,12,5,A_CheckFloor,S_ETTIN_MACE2,0,0}, // S_ETTIN_MACE1
2676 {SPR_ETTB,13,5,A_CheckFloor,S_ETTIN_MACE3,0,0}, // S_ETTIN_MACE2
2677 {SPR_ETTB,14,5,A_CheckFloor,S_ETTIN_MACE4,0,0}, // S_ETTIN_MACE3
2678 {SPR_ETTB,15,5,A_CheckFloor,S_ETTIN_MACE1,0,0}, // S_ETTIN_MACE4
2679 {SPR_ETTB,16,5,NULL,S_ETTIN_MACE6,0,0}, // S_ETTIN_MACE5
2680 {SPR_ETTB,17,5,A_QueueCorpse,S_ETTIN_MACE7,0,0},        // S_ETTIN_MACE6
2681 {SPR_ETTB,18,-1,NULL,S_NULL,0,0},       // S_ETTIN_MACE7
2682 {SPR_FDMN,32791,5,NULL,S_FIRED_LOOK1,0,0},      // S_FIRED_SPAWN1
2683 {SPR_FDMN,32772,10,A_Look,S_FIRED_LOOK2,0,0},   // S_FIRED_LOOK1
2684 {SPR_FDMN,32773,10,A_Look,S_FIRED_LOOK3,0,0},   // S_FIRED_LOOK2
2685 {SPR_FDMN,32774,10,A_Look,S_FIRED_LOOK1,0,0},   // S_FIRED_LOOK3
2686 {SPR_FDMN,32772,8,NULL,S_FIRED_LOOK5,0,0},      // S_FIRED_LOOK4
2687 {SPR_FDMN,32773,6,NULL,S_FIRED_LOOK6,0,0},      // S_FIRED_LOOK5
2688 {SPR_FDMN,32774,5,NULL,S_FIRED_LOOK7,0,0},      // S_FIRED_LOOK6
2689 {SPR_FDMN,32773,8,NULL,S_FIRED_LOOK8,0,0},      // S_FIRED_LOOK7
2690 {SPR_FDMN,32772,6,NULL,S_FIRED_LOOK9,0,0},      // S_FIRED_LOOK8
2691 {SPR_FDMN,32773,7,A_FiredRocks,S_FIRED_LOOK0,0,0},      // S_FIRED_LOOK9
2692 {SPR_FDMN,32775,5,NULL,S_FIRED_LOOKA,0,0},      // S_FIRED_LOOK0
2693 {SPR_FDMN,32776,5,NULL,S_FIRED_LOOKB,0,0},      // S_FIRED_LOOKA
2694 {SPR_FDMN,32777,5,A_UnSetInvulnerable,S_FIRED_WALK1,0,0},       // S_FIRED_LOOKB
2695 {SPR_FDMN,32768,5,A_FiredChase,S_FIRED_WALK2,0,0},      // S_FIRED_WALK1
2696 {SPR_FDMN,32769,5,A_FiredChase,S_FIRED_WALK3,0,0},      // S_FIRED_WALK2
2697 {SPR_FDMN,32770,5,A_FiredChase,S_FIRED_WALK1,0,0},      // S_FIRED_WALK3
2698 {SPR_FDMN,32771,6,A_Pain,S_FIRED_WALK1,0,0},    // S_FIRED_PAIN1
2699 {SPR_FDMN,32778,3,A_FaceTarget,S_FIRED_ATTACK2,0,0},    // S_FIRED_ATTACK1
2700 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK3,0,0},   // S_FIRED_ATTACK2
2701 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_ATTACK4,0,0},   // S_FIRED_ATTACK3
2702 {SPR_FDMN,32778,5,A_FiredAttack,S_FIRED_WALK1,0,0},     // S_FIRED_ATTACK4
2703 {SPR_FDMN,32771,4,A_FaceTarget,S_FIRED_DEATH2,0,0},     // S_FIRED_DEATH1
2704 {SPR_FDMN,32779,4,A_Scream,S_FIRED_DEATH3,0,0}, // S_FIRED_DEATH2
2705 {SPR_FDMN,32779,4,A_NoBlocking,S_FIRED_DEATH4,0,0},     // S_FIRED_DEATH3
2706 {SPR_FDMN,32779,200,NULL,S_NULL,0,0},   // S_FIRED_DEATH4
2707 {SPR_FDMN,12,5,A_FaceTarget,S_FIRED_XDEATH2,0,0},       // S_FIRED_XDEATH1
2708 {SPR_FDMN,13,5,A_NoBlocking,S_FIRED_XDEATH3,0,0},       // S_FIRED_XDEATH2
2709 {SPR_FDMN,14,5,A_FiredSplotch,S_NULL,0,0},      // S_FIRED_XDEATH3
2710 {SPR_FDMN,17,5,A_FreezeDeath,S_FIRED_ICE2,0,0}, // S_FIRED_ICE1
2711 {SPR_FDMN,17,1,A_FreezeDeathChunks,S_FIRED_ICE2,0,0},   // S_FIRED_ICE2
2712 {SPR_FDMN,15,3,NULL,S_FIRED_CORPSE2,0,0},       // S_FIRED_CORPSE1
2713 {SPR_FDMN,15,6,A_QueueCorpse,S_FIRED_CORPSE3,0,0},      // S_FIRED_CORPSE2
2714 {SPR_FDMN,24,-1,NULL,S_NULL,0,0},       // S_FIRED_CORPSE3
2715 {SPR_FDMN,16,3,NULL,S_FIRED_CORPSE5,0,0},       // S_FIRED_CORPSE4
2716 {SPR_FDMN,16,6,A_QueueCorpse,S_FIRED_CORPSE6,0,0},      // S_FIRED_CORPSE5
2717 {SPR_FDMN,25,-1,NULL,S_NULL,0,0},       // S_FIRED_CORPSE6
2718 {SPR_FDMN,18,4,NULL,S_FIRED_RDROP1,0,0},        // S_FIRED_RDROP1
2719 {SPR_FDMN,18,5,A_SmBounce,S_FIRED_RDEAD1_2,0,0},        // S_FIRED_RDEAD1_1
2720 {SPR_FDMN,18,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD1_2
2721 {SPR_FDMN,19,4,NULL,S_FIRED_RDROP2,0,0},        // S_FIRED_RDROP2
2722 {SPR_FDMN,19,5,A_SmBounce,S_FIRED_RDEAD2_2,0,0},        // S_FIRED_RDEAD2_1
2723 {SPR_FDMN,19,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD2_2
2724 {SPR_FDMN,20,4,NULL,S_FIRED_RDROP3,0,0},        // S_FIRED_RDROP3
2725 {SPR_FDMN,20,5,A_SmBounce,S_FIRED_RDEAD3_2,0,0},        // S_FIRED_RDEAD3_1
2726 {SPR_FDMN,20,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD3_2
2727 {SPR_FDMN,21,4,NULL,S_FIRED_RDROP4,0,0},        // S_FIRED_RDROP4
2728 {SPR_FDMN,21,5,A_SmBounce,S_FIRED_RDEAD4_2,0,0},        // S_FIRED_RDEAD4_1
2729 {SPR_FDMN,21,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD4_2
2730 {SPR_FDMN,22,4,NULL,S_FIRED_RDROP5,0,0},        // S_FIRED_RDROP5
2731 {SPR_FDMN,22,5,A_SmBounce,S_FIRED_RDEAD5_2,0,0},        // S_FIRED_RDEAD5_1
2732 {SPR_FDMN,22,200,NULL,S_NULL,0,0},      // S_FIRED_RDEAD5_2
2733 {SPR_FDMB,32768,5,NULL,S_FIRED_FX6_1,0,0},      // S_FIRED_FX6_1
2734 {SPR_FDMB,32769,5,NULL,S_FIRED_FX6_3,0,0},      // S_FIRED_FX6_2
2735 {SPR_FDMB,32770,5,NULL,S_FIRED_FX6_4,0,0},      // S_FIRED_FX6_3
2736 {SPR_FDMB,32771,5,NULL,S_FIRED_FX6_5,0,0},      // S_FIRED_FX6_4
2737 {SPR_FDMB,32772,5,NULL,S_NULL,0,0},     // S_FIRED_FX6_5
2738 {SPR_ICEY,0,10,A_IceGuyLook,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_LOOK
2739 {SPR_ICEY,0,-1,NULL,S_ICEGUY_LOOK,0,0}, // S_ICEGUY_DORMANT
2740 {SPR_ICEY,0,4,A_Chase,S_ICEGUY_WALK2,0,0},      // S_ICEGUY_WALK1
2741 {SPR_ICEY,1,4,A_IceGuyChase,S_ICEGUY_WALK3,0,0},        // S_ICEGUY_WALK2
2742 {SPR_ICEY,2,4,A_Chase,S_ICEGUY_WALK4,0,0},      // S_ICEGUY_WALK3
2743 {SPR_ICEY,3,4,A_Chase,S_ICEGUY_WALK1,0,0},      // S_ICEGUY_WALK4
2744 {SPR_ICEY,4,3,A_FaceTarget,S_ICEGUY_ATK2,0,0},  // S_ICEGUY_ATK1
2745 {SPR_ICEY,5,3,A_FaceTarget,S_ICEGUY_ATK3,0,0},  // S_ICEGUY_ATK2
2746 {SPR_ICEY,32774,8,A_IceGuyAttack,S_ICEGUY_ATK4,0,0},    // S_ICEGUY_ATK3
2747 {SPR_ICEY,5,4,A_FaceTarget,S_ICEGUY_WALK1,0,0}, // S_ICEGUY_ATK4
2748 {SPR_ICEY,0,1,A_Pain,S_ICEGUY_WALK1,0,0},       // S_ICEGUY_PAIN1
2749 {SPR_ICEY,0,1,A_IceGuyDie,S_NULL,0,0},  // S_ICEGUY_DEATH
2750 {SPR_ICPR,32768,3,A_IceGuyMissilePuff,S_ICEGUY_FX2,0,0},        // S_ICEGUY_FX1
2751 {SPR_ICPR,32769,3,A_IceGuyMissilePuff,S_ICEGUY_FX3,0,0},        // S_ICEGUY_FX2
2752 {SPR_ICPR,32770,3,A_IceGuyMissilePuff,S_ICEGUY_FX1,0,0},        // S_ICEGUY_FX3
2753 {SPR_ICPR,32771,4,NULL,S_ICEGUY_FX_X2,0,0},     // S_ICEGUY_FX_X1
2754 {SPR_ICPR,32772,4,A_IceGuyMissileExplode,S_ICEGUY_FX_X3,0,0},   // S_ICEGUY_FX_X2
2755 {SPR_ICPR,32773,4,NULL,S_ICEGUY_FX_X4,0,0},     // S_ICEGUY_FX_X3
2756 {SPR_ICPR,32774,4,NULL,S_ICEGUY_FX_X5,0,0},     // S_ICEGUY_FX_X4
2757 {SPR_ICPR,32775,3,NULL,S_NULL,0,0},     // S_ICEGUY_FX_X5
2758 {SPR_ICPR,8,3,NULL,S_ICEFX_PUFF2,0,0},  // S_ICEFX_PUFF1
2759 {SPR_ICPR,9,3,NULL,S_ICEFX_PUFF3,0,0},  // S_ICEFX_PUFF2
2760 {SPR_ICPR,10,3,NULL,S_ICEFX_PUFF4,0,0}, // S_ICEFX_PUFF3
2761 {SPR_ICPR,11,2,NULL,S_ICEFX_PUFF5,0,0}, // S_ICEFX_PUFF4
2762 {SPR_ICPR,12,2,NULL,S_NULL,0,0},        // S_ICEFX_PUFF5
2763 {SPR_ICPR,32781,3,NULL,S_ICEGUY_FX2_2,0,0},     // S_ICEGUY_FX2_1
2764 {SPR_ICPR,32782,3,NULL,S_ICEGUY_FX2_3,0,0},     // S_ICEGUY_FX2_2
2765 {SPR_ICPR,32783,3,NULL,S_ICEGUY_FX2_1,0,0},     // S_ICEGUY_FX2_3
2766 {SPR_ICPR,32784,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT1
2767 {SPR_ICPR,32785,50,NULL,S_NULL,0,0},    // S_ICEGUY_BIT2
2768 {SPR_ICWS,0,2,NULL,S_ICEGUY_WISP1_2,0,0},       // S_ICEGUY_WISP1_1
2769 {SPR_ICWS,1,2,NULL,S_ICEGUY_WISP1_3,0,0},       // S_ICEGUY_WISP1_2
2770 {SPR_ICWS,2,2,NULL,S_ICEGUY_WISP1_4,0,0},       // S_ICEGUY_WISP1_3
2771 {SPR_ICWS,3,2,NULL,S_ICEGUY_WISP1_5,0,0},       // S_ICEGUY_WISP1_4
2772 {SPR_ICWS,4,2,NULL,S_ICEGUY_WISP1_6,0,0},       // S_ICEGUY_WISP1_5
2773 {SPR_ICWS,5,2,NULL,S_ICEGUY_WISP1_7,0,0},       // S_ICEGUY_WISP1_6
2774 {SPR_ICWS,6,2,NULL,S_ICEGUY_WISP1_8,0,0},       // S_ICEGUY_WISP1_7
2775 {SPR_ICWS,7,2,NULL,S_ICEGUY_WISP1_9,0,0},       // S_ICEGUY_WISP1_8
2776 {SPR_ICWS,8,2,NULL,S_NULL,0,0}, // S_ICEGUY_WISP1_9
2777 {SPR_ICWS,9,2,NULL,S_ICEGUY_WISP2_2,0,0},       // S_ICEGUY_WISP2_1
2778 {SPR_ICWS,10,2,NULL,S_ICEGUY_WISP2_3,0,0},      // S_ICEGUY_WISP2_2
2779 {SPR_ICWS,11,2,NULL,S_ICEGUY_WISP2_4,0,0},      // S_ICEGUY_WISP2_3
2780 {SPR_ICWS,12,2,NULL,S_ICEGUY_WISP2_5,0,0},      // S_ICEGUY_WISP2_4
2781 {SPR_ICWS,13,2,NULL,S_ICEGUY_WISP2_6,0,0},      // S_ICEGUY_WISP2_5
2782 {SPR_ICWS,14,2,NULL,S_ICEGUY_WISP2_7,0,0},      // S_ICEGUY_WISP2_6
2783 {SPR_ICWS,15,2,NULL,S_ICEGUY_WISP2_8,0,0},      // S_ICEGUY_WISP2_7
2784 {SPR_ICWS,16,2,NULL,S_ICEGUY_WISP2_9,0,0},      // S_ICEGUY_WISP2_8
2785 {SPR_ICWS,17,2,NULL,S_NULL,0,0},        // S_ICEGUY_WISP2_9
2786 {SPR_PLAY,0,2,NULL,S_FIGHTER2,0,0},     // S_FIGHTER
2787 {SPR_PLAY,0,3,A_ClassBossHealth,S_FIGHTERLOOK,0,0},     // S_FIGHTER2
2788 {SPR_PLAY,0,5,A_Look,S_FIGHTERLOOK,0,0},        // S_FIGHTERLOOK
2789 {SPR_PLAY,0,4,A_FastChase,S_FIGHTER_RUN2,0,0},  // S_FIGHTER_RUN1
2790 {SPR_PLAY,1,4,A_FastChase,S_FIGHTER_RUN3,0,0},  // S_FIGHTER_RUN2
2791 {SPR_PLAY,2,4,A_FastChase,S_FIGHTER_RUN4,0,0},  // S_FIGHTER_RUN3
2792 {SPR_PLAY,3,4,A_FastChase,S_FIGHTER_RUN1,0,0},  // S_FIGHTER_RUN4
2793 {SPR_PLAY,4,8,A_FaceTarget,S_FIGHTER_ATK2,0,0}, // S_FIGHTER_ATK1
2794 {SPR_PLAY,5,8,A_FighterAttack,S_FIGHTER_RUN1,0,0},      // S_FIGHTER_ATK2
2795 {SPR_PLAY,6,4,NULL,S_FIGHTER_PAIN2,0,0},        // S_FIGHTER_PAIN
2796 {SPR_PLAY,6,4,A_Pain,S_FIGHTER_RUN1,0,0},       // S_FIGHTER_PAIN2
2797 {SPR_PLAY,7,6,NULL,S_FIGHTER_DIE2,0,0}, // S_FIGHTER_DIE1
2798 {SPR_PLAY,8,6,A_Scream,S_FIGHTER_DIE3,0,0},     // S_FIGHTER_DIE2
2799 {SPR_PLAY,9,6,NULL,S_FIGHTER_DIE4,0,0}, // S_FIGHTER_DIE3
2800 {SPR_PLAY,10,6,NULL,S_FIGHTER_DIE5,0,0},        // S_FIGHTER_DIE4
2801 {SPR_PLAY,11,6,A_NoBlocking,S_FIGHTER_DIE6,0,0},        // S_FIGHTER_DIE5
2802 {SPR_PLAY,12,6,NULL,S_FIGHTER_DIE7,0,0},        // S_FIGHTER_DIE6
2803 {SPR_PLAY,13,-1,NULL,S_NULL,0,0},       // S_FIGHTER_DIE7
2804 {SPR_PLAY,14,5,A_Scream,S_FIGHTER_XDIE2,0,0},   // S_FIGHTER_XDIE1
2805 {SPR_PLAY,15,5,A_SkullPop,S_FIGHTER_XDIE3,0,0}, // S_FIGHTER_XDIE2
2806 {SPR_PLAY,17,5,A_NoBlocking,S_FIGHTER_XDIE4,0,0},       // S_FIGHTER_XDIE3
2807 {SPR_PLAY,18,5,NULL,S_FIGHTER_XDIE5,0,0},       // S_FIGHTER_XDIE4
2808 {SPR_PLAY,19,5,NULL,S_FIGHTER_XDIE6,0,0},       // S_FIGHTER_XDIE5
2809 {SPR_PLAY,20,5,NULL,S_FIGHTER_XDIE7,0,0},       // S_FIGHTER_XDIE6
2810 {SPR_PLAY,21,5,NULL,S_FIGHTER_XDIE8,0,0},       // S_FIGHTER_XDIE7
2811 {SPR_PLAY,22,-1,NULL,S_NULL,0,0},       // S_FIGHTER_XDIE8
2812 {SPR_PLAY,23,5,A_FreezeDeath,S_FIGHTER_ICE2,0,0},       // S_FIGHTER_ICE
2813 {SPR_PLAY,23,1,A_FreezeDeathChunks,S_FIGHTER_ICE2,0,0}, // S_FIGHTER_ICE2
2814 {SPR_CLER,0,2,NULL,S_CLERIC2,0,0},      // S_CLERIC
2815 {SPR_CLER,0,3,A_ClassBossHealth,S_CLERICLOOK,0,0},      // S_CLERIC2
2816 {SPR_CLER,0,5,A_Look,S_CLERICLOOK,0,0}, // S_CLERICLOOK
2817 {SPR_CLER,0,4,A_FastChase,S_CLERIC_RUN2,0,0},   // S_CLERIC_RUN1
2818 {SPR_CLER,1,4,A_FastChase,S_CLERIC_RUN3,0,0},   // S_CLERIC_RUN2
2819 {SPR_CLER,2,4,A_FastChase,S_CLERIC_RUN4,0,0},   // S_CLERIC_RUN3
2820 {SPR_CLER,3,4,A_FastChase,S_CLERIC_RUN1,0,0},   // S_CLERIC_RUN4
2821 {SPR_CLER,4,8,A_FaceTarget,S_CLERIC_ATK2,0,0},  // S_CLERIC_ATK1
2822 {SPR_CLER,5,8,A_FaceTarget,S_CLERIC_ATK3,0,0},  // S_CLERIC_ATK2
2823 {SPR_CLER,6,10,A_ClericAttack,S_CLERIC_RUN1,0,0},       // S_CLERIC_ATK3
2824 {SPR_CLER,7,4,NULL,S_CLERIC_PAIN2,0,0}, // S_CLERIC_PAIN
2825 {SPR_CLER,7,4,A_Pain,S_CLERIC_RUN1,0,0},        // S_CLERIC_PAIN2
2826 {SPR_CLER,8,6,NULL,S_CLERIC_DIE2,0,0},  // S_CLERIC_DIE1
2827 {SPR_CLER,10,6,A_Scream,S_CLERIC_DIE3,0,0},     // S_CLERIC_DIE2
2828 {SPR_CLER,11,6,NULL,S_CLERIC_DIE4,0,0}, // S_CLERIC_DIE3
2829 {SPR_CLER,11,6,NULL,S_CLERIC_DIE5,0,0}, // S_CLERIC_DIE4
2830 {SPR_CLER,12,6,A_NoBlocking,S_CLERIC_DIE6,0,0}, // S_CLERIC_DIE5
2831 {SPR_CLER,13,6,NULL,S_CLERIC_DIE7,0,0}, // S_CLERIC_DIE6
2832 {SPR_CLER,14,6,NULL,S_CLERIC_DIE8,0,0}, // S_CLERIC_DIE7
2833 {SPR_CLER,15,6,NULL,S_CLERIC_DIE9,0,0}, // S_CLERIC_DIE8
2834 {SPR_CLER,16,-1,NULL,S_NULL,0,0},       // S_CLERIC_DIE9
2835 {SPR_CLER,17,5,A_Scream,S_CLERIC_XDIE2,0,0},    // S_CLERIC_XDIE1
2836 {SPR_CLER,18,5,NULL,S_CLERIC_XDIE3,0,0},        // S_CLERIC_XDIE2
2837 {SPR_CLER,19,5,A_NoBlocking,S_CLERIC_XDIE4,0,0},        // S_CLERIC_XDIE3
2838 {SPR_CLER,20,5,NULL,S_CLERIC_XDIE5,0,0},        // S_CLERIC_XDIE4
2839 {SPR_CLER,21,5,NULL,S_CLERIC_XDIE6,0,0},        // S_CLERIC_XDIE5
2840 {SPR_CLER,22,5,NULL,S_CLERIC_XDIE7,0,0},        // S_CLERIC_XDIE6
2841 {SPR_CLER,23,5,NULL,S_CLERIC_XDIE8,0,0},        // S_CLERIC_XDIE7
2842 {SPR_CLER,24,5,NULL,S_CLERIC_XDIE9,0,0},        // S_CLERIC_XDIE8
2843 {SPR_CLER,25,5,NULL,S_CLERIC_XDIE10,0,0},       // S_CLERIC_XDIE9
2844 {SPR_CLER,26,-1,NULL,S_NULL,0,0},       // S_CLERIC_XDIE10
2845 {SPR_CLER,27,5,A_FreezeDeath,S_CLERIC_ICE2,0,0},        // S_CLERIC_ICE
2846 {SPR_CLER,27,1,A_FreezeDeathChunks,S_CLERIC_ICE2,0,0},  // S_CLERIC_ICE2
2847 {SPR_MAGE,0,2,NULL,S_MAGE2,0,0},        // S_MAGE
2848 {SPR_MAGE,0,3,A_ClassBossHealth,S_MAGELOOK,0,0},        // S_MAGE2
2849 {SPR_MAGE,0,5,A_Look,S_MAGELOOK,0,0},   // S_MAGELOOK
2850 {SPR_MAGE,0,4,A_FastChase,S_MAGE_RUN2,0,0},     // S_MAGE_RUN1
2851 {SPR_MAGE,1,4,A_FastChase,S_MAGE_RUN3,0,0},     // S_MAGE_RUN2
2852 {SPR_MAGE,2,4,A_FastChase,S_MAGE_RUN4,0,0},     // S_MAGE_RUN3
2853 {SPR_MAGE,3,4,A_FastChase,S_MAGE_RUN1,0,0},     // S_MAGE_RUN4
2854 {SPR_MAGE,4,8,A_FaceTarget,S_MAGE_ATK2,0,0},    // S_MAGE_ATK1
2855 {SPR_MAGE,32773,8,A_MageAttack,S_MAGE_RUN1,0,0},        // S_MAGE_ATK2
2856 {SPR_MAGE,6,4,NULL,S_MAGE_PAIN2,0,0},   // S_MAGE_PAIN
2857 {SPR_MAGE,6,4,A_Pain,S_MAGE_RUN1,0,0},  // S_MAGE_PAIN2
2858 {SPR_MAGE,7,6,NULL,S_MAGE_DIE2,0,0},    // S_MAGE_DIE1
2859 {SPR_MAGE,8,6,A_Scream,S_MAGE_DIE3,0,0},        // S_MAGE_DIE2
2860 {SPR_MAGE,9,6,NULL,S_MAGE_DIE4,0,0},    // S_MAGE_DIE3
2861 {SPR_MAGE,10,6,NULL,S_MAGE_DIE5,0,0},   // S_MAGE_DIE4
2862 {SPR_MAGE,11,6,A_NoBlocking,S_MAGE_DIE6,0,0},   // S_MAGE_DIE5
2863 {SPR_MAGE,12,6,NULL,S_MAGE_DIE7,0,0},   // S_MAGE_DIE6
2864 {SPR_MAGE,13,-1,NULL,S_NULL,0,0},       // S_MAGE_DIE7
2865 {SPR_MAGE,14,5,A_Scream,S_MAGE_XDIE2,0,0},      // S_MAGE_XDIE1
2866 {SPR_MAGE,15,5,NULL,S_MAGE_XDIE3,0,0},  // S_MAGE_XDIE2
2867 {SPR_MAGE,17,5,A_NoBlocking,S_MAGE_XDIE4,0,0},  // S_MAGE_XDIE3
2868 {SPR_MAGE,18,5,NULL,S_MAGE_XDIE5,0,0},  // S_MAGE_XDIE4
2869 {SPR_MAGE,19,5,NULL,S_MAGE_XDIE6,0,0},  // S_MAGE_XDIE5
2870 {SPR_MAGE,20,5,NULL,S_MAGE_XDIE7,0,0},  // S_MAGE_XDIE6
2871 {SPR_MAGE,21,5,NULL,S_MAGE_XDIE8,0,0},  // S_MAGE_XDIE7
2872 {SPR_MAGE,22,5,NULL,S_MAGE_XDIE9,0,0},  // S_MAGE_XDIE8
2873 {SPR_MAGE,23,-1,NULL,S_NULL,0,0},       // S_MAGE_XDIE9
2874 {SPR_MAGE,24,5,A_FreezeDeath,S_MAGE_ICE2,0,0},  // S_MAGE_ICE
2875 {SPR_MAGE,24,1,A_FreezeDeathChunks,S_MAGE_ICE2,0,0},    // S_MAGE_ICE2
2876 {SPR_SORC,0,3,NULL,S_SORC_SPAWN2,0,0},  // S_SORC_SPAWN1
2877 {SPR_SORC,0,2,A_SorcSpinBalls,S_SORC_LOOK1,0,0},        // S_SORC_SPAWN2
2878 {SPR_SORC,0,10,A_Look,S_SORC_LOOK1,0,0},        // S_SORC_LOOK1
2879 {SPR_SORC,0,5,A_Chase,S_SORC_WALK2,0,0},        // S_SORC_WALK1
2880 {SPR_SORC,1,5,A_Chase,S_SORC_WALK3,0,0},        // S_SORC_WALK2
2881 {SPR_SORC,2,5,A_Chase,S_SORC_WALK4,0,0},        // S_SORC_WALK3
2882 {SPR_SORC,3,5,A_Chase,S_SORC_WALK1,0,0},        // S_SORC_WALK4
2883 {SPR_SORC,6,8,NULL,S_SORC_PAIN2,0,0},   // S_SORC_PAIN1
2884 {SPR_SORC,6,8,A_Pain,S_SORC_WALK1,0,0}, // S_SORC_PAIN2
2885 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_2,0,0},      // S_SORC_ATK2_1
2886 {SPR_SORC,32773,6,A_SpeedBalls,S_SORC_ATK2_3,0,0},      // S_SORC_ATK2_2
2887 {SPR_SORC,32773,6,A_FaceTarget,S_SORC_ATK2_3,0,0},      // S_SORC_ATK2_3
2888 {SPR_SORC,32772,6,NULL,S_SORC_ATTACK2,0,0},     // S_SORC_ATTACK1
2889 {SPR_SORC,32772,6,A_SpawnFizzle,S_SORC_ATTACK3,0,0},    // S_SORC_ATTACK2
2890 {SPR_SORC,32772,5,A_FaceTarget,S_SORC_ATTACK2,0,0},     // S_SORC_ATTACK3
2891 {SPR_SORC,32772,2,NULL,S_SORC_ATTACK5,0,0},     // S_SORC_ATTACK4
2892 {SPR_SORC,32772,2,A_SorcBossAttack,S_SORC_WALK1,0,0},   // S_SORC_ATTACK5
2893 {SPR_SORC,32775,5,NULL,S_SORC_DIE2,0,0},        // S_SORC_DIE1
2894 {SPR_SORC,32776,5,A_FaceTarget,S_SORC_DIE3,0,0},        // S_SORC_DIE2
2895 {SPR_SORC,32777,5,A_Scream,S_SORC_DIE4,0,0},    // S_SORC_DIE3
2896 {SPR_SORC,32778,5,NULL,S_SORC_DIE5,0,0},        // S_SORC_DIE4
2897 {SPR_SORC,32779,5,NULL,S_SORC_DIE6,0,0},        // S_SORC_DIE5
2898 {SPR_SORC,32780,5,NULL,S_SORC_DIE7,0,0},        // S_SORC_DIE6
2899 {SPR_SORC,32781,5,NULL,S_SORC_DIE8,0,0},        // S_SORC_DIE7
2900 {SPR_SORC,32782,5,NULL,S_SORC_DIE9,0,0},        // S_SORC_DIE8
2901 {SPR_SORC,32783,5,NULL,S_SORC_DIE0,0,0},        // S_SORC_DIE9
2902 {SPR_SORC,32784,5,NULL,S_SORC_DIEA,0,0},        // S_SORC_DIE0
2903 {SPR_SORC,32785,5,NULL,S_SORC_DIEB,0,0},        // S_SORC_DIEA
2904 {SPR_SORC,32786,5,NULL,S_SORC_DIEC,0,0},        // S_SORC_DIEB
2905 {SPR_SORC,32787,5,NULL,S_SORC_DIED,0,0},        // S_SORC_DIEC
2906 {SPR_SORC,32788,5,A_NoBlocking,S_SORC_DIEE,0,0},        // S_SORC_DIED
2907 {SPR_SORC,32789,5,NULL,S_SORC_DIEF,0,0},        // S_SORC_DIEE
2908 {SPR_SORC,32790,5,NULL,S_SORC_DIEG,0,0},        // S_SORC_DIEF
2909 {SPR_SORC,32791,5,NULL,S_SORC_DIEH,0,0},        // S_SORC_DIEG
2910 {SPR_SORC,32792,5,NULL,S_SORC_DIEI,0,0},        // S_SORC_DIEH
2911 {SPR_SORC,32793,-1,NULL,S_NULL,0,0},    // S_SORC_DIEI
2912 {SPR_SBMP,0,2,A_SorcBallOrbit,S_SORCBALL1_2,0,0},       // S_SORCBALL1_1
2913 {SPR_SBMP,1,2,A_SorcBallOrbit,S_SORCBALL1_3,0,0},       // S_SORCBALL1_2
2914 {SPR_SBMP,2,2,A_SorcBallOrbit,S_SORCBALL1_4,0,0},       // S_SORCBALL1_3
2915 {SPR_SBMP,3,2,A_SorcBallOrbit,S_SORCBALL1_5,0,0},       // S_SORCBALL1_4
2916 {SPR_SBMP,4,2,A_SorcBallOrbit,S_SORCBALL1_6,0,0},       // S_SORCBALL1_5
2917 {SPR_SBMP,5,2,A_SorcBallOrbit,S_SORCBALL1_7,0,0},       // S_SORCBALL1_6
2918 {SPR_SBMP,6,2,A_SorcBallOrbit,S_SORCBALL1_8,0,0},       // S_SORCBALL1_7
2919 {SPR_SBMP,7,2,A_SorcBallOrbit,S_SORCBALL1_9,0,0},       // S_SORCBALL1_8
2920 {SPR_SBMP,8,2,A_SorcBallOrbit,S_SORCBALL1_0,0,0},       // S_SORCBALL1_9
2921 {SPR_SBMP,9,2,A_SorcBallOrbit,S_SORCBALL1_A,0,0},       // S_SORCBALL1_0
2922 {SPR_SBMP,10,2,A_SorcBallOrbit,S_SORCBALL1_B,0,0},      // S_SORCBALL1_A
2923 {SPR_SBMP,11,2,A_SorcBallOrbit,S_SORCBALL1_C,0,0},      // S_SORCBALL1_B
2924 {SPR_SBMP,12,2,A_SorcBallOrbit,S_SORCBALL1_D,0,0},      // S_SORCBALL1_C
2925 {SPR_SBMP,13,2,A_SorcBallOrbit,S_SORCBALL1_E,0,0},      // S_SORCBALL1_D
2926 {SPR_SBMP,14,2,A_SorcBallOrbit,S_SORCBALL1_F,0,0},      // S_SORCBALL1_E
2927 {SPR_SBMP,15,2,A_SorcBallOrbit,S_SORCBALL1_1,0,0},      // S_SORCBALL1_F
2928 {SPR_SBMP,0,5,A_SorcBallPop,S_SORCBALL1_D2,0,0},        // S_SORCBALL1_D1
2929 {SPR_SBMP,1,2,A_BounceCheck,S_SORCBALL1_D2,0,0},        // S_SORCBALL1_D2
2930 {SPR_SBS4,3,5,A_Explode,S_SORCBALL1_D6,0,0},    // S_SORCBALL1_D5
2931 {SPR_SBS4,4,5,NULL,S_SORCBALL1_D7,0,0}, // S_SORCBALL1_D6
2932 {SPR_SBS4,5,6,NULL,S_SORCBALL1_D8,0,0}, // S_SORCBALL1_D7
2933 {SPR_SBS4,6,6,NULL,S_SORCBALL1_D9,0,0}, // S_SORCBALL1_D8
2934 {SPR_SBS4,7,6,NULL,S_NULL,0,0}, // S_SORCBALL1_D9
2935 {SPR_SBMB,0,2,A_SorcBallOrbit,S_SORCBALL2_2,0,0},       // S_SORCBALL2_1
2936 {SPR_SBMB,1,2,A_SorcBallOrbit,S_SORCBALL2_3,0,0},       // S_SORCBALL2_2
2937 {SPR_SBMB,2,2,A_SorcBallOrbit,S_SORCBALL2_4,0,0},       // S_SORCBALL2_3
2938 {SPR_SBMB,3,2,A_SorcBallOrbit,S_SORCBALL2_5,0,0},       // S_SORCBALL2_4
2939 {SPR_SBMB,4,2,A_SorcBallOrbit,S_SORCBALL2_6,0,0},       // S_SORCBALL2_5
2940 {SPR_SBMB,5,2,A_SorcBallOrbit,S_SORCBALL2_7,0,0},       // S_SORCBALL2_6
2941 {SPR_SBMB,6,2,A_SorcBallOrbit,S_SORCBALL2_8,0,0},       // S_SORCBALL2_7
2942 {SPR_SBMB,7,2,A_SorcBallOrbit,S_SORCBALL2_9,0,0},       // S_SORCBALL2_8
2943 {SPR_SBMB,8,2,A_SorcBallOrbit,S_SORCBALL2_0,0,0},       // S_SORCBALL2_9
2944 {SPR_SBMB,9,2,A_SorcBallOrbit,S_SORCBALL2_A,0,0},       // S_SORCBALL2_0
2945 {SPR_SBMB,10,2,A_SorcBallOrbit,S_SORCBALL2_B,0,0},      // S_SORCBALL2_A
2946 {SPR_SBMB,11,2,A_SorcBallOrbit,S_SORCBALL2_C,0,0},      // S_SORCBALL2_B
2947 {SPR_SBMB,12,2,A_SorcBallOrbit,S_SORCBALL2_D,0,0},      // S_SORCBALL2_C
2948 {SPR_SBMB,13,2,A_SorcBallOrbit,S_SORCBALL2_E,0,0},      // S_SORCBALL2_D
2949 {SPR_SBMB,14,2,A_SorcBallOrbit,S_SORCBALL2_F,0,0},      // S_SORCBALL2_E
2950 {SPR_SBMB,15,2,A_SorcBallOrbit,S_SORCBALL2_1,0,0},      // S_SORCBALL2_F
2951 {SPR_SBMB,0,5,A_SorcBallPop,S_SORCBALL2_D2,0,0},        // S_SORCBALL2_D1
2952 {SPR_SBMB,1,2,A_BounceCheck,S_SORCBALL2_D2,0,0},        // S_SORCBALL2_D2
2953 {SPR_SBS3,3,5,A_Explode,S_SORCBALL2_D6,0,0},    // S_SORCBALL2_D5
2954 {SPR_SBS3,4,5,NULL,S_SORCBALL2_D7,0,0}, // S_SORCBALL2_D6
2955 {SPR_SBS3,5,6,NULL,S_SORCBALL2_D8,0,0}, // S_SORCBALL2_D7
2956 {SPR_SBS3,6,6,NULL,S_SORCBALL2_D9,0,0}, // S_SORCBALL2_D8
2957 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL2_D9
2958 {SPR_SBMG,0,2,A_SorcBallOrbit,S_SORCBALL3_2,0,0},       // S_SORCBALL3_1
2959 {SPR_SBMG,1,2,A_SorcBallOrbit,S_SORCBALL3_3,0,0},       // S_SORCBALL3_2
2960 {SPR_SBMG,2,2,A_SorcBallOrbit,S_SORCBALL3_4,0,0},       // S_SORCBALL3_3
2961 {SPR_SBMG,3,2,A_SorcBallOrbit,S_SORCBALL3_5,0,0},       // S_SORCBALL3_4
2962 {SPR_SBMG,4,2,A_SorcBallOrbit,S_SORCBALL3_6,0,0},       // S_SORCBALL3_5
2963 {SPR_SBMG,5,2,A_SorcBallOrbit,S_SORCBALL3_7,0,0},       // S_SORCBALL3_6
2964 {SPR_SBMG,6,2,A_SorcBallOrbit,S_SORCBALL3_8,0,0},       // S_SORCBALL3_7
2965 {SPR_SBMG,7,2,A_SorcBallOrbit,S_SORCBALL3_9,0,0},       // S_SORCBALL3_8
2966 {SPR_SBMG,8,2,A_SorcBallOrbit,S_SORCBALL3_0,0,0},       // S_SORCBALL3_9
2967 {SPR_SBMG,9,2,A_SorcBallOrbit,S_SORCBALL3_A,0,0},       // S_SORCBALL3_0
2968 {SPR_SBMG,10,2,A_SorcBallOrbit,S_SORCBALL3_B,0,0},      // S_SORCBALL3_A
2969 {SPR_SBMG,11,2,A_SorcBallOrbit,S_SORCBALL3_C,0,0},      // S_SORCBALL3_B
2970 {SPR_SBMG,12,2,A_SorcBallOrbit,S_SORCBALL3_D,0,0},      // S_SORCBALL3_C
2971 {SPR_SBMG,13,2,A_SorcBallOrbit,S_SORCBALL3_E,0,0},      // S_SORCBALL3_D
2972 {SPR_SBMG,14,2,A_SorcBallOrbit,S_SORCBALL3_F,0,0},      // S_SORCBALL3_E
2973 {SPR_SBMG,15,2,A_SorcBallOrbit,S_SORCBALL3_1,0,0},      // S_SORCBALL3_F
2974 {SPR_SBMG,0,5,A_SorcBallPop,S_SORCBALL3_D2,0,0},        // S_SORCBALL3_D1
2975 {SPR_SBMG,1,2,A_BounceCheck,S_SORCBALL3_D2,0,0},        // S_SORCBALL3_D2
2976 {SPR_SBS3,3,5,A_Explode,S_SORCBALL3_D6,0,0},    // S_SORCBALL3_D5
2977 {SPR_SBS3,4,5,NULL,S_SORCBALL3_D7,0,0}, // S_SORCBALL3_D6
2978 {SPR_SBS3,5,6,NULL,S_SORCBALL3_D8,0,0}, // S_SORCBALL3_D7
2979 {SPR_SBS3,6,6,NULL,S_SORCBALL3_D9,0,0}, // S_SORCBALL3_D8
2980 {SPR_SBS3,7,6,NULL,S_NULL,0,0}, // S_SORCBALL3_D9
2981 {SPR_SBS1,32768,2,NULL,S_SORCFX1_2,0,0},        // S_SORCFX1_1
2982 {SPR_SBS1,32769,3,A_SorcFX1Seek,S_SORCFX1_3,0,0},       // S_SORCFX1_2
2983 {SPR_SBS1,32770,3,A_SorcFX1Seek,S_SORCFX1_4,0,0},       // S_SORCFX1_3
2984 {SPR_SBS1,32771,3,A_SorcFX1Seek,S_SORCFX1_1,0,0},       // S_SORCFX1_4
2985 {SPR_FHFX,32786,2,A_Explode,S_SORCFX1_D2,0,0},  // S_SORCFX1_D1
2986 {SPR_FHFX,32786,6,NULL,S_SORCFX1_D3,0,0},       // S_SORCFX1_D2
2987 {SPR_FHFX,32786,6,NULL,S_NULL,0,0},     // S_SORCFX1_D3
2988 {SPR_SBS2,32768,3,A_SorcFX2Split,S_SORCFX2_SPLIT1,0,0}, // S_SORCFX2_SPLIT1
2989 {SPR_SBS2,32768,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT2,0,0}, // S_SORCFX2_ORBIT1
2990 {SPR_SBS2,32769,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT3,0,0}, // S_SORCFX2_ORBIT2
2991 {SPR_SBS2,32770,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT4,0,0}, // S_SORCFX2_ORBIT3
2992 {SPR_SBS2,32771,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT5,0,0}, // S_SORCFX2_ORBIT4
2993 {SPR_SBS2,32772,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT6,0,0}, // S_SORCFX2_ORBIT5
2994 {SPR_SBS2,32773,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT7,0,0}, // S_SORCFX2_ORBIT6
2995 {SPR_SBS2,32774,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT8,0,0}, // S_SORCFX2_ORBIT7
2996 {SPR_SBS2,32775,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT9,0,0}, // S_SORCFX2_ORBIT8
2997 {SPR_SBS2,32776,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT0,0,0}, // S_SORCFX2_ORBIT9
2998 {SPR_SBS2,32777,2,A_SorcFX2Orbit,S_SORCFX2_ORBITA,0,0}, // S_SORCFX2_ORBIT0
2999 {SPR_SBS2,32778,2,A_SorcFX2Orbit,S_SORCFX2_ORBITB,0,0}, // S_SORCFX2_ORBITA
3000 {SPR_SBS2,32779,2,A_SorcFX2Orbit,S_SORCFX2_ORBITC,0,0}, // S_SORCFX2_ORBITB
3001 {SPR_SBS2,32780,2,A_SorcFX2Orbit,S_SORCFX2_ORBITD,0,0}, // S_SORCFX2_ORBITC
3002 {SPR_SBS2,32781,2,A_SorcFX2Orbit,S_SORCFX2_ORBITE,0,0}, // S_SORCFX2_ORBITD
3003 {SPR_SBS2,32782,2,A_SorcFX2Orbit,S_SORCFX2_ORBITF,0,0}, // S_SORCFX2_ORBITE
3004 {SPR_SBS2,32783,2,A_SorcFX2Orbit,S_SORCFX2_ORBIT1,0,0}, // S_SORCFX2_ORBITF
3005 {SPR_SBS2,0,10,NULL,S_NULL,0,0},        // S_SORCFX2T1
3006 {SPR_SBS3,32768,2,NULL,S_SORCFX3_2,0,0},        // S_SORCFX3_1
3007 {SPR_SBS3,32769,2,NULL,S_SORCFX3_3,0,0},        // S_SORCFX3_2
3008 {SPR_SBS3,32770,2,NULL,S_SORCFX3_1,0,0},        // S_SORCFX3_3
3009 {SPR_SBS3,32768,4,NULL,S_BISHMORPHA,0,0},       // S_BISHMORPH1
3010 {SPR_BISH,15,4,A_SorcererBishopEntry,S_BISHMORPHB,0,0}, // S_BISHMORPHA
3011 {SPR_BISH,14,4,NULL,S_BISHMORPHC,0,0},  // S_BISHMORPHB
3012 {SPR_BISH,13,4,NULL,S_BISHMORPHD,0,0},  // S_BISHMORPHC
3013 {SPR_BISH,12,3,NULL,S_BISHMORPHE,0,0},  // S_BISHMORPHD
3014 {SPR_BISH,11,3,NULL,S_BISHMORPHF,0,0},  // S_BISHMORPHE
3015 {SPR_BISH,10,3,NULL,S_BISHMORPHG,0,0},  // S_BISHMORPHF
3016 {SPR_BISH,9,3,NULL,S_BISHMORPHH,0,0},   // S_BISHMORPHG
3017 {SPR_BISH,8,3,NULL,S_BISHMORPHI,0,0},   // S_BISHMORPHH
3018 {SPR_BISH,7,3,NULL,S_BISHMORPHJ,0,0},   // S_BISHMORPHI
3019 {SPR_BISH,6,3,A_SpawnBishop,S_NULL,0,0},        // S_BISHMORPHJ
3020 {SPR_SBS3,3,3,NULL,S_SORCFX3_EXP2,0,0}, // S_SORCFX3_EXP1
3021 {SPR_SBS3,4,3,NULL,S_SORCFX3_EXP3,0,0}, // S_SORCFX3_EXP2
3022 {SPR_SBS3,5,3,NULL,S_SORCFX3_EXP4,0,0}, // S_SORCFX3_EXP3
3023 {SPR_SBS3,6,3,NULL,S_SORCFX3_EXP5,0,0}, // S_SORCFX3_EXP4
3024 {SPR_SBS3,7,3,NULL,S_NULL,0,0}, // S_SORCFX3_EXP5
3025 {SPR_SBS4,32768,2,A_SorcFX4Check,S_SORCFX4_2,0,0},      // S_SORCFX4_1
3026 {SPR_SBS4,32769,2,A_SorcFX4Check,S_SORCFX4_3,0,0},      // S_SORCFX4_2
3027 {SPR_SBS4,32770,2,A_SorcFX4Check,S_SORCFX4_1,0,0},      // S_SORCFX4_3
3028 {SPR_SBS4,32771,2,NULL,S_SORCFX4_D2,0,0},       // S_SORCFX4_D1
3029 {SPR_SBS4,32772,2,A_Explode,S_SORCFX4_D3,0,0},  // S_SORCFX4_D2
3030 {SPR_SBS4,32773,2,NULL,S_SORCFX4_D4,0,0},       // S_SORCFX4_D3
3031 {SPR_SBS4,32774,2,NULL,S_SORCFX4_D5,0,0},       // S_SORCFX4_D4
3032 {SPR_SBS4,32775,2,NULL,S_NULL,0,0},     // S_SORCFX4_D5
3033 {SPR_SBFX,32768,4,NULL,S_SORCSPARK2,0,0},       // S_SORCSPARK1
3034 {SPR_SBFX,32769,4,NULL,S_SORCSPARK3,0,0},       // S_SORCSPARK2
3035 {SPR_SBFX,32770,4,NULL,S_SORCSPARK4,0,0},       // S_SORCSPARK3
3036 {SPR_SBFX,32771,4,NULL,S_SORCSPARK5,0,0},       // S_SORCSPARK4
3037 {SPR_SBFX,32772,4,NULL,S_SORCSPARK6,0,0},       // S_SORCSPARK5
3038 {SPR_SBFX,32773,4,NULL,S_SORCSPARK7,0,0},       // S_SORCSPARK6
3039 {SPR_SBFX,32774,4,NULL,S_NULL,0,0},     // S_SORCSPARK7
3040 {SPR_RADE,0,4,NULL,S_BLASTEFFECT2,0,0}, // S_BLASTEFFECT1
3041 {SPR_RADE,1,4,NULL,S_BLASTEFFECT3,0,0}, // S_BLASTEFFECT2
3042 {SPR_RADE,2,4,NULL,S_BLASTEFFECT4,0,0}, // S_BLASTEFFECT3
3043 {SPR_RADE,3,4,NULL,S_BLASTEFFECT5,0,0}, // S_BLASTEFFECT4
3044 {SPR_RADE,4,4,NULL,S_BLASTEFFECT6,0,0}, // S_BLASTEFFECT5
3045 {SPR_RADE,5,4,NULL,S_BLASTEFFECT7,0,0}, // S_BLASTEFFECT6
3046 {SPR_RADE,6,4,NULL,S_BLASTEFFECT8,0,0}, // S_BLASTEFFECT7
3047 {SPR_RADE,7,4,NULL,S_BLASTEFFECT9,0,0}, // S_BLASTEFFECT8
3048 {SPR_RADE,8,4,NULL,S_NULL,0,0}, // S_BLASTEFFECT9
3049 {SPR_WATR,0,5,NULL,S_WATERDRIP1,0,0},   // S_WATERDRIP1
3050 {SPR_KORX,0,5,A_Look,S_KORAX_LOOK1,0,0},        // S_KORAX_LOOK1
3051 {SPR_KORX,0,3,A_KoraxStep2,S_KORAX_CHASE2,0,0}, // S_KORAX_CHASE1
3052 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE3,0,0}, // S_KORAX_CHASE2
3053 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE4,0,0}, // S_KORAX_CHASE3
3054 {SPR_KORX,0,3,A_KoraxChase,S_KORAX_CHASE5,0,0}, // S_KORAX_CHASE4
3055 {SPR_KORX,1,3,A_KoraxStep,S_KORAX_CHASE6,0,0},  // S_KORAX_CHASE5
3056 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE7,0,0}, // S_KORAX_CHASE6
3057 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE8,0,0}, // S_KORAX_CHASE7
3058 {SPR_KORX,1,3,A_KoraxChase,S_KORAX_CHASE9,0,0}, // S_KORAX_CHASE8
3059 {SPR_KORX,2,3,A_KoraxStep2,S_KORAX_CHASE0,0,0}, // S_KORAX_CHASE9
3060 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEA,0,0}, // S_KORAX_CHASE0
3061 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEB,0,0}, // S_KORAX_CHASEA
3062 {SPR_KORX,2,3,A_KoraxChase,S_KORAX_CHASEC,0,0}, // S_KORAX_CHASEB
3063 {SPR_KORX,3,3,A_KoraxStep,S_KORAX_CHASED,0,0},  // S_KORAX_CHASEC
3064 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEE,0,0}, // S_KORAX_CHASED
3065 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASEF,0,0}, // S_KORAX_CHASEE
3066 {SPR_KORX,3,3,A_KoraxChase,S_KORAX_CHASE1,0,0}, // S_KORAX_CHASEF
3067 {SPR_KORX,7,5,A_Pain,S_KORAX_PAIN2,0,0},        // S_KORAX_PAIN1
3068 {SPR_KORX,7,5,NULL,S_KORAX_CHASE2,0,0}, // S_KORAX_PAIN2
3069 {SPR_KORX,32772,2,A_FaceTarget,S_KORAX_ATTACK2,0,0},    // S_KORAX_ATTACK1
3070 {SPR_KORX,32772,5,A_KoraxDecide,S_KORAX_ATTACK2,0,0},   // S_KORAX_ATTACK2
3071 {SPR_KORX,32772,4,A_FaceTarget,S_KORAX_MISSILE2,0,0},   // S_KORAX_MISSILE1
3072 {SPR_KORX,32773,8,A_KoraxMissile,S_KORAX_MISSILE3,0,0}, // S_KORAX_MISSILE2
3073 {SPR_KORX,32772,8,NULL,S_KORAX_CHASE2,0,0},     // S_KORAX_MISSILE3
3074 {SPR_KORX,32772,5,A_FaceTarget,S_KORAX_COMMAND2,0,0},   // S_KORAX_COMMAND1
3075 {SPR_KORX,32790,10,A_FaceTarget,S_KORAX_COMMAND3,0,0},  // S_KORAX_COMMAND2
3076 {SPR_KORX,32774,15,A_KoraxCommand,S_KORAX_COMMAND4,0,0},        // S_KORAX_COMMAND3
3077 {SPR_KORX,32790,10,NULL,S_KORAX_COMMAND5,0,0},  // S_KORAX_COMMAND4
3078 {SPR_KORX,32772,5,NULL,S_KORAX_CHASE2,0,0},     // S_KORAX_COMMAND5
3079 {SPR_KORX,8,5,NULL,S_KORAX_DEATH2,0,0}, // S_KORAX_DEATH1
3080 {SPR_KORX,9,5,A_FaceTarget,S_KORAX_DEATH3,0,0}, // S_KORAX_DEATH2
3081 {SPR_KORX,10,5,A_Scream,S_KORAX_DEATH4,0,0},    // S_KORAX_DEATH3
3082 {SPR_KORX,11,5,NULL,S_KORAX_DEATH5,0,0},        // S_KORAX_DEATH4
3083 {SPR_KORX,12,5,NULL,S_KORAX_DEATH6,0,0},        // S_KORAX_DEATH5
3084 {SPR_KORX,13,5,NULL,S_KORAX_DEATH7,0,0},        // S_KORAX_DEATH6
3085 {SPR_KORX,14,5,NULL,S_KORAX_DEATH8,0,0},        // S_KORAX_DEATH7
3086 {SPR_KORX,15,5,NULL,S_KORAX_DEATH9,0,0},        // S_KORAX_DEATH8
3087 {SPR_KORX,16,10,NULL,S_KORAX_DEATH0,0,0},       // S_KORAX_DEATH9
3088 {SPR_KORX,17,5,A_KoraxBonePop,S_KORAX_DEATHA,0,0},      // S_KORAX_DEATH0
3089 {SPR_KORX,18,5,A_NoBlocking,S_KORAX_DEATHB,0,0},        // S_KORAX_DEATHA
3090 {SPR_KORX,19,5,NULL,S_KORAX_DEATHC,0,0},        // S_KORAX_DEATHB
3091 {SPR_KORX,20,5,NULL,S_KORAX_DEATHD,0,0},        // S_KORAX_DEATHC
3092 {SPR_KORX,21,-1,NULL,S_NULL,0,0},       // S_KORAX_DEATHD
3093 {SPR_SPIR,0,5,A_KSpiritRoam,S_KSPIRIT_ROAM2,0,0},       // S_KSPIRIT_ROAM1
3094 {SPR_SPIR,1,5,A_KSpiritRoam,S_KSPIRIT_ROAM1,0,0},       // S_KSPIRIT_ROAM2
3095 {SPR_SPIR,3,5,NULL,S_KSPIRIT_DEATH2,0,0},       // S_KSPIRIT_DEATH1
3096 {SPR_SPIR,4,5,NULL,S_KSPIRIT_DEATH3,0,0},       // S_KSPIRIT_DEATH2
3097 {SPR_SPIR,5,5,NULL,S_KSPIRIT_DEATH4,0,0},       // S_KSPIRIT_DEATH3
3098 {SPR_SPIR,6,5,NULL,S_KSPIRIT_DEATH5,0,0},       // S_KSPIRIT_DEATH4
3099 {SPR_SPIR,7,5,NULL,S_KSPIRIT_DEATH6,0,0},       // S_KSPIRIT_DEATH5
3100 {SPR_SPIR,8,5,NULL,S_NULL,0,0}, // S_KSPIRIT_DEATH6
3101 {SPR_MLFX,32776,2,NULL,S_KBOLT2,0,0},   // S_KBOLT1
3102 {SPR_MLFX,32777,2,A_KBoltRaise,S_KBOLT3,0,0},   // S_KBOLT2
3103 {SPR_MLFX,32776,2,A_KBolt,S_KBOLT4,0,0},        // S_KBOLT3
3104 {SPR_MLFX,32777,2,A_KBolt,S_KBOLT5,0,0},        // S_KBOLT4
3105 {SPR_MLFX,32778,2,A_KBolt,S_KBOLT6,0,0},        // S_KBOLT5
3106 {SPR_MLFX,32779,2,A_KBolt,S_KBOLT7,0,0},        // S_KBOLT6
3107 {SPR_MLFX,32780,2,A_KBolt,S_KBOLT3,0,0},        // S_KBOLT7
3108 {SPR_MAN1,0,2,NULL,S_SPAWNBATS2,0,0},   // S_SPAWNBATS1
3109 {SPR_MAN1,0,2,A_BatSpawnInit,S_SPAWNBATS3,0,0}, // S_SPAWNBATS2
3110 {SPR_MAN1,0,2,A_BatSpawn,S_SPAWNBATS3,0,0},     // S_SPAWNBATS3
3111 {SPR_MAN1,0,-1,NULL,S_NULL,0,0},        // S_SPAWNBATS_OFF
3112 {SPR_ABAT,0,2,A_BatMove,S_BAT2,0,0},    // S_BAT1
3113 {SPR_ABAT,1,2,A_BatMove,S_BAT3,0,0},    // S_BAT2
3114 {SPR_ABAT,2,2,A_BatMove,S_BAT1,0,0},    // S_BAT3
3115 {SPR_ABAT,0,2,NULL,S_NULL,0,0}, // S_BAT_DEATH
3116 {SPR_AKTR,0,1,A_WeaponReady,S_KATARREADY,0,0},  // S_KATARREADY
3117 {SPR_AKTR,0,1,A_Lower,S_KATARDOWN,0,0}, // S_KATARDOWN
3118 {SPR_AKTR,0,1,A_Raise,S_KATARUP,0,0},   // S_KATARUP
3119 {SPR_AKTR,1,4,NULL,S_KATARATK1_2,5,40}, // S_KATARATK1_1
3120 {SPR_AKTR,2,3,NULL,S_KATARATK1_3,5,40}, // S_KATARATK1_2
3121 {SPR_AKTR,3,3,A_AKnifeAttack,S_KATARATK1_4,5,40},       // S_KATARATK1_3
3122 {SPR_AKTR,2,3,NULL,S_KATARATK1_5,5,40}, // S_KATARATK1_4
3123 {SPR_AKTR,1,5,A_ReFire,S_KATARREADY,5,40},      // S_KATARATK1_5
3124 {SPR_AKTR,3,4,NULL,S_KATARATK2_2,5,40}, // S_KATARATK2_1
3125 {SPR_AKTR,4,4,NULL,S_KATARATK2_3,5,40}, // S_KATARATK2_2
3126 {SPR_AKTR,4,1,NULL,S_KATARATK2_4,15,50},        // S_KATARATK2_3
3127 {SPR_AKTR,4,1,NULL,S_KATARATK2_5,25,60},        // S_KATARATK2_4
3128 {SPR_AKTR,4,1,NULL,S_KATARATK2_6,35,70},        // S_KATARATK2_5
3129 {SPR_AKTR,4,1,NULL,S_KATARATK2_7,45,80},        // S_KATARATK2_6
3130 {SPR_AKTR,4,1,NULL,S_KATARATK2_8,55,90},        // S_KATARATK2_7
3131 {SPR_AKTR,4,1,NULL,S_KATARATK2_9,65,100},       // S_KATARATK2_8
3132 {SPR_AKTR,4,10,NULL,S_KATARREADY,0,150},        // S_KATARATK2_9
3133 {SPR_ACSB,2,4,NULL,S_ACROSSREADY1,0,0}, // S_ACROSSREADY
3134 {SPR_ACSB,1,3,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY1
3135 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY3,0,0},        // S_ACROSSREADY2
3136 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY4,0,0},        // S_ACROSSREADY3
3137 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY5,0,0},        // S_ACROSSREADY4
3138 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY6,0,0},        // S_ACROSSREADY5
3139 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY7,0,0},        // S_ACROSSREADY6
3140 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY8,0,0},        // S_ACROSSREADY7
3141 {SPR_ACSB,0,1,A_WeaponReady,S_ACROSSREADY9,0,0},        // S_ACROSSREADY8
3142 {SPR_ACSB,0,1,NULL,S_ACROSSREADY2,0,0}, // S_ACROSSREADY9
3143 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK2,0,0},        // S_ACROSSBLINK1
3144 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK3,0,0},        // S_ACROSSBLINK2
3145 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK4,0,0},        // S_ACROSSBLINK3
3146 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK5,0,0},        // S_ACROSSBLINK4
3147 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK6,0,0},        // S_ACROSSBLINK5
3148 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK7,0,0},        // S_ACROSSBLINK6
3149 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK8,0,0},        // S_ACROSSBLINK7
3150 {SPR_ACSB,2,1,A_WeaponReady,S_ACROSSBLINK9,0,0},        // S_ACROSSBLINK8
3151 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK10,0,0},       // S_ACROSSBLINK9
3152 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSBLINK11,0,0},       // S_ACROSSBLINK10
3153 {SPR_ACSB,1,1,A_WeaponReady,S_ACROSSREADY2,0,0},        // S_ACROSSBLINK11
3154 {SPR_ACSB,1,3,NULL,S_ACROSSDOWN2,0,0},  // S_ACROSSDOWN
3155 {SPR_ACSB,2,4,NULL,S_ACROSSDOWN3,0,0},  // S_ACROSSDOWN2
3156 {SPR_ACSB,2,1,A_Lower,S_ACROSSDOWN3,0,0},       // S_ACROSSDOWN3
3157 {SPR_ACSB,2,1,A_Raise,S_ACROSSUP,0,0},  // S_ACROSSUP
3158 /* jim {SPR_ACSB,0,1,A_ACrossCheck,S_ACROSSATK_2,0,45}, // S_ACROSSATK_1 */
3159 {SPR_ACSB,0,1,NULL,S_ACROSSATK_2,0,45},        // S_ACROSSATK_1
3160 {SPR_ACSB,1,1,A_ACrossAttack,S_ACROSSATK_3,0,50},      // S_ACROSSATK_2
3161 {SPR_ACSB,1,2,NULL,S_ACROSSATK_4,0,50},        // S_ACROSSATK_3
3162 {SPR_ACSB,1,2,NULL,S_ACROSSATK_5,0,45},        // S_ACROSSATK_4
3163 {SPR_ACSB,0,2,NULL,S_ACROSSATK_6,0,40},        // S_ACROSSATK_5
3164 {SPR_ACSB,0,2,NULL,S_ACROSSREADY,0,36},        // S_ACROSSATK_6
3165 /* jim {SPR_ACSB,10,10,NULL,S_ACROSSREADY2,0,36},      // S_ACROSSATK2_1 */
3166 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE2,0,0},       // S_ACROSS_MISSILE1
3167 {SPR_ACSB,32771,1,NULL,S_ACROSS_MISSILE3,0,0},       // S_ACROSS_MISSILE2
3168 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE4,0,0},       // S_ACROSS_MISSILE3
3169 {SPR_ACSB,32772,1,NULL,S_ACROSS_MISSILE1,0,0},  // S_ACROSS_MISSILE4
3170 {SPR_ACSB,32773,4,NULL,S_ACROSS_MISSILE_X2,0,0},        // S_ACROSS_MISSILE_X1
3171 {SPR_ACSB,32774,4,NULL,S_ACROSS_MISSILE_X3,0,0},        // S_ACROSS_MISSILE_X2
3172 {SPR_ACSB,32775,3,NULL,S_ACROSS_MISSILE_X4,0,0},        // S_ACROSS_MISSILE_X3
3173 {SPR_ACSB,32776,3,NULL,S_NULL,0,0},     // S_ACROSS_MISSILE_X4
3174 {SPR_AGRN,0,1,A_WeaponReady,S_AGRENREADY,0,0},  // S_AGRENREADY
3175 {SPR_AGRN,0,1,A_Lower,S_AGRENDOWN,0,0}, // S_AGRENDOWN
3176 {SPR_AGRN,0,1,A_Raise,S_AGRENUP,0,0},   // S_AGRENUP
3177 {SPR_AGRN,0,6,NULL,S_AGRENATK_2,0,0},   // S_AGRENATK_1
3178 {SPR_AGRN,32769,6,A_AGrenAttack,S_AGRENATK_3,0,48},     // S_AGRENATK_2
3179 {SPR_AGRN,0,3,NULL,S_AGRENATK_4,0,40},  // S_AGRENATK_3
3180 {SPR_AGRN,0,3,A_ReFire,S_AGRENREADY,0,36},      // S_AGRENATK_4
3181 {SPR_AGRN,32772,4,NULL,S_AGRENPUFF2,0,0},       // S_AGRENPUFF1
3182 {SPR_AGRN,32773,3,NULL,S_AGRENPUFF3,0,0},       // S_AGRENPUFF2
3183 {SPR_AGRN,32774,4,NULL,S_AGRENPUFF4,0,0},       // S_AGRENPUFF3
3184 {SPR_AGRN,32775,3,NULL,S_AGRENPUFF5,0,0},       // S_AGRENPUFF4
3185 {SPR_AGRN,32776,4,NULL,S_NULL,0,0},     // S_AGRENPUFF5
3186 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE2,0,0},  // S_AGRENSMOKE1
3187 {SPR_AGRN,3,4,NULL,S_AGRENSMOKE3,0,0},  // S_AGRENSMOKE2
3188 {SPR_AGRN,2,4,NULL,S_AGRENSMOKE4,0,0},  // S_AGRENSMOKE3
3189 {SPR_AGRN,3,4,NULL,S_NULL,0,0}, // S_AGRENSMOKE4
3190 {SPR_AGRN,32770,4,NULL,S_AGREN_MISSILE2,0,0},   // S_AGREN_MISSILE1
3191 {SPR_AGRN,32771,4,NULL,S_AGREN_MISSILE1,0,0},   // S_AGREN_MISSILE2
3192 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY2,0,0},        // S_ASTAFFREADY
3193 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY3,0,0},        // S_ASTAFFREADY2
3194 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY4,0,0},        // S_ASTAFFREADY3
3195 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY5,0,0},        // S_ASTAFFREADY4
3196 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY6,0,0},        // S_ASTAFFREADY5
3197 {SPR_ASTF,0,1,A_WeaponReady,S_ASTAFFREADY7,0,0},        // S_ASTAFFREADY6
3198 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY8,0,0},        // S_ASTAFFREADY7
3199 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY9,0,0},        // S_ASTAFFREADY8
3200 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY10,0,0},       // S_ASTAFFREADY9
3201 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY11,0,0},       // S_ASTAFFREADY10
3202 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY12,0,0},       // S_ASTAFFREADY11
3203 {SPR_ASTF,1,1,A_WeaponReady,S_ASTAFFREADY13,0,0},       // S_ASTAFFREADY12
3204 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY14,0,0},       // S_ASTAFFREADY13
3205 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY15,0,0},       // S_ASTAFFREADY14
3206 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY16,0,0},       // S_ASTAFFREADY15
3207 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY17,0,0},       // S_ASTAFFREADY16
3208 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY18,0,0},       // S_ASTAFFREADY17
3209 {SPR_ASTF,2,1,A_WeaponReady,S_ASTAFFREADY19,0,0},       // S_ASTAFFREADY18
3210 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY20,0,0},       // S_ASTAFFREADY19
3211 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY21,0,0},       // S_ASTAFFREADY20
3212 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY22,0,0},       // S_ASTAFFREADY21
3213 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY23,0,0},       // S_ASTAFFREADY22
3214 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY24,0,0},       // S_ASTAFFREADY23
3215 {SPR_ASTF,3,1,A_WeaponReady,S_ASTAFFREADY25,0,0},       // S_ASTAFFREADY24
3216 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY26,0,0},       // S_ASTAFFREADY25
3217 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY27,0,0},       // S_ASTAFFREADY26
3218 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY28,0,0},       // S_ASTAFFREADY27
3219 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY29,0,0},       // S_ASTAFFREADY28
3220 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY30,0,0},       // S_ASTAFFREADY29
3221 {SPR_ASTF,4,1,A_WeaponReady,S_ASTAFFREADY31,0,0},       // S_ASTAFFREADY30
3222 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY32,0,0},       // S_ASTAFFREADY31
3223 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY33,0,0},       // S_ASTAFFREADY32
3224 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY34,0,0},       // S_ASTAFFREADY33
3225 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY35,0,0},       // S_ASTAFFREADY34
3226 {SPR_ASTF,5,1,A_WeaponReady,S_ASTAFFREADY,0,0}, // S_ASTAFFREADY35
3227 {SPR_ASTF,0,1,A_Lower,S_ASTAFFDOWN,0,0},        // S_ASTAFFDOWN
3228 {SPR_ASTF,0,1,A_Raise,S_ASTAFFUP,0,0},  // S_ASTAFFUP
3229 {SPR_ASTF,6,4,NULL,S_ASTAFFATK_2,0,40}, // S_ASTAFFATK_1
3230 {SPR_ASTF,32775,4,A_AStaffAttack,S_ASTAFFATK_3,0,48},   // S_ASTAFFATK_2
3231 {SPR_ASTF,32775,2,NULL,S_ASTAFFATK_4,0,48},     // S_ASTAFFATK_3
3232 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_5,0,48}, // S_ASTAFFATK_4
3233 {SPR_ASTF,8,2,NULL,S_ASTAFFATK_6,0,48}, // S_ASTAFFATK_5
3234 {SPR_ASTF,8,1,NULL,S_ASTAFFATK_7,0,40}, // S_ASTAFFATK_6
3235 {SPR_ASTF,9,5,NULL,S_ASTAFFREADY,0,36}, // S_ASTAFFATK_7
3236 {SPR_ASP1,32768,3,A_MStaffWeave,S_ASTAFF_FX1_2,0,0},    // S_ASTAFF_FX1_1
3237 {SPR_ASP1,32769,3,A_MStaffWeave,S_ASTAFF_FX1_3,0,0},    // S_ASTAFF_FX1_2
3238 {SPR_ASP1,32770,3,A_MStaffWeave,S_ASTAFF_FX1_4,0,0},    // S_ASTAFF_FX1_3
3239 {SPR_ASP1,32771,3,A_MStaffWeave,S_ASTAFF_FX1_5,0,0},    // S_ASTAFF_FX1_4
3240 {SPR_ASP1,32772,3,A_MStaffWeave,S_ASTAFF_FX1_6,0,0},    // S_ASTAFF_FX1_5
3241 {SPR_ASP1,32773,3,A_MStaffWeave,S_ASTAFF_FX1_1,0,0},    // S_ASTAFF_FX1_6
3242 {SPR_ASP1,32774,4,NULL,S_ASTAFF_FX_X2,0,0},     // S_ASTAFF_FX_X1
3243 {SPR_ASP1,32775,5,A_Explode,S_ASTAFF_FX_X3,0,0},        // S_ASTAFF_FX_X2
3244 {SPR_ASP1,32776,4,NULL,S_ASTAFF_FX_X4,0,0},     // S_ASTAFF_FX_X3
3245 {SPR_ASP1,32777,5,NULL,S_ASTAFF_FX_X5,0,0},     // S_ASTAFF_FX_X4
3246 {SPR_ASP1,32778,4,NULL,S_ASTAFF_FX_X6,0,0},     // S_ASTAFF_FX_X5
3247 {SPR_ASP1,32779,5,NULL,S_ASTAFF_FX_X7,0,0},     // S_ASTAFF_FX_X6
3248 {SPR_ASP1,32780,4,NULL,S_ASTAFF_FX_X8,0,0},     // S_ASTAFF_FX_X7
3249 {SPR_ASP1,32781,5,NULL,S_ASTAFF_FX_X9,0,0},     // S_ASTAFF_FX_X8
3250 {SPR_ASP1,32782,4,NULL,S_ASTAFF_FX_X10,0,0},    // S_ASTAFF_FX_X9
3251 {SPR_ASP1,32783,4,NULL,S_NULL,0,0},     // S_ASTAFF_FX_X10
3252 {SPR_ASP2,32768,2,A_MStaffTrack,S_ASTAFF_FX2_2,0,0},    // S_ASTAFF_FX2_1
3253 {SPR_ASP2,32769,2,A_MStaffTrack,S_ASTAFF_FX2_3,0,0},    // S_ASTAFF_FX2_2
3254 {SPR_ASP2,32770,2,A_MStaffTrack,S_ASTAFF_FX2_4,0,0},    // S_ASTAFF_FX2_3
3255 {SPR_ASP2,32771,2,A_MStaffTrack,S_ASTAFF_FX2_1,0,0},    // S_ASTAFF_FX2_4
3256 {SPR_ASP2,32772,4,NULL,S_ASTAFF_FX2_X2,0,0},    // S_ASTAFF_FX2_X1
3257 {SPR_ASP2,32773,5,A_Explode,S_ASTAFF_FX2_X3,0,0},       // S_ASTAFF_FX2_X2
3258 {SPR_ASP2,32774,5,NULL,S_ASTAFF_FX2_X4,0,0},    // S_ASTAFF_FX2_X3
3259 {SPR_ASP2,32775,5,NULL,S_ASTAFF_FX2_X5,0,0},    // S_ASTAFF_FX2_X4
3260 {SPR_ASP2,32776,4,NULL,S_NULL,0,0},     // S_ASTAFF_FX2_X5
3261 {SPR_ASSN,0,-1,NULL,S_NULL,0,0},        // S_APLAY
3262 {SPR_ASSN,0,4,NULL,S_APLAY_RUN2,0,0},   // S_APLAY_RUN1
3263 {SPR_ASSN,1,4,NULL,S_APLAY_RUN3,0,0},   // S_APLAY_RUN2
3264 {SPR_ASSN,2,4,NULL,S_APLAY_RUN4,0,0},   // S_APLAY_RUN3
3265 {SPR_ASSN,3,4,NULL,S_APLAY_RUN1,0,0},   // S_APLAY_RUN4
3266 {SPR_ASSN,4,6,NULL,S_APLAY_ATK2,0,0},   // S_APLAY_ATK1
3267 {SPR_ASSN,5,6,NULL,S_APLAY_ATK3,0,0},   // S_APLAY_ATK2
3268 {SPR_ASSN,6,6,NULL,S_APLAY,0,0},        // S_APLAY_ATK3
3269 {SPR_ASSN,7,4,NULL,S_APLAY_PAIN2,0,0},  // S_APLAY_PAIN
3270 {SPR_ASSN,7,4,A_Pain,S_APLAY,0,0},      // S_APLAY_PAIN2
3271 {SPR_ASSN,8,6,NULL,S_APLAY_DIE2,0,0},   // S_APLAY_DIE1
3272 {SPR_ASSN,10,6,A_Scream,S_APLAY_DIE3,0,0},      // S_APLAY_DIE2
3273 {SPR_ASSN,11,6,NULL,S_APLAY_DIE4,0,0},  // S_APLAY_DIE3
3274 {SPR_ASSN,11,6,NULL,S_APLAY_DIE5,0,0},  // S_APLAY_DIE4
3275 {SPR_ASSN,12,6,A_NoBlocking,S_APLAY_DIE6,0,0},  // S_APLAY_DIE5
3276 {SPR_ASSN,13,6,NULL,S_APLAY_DIE7,0,0},  // S_APLAY_DIE6
3277 {SPR_ASSN,14,6,NULL,S_APLAY_DIE8,0,0},  // S_APLAY_DIE7
3278 {SPR_ASSN,15,6,NULL,S_APLAY_DIE9,0,0},  // S_APLAY_DIE8
3279 {SPR_ASSN,16,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_APLAY_DIE9
3280 {SPR_ASSN,17,5,A_Scream,S_APLAY_XDIE2,0,0},     // S_APLAY_XDIE1
3281 {SPR_ASSN,18,5,NULL,S_APLAY_XDIE3,0,0}, // S_APLAY_XDIE2
3282 {SPR_ASSN,19,5,A_NoBlocking,S_APLAY_XDIE4,0,0}, // S_APLAY_XDIE3
3283 {SPR_ASSN,20,5,NULL,S_APLAY_XDIE5,0,0}, // S_APLAY_XDIE4
3284 {SPR_ASSN,21,5,NULL,S_APLAY_XDIE6,0,0}, // S_APLAY_XDIE5
3285 {SPR_ASSN,22,5,NULL,S_APLAY_XDIE7,0,0}, // S_APLAY_XDIE6
3286 {SPR_ASSN,23,5,NULL,S_APLAY_XDIE8,0,0}, // S_APLAY_XDIE7
3287 {SPR_ASSN,24,5,NULL,S_APLAY_XDIE9,0,0}, // S_APLAY_XDIE8
3288 {SPR_ASSN,25,5,NULL,S_APLAY_XDIE10,0,0},        // S_APLAY_XDIE9
3289 {SPR_ASSN,26,-1,A_AddPlayerCorpse,S_NULL,0,0},  // S_APLAY_XDIE10
3290 {SPR_ASSN,27,5,A_FreezeDeath,S_APLAY_ICE2,0,0}, // S_APLAY_ICE
3291 {SPR_ASSN,27,1,A_FreezeDeathChunks,S_APLAY_ICE2,0,0}    // S_APLAY_ICE2
3292 };
3293
3294
3295 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
3296
3297 {               // MT_MAPSPOT
3298 9001,           // doomednum
3299 S_MAPSPOT,              // spawnstate
3300 1000,           // spawnhealth
3301 S_NULL,         // seestate
3302 SFX_NONE,               // seesound
3303 8,              // reactiontime
3304 SFX_NONE,               // attacksound
3305 S_NULL,         // painstate
3306 0,              // painchance
3307 SFX_NONE,               // painsound
3308 S_NULL,         // meleestate
3309 S_NULL,         // missilestate
3310 S_NULL,         // crashstate
3311 S_NULL,         // deathstate
3312 S_NULL,         // xdeathstate
3313 SFX_NONE,               // deathsound
3314 0,              // speed
3315 20*FRACUNIT,            // radius
3316 16*FRACUNIT,            // height
3317 100,            // mass
3318 0,              // damage
3319 SFX_NONE,               // activesound
3320 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,         // flags
3321 0               // flags2
3322  },
3323
3324 {               // MT_MAPSPOTGRAVITY
3325 9013,           // doomednum
3326 S_MAPSPOT,              // spawnstate
3327 1000,           // spawnhealth
3328 S_NULL,         // seestate
3329 SFX_NONE,               // seesound
3330 8,              // reactiontime
3331 SFX_NONE,               // attacksound
3332 S_NULL,         // painstate
3333 0,              // painchance
3334 SFX_NONE,               // painsound
3335 S_NULL,         // meleestate
3336 S_NULL,         // missilestate
3337 S_NULL,         // crashstate
3338 S_NULL,         // deathstate
3339 S_NULL,         // xdeathstate
3340 SFX_NONE,               // deathsound
3341 0,              // speed
3342 20*FRACUNIT,            // radius
3343 16*FRACUNIT,            // height
3344 100,            // mass
3345 0,              // damage
3346 SFX_NONE,               // activesound
3347 0,              // flags
3348 MF2_DONTDRAW            // flags2
3349  },
3350
3351 {               // MT_FIREBALL1
3352 -1,             // doomednum
3353 S_FIREBALL1_1,          // spawnstate
3354 1000,           // spawnhealth
3355 S_NULL,         // seestate
3356 SFX_NONE,               // seesound
3357 8,              // reactiontime
3358 SFX_NONE,               // attacksound
3359 S_NULL,         // painstate
3360 0,              // painchance
3361 SFX_NONE,               // painsound
3362 S_NULL,         // meleestate
3363 S_NULL,         // missilestate
3364 S_NULL,         // crashstate
3365 S_FIREBALL1_X1,         // deathstate
3366 S_NULL,         // xdeathstate
3367 SFX_FIREBALL,           // deathsound
3368 2*FRACUNIT,             // speed
3369 8*FRACUNIT,             // radius
3370 8*FRACUNIT,             // height
3371 100,            // mass
3372 4,              // damage
3373 SFX_NONE,               // activesound
3374 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3375 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
3376  },
3377
3378 {               // MT_ARROW
3379 -1,             // doomednum
3380 S_ARROW_1,              // spawnstate
3381 1000,           // spawnhealth
3382 S_NULL,         // seestate
3383 SFX_NONE,               // seesound
3384 8,              // reactiontime
3385 SFX_NONE,               // attacksound
3386 S_NULL,         // painstate
3387 0,              // painchance
3388 SFX_NONE,               // painsound
3389 S_NULL,         // meleestate
3390 S_NULL,         // missilestate
3391 S_NULL,         // crashstate
3392 S_ARROW_X1,             // deathstate
3393 S_NULL,         // xdeathstate
3394 SFX_NONE,               // deathsound
3395 6*FRACUNIT,             // speed
3396 8*FRACUNIT,             // radius
3397 4*FRACUNIT,             // height
3398 100,            // mass
3399 4,              // damage
3400 SFX_NONE,               // activesound
3401 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3402 MF2_NOTELEPORT          // flags2
3403  },
3404
3405 {               // MT_DART
3406 -1,             // doomednum
3407 S_DART_1,               // spawnstate
3408 1000,           // spawnhealth
3409 S_NULL,         // seestate
3410 SFX_NONE,               // seesound
3411 8,              // reactiontime
3412 SFX_NONE,               // attacksound
3413 S_NULL,         // painstate
3414 0,              // painchance
3415 SFX_NONE,               // painsound
3416 S_NULL,         // meleestate
3417 S_NULL,         // missilestate
3418 S_NULL,         // crashstate
3419 S_DART_X1,              // deathstate
3420 S_NULL,         // xdeathstate
3421 SFX_NONE,               // deathsound
3422 6*FRACUNIT,             // speed
3423 8*FRACUNIT,             // radius
3424 4*FRACUNIT,             // height
3425 100,            // mass
3426 2,              // damage
3427 SFX_NONE,               // activesound
3428 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3429 MF2_NOTELEPORT          // flags2
3430  },
3431
3432 {               // MT_POISONDART
3433 -1,             // doomednum
3434 S_POISONDART_1,         // spawnstate
3435 1000,           // spawnhealth
3436 S_NULL,         // seestate
3437 SFX_NONE,               // seesound
3438 8,              // reactiontime
3439 SFX_NONE,               // attacksound
3440 S_NULL,         // painstate
3441 0,              // painchance
3442 SFX_NONE,               // painsound
3443 S_NULL,         // meleestate
3444 S_NULL,         // missilestate
3445 S_NULL,         // crashstate
3446 S_POISONDART_X1,                // deathstate
3447 S_NULL,         // xdeathstate
3448 SFX_NONE,               // deathsound
3449 6*FRACUNIT,             // speed
3450 8*FRACUNIT,             // radius
3451 4*FRACUNIT,             // height
3452 100,            // mass
3453 2,              // damage
3454 SFX_NONE,               // activesound
3455 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3456 MF2_NOTELEPORT          // flags2
3457  },
3458
3459 {               // MT_RIPPERBALL
3460 -1,             // doomednum
3461 S_RIPPERBALL_1,         // spawnstate
3462 1000,           // spawnhealth
3463 S_NULL,         // seestate
3464 SFX_NONE,               // seesound
3465 8,              // reactiontime
3466 SFX_NONE,               // attacksound
3467 S_NULL,         // painstate
3468 0,              // painchance
3469 SFX_NONE,               // painsound
3470 S_NULL,         // meleestate
3471 S_NULL,         // missilestate
3472 S_NULL,         // crashstate
3473 S_RIPPERBALL_X1,                // deathstate
3474 S_NULL,         // xdeathstate
3475 SFX_NONE,               // deathsound
3476 6*FRACUNIT,             // speed
3477 8*FRACUNIT,             // radius
3478 16*FRACUNIT,            // height
3479 100,            // mass
3480 2,              // damage
3481 SFX_NONE,               // activesound
3482 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3483 MF2_NOTELEPORT|MF2_RIP          // flags2
3484  },
3485
3486 {               // MT_PROJECTILE_BLADE
3487 -1,             // doomednum
3488 S_PRJ_BLADE1,           // spawnstate
3489 1000,           // spawnhealth
3490 S_NULL,         // seestate
3491 SFX_NONE,               // seesound
3492 8,              // reactiontime
3493 SFX_NONE,               // attacksound
3494 S_NULL,         // painstate
3495 0,              // painchance
3496 SFX_NONE,               // painsound
3497 S_NULL,         // meleestate
3498 S_NULL,         // missilestate
3499 S_NULL,         // crashstate
3500 S_PRJ_BLADE_X1,         // deathstate
3501 S_NULL,         // xdeathstate
3502 SFX_NONE,               // deathsound
3503 6*FRACUNIT,             // speed
3504 6*FRACUNIT,             // radius
3505 6*FRACUNIT,             // height
3506 100,            // mass
3507 3,              // damage
3508 SFX_NONE,               // activesound
3509 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3510 MF2_NOTELEPORT          // flags2
3511  },
3512
3513 {               // MT_ICESHARD
3514 -1,             // doomednum
3515 S_ICESHARD1,            // spawnstate
3516 1000,           // spawnhealth
3517 S_NULL,         // seestate
3518 SFX_NONE,               // seesound
3519 8,              // reactiontime
3520 SFX_NONE,               // attacksound
3521 S_NULL,         // painstate
3522 0,              // painchance
3523 SFX_NONE,               // painsound
3524 S_NULL,         // meleestate
3525 S_NULL,         // missilestate
3526 S_NULL,         // crashstate
3527 S_SHARDFXE1_1,          // deathstate
3528 S_NULL,         // xdeathstate
3529 SFX_MAGE_SHARDS_EXPLODE,                // deathsound
3530 25*FRACUNIT,            // speed
3531 13*FRACUNIT,            // radius
3532 8*FRACUNIT,             // height
3533 100,            // mass
3534 1,              // damage
3535 SFX_NONE,               // activesound
3536 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
3537 MF2_NOTELEPORT|MF2_ICEDAMAGE            // flags2
3538  },
3539
3540 {               // MT_FLAME_SMALL_TEMP
3541 10500,          // doomednum
3542 S_FLAME_TSMALL1,                // spawnstate
3543 1000,           // spawnhealth
3544 S_NULL,         // seestate
3545 SFX_NONE,               // seesound
3546 8,              // reactiontime
3547 SFX_NONE,               // attacksound
3548 S_NULL,         // painstate
3549 0,              // painchance
3550 SFX_NONE,               // painsound
3551 S_NULL,         // meleestate
3552 S_NULL,         // missilestate
3553 S_NULL,         // crashstate
3554 S_NULL,         // deathstate
3555 S_NULL,         // xdeathstate
3556 SFX_NONE,               // deathsound
3557 0,              // speed
3558 20*FRACUNIT,            // radius
3559 16*FRACUNIT,            // height
3560 100,            // mass
3561 0,              // damage
3562 SFX_NONE,               // activesound
3563 0,              // flags
3564 MF2_NOTELEPORT          // flags2
3565  },
3566
3567 {               // MT_FLAME_LARGE_TEMP
3568 10502,          // doomednum
3569 S_FLAME_TLARGE1,                // spawnstate
3570 1000,           // spawnhealth
3571 S_NULL,         // seestate
3572 SFX_NONE,               // seesound
3573 8,              // reactiontime
3574 SFX_NONE,               // attacksound
3575 S_NULL,         // painstate
3576 0,              // painchance
3577 SFX_NONE,               // painsound
3578 S_NULL,         // meleestate
3579 S_NULL,         // missilestate
3580 S_NULL,         // crashstate
3581 S_NULL,         // deathstate
3582 S_NULL,         // xdeathstate
3583 SFX_NONE,               // deathsound
3584 0,              // speed
3585 20*FRACUNIT,            // radius
3586 16*FRACUNIT,            // height
3587 100,            // mass
3588 0,              // damage
3589 SFX_NONE,               // activesound
3590 0,              // flags
3591 MF2_NOTELEPORT          // flags2
3592  },
3593
3594 {               // MT_FLAME_SMALL
3595 10501,          // doomednum
3596 S_FLAME_SMALL1,         // spawnstate
3597 1000,           // spawnhealth
3598 S_NULL,         // seestate
3599 SFX_NONE,               // seesound
3600 8,              // reactiontime
3601 SFX_NONE,               // attacksound
3602 S_NULL,         // painstate
3603 0,              // painchance
3604 SFX_NONE,               // painsound
3605 S_NULL,         // meleestate
3606 S_NULL,         // missilestate
3607 S_NULL,         // crashstate
3608 S_NULL,         // deathstate
3609 S_NULL,         // xdeathstate
3610 SFX_NONE,               // deathsound
3611 0,              // speed
3612 20*FRACUNIT,            // radius
3613 16*FRACUNIT,            // height
3614 100,            // mass
3615 0,              // damage
3616 SFX_NONE,               // activesound
3617 0,              // flags
3618 MF2_NOTELEPORT|MF2_DONTDRAW             // flags2
3619  },
3620
3621 {               // MT_FLAME_LARGE
3622 10503,          // doomednum
3623 S_FLAME_LARGE1,         // spawnstate
3624 1000,           // spawnhealth
3625 S_NULL,         // seestate
3626 SFX_NONE,               // seesound
3627 8,              // reactiontime
3628 SFX_NONE,               // attacksound
3629 S_NULL,         // painstate
3630 0,              // painchance
3631 SFX_NONE,               // painsound
3632 S_NULL,         // meleestate
3633 S_NULL,         // missilestate
3634 S_NULL,         // crashstate
3635 S_NULL,         // deathstate
3636 S_NULL,         // xdeathstate
3637 SFX_NONE,               // deathsound
3638 0,              // speed
3639 20*FRACUNIT,            // radius
3640 16*FRACUNIT,            // height
3641 100,            // mass
3642 0,              // damage
3643 SFX_NONE,               // activesound
3644 0,              // flags
3645 MF2_NOTELEPORT|MF2_DONTDRAW             // flags2
3646  },
3647
3648 {               // MT_HEALINGBOTTLE
3649 81,             // doomednum
3650 S_ITEM_PTN1_1,          // spawnstate
3651 1000,           // spawnhealth
3652 S_NULL,         // seestate
3653 SFX_NONE,               // seesound
3654 8,              // reactiontime
3655 SFX_NONE,               // attacksound
3656 S_NULL,         // painstate
3657 0,              // painchance
3658 SFX_NONE,               // painsound
3659 S_NULL,         // meleestate
3660 S_NULL,         // missilestate
3661 S_NULL,         // crashstate
3662 S_NULL,         // deathstate
3663 S_NULL,         // xdeathstate
3664 SFX_NONE,               // deathsound
3665 0,              // speed
3666 20*FRACUNIT,            // radius
3667 16*FRACUNIT,            // height
3668 100,            // mass
3669 0,              // damage
3670 SFX_NONE,               // activesound
3671 MF_SPECIAL,             // flags
3672 MF2_FLOATBOB            // flags2
3673  },
3674
3675 {               // MT_HEALTHFLASK
3676 82,             // doomednum
3677 S_ARTI_PTN2_1,          // spawnstate
3678 1000,           // spawnhealth
3679 S_NULL,         // seestate
3680 SFX_NONE,               // seesound
3681 8,              // reactiontime
3682 SFX_NONE,               // attacksound
3683 S_NULL,         // painstate
3684 0,              // painchance
3685 SFX_NONE,               // painsound
3686 S_NULL,         // meleestate
3687 S_NULL,         // missilestate
3688 S_NULL,         // crashstate
3689 S_NULL,         // deathstate
3690 S_NULL,         // xdeathstate
3691 SFX_NONE,               // deathsound
3692 0,              // speed
3693 20*FRACUNIT,            // radius
3694 16*FRACUNIT,            // height
3695 100,            // mass
3696 0,              // damage
3697 SFX_NONE,               // activesound
3698 MF_SPECIAL,             // flags
3699 MF2_FLOATBOB            // flags2
3700  },
3701
3702 {               // MT_ARTIFLY
3703 83,             // doomednum
3704 S_ARTI_SOAR1,           // spawnstate
3705 1000,           // spawnhealth
3706 S_NULL,         // seestate
3707 SFX_NONE,               // seesound
3708 8,              // reactiontime
3709 SFX_NONE,               // attacksound
3710 S_NULL,         // painstate
3711 0,              // painchance
3712 SFX_NONE,               // painsound
3713 S_NULL,         // meleestate
3714 S_NULL,         // missilestate
3715 S_NULL,         // crashstate
3716 S_NULL,         // deathstate
3717 S_NULL,         // xdeathstate
3718 SFX_NONE,               // deathsound
3719 0,              // speed
3720 20*FRACUNIT,            // radius
3721 16*FRACUNIT,            // height
3722 100,            // mass
3723 0,              // damage
3724 SFX_NONE,               // activesound
3725 MF_SPECIAL,             // flags
3726 MF2_FLOATBOB            // flags2
3727  },
3728
3729 {               // MT_ARTIINVULNERABILITY
3730 84,             // doomednum
3731 S_ARTI_INVU1,           // spawnstate
3732 1000,           // spawnhealth
3733 S_NULL,         // seestate
3734 SFX_NONE,               // seesound
3735 8,              // reactiontime
3736 SFX_NONE,               // attacksound
3737 S_NULL,         // painstate
3738 0,              // painchance
3739 SFX_NONE,               // painsound
3740 S_NULL,         // meleestate
3741 S_NULL,         // missilestate
3742 S_NULL,         // crashstate
3743 S_NULL,         // deathstate
3744 S_NULL,         // xdeathstate
3745 SFX_NONE,               // deathsound
3746 0,              // speed
3747 20*FRACUNIT,            // radius
3748 16*FRACUNIT,            // height
3749 100,            // mass
3750 0,              // damage
3751 SFX_NONE,               // activesound
3752 MF_SPECIAL,             // flags
3753 MF2_FLOATBOB            // flags2
3754  },
3755
3756 {               // MT_SUMMONMAULATOR
3757 86,             // doomednum
3758 S_ARTI_SUMMON,          // spawnstate
3759 1000,           // spawnhealth
3760 S_NULL,         // seestate
3761 SFX_NONE,               // seesound
3762 8,              // reactiontime
3763 SFX_NONE,               // attacksound
3764 S_NULL,         // painstate
3765 0,              // painchance
3766 SFX_NONE,               // painsound
3767 S_NULL,         // meleestate
3768 S_NULL,         // missilestate
3769 S_NULL,         // crashstate
3770 S_NULL,         // deathstate
3771 S_NULL,         // xdeathstate
3772 SFX_NONE,               // deathsound
3773 0,              // speed
3774 20*FRACUNIT,            // radius
3775 16*FRACUNIT,            // height
3776 100,            // mass
3777 0,              // damage
3778 SFX_NONE,               // activesound
3779 MF_SPECIAL,             // flags
3780 MF2_FLOATBOB            // flags2
3781  },
3782
3783 {               // MT_SUMMON_FX
3784 -1,             // doomednum
3785 S_SUMMON_FX1_1,         // spawnstate
3786 1000,           // spawnhealth
3787 S_NULL,         // seestate
3788 SFX_NONE,               // seesound
3789 8,              // reactiontime
3790 SFX_NONE,               // attacksound
3791 S_NULL,         // painstate
3792 0,              // painchance
3793 SFX_NONE,               // painsound
3794 S_NULL,         // meleestate
3795 S_NULL,         // missilestate
3796 S_NULL,         // crashstate
3797 S_SUMMON_FX2_1,         // deathstate
3798 S_NULL,         // xdeathstate
3799 SFX_NONE,               // deathsound
3800 20*FRACUNIT,            // speed
3801 20*FRACUNIT,            // radius
3802 16*FRACUNIT,            // height
3803 100,            // mass
3804 0,              // damage
3805 SFX_NONE,               // activesound
3806 MF_MISSILE|MF_DROPOFF|MF_NOBLOCKMAP,            // flags
3807 MF2_NOTELEPORT          // flags2
3808  },
3809
3810 {               // MT_THRUSTFLOOR_UP
3811 10091,          // doomednum
3812 S_THRUSTINIT2_1,                // spawnstate
3813 1000,           // spawnhealth
3814 S_NULL,         // seestate
3815 SFX_NONE,               // seesound
3816 8,              // reactiontime
3817 SFX_NONE,               // attacksound
3818 S_NULL,         // painstate
3819 0,              // painchance
3820 SFX_NONE,               // painsound
3821 S_NULL,         // meleestate
3822 S_NULL,         // missilestate
3823 S_NULL,         // crashstate
3824 S_NULL,         // deathstate
3825 S_NULL,         // xdeathstate
3826 SFX_NONE,               // deathsound
3827 0,              // speed
3828 20*FRACUNIT,            // radius
3829 128*FRACUNIT,           // height
3830 100,            // mass
3831 0,              // damage
3832 SFX_NONE,               // activesound
3833 MF_SOLID,               // flags
3834 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
3835  },
3836
3837 {               // MT_THRUSTFLOOR_DOWN
3838 10090,          // doomednum
3839 S_THRUSTINIT1_1,                // spawnstate
3840 1000,           // spawnhealth
3841 S_NULL,         // seestate
3842 SFX_NONE,               // seesound
3843 8,              // reactiontime
3844 SFX_NONE,               // attacksound
3845 S_NULL,         // painstate
3846 0,              // painchance
3847 SFX_NONE,               // painsound
3848 S_NULL,         // meleestate
3849 S_NULL,         // missilestate
3850 S_NULL,         // crashstate
3851 S_NULL,         // deathstate
3852 S_NULL,         // xdeathstate
3853 SFX_NONE,               // deathsound
3854 0,              // speed
3855 20*FRACUNIT,            // radius
3856 128*FRACUNIT,           // height
3857 100,            // mass
3858 0,              // damage
3859 SFX_NONE,               // activesound
3860 0,              // flags
3861 MF2_NOTELEPORT|MF2_FLOORCLIP|MF2_DONTDRAW               // flags2
3862  },
3863
3864 {               // MT_TELEPORTOTHER
3865 10040,          // doomednum
3866 S_ARTI_TELOTHER1,               // spawnstate
3867 1000,           // spawnhealth
3868 S_NULL,         // seestate
3869 SFX_NONE,               // seesound
3870 8,              // reactiontime
3871 SFX_NONE,               // attacksound
3872 S_NULL,         // painstate
3873 0,              // painchance
3874 SFX_NONE,               // painsound
3875 S_NULL,         // meleestate
3876 S_NULL,         // missilestate
3877 S_NULL,         // crashstate
3878 S_NULL,         // deathstate
3879 S_NULL,         // xdeathstate
3880 SFX_NONE,               // deathsound
3881 0,              // speed
3882 20*FRACUNIT,            // radius
3883 16*FRACUNIT,            // height
3884 100,            // mass
3885 0,              // damage
3886 SFX_NONE,               // activesound
3887 MF_SPECIAL,             // flags
3888 MF2_FLOATBOB            // flags2
3889  },
3890
3891 {               // MT_TELOTHER_FX1
3892 -1,             // doomednum
3893 S_TELO_FX1,             // spawnstate
3894 1000,           // spawnhealth
3895 S_NULL,         // seestate
3896 SFX_NONE,               // seesound
3897 8,              // reactiontime
3898 SFX_NONE,               // attacksound
3899 S_NULL,         // painstate
3900 0,              // painchance
3901 SFX_NONE,               // painsound
3902 S_NULL,         // meleestate
3903 S_NULL,         // missilestate
3904 S_NULL,         // crashstate
3905 S_TELO_FX9,             // deathstate
3906 S_NULL,         // xdeathstate
3907 SFX_NONE,               // deathsound
3908 20*FRACUNIT,            // speed
3909 16*FRACUNIT,            // radius
3910 16*FRACUNIT,            // height
3911 100,            // mass
3912 10001,          // damage
3913 SFX_NONE,               // activesound
3914 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3915 MF2_NOTELEPORT          // flags2
3916  },
3917
3918 {               // MT_TELOTHER_FX2
3919 -1,             // doomednum
3920 S_TELO_FX2_1,           // spawnstate
3921 1000,           // spawnhealth
3922 S_NULL,         // seestate
3923 SFX_NONE,               // seesound
3924 8,              // reactiontime
3925 SFX_NONE,               // attacksound
3926 S_NULL,         // painstate
3927 0,              // painchance
3928 SFX_NONE,               // painsound
3929 S_NULL,         // meleestate
3930 S_NULL,         // missilestate
3931 S_NULL,         // crashstate
3932 S_TELO_FX9,             // deathstate
3933 S_NULL,         // xdeathstate
3934 SFX_NONE,               // deathsound
3935 16*FRACUNIT,            // speed
3936 16*FRACUNIT,            // radius
3937 16*FRACUNIT,            // height
3938 100,            // mass
3939 10001,          // damage
3940 SFX_NONE,               // activesound
3941 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3942 MF2_NOTELEPORT          // flags2
3943  },
3944
3945 {               // MT_TELOTHER_FX3
3946 -1,             // doomednum
3947 S_TELO_FX3_1,           // spawnstate
3948 1000,           // spawnhealth
3949 S_NULL,         // seestate
3950 SFX_NONE,               // seesound
3951 8,              // reactiontime
3952 SFX_NONE,               // attacksound
3953 S_NULL,         // painstate
3954 0,              // painchance
3955 SFX_NONE,               // painsound
3956 S_NULL,         // meleestate
3957 S_NULL,         // missilestate
3958 S_NULL,         // crashstate
3959 S_TELO_FX9,             // deathstate
3960 S_NULL,         // xdeathstate
3961 SFX_NONE,               // deathsound
3962 16*FRACUNIT,            // speed
3963 16*FRACUNIT,            // radius
3964 16*FRACUNIT,            // height
3965 100,            // mass
3966 10001,          // damage
3967 SFX_NONE,               // activesound
3968 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3969 MF2_NOTELEPORT          // flags2
3970  },
3971
3972 {               // MT_TELOTHER_FX4
3973 -1,             // doomednum
3974 S_TELO_FX4_1,           // spawnstate
3975 1000,           // spawnhealth
3976 S_NULL,         // seestate
3977 SFX_NONE,               // seesound
3978 8,              // reactiontime
3979 SFX_NONE,               // attacksound
3980 S_NULL,         // painstate
3981 0,              // painchance
3982 SFX_NONE,               // painsound
3983 S_NULL,         // meleestate
3984 S_NULL,         // missilestate
3985 S_NULL,         // crashstate
3986 S_TELO_FX9,             // deathstate
3987 S_NULL,         // xdeathstate
3988 SFX_NONE,               // deathsound
3989 16*FRACUNIT,            // speed
3990 16*FRACUNIT,            // radius
3991 16*FRACUNIT,            // height
3992 100,            // mass
3993 10001,          // damage
3994 SFX_NONE,               // activesound
3995 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
3996 MF2_NOTELEPORT          // flags2
3997  },
3998
3999 {               // MT_TELOTHER_FX5
4000 -1,             // doomednum
4001 S_TELO_FX5_1,           // spawnstate
4002 1000,           // spawnhealth
4003 S_NULL,         // seestate
4004 SFX_NONE,               // seesound
4005 8,              // reactiontime
4006 SFX_NONE,               // attacksound
4007 S_NULL,         // painstate
4008 0,              // painchance
4009 SFX_NONE,               // painsound
4010 S_NULL,         // meleestate
4011 S_NULL,         // missilestate
4012 S_NULL,         // crashstate
4013 S_TELO_FX9,             // deathstate
4014 S_NULL,         // xdeathstate
4015 SFX_NONE,               // deathsound
4016 16*FRACUNIT,            // speed
4017 16*FRACUNIT,            // radius
4018 16*FRACUNIT,            // height
4019 100,            // mass
4020 10001,          // damage
4021 SFX_NONE,               // activesound
4022 MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOBLOCKMAP,               // flags
4023 MF2_NOTELEPORT          // flags2
4024  },
4025
4026 {               // MT_DIRT1
4027 -1,             // doomednum
4028 S_DIRT1_1,              // spawnstate
4029 1000,           // spawnhealth
4030 S_NULL,         // seestate
4031 SFX_NONE,               // seesound
4032 8,              // reactiontime
4033 SFX_NONE,               // attacksound
4034 S_NULL,         // painstate
4035 0,              // painchance
4036 SFX_NONE,               // painsound
4037 S_NULL,         // meleestate
4038 S_NULL,         // missilestate
4039 S_NULL,         // crashstate
4040 S_DIRT1_D,              // deathstate
4041 S_NULL,         // xdeathstate
4042 SFX_NONE,               // deathsound
4043 0,              // speed
4044 20*FRACUNIT,            // radius
4045 16*FRACUNIT,            // height
4046 100,            // mass
4047 0,              // damage
4048 SFX_NONE,               // activesound
4049 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4050 MF2_NOTELEPORT          // flags2
4051  },
4052
4053 {               // MT_DIRT2
4054 -1,             // doomednum
4055 S_DIRT2_1,              // spawnstate
4056 1000,           // spawnhealth
4057 S_NULL,         // seestate
4058 SFX_NONE,               // seesound
4059 8,              // reactiontime
4060 SFX_NONE,               // attacksound
4061 S_NULL,         // painstate
4062 0,              // painchance
4063 SFX_NONE,               // painsound
4064 S_NULL,         // meleestate
4065 S_NULL,         // missilestate
4066 S_NULL,         // crashstate
4067 S_DIRT2_D,              // deathstate
4068 S_NULL,         // xdeathstate
4069 SFX_NONE,               // deathsound
4070 0,              // speed
4071 20*FRACUNIT,            // radius
4072 16*FRACUNIT,            // height
4073 100,            // mass
4074 0,              // damage
4075 SFX_NONE,               // activesound
4076 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4077 MF2_NOTELEPORT          // flags2
4078  },
4079
4080 {               // MT_DIRT3
4081 -1,             // doomednum
4082 S_DIRT3_1,              // spawnstate
4083 1000,           // spawnhealth
4084 S_NULL,         // seestate
4085 SFX_NONE,               // seesound
4086 8,              // reactiontime
4087 SFX_NONE,               // attacksound
4088 S_NULL,         // painstate
4089 0,              // painchance
4090 SFX_NONE,               // painsound
4091 S_NULL,         // meleestate
4092 S_NULL,         // missilestate
4093 S_NULL,         // crashstate
4094 S_DIRT3_D,              // deathstate
4095 S_NULL,         // xdeathstate
4096 SFX_NONE,               // deathsound
4097 0,              // speed
4098 20*FRACUNIT,            // radius
4099 16*FRACUNIT,            // height
4100 100,            // mass
4101 0,              // damage
4102 SFX_NONE,               // activesound
4103 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4104 MF2_NOTELEPORT          // flags2
4105  },
4106
4107 {               // MT_DIRT4
4108 -1,             // doomednum
4109 S_DIRT4_1,              // spawnstate
4110 1000,           // spawnhealth
4111 S_NULL,         // seestate
4112 SFX_NONE,               // seesound
4113 8,              // reactiontime
4114 SFX_NONE,               // attacksound
4115 S_NULL,         // painstate
4116 0,              // painchance
4117 SFX_NONE,               // painsound
4118 S_NULL,         // meleestate
4119 S_NULL,         // missilestate
4120 S_NULL,         // crashstate
4121 S_DIRT4_D,              // deathstate
4122 S_NULL,         // xdeathstate
4123 SFX_NONE,               // deathsound
4124 0,              // speed
4125 20*FRACUNIT,            // radius
4126 16*FRACUNIT,            // height
4127 100,            // mass
4128 0,              // damage
4129 SFX_NONE,               // activesound
4130 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4131 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4132  },
4133
4134 {               // MT_DIRT5
4135 -1,             // doomednum
4136 S_DIRT5_1,              // spawnstate
4137 1000,           // spawnhealth
4138 S_NULL,         // seestate
4139 SFX_NONE,               // seesound
4140 8,              // reactiontime
4141 SFX_NONE,               // attacksound
4142 S_NULL,         // painstate
4143 0,              // painchance
4144 SFX_NONE,               // painsound
4145 S_NULL,         // meleestate
4146 S_NULL,         // missilestate
4147 S_NULL,         // crashstate
4148 S_DIRT5_D,              // deathstate
4149 S_NULL,         // xdeathstate
4150 SFX_NONE,               // deathsound
4151 0,              // speed
4152 20*FRACUNIT,            // radius
4153 16*FRACUNIT,            // height
4154 100,            // mass
4155 0,              // damage
4156 SFX_NONE,               // activesound
4157 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4158 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4159  },
4160
4161 {               // MT_DIRT6
4162 -1,             // doomednum
4163 S_DIRT6_1,              // spawnstate
4164 1000,           // spawnhealth
4165 S_NULL,         // seestate
4166 SFX_NONE,               // seesound
4167 8,              // reactiontime
4168 SFX_NONE,               // attacksound
4169 S_NULL,         // painstate
4170 0,              // painchance
4171 SFX_NONE,               // painsound
4172 S_NULL,         // meleestate
4173 S_NULL,         // missilestate
4174 S_NULL,         // crashstate
4175 S_DIRT6_D,              // deathstate
4176 S_NULL,         // xdeathstate
4177 SFX_NONE,               // deathsound
4178 0,              // speed
4179 20*FRACUNIT,            // radius
4180 16*FRACUNIT,            // height
4181 100,            // mass
4182 0,              // damage
4183 SFX_NONE,               // activesound
4184 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4185 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
4186  },
4187
4188 {               // MT_DIRTCLUMP
4189 -1,             // doomednum
4190 S_DIRTCLUMP1,           // spawnstate
4191 1000,           // spawnhealth
4192 S_NULL,         // seestate
4193 SFX_NONE,               // seesound
4194 8,              // reactiontime
4195 SFX_NONE,               // attacksound
4196 S_NULL,         // painstate
4197 0,              // painchance
4198 SFX_NONE,               // painsound
4199 S_NULL,         // meleestate
4200 S_NULL,         // missilestate
4201 S_NULL,         // crashstate
4202 S_NULL,         // deathstate
4203 S_NULL,         // xdeathstate
4204 SFX_NONE,               // deathsound
4205 0,              // speed
4206 20*FRACUNIT,            // radius
4207 16*FRACUNIT,            // height
4208 100,            // mass
4209 0,              // damage
4210 SFX_NONE,               // activesound
4211 MF_NOBLOCKMAP,          // flags
4212 MF2_NOTELEPORT          // flags2
4213  },
4214
4215 {               // MT_ROCK1
4216 -1,             // doomednum
4217 S_ROCK1_1,              // spawnstate
4218 1000,           // spawnhealth
4219 S_NULL,         // seestate
4220 SFX_NONE,               // seesound
4221 8,              // reactiontime
4222 SFX_NONE,               // attacksound
4223 S_NULL,         // painstate
4224 0,              // painchance
4225 SFX_NONE,               // painsound
4226 S_NULL,         // meleestate
4227 S_NULL,         // missilestate
4228 S_NULL,         // crashstate
4229 S_ROCK1_D,              // deathstate
4230 S_NULL,         // xdeathstate
4231 SFX_NONE,               // deathsound
4232 0,              // speed
4233 20*FRACUNIT,            // radius
4234 16*FRACUNIT,            // height
4235 100,            // mass
4236 0,              // damage
4237 SFX_NONE,               // activesound
4238 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4239 MF2_NOTELEPORT          // flags2
4240  },
4241
4242 {               // MT_ROCK2
4243 -1,             // doomednum
4244 S_ROCK2_1,              // spawnstate
4245 1000,           // spawnhealth
4246 S_NULL,         // seestate
4247 SFX_NONE,               // seesound
4248 8,              // reactiontime
4249 SFX_NONE,               // attacksound
4250 S_NULL,         // painstate
4251 0,              // painchance
4252 SFX_NONE,               // painsound
4253 S_NULL,         // meleestate
4254 S_NULL,         // missilestate
4255 S_NULL,         // crashstate
4256 S_ROCK2_D,              // deathstate
4257 S_NULL,         // xdeathstate
4258 SFX_NONE,               // deathsound
4259 0,              // speed
4260 20*FRACUNIT,            // radius
4261 16*FRACUNIT,            // height
4262 100,            // mass
4263 0,              // damage
4264 SFX_NONE,               // activesound
4265 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4266 MF2_NOTELEPORT          // flags2
4267  },
4268
4269 {               // MT_ROCK3
4270 -1,             // doomednum
4271 S_ROCK3_1,              // spawnstate
4272 1000,           // spawnhealth
4273 S_NULL,         // seestate
4274 SFX_NONE,               // seesound
4275 8,              // reactiontime
4276 SFX_NONE,               // attacksound
4277 S_NULL,         // painstate
4278 0,              // painchance
4279 SFX_NONE,               // painsound
4280 S_NULL,         // meleestate
4281 S_NULL,         // missilestate
4282 S_NULL,         // crashstate
4283 S_ROCK3_D,              // deathstate
4284 S_NULL,         // xdeathstate
4285 SFX_NONE,               // deathsound
4286 0,              // speed
4287 20*FRACUNIT,            // radius
4288 16*FRACUNIT,            // height
4289 100,            // mass
4290 0,              // damage
4291 SFX_NONE,               // activesound
4292 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
4293 MF2_NOTELEPORT          // flags2
4294  },
4295
4296 {               // MT_FOGSPAWNER
4297 10000,          // doomednum
4298 S_SPAWNFOG1,            // spawnstate
4299 1000,           // spawnhealth
4300 S_NULL,         // seestate
4301 SFX_NONE,               // seesound
4302 8,              // reactiontime
4303 SFX_NONE,               // attacksound
4304 S_NULL,         // painstate
4305 0,              // painchance
4306 SFX_NONE,               // painsound
4307 S_NULL,         // meleestate
4308 S_NULL,         // missilestate
4309 S_NULL,         // crashstate
4310 S_NULL,         // deathstate
4311 S_NULL,         // xdeathstate
4312 SFX_NONE,               // deathsound
4313 0,              // speed
4314 20*FRACUNIT,            // radius
4315 16*FRACUNIT,            // height
4316 100,            // mass
4317 0,              // damage
4318 SFX_NONE,               // activesound
4319 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
4320 MF2_DONTDRAW|MF2_FLOATBOB               // flags2
4321  },
4322
4323 {               // MT_FOGPATCHS
4324 10001,          // doomednum
4325 S_FOGPATCHS1,           // spawnstate
4326 1000,           // spawnhealth
4327 S_NULL,         // seestate
4328 SFX_NONE,               // seesound
4329 8,              // reactiontime
4330 SFX_NONE,               // attacksound
4331 S_NULL,         // painstate
4332 0,              // painchance
4333 SFX_NONE,               // painsound
4334 S_NULL,         // meleestate
4335 S_NULL,         // missilestate
4336 S_NULL,         // crashstate
4337 S_FOGPATCHS0,           // deathstate
4338 S_NULL,         // xdeathstate
4339 SFX_NONE,               // deathsound
4340 FRACUNIT,               // speed
4341 20*FRACUNIT,            // radius
4342 16*FRACUNIT,            // height
4343 100,            // mass
4344 0,              // damage
4345 SFX_NONE,               // activesound
4346 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4347 MF2_NOTELEPORT          // flags2
4348  },
4349
4350 {               // MT_FOGPATCHM
4351 10002,          // doomednum
4352 S_FOGPATCHM1,           // spawnstate
4353 1000,           // spawnhealth
4354 S_NULL,         // seestate
4355 SFX_NONE,               // seesound
4356 8,              // reactiontime
4357 SFX_NONE,               // attacksound
4358 S_NULL,         // painstate
4359 0,              // painchance
4360 SFX_NONE,               // painsound
4361 S_NULL,         // meleestate
4362 S_NULL,         // missilestate
4363 S_NULL,         // crashstate
4364 S_FOGPATCHM0,           // deathstate
4365 S_NULL,         // xdeathstate
4366 SFX_NONE,               // deathsound
4367 FRACUNIT,               // speed
4368 20*FRACUNIT,            // radius
4369 16*FRACUNIT,            // height
4370 100,            // mass
4371 0,              // damage
4372 SFX_NONE,               // activesound
4373 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4374 MF2_NOTELEPORT          // flags2
4375  },
4376
4377 {               // MT_FOGPATCHL
4378 10003,          // doomednum
4379 S_FOGPATCHL1,           // spawnstate
4380 1000,           // spawnhealth
4381 S_NULL,         // seestate
4382 SFX_NONE,               // seesound
4383 8,              // reactiontime
4384 SFX_NONE,               // attacksound
4385 S_NULL,         // painstate
4386 0,              // painchance
4387 SFX_NONE,               // painsound
4388 S_NULL,         // meleestate
4389 S_NULL,         // missilestate
4390 S_NULL,         // crashstate
4391 S_FOGPATCHL0,           // deathstate
4392 S_NULL,         // xdeathstate
4393 SFX_NONE,               // deathsound
4394 FRACUNIT,               // speed
4395 20*FRACUNIT,            // radius
4396 16*FRACUNIT,            // height
4397 100,            // mass
4398 0,              // damage
4399 SFX_NONE,               // activesound
4400 MF_NOBLOCKMAP|MF_FLOAT|MF_NOGRAVITY|MF_SHADOW|MF_NOCLIP,                // flags
4401 MF2_NOTELEPORT          // flags2
4402  },
4403
4404 {               // MT_QUAKE_FOCUS
4405 -1,             // doomednum
4406 S_QUAKE_ACTIVE1,                // spawnstate
4407 1000,           // spawnhealth
4408 S_NULL,         // seestate
4409 SFX_NONE,               // seesound
4410 8,              // reactiontime
4411 SFX_NONE,               // attacksound
4412 S_NULL,         // painstate
4413 0,              // painchance
4414 SFX_NONE,               // painsound
4415 S_NULL,         // meleestate
4416 S_NULL,         // missilestate
4417 S_NULL,         // crashstate
4418 S_NULL,         // deathstate
4419 S_NULL,         // xdeathstate
4420 SFX_NONE,               // deathsound
4421 0,              // speed
4422 20*FRACUNIT,            // radius
4423 16*FRACUNIT,            // height
4424 100,            // mass
4425 0,              // damage
4426 SFX_NONE,               // activesound
4427 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
4428 MF2_DONTDRAW            // flags2
4429  },
4430
4431 {               // MT_SGSHARD1
4432 -1,             // doomednum
4433 S_SGSHARD1_1,           // spawnstate
4434 1000,           // spawnhealth
4435 S_NULL,         // seestate
4436 SFX_NONE,               // seesound
4437 8,              // reactiontime
4438 SFX_NONE,               // attacksound
4439 S_NULL,         // painstate
4440 0,              // painchance
4441 SFX_NONE,               // painsound
4442 S_NULL,         // meleestate
4443 S_NULL,         // missilestate
4444 S_NULL,         // crashstate
4445 S_SGSHARD1_D,           // deathstate
4446 S_NULL,         // xdeathstate
4447 SFX_NONE,               // deathsound
4448 0,              // speed
4449 5*FRACUNIT,             // radius
4450 16*FRACUNIT,            // height
4451 5,              // mass
4452 0,              // damage
4453 SFX_NONE,               // activesound
4454 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4455 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4456  },
4457
4458 {               // MT_SGSHARD2
4459 -1,             // doomednum
4460 S_SGSHARD2_1,           // spawnstate
4461 1000,           // spawnhealth
4462 S_NULL,         // seestate
4463 SFX_NONE,               // seesound
4464 8,              // reactiontime
4465 SFX_NONE,               // attacksound
4466 S_NULL,         // painstate
4467 0,              // painchance
4468 SFX_NONE,               // painsound
4469 S_NULL,         // meleestate
4470 S_NULL,         // missilestate
4471 S_NULL,         // crashstate
4472 S_SGSHARD2_D,           // deathstate
4473 S_NULL,         // xdeathstate
4474 SFX_NONE,               // deathsound
4475 0,              // speed
4476 5*FRACUNIT,             // radius
4477 16*FRACUNIT,            // height
4478 5,              // mass
4479 0,              // damage
4480 SFX_NONE,               // activesound
4481 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4482 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4483  },
4484
4485 {               // MT_SGSHARD3
4486 -1,             // doomednum
4487 S_SGSHARD3_1,           // spawnstate
4488 1000,           // spawnhealth
4489 S_NULL,         // seestate
4490 SFX_NONE,               // seesound
4491 8,              // reactiontime
4492 SFX_NONE,               // attacksound
4493 S_NULL,         // painstate
4494 0,              // painchance
4495 SFX_NONE,               // painsound
4496 S_NULL,         // meleestate
4497 S_NULL,         // missilestate
4498 S_NULL,         // crashstate
4499 S_SGSHARD3_D,           // deathstate
4500 S_NULL,         // xdeathstate
4501 SFX_NONE,               // deathsound
4502 0,              // speed
4503 5*FRACUNIT,             // radius
4504 16*FRACUNIT,            // height
4505 5,              // mass
4506 0,              // damage
4507 SFX_NONE,               // activesound
4508 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4509 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4510  },
4511
4512 {               // MT_SGSHARD4
4513 -1,             // doomednum
4514 S_SGSHARD4_1,           // spawnstate
4515 1000,           // spawnhealth
4516 S_NULL,         // seestate
4517 SFX_NONE,               // seesound
4518 8,              // reactiontime
4519 SFX_NONE,               // attacksound
4520 S_NULL,         // painstate
4521 0,              // painchance
4522 SFX_NONE,               // painsound
4523 S_NULL,         // meleestate
4524 S_NULL,         // missilestate
4525 S_NULL,         // crashstate
4526 S_SGSHARD4_D,           // deathstate
4527 S_NULL,         // xdeathstate
4528 SFX_NONE,               // deathsound
4529 0,              // speed
4530 5*FRACUNIT,             // radius
4531 16*FRACUNIT,            // height
4532 5,              // mass
4533 0,              // damage
4534 SFX_NONE,               // activesound
4535 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4536 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4537  },
4538
4539 {               // MT_SGSHARD5
4540 -1,             // doomednum
4541 S_SGSHARD5_1,           // spawnstate
4542 1000,           // spawnhealth
4543 S_NULL,         // seestate
4544 SFX_NONE,               // seesound
4545 8,              // reactiontime
4546 SFX_NONE,               // attacksound
4547 S_NULL,         // painstate
4548 0,              // painchance
4549 SFX_NONE,               // painsound
4550 S_NULL,         // meleestate
4551 S_NULL,         // missilestate
4552 S_NULL,         // crashstate
4553 S_SGSHARD5_D,           // deathstate
4554 S_NULL,         // xdeathstate
4555 SFX_NONE,               // deathsound
4556 0,              // speed
4557 5*FRACUNIT,             // radius
4558 16*FRACUNIT,            // height
4559 5,              // mass
4560 0,              // damage
4561 SFX_NONE,               // activesound
4562 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4563 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4564  },
4565
4566 {               // MT_SGSHARD6
4567 -1,             // doomednum
4568 S_SGSHARD6_1,           // spawnstate
4569 1000,           // spawnhealth
4570 S_NULL,         // seestate
4571 SFX_NONE,               // seesound
4572 8,              // reactiontime
4573 SFX_NONE,               // attacksound
4574 S_NULL,         // painstate
4575 0,              // painchance
4576 SFX_NONE,               // painsound
4577 S_NULL,         // meleestate
4578 S_NULL,         // missilestate
4579 S_NULL,         // crashstate
4580 S_SGSHARD6_D,           // deathstate
4581 S_NULL,         // xdeathstate
4582 SFX_NONE,               // deathsound
4583 0,              // speed
4584 5*FRACUNIT,             // radius
4585 16*FRACUNIT,            // height
4586 5,              // mass
4587 0,              // damage
4588 SFX_NONE,               // activesound
4589 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4590 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4591  },
4592
4593 {               // MT_SGSHARD7
4594 -1,             // doomednum
4595 S_SGSHARD7_1,           // spawnstate
4596 1000,           // spawnhealth
4597 S_NULL,         // seestate
4598 SFX_NONE,               // seesound
4599 8,              // reactiontime
4600 SFX_NONE,               // attacksound
4601 S_NULL,         // painstate
4602 0,              // painchance
4603 SFX_NONE,               // painsound
4604 S_NULL,         // meleestate
4605 S_NULL,         // missilestate
4606 S_NULL,         // crashstate
4607 S_SGSHARD7_D,           // deathstate
4608 S_NULL,         // xdeathstate
4609 SFX_NONE,               // deathsound
4610 0,              // speed
4611 5*FRACUNIT,             // radius
4612 16*FRACUNIT,            // height
4613 5,              // mass
4614 0,              // damage
4615 SFX_NONE,               // activesound
4616 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4617 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4618  },
4619
4620 {               // MT_SGSHARD8
4621 -1,             // doomednum
4622 S_SGSHARD8_1,           // spawnstate
4623 1000,           // spawnhealth
4624 S_NULL,         // seestate
4625 SFX_NONE,               // seesound
4626 8,              // reactiontime
4627 SFX_NONE,               // attacksound
4628 S_NULL,         // painstate
4629 0,              // painchance
4630 SFX_NONE,               // painsound
4631 S_NULL,         // meleestate
4632 S_NULL,         // missilestate
4633 S_NULL,         // crashstate
4634 S_SGSHARD8_D,           // deathstate
4635 S_NULL,         // xdeathstate
4636 SFX_NONE,               // deathsound
4637 0,              // speed
4638 5*FRACUNIT,             // radius
4639 16*FRACUNIT,            // height
4640 5,              // mass
4641 0,              // damage
4642 SFX_NONE,               // activesound
4643 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4644 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4645  },
4646
4647 {               // MT_SGSHARD9
4648 -1,             // doomednum
4649 S_SGSHARD9_1,           // spawnstate
4650 1000,           // spawnhealth
4651 S_NULL,         // seestate
4652 SFX_NONE,               // seesound
4653 8,              // reactiontime
4654 SFX_NONE,               // attacksound
4655 S_NULL,         // painstate
4656 0,              // painchance
4657 SFX_NONE,               // painsound
4658 S_NULL,         // meleestate
4659 S_NULL,         // missilestate
4660 S_NULL,         // crashstate
4661 S_SGSHARD9_D,           // deathstate
4662 S_NULL,         // xdeathstate
4663 SFX_NONE,               // deathsound
4664 0,              // speed
4665 5*FRACUNIT,             // radius
4666 16*FRACUNIT,            // height
4667 5,              // mass
4668 0,              // damage
4669 SFX_NONE,               // activesound
4670 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4671 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4672  },
4673
4674 {               // MT_SGSHARD0
4675 -1,             // doomednum
4676 S_SGSHARD0_1,           // spawnstate
4677 1000,           // spawnhealth
4678 S_NULL,         // seestate
4679 SFX_NONE,               // seesound
4680 8,              // reactiontime
4681 SFX_NONE,               // attacksound
4682 S_NULL,         // painstate
4683 0,              // painchance
4684 SFX_NONE,               // painsound
4685 S_NULL,         // meleestate
4686 S_NULL,         // missilestate
4687 S_NULL,         // crashstate
4688 S_SGSHARD0_D,           // deathstate
4689 S_NULL,         // xdeathstate
4690 SFX_NONE,               // deathsound
4691 0,              // speed
4692 5*FRACUNIT,             // radius
4693 16*FRACUNIT,            // height
4694 5,              // mass
4695 0,              // damage
4696 SFX_NONE,               // activesound
4697 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE|MF_NOGRAVITY,               // flags
4698 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
4699  },
4700
4701 {               // MT_ARTIEGG
4702 30,             // doomednum
4703 S_ARTI_EGGC1,           // spawnstate
4704 1000,           // spawnhealth
4705 S_NULL,         // seestate
4706 SFX_NONE,               // seesound
4707 8,              // reactiontime
4708 SFX_NONE,               // attacksound
4709 S_NULL,         // painstate
4710 0,              // painchance
4711 SFX_NONE,               // painsound
4712 S_NULL,         // meleestate
4713 S_NULL,         // missilestate
4714 S_NULL,         // crashstate
4715 S_NULL,         // deathstate
4716 S_NULL,         // xdeathstate
4717 SFX_NONE,               // deathsound
4718 0,              // speed
4719 20*FRACUNIT,            // radius
4720 16*FRACUNIT,            // height
4721 100,            // mass
4722 0,              // damage
4723 SFX_NONE,               // activesound
4724 MF_SPECIAL,             // flags
4725 MF2_FLOATBOB            // flags2
4726  },
4727
4728 {               // MT_EGGFX
4729 -1,             // doomednum
4730 S_EGGFX1,               // spawnstate
4731 1000,           // spawnhealth
4732 S_NULL,         // seestate
4733 0,              // seesound
4734 8,              // reactiontime
4735 SFX_NONE,               // attacksound
4736 S_NULL,         // painstate
4737 0,              // painchance
4738 SFX_NONE,               // painsound
4739 S_NULL,         // meleestate
4740 S_NULL,         // missilestate
4741 S_NULL,         // crashstate
4742 S_EGGFXI1_1,            // deathstate
4743 S_NULL,         // xdeathstate
4744 0,              // deathsound
4745 18*FRACUNIT,            // speed
4746 8*FRACUNIT,             // radius
4747 8*FRACUNIT,             // height
4748 100,            // mass
4749 1,              // damage
4750 SFX_NONE,               // activesound
4751 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
4752 MF2_NOTELEPORT          // flags2
4753  },
4754
4755 {               // MT_ARTISUPERHEAL
4756 32,             // doomednum
4757 S_ARTI_SPHL1,           // spawnstate
4758 1000,           // spawnhealth
4759 S_NULL,         // seestate
4760 SFX_NONE,               // seesound
4761 8,              // reactiontime
4762 SFX_NONE,               // attacksound
4763 S_NULL,         // painstate
4764 0,              // painchance
4765 SFX_NONE,               // painsound
4766 S_NULL,         // meleestate
4767 S_NULL,         // missilestate
4768 S_NULL,         // crashstate
4769 S_NULL,         // deathstate
4770 S_NULL,         // xdeathstate
4771 SFX_NONE,               // deathsound
4772 0,              // speed
4773 20*FRACUNIT,            // radius
4774 16*FRACUNIT,            // height
4775 100,            // mass
4776 0,              // damage
4777 SFX_NONE,               // activesound
4778 MF_SPECIAL,             // flags
4779 MF2_FLOATBOB            // flags2
4780  },
4781
4782 {               // MT_ZWINGEDSTATUENOSKULL
4783 9011,           // doomednum
4784 S_ZWINGEDSTATUENOSKULL,         // spawnstate
4785 1000,           // spawnhealth
4786 S_NULL,         // seestate
4787 SFX_NONE,               // seesound
4788 8,              // reactiontime
4789 SFX_NONE,               // attacksound
4790 S_NULL,         // painstate
4791 0,              // painchance
4792 SFX_NONE,               // painsound
4793 S_NULL,         // meleestate
4794 S_NULL,         // missilestate
4795 S_NULL,         // crashstate
4796 S_NULL,         // deathstate
4797 S_NULL,         // xdeathstate
4798 SFX_NONE,               // deathsound
4799 0,              // speed
4800 10*FRACUNIT,            // radius
4801 62*FRACUNIT,            // height
4802 100,            // mass
4803 0,              // damage
4804 SFX_NONE,               // activesound
4805 MF_SOLID,               // flags
4806 0               // flags2
4807  },
4808
4809 {               // MT_ZGEMPEDESTAL
4810 9012,           // doomednum
4811 S_ZGEMPEDESTAL1,                // spawnstate
4812 1000,           // spawnhealth
4813 S_NULL,         // seestate
4814 SFX_NONE,               // seesound
4815 8,              // reactiontime
4816 SFX_NONE,               // attacksound
4817 S_NULL,         // painstate
4818 0,              // painchance
4819 SFX_NONE,               // painsound
4820 S_NULL,         // meleestate
4821 S_NULL,         // missilestate
4822 S_NULL,         // crashstate
4823 S_NULL,         // deathstate
4824 S_NULL,         // xdeathstate
4825 SFX_NONE,               // deathsound
4826 0,              // speed
4827 10*FRACUNIT,            // radius
4828 40*FRACUNIT,            // height
4829 100,            // mass
4830 0,              // damage
4831 SFX_NONE,               // activesound
4832 MF_SOLID,               // flags
4833 0               // flags2
4834  },
4835
4836 {               // MT_ARTIPUZZSKULL
4837 9002,           // doomednum
4838 S_ARTIPUZZSKULL,                // spawnstate
4839 1000,           // spawnhealth
4840 S_NULL,         // seestate
4841 SFX_NONE,               // seesound
4842 8,              // reactiontime
4843 SFX_NONE,               // attacksound
4844 S_NULL,         // painstate
4845 0,              // painchance
4846 SFX_NONE,               // painsound
4847 S_NULL,         // meleestate
4848 S_NULL,         // missilestate
4849 S_NULL,         // crashstate
4850 S_NULL,         // deathstate
4851 S_NULL,         // xdeathstate
4852 SFX_NONE,               // deathsound
4853 0,              // speed
4854 20*FRACUNIT,            // radius
4855 16*FRACUNIT,            // height
4856 100,            // mass
4857 0,              // damage
4858 SFX_NONE,               // activesound
4859 MF_SPECIAL|MF_NOGRAVITY,                // flags
4860 0               // flags2
4861  },
4862
4863 {               // MT_ARTIPUZZGEMBIG
4864 9003,           // doomednum
4865 S_ARTIPUZZGEMBIG,               // spawnstate
4866 1000,           // spawnhealth
4867 S_NULL,         // seestate
4868 SFX_NONE,               // seesound
4869 8,              // reactiontime
4870 SFX_NONE,               // attacksound
4871 S_NULL,         // painstate
4872 0,              // painchance
4873 SFX_NONE,               // painsound
4874 S_NULL,         // meleestate
4875 S_NULL,         // missilestate
4876 S_NULL,         // crashstate
4877 S_NULL,         // deathstate
4878 S_NULL,         // xdeathstate
4879 SFX_NONE,               // deathsound
4880 0,              // speed
4881 20*FRACUNIT,            // radius
4882 16*FRACUNIT,            // height
4883 100,            // mass
4884 0,              // damage
4885 SFX_NONE,               // activesound
4886 MF_SPECIAL|MF_NOGRAVITY,                // flags
4887 0               // flags2
4888  },
4889
4890 {               // MT_ARTIPUZZGEMRED
4891 9004,           // doomednum
4892 S_ARTIPUZZGEMRED,               // spawnstate
4893 1000,           // spawnhealth
4894 S_NULL,         // seestate
4895 SFX_NONE,               // seesound
4896 8,              // reactiontime
4897 SFX_NONE,               // attacksound
4898 S_NULL,         // painstate
4899 0,              // painchance
4900 SFX_NONE,               // painsound
4901 S_NULL,         // meleestate
4902 S_NULL,         // missilestate
4903 S_NULL,         // crashstate
4904 S_NULL,         // deathstate
4905 S_NULL,         // xdeathstate
4906 SFX_NONE,               // deathsound
4907 0,              // speed
4908 20*FRACUNIT,            // radius
4909 16*FRACUNIT,            // height
4910 100,            // mass
4911 0,              // damage
4912 SFX_NONE,               // activesound
4913 MF_SPECIAL|MF_NOGRAVITY,                // flags
4914 0               // flags2
4915  },
4916
4917 {               // MT_ARTIPUZZGEMGREEN1
4918 9005,           // doomednum
4919 S_ARTIPUZZGEMGREEN1,            // spawnstate
4920 1000,           // spawnhealth
4921 S_NULL,         // seestate
4922 SFX_NONE,               // seesound
4923 8,              // reactiontime
4924 SFX_NONE,               // attacksound
4925 S_NULL,         // painstate
4926 0,              // painchance
4927 SFX_NONE,               // painsound
4928 S_NULL,         // meleestate
4929 S_NULL,         // missilestate
4930 S_NULL,         // crashstate
4931 S_NULL,         // deathstate
4932 S_NULL,         // xdeathstate
4933 SFX_NONE,               // deathsound
4934 0,              // speed
4935 20*FRACUNIT,            // radius
4936 16*FRACUNIT,            // height
4937 100,            // mass
4938 0,              // damage
4939 SFX_NONE,               // activesound
4940 MF_SPECIAL|MF_NOGRAVITY,                // flags
4941 0               // flags2
4942  },
4943
4944 {               // MT_ARTIPUZZGEMGREEN2
4945 9009,           // doomednum
4946 S_ARTIPUZZGEMGREEN2,            // spawnstate
4947 1000,           // spawnhealth
4948 S_NULL,         // seestate
4949 SFX_NONE,               // seesound
4950 8,              // reactiontime
4951 SFX_NONE,               // attacksound
4952 S_NULL,         // painstate
4953 0,              // painchance
4954 SFX_NONE,               // painsound
4955 S_NULL,         // meleestate
4956 S_NULL,         // missilestate
4957 S_NULL,         // crashstate
4958 S_NULL,         // deathstate
4959 S_NULL,         // xdeathstate
4960 SFX_NONE,               // deathsound
4961 0,              // speed
4962 20*FRACUNIT,            // radius
4963 16*FRACUNIT,            // height
4964 100,            // mass
4965 0,              // damage
4966 SFX_NONE,               // activesound
4967 MF_SPECIAL|MF_NOGRAVITY,                // flags
4968 0               // flags2
4969  },
4970
4971 {               // MT_ARTIPUZZGEMBLUE1
4972 9006,           // doomednum
4973 S_ARTIPUZZGEMBLUE1,             // spawnstate
4974 1000,           // spawnhealth
4975 S_NULL,         // seestate
4976 SFX_NONE,               // seesound
4977 8,              // reactiontime
4978 SFX_NONE,               // attacksound
4979 S_NULL,         // painstate
4980 0,              // painchance
4981 SFX_NONE,               // painsound
4982 S_NULL,         // meleestate
4983 S_NULL,         // missilestate
4984 S_NULL,         // crashstate
4985 S_NULL,         // deathstate
4986 S_NULL,         // xdeathstate
4987 SFX_NONE,               // deathsound
4988 0,              // speed
4989 20*FRACUNIT,            // radius
4990 16*FRACUNIT,            // height
4991 100,            // mass
4992 0,              // damage
4993 SFX_NONE,               // activesound
4994 MF_SPECIAL|MF_NOGRAVITY,                // flags
4995 0               // flags2
4996  },
4997
4998 {               // MT_ARTIPUZZGEMBLUE2
4999 9010,           // doomednum
5000 S_ARTIPUZZGEMBLUE2,             // spawnstate
5001 1000,           // spawnhealth
5002 S_NULL,         // seestate
5003 SFX_NONE,               // seesound
5004 8,              // reactiontime
5005 SFX_NONE,               // attacksound
5006 S_NULL,         // painstate
5007 0,              // painchance
5008 SFX_NONE,               // painsound
5009 S_NULL,         // meleestate
5010 S_NULL,         // missilestate
5011 S_NULL,         // crashstate
5012 S_NULL,         // deathstate
5013 S_NULL,         // xdeathstate
5014 SFX_NONE,               // deathsound
5015 0,              // speed
5016 20*FRACUNIT,            // radius
5017 16*FRACUNIT,            // height
5018 100,            // mass
5019 0,              // damage
5020 SFX_NONE,               // activesound
5021 MF_SPECIAL|MF_NOGRAVITY,                // flags
5022 0               // flags2
5023  },
5024
5025 {               // MT_ARTIPUZZBOOK1
5026 9007,           // doomednum
5027 S_ARTIPUZZBOOK1,                // spawnstate
5028 1000,           // spawnhealth
5029 S_NULL,         // seestate
5030 SFX_NONE,               // seesound
5031 8,              // reactiontime
5032 SFX_NONE,               // attacksound
5033 S_NULL,         // painstate
5034 0,              // painchance
5035 SFX_NONE,               // painsound
5036 S_NULL,         // meleestate
5037 S_NULL,         // missilestate
5038 S_NULL,         // crashstate
5039 S_NULL,         // deathstate
5040 S_NULL,         // xdeathstate
5041 SFX_NONE,               // deathsound
5042 0,              // speed
5043 20*FRACUNIT,            // radius
5044 16*FRACUNIT,            // height
5045 100,            // mass
5046 0,              // damage
5047 SFX_NONE,               // activesound
5048 MF_SPECIAL|MF_NOGRAVITY,                // flags
5049 0               // flags2
5050  },
5051
5052 {               // MT_ARTIPUZZBOOK2
5053 9008,           // doomednum
5054 S_ARTIPUZZBOOK2,                // spawnstate
5055 1000,           // spawnhealth
5056 S_NULL,         // seestate
5057 SFX_NONE,               // seesound
5058 8,              // reactiontime
5059 SFX_NONE,               // attacksound
5060 S_NULL,         // painstate
5061 0,              // painchance
5062 SFX_NONE,               // painsound
5063 S_NULL,         // meleestate
5064 S_NULL,         // missilestate
5065 S_NULL,         // crashstate
5066 S_NULL,         // deathstate
5067 S_NULL,         // xdeathstate
5068 SFX_NONE,               // deathsound
5069 0,              // speed
5070 20*FRACUNIT,            // radius
5071 16*FRACUNIT,            // height
5072 100,            // mass
5073 0,              // damage
5074 SFX_NONE,               // activesound
5075 MF_SPECIAL|MF_NOGRAVITY,                // flags
5076 0               // flags2
5077  },
5078
5079 {               // MT_ARTIPUZZSKULL2
5080 9014,           // doomednum
5081 S_ARTIPUZZSKULL2,               // spawnstate
5082 1000,           // spawnhealth
5083 S_NULL,         // seestate
5084 SFX_NONE,               // seesound
5085 8,              // reactiontime
5086 SFX_NONE,               // attacksound
5087 S_NULL,         // painstate
5088 0,              // painchance
5089 SFX_NONE,               // painsound
5090 S_NULL,         // meleestate
5091 S_NULL,         // missilestate
5092 S_NULL,         // crashstate
5093 S_NULL,         // deathstate
5094 S_NULL,         // xdeathstate
5095 SFX_NONE,               // deathsound
5096 0,              // speed
5097 20*FRACUNIT,            // radius
5098 16*FRACUNIT,            // height
5099 100,            // mass
5100 0,              // damage
5101 SFX_NONE,               // activesound
5102 MF_SPECIAL|MF_NOGRAVITY,                // flags
5103 0               // flags2
5104  },
5105
5106 {               // MT_ARTIPUZZFWEAPON
5107 9015,           // doomednum
5108 S_ARTIPUZZFWEAPON,              // spawnstate
5109 1000,           // spawnhealth
5110 S_NULL,         // seestate
5111 SFX_NONE,               // seesound
5112 8,              // reactiontime
5113 SFX_NONE,               // attacksound
5114 S_NULL,         // painstate
5115 0,              // painchance
5116 SFX_NONE,               // painsound
5117 S_NULL,         // meleestate
5118 S_NULL,         // missilestate
5119 S_NULL,         // crashstate
5120 S_NULL,         // deathstate
5121 S_NULL,         // xdeathstate
5122 SFX_NONE,               // deathsound
5123 0,              // speed
5124 20*FRACUNIT,            // radius
5125 16*FRACUNIT,            // height
5126 100,            // mass
5127 0,              // damage
5128 SFX_NONE,               // activesound
5129 MF_SPECIAL|MF_NOGRAVITY,                // flags
5130 0               // flags2
5131  },
5132
5133 {               // MT_ARTIPUZZCWEAPON
5134 9016,           // doomednum
5135 S_ARTIPUZZCWEAPON,              // spawnstate
5136 1000,           // spawnhealth
5137 S_NULL,         // seestate
5138 SFX_NONE,               // seesound
5139 8,              // reactiontime
5140 SFX_NONE,               // attacksound
5141 S_NULL,         // painstate
5142 0,              // painchance
5143 SFX_NONE,               // painsound
5144 S_NULL,         // meleestate
5145 S_NULL,         // missilestate
5146 S_NULL,         // crashstate
5147 S_NULL,         // deathstate
5148 S_NULL,         // xdeathstate
5149 SFX_NONE,               // deathsound
5150 0,              // speed
5151 20*FRACUNIT,            // radius
5152 16*FRACUNIT,            // height
5153 100,            // mass
5154 0,              // damage
5155 SFX_NONE,               // activesound
5156 MF_SPECIAL|MF_NOGRAVITY,                // flags
5157 0               // flags2
5158  },
5159
5160 {               // MT_ARTIPUZZMWEAPON
5161 9017,           // doomednum
5162 S_ARTIPUZZMWEAPON,              // spawnstate
5163 1000,           // spawnhealth
5164 S_NULL,         // seestate
5165 SFX_NONE,               // seesound
5166 8,              // reactiontime
5167 SFX_NONE,               // attacksound
5168 S_NULL,         // painstate
5169 0,              // painchance
5170 SFX_NONE,               // painsound
5171 S_NULL,         // meleestate
5172 S_NULL,         // missilestate
5173 S_NULL,         // crashstate
5174 S_NULL,         // deathstate
5175 S_NULL,         // xdeathstate
5176 SFX_NONE,               // deathsound
5177 0,              // speed
5178 20*FRACUNIT,            // radius
5179 16*FRACUNIT,            // height
5180 100,            // mass
5181 0,              // damage
5182 SFX_NONE,               // activesound
5183 MF_SPECIAL|MF_NOGRAVITY,                // flags
5184 0               // flags2
5185  },
5186
5187 {               // MT_ARTIPUZZGEAR
5188 9018,           // doomednum
5189 S_ARTIPUZZGEAR_1,               // spawnstate
5190 1000,           // spawnhealth
5191 S_NULL,         // seestate
5192 SFX_NONE,               // seesound
5193 8,              // reactiontime
5194 SFX_NONE,               // attacksound
5195 S_NULL,         // painstate
5196 0,              // painchance
5197 SFX_NONE,               // painsound
5198 S_NULL,         // meleestate
5199 S_NULL,         // missilestate
5200 S_NULL,         // crashstate
5201 S_NULL,         // deathstate
5202 S_NULL,         // xdeathstate
5203 SFX_NONE,               // deathsound
5204 0,              // speed
5205 20*FRACUNIT,            // radius
5206 16*FRACUNIT,            // height
5207 100,            // mass
5208 0,              // damage
5209 SFX_NONE,               // activesound
5210 MF_SPECIAL|MF_NOGRAVITY,                // flags
5211 0               // flags2
5212  },
5213
5214 {               // MT_ARTIPUZZGEAR2
5215 9019,           // doomednum
5216 S_ARTIPUZZGEAR2_1,              // spawnstate
5217 1000,           // spawnhealth
5218 S_NULL,         // seestate
5219 SFX_NONE,               // seesound
5220 8,              // reactiontime
5221 SFX_NONE,               // attacksound
5222 S_NULL,         // painstate
5223 0,              // painchance
5224 SFX_NONE,               // painsound
5225 S_NULL,         // meleestate
5226 S_NULL,         // missilestate
5227 S_NULL,         // crashstate
5228 S_NULL,         // deathstate
5229 S_NULL,         // xdeathstate
5230 SFX_NONE,               // deathsound
5231 0,              // speed
5232 20*FRACUNIT,            // radius
5233 16*FRACUNIT,            // height
5234 100,            // mass
5235 0,              // damage
5236 SFX_NONE,               // activesound
5237 MF_SPECIAL|MF_NOGRAVITY,                // flags
5238 0               // flags2
5239  },
5240
5241 {               // MT_ARTIPUZZGEAR3
5242 9020,           // doomednum
5243 S_ARTIPUZZGEAR3_1,              // spawnstate
5244 1000,           // spawnhealth
5245 S_NULL,         // seestate
5246 SFX_NONE,               // seesound
5247 8,              // reactiontime
5248 SFX_NONE,               // attacksound
5249 S_NULL,         // painstate
5250 0,              // painchance
5251 SFX_NONE,               // painsound
5252 S_NULL,         // meleestate
5253 S_NULL,         // missilestate
5254 S_NULL,         // crashstate
5255 S_NULL,         // deathstate
5256 S_NULL,         // xdeathstate
5257 SFX_NONE,               // deathsound
5258 0,              // speed
5259 20*FRACUNIT,            // radius
5260 16*FRACUNIT,            // height
5261 100,            // mass
5262 0,              // damage
5263 SFX_NONE,               // activesound
5264 MF_SPECIAL|MF_NOGRAVITY,                // flags
5265 0               // flags2
5266  },
5267
5268 {               // MT_ARTIPUZZGEAR4
5269 9021,           // doomednum
5270 S_ARTIPUZZGEAR4_1,              // spawnstate
5271 1000,           // spawnhealth
5272 S_NULL,         // seestate
5273 SFX_NONE,               // seesound
5274 8,              // reactiontime
5275 SFX_NONE,               // attacksound
5276 S_NULL,         // painstate
5277 0,              // painchance
5278 SFX_NONE,               // painsound
5279 S_NULL,         // meleestate
5280 S_NULL,         // missilestate
5281 S_NULL,         // crashstate
5282 S_NULL,         // deathstate
5283 S_NULL,         // xdeathstate
5284 SFX_NONE,               // deathsound
5285 0,              // speed
5286 20*FRACUNIT,            // radius
5287 16*FRACUNIT,            // height
5288 100,            // mass
5289 0,              // damage
5290 SFX_NONE,               // activesound
5291 MF_SPECIAL|MF_NOGRAVITY,                // flags
5292 0               // flags2
5293  },
5294
5295 {               // MT_ARTITORCH
5296 33,             // doomednum
5297 S_ARTI_TRCH1,           // spawnstate
5298 1000,           // spawnhealth
5299 S_NULL,         // seestate
5300 SFX_NONE,               // seesound
5301 8,              // reactiontime
5302 SFX_NONE,               // attacksound
5303 S_NULL,         // painstate
5304 0,              // painchance
5305 SFX_NONE,               // painsound
5306 S_NULL,         // meleestate
5307 S_NULL,         // missilestate
5308 S_NULL,         // crashstate
5309 S_NULL,         // deathstate
5310 S_NULL,         // xdeathstate
5311 SFX_NONE,               // deathsound
5312 0,              // speed
5313 20*FRACUNIT,            // radius
5314 16*FRACUNIT,            // height
5315 100,            // mass
5316 0,              // damage
5317 SFX_NONE,               // activesound
5318 MF_SPECIAL,             // flags
5319 MF2_FLOATBOB            // flags2
5320  },
5321
5322 {               // MT_FIREBOMB
5323 -1,             // doomednum
5324 S_FIREBOMB1,            // spawnstate
5325 1000,           // spawnhealth
5326 S_NULL,         // seestate
5327 SFX_NONE,               // seesound
5328 8,              // reactiontime
5329 SFX_NONE,               // attacksound
5330 S_NULL,         // painstate
5331 0,              // painchance
5332 SFX_NONE,               // painsound
5333 S_NULL,         // meleestate
5334 S_NULL,         // missilestate
5335 S_NULL,         // crashstate
5336 S_NULL,         // deathstate
5337 S_NULL,         // xdeathstate
5338 SFX_FLECHETTE_EXPLODE,          // deathsound
5339 0,              // speed
5340 20*FRACUNIT,            // radius
5341 16*FRACUNIT,            // height
5342 100,            // mass
5343 0,              // damage
5344 SFX_NONE,               // activesound
5345 MF_NOGRAVITY|MF_ALTSHADOW,              // flags
5346 MF2_FIREDAMAGE          // flags2
5347  },
5348
5349 {               // MT_ARTITELEPORT
5350 36,             // doomednum
5351 S_ARTI_ATLP1,           // spawnstate
5352 1000,           // spawnhealth
5353 S_NULL,         // seestate
5354 SFX_NONE,               // seesound
5355 8,              // reactiontime
5356 SFX_NONE,               // attacksound
5357 S_NULL,         // painstate
5358 0,              // painchance
5359 SFX_NONE,               // painsound
5360 S_NULL,         // meleestate
5361 S_NULL,         // missilestate
5362 S_NULL,         // crashstate
5363 S_NULL,         // deathstate
5364 S_NULL,         // xdeathstate
5365 SFX_NONE,               // deathsound
5366 0,              // speed
5367 20*FRACUNIT,            // radius
5368 16*FRACUNIT,            // height
5369 100,            // mass
5370 0,              // damage
5371 SFX_NONE,               // activesound
5372 MF_SPECIAL,             // flags
5373 MF2_FLOATBOB            // flags2
5374  },
5375
5376 {               // MT_ARTIPOISONBAG
5377 8000,           // doomednum
5378 S_ARTI_PSBG1,           // spawnstate
5379 1000,           // spawnhealth
5380 S_NULL,         // seestate
5381 SFX_NONE,               // seesound
5382 8,              // reactiontime
5383 SFX_NONE,               // attacksound
5384 S_NULL,         // painstate
5385 0,              // painchance
5386 SFX_NONE,               // painsound
5387 S_NULL,         // meleestate
5388 S_NULL,         // missilestate
5389 S_NULL,         // crashstate
5390 S_NULL,         // deathstate
5391 S_NULL,         // xdeathstate
5392 SFX_NONE,               // deathsound
5393 0,              // speed
5394 20*FRACUNIT,            // radius
5395 16*FRACUNIT,            // height
5396 100,            // mass
5397 0,              // damage
5398 SFX_NONE,               // activesound
5399 MF_SPECIAL,             // flags
5400 MF2_FLOATBOB            // flags2
5401  },
5402
5403 {               // MT_POISONBAG
5404 -1,             // doomednum
5405 S_POISONBAG1,           // spawnstate
5406 1000,           // spawnhealth
5407 S_NULL,         // seestate
5408 SFX_NONE,               // seesound
5409 8,              // reactiontime
5410 SFX_NONE,               // attacksound
5411 S_NULL,         // painstate
5412 0,              // painchance
5413 SFX_NONE,               // painsound
5414 S_NULL,         // meleestate
5415 S_NULL,         // missilestate
5416 S_NULL,         // crashstate
5417 S_NULL,         // deathstate
5418 S_NULL,         // xdeathstate
5419 SFX_NONE,               // deathsound
5420 0,              // speed
5421 5*FRACUNIT,             // radius
5422 5*FRACUNIT,             // height
5423 100,            // mass
5424 0,              // damage
5425 SFX_NONE,               // activesound
5426 MF_NOGRAVITY|MF_NOBLOCKMAP,             // flags
5427 0               // flags2
5428  },
5429
5430 {               // MT_POISONCLOUD
5431 -1,             // doomednum
5432 S_POISONCLOUD1,         // spawnstate
5433 1000,           // spawnhealth
5434 S_NULL,         // seestate
5435 SFX_NONE,               // seesound
5436 8,              // reactiontime
5437 SFX_NONE,               // attacksound
5438 S_NULL,         // painstate
5439 0,              // painchance
5440 SFX_NONE,               // painsound
5441 S_NULL,         // meleestate
5442 S_NULL,         // missilestate
5443 S_NULL,         // crashstate
5444 S_NULL,         // deathstate
5445 S_NULL,         // xdeathstate
5446 SFX_POISONSHROOM_DEATH,         // deathsound
5447 0,              // speed
5448 1,              // radius
5449 1,              // height
5450 MAXINT,         // mass
5451 0,              // damage
5452 SFX_NONE,               // activesound
5453 MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SHADOW|MF_NOCLIP|MF_DROPOFF,              // flags
5454 MF2_NODMGTHRUST         // flags2
5455  },
5456
5457 {               // MT_THROWINGBOMB
5458 -1,             // doomednum
5459 S_THROWINGBOMB1,                // spawnstate
5460 48,             // spawnhealth
5461 S_NULL,         // seestate
5462 SFX_FLECHETTE_BOUNCE,           // seesound
5463 8,              // reactiontime
5464 SFX_NONE,               // attacksound
5465 S_NULL,         // painstate
5466 0,              // painchance
5467 SFX_NONE,               // painsound
5468 S_NULL,         // meleestate
5469 S_NULL,         // missilestate
5470 S_NULL,         // crashstate
5471 S_THROWINGBOMB_X1,              // deathstate
5472 S_NULL,         // xdeathstate
5473 SFX_FLECHETTE_EXPLODE,          // deathsound
5474 12*FRACUNIT,            // speed
5475 8*FRACUNIT,             // radius
5476 10*FRACUNIT,            // height
5477 100,            // mass
5478 0,              // damage
5479 SFX_NONE,               // activesound
5480 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
5481 MF2_FLOORBOUNCE|MF2_FIREDAMAGE          // flags2
5482  },
5483
5484 {               // MT_SPEEDBOOTS
5485 8002,           // doomednum
5486 S_ARTI_BOOTS1,          // spawnstate
5487 1000,           // spawnhealth
5488 S_NULL,         // seestate
5489 SFX_NONE,               // seesound
5490 8,              // reactiontime
5491 SFX_NONE,               // attacksound
5492 S_NULL,         // painstate
5493 0,              // painchance
5494 SFX_NONE,               // painsound
5495 S_NULL,         // meleestate
5496 S_NULL,         // missilestate
5497 S_NULL,         // crashstate
5498 S_NULL,         // deathstate
5499 S_NULL,         // xdeathstate
5500 SFX_NONE,               // deathsound
5501 0,              // speed
5502 20*FRACUNIT,            // radius
5503 16*FRACUNIT,            // height
5504 100,            // mass
5505 0,              // damage
5506 SFX_NONE,               // activesound
5507 MF_SPECIAL,             // flags
5508 MF2_FLOATBOB            // flags2
5509  },
5510
5511 {               // MT_BOOSTMANA
5512 8003,           // doomednum
5513 S_ARTI_MANA,            // spawnstate
5514 1000,           // spawnhealth
5515 S_NULL,         // seestate
5516 SFX_NONE,               // seesound
5517 8,              // reactiontime
5518 SFX_NONE,               // attacksound
5519 S_NULL,         // painstate
5520 0,              // painchance
5521 SFX_NONE,               // painsound
5522 S_NULL,         // meleestate
5523 S_NULL,         // missilestate
5524 S_NULL,         // crashstate
5525 S_NULL,         // deathstate
5526 S_NULL,         // xdeathstate
5527 SFX_NONE,               // deathsound
5528 0,              // speed
5529 20*FRACUNIT,            // radius
5530 16*FRACUNIT,            // height
5531 100,            // mass
5532 0,              // damage
5533 SFX_NONE,               // activesound
5534 MF_SPECIAL,             // flags
5535 MF2_FLOATBOB            // flags2
5536  },
5537
5538 {               // MT_BOOSTARMOR
5539 8041,           // doomednum
5540 S_ARTI_ARMOR1,          // spawnstate
5541 1000,           // spawnhealth
5542 S_NULL,         // seestate
5543 SFX_NONE,               // seesound
5544 8,              // reactiontime
5545 SFX_NONE,               // attacksound
5546 S_NULL,         // painstate
5547 0,              // painchance
5548 SFX_NONE,               // painsound
5549 S_NULL,         // meleestate
5550 S_NULL,         // missilestate
5551 S_NULL,         // crashstate
5552 S_NULL,         // deathstate
5553 S_NULL,         // xdeathstate
5554 SFX_NONE,               // deathsound
5555 0,              // speed
5556 20*FRACUNIT,            // radius
5557 16*FRACUNIT,            // height
5558 100,            // mass
5559 0,              // damage
5560 SFX_NONE,               // activesound
5561 MF_SPECIAL,             // flags
5562 MF2_FLOATBOB            // flags2
5563  },
5564
5565 {               // MT_BLASTRADIUS
5566 10110,          // doomednum
5567 S_ARTI_BLAST1,          // spawnstate
5568 1000,           // spawnhealth
5569 S_NULL,         // seestate
5570 SFX_NONE,               // seesound
5571 8,              // reactiontime
5572 SFX_NONE,               // attacksound
5573 S_NULL,         // painstate
5574 0,              // painchance
5575 SFX_NONE,               // painsound
5576 S_NULL,         // meleestate
5577 S_NULL,         // missilestate
5578 S_NULL,         // crashstate
5579 S_NULL,         // deathstate
5580 S_NULL,         // xdeathstate
5581 SFX_NONE,               // deathsound
5582 0,              // speed
5583 20*FRACUNIT,            // radius
5584 16*FRACUNIT,            // height
5585 100,            // mass
5586 0,              // damage
5587 SFX_NONE,               // activesound
5588 MF_SPECIAL,             // flags
5589 MF2_FLOATBOB            // flags2
5590  },
5591
5592 {               // MT_HEALRADIUS
5593 10120,          // doomednum
5594 S_ARTI_HEALRAD1,                // spawnstate
5595 1000,           // spawnhealth
5596 S_NULL,         // seestate
5597 SFX_NONE,               // seesound
5598 8,              // reactiontime
5599 SFX_NONE,               // attacksound
5600 S_NULL,         // painstate
5601 0,              // painchance
5602 SFX_NONE,               // painsound
5603 S_NULL,         // meleestate
5604 S_NULL,         // missilestate
5605 S_NULL,         // crashstate
5606 S_NULL,         // deathstate
5607 S_NULL,         // xdeathstate
5608 SFX_NONE,               // deathsound
5609 0,              // speed
5610 20*FRACUNIT,            // radius
5611 16*FRACUNIT,            // height
5612 100,            // mass
5613 0,              // damage
5614 SFX_NONE,               // activesound
5615 MF_SPECIAL,             // flags
5616 MF2_FLOATBOB            // flags2
5617  },
5618
5619 {               // MT_SPLASH
5620 -1,             // doomednum
5621 S_SPLASH1,              // spawnstate
5622 1000,           // spawnhealth
5623 S_NULL,         // seestate
5624 SFX_NONE,               // seesound
5625 8,              // reactiontime
5626 SFX_NONE,               // attacksound
5627 S_NULL,         // painstate
5628 0,              // painchance
5629 SFX_NONE,               // painsound
5630 S_NULL,         // meleestate
5631 S_NULL,         // missilestate
5632 S_NULL,         // crashstate
5633 S_SPLASHX,              // deathstate
5634 S_NULL,         // xdeathstate
5635 SFX_NONE,               // deathsound
5636 0,              // speed
5637 2*FRACUNIT,             // radius
5638 4*FRACUNIT,             // height
5639 100,            // mass
5640 0,              // damage
5641 SFX_NONE,               // activesound
5642 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
5643 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH                // flags2
5644  },
5645
5646 {               // MT_SPLASHBASE
5647 -1,             // doomednum
5648 S_SPLASHBASE1,          // spawnstate
5649 1000,           // spawnhealth
5650 S_NULL,         // seestate
5651 SFX_NONE,               // seesound
5652 8,              // reactiontime
5653 SFX_NONE,               // attacksound
5654 S_NULL,         // painstate
5655 0,              // painchance
5656 SFX_NONE,               // painsound
5657 S_NULL,         // meleestate
5658 S_NULL,         // missilestate
5659 S_NULL,         // crashstate
5660 S_NULL,         // deathstate
5661 S_NULL,         // xdeathstate
5662 SFX_NONE,               // deathsound
5663 0,              // speed
5664 20*FRACUNIT,            // radius
5665 16*FRACUNIT,            // height
5666 100,            // mass
5667 0,              // damage
5668 SFX_NONE,               // activesound
5669 MF_NOBLOCKMAP,          // flags
5670 0               // flags2
5671  },
5672
5673 {               // MT_LAVASPLASH
5674 -1,             // doomednum
5675 S_LAVASPLASH1,          // spawnstate
5676 1000,           // spawnhealth
5677 S_NULL,         // seestate
5678 SFX_NONE,               // seesound
5679 8,              // reactiontime
5680 SFX_NONE,               // attacksound
5681 S_NULL,         // painstate
5682 0,              // painchance
5683 SFX_NONE,               // painsound
5684 S_NULL,         // meleestate
5685 S_NULL,         // missilestate
5686 S_NULL,         // crashstate
5687 S_NULL,         // deathstate
5688 S_NULL,         // xdeathstate
5689 SFX_NONE,               // deathsound
5690 0,              // speed
5691 20*FRACUNIT,            // radius
5692 16*FRACUNIT,            // height
5693 100,            // mass
5694 0,              // damage
5695 SFX_NONE,               // activesound
5696 MF_NOBLOCKMAP,          // flags
5697 0               // flags2
5698  },
5699
5700 {               // MT_LAVASMOKE
5701 -1,             // doomednum
5702 S_LAVASMOKE1,           // spawnstate
5703 1000,           // spawnhealth
5704 S_NULL,         // seestate
5705 SFX_NONE,               // seesound
5706 8,              // reactiontime
5707 SFX_NONE,               // attacksound
5708 S_NULL,         // painstate
5709 0,              // painchance
5710 SFX_NONE,               // painsound
5711 S_NULL,         // meleestate
5712 S_NULL,         // missilestate
5713 S_NULL,         // crashstate
5714 S_NULL,         // deathstate
5715 S_NULL,         // xdeathstate
5716 SFX_NONE,               // deathsound
5717 0,              // speed
5718 20*FRACUNIT,            // radius
5719 16*FRACUNIT,            // height
5720 100,            // mass
5721 0,              // damage
5722 SFX_NONE,               // activesound
5723 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
5724 0               // flags2
5725  },
5726
5727 {               // MT_SLUDGECHUNK
5728 -1,             // doomednum
5729 S_SLUDGECHUNK1,         // spawnstate
5730 1000,           // spawnhealth
5731 S_NULL,         // seestate
5732 SFX_NONE,               // seesound
5733 8,              // reactiontime
5734 SFX_NONE,               // attacksound
5735 S_NULL,         // painstate
5736 0,              // painchance
5737 SFX_NONE,               // painsound
5738 S_NULL,         // meleestate
5739 S_NULL,         // missilestate
5740 S_NULL,         // crashstate
5741 S_SLUDGECHUNKX,         // deathstate
5742 S_NULL,         // xdeathstate
5743 SFX_NONE,               // deathsound
5744 0,              // speed
5745 2*FRACUNIT,             // radius
5746 4*FRACUNIT,             // height
5747 100,            // mass
5748 0,              // damage
5749 SFX_NONE,               // activesound
5750 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
5751 MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH                // flags2
5752  },
5753
5754 {               // MT_SLUDGESPLASH
5755 -1,             // doomednum
5756 S_SLUDGESPLASH1,                // spawnstate
5757 1000,           // spawnhealth
5758 S_NULL,         // seestate
5759 SFX_NONE,               // seesound
5760 8,              // reactiontime
5761 SFX_NONE,               // attacksound
5762 S_NULL,         // painstate
5763 0,              // painchance
5764 SFX_NONE,               // painsound
5765 S_NULL,         // meleestate
5766 S_NULL,         // missilestate
5767 S_NULL,         // crashstate
5768 S_NULL,         // deathstate
5769 S_NULL,         // xdeathstate
5770 SFX_NONE,               // deathsound
5771 0,              // speed
5772 20*FRACUNIT,            // radius
5773 16*FRACUNIT,            // height
5774 100,            // mass
5775 0,              // damage
5776 SFX_NONE,               // activesound
5777 MF_NOBLOCKMAP,          // flags
5778 0               // flags2
5779  },
5780
5781 {               // MT_MISC0
5782 5,              // doomednum
5783 S_ZWINGEDSTATUE1,               // spawnstate
5784 1000,           // spawnhealth
5785 S_NULL,         // seestate
5786 SFX_NONE,               // seesound
5787 8,              // reactiontime
5788 SFX_NONE,               // attacksound
5789 S_NULL,         // painstate
5790 0,              // painchance
5791 SFX_NONE,               // painsound
5792 S_NULL,         // meleestate
5793 S_NULL,         // missilestate
5794 S_NULL,         // crashstate
5795 S_NULL,         // deathstate
5796 S_NULL,         // xdeathstate
5797 SFX_NONE,               // deathsound
5798 0,              // speed
5799 10*FRACUNIT,            // radius
5800 62*FRACUNIT,            // height
5801 100,            // mass
5802 0,              // damage
5803 SFX_NONE,               // activesound
5804 MF_SOLID,               // flags
5805 0               // flags2
5806  },
5807
5808 {               // MT_MISC1
5809 6,              // doomednum
5810 S_ZROCK1_1,             // spawnstate
5811 1000,           // spawnhealth
5812 S_NULL,         // seestate
5813 SFX_NONE,               // seesound
5814 8,              // reactiontime
5815 SFX_NONE,               // attacksound
5816 S_NULL,         // painstate
5817 0,              // painchance
5818 SFX_NONE,               // painsound
5819 S_NULL,         // meleestate
5820 S_NULL,         // missilestate
5821 S_NULL,         // crashstate
5822 S_NULL,         // deathstate
5823 S_NULL,         // xdeathstate
5824 SFX_NONE,               // deathsound
5825 0,              // speed
5826 20*FRACUNIT,            // radius
5827 16*FRACUNIT,            // height
5828 100,            // mass
5829 0,              // damage
5830 SFX_NONE,               // activesound
5831 0,              // flags
5832 0               // flags2
5833  },
5834
5835 {               // MT_MISC2
5836 7,              // doomednum
5837 S_ZROCK2_1,             // spawnstate
5838 1000,           // spawnhealth
5839 S_NULL,         // seestate
5840 SFX_NONE,               // seesound
5841 8,              // reactiontime
5842 SFX_NONE,               // attacksound
5843 S_NULL,         // painstate
5844 0,              // painchance
5845 SFX_NONE,               // painsound
5846 S_NULL,         // meleestate
5847 S_NULL,         // missilestate
5848 S_NULL,         // crashstate
5849 S_NULL,         // deathstate
5850 S_NULL,         // xdeathstate
5851 SFX_NONE,               // deathsound
5852 0,              // speed
5853 20*FRACUNIT,            // radius
5854 16*FRACUNIT,            // height
5855 100,            // mass
5856 0,              // damage
5857 SFX_NONE,               // activesound
5858 0,              // flags
5859 0               // flags2
5860  },
5861
5862 {               // MT_MISC3
5863 9,              // doomednum
5864 S_ZROCK3_1,             // spawnstate
5865 1000,           // spawnhealth
5866 S_NULL,         // seestate
5867 SFX_NONE,               // seesound
5868 8,              // reactiontime
5869 SFX_NONE,               // attacksound
5870 S_NULL,         // painstate
5871 0,              // painchance
5872 SFX_NONE,               // painsound
5873 S_NULL,         // meleestate
5874 S_NULL,         // missilestate
5875 S_NULL,         // crashstate
5876 S_NULL,         // deathstate
5877 S_NULL,         // xdeathstate
5878 SFX_NONE,               // deathsound
5879 0,              // speed
5880 20*FRACUNIT,            // radius
5881 16*FRACUNIT,            // height
5882 100,            // mass
5883 0,              // damage
5884 SFX_NONE,               // activesound
5885 0,              // flags
5886 0               // flags2
5887  },
5888
5889 {               // MT_MISC4
5890 15,             // doomednum
5891 S_ZROCK4_1,             // spawnstate
5892 1000,           // spawnhealth
5893 S_NULL,         // seestate
5894 SFX_NONE,               // seesound
5895 8,              // reactiontime
5896 SFX_NONE,               // attacksound
5897 S_NULL,         // painstate
5898 0,              // painchance
5899 SFX_NONE,               // painsound
5900 S_NULL,         // meleestate
5901 S_NULL,         // missilestate
5902 S_NULL,         // crashstate
5903 S_NULL,         // deathstate
5904 S_NULL,         // xdeathstate
5905 SFX_NONE,               // deathsound
5906 0,              // speed
5907 20*FRACUNIT,            // radius
5908 16*FRACUNIT,            // height
5909 100,            // mass
5910 0,              // damage
5911 SFX_NONE,               // activesound
5912 MF_SOLID,               // flags
5913 0               // flags2
5914  },
5915
5916 {               // MT_MISC5
5917 17,             // doomednum
5918 S_ZCHANDELIER1,         // spawnstate
5919 1000,           // spawnhealth
5920 S_NULL,         // seestate
5921 SFX_NONE,               // seesound
5922 8,              // reactiontime
5923 SFX_NONE,               // attacksound
5924 S_NULL,         // painstate
5925 0,              // painchance
5926 SFX_NONE,               // painsound
5927 S_NULL,         // meleestate
5928 S_NULL,         // missilestate
5929 S_NULL,         // crashstate
5930 S_NULL,         // deathstate
5931 S_NULL,         // xdeathstate
5932 SFX_NONE,               // deathsound
5933 0,              // speed
5934 20*FRACUNIT,            // radius
5935 60*FRACUNIT,            // height
5936 100,            // mass
5937 0,              // damage
5938 SFX_NONE,               // activesound
5939 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
5940 0               // flags2
5941  },
5942
5943 {               // MT_MISC6
5944 8063,           // doomednum
5945 S_ZCHANDELIER_U,                // spawnstate
5946 1000,           // spawnhealth
5947 S_NULL,         // seestate
5948 SFX_NONE,               // seesound
5949 8,              // reactiontime
5950 SFX_NONE,               // attacksound
5951 S_NULL,         // painstate
5952 0,              // painchance
5953 SFX_NONE,               // painsound
5954 S_NULL,         // meleestate
5955 S_NULL,         // missilestate
5956 S_NULL,         // crashstate
5957 S_NULL,         // deathstate
5958 S_NULL,         // xdeathstate
5959 SFX_NONE,               // deathsound
5960 0,              // speed
5961 20*FRACUNIT,            // radius
5962 60*FRACUNIT,            // height
5963 100,            // mass
5964 0,              // damage
5965 SFX_NONE,               // activesound
5966 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
5967 0               // flags2
5968  },
5969
5970 {               // MT_MISC7
5971 24,             // doomednum
5972 S_ZTREEDEAD1,           // spawnstate
5973 1000,           // spawnhealth
5974 S_NULL,         // seestate
5975 SFX_NONE,               // seesound
5976 8,              // reactiontime
5977 SFX_NONE,               // attacksound
5978 S_NULL,         // painstate
5979 0,              // painchance
5980 SFX_NONE,               // painsound
5981 S_NULL,         // meleestate
5982 S_NULL,         // missilestate
5983 S_NULL,         // crashstate
5984 S_NULL,         // deathstate
5985 S_NULL,         // xdeathstate
5986 SFX_NONE,               // deathsound
5987 0,              // speed
5988 10*FRACUNIT,            // radius
5989 96*FRACUNIT,            // height
5990 100,            // mass
5991 0,              // damage
5992 SFX_NONE,               // activesound
5993 MF_SOLID,               // flags
5994 0               // flags2
5995  },
5996
5997 {               // MT_MISC8
5998 25,             // doomednum
5999 S_ZTREE,                // spawnstate
6000 1000,           // spawnhealth
6001 S_NULL,         // seestate
6002 SFX_NONE,               // seesound
6003 8,              // reactiontime
6004 SFX_NONE,               // attacksound
6005 S_NULL,         // painstate
6006 0,              // painchance
6007 SFX_NONE,               // painsound
6008 S_NULL,         // meleestate
6009 S_NULL,         // missilestate
6010 S_NULL,         // crashstate
6011 S_NULL,         // deathstate
6012 S_NULL,         // xdeathstate
6013 SFX_NONE,               // deathsound
6014 0,              // speed
6015 15*FRACUNIT,            // radius
6016 128*FRACUNIT,           // height
6017 100,            // mass
6018 0,              // damage
6019 SFX_NONE,               // activesound
6020 MF_SOLID,               // flags
6021 0               // flags2
6022  },
6023
6024 {               // MT_TREEDESTRUCTIBLE
6025 8062,           // doomednum
6026 S_ZTREEDESTRUCTIBLE1,           // spawnstate
6027 70,             // spawnhealth
6028 S_NULL,         // seestate
6029 SFX_NONE,               // seesound
6030 8,              // reactiontime
6031 SFX_NONE,               // attacksound
6032 S_NULL,         // painstate
6033 0,              // painchance
6034 SFX_NONE,               // painsound
6035 S_NULL,         // meleestate
6036 S_NULL,         // missilestate
6037 S_NULL,         // crashstate
6038 S_ZTREEDES_D1,          // deathstate
6039 S_NULL,         // xdeathstate
6040 SFX_TREE_BREAK,         // deathsound
6041 0,              // speed
6042 15*FRACUNIT,            // radius
6043 180*FRACUNIT,           // height
6044 MAXINT,         // mass
6045 0,              // damage
6046 SFX_NONE,               // activesound
6047 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
6048 0               // flags2
6049  },
6050
6051 {               // MT_MISC9
6052 26,             // doomednum
6053 S_ZTREESWAMP182_1,              // spawnstate
6054 1000,           // spawnhealth
6055 S_NULL,         // seestate
6056 SFX_NONE,               // seesound
6057 8,              // reactiontime
6058 SFX_NONE,               // attacksound
6059 S_NULL,         // painstate
6060 0,              // painchance
6061 SFX_NONE,               // painsound
6062 S_NULL,         // meleestate
6063 S_NULL,         // missilestate
6064 S_NULL,         // crashstate
6065 S_NULL,         // deathstate
6066 S_NULL,         // xdeathstate
6067 SFX_NONE,               // deathsound
6068 0,              // speed
6069 10*FRACUNIT,            // radius
6070 150*FRACUNIT,           // height
6071 100,            // mass
6072 0,              // damage
6073 SFX_NONE,               // activesound
6074 MF_SOLID,               // flags
6075 0               // flags2
6076  },
6077
6078 {               // MT_MISC10
6079 27,             // doomednum
6080 S_ZTREESWAMP172_1,              // spawnstate
6081 1000,           // spawnhealth
6082 S_NULL,         // seestate
6083 SFX_NONE,               // seesound
6084 8,              // reactiontime
6085 SFX_NONE,               // attacksound
6086 S_NULL,         // painstate
6087 0,              // painchance
6088 SFX_NONE,               // painsound
6089 S_NULL,         // meleestate
6090 S_NULL,         // missilestate
6091 S_NULL,         // crashstate
6092 S_NULL,         // deathstate
6093 S_NULL,         // xdeathstate
6094 SFX_NONE,               // deathsound
6095 0,              // speed
6096 10*FRACUNIT,            // radius
6097 120*FRACUNIT,           // height
6098 100,            // mass
6099 0,              // damage
6100 SFX_NONE,               // activesound
6101 MF_SOLID,               // flags
6102 0               // flags2
6103  },
6104
6105 {               // MT_MISC11
6106 28,             // doomednum
6107 S_ZSTUMPBURNED1,                // spawnstate
6108 1000,           // spawnhealth
6109 S_NULL,         // seestate
6110 SFX_NONE,               // seesound
6111 8,              // reactiontime
6112 SFX_NONE,               // attacksound
6113 S_NULL,         // painstate
6114 0,              // painchance
6115 SFX_NONE,               // painsound
6116 S_NULL,         // meleestate
6117 S_NULL,         // missilestate
6118 S_NULL,         // crashstate
6119 S_NULL,         // deathstate
6120 S_NULL,         // xdeathstate
6121 SFX_NONE,               // deathsound
6122 0,              // speed
6123 12*FRACUNIT,            // radius
6124 20*FRACUNIT,            // height
6125 100,            // mass
6126 0,              // damage
6127 SFX_NONE,               // activesound
6128 MF_SOLID,               // flags
6129 0               // flags2
6130  },
6131
6132 {               // MT_MISC12
6133 29,             // doomednum
6134 S_ZSTUMPBARE1,          // spawnstate
6135 1000,           // spawnhealth
6136 S_NULL,         // seestate
6137 SFX_NONE,               // seesound
6138 8,              // reactiontime
6139 SFX_NONE,               // attacksound
6140 S_NULL,         // painstate
6141 0,              // painchance
6142 SFX_NONE,               // painsound
6143 S_NULL,         // meleestate
6144 S_NULL,         // missilestate
6145 S_NULL,         // crashstate
6146 S_NULL,         // deathstate
6147 S_NULL,         // xdeathstate
6148 SFX_NONE,               // deathsound
6149 0,              // speed
6150 12*FRACUNIT,            // radius
6151 20*FRACUNIT,            // height
6152 100,            // mass
6153 0,              // damage
6154 SFX_NONE,               // activesound
6155 MF_SOLID,               // flags
6156 0               // flags2
6157  },
6158
6159 {               // MT_MISC13
6160 37,             // doomednum
6161 S_ZSTUMPSWAMP1_1,               // spawnstate
6162 1000,           // spawnhealth
6163 S_NULL,         // seestate
6164 SFX_NONE,               // seesound
6165 8,              // reactiontime
6166 SFX_NONE,               // attacksound
6167 S_NULL,         // painstate
6168 0,              // painchance
6169 SFX_NONE,               // painsound
6170 S_NULL,         // meleestate
6171 S_NULL,         // missilestate
6172 S_NULL,         // crashstate
6173 S_NULL,         // deathstate
6174 S_NULL,         // xdeathstate
6175 SFX_NONE,               // deathsound
6176 0,              // speed
6177 20*FRACUNIT,            // radius
6178 16*FRACUNIT,            // height
6179 100,            // mass
6180 0,              // damage
6181 SFX_NONE,               // activesound
6182 0,              // flags
6183 0               // flags2
6184  },
6185
6186 {               // MT_MISC14
6187 38,             // doomednum
6188 S_ZSTUMPSWAMP2_1,               // spawnstate
6189 1000,           // spawnhealth
6190 S_NULL,         // seestate
6191 SFX_NONE,               // seesound
6192 8,              // reactiontime
6193 SFX_NONE,               // attacksound
6194 S_NULL,         // painstate
6195 0,              // painchance
6196 SFX_NONE,               // painsound
6197 S_NULL,         // meleestate
6198 S_NULL,         // missilestate
6199 S_NULL,         // crashstate
6200 S_NULL,         // deathstate
6201 S_NULL,         // xdeathstate
6202 SFX_NONE,               // deathsound
6203 0,              // speed
6204 20*FRACUNIT,            // radius
6205 16*FRACUNIT,            // height
6206 100,            // mass
6207 0,              // damage
6208 SFX_NONE,               // activesound
6209 0,              // flags
6210 0               // flags2
6211  },
6212
6213 {               // MT_MISC15
6214 39,             // doomednum
6215 S_ZSHROOMLARGE1_1,              // spawnstate
6216 1000,           // spawnhealth
6217 S_NULL,         // seestate
6218 SFX_NONE,               // seesound
6219 8,              // reactiontime
6220 SFX_NONE,               // attacksound
6221 S_NULL,         // painstate
6222 0,              // painchance
6223 SFX_NONE,               // painsound
6224 S_NULL,         // meleestate
6225 S_NULL,         // missilestate
6226 S_NULL,         // crashstate
6227 S_NULL,         // deathstate
6228 S_NULL,         // xdeathstate
6229 SFX_NONE,               // deathsound
6230 0,              // speed
6231 20*FRACUNIT,            // radius
6232 16*FRACUNIT,            // height
6233 100,            // mass
6234 0,              // damage
6235 SFX_NONE,               // activesound
6236 0,              // flags
6237 0               // flags2
6238  },
6239
6240 {               // MT_MISC16
6241 40,             // doomednum
6242 S_ZSHROOMLARGE2_1,              // spawnstate
6243 1000,           // spawnhealth
6244 S_NULL,         // seestate
6245 SFX_NONE,               // seesound
6246 8,              // reactiontime
6247 SFX_NONE,               // attacksound
6248 S_NULL,         // painstate
6249 0,              // painchance
6250 SFX_NONE,               // painsound
6251 S_NULL,         // meleestate
6252 S_NULL,         // missilestate
6253 S_NULL,         // crashstate
6254 S_NULL,         // deathstate
6255 S_NULL,         // xdeathstate
6256 SFX_NONE,               // deathsound
6257 0,              // speed
6258 20*FRACUNIT,            // radius
6259 16*FRACUNIT,            // height
6260 100,            // mass
6261 0,              // damage
6262 SFX_NONE,               // activesound
6263 0,              // flags
6264 0               // flags2
6265  },
6266
6267 {               // MT_MISC17
6268 41,             // doomednum
6269 S_ZSHROOMLARGE3_1,              // spawnstate
6270 1000,           // spawnhealth
6271 S_NULL,         // seestate
6272 SFX_NONE,               // seesound
6273 8,              // reactiontime
6274 SFX_NONE,               // attacksound
6275 S_NULL,         // painstate
6276 0,              // painchance
6277 SFX_NONE,               // painsound
6278 S_NULL,         // meleestate
6279 S_NULL,         // missilestate
6280 S_NULL,         // crashstate
6281 S_NULL,         // deathstate
6282 S_NULL,         // xdeathstate
6283 SFX_NONE,               // deathsound
6284 0,              // speed
6285 20*FRACUNIT,            // radius
6286 16*FRACUNIT,            // height
6287 100,            // mass
6288 0,              // damage
6289 SFX_NONE,               // activesound
6290 0,              // flags
6291 0               // flags2
6292  },
6293
6294 {               // MT_MISC18
6295 42,             // doomednum
6296 S_ZSHROOMSMALL1_1,              // spawnstate
6297 1000,           // spawnhealth
6298 S_NULL,         // seestate
6299 SFX_NONE,               // seesound
6300 8,              // reactiontime
6301 SFX_NONE,               // attacksound
6302 S_NULL,         // painstate
6303 0,              // painchance
6304 SFX_NONE,               // painsound
6305 S_NULL,         // meleestate
6306 S_NULL,         // missilestate
6307 S_NULL,         // crashstate
6308 S_NULL,         // deathstate
6309 S_NULL,         // xdeathstate
6310 SFX_NONE,               // deathsound
6311 0,              // speed
6312 20*FRACUNIT,            // radius
6313 16*FRACUNIT,            // height
6314 100,            // mass
6315 0,              // damage
6316 SFX_NONE,               // activesound
6317 0,              // flags
6318 0               // flags2
6319  },
6320
6321 {               // MT_MISC19
6322 44,             // doomednum
6323 S_ZSHROOMSMALL2_1,              // spawnstate
6324 1000,           // spawnhealth
6325 S_NULL,         // seestate
6326 SFX_NONE,               // seesound
6327 8,              // reactiontime
6328 SFX_NONE,               // attacksound
6329 S_NULL,         // painstate
6330 0,              // painchance
6331 SFX_NONE,               // painsound
6332 S_NULL,         // meleestate
6333 S_NULL,         // missilestate
6334 S_NULL,         // crashstate
6335 S_NULL,         // deathstate
6336 S_NULL,         // xdeathstate
6337 SFX_NONE,               // deathsound
6338 0,              // speed
6339 20*FRACUNIT,            // radius
6340 16*FRACUNIT,            // height
6341 100,            // mass
6342 0,              // damage
6343 SFX_NONE,               // activesound
6344 0,              // flags
6345 0               // flags2
6346  },
6347
6348 {               // MT_MISC20
6349 45,             // doomednum
6350 S_ZSHROOMSMALL3_1,              // spawnstate
6351 1000,           // spawnhealth
6352 S_NULL,         // seestate
6353 SFX_NONE,               // seesound
6354 8,              // reactiontime
6355 SFX_NONE,               // attacksound
6356 S_NULL,         // painstate
6357 0,              // painchance
6358 SFX_NONE,               // painsound
6359 S_NULL,         // meleestate
6360 S_NULL,         // missilestate
6361 S_NULL,         // crashstate
6362 S_NULL,         // deathstate
6363 S_NULL,         // xdeathstate
6364 SFX_NONE,               // deathsound
6365 0,              // speed
6366 20*FRACUNIT,            // radius
6367 16*FRACUNIT,            // height
6368 100,            // mass
6369 0,              // damage
6370 SFX_NONE,               // activesound
6371 0,              // flags
6372 0               // flags2
6373  },
6374
6375 {               // MT_MISC21
6376 46,             // doomednum
6377 S_ZSHROOMSMALL4_1,              // spawnstate
6378 1000,           // spawnhealth
6379 S_NULL,         // seestate
6380 SFX_NONE,               // seesound
6381 8,              // reactiontime
6382 SFX_NONE,               // attacksound
6383 S_NULL,         // painstate
6384 0,              // painchance
6385 SFX_NONE,               // painsound
6386 S_NULL,         // meleestate
6387 S_NULL,         // missilestate
6388 S_NULL,         // crashstate
6389 S_NULL,         // deathstate
6390 S_NULL,         // xdeathstate
6391 SFX_NONE,               // deathsound
6392 0,              // speed
6393 20*FRACUNIT,            // radius
6394 16*FRACUNIT,            // height
6395 100,            // mass
6396 0,              // damage
6397 SFX_NONE,               // activesound
6398 0,              // flags
6399 0               // flags2
6400  },
6401
6402 {               // MT_MISC22
6403 47,             // doomednum
6404 S_ZSHROOMSMALL5_1,              // spawnstate
6405 1000,           // spawnhealth
6406 S_NULL,         // seestate
6407 SFX_NONE,               // seesound
6408 8,              // reactiontime
6409 SFX_NONE,               // attacksound
6410 S_NULL,         // painstate
6411 0,              // painchance
6412 SFX_NONE,               // painsound
6413 S_NULL,         // meleestate
6414 S_NULL,         // missilestate
6415 S_NULL,         // crashstate
6416 S_NULL,         // deathstate
6417 S_NULL,         // xdeathstate
6418 SFX_NONE,               // deathsound
6419 0,              // speed
6420 20*FRACUNIT,            // radius
6421 16*FRACUNIT,            // height
6422 100,            // mass
6423 0,              // damage
6424 SFX_NONE,               // activesound
6425 0,              // flags
6426 0               // flags2
6427  },
6428
6429 {               // MT_MISC23
6430 48,             // doomednum
6431 S_ZSTALAGMITEPILLAR1,           // spawnstate
6432 1000,           // spawnhealth
6433 S_NULL,         // seestate
6434 SFX_NONE,               // seesound
6435 8,              // reactiontime
6436 SFX_NONE,               // attacksound
6437 S_NULL,         // painstate
6438 0,              // painchance
6439 SFX_NONE,               // painsound
6440 S_NULL,         // meleestate
6441 S_NULL,         // missilestate
6442 S_NULL,         // crashstate
6443 S_NULL,         // deathstate
6444 S_NULL,         // xdeathstate
6445 SFX_NONE,               // deathsound
6446 0,              // speed
6447 8*FRACUNIT,             // radius
6448 138*FRACUNIT,           // height
6449 100,            // mass
6450 0,              // damage
6451 SFX_NONE,               // activesound
6452 MF_SOLID,               // flags
6453 0               // flags2
6454  },
6455
6456 {               // MT_MISC24
6457 49,             // doomednum
6458 S_ZSTALAGMITELARGE1,            // spawnstate
6459 1000,           // spawnhealth
6460 S_NULL,         // seestate
6461 SFX_NONE,               // seesound
6462 8,              // reactiontime
6463 SFX_NONE,               // attacksound
6464 S_NULL,         // painstate
6465 0,              // painchance
6466 SFX_NONE,               // painsound
6467 S_NULL,         // meleestate
6468 S_NULL,         // missilestate
6469 S_NULL,         // crashstate
6470 S_NULL,         // deathstate
6471 S_NULL,         // xdeathstate
6472 SFX_NONE,               // deathsound
6473 0,              // speed
6474 8*FRACUNIT,             // radius
6475 48*FRACUNIT,            // height
6476 100,            // mass
6477 0,              // damage
6478 SFX_NONE,               // activesound
6479 MF_SOLID,               // flags
6480 0               // flags2
6481  },
6482
6483 {               // MT_MISC25
6484 50,             // doomednum
6485 S_ZSTALAGMITEMEDIUM1,           // spawnstate
6486 1000,           // spawnhealth
6487 S_NULL,         // seestate
6488 SFX_NONE,               // seesound
6489 8,              // reactiontime
6490 SFX_NONE,               // attacksound
6491 S_NULL,         // painstate
6492 0,              // painchance
6493 SFX_NONE,               // painsound
6494 S_NULL,         // meleestate
6495 S_NULL,         // missilestate
6496 S_NULL,         // crashstate
6497 S_NULL,         // deathstate
6498 S_NULL,         // xdeathstate
6499 SFX_NONE,               // deathsound
6500 0,              // speed
6501 6*FRACUNIT,             // radius
6502 40*FRACUNIT,            // height
6503 100,            // mass
6504 0,              // damage
6505 SFX_NONE,               // activesound
6506 MF_SOLID,               // flags
6507 0               // flags2
6508  },
6509
6510 {               // MT_MISC26
6511 51,             // doomednum
6512 S_ZSTALAGMITESMALL1,            // spawnstate
6513 1000,           // spawnhealth
6514 S_NULL,         // seestate
6515 SFX_NONE,               // seesound
6516 8,              // reactiontime
6517 SFX_NONE,               // attacksound
6518 S_NULL,         // painstate
6519 0,              // painchance
6520 SFX_NONE,               // painsound
6521 S_NULL,         // meleestate
6522 S_NULL,         // missilestate
6523 S_NULL,         // crashstate
6524 S_NULL,         // deathstate
6525 S_NULL,         // xdeathstate
6526 SFX_NONE,               // deathsound
6527 0,              // speed
6528 8*FRACUNIT,             // radius
6529 36*FRACUNIT,            // height
6530 100,            // mass
6531 0,              // damage
6532 SFX_NONE,               // activesound
6533 MF_SOLID,               // flags
6534 0               // flags2
6535  },
6536
6537 {               // MT_MISC27
6538 52,             // doomednum
6539 S_ZSTALACTITELARGE1,            // spawnstate
6540 1000,           // spawnhealth
6541 S_NULL,         // seestate
6542 SFX_NONE,               // seesound
6543 8,              // reactiontime
6544 SFX_NONE,               // attacksound
6545 S_NULL,         // painstate
6546 0,              // painchance
6547 SFX_NONE,               // painsound
6548 S_NULL,         // meleestate
6549 S_NULL,         // missilestate
6550 S_NULL,         // crashstate
6551 S_NULL,         // deathstate
6552 S_NULL,         // xdeathstate
6553 SFX_NONE,               // deathsound
6554 0,              // speed
6555 8*FRACUNIT,             // radius
6556 66*FRACUNIT,            // height
6557 100,            // mass
6558 0,              // damage
6559 SFX_NONE,               // activesound
6560 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6561 0               // flags2
6562  },
6563
6564 {               // MT_MISC28
6565 56,             // doomednum
6566 S_ZSTALACTITEMEDIUM1,           // spawnstate
6567 1000,           // spawnhealth
6568 S_NULL,         // seestate
6569 SFX_NONE,               // seesound
6570 8,              // reactiontime
6571 SFX_NONE,               // attacksound
6572 S_NULL,         // painstate
6573 0,              // painchance
6574 SFX_NONE,               // painsound
6575 S_NULL,         // meleestate
6576 S_NULL,         // missilestate
6577 S_NULL,         // crashstate
6578 S_NULL,         // deathstate
6579 S_NULL,         // xdeathstate
6580 SFX_NONE,               // deathsound
6581 0,              // speed
6582 6*FRACUNIT,             // radius
6583 50*FRACUNIT,            // height
6584 100,            // mass
6585 0,              // damage
6586 SFX_NONE,               // activesound
6587 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6588 0               // flags2
6589  },
6590
6591 {               // MT_MISC29
6592 57,             // doomednum
6593 S_ZSTALACTITESMALL1,            // spawnstate
6594 1000,           // spawnhealth
6595 S_NULL,         // seestate
6596 SFX_NONE,               // seesound
6597 8,              // reactiontime
6598 SFX_NONE,               // attacksound
6599 S_NULL,         // painstate
6600 0,              // painchance
6601 SFX_NONE,               // painsound
6602 S_NULL,         // meleestate
6603 S_NULL,         // missilestate
6604 S_NULL,         // crashstate
6605 S_NULL,         // deathstate
6606 S_NULL,         // xdeathstate
6607 SFX_NONE,               // deathsound
6608 0,              // speed
6609 8*FRACUNIT,             // radius
6610 40*FRACUNIT,            // height
6611 100,            // mass
6612 0,              // damage
6613 SFX_NONE,               // activesound
6614 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6615 0               // flags2
6616  },
6617
6618 {               // MT_MISC30
6619 58,             // doomednum
6620 S_ZMOSSCEILING1_1,              // spawnstate
6621 1000,           // spawnhealth
6622 S_NULL,         // seestate
6623 SFX_NONE,               // seesound
6624 8,              // reactiontime
6625 SFX_NONE,               // attacksound
6626 S_NULL,         // painstate
6627 0,              // painchance
6628 SFX_NONE,               // painsound
6629 S_NULL,         // meleestate
6630 S_NULL,         // missilestate
6631 S_NULL,         // crashstate
6632 S_NULL,         // deathstate
6633 S_NULL,         // xdeathstate
6634 SFX_NONE,               // deathsound
6635 0,              // speed
6636 20*FRACUNIT,            // radius
6637 20*FRACUNIT,            // height
6638 100,            // mass
6639 0,              // damage
6640 SFX_NONE,               // activesound
6641 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
6642 0               // flags2
6643  },
6644
6645 {               // MT_MISC31
6646 59,             // doomednum
6647 S_ZMOSSCEILING2_1,              // spawnstate
6648 1000,           // spawnhealth
6649 S_NULL,         // seestate
6650 SFX_NONE,               // seesound
6651 8,              // reactiontime
6652 SFX_NONE,               // attacksound
6653 S_NULL,         // painstate
6654 0,              // painchance
6655 SFX_NONE,               // painsound
6656 S_NULL,         // meleestate
6657 S_NULL,         // missilestate
6658 S_NULL,         // crashstate
6659 S_NULL,         // deathstate
6660 S_NULL,         // xdeathstate
6661 SFX_NONE,               // deathsound
6662 0,              // speed
6663 20*FRACUNIT,            // radius
6664 24*FRACUNIT,            // height
6665 100,            // mass
6666 0,              // damage
6667 SFX_NONE,               // activesound
6668 MF_SPAWNCEILING|MF_NOGRAVITY,           // flags
6669 0               // flags2
6670  },
6671
6672 {               // MT_MISC32
6673 60,             // doomednum
6674 S_ZSWAMPVINE1,          // spawnstate
6675 1000,           // spawnhealth
6676 S_NULL,         // seestate
6677 SFX_NONE,               // seesound
6678 8,              // reactiontime
6679 SFX_NONE,               // attacksound
6680 S_NULL,         // painstate
6681 0,              // painchance
6682 SFX_NONE,               // painsound
6683 S_NULL,         // meleestate
6684 S_NULL,         // missilestate
6685 S_NULL,         // crashstate
6686 S_NULL,         // deathstate
6687 S_NULL,         // xdeathstate
6688 SFX_NONE,               // deathsound
6689 0,              // speed
6690 8*FRACUNIT,             // radius
6691 52*FRACUNIT,            // height
6692 100,            // mass
6693 0,              // damage
6694 SFX_NONE,               // activesound
6695 MF_SOLID,               // flags
6696 0               // flags2
6697  },
6698
6699 {               // MT_MISC33
6700 61,             // doomednum
6701 S_ZCORPSEKABOB1,                // spawnstate
6702 1000,           // spawnhealth
6703 S_NULL,         // seestate
6704 SFX_NONE,               // seesound
6705 8,              // reactiontime
6706 SFX_NONE,               // attacksound
6707 S_NULL,         // painstate
6708 0,              // painchance
6709 SFX_NONE,               // painsound
6710 S_NULL,         // meleestate
6711 S_NULL,         // missilestate
6712 S_NULL,         // crashstate
6713 S_NULL,         // deathstate
6714 S_NULL,         // xdeathstate
6715 SFX_NONE,               // deathsound
6716 0,              // speed
6717 10*FRACUNIT,            // radius
6718 92*FRACUNIT,            // height
6719 100,            // mass
6720 0,              // damage
6721 SFX_NONE,               // activesound
6722 MF_SOLID,               // flags
6723 0               // flags2
6724  },
6725
6726 {               // MT_MISC34
6727 62,             // doomednum
6728 S_ZCORPSESLEEPING1,             // spawnstate
6729 1000,           // spawnhealth
6730 S_NULL,         // seestate
6731 SFX_NONE,               // seesound
6732 8,              // reactiontime
6733 SFX_NONE,               // attacksound
6734 S_NULL,         // painstate
6735 0,              // painchance
6736 SFX_NONE,               // painsound
6737 S_NULL,         // meleestate
6738 S_NULL,         // missilestate
6739 S_NULL,         // crashstate
6740 S_NULL,         // deathstate
6741 S_NULL,         // xdeathstate
6742 SFX_NONE,               // deathsound
6743 0,              // speed
6744 20*FRACUNIT,            // radius
6745 16*FRACUNIT,            // height
6746 100,            // mass
6747 0,              // damage
6748 SFX_NONE,               // activesound
6749 0,              // flags
6750 0               // flags2
6751  },
6752
6753 {               // MT_MISC35
6754 63,             // doomednum
6755 S_ZTOMBSTONERIP1,               // spawnstate
6756 1000,           // spawnhealth
6757 S_NULL,         // seestate
6758 SFX_NONE,               // seesound
6759 8,              // reactiontime
6760 SFX_NONE,               // attacksound
6761 S_NULL,         // painstate
6762 0,              // painchance
6763 SFX_NONE,               // painsound
6764 S_NULL,         // meleestate
6765 S_NULL,         // missilestate
6766 S_NULL,         // crashstate
6767 S_NULL,         // deathstate
6768 S_NULL,         // xdeathstate
6769 SFX_NONE,               // deathsound
6770 0,              // speed
6771 10*FRACUNIT,            // radius
6772 46*FRACUNIT,            // height
6773 100,            // mass
6774 0,              // damage
6775 SFX_NONE,               // activesound
6776 MF_SOLID,               // flags
6777 0               // flags2
6778  },
6779
6780 {               // MT_MISC36
6781 64,             // doomednum
6782 S_ZTOMBSTONESHANE1,             // spawnstate
6783 1000,           // spawnhealth
6784 S_NULL,         // seestate
6785 SFX_NONE,               // seesound
6786 8,              // reactiontime
6787 SFX_NONE,               // attacksound
6788 S_NULL,         // painstate
6789 0,              // painchance
6790 SFX_NONE,               // painsound
6791 S_NULL,         // meleestate
6792 S_NULL,         // missilestate
6793 S_NULL,         // crashstate
6794 S_NULL,         // deathstate
6795 S_NULL,         // xdeathstate
6796 SFX_NONE,               // deathsound
6797 0,              // speed
6798 10*FRACUNIT,            // radius
6799 46*FRACUNIT,            // height
6800 100,            // mass
6801 0,              // damage
6802 SFX_NONE,               // activesound
6803 MF_SOLID,               // flags
6804 0               // flags2
6805  },
6806
6807 {               // MT_MISC37
6808 65,             // doomednum
6809 S_ZTOMBSTONEBIGCROSS1,          // spawnstate
6810 1000,           // spawnhealth
6811 S_NULL,         // seestate
6812 SFX_NONE,               // seesound
6813 8,              // reactiontime
6814 SFX_NONE,               // attacksound
6815 S_NULL,         // painstate
6816 0,              // painchance
6817 SFX_NONE,               // painsound
6818 S_NULL,         // meleestate
6819 S_NULL,         // missilestate
6820 S_NULL,         // crashstate
6821 S_NULL,         // deathstate
6822 S_NULL,         // xdeathstate
6823 SFX_NONE,               // deathsound
6824 0,              // speed
6825 10*FRACUNIT,            // radius
6826 46*FRACUNIT,            // height
6827 100,            // mass
6828 0,              // damage
6829 SFX_NONE,               // activesound
6830 MF_SOLID,               // flags
6831 0               // flags2
6832  },
6833
6834 {               // MT_MISC38
6835 66,             // doomednum
6836 S_ZTOMBSTONEBRIANR1,            // spawnstate
6837 1000,           // spawnhealth
6838 S_NULL,         // seestate
6839 SFX_NONE,               // seesound
6840 8,              // reactiontime
6841 SFX_NONE,               // attacksound
6842 S_NULL,         // painstate
6843 0,              // painchance
6844 SFX_NONE,               // painsound
6845 S_NULL,         // meleestate
6846 S_NULL,         // missilestate
6847 S_NULL,         // crashstate
6848 S_NULL,         // deathstate
6849 S_NULL,         // xdeathstate
6850 SFX_NONE,               // deathsound
6851 0,              // speed
6852 10*FRACUNIT,            // radius
6853 52*FRACUNIT,            // height
6854 100,            // mass
6855 0,              // damage
6856 SFX_NONE,               // activesound
6857 MF_SOLID,               // flags
6858 0               // flags2
6859  },
6860
6861 {               // MT_MISC39
6862 67,             // doomednum
6863 S_ZTOMBSTONECROSSCIRCLE1,               // spawnstate
6864 1000,           // spawnhealth
6865 S_NULL,         // seestate
6866 SFX_NONE,               // seesound
6867 8,              // reactiontime
6868 SFX_NONE,               // attacksound
6869 S_NULL,         // painstate
6870 0,              // painchance
6871 SFX_NONE,               // painsound
6872 S_NULL,         // meleestate
6873 S_NULL,         // missilestate
6874 S_NULL,         // crashstate
6875 S_NULL,         // deathstate
6876 S_NULL,         // xdeathstate
6877 SFX_NONE,               // deathsound
6878 0,              // speed
6879 10*FRACUNIT,            // radius
6880 52*FRACUNIT,            // height
6881 100,            // mass
6882 0,              // damage
6883 SFX_NONE,               // activesound
6884 MF_SOLID,               // flags
6885 0               // flags2
6886  },
6887
6888 {               // MT_MISC40
6889 68,             // doomednum
6890 S_ZTOMBSTONESMALLCROSS1,                // spawnstate
6891 1000,           // spawnhealth
6892 S_NULL,         // seestate
6893 SFX_NONE,               // seesound
6894 8,              // reactiontime
6895 SFX_NONE,               // attacksound
6896 S_NULL,         // painstate
6897 0,              // painchance
6898 SFX_NONE,               // painsound
6899 S_NULL,         // meleestate
6900 S_NULL,         // missilestate
6901 S_NULL,         // crashstate
6902 S_NULL,         // deathstate
6903 S_NULL,         // xdeathstate
6904 SFX_NONE,               // deathsound
6905 0,              // speed
6906 8*FRACUNIT,             // radius
6907 46*FRACUNIT,            // height
6908 100,            // mass
6909 0,              // damage
6910 SFX_NONE,               // activesound
6911 MF_SOLID,               // flags
6912 0               // flags2
6913  },
6914
6915 {               // MT_MISC41
6916 69,             // doomednum
6917 S_ZTOMBSTONEBRIANP1,            // spawnstate
6918 1000,           // spawnhealth
6919 S_NULL,         // seestate
6920 SFX_NONE,               // seesound
6921 8,              // reactiontime
6922 SFX_NONE,               // attacksound
6923 S_NULL,         // painstate
6924 0,              // painchance
6925 SFX_NONE,               // painsound
6926 S_NULL,         // meleestate
6927 S_NULL,         // missilestate
6928 S_NULL,         // crashstate
6929 S_NULL,         // deathstate
6930 S_NULL,         // xdeathstate
6931 SFX_NONE,               // deathsound
6932 0,              // speed
6933 8*FRACUNIT,             // radius
6934 46*FRACUNIT,            // height
6935 100,            // mass
6936 0,              // damage
6937 SFX_NONE,               // activesound
6938 MF_SOLID,               // flags
6939 0               // flags2
6940  },
6941
6942 {               // MT_MISC42
6943 71,             // doomednum
6944 S_CORPSEHANGING_1,              // spawnstate
6945 1000,           // spawnhealth
6946 S_NULL,         // seestate
6947 SFX_NONE,               // seesound
6948 8,              // reactiontime
6949 SFX_NONE,               // attacksound
6950 S_NULL,         // painstate
6951 0,              // painchance
6952 SFX_NONE,               // painsound
6953 S_NULL,         // meleestate
6954 S_NULL,         // missilestate
6955 S_NULL,         // crashstate
6956 S_NULL,         // deathstate
6957 S_NULL,         // xdeathstate
6958 SFX_NONE,               // deathsound
6959 0,              // speed
6960 6*FRACUNIT,             // radius
6961 75*FRACUNIT,            // height
6962 100,            // mass
6963 0,              // damage
6964 SFX_NONE,               // activesound
6965 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
6966 0               // flags2
6967  },
6968
6969 {               // MT_MISC43
6970 72,             // doomednum
6971 S_ZSTATUEGARGOYLEGREENTALL_1,           // spawnstate
6972 1000,           // spawnhealth
6973 S_NULL,         // seestate
6974 SFX_NONE,               // seesound
6975 8,              // reactiontime
6976 SFX_NONE,               // attacksound
6977 S_NULL,         // painstate
6978 0,              // painchance
6979 SFX_NONE,               // painsound
6980 S_NULL,         // meleestate
6981 S_NULL,         // missilestate
6982 S_NULL,         // crashstate
6983 S_NULL,         // deathstate
6984 S_NULL,         // xdeathstate
6985 SFX_NONE,               // deathsound
6986 0,              // speed
6987 14*FRACUNIT,            // radius
6988 108*FRACUNIT,           // height
6989 100,            // mass
6990 0,              // damage
6991 SFX_NONE,               // activesound
6992 MF_SOLID,               // flags
6993 0               // flags2
6994  },
6995
6996 {               // MT_MISC44
6997 73,             // doomednum
6998 S_ZSTATUEGARGOYLEBLUETALL_1,            // spawnstate
6999 1000,           // spawnhealth
7000 S_NULL,         // seestate
7001 SFX_NONE,               // seesound
7002 8,              // reactiontime
7003 SFX_NONE,               // attacksound
7004 S_NULL,         // painstate
7005 0,              // painchance
7006 SFX_NONE,               // painsound
7007 S_NULL,         // meleestate
7008 S_NULL,         // missilestate
7009 S_NULL,         // crashstate
7010 S_NULL,         // deathstate
7011 S_NULL,         // xdeathstate
7012 SFX_NONE,               // deathsound
7013 0,              // speed
7014 14*FRACUNIT,            // radius
7015 108*FRACUNIT,           // height
7016 100,            // mass
7017 0,              // damage
7018 SFX_NONE,               // activesound
7019 MF_SOLID,               // flags
7020 0               // flags2
7021  },
7022
7023 {               // MT_MISC45
7024 74,             // doomednum
7025 S_ZSTATUEGARGOYLEGREENSHORT_1,          // spawnstate
7026 1000,           // spawnhealth
7027 S_NULL,         // seestate
7028 SFX_NONE,               // seesound
7029 8,              // reactiontime
7030 SFX_NONE,               // attacksound
7031 S_NULL,         // painstate
7032 0,              // painchance
7033 SFX_NONE,               // painsound
7034 S_NULL,         // meleestate
7035 S_NULL,         // missilestate
7036 S_NULL,         // crashstate
7037 S_NULL,         // deathstate
7038 S_NULL,         // xdeathstate
7039 SFX_NONE,               // deathsound
7040 0,              // speed
7041 14*FRACUNIT,            // radius
7042 62*FRACUNIT,            // height
7043 100,            // mass
7044 0,              // damage
7045 SFX_NONE,               // activesound
7046 MF_SOLID,               // flags
7047 0               // flags2
7048  },
7049
7050 {               // MT_MISC46
7051 76,             // doomednum
7052 S_ZSTATUEGARGOYLEBLUESHORT_1,           // spawnstate
7053 1000,           // spawnhealth
7054 S_NULL,         // seestate
7055 SFX_NONE,               // seesound
7056 8,              // reactiontime
7057 SFX_NONE,               // attacksound
7058 S_NULL,         // painstate
7059 0,              // painchance
7060 SFX_NONE,               // painsound
7061 S_NULL,         // meleestate
7062 S_NULL,         // missilestate
7063 S_NULL,         // crashstate
7064 S_NULL,         // deathstate
7065 S_NULL,         // xdeathstate
7066 SFX_NONE,               // deathsound
7067 0,              // speed
7068 14*FRACUNIT,            // radius
7069 62*FRACUNIT,            // height
7070 100,            // mass
7071 0,              // damage
7072 SFX_NONE,               // activesound
7073 MF_SOLID,               // flags
7074 0               // flags2
7075  },
7076
7077 {               // MT_MISC47
7078 8044,           // doomednum
7079 S_ZSTATUEGARGOYLESTRIPETALL_1,          // spawnstate
7080 1000,           // spawnhealth
7081 S_NULL,         // seestate
7082 SFX_NONE,               // seesound
7083 8,              // reactiontime
7084 SFX_NONE,               // attacksound
7085 S_NULL,         // painstate
7086 0,              // painchance
7087 SFX_NONE,               // painsound
7088 S_NULL,         // meleestate
7089 S_NULL,         // missilestate
7090 S_NULL,         // crashstate
7091 S_NULL,         // deathstate
7092 S_NULL,         // xdeathstate
7093 SFX_NONE,               // deathsound
7094 0,              // speed
7095 14*FRACUNIT,            // radius
7096 108*FRACUNIT,           // height
7097 100,            // mass
7098 0,              // damage
7099 SFX_NONE,               // activesound
7100 MF_SOLID,               // flags
7101 0               // flags2
7102  },
7103
7104 {               // MT_MISC48
7105 8045,           // doomednum
7106 S_ZSTATUEGARGOYLEDARKREDTALL_1,         // spawnstate
7107 1000,           // spawnhealth
7108 S_NULL,         // seestate
7109 SFX_NONE,               // seesound
7110 8,              // reactiontime
7111 SFX_NONE,               // attacksound
7112 S_NULL,         // painstate
7113 0,              // painchance
7114 SFX_NONE,               // painsound
7115 S_NULL,         // meleestate
7116 S_NULL,         // missilestate
7117 S_NULL,         // crashstate
7118 S_NULL,         // deathstate
7119 S_NULL,         // xdeathstate
7120 SFX_NONE,               // deathsound
7121 0,              // speed
7122 14*FRACUNIT,            // radius
7123 108*FRACUNIT,           // height
7124 100,            // mass
7125 0,              // damage
7126 SFX_NONE,               // activesound
7127 MF_SOLID,               // flags
7128 0               // flags2
7129  },
7130
7131 {               // MT_MISC49
7132 8046,           // doomednum
7133 S_ZSTATUEGARGOYLEREDTALL_1,             // spawnstate
7134 1000,           // spawnhealth
7135 S_NULL,         // seestate
7136 SFX_NONE,               // seesound
7137 8,              // reactiontime
7138 SFX_NONE,               // attacksound
7139 S_NULL,         // painstate
7140 0,              // painchance
7141 SFX_NONE,               // painsound
7142 S_NULL,         // meleestate
7143 S_NULL,         // missilestate
7144 S_NULL,         // crashstate
7145 S_NULL,         // deathstate
7146 S_NULL,         // xdeathstate
7147 SFX_NONE,               // deathsound
7148 0,              // speed
7149 14*FRACUNIT,            // radius
7150 108*FRACUNIT,           // height
7151 100,            // mass
7152 0,              // damage
7153 SFX_NONE,               // activesound
7154 MF_SOLID,               // flags
7155 0               // flags2
7156  },
7157
7158 {               // MT_MISC50
7159 8047,           // doomednum
7160 S_ZSTATUEGARGOYLETANTALL_1,             // spawnstate
7161 1000,           // spawnhealth
7162 S_NULL,         // seestate
7163 SFX_NONE,               // seesound
7164 8,              // reactiontime
7165 SFX_NONE,               // attacksound
7166 S_NULL,         // painstate
7167 0,              // painchance
7168 SFX_NONE,               // painsound
7169 S_NULL,         // meleestate
7170 S_NULL,         // missilestate
7171 S_NULL,         // crashstate
7172 S_NULL,         // deathstate
7173 S_NULL,         // xdeathstate
7174 SFX_NONE,               // deathsound
7175 0,              // speed
7176 14*FRACUNIT,            // radius
7177 108*FRACUNIT,           // height
7178 100,            // mass
7179 0,              // damage
7180 SFX_NONE,               // activesound
7181 MF_SOLID,               // flags
7182 0               // flags2
7183  },
7184
7185 {               // MT_MISC51
7186 8048,           // doomednum
7187 S_ZSTATUEGARGOYLERUSTTALL_1,            // spawnstate
7188 1000,           // spawnhealth
7189 S_NULL,         // seestate
7190 SFX_NONE,               // seesound
7191 8,              // reactiontime
7192 SFX_NONE,               // attacksound
7193 S_NULL,         // painstate
7194 0,              // painchance
7195 SFX_NONE,               // painsound
7196 S_NULL,         // meleestate
7197 S_NULL,         // missilestate
7198 S_NULL,         // crashstate
7199 S_NULL,         // deathstate
7200 S_NULL,         // xdeathstate
7201 SFX_NONE,               // deathsound
7202 0,              // speed
7203 14*FRACUNIT,            // radius
7204 108*FRACUNIT,           // height
7205 100,            // mass
7206 0,              // damage
7207 SFX_NONE,               // activesound
7208 MF_SOLID,               // flags
7209 0               // flags2
7210  },
7211
7212 {               // MT_MISC52
7213 8049,           // doomednum
7214 S_ZSTATUEGARGOYLEDARKREDSHORT_1,                // spawnstate
7215 1000,           // spawnhealth
7216 S_NULL,         // seestate
7217 SFX_NONE,               // seesound
7218 8,              // reactiontime
7219 SFX_NONE,               // attacksound
7220 S_NULL,         // painstate
7221 0,              // painchance
7222 SFX_NONE,               // painsound
7223 S_NULL,         // meleestate
7224 S_NULL,         // missilestate
7225 S_NULL,         // crashstate
7226 S_NULL,         // deathstate
7227 S_NULL,         // xdeathstate
7228 SFX_NONE,               // deathsound
7229 0,              // speed
7230 14*FRACUNIT,            // radius
7231 62*FRACUNIT,            // height
7232 100,            // mass
7233 0,              // damage
7234 SFX_NONE,               // activesound
7235 MF_SOLID,               // flags
7236 0               // flags2
7237  },
7238
7239 {               // MT_MISC53
7240 8050,           // doomednum
7241 S_ZSTATUEGARGOYLEREDSHORT_1,            // spawnstate
7242 1000,           // spawnhealth
7243 S_NULL,         // seestate
7244 SFX_NONE,               // seesound
7245 8,              // reactiontime
7246 SFX_NONE,               // attacksound
7247 S_NULL,         // painstate
7248 0,              // painchance
7249 SFX_NONE,               // painsound
7250 S_NULL,         // meleestate
7251 S_NULL,         // missilestate
7252 S_NULL,         // crashstate
7253 S_NULL,         // deathstate
7254 S_NULL,         // xdeathstate
7255 SFX_NONE,               // deathsound
7256 0,              // speed
7257 14*FRACUNIT,            // radius
7258 62*FRACUNIT,            // height
7259 100,            // mass
7260 0,              // damage
7261 SFX_NONE,               // activesound
7262 MF_SOLID,               // flags
7263 0               // flags2
7264  },
7265
7266 {               // MT_MISC54
7267 8051,           // doomednum
7268 S_ZSTATUEGARGOYLETANSHORT_1,            // spawnstate
7269 1000,           // spawnhealth
7270 S_NULL,         // seestate
7271 SFX_NONE,               // seesound
7272 8,              // reactiontime
7273 SFX_NONE,               // attacksound
7274 S_NULL,         // painstate
7275 0,              // painchance
7276 SFX_NONE,               // painsound
7277 S_NULL,         // meleestate
7278 S_NULL,         // missilestate
7279 S_NULL,         // crashstate
7280 S_NULL,         // deathstate
7281 S_NULL,         // xdeathstate
7282 SFX_NONE,               // deathsound
7283 0,              // speed
7284 14*FRACUNIT,            // radius
7285 62*FRACUNIT,            // height
7286 100,            // mass
7287 0,              // damage
7288 SFX_NONE,               // activesound
7289 MF_SOLID,               // flags
7290 0               // flags2
7291  },
7292
7293 {               // MT_MISC55
7294 8052,           // doomednum
7295 S_ZSTATUEGARGOYLERUSTSHORT_1,           // spawnstate
7296 1000,           // spawnhealth
7297 S_NULL,         // seestate
7298 SFX_NONE,               // seesound
7299 8,              // reactiontime
7300 SFX_NONE,               // attacksound
7301 S_NULL,         // painstate
7302 0,              // painchance
7303 SFX_NONE,               // painsound
7304 S_NULL,         // meleestate
7305 S_NULL,         // missilestate
7306 S_NULL,         // crashstate
7307 S_NULL,         // deathstate
7308 S_NULL,         // xdeathstate
7309 SFX_NONE,               // deathsound
7310 0,              // speed
7311 14*FRACUNIT,            // radius
7312 62*FRACUNIT,            // height
7313 100,            // mass
7314 0,              // damage
7315 SFX_NONE,               // activesound
7316 MF_SOLID,               // flags
7317 0               // flags2
7318  },
7319
7320 {               // MT_MISC56
7321 77,             // doomednum
7322 S_ZBANNERTATTERED_1,            // spawnstate
7323 1000,           // spawnhealth
7324 S_NULL,         // seestate
7325 SFX_NONE,               // seesound
7326 8,              // reactiontime
7327 SFX_NONE,               // attacksound
7328 S_NULL,         // painstate
7329 0,              // painchance
7330 SFX_NONE,               // painsound
7331 S_NULL,         // meleestate
7332 S_NULL,         // missilestate
7333 S_NULL,         // crashstate
7334 S_NULL,         // deathstate
7335 S_NULL,         // xdeathstate
7336 SFX_NONE,               // deathsound
7337 0,              // speed
7338 8*FRACUNIT,             // radius
7339 120*FRACUNIT,           // height
7340 100,            // mass
7341 0,              // damage
7342 SFX_NONE,               // activesound
7343 MF_SOLID,               // flags
7344 0               // flags2
7345  },
7346
7347 {               // MT_MISC57
7348 78,             // doomednum
7349 S_ZTREELARGE1,          // spawnstate
7350 1000,           // spawnhealth
7351 S_NULL,         // seestate
7352 SFX_NONE,               // seesound
7353 8,              // reactiontime
7354 SFX_NONE,               // attacksound
7355 S_NULL,         // painstate
7356 0,              // painchance
7357 SFX_NONE,               // painsound
7358 S_NULL,         // meleestate
7359 S_NULL,         // missilestate
7360 S_NULL,         // crashstate
7361 S_ZTREELARGE1,          // deathstate
7362 S_NULL,         // xdeathstate
7363 SFX_NONE,               // deathsound
7364 0,              // speed
7365 15*FRACUNIT,            // radius
7366 180*FRACUNIT,           // height
7367 100,            // mass
7368 0,              // damage
7369 SFX_NONE,               // activesound
7370 MF_SOLID,               // flags
7371 0               // flags2
7372  },
7373
7374 {               // MT_MISC58
7375 79,             // doomednum
7376 S_ZTREELARGE2,          // spawnstate
7377 1000,           // spawnhealth
7378 S_NULL,         // seestate
7379 SFX_NONE,               // seesound
7380 8,              // reactiontime
7381 SFX_NONE,               // attacksound
7382 S_NULL,         // painstate
7383 0,              // painchance
7384 SFX_NONE,               // painsound
7385 S_NULL,         // meleestate
7386 S_NULL,         // missilestate
7387 S_NULL,         // crashstate
7388 S_ZTREELARGE2,          // deathstate
7389 S_NULL,         // xdeathstate
7390 SFX_NONE,               // deathsound
7391 0,              // speed
7392 15*FRACUNIT,            // radius
7393 180*FRACUNIT,           // height
7394 100,            // mass
7395 0,              // damage
7396 SFX_NONE,               // activesound
7397 MF_SOLID,               // flags
7398 0               // flags2
7399  },
7400
7401 {               // MT_MISC59
7402 80,             // doomednum
7403 S_ZTREEGNARLED1,                // spawnstate
7404 1000,           // spawnhealth
7405 S_NULL,         // seestate
7406 SFX_NONE,               // seesound
7407 8,              // reactiontime
7408 SFX_NONE,               // attacksound
7409 S_NULL,         // painstate
7410 0,              // painchance
7411 SFX_NONE,               // painsound
7412 S_NULL,         // meleestate
7413 S_NULL,         // missilestate
7414 S_NULL,         // crashstate
7415 S_NULL,         // deathstate
7416 S_NULL,         // xdeathstate
7417 SFX_NONE,               // deathsound
7418 0,              // speed
7419 22*FRACUNIT,            // radius
7420 100*FRACUNIT,           // height
7421 100,            // mass
7422 0,              // damage
7423 SFX_NONE,               // activesound
7424 MF_SOLID,               // flags
7425 0               // flags2
7426  },
7427
7428 {               // MT_MISC60
7429 87,             // doomednum
7430 S_ZTREEGNARLED2,                // spawnstate
7431 1000,           // spawnhealth
7432 S_NULL,         // seestate
7433 SFX_NONE,               // seesound
7434 8,              // reactiontime
7435 SFX_NONE,               // attacksound
7436 S_NULL,         // painstate
7437 0,              // painchance
7438 SFX_NONE,               // painsound
7439 S_NULL,         // meleestate
7440 S_NULL,         // missilestate
7441 S_NULL,         // crashstate
7442 S_NULL,         // deathstate
7443 S_NULL,         // xdeathstate
7444 SFX_NONE,               // deathsound
7445 0,              // speed
7446 22*FRACUNIT,            // radius
7447 100*FRACUNIT,           // height
7448 100,            // mass
7449 0,              // damage
7450 SFX_NONE,               // activesound
7451 MF_SOLID,               // flags
7452 0               // flags2
7453  },
7454
7455 {               // MT_MISC61
7456 88,             // doomednum
7457 S_ZLOG,         // spawnstate
7458 1000,           // spawnhealth
7459 S_NULL,         // seestate
7460 SFX_NONE,               // seesound
7461 8,              // reactiontime
7462 SFX_NONE,               // attacksound
7463 S_NULL,         // painstate
7464 0,              // painchance
7465 SFX_NONE,               // painsound
7466 S_NULL,         // meleestate
7467 S_NULL,         // missilestate
7468 S_NULL,         // crashstate
7469 S_NULL,         // deathstate
7470 S_NULL,         // xdeathstate
7471 SFX_NONE,               // deathsound
7472 0,              // speed
7473 20*FRACUNIT,            // radius
7474 25*FRACUNIT,            // height
7475 100,            // mass
7476 0,              // damage
7477 SFX_NONE,               // activesound
7478 MF_SOLID,               // flags
7479 0               // flags2
7480  },
7481
7482 {               // MT_MISC62
7483 89,             // doomednum
7484 S_ZSTALACTITEICELARGE,          // spawnstate
7485 1000,           // spawnhealth
7486 S_NULL,         // seestate
7487 SFX_NONE,               // seesound
7488 8,              // reactiontime
7489 SFX_NONE,               // attacksound
7490 S_NULL,         // painstate
7491 0,              // painchance
7492 SFX_NONE,               // painsound
7493 S_NULL,         // meleestate
7494 S_NULL,         // missilestate
7495 S_NULL,         // crashstate
7496 S_NULL,         // deathstate
7497 S_NULL,         // xdeathstate
7498 SFX_NONE,               // deathsound
7499 0,              // speed
7500 8*FRACUNIT,             // radius
7501 66*FRACUNIT,            // height
7502 100,            // mass
7503 0,              // damage
7504 SFX_NONE,               // activesound
7505 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7506 0               // flags2
7507  },
7508
7509 {               // MT_MISC63
7510 90,             // doomednum
7511 S_ZSTALACTITEICEMEDIUM,         // spawnstate
7512 1000,           // spawnhealth
7513 S_NULL,         // seestate
7514 SFX_NONE,               // seesound
7515 8,              // reactiontime
7516 SFX_NONE,               // attacksound
7517 S_NULL,         // painstate
7518 0,              // painchance
7519 SFX_NONE,               // painsound
7520 S_NULL,         // meleestate
7521 S_NULL,         // missilestate
7522 S_NULL,         // crashstate
7523 S_NULL,         // deathstate
7524 S_NULL,         // xdeathstate
7525 SFX_NONE,               // deathsound
7526 0,              // speed
7527 5*FRACUNIT,             // radius
7528 50*FRACUNIT,            // height
7529 100,            // mass
7530 0,              // damage
7531 SFX_NONE,               // activesound
7532 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7533 0               // flags2
7534  },
7535
7536 {               // MT_MISC64
7537 91,             // doomednum
7538 S_ZSTALACTITEICESMALL,          // spawnstate
7539 1000,           // spawnhealth
7540 S_NULL,         // seestate
7541 SFX_NONE,               // seesound
7542 8,              // reactiontime
7543 SFX_NONE,               // attacksound
7544 S_NULL,         // painstate
7545 0,              // painchance
7546 SFX_NONE,               // painsound
7547 S_NULL,         // meleestate
7548 S_NULL,         // missilestate
7549 S_NULL,         // crashstate
7550 S_NULL,         // deathstate
7551 S_NULL,         // xdeathstate
7552 SFX_NONE,               // deathsound
7553 0,              // speed
7554 4*FRACUNIT,             // radius
7555 32*FRACUNIT,            // height
7556 100,            // mass
7557 0,              // damage
7558 SFX_NONE,               // activesound
7559 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7560 0               // flags2
7561  },
7562
7563 {               // MT_MISC65
7564 92,             // doomednum
7565 S_ZSTALACTITEICETINY,           // spawnstate
7566 1000,           // spawnhealth
7567 S_NULL,         // seestate
7568 SFX_NONE,               // seesound
7569 8,              // reactiontime
7570 SFX_NONE,               // attacksound
7571 S_NULL,         // painstate
7572 0,              // painchance
7573 SFX_NONE,               // painsound
7574 S_NULL,         // meleestate
7575 S_NULL,         // missilestate
7576 S_NULL,         // crashstate
7577 S_NULL,         // deathstate
7578 S_NULL,         // xdeathstate
7579 SFX_NONE,               // deathsound
7580 0,              // speed
7581 4*FRACUNIT,             // radius
7582 8*FRACUNIT,             // height
7583 100,            // mass
7584 0,              // damage
7585 SFX_NONE,               // activesound
7586 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
7587 0               // flags2
7588  },
7589
7590 {               // MT_MISC66
7591 93,             // doomednum
7592 S_ZSTALAGMITEICELARGE,          // spawnstate
7593 1000,           // spawnhealth
7594 S_NULL,         // seestate
7595 SFX_NONE,               // seesound
7596 8,              // reactiontime
7597 SFX_NONE,               // attacksound
7598 S_NULL,         // painstate
7599 0,              // painchance
7600 SFX_NONE,               // painsound
7601 S_NULL,         // meleestate
7602 S_NULL,         // missilestate
7603 S_NULL,         // crashstate
7604 S_NULL,         // deathstate
7605 S_NULL,         // xdeathstate
7606 SFX_NONE,               // deathsound
7607 0,              // speed
7608 8*FRACUNIT,             // radius
7609 66*FRACUNIT,            // height
7610 100,            // mass
7611 0,              // damage
7612 SFX_NONE,               // activesound
7613 MF_SOLID,               // flags
7614 0               // flags2
7615  },
7616
7617 {               // MT_MISC67
7618 94,             // doomednum
7619 S_ZSTALAGMITEICEMEDIUM,         // spawnstate
7620 1000,           // spawnhealth
7621 S_NULL,         // seestate
7622 SFX_NONE,               // seesound
7623 8,              // reactiontime
7624 SFX_NONE,               // attacksound
7625 S_NULL,         // painstate
7626 0,              // painchance
7627 SFX_NONE,               // painsound
7628 S_NULL,         // meleestate
7629 S_NULL,         // missilestate
7630 S_NULL,         // crashstate
7631 S_NULL,         // deathstate
7632 S_NULL,         // xdeathstate
7633 SFX_NONE,               // deathsound
7634 0,              // speed
7635 5*FRACUNIT,             // radius
7636 50*FRACUNIT,            // height
7637 100,            // mass
7638 0,              // damage
7639 SFX_NONE,               // activesound
7640 MF_SOLID,               // flags
7641 0               // flags2
7642  },
7643
7644 {               // MT_MISC68
7645 95,             // doomednum
7646 S_ZSTALAGMITEICESMALL,          // spawnstate
7647 1000,           // spawnhealth
7648 S_NULL,         // seestate
7649 SFX_NONE,               // seesound
7650 8,              // reactiontime
7651 SFX_NONE,               // attacksound
7652 S_NULL,         // painstate
7653 0,              // painchance
7654 SFX_NONE,               // painsound
7655 S_NULL,         // meleestate
7656 S_NULL,         // missilestate
7657 S_NULL,         // crashstate
7658 S_NULL,         // deathstate
7659 S_NULL,         // xdeathstate
7660 SFX_NONE,               // deathsound
7661 0,              // speed
7662 4*FRACUNIT,             // radius
7663 32*FRACUNIT,            // height
7664 100,            // mass
7665 0,              // damage
7666 SFX_NONE,               // activesound
7667 MF_SOLID,               // flags
7668 0               // flags2
7669  },
7670
7671 {               // MT_MISC69
7672 96,             // doomednum
7673 S_ZSTALAGMITEICETINY,           // spawnstate
7674 1000,           // spawnhealth
7675 S_NULL,         // seestate
7676 SFX_NONE,               // seesound
7677 8,              // reactiontime
7678 SFX_NONE,               // attacksound
7679 S_NULL,         // painstate
7680 0,              // painchance
7681 SFX_NONE,               // painsound
7682 S_NULL,         // meleestate
7683 S_NULL,         // missilestate
7684 S_NULL,         // crashstate
7685 S_NULL,         // deathstate
7686 S_NULL,         // xdeathstate
7687 SFX_NONE,               // deathsound
7688 0,              // speed
7689 4*FRACUNIT,             // radius
7690 8*FRACUNIT,             // height
7691 100,            // mass
7692 0,              // damage
7693 SFX_NONE,               // activesound
7694 MF_SOLID,               // flags
7695 0               // flags2
7696  },
7697
7698 {               // MT_MISC70
7699 97,             // doomednum
7700 S_ZROCKBROWN1,          // spawnstate
7701 1000,           // spawnhealth
7702 S_NULL,         // seestate
7703 SFX_NONE,               // seesound
7704 8,              // reactiontime
7705 SFX_NONE,               // attacksound
7706 S_NULL,         // painstate
7707 0,              // painchance
7708 SFX_NONE,               // painsound
7709 S_NULL,         // meleestate
7710 S_NULL,         // missilestate
7711 S_NULL,         // crashstate
7712 S_NULL,         // deathstate
7713 S_NULL,         // xdeathstate
7714 SFX_NONE,               // deathsound
7715 0,              // speed
7716 17*FRACUNIT,            // radius
7717 72*FRACUNIT,            // height
7718 100,            // mass
7719 0,              // damage
7720 SFX_NONE,               // activesound
7721 MF_SOLID,               // flags
7722 0               // flags2
7723  },
7724
7725 {               // MT_MISC71
7726 98,             // doomednum
7727 S_ZROCKBROWN2,          // spawnstate
7728 1000,           // spawnhealth
7729 S_NULL,         // seestate
7730 SFX_NONE,               // seesound
7731 8,              // reactiontime
7732 SFX_NONE,               // attacksound
7733 S_NULL,         // painstate
7734 0,              // painchance
7735 SFX_NONE,               // painsound
7736 S_NULL,         // meleestate
7737 S_NULL,         // missilestate
7738 S_NULL,         // crashstate
7739 S_NULL,         // deathstate
7740 S_NULL,         // xdeathstate
7741 SFX_NONE,               // deathsound
7742 0,              // speed
7743 15*FRACUNIT,            // radius
7744 50*FRACUNIT,            // height
7745 100,            // mass
7746 0,              // damage
7747 SFX_NONE,               // activesound
7748 MF_SOLID,               // flags
7749 0               // flags2
7750  },
7751
7752 {               // MT_MISC72
7753 99,             // doomednum
7754 S_ZROCKBLACK,           // spawnstate
7755 1000,           // spawnhealth
7756 S_NULL,         // seestate
7757 SFX_NONE,               // seesound
7758 8,              // reactiontime
7759 SFX_NONE,               // attacksound
7760 S_NULL,         // painstate
7761 0,              // painchance
7762 SFX_NONE,               // painsound
7763 S_NULL,         // meleestate
7764 S_NULL,         // missilestate
7765 S_NULL,         // crashstate
7766 S_NULL,         // deathstate
7767 S_NULL,         // xdeathstate
7768 SFX_NONE,               // deathsound
7769 0,              // speed
7770 20*FRACUNIT,            // radius
7771 40*FRACUNIT,            // height
7772 100,            // mass
7773 0,              // damage
7774 SFX_NONE,               // activesound
7775 MF_SOLID,               // flags
7776 0               // flags2
7777  },
7778
7779 {               // MT_MISC73
7780 100,            // doomednum
7781 S_ZRUBBLE1,             // spawnstate
7782 1000,           // spawnhealth
7783 S_NULL,         // seestate
7784 SFX_NONE,               // seesound
7785 8,              // reactiontime
7786 SFX_NONE,               // attacksound
7787 S_NULL,         // painstate
7788 0,              // painchance
7789 SFX_NONE,               // painsound
7790 S_NULL,         // meleestate
7791 S_NULL,         // missilestate
7792 S_NULL,         // crashstate
7793 S_NULL,         // deathstate
7794 S_NULL,         // xdeathstate
7795 SFX_NONE,               // deathsound
7796 0,              // speed
7797 20*FRACUNIT,            // radius
7798 16*FRACUNIT,            // height
7799 100,            // mass
7800 0,              // damage
7801 SFX_NONE,               // activesound
7802 0,              // flags
7803 0               // flags2
7804  },
7805
7806 {               // MT_MISC74
7807 101,            // doomednum
7808 S_ZRUBBLE2,             // spawnstate
7809 1000,           // spawnhealth
7810 S_NULL,         // seestate
7811 SFX_NONE,               // seesound
7812 8,              // reactiontime
7813 SFX_NONE,               // attacksound
7814 S_NULL,         // painstate
7815 0,              // painchance
7816 SFX_NONE,               // painsound
7817 S_NULL,         // meleestate
7818 S_NULL,         // missilestate
7819 S_NULL,         // crashstate
7820 S_NULL,         // deathstate
7821 S_NULL,         // xdeathstate
7822 SFX_NONE,               // deathsound
7823 0,              // speed
7824 20*FRACUNIT,            // radius
7825 16*FRACUNIT,            // height
7826 100,            // mass
7827 0,              // damage
7828 SFX_NONE,               // activesound
7829 0,              // flags
7830 0               // flags2
7831  },
7832
7833 {               // MT_MISC75
7834 102,            // doomednum
7835 S_ZRUBBLE3,             // spawnstate
7836 1000,           // spawnhealth
7837 S_NULL,         // seestate
7838 SFX_NONE,               // seesound
7839 8,              // reactiontime
7840 SFX_NONE,               // attacksound
7841 S_NULL,         // painstate
7842 0,              // painchance
7843 SFX_NONE,               // painsound
7844 S_NULL,         // meleestate
7845 S_NULL,         // missilestate
7846 S_NULL,         // crashstate
7847 S_NULL,         // deathstate
7848 S_NULL,         // xdeathstate
7849 SFX_NONE,               // deathsound
7850 0,              // speed
7851 20*FRACUNIT,            // radius
7852 16*FRACUNIT,            // height
7853 100,            // mass
7854 0,              // damage
7855 SFX_NONE,               // activesound
7856 0,              // flags
7857 0               // flags2
7858  },
7859
7860 {               // MT_MISC76
7861 103,            // doomednum
7862 S_ZVASEPILLAR,          // spawnstate
7863 1000,           // spawnhealth
7864 S_NULL,         // seestate
7865 SFX_NONE,               // seesound
7866 8,              // reactiontime
7867 SFX_NONE,               // attacksound
7868 S_NULL,         // painstate
7869 0,              // painchance
7870 SFX_NONE,               // painsound
7871 S_NULL,         // meleestate
7872 S_NULL,         // missilestate
7873 S_NULL,         // crashstate
7874 S_NULL,         // deathstate
7875 S_NULL,         // xdeathstate
7876 SFX_NONE,               // deathsound
7877 0,              // speed
7878 12*FRACUNIT,            // radius
7879 54*FRACUNIT,            // height
7880 100,            // mass
7881 0,              // damage
7882 SFX_NONE,               // activesound
7883 MF_SOLID,               // flags
7884 0               // flags2
7885  },
7886
7887 {               // MT_POTTERY1
7888 104,            // doomednum
7889 S_ZPOTTERY1,            // spawnstate
7890 15,             // spawnhealth
7891 S_NULL,         // seestate
7892 SFX_NONE,               // seesound
7893 8,              // reactiontime
7894 SFX_NONE,               // attacksound
7895 S_NULL,         // painstate
7896 0,              // painchance
7897 SFX_NONE,               // painsound
7898 S_NULL,         // meleestate
7899 S_NULL,         // missilestate
7900 S_NULL,         // crashstate
7901 S_ZPOTTERY_EXPLODE,             // deathstate
7902 S_NULL,         // xdeathstate
7903 SFX_NONE,               // deathsound
7904 0,              // speed
7905 10*FRACUNIT,            // radius
7906 32*FRACUNIT,            // height
7907 100,            // mass
7908 0,              // damage
7909 SFX_NONE,               // activesound
7910 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7911 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7912  },
7913
7914 {               // MT_POTTERY2
7915 105,            // doomednum
7916 S_ZPOTTERY2,            // spawnstate
7917 15,             // spawnhealth
7918 S_NULL,         // seestate
7919 SFX_NONE,               // seesound
7920 8,              // reactiontime
7921 SFX_NONE,               // attacksound
7922 S_NULL,         // painstate
7923 0,              // painchance
7924 SFX_NONE,               // painsound
7925 S_NULL,         // meleestate
7926 S_NULL,         // missilestate
7927 S_NULL,         // crashstate
7928 S_ZPOTTERY_EXPLODE,             // deathstate
7929 S_NULL,         // xdeathstate
7930 SFX_NONE,               // deathsound
7931 0,              // speed
7932 10*FRACUNIT,            // radius
7933 25*FRACUNIT,            // height
7934 100,            // mass
7935 0,              // damage
7936 SFX_NONE,               // activesound
7937 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7938 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7939  },
7940
7941 {               // MT_POTTERY3
7942 106,            // doomednum
7943 S_ZPOTTERY3,            // spawnstate
7944 15,             // spawnhealth
7945 S_NULL,         // seestate
7946 SFX_NONE,               // seesound
7947 8,              // reactiontime
7948 SFX_NONE,               // attacksound
7949 S_NULL,         // painstate
7950 0,              // painchance
7951 SFX_NONE,               // painsound
7952 S_NULL,         // meleestate
7953 S_NULL,         // missilestate
7954 S_NULL,         // crashstate
7955 S_ZPOTTERY_EXPLODE,             // deathstate
7956 S_NULL,         // xdeathstate
7957 SFX_NONE,               // deathsound
7958 0,              // speed
7959 15*FRACUNIT,            // radius
7960 25*FRACUNIT,            // height
7961 100,            // mass
7962 0,              // damage
7963 SFX_NONE,               // activesound
7964 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_DROPOFF,            // flags
7965 MF2_SLIDE|MF2_PUSHABLE|MF2_TELESTOMP|MF2_PASSMOBJ               // flags2
7966  },
7967
7968 {               // MT_POTTERYBIT1
7969 -1,             // doomednum
7970 S_POTTERYBIT_1,         // spawnstate
7971 1000,           // spawnhealth
7972 S_NULL,         // seestate
7973 SFX_NONE,               // seesound
7974 8,              // reactiontime
7975 SFX_NONE,               // attacksound
7976 S_NULL,         // painstate
7977 0,              // painchance
7978 SFX_NONE,               // painsound
7979 S_NULL,         // meleestate
7980 S_NULL,         // missilestate
7981 S_NULL,         // crashstate
7982 S_POTTERYBIT_EX0,               // deathstate
7983 S_NULL,         // xdeathstate
7984 SFX_NONE,               // deathsound
7985 0,              // speed
7986 5*FRACUNIT,             // radius
7987 5*FRACUNIT,             // height
7988 100,            // mass
7989 0,              // damage
7990 SFX_NONE,               // activesound
7991 MF_MISSILE,             // flags
7992 MF2_NOTELEPORT          // flags2
7993  },
7994
7995 {               // MT_MISC77
7996 108,            // doomednum
7997 S_ZCORPSELYNCHED1,              // spawnstate
7998 1000,           // spawnhealth
7999 S_NULL,         // seestate
8000 SFX_NONE,               // seesound
8001 8,              // reactiontime
8002 SFX_NONE,               // attacksound
8003 S_NULL,         // painstate
8004 0,              // painchance
8005 SFX_NONE,               // painsound
8006 S_NULL,         // meleestate
8007 S_NULL,         // missilestate
8008 S_NULL,         // crashstate
8009 S_NULL,         // deathstate
8010 S_NULL,         // xdeathstate
8011 SFX_NONE,               // deathsound
8012 0,              // speed
8013 11*FRACUNIT,            // radius
8014 95*FRACUNIT,            // height
8015 100,            // mass
8016 0,              // damage
8017 SFX_NONE,               // activesound
8018 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8019 0               // flags2
8020  },
8021
8022 {               // MT_ZLYNCHED_NOHEART
8023 109,            // doomednum
8024 S_ZCORPSELYNCHED2,              // spawnstate
8025 1000,           // spawnhealth
8026 S_NULL,         // seestate
8027 SFX_NONE,               // seesound
8028 8,              // reactiontime
8029 SFX_NONE,               // attacksound
8030 S_NULL,         // painstate
8031 0,              // painchance
8032 SFX_NONE,               // painsound
8033 S_NULL,         // meleestate
8034 S_NULL,         // missilestate
8035 S_NULL,         // crashstate
8036 S_NULL,         // deathstate
8037 S_NULL,         // xdeathstate
8038 SFX_NONE,               // deathsound
8039 0,              // speed
8040 10*FRACUNIT,            // radius
8041 100*FRACUNIT,           // height
8042 100,            // mass
8043 0,              // damage
8044 SFX_NONE,               // activesound
8045 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8046 0               // flags2
8047  },
8048
8049 {               // MT_MISC78
8050 110,            // doomednum
8051 S_ZCORPSESITTING,               // spawnstate
8052 30,             // spawnhealth
8053 S_NULL,         // seestate
8054 SFX_NONE,               // seesound
8055 8,              // reactiontime
8056 SFX_NONE,               // attacksound
8057 S_NULL,         // painstate
8058 0,              // painchance
8059 SFX_NONE,               // painsound
8060 S_NULL,         // meleestate
8061 S_NULL,         // missilestate
8062 S_NULL,         // crashstate
8063 S_ZCORPSESITTING_X,             // deathstate
8064 S_NULL,         // xdeathstate
8065 SFX_NONE,               // deathsound
8066 0,              // speed
8067 15*FRACUNIT,            // radius
8068 35*FRACUNIT,            // height
8069 100,            // mass
8070 0,              // damage
8071 SFX_NONE,               // activesound
8072 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8073 0               // flags2
8074  },
8075
8076 {               // MT_CORPSEBIT
8077 -1,             // doomednum
8078 S_CORPSEBIT_1,          // spawnstate
8079 1000,           // spawnhealth
8080 S_NULL,         // seestate
8081 SFX_NONE,               // seesound
8082 8,              // reactiontime
8083 SFX_NONE,               // attacksound
8084 S_NULL,         // painstate
8085 0,              // painchance
8086 SFX_NONE,               // painsound
8087 S_NULL,         // meleestate
8088 S_NULL,         // missilestate
8089 S_NULL,         // crashstate
8090 S_NULL,         // deathstate
8091 S_NULL,         // xdeathstate
8092 SFX_NONE,               // deathsound
8093 0,              // speed
8094 5*FRACUNIT,             // radius
8095 5*FRACUNIT,             // height
8096 100,            // mass
8097 0,              // damage
8098 SFX_NONE,               // activesound
8099 MF_NOBLOCKMAP,          // flags
8100 MF2_TELESTOMP           // flags2
8101  },
8102
8103 {               // MT_CORPSEBLOODDRIP
8104 -1,             // doomednum
8105 S_CORPSEBLOODDRIP,              // spawnstate
8106 1000,           // spawnhealth
8107 S_NULL,         // seestate
8108 SFX_NONE,               // seesound
8109 8,              // reactiontime
8110 SFX_NONE,               // attacksound
8111 S_NULL,         // painstate
8112 0,              // painchance
8113 SFX_NONE,               // painsound
8114 S_NULL,         // meleestate
8115 S_NULL,         // missilestate
8116 S_NULL,         // crashstate
8117 S_CORPSEBLOODDRIP_X1,           // deathstate
8118 S_NULL,         // xdeathstate
8119 SFX_DRIP,               // deathsound
8120 0,              // speed
8121 FRACUNIT,               // radius
8122 4*FRACUNIT,             // height
8123 100,            // mass
8124 0,              // damage
8125 SFX_NONE,               // activesound
8126 MF_MISSILE,             // flags
8127 MF2_LOGRAV              // flags2
8128  },
8129
8130 {               // MT_BLOODPOOL
8131 111,            // doomednum
8132 S_BLOODPOOL,            // spawnstate
8133 1000,           // spawnhealth
8134 S_NULL,         // seestate
8135 SFX_NONE,               // seesound
8136 8,              // reactiontime
8137 SFX_NONE,               // attacksound
8138 S_NULL,         // painstate
8139 0,              // painchance
8140 SFX_NONE,               // painsound
8141 S_NULL,         // meleestate
8142 S_NULL,         // missilestate
8143 S_NULL,         // crashstate
8144 S_NULL,         // deathstate
8145 S_NULL,         // xdeathstate
8146 SFX_NONE,               // deathsound
8147 0,              // speed
8148 20*FRACUNIT,            // radius
8149 16*FRACUNIT,            // height
8150 100,            // mass
8151 0,              // damage
8152 SFX_NONE,               // activesound
8153 MF_NOBLOCKMAP,          // flags
8154 0               // flags2
8155  },
8156
8157 {               // MT_MISC79
8158 119,            // doomednum
8159 S_ZCANDLE1,             // spawnstate
8160 1000,           // spawnhealth
8161 S_NULL,         // seestate
8162 SFX_NONE,               // seesound
8163 8,              // reactiontime
8164 SFX_NONE,               // attacksound
8165 S_NULL,         // painstate
8166 0,              // painchance
8167 SFX_NONE,               // painsound
8168 S_NULL,         // meleestate
8169 S_NULL,         // missilestate
8170 S_NULL,         // crashstate
8171 S_NULL,         // deathstate
8172 S_NULL,         // xdeathstate
8173 SFX_NONE,               // deathsound
8174 0,              // speed
8175 20*FRACUNIT,            // radius
8176 16*FRACUNIT,            // height
8177 100,            // mass
8178 0,              // damage
8179 SFX_NONE,               // activesound
8180 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8181 0               // flags2
8182  },
8183
8184 {               // MT_MISC80
8185 113,            // doomednum
8186 S_ZLEAFSPAWNER,         // spawnstate
8187 1000,           // spawnhealth
8188 S_NULL,         // seestate
8189 SFX_NONE,               // seesound
8190 8,              // reactiontime
8191 SFX_NONE,               // attacksound
8192 S_NULL,         // painstate
8193 0,              // painchance
8194 SFX_NONE,               // painsound
8195 S_NULL,         // meleestate
8196 S_NULL,         // missilestate
8197 S_NULL,         // crashstate
8198 S_NULL,         // deathstate
8199 S_NULL,         // xdeathstate
8200 SFX_NONE,               // deathsound
8201 0,              // speed
8202 20*FRACUNIT,            // radius
8203 16*FRACUNIT,            // height
8204 100,            // mass
8205 0,              // damage
8206 SFX_NONE,               // activesound
8207 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
8208 MF2_DONTDRAW            // flags2
8209  },
8210
8211 {               // MT_LEAF1
8212 -1,             // doomednum
8213 S_LEAF1_1,              // spawnstate
8214 1000,           // spawnhealth
8215 S_NULL,         // seestate
8216 SFX_NONE,               // seesound
8217 8,              // reactiontime
8218 SFX_NONE,               // attacksound
8219 S_NULL,         // painstate
8220 0,              // painchance
8221 SFX_NONE,               // painsound
8222 S_NULL,         // meleestate
8223 S_NULL,         // missilestate
8224 S_NULL,         // crashstate
8225 S_LEAF_X1,              // deathstate
8226 S_NULL,         // xdeathstate
8227 SFX_NONE,               // deathsound
8228 0,              // speed
8229 2*FRACUNIT,             // radius
8230 4*FRACUNIT,             // height
8231 100,            // mass
8232 0,              // damage
8233 SFX_NONE,               // activesound
8234 MF_NOBLOCKMAP|MF_MISSILE,               // flags
8235 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
8236  },
8237
8238 {               // MT_LEAF2
8239 -1,             // doomednum
8240 S_LEAF2_1,              // spawnstate
8241 1000,           // spawnhealth
8242 S_NULL,         // seestate
8243 SFX_NONE,               // seesound
8244 8,              // reactiontime
8245 SFX_NONE,               // attacksound
8246 S_NULL,         // painstate
8247 0,              // painchance
8248 SFX_NONE,               // painsound
8249 S_NULL,         // meleestate
8250 S_NULL,         // missilestate
8251 S_NULL,         // crashstate
8252 S_LEAF_X1,              // deathstate
8253 S_NULL,         // xdeathstate
8254 SFX_NONE,               // deathsound
8255 0,              // speed
8256 2*FRACUNIT,             // radius
8257 4*FRACUNIT,             // height
8258 100,            // mass
8259 0,              // damage
8260 SFX_NONE,               // activesound
8261 MF_NOBLOCKMAP|MF_MISSILE,               // flags
8262 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
8263  },
8264
8265 {               // MT_ZTWINEDTORCH
8266 116,            // doomednum
8267 S_ZTWINEDTORCH_1,               // spawnstate
8268 1000,           // spawnhealth
8269 S_NULL,         // seestate
8270 SFX_NONE,               // seesound
8271 8,              // reactiontime
8272 SFX_NONE,               // attacksound
8273 S_NULL,         // painstate
8274 0,              // painchance
8275 SFX_NONE,               // painsound
8276 S_NULL,         // meleestate
8277 S_NULL,         // missilestate
8278 S_NULL,         // crashstate
8279 S_NULL,         // deathstate
8280 S_NULL,         // xdeathstate
8281 SFX_NONE,               // deathsound
8282 0,              // speed
8283 10*FRACUNIT,            // radius
8284 64*FRACUNIT,            // height
8285 100,            // mass
8286 0,              // damage
8287 SFX_NONE,               // activesound
8288 MF_SOLID,               // flags
8289 0               // flags2
8290  },
8291
8292 {               // MT_ZTWINEDTORCH_UNLIT
8293 117,            // doomednum
8294 S_ZTWINEDTORCH_UNLIT,           // spawnstate
8295 1000,           // spawnhealth
8296 S_NULL,         // seestate
8297 SFX_NONE,               // seesound
8298 8,              // reactiontime
8299 SFX_NONE,               // attacksound
8300 S_NULL,         // painstate
8301 0,              // painchance
8302 SFX_NONE,               // painsound
8303 S_NULL,         // meleestate
8304 S_NULL,         // missilestate
8305 S_NULL,         // crashstate
8306 S_NULL,         // deathstate
8307 S_NULL,         // xdeathstate
8308 SFX_NONE,               // deathsound
8309 0,              // speed
8310 10*FRACUNIT,            // radius
8311 64*FRACUNIT,            // height
8312 100,            // mass
8313 0,              // damage
8314 SFX_NONE,               // activesound
8315 MF_SOLID,               // flags
8316 0               // flags2
8317  },
8318
8319 {               // MT_BRIDGE
8320 118,            // doomednum
8321 S_BRIDGE1,              // spawnstate
8322 1000,           // spawnhealth
8323 S_NULL,         // seestate
8324 SFX_NONE,               // seesound
8325 8,              // reactiontime
8326 SFX_NONE,               // attacksound
8327 S_NULL,         // painstate
8328 0,              // painchance
8329 SFX_NONE,               // painsound
8330 S_NULL,         // meleestate
8331 S_NULL,         // missilestate
8332 S_NULL,         // crashstate
8333 S_NULL,         // deathstate
8334 S_NULL,         // xdeathstate
8335 SFX_NONE,               // deathsound
8336 0,              // speed
8337 32*FRACUNIT,            // radius
8338 2*FRACUNIT,             // height
8339 100,            // mass
8340 0,              // damage
8341 SFX_NONE,               // activesound
8342 MF_SOLID|MF_NOGRAVITY,          // flags
8343 MF2_DONTDRAW            // flags2
8344  },
8345
8346 {               // MT_BRIDGEBALL
8347 -1,             // doomednum
8348 S_BBALL1,               // spawnstate
8349 1000,           // spawnhealth
8350 S_NULL,         // seestate
8351 SFX_NONE,               // seesound
8352 8,              // reactiontime
8353 SFX_NONE,               // attacksound
8354 S_NULL,         // painstate
8355 0,              // painchance
8356 SFX_NONE,               // painsound
8357 S_NULL,         // meleestate
8358 S_NULL,         // missilestate
8359 S_NULL,         // crashstate
8360 S_NULL,         // deathstate
8361 S_NULL,         // xdeathstate
8362 SFX_NONE,               // deathsound
8363 0,              // speed
8364 20*FRACUNIT,            // radius
8365 16*FRACUNIT,            // height
8366 100,            // mass
8367 0,              // damage
8368 SFX_NONE,               // activesound
8369 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8370 MF2_NOTELEPORT          // flags2
8371  },
8372
8373 {               // MT_ZWALLTORCH
8374 54,             // doomednum
8375 S_ZWALLTORCH1,          // spawnstate
8376 1000,           // spawnhealth
8377 S_NULL,         // seestate
8378 SFX_NONE,               // seesound
8379 8,              // reactiontime
8380 SFX_NONE,               // attacksound
8381 S_NULL,         // painstate
8382 0,              // painchance
8383 SFX_NONE,               // painsound
8384 S_NULL,         // meleestate
8385 S_NULL,         // missilestate
8386 S_NULL,         // crashstate
8387 S_NULL,         // deathstate
8388 S_NULL,         // xdeathstate
8389 SFX_NONE,               // deathsound
8390 0,              // speed
8391 20*FRACUNIT,            // radius
8392 16*FRACUNIT,            // height
8393 100,            // mass
8394 0,              // damage
8395 SFX_NONE,               // activesound
8396 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8397 0               // flags2
8398  },
8399
8400 {               // MT_ZWALLTORCH_UNLIT
8401 55,             // doomednum
8402 S_ZWALLTORCH_U,         // spawnstate
8403 1000,           // spawnhealth
8404 S_NULL,         // seestate
8405 SFX_NONE,               // seesound
8406 8,              // reactiontime
8407 SFX_NONE,               // attacksound
8408 S_NULL,         // painstate
8409 0,              // painchance
8410 SFX_NONE,               // painsound
8411 S_NULL,         // meleestate
8412 S_NULL,         // missilestate
8413 S_NULL,         // crashstate
8414 S_NULL,         // deathstate
8415 S_NULL,         // xdeathstate
8416 SFX_NONE,               // deathsound
8417 0,              // speed
8418 20*FRACUNIT,            // radius
8419 16*FRACUNIT,            // height
8420 100,            // mass
8421 0,              // damage
8422 SFX_NONE,               // activesound
8423 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
8424 0               // flags2
8425  },
8426
8427 {               // MT_ZBARREL
8428 8100,           // doomednum
8429 S_ZBARREL1,             // spawnstate
8430 1000,           // spawnhealth
8431 S_NULL,         // seestate
8432 SFX_NONE,               // seesound
8433 8,              // reactiontime
8434 SFX_NONE,               // attacksound
8435 S_NULL,         // painstate
8436 0,              // painchance
8437 SFX_NONE,               // painsound
8438 S_NULL,         // meleestate
8439 S_NULL,         // missilestate
8440 S_NULL,         // crashstate
8441 S_NULL,         // deathstate
8442 S_NULL,         // xdeathstate
8443 SFX_NONE,               // deathsound
8444 0,              // speed
8445 15*FRACUNIT,            // radius
8446 32*FRACUNIT,            // height
8447 100,            // mass
8448 0,              // damage
8449 SFX_NONE,               // activesound
8450 MF_SOLID,               // flags
8451 0               // flags2
8452  },
8453
8454 {               // MT_ZSHRUB1
8455 8101,           // doomednum
8456 S_ZSHRUB1,              // spawnstate
8457 20,             // spawnhealth
8458 S_NULL,         // seestate
8459 SFX_NONE,               // seesound
8460 8,              // reactiontime
8461 SFX_NONE,               // attacksound
8462 S_NULL,         // painstate
8463 0,              // painchance
8464 SFX_NONE,               // painsound
8465 S_ZSHRUB1_X1,           // meleestate
8466 S_NULL,         // missilestate
8467 S_NULL,         // crashstate
8468 S_ZSHRUB1_DIE,          // deathstate
8469 S_NULL,         // xdeathstate
8470 SFX_TREE_EXPLODE,               // deathsound
8471 0,              // speed
8472 8*FRACUNIT,             // radius
8473 24*FRACUNIT,            // height
8474 MAXINT,         // mass
8475 0,              // damage
8476 SFX_NONE,               // activesound
8477 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8478 0               // flags2
8479  },
8480
8481 {               // MT_ZSHRUB2
8482 8102,           // doomednum
8483 S_ZSHRUB2,              // spawnstate
8484 10,             // spawnhealth
8485 S_NULL,         // seestate
8486 SFX_NONE,               // seesound
8487 8,              // reactiontime
8488 SFX_NONE,               // attacksound
8489 S_NULL,         // painstate
8490 0,              // painchance
8491 SFX_NONE,               // painsound
8492 S_ZSHRUB2_X1,           // meleestate
8493 S_NULL,         // missilestate
8494 S_NULL,         // crashstate
8495 S_ZSHRUB2_DIE,          // deathstate
8496 S_NULL,         // xdeathstate
8497 SFX_TREE_EXPLODE,               // deathsound
8498 0,              // speed
8499 16*FRACUNIT,            // radius
8500 40*FRACUNIT,            // height
8501 MAXINT,         // mass
8502 0,              // damage
8503 SFX_NONE,               // activesound
8504 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8505 0               // flags2
8506  },
8507
8508 {               // MT_ZBUCKET
8509 8103,           // doomednum
8510 S_ZBUCKET1,             // spawnstate
8511 1000,           // spawnhealth
8512 S_NULL,         // seestate
8513 SFX_NONE,               // seesound
8514 8,              // reactiontime
8515 SFX_NONE,               // attacksound
8516 S_NULL,         // painstate
8517 0,              // painchance
8518 SFX_NONE,               // painsound
8519 S_NULL,         // meleestate
8520 S_NULL,         // missilestate
8521 S_NULL,         // crashstate
8522 S_NULL,         // deathstate
8523 S_NULL,         // xdeathstate
8524 SFX_NONE,               // deathsound
8525 0,              // speed
8526 8*FRACUNIT,             // radius
8527 72*FRACUNIT,            // height
8528 100,            // mass
8529 0,              // damage
8530 SFX_NONE,               // activesound
8531 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,          // flags
8532 0               // flags2
8533  },
8534
8535 {               // MT_ZPOISONSHROOM
8536 8104,           // doomednum
8537 S_ZPOISONSHROOM1,               // spawnstate
8538 30,             // spawnhealth
8539 S_NULL,         // seestate
8540 SFX_NONE,               // seesound
8541 8,              // reactiontime
8542 SFX_NONE,               // attacksound
8543 S_ZPOISONSHROOM_P1,             // painstate
8544 255,            // painchance
8545 SFX_POISONSHROOM_PAIN,          // painsound
8546 S_NULL,         // meleestate
8547 S_NULL,         // missilestate
8548 S_NULL,         // crashstate
8549 S_ZPOISONSHROOM_X1,             // deathstate
8550 S_NULL,         // xdeathstate
8551 SFX_POISONSHROOM_DEATH,         // deathsound
8552 0,              // speed
8553 6*FRACUNIT,             // radius
8554 20*FRACUNIT,            // height
8555 MAXINT,         // mass
8556 0,              // damage
8557 SFX_NONE,               // activesound
8558 MF_SHOOTABLE|MF_SOLID|MF_NOBLOOD,               // flags
8559 0               // flags2
8560  },
8561
8562 {               // MT_ZFIREBULL
8563 8042,           // doomednum
8564 S_ZFIREBULL1,           // spawnstate
8565 1000,           // spawnhealth
8566 S_NULL,         // seestate
8567 SFX_NONE,               // seesound
8568 8,              // reactiontime
8569 SFX_NONE,               // attacksound
8570 S_NULL,         // painstate
8571 0,              // painchance
8572 SFX_NONE,               // painsound
8573 S_NULL,         // meleestate
8574 S_NULL,         // missilestate
8575 S_NULL,         // crashstate
8576 S_NULL,         // deathstate
8577 S_NULL,         // xdeathstate
8578 SFX_NONE,               // deathsound
8579 0,              // speed
8580 20*FRACUNIT,            // radius
8581 80*FRACUNIT,            // height
8582 100,            // mass
8583 0,              // damage
8584 SFX_NONE,               // activesound
8585 MF_SOLID,               // flags
8586 0               // flags2
8587  },
8588
8589 {               // MT_ZFIREBULL_UNLIT
8590 8043,           // doomednum
8591 S_ZFIREBULL_U,          // spawnstate
8592 1000,           // spawnhealth
8593 S_NULL,         // seestate
8594 SFX_NONE,               // seesound
8595 8,              // reactiontime
8596 SFX_NONE,               // attacksound
8597 S_NULL,         // painstate
8598 0,              // painchance
8599 SFX_NONE,               // painsound
8600 S_NULL,         // meleestate
8601 S_NULL,         // missilestate
8602 S_NULL,         // crashstate
8603 S_NULL,         // deathstate
8604 S_NULL,         // xdeathstate
8605 SFX_NONE,               // deathsound
8606 0,              // speed
8607 20*FRACUNIT,            // radius
8608 80*FRACUNIT,            // height
8609 100,            // mass
8610 0,              // damage
8611 SFX_NONE,               // activesound
8612 MF_SOLID,               // flags
8613 0               // flags2
8614  },
8615
8616 {               // MT_FIRETHING
8617 8060,           // doomednum
8618 S_ZFIRETHING1,          // spawnstate
8619 1000,           // spawnhealth
8620 S_NULL,         // seestate
8621 SFX_NONE,               // seesound
8622 8,              // reactiontime
8623 SFX_NONE,               // attacksound
8624 S_NULL,         // painstate
8625 0,              // painchance
8626 SFX_NONE,               // painsound
8627 S_NULL,         // meleestate
8628 S_NULL,         // missilestate
8629 S_NULL,         // crashstate
8630 S_NULL,         // deathstate
8631 S_NULL,         // xdeathstate
8632 SFX_NONE,               // deathsound
8633 0,              // speed
8634 5*FRACUNIT,             // radius
8635 10*FRACUNIT,            // height
8636 100,            // mass
8637 0,              // damage
8638 SFX_NONE,               // activesound
8639 MF_SOLID,               // flags
8640 0               // flags2
8641  },
8642
8643 {               // MT_BRASSTORCH
8644 8061,           // doomednum
8645 S_ZBRASSTORCH1,         // spawnstate
8646 1000,           // spawnhealth
8647 S_NULL,         // seestate
8648 SFX_NONE,               // seesound
8649 8,              // reactiontime
8650 SFX_NONE,               // attacksound
8651 S_NULL,         // painstate
8652 0,              // painchance
8653 SFX_NONE,               // painsound
8654 S_NULL,         // meleestate
8655 S_NULL,         // missilestate
8656 S_NULL,         // crashstate
8657 S_NULL,         // deathstate
8658 S_NULL,         // xdeathstate
8659 SFX_NONE,               // deathsound
8660 0,              // speed
8661 6*FRACUNIT,             // radius
8662 35*FRACUNIT,            // height
8663 100,            // mass
8664 0,              // damage
8665 SFX_NONE,               // activesound
8666 MF_SOLID,               // flags
8667 0               // flags2
8668  },
8669
8670 {               // MT_ZSUITOFARMOR
8671 8064,           // doomednum
8672 S_ZSUITOFARMOR,         // spawnstate
8673 60,             // spawnhealth
8674 S_NULL,         // seestate
8675 SFX_NONE,               // seesound
8676 8,              // reactiontime
8677 SFX_NONE,               // attacksound
8678 S_NULL,         // painstate
8679 0,              // painchance
8680 SFX_NONE,               // painsound
8681 S_NULL,         // meleestate
8682 S_NULL,         // missilestate
8683 S_NULL,         // crashstate
8684 S_ZSUITOFARMOR_X1,              // deathstate
8685 S_NULL,         // xdeathstate
8686 SFX_SUITOFARMOR_BREAK,          // deathsound
8687 0,              // speed
8688 16*FRACUNIT,            // radius
8689 72*FRACUNIT,            // height
8690 MAXINT,         // mass
8691 0,              // damage
8692 SFX_NONE,               // activesound
8693 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8694 0               // flags2
8695  },
8696
8697 {               // MT_ZARMORCHUNK
8698 -1,             // doomednum
8699 S_ZARMORCHUNK1,         // spawnstate
8700 1000,           // spawnhealth
8701 S_NULL,         // seestate
8702 SFX_NONE,               // seesound
8703 8,              // reactiontime
8704 SFX_NONE,               // attacksound
8705 S_NULL,         // painstate
8706 0,              // painchance
8707 SFX_NONE,               // painsound
8708 S_NULL,         // meleestate
8709 S_NULL,         // missilestate
8710 S_NULL,         // crashstate
8711 S_NULL,         // deathstate
8712 S_NULL,         // xdeathstate
8713 SFX_NONE,               // deathsound
8714 0,              // speed
8715 4*FRACUNIT,             // radius
8716 8*FRACUNIT,             // height
8717 100,            // mass
8718 0,              // damage
8719 SFX_NONE,               // activesound
8720 0,              // flags
8721 0               // flags2
8722  },
8723
8724 {               // MT_ZBELL
8725 8065,           // doomednum
8726 S_ZBELL,                // spawnstate
8727 5,              // spawnhealth
8728 S_NULL,         // seestate
8729 SFX_NONE,               // seesound
8730 8,              // reactiontime
8731 SFX_NONE,               // attacksound
8732 S_NULL,         // painstate
8733 0,              // painchance
8734 SFX_NONE,               // painsound
8735 S_NULL,         // meleestate
8736 S_NULL,         // missilestate
8737 S_NULL,         // crashstate
8738 S_ZBELL_X1,             // deathstate
8739 S_NULL,         // xdeathstate
8740 SFX_BELLRING,           // deathsound
8741 0,              // speed
8742 56*FRACUNIT,            // radius
8743 120*FRACUNIT,           // height
8744 MAXINT,         // mass
8745 0,              // damage
8746 SFX_NONE,               // activesound
8747 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD|MF_NOGRAVITY|MF_SPAWNCEILING,          // flags
8748 0               // flags2
8749  },
8750
8751 {               // MT_ZBLUE_CANDLE
8752 8066,           // doomednum
8753 S_ZBLUE_CANDLE1,                // spawnstate
8754 1000,           // spawnhealth
8755 S_NULL,         // seestate
8756 SFX_NONE,               // seesound
8757 8,              // reactiontime
8758 SFX_NONE,               // attacksound
8759 S_NULL,         // painstate
8760 0,              // painchance
8761 SFX_NONE,               // painsound
8762 S_NULL,         // meleestate
8763 S_NULL,         // missilestate
8764 S_NULL,         // crashstate
8765 S_NULL,         // deathstate
8766 S_NULL,         // xdeathstate
8767 SFX_NONE,               // deathsound
8768 0,              // speed
8769 20*FRACUNIT,            // radius
8770 16*FRACUNIT,            // height
8771 100,            // mass
8772 0,              // damage
8773 SFX_NONE,               // activesound
8774 MF_NOBLOCKMAP,          // flags
8775 0               // flags2
8776  },
8777
8778 {               // MT_ZIRON_MAIDEN
8779 8067,           // doomednum
8780 S_ZIRON_MAIDEN,         // spawnstate
8781 1000,           // spawnhealth
8782 S_NULL,         // seestate
8783 SFX_NONE,               // seesound
8784 8,              // reactiontime
8785 SFX_NONE,               // attacksound
8786 S_NULL,         // painstate
8787 0,              // painchance
8788 SFX_NONE,               // painsound
8789 S_NULL,         // meleestate
8790 S_NULL,         // missilestate
8791 S_NULL,         // crashstate
8792 S_NULL,         // deathstate
8793 S_NULL,         // xdeathstate
8794 SFX_NONE,               // deathsound
8795 0,              // speed
8796 12*FRACUNIT,            // radius
8797 60*FRACUNIT,            // height
8798 100,            // mass
8799 0,              // damage
8800 SFX_NONE,               // activesound
8801 MF_SOLID,               // flags
8802 0               // flags2
8803  },
8804
8805 {               // MT_ZXMAS_TREE
8806 8068,           // doomednum
8807 S_ZXMAS_TREE,           // spawnstate
8808 20,             // spawnhealth
8809 S_NULL,         // seestate
8810 SFX_NONE,               // seesound
8811 8,              // reactiontime
8812 SFX_NONE,               // attacksound
8813 S_NULL,         // painstate
8814 0,              // painchance
8815 SFX_NONE,               // painsound
8816 S_ZXMAS_TREE_X1,                // meleestate
8817 S_NULL,         // missilestate
8818 S_NULL,         // crashstate
8819 S_ZXMAS_TREE_DIE,               // deathstate
8820 S_NULL,         // xdeathstate
8821 SFX_TREE_EXPLODE,               // deathsound
8822 0,              // speed
8823 11*FRACUNIT,            // radius
8824 130*FRACUNIT,           // height
8825 MAXINT,         // mass
8826 0,              // damage
8827 SFX_NONE,               // activesound
8828 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,               // flags
8829 0               // flags2
8830  },
8831
8832 {               // MT_ZCAULDRON
8833 8069,           // doomednum
8834 S_ZCAULDRON1,           // spawnstate
8835 1000,           // spawnhealth
8836 S_NULL,         // seestate
8837 SFX_NONE,               // seesound
8838 8,              // reactiontime
8839 SFX_NONE,               // attacksound
8840 S_NULL,         // painstate
8841 0,              // painchance
8842 SFX_NONE,               // painsound
8843 S_NULL,         // meleestate
8844 S_NULL,         // missilestate
8845 S_NULL,         // crashstate
8846 S_NULL,         // deathstate
8847 S_NULL,         // xdeathstate
8848 SFX_NONE,               // deathsound
8849 0,              // speed
8850 12*FRACUNIT,            // radius
8851 26*FRACUNIT,            // height
8852 100,            // mass
8853 0,              // damage
8854 SFX_NONE,               // activesound
8855 MF_SOLID,               // flags
8856 0               // flags2
8857  },
8858
8859 {               // MT_ZCAULDRON_UNLIT
8860 8070,           // doomednum
8861 S_ZCAULDRON_U,          // spawnstate
8862 1000,           // spawnhealth
8863 S_NULL,         // seestate
8864 SFX_NONE,               // seesound
8865 8,              // reactiontime
8866 SFX_NONE,               // attacksound
8867 S_NULL,         // painstate
8868 0,              // painchance
8869 SFX_NONE,               // painsound
8870 S_NULL,         // meleestate
8871 S_NULL,         // missilestate
8872 S_NULL,         // crashstate
8873 S_NULL,         // deathstate
8874 S_NULL,         // xdeathstate
8875 SFX_NONE,               // deathsound
8876 0,              // speed
8877 12*FRACUNIT,            // radius
8878 26*FRACUNIT,            // height
8879 100,            // mass
8880 0,              // damage
8881 SFX_NONE,               // activesound
8882 MF_SOLID,               // flags
8883 0               // flags2
8884  },
8885
8886 {               // MT_ZCHAINBIT32
8887 8071,           // doomednum
8888 S_ZCHAINBIT32,          // spawnstate
8889 1000,           // spawnhealth
8890 S_NULL,         // seestate
8891 SFX_NONE,               // seesound
8892 8,              // reactiontime
8893 SFX_NONE,               // attacksound
8894 S_NULL,         // painstate
8895 0,              // painchance
8896 SFX_NONE,               // painsound
8897 S_NULL,         // meleestate
8898 S_NULL,         // missilestate
8899 S_NULL,         // crashstate
8900 S_NULL,         // deathstate
8901 S_NULL,         // xdeathstate
8902 SFX_NONE,               // deathsound
8903 0,              // speed
8904 4*FRACUNIT,             // radius
8905 32*FRACUNIT,            // height
8906 100,            // mass
8907 0,              // damage
8908 SFX_NONE,               // activesound
8909 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8910 0               // flags2
8911  },
8912
8913 {               // MT_ZCHAINBIT64
8914 8072,           // doomednum
8915 S_ZCHAINBIT64,          // spawnstate
8916 1000,           // spawnhealth
8917 S_NULL,         // seestate
8918 SFX_NONE,               // seesound
8919 8,              // reactiontime
8920 SFX_NONE,               // attacksound
8921 S_NULL,         // painstate
8922 0,              // painchance
8923 SFX_NONE,               // painsound
8924 S_NULL,         // meleestate
8925 S_NULL,         // missilestate
8926 S_NULL,         // crashstate
8927 S_NULL,         // deathstate
8928 S_NULL,         // xdeathstate
8929 SFX_NONE,               // deathsound
8930 0,              // speed
8931 4*FRACUNIT,             // radius
8932 64*FRACUNIT,            // height
8933 100,            // mass
8934 0,              // damage
8935 SFX_NONE,               // activesound
8936 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8937 0               // flags2
8938  },
8939
8940 {               // MT_ZCHAINEND_HEART
8941 8073,           // doomednum
8942 S_ZCHAINEND_HEART,              // spawnstate
8943 1000,           // spawnhealth
8944 S_NULL,         // seestate
8945 SFX_NONE,               // seesound
8946 8,              // reactiontime
8947 SFX_NONE,               // attacksound
8948 S_NULL,         // painstate
8949 0,              // painchance
8950 SFX_NONE,               // painsound
8951 S_NULL,         // meleestate
8952 S_NULL,         // missilestate
8953 S_NULL,         // crashstate
8954 S_NULL,         // deathstate
8955 S_NULL,         // xdeathstate
8956 SFX_NONE,               // deathsound
8957 0,              // speed
8958 4*FRACUNIT,             // radius
8959 32*FRACUNIT,            // height
8960 100,            // mass
8961 0,              // damage
8962 SFX_NONE,               // activesound
8963 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8964 0               // flags2
8965  },
8966
8967 {               // MT_ZCHAINEND_HOOK1
8968 8074,           // doomednum
8969 S_ZCHAINEND_HOOK1,              // spawnstate
8970 1000,           // spawnhealth
8971 S_NULL,         // seestate
8972 SFX_NONE,               // seesound
8973 8,              // reactiontime
8974 SFX_NONE,               // attacksound
8975 S_NULL,         // painstate
8976 0,              // painchance
8977 SFX_NONE,               // painsound
8978 S_NULL,         // meleestate
8979 S_NULL,         // missilestate
8980 S_NULL,         // crashstate
8981 S_NULL,         // deathstate
8982 S_NULL,         // xdeathstate
8983 SFX_NONE,               // deathsound
8984 0,              // speed
8985 4*FRACUNIT,             // radius
8986 32*FRACUNIT,            // height
8987 100,            // mass
8988 0,              // damage
8989 SFX_NONE,               // activesound
8990 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
8991 0               // flags2
8992  },
8993
8994 {               // MT_ZCHAINEND_HOOK2
8995 8075,           // doomednum
8996 S_ZCHAINEND_HOOK2,              // spawnstate
8997 1000,           // spawnhealth
8998 S_NULL,         // seestate
8999 SFX_NONE,               // seesound
9000 8,              // reactiontime
9001 SFX_NONE,               // attacksound
9002 S_NULL,         // painstate
9003 0,              // painchance
9004 SFX_NONE,               // painsound
9005 S_NULL,         // meleestate
9006 S_NULL,         // missilestate
9007 S_NULL,         // crashstate
9008 S_NULL,         // deathstate
9009 S_NULL,         // xdeathstate
9010 SFX_NONE,               // deathsound
9011 0,              // speed
9012 4*FRACUNIT,             // radius
9013 32*FRACUNIT,            // height
9014 100,            // mass
9015 0,              // damage
9016 SFX_NONE,               // activesound
9017 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9018 0               // flags2
9019  },
9020
9021 {               // MT_ZCHAINEND_SPIKE
9022 8076,           // doomednum
9023 S_ZCHAINEND_SPIKE,              // spawnstate
9024 1000,           // spawnhealth
9025 S_NULL,         // seestate
9026 SFX_NONE,               // seesound
9027 8,              // reactiontime
9028 SFX_NONE,               // attacksound
9029 S_NULL,         // painstate
9030 0,              // painchance
9031 SFX_NONE,               // painsound
9032 S_NULL,         // meleestate
9033 S_NULL,         // missilestate
9034 S_NULL,         // crashstate
9035 S_NULL,         // deathstate
9036 S_NULL,         // xdeathstate
9037 SFX_NONE,               // deathsound
9038 0,              // speed
9039 4*FRACUNIT,             // radius
9040 32*FRACUNIT,            // height
9041 100,            // mass
9042 0,              // damage
9043 SFX_NONE,               // activesound
9044 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9045 0               // flags2
9046  },
9047
9048 {               // MT_ZCHAINEND_SKULL
9049 8077,           // doomednum
9050 S_ZCHAINEND_SKULL,              // spawnstate
9051 1000,           // spawnhealth
9052 S_NULL,         // seestate
9053 SFX_NONE,               // seesound
9054 8,              // reactiontime
9055 SFX_NONE,               // attacksound
9056 S_NULL,         // painstate
9057 0,              // painchance
9058 SFX_NONE,               // painsound
9059 S_NULL,         // meleestate
9060 S_NULL,         // missilestate
9061 S_NULL,         // crashstate
9062 S_NULL,         // deathstate
9063 S_NULL,         // xdeathstate
9064 SFX_NONE,               // deathsound
9065 0,              // speed
9066 4*FRACUNIT,             // radius
9067 32*FRACUNIT,            // height
9068 100,            // mass
9069 0,              // damage
9070 SFX_NONE,               // activesound
9071 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING,             // flags
9072 0               // flags2
9073  },
9074
9075 {               // MT_TABLE_SHIT1
9076 8500,           // doomednum
9077 S_TABLE_SHIT1,          // spawnstate
9078 1000,           // spawnhealth
9079 S_NULL,         // seestate
9080 SFX_NONE,               // seesound
9081 8,              // reactiontime
9082 SFX_NONE,               // attacksound
9083 S_NULL,         // painstate
9084 0,              // painchance
9085 SFX_NONE,               // painsound
9086 S_NULL,         // meleestate
9087 S_NULL,         // missilestate
9088 S_NULL,         // crashstate
9089 S_NULL,         // deathstate
9090 S_NULL,         // xdeathstate
9091 SFX_NONE,               // deathsound
9092 0,              // speed
9093 20*FRACUNIT,            // radius
9094 16*FRACUNIT,            // height
9095 100,            // mass
9096 0,              // damage
9097 SFX_NONE,               // activesound
9098 MF_NOBLOCKMAP,          // flags
9099 0               // flags2
9100  },
9101
9102 {               // MT_TABLE_SHIT2
9103 8501,           // doomednum
9104 S_TABLE_SHIT2,          // spawnstate
9105 1000,           // spawnhealth
9106 S_NULL,         // seestate
9107 SFX_NONE,               // seesound
9108 8,              // reactiontime
9109 SFX_NONE,               // attacksound
9110 S_NULL,         // painstate
9111 0,              // painchance
9112 SFX_NONE,               // painsound
9113 S_NULL,         // meleestate
9114 S_NULL,         // missilestate
9115 S_NULL,         // crashstate
9116 S_NULL,         // deathstate
9117 S_NULL,         // xdeathstate
9118 SFX_NONE,               // deathsound
9119 0,              // speed
9120 20*FRACUNIT,            // radius
9121 16*FRACUNIT,            // height
9122 100,            // mass
9123 0,              // damage
9124 SFX_NONE,               // activesound
9125 MF_NOBLOCKMAP,          // flags
9126 0               // flags2
9127  },
9128
9129 {               // MT_TABLE_SHIT3
9130 8502,           // doomednum
9131 S_TABLE_SHIT3,          // spawnstate
9132 1000,           // spawnhealth
9133 S_NULL,         // seestate
9134 SFX_NONE,               // seesound
9135 8,              // reactiontime
9136 SFX_NONE,               // attacksound
9137 S_NULL,         // painstate
9138 0,              // painchance
9139 SFX_NONE,               // painsound
9140 S_NULL,         // meleestate
9141 S_NULL,         // missilestate
9142 S_NULL,         // crashstate
9143 S_NULL,         // deathstate
9144 S_NULL,         // xdeathstate
9145 SFX_NONE,               // deathsound
9146 0,              // speed
9147 20*FRACUNIT,            // radius
9148 16*FRACUNIT,            // height
9149 100,            // mass
9150 0,              // damage
9151 SFX_NONE,               // activesound
9152 MF_NOBLOCKMAP,          // flags
9153 0               // flags2
9154  },
9155
9156 {               // MT_TABLE_SHIT4
9157 8503,           // doomednum
9158 S_TABLE_SHIT4,          // spawnstate
9159 1000,           // spawnhealth
9160 S_NULL,         // seestate
9161 SFX_NONE,               // seesound
9162 8,              // reactiontime
9163 SFX_NONE,               // attacksound
9164 S_NULL,         // painstate
9165 0,              // painchance
9166 SFX_NONE,               // painsound
9167 S_NULL,         // meleestate
9168 S_NULL,         // missilestate
9169 S_NULL,         // crashstate
9170 S_NULL,         // deathstate
9171 S_NULL,         // xdeathstate
9172 SFX_NONE,               // deathsound
9173 0,              // speed
9174 20*FRACUNIT,            // radius
9175 16*FRACUNIT,            // height
9176 100,            // mass
9177 0,              // damage
9178 SFX_NONE,               // activesound
9179 MF_NOBLOCKMAP,          // flags
9180 0               // flags2
9181  },
9182
9183 {               // MT_TABLE_SHIT5
9184 8504,           // doomednum
9185 S_TABLE_SHIT5,          // spawnstate
9186 1000,           // spawnhealth
9187 S_NULL,         // seestate
9188 SFX_NONE,               // seesound
9189 8,              // reactiontime
9190 SFX_NONE,               // attacksound
9191 S_NULL,         // painstate
9192 0,              // painchance
9193 SFX_NONE,               // painsound
9194 S_NULL,         // meleestate
9195 S_NULL,         // missilestate
9196 S_NULL,         // crashstate
9197 S_NULL,         // deathstate
9198 S_NULL,         // xdeathstate
9199 SFX_NONE,               // deathsound
9200 0,              // speed
9201 20*FRACUNIT,            // radius
9202 16*FRACUNIT,            // height
9203 100,            // mass
9204 0,              // damage
9205 SFX_NONE,               // activesound
9206 MF_NOBLOCKMAP,          // flags
9207 0               // flags2
9208  },
9209
9210 {               // MT_TABLE_SHIT6
9211 8505,           // doomednum
9212 S_TABLE_SHIT6,          // spawnstate
9213 1000,           // spawnhealth
9214 S_NULL,         // seestate
9215 SFX_NONE,               // seesound
9216 8,              // reactiontime
9217 SFX_NONE,               // attacksound
9218 S_NULL,         // painstate
9219 0,              // painchance
9220 SFX_NONE,               // painsound
9221 S_NULL,         // meleestate
9222 S_NULL,         // missilestate
9223 S_NULL,         // crashstate
9224 S_NULL,         // deathstate
9225 S_NULL,         // xdeathstate
9226 SFX_NONE,               // deathsound
9227 0,              // speed
9228 20*FRACUNIT,            // radius
9229 16*FRACUNIT,            // height
9230 100,            // mass
9231 0,              // damage
9232 SFX_NONE,               // activesound
9233 MF_NOBLOCKMAP,          // flags
9234 0               // flags2
9235  },
9236
9237 {               // MT_TABLE_SHIT7
9238 8506,           // doomednum
9239 S_TABLE_SHIT7,          // spawnstate
9240 1000,           // spawnhealth
9241 S_NULL,         // seestate
9242 SFX_NONE,               // seesound
9243 8,              // reactiontime
9244 SFX_NONE,               // attacksound
9245 S_NULL,         // painstate
9246 0,              // painchance
9247 SFX_NONE,               // painsound
9248 S_NULL,         // meleestate
9249 S_NULL,         // missilestate
9250 S_NULL,         // crashstate
9251 S_NULL,         // deathstate
9252 S_NULL,         // xdeathstate
9253 SFX_NONE,               // deathsound
9254 0,              // speed
9255 20*FRACUNIT,            // radius
9256 16*FRACUNIT,            // height
9257 100,            // mass
9258 0,              // damage
9259 SFX_NONE,               // activesound
9260 MF_NOBLOCKMAP,          // flags
9261 0               // flags2
9262  },
9263
9264 {               // MT_TABLE_SHIT8
9265 8507,           // doomednum
9266 S_TABLE_SHIT8,          // spawnstate
9267 1000,           // spawnhealth
9268 S_NULL,         // seestate
9269 SFX_NONE,               // seesound
9270 8,              // reactiontime
9271 SFX_NONE,               // attacksound
9272 S_NULL,         // painstate
9273 0,              // painchance
9274 SFX_NONE,               // painsound
9275 S_NULL,         // meleestate
9276 S_NULL,         // missilestate
9277 S_NULL,         // crashstate
9278 S_NULL,         // deathstate
9279 S_NULL,         // xdeathstate
9280 SFX_NONE,               // deathsound
9281 0,              // speed
9282 20*FRACUNIT,            // radius
9283 16*FRACUNIT,            // height
9284 100,            // mass
9285 0,              // damage
9286 SFX_NONE,               // activesound
9287 MF_NOBLOCKMAP,          // flags
9288 0               // flags2
9289  },
9290
9291 {               // MT_TABLE_SHIT9
9292 8508,           // doomednum
9293 S_TABLE_SHIT9,          // spawnstate
9294 1000,           // spawnhealth
9295 S_NULL,         // seestate
9296 SFX_NONE,               // seesound
9297 8,              // reactiontime
9298 SFX_NONE,               // attacksound
9299 S_NULL,         // painstate
9300 0,              // painchance
9301 SFX_NONE,               // painsound
9302 S_NULL,         // meleestate
9303 S_NULL,         // missilestate
9304 S_NULL,         // crashstate
9305 S_NULL,         // deathstate
9306 S_NULL,         // xdeathstate
9307 SFX_NONE,               // deathsound
9308 0,              // speed
9309 20*FRACUNIT,            // radius
9310 16*FRACUNIT,            // height
9311 100,            // mass
9312 0,              // damage
9313 SFX_NONE,               // activesound
9314 MF_NOBLOCKMAP,          // flags
9315 0               // flags2
9316  },
9317
9318 {               // MT_TABLE_SHIT10
9319 8509,           // doomednum
9320 S_TABLE_SHIT10,         // spawnstate
9321 1000,           // spawnhealth
9322 S_NULL,         // seestate
9323 SFX_NONE,               // seesound
9324 8,              // reactiontime
9325 SFX_NONE,               // attacksound
9326 S_NULL,         // painstate
9327 0,              // painchance
9328 SFX_NONE,               // painsound
9329 S_NULL,         // meleestate
9330 S_NULL,         // missilestate
9331 S_NULL,         // crashstate
9332 S_NULL,         // deathstate
9333 S_NULL,         // xdeathstate
9334 SFX_NONE,               // deathsound
9335 0,              // speed
9336 20*FRACUNIT,            // radius
9337 16*FRACUNIT,            // height
9338 100,            // mass
9339 0,              // damage
9340 SFX_NONE,               // activesound
9341 MF_NOBLOCKMAP,          // flags
9342 0               // flags2
9343  },
9344
9345 {               // MT_TFOG
9346 -1,             // doomednum
9347 S_TFOG1,                // spawnstate
9348 1000,           // spawnhealth
9349 S_NULL,         // seestate
9350 SFX_NONE,               // seesound
9351 8,              // reactiontime
9352 SFX_NONE,               // attacksound
9353 S_NULL,         // painstate
9354 0,              // painchance
9355 SFX_NONE,               // painsound
9356 S_NULL,         // meleestate
9357 S_NULL,         // missilestate
9358 S_NULL,         // crashstate
9359 S_NULL,         // deathstate
9360 S_NULL,         // xdeathstate
9361 SFX_NONE,               // deathsound
9362 0,              // speed
9363 20*FRACUNIT,            // radius
9364 16*FRACUNIT,            // height
9365 100,            // mass
9366 0,              // damage
9367 SFX_NONE,               // activesound
9368 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9369 0               // flags2
9370  },
9371
9372 {               // MT_MISC81
9373 140,            // doomednum
9374 S_TELESMOKE1,           // spawnstate
9375 1000,           // spawnhealth
9376 S_NULL,         // seestate
9377 SFX_NONE,               // seesound
9378 8,              // reactiontime
9379 SFX_NONE,               // attacksound
9380 S_NULL,         // painstate
9381 0,              // painchance
9382 SFX_NONE,               // painsound
9383 S_NULL,         // meleestate
9384 S_NULL,         // missilestate
9385 S_NULL,         // crashstate
9386 S_NULL,         // deathstate
9387 S_NULL,         // xdeathstate
9388 SFX_NONE,               // deathsound
9389 0,              // speed
9390 20*FRACUNIT,            // radius
9391 16*FRACUNIT,            // height
9392 100,            // mass
9393 0,              // damage
9394 SFX_NONE,               // activesound
9395 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9396 0               // flags2
9397  },
9398
9399 {               // MT_TELEPORTMAN
9400 14,             // doomednum
9401 S_NULL,         // spawnstate
9402 1000,           // spawnhealth
9403 S_NULL,         // seestate
9404 SFX_NONE,               // seesound
9405 8,              // reactiontime
9406 SFX_NONE,               // attacksound
9407 S_NULL,         // painstate
9408 0,              // painchance
9409 SFX_NONE,               // painsound
9410 S_NULL,         // meleestate
9411 S_NULL,         // missilestate
9412 S_NULL,         // crashstate
9413 S_NULL,         // deathstate
9414 S_NULL,         // xdeathstate
9415 SFX_NONE,               // deathsound
9416 0,              // speed
9417 20*FRACUNIT,            // radius
9418 16*FRACUNIT,            // height
9419 100,            // mass
9420 0,              // damage
9421 SFX_NONE,               // activesound
9422 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
9423 0               // flags2
9424  },
9425
9426 {               // MT_PUNCHPUFF
9427 -1,             // doomednum
9428 S_PUNCHPUFF1,           // spawnstate
9429 1000,           // spawnhealth
9430 S_NULL,         // seestate
9431 SFX_FIGHTER_PUNCH_HITTHING,             // seesound
9432 8,              // reactiontime
9433 SFX_FIGHTER_PUNCH_HITWALL,              // attacksound
9434 S_NULL,         // painstate
9435 0,              // painchance
9436 SFX_NONE,               // painsound
9437 S_NULL,         // meleestate
9438 S_NULL,         // missilestate
9439 S_NULL,         // crashstate
9440 S_NULL,         // deathstate
9441 S_NULL,         // xdeathstate
9442 SFX_NONE,               // deathsound
9443 0,              // speed
9444 20*FRACUNIT,            // radius
9445 16*FRACUNIT,            // height
9446 100,            // mass
9447 0,              // damage
9448 SFX_NONE,               // activesound
9449 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9450 0               // flags2
9451  },
9452
9453 {               // MT_FW_AXE
9454 8010,           // doomednum
9455 S_AXE,          // spawnstate
9456 1000,           // spawnhealth
9457 S_NULL,         // seestate
9458 SFX_NONE,               // seesound
9459 8,              // reactiontime
9460 SFX_NONE,               // attacksound
9461 S_NULL,         // painstate
9462 0,              // painchance
9463 SFX_NONE,               // painsound
9464 S_NULL,         // meleestate
9465 S_NULL,         // missilestate
9466 S_NULL,         // crashstate
9467 S_NULL,         // deathstate
9468 S_NULL,         // xdeathstate
9469 SFX_NONE,               // deathsound
9470 0,              // speed
9471 20*FRACUNIT,            // radius
9472 16*FRACUNIT,            // height
9473 100,            // mass
9474 0,              // damage
9475 SFX_NONE,               // activesound
9476 MF_SPECIAL,             // flags
9477 0               // flags2
9478  },
9479
9480 {               // MT_AXEPUFF
9481 -1,             // doomednum
9482 S_HAMMERPUFF1,          // spawnstate
9483 1000,           // spawnhealth
9484 S_NULL,         // seestate
9485 SFX_FIGHTER_AXE_HITTHING,               // seesound
9486 8,              // reactiontime
9487 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9488 S_NULL,         // painstate
9489 0,              // painchance
9490 SFX_NONE,               // painsound
9491 S_NULL,         // meleestate
9492 S_NULL,         // missilestate
9493 S_NULL,         // crashstate
9494 S_NULL,         // deathstate
9495 S_NULL,         // xdeathstate
9496 SFX_NONE,               // deathsound
9497 0,              // speed
9498 20*FRACUNIT,            // radius
9499 16*FRACUNIT,            // height
9500 100,            // mass
9501 0,              // damage
9502 SFX_NONE,               // activesound
9503 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9504 0               // flags2
9505  },
9506
9507 {               // MT_AXEPUFF_GLOW
9508 -1,             // doomednum
9509 S_AXEPUFF_GLOW1,                // spawnstate
9510 1000,           // spawnhealth
9511 S_NULL,         // seestate
9512 SFX_FIGHTER_AXE_HITTHING,               // seesound
9513 8,              // reactiontime
9514 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9515 S_NULL,         // painstate
9516 0,              // painchance
9517 SFX_NONE,               // painsound
9518 S_NULL,         // meleestate
9519 S_NULL,         // missilestate
9520 S_NULL,         // crashstate
9521 S_NULL,         // deathstate
9522 S_NULL,         // xdeathstate
9523 SFX_NONE,               // deathsound
9524 0,              // speed
9525 20*FRACUNIT,            // radius
9526 16*FRACUNIT,            // height
9527 100,            // mass
9528 0,              // damage
9529 SFX_NONE,               // activesound
9530 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9531 0               // flags2
9532  },
9533
9534 {               // MT_AXEBLOOD
9535 -1,             // doomednum
9536 S_AXEBLOOD1,            // spawnstate
9537 1000,           // spawnhealth
9538 S_NULL,         // seestate
9539 SFX_NONE,               // seesound
9540 8,              // reactiontime
9541 SFX_NONE,               // attacksound
9542 S_NULL,         // painstate
9543 0,              // painchance
9544 SFX_NONE,               // painsound
9545 S_NULL,         // meleestate
9546 S_NULL,         // missilestate
9547 S_NULL,         // crashstate
9548 S_AXEBLOOD6,            // deathstate
9549 S_NULL,         // xdeathstate
9550 SFX_NONE,               // deathsound
9551 0,              // speed
9552 2*FRACUNIT,             // radius
9553 4*FRACUNIT,             // height
9554 100,            // mass
9555 0,              // damage
9556 SFX_NONE,               // activesound
9557 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,          // flags
9558 MF2_NOTELEPORT|MF2_CANNOTPUSH           // flags2
9559  },
9560
9561 {               // MT_FW_HAMMER
9562 123,            // doomednum
9563 S_HAMM,         // spawnstate
9564 1000,           // spawnhealth
9565 S_NULL,         // seestate
9566 SFX_NONE,               // seesound
9567 8,              // reactiontime
9568 SFX_NONE,               // attacksound
9569 S_NULL,         // painstate
9570 0,              // painchance
9571 SFX_NONE,               // painsound
9572 S_NULL,         // meleestate
9573 S_NULL,         // missilestate
9574 S_NULL,         // crashstate
9575 S_NULL,         // deathstate
9576 S_NULL,         // xdeathstate
9577 SFX_NONE,               // deathsound
9578 0,              // speed
9579 20*FRACUNIT,            // radius
9580 16*FRACUNIT,            // height
9581 100,            // mass
9582 0,              // damage
9583 SFX_NONE,               // activesound
9584 MF_SPECIAL,             // flags
9585 0               // flags2
9586  },
9587
9588 {               // MT_HAMMER_MISSILE
9589 -1,             // doomednum
9590 S_HAMMER_MISSILE_1,             // spawnstate
9591 1000,           // spawnhealth
9592 S_NULL,         // seestate
9593 SFX_NONE,               // seesound
9594 8,              // reactiontime
9595 SFX_NONE,               // attacksound
9596 S_NULL,         // painstate
9597 0,              // painchance
9598 SFX_NONE,               // painsound
9599 S_NULL,         // meleestate
9600 S_NULL,         // missilestate
9601 S_NULL,         // crashstate
9602 S_HAMMER_MISSILE_X1,            // deathstate
9603 S_NULL,         // xdeathstate
9604 SFX_FIGHTER_HAMMER_EXPLODE,             // deathsound
9605 25*FRACUNIT,            // speed
9606 14*FRACUNIT,            // radius
9607 20*FRACUNIT,            // height
9608 100,            // mass
9609 10,             // damage
9610 SFX_NONE,               // activesound
9611 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9612 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
9613  },
9614
9615 {               // MT_HAMMERPUFF
9616 -1,             // doomednum
9617 S_HAMMERPUFF1,          // spawnstate
9618 1000,           // spawnhealth
9619 S_NULL,         // seestate
9620 SFX_FIGHTER_HAMMER_HITTHING,            // seesound
9621 8,              // reactiontime
9622 SFX_FIGHTER_HAMMER_HITWALL,             // attacksound
9623 S_NULL,         // painstate
9624 0,              // painchance
9625 SFX_NONE,               // painsound
9626 S_NULL,         // meleestate
9627 S_NULL,         // missilestate
9628 S_NULL,         // crashstate
9629 S_NULL,         // deathstate
9630 S_NULL,         // xdeathstate
9631 SFX_NONE,               // deathsound
9632 0,              // speed
9633 20*FRACUNIT,            // radius
9634 16*FRACUNIT,            // height
9635 100,            // mass
9636 0,              // damage
9637 SFX_NONE,               // activesound
9638 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9639 0               // flags2
9640  },
9641
9642 {               // MT_FSWORD_MISSILE
9643 -1,             // doomednum
9644 S_FSWORD_MISSILE1,              // spawnstate
9645 1000,           // spawnhealth
9646 S_NULL,         // seestate
9647 SFX_NONE,               // seesound
9648 8,              // reactiontime
9649 SFX_NONE,               // attacksound
9650 S_NULL,         // painstate
9651 0,              // painchance
9652 SFX_NONE,               // painsound
9653 S_NULL,         // meleestate
9654 S_NULL,         // missilestate
9655 S_NULL,         // crashstate
9656 S_FSWORD_MISSILE_X1,            // deathstate
9657 S_NULL,         // xdeathstate
9658 SFX_FIGHTER_SWORD_EXPLODE,              // deathsound
9659 30*FRACUNIT,            // speed
9660 16*FRACUNIT,            // radius
9661 8*FRACUNIT,             // height
9662 100,            // mass
9663 8,              // damage
9664 SFX_NONE,               // activesound
9665 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
9666 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
9667  },
9668
9669 {               // MT_FSWORD_FLAME
9670 -1,             // doomednum
9671 S_FSWORD_FLAME1,                // spawnstate
9672 1000,           // spawnhealth
9673 S_NULL,         // seestate
9674 SFX_NONE,               // seesound
9675 8,              // reactiontime
9676 SFX_NONE,               // attacksound
9677 S_NULL,         // painstate
9678 0,              // painchance
9679 SFX_NONE,               // painsound
9680 S_NULL,         // meleestate
9681 S_NULL,         // missilestate
9682 S_NULL,         // crashstate
9683 S_NULL,         // deathstate
9684 S_NULL,         // xdeathstate
9685 SFX_NONE,               // deathsound
9686 0,              // speed
9687 20*FRACUNIT,            // radius
9688 16*FRACUNIT,            // height
9689 100,            // mass
9690 0,              // damage
9691 SFX_NONE,               // activesound
9692 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9693 0               // flags2
9694  },
9695
9696 {               // MT_CW_SERPSTAFF
9697 10,             // doomednum
9698 S_CSTAFF,               // spawnstate
9699 1000,           // spawnhealth
9700 S_NULL,         // seestate
9701 SFX_NONE,               // seesound
9702 8,              // reactiontime
9703 SFX_NONE,               // attacksound
9704 S_NULL,         // painstate
9705 0,              // painchance
9706 SFX_NONE,               // painsound
9707 S_NULL,         // meleestate
9708 S_NULL,         // missilestate
9709 S_NULL,         // crashstate
9710 S_NULL,         // deathstate
9711 S_NULL,         // xdeathstate
9712 SFX_NONE,               // deathsound
9713 0,              // speed
9714 20*FRACUNIT,            // radius
9715 16*FRACUNIT,            // height
9716 100,            // mass
9717 0,              // damage
9718 SFX_NONE,               // activesound
9719 MF_SPECIAL,             // flags
9720 0               // flags2
9721  },
9722
9723 {               // MT_CSTAFF_MISSILE
9724 -1,             // doomednum
9725 S_CSTAFF_MISSILE1,              // spawnstate
9726 1000,           // spawnhealth
9727 S_NULL,         // seestate
9728 SFX_NONE,               // seesound
9729 8,              // reactiontime
9730 SFX_NONE,               // attacksound
9731 S_NULL,         // painstate
9732 0,              // painchance
9733 SFX_NONE,               // painsound
9734 S_NULL,         // meleestate
9735 S_NULL,         // missilestate
9736 S_NULL,         // crashstate
9737 S_CSTAFF_MISSILE_X1,            // deathstate
9738 S_NULL,         // xdeathstate
9739 SFX_CLERIC_CSTAFF_EXPLODE,              // deathsound
9740 22*FRACUNIT,            // speed
9741 12*FRACUNIT,            // radius
9742 10*FRACUNIT,            // height
9743 100,            // mass
9744 5,              // damage
9745 SFX_NONE,               // activesound
9746 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9747 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
9748  },
9749
9750 {               // MT_CSTAFFPUFF
9751 -1,             // doomednum
9752 S_CSTAFFPUFF1,          // spawnstate
9753 1000,           // spawnhealth
9754 S_NULL,         // seestate
9755 SFX_CLERIC_CSTAFF_HITTHING,             // seesound
9756 8,              // reactiontime
9757 SFX_NONE,               // attacksound
9758 S_NULL,         // painstate
9759 0,              // painchance
9760 SFX_NONE,               // painsound
9761 S_NULL,         // meleestate
9762 S_NULL,         // missilestate
9763 S_NULL,         // crashstate
9764 S_NULL,         // deathstate
9765 S_NULL,         // xdeathstate
9766 SFX_NONE,               // deathsound
9767 0,              // speed
9768 20*FRACUNIT,            // radius
9769 16*FRACUNIT,            // height
9770 100,            // mass
9771 0,              // damage
9772 SFX_NONE,               // activesound
9773 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
9774 0               // flags2
9775  },
9776
9777 {               // MT_CW_FLAME
9778 8009,           // doomednum
9779 S_CFLAME1,              // spawnstate
9780 1000,           // spawnhealth
9781 S_NULL,         // seestate
9782 SFX_NONE,               // seesound
9783 8,              // reactiontime
9784 SFX_NONE,               // attacksound
9785 S_NULL,         // painstate
9786 0,              // painchance
9787 SFX_NONE,               // painsound
9788 S_NULL,         // meleestate
9789 S_NULL,         // missilestate
9790 S_NULL,         // crashstate
9791 S_NULL,         // deathstate
9792 S_NULL,         // xdeathstate
9793 SFX_NONE,               // deathsound
9794 0,              // speed
9795 20*FRACUNIT,            // radius
9796 16*FRACUNIT,            // height
9797 100,            // mass
9798 0,              // damage
9799 SFX_NONE,               // activesound
9800 MF_SPECIAL|MF_NOGRAVITY,                // flags
9801 0               // flags2
9802  },
9803
9804 {               // MT_CFLAMEFLOOR
9805 -1,             // doomednum
9806 S_CFLAMEFLOOR1,         // spawnstate
9807 1000,           // spawnhealth
9808 S_NULL,         // seestate
9809 SFX_NONE,               // seesound
9810 8,              // reactiontime
9811 SFX_NONE,               // attacksound
9812 S_NULL,         // painstate
9813 0,              // painchance
9814 SFX_NONE,               // painsound
9815 S_NULL,         // meleestate
9816 S_NULL,         // missilestate
9817 S_NULL,         // crashstate
9818 S_NULL,         // deathstate
9819 S_NULL,         // xdeathstate
9820 SFX_NONE,               // deathsound
9821 0,              // speed
9822 20*FRACUNIT,            // radius
9823 16*FRACUNIT,            // height
9824 100,            // mass
9825 0,              // damage
9826 SFX_NONE,               // activesound
9827 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9828 0               // flags2
9829  },
9830
9831 {               // MT_FLAMEPUFF
9832 -1,             // doomednum
9833 S_FLAMEPUFF1,           // spawnstate
9834 1000,           // spawnhealth
9835 S_NULL,         // seestate
9836 SFX_CLERIC_FLAME_EXPLODE,               // seesound
9837 8,              // reactiontime
9838 SFX_CLERIC_FLAME_EXPLODE,               // attacksound
9839 S_NULL,         // painstate
9840 0,              // painchance
9841 SFX_NONE,               // painsound
9842 S_NULL,         // meleestate
9843 S_NULL,         // missilestate
9844 S_NULL,         // crashstate
9845 S_NULL,         // deathstate
9846 S_NULL,         // xdeathstate
9847 SFX_NONE,               // deathsound
9848 0,              // speed
9849 FRACUNIT,               // radius
9850 FRACUNIT,               // height
9851 100,            // mass
9852 0,              // damage
9853 SFX_NONE,               // activesound
9854 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9855 0               // flags2
9856  },
9857
9858 {               // MT_FLAMEPUFF2
9859 -1,             // doomednum
9860 S_FLAMEPUFF2_1,         // spawnstate
9861 1000,           // spawnhealth
9862 S_NULL,         // seestate
9863 SFX_CLERIC_FLAME_EXPLODE,               // seesound
9864 8,              // reactiontime
9865 SFX_CLERIC_FLAME_EXPLODE,               // attacksound
9866 S_NULL,         // painstate
9867 0,              // painchance
9868 SFX_NONE,               // painsound
9869 S_NULL,         // meleestate
9870 S_NULL,         // missilestate
9871 S_NULL,         // crashstate
9872 S_NULL,         // deathstate
9873 S_NULL,         // xdeathstate
9874 SFX_NONE,               // deathsound
9875 0,              // speed
9876 FRACUNIT,               // radius
9877 FRACUNIT,               // height
9878 100,            // mass
9879 0,              // damage
9880 SFX_NONE,               // activesound
9881 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
9882 0               // flags2
9883  },
9884
9885 {               // MT_CIRCLEFLAME
9886 -1,             // doomednum
9887 S_CIRCLE_FLAME1,                // spawnstate
9888 1000,           // spawnhealth
9889 S_NULL,         // seestate
9890 SFX_NONE,               // seesound
9891 8,              // reactiontime
9892 SFX_NONE,               // attacksound
9893 S_NULL,         // painstate
9894 0,              // painchance
9895 SFX_NONE,               // painsound
9896 S_NULL,         // meleestate
9897 S_NULL,         // missilestate
9898 S_NULL,         // crashstate
9899 S_CIRCLE_FLAME_X1,              // deathstate
9900 S_NULL,         // xdeathstate
9901 SFX_CLERIC_FLAME_CIRCLE,                // deathsound
9902 0,              // speed
9903 6*FRACUNIT,             // radius
9904 16*FRACUNIT,            // height
9905 100,            // mass
9906 2,              // damage
9907 SFX_NONE,               // activesound
9908 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9909 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
9910  },
9911
9912 {               // MT_CFLAME_MISSILE
9913 -1,             // doomednum
9914 S_CFLAME_MISSILE1,              // spawnstate
9915 1000,           // spawnhealth
9916 S_NULL,         // seestate
9917 SFX_NONE,               // seesound
9918 8,              // reactiontime
9919 SFX_NONE,               // attacksound
9920 S_NULL,         // painstate
9921 0,              // painchance
9922 SFX_NONE,               // painsound
9923 S_NULL,         // meleestate
9924 S_NULL,         // missilestate
9925 S_NULL,         // crashstate
9926 S_CFLAME_MISSILE_X,             // deathstate
9927 S_NULL,         // xdeathstate
9928 SFX_NONE,               // deathsound
9929 200*FRACUNIT,           // speed
9930 14*FRACUNIT,            // radius
9931 8*FRACUNIT,             // height
9932 100,            // mass
9933 8,              // damage
9934 SFX_NONE,               // activesound
9935 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
9936 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_DONTDRAW|MF2_FIREDAMAGE                // flags2
9937  },
9938
9939 {               // MT_HOLY_FX
9940 -1,             // doomednum
9941 S_HOLY_FX1,             // spawnstate
9942 105,            // spawnhealth
9943 S_NULL,         // seestate
9944 SFX_NONE,               // seesound
9945 8,              // reactiontime
9946 SFX_NONE,               // attacksound
9947 S_NULL,         // painstate
9948 0,              // painchance
9949 SFX_NONE,               // painsound
9950 S_NULL,         // meleestate
9951 S_NULL,         // missilestate
9952 S_NULL,         // crashstate
9953 S_HOLY_FX_X1,           // deathstate
9954 S_NULL,         // xdeathstate
9955 SFX_SPIRIT_DIE,         // deathsound
9956 12*FRACUNIT,            // speed
9957 10*FRACUNIT,            // radius
9958 6*FRACUNIT,             // height
9959 100,            // mass
9960 3,              // damage
9961 SFX_NONE,               // activesound
9962 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
9963 MF2_NOTELEPORT|MF2_SEEKERMISSILE|MF2_RIP|MF2_IMPACT|MF2_PCROSS          // flags2
9964  },
9965
9966 {               // MT_HOLY_TAIL
9967 -1,             // doomednum
9968 S_HOLY_TAIL1,           // spawnstate
9969 1000,           // spawnhealth
9970 S_NULL,         // seestate
9971 SFX_NONE,               // seesound
9972 8,              // reactiontime
9973 SFX_NONE,               // attacksound
9974 S_NULL,         // painstate
9975 0,              // painchance
9976 SFX_NONE,               // painsound
9977 S_NULL,         // meleestate
9978 S_NULL,         // missilestate
9979 S_NULL,         // crashstate
9980 S_NULL,         // deathstate
9981 S_NULL,         // xdeathstate
9982 SFX_NONE,               // deathsound
9983 0,              // speed
9984 FRACUNIT,               // radius
9985 FRACUNIT,               // height
9986 100,            // mass
9987 0,              // damage
9988 SFX_NONE,               // activesound
9989 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,           // flags
9990 MF2_NOTELEPORT          // flags2
9991  },
9992
9993 {               // MT_HOLY_PUFF
9994 -1,             // doomednum
9995 S_HOLY_PUFF1,           // spawnstate
9996 1000,           // spawnhealth
9997 S_NULL,         // seestate
9998 SFX_NONE,               // seesound
9999 8,              // reactiontime
10000 SFX_NONE,               // attacksound
10001 S_NULL,         // painstate
10002 0,              // painchance
10003 SFX_NONE,               // painsound
10004 S_NULL,         // meleestate
10005 S_NULL,         // missilestate
10006 S_NULL,         // crashstate
10007 S_NULL,         // deathstate
10008 S_NULL,         // xdeathstate
10009 SFX_NONE,               // deathsound
10010 0,              // speed
10011 20*FRACUNIT,            // radius
10012 16*FRACUNIT,            // height
10013 100,            // mass
10014 0,              // damage
10015 SFX_NONE,               // activesound
10016 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10017 0               // flags2
10018  },
10019
10020 {               // MT_HOLY_MISSILE
10021 -1,             // doomednum
10022 S_HOLY_MISSILE1,                // spawnstate
10023 1000,           // spawnhealth
10024 S_NULL,         // seestate
10025 SFX_NONE,               // seesound
10026 8,              // reactiontime
10027 SFX_NONE,               // attacksound
10028 S_NULL,         // painstate
10029 0,              // painchance
10030 SFX_NONE,               // painsound
10031 S_NULL,         // meleestate
10032 S_NULL,         // missilestate
10033 S_NULL,         // crashstate
10034 S_HOLY_MISSILE_X,               // deathstate
10035 S_NULL,         // xdeathstate
10036 SFX_NONE,               // deathsound
10037 30*FRACUNIT,            // speed
10038 15*FRACUNIT,            // radius
10039 8*FRACUNIT,             // height
10040 100,            // mass
10041 4,              // damage
10042 SFX_NONE,               // activesound
10043 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_MISSILE,               // flags
10044 MF2_NOTELEPORT          // flags2
10045  },
10046
10047 {               // MT_HOLY_MISSILE_PUFF
10048 -1,             // doomednum
10049 S_HOLY_MISSILE_P1,              // spawnstate
10050 1000,           // spawnhealth
10051 S_NULL,         // seestate
10052 SFX_NONE,               // seesound
10053 8,              // reactiontime
10054 SFX_NONE,               // attacksound
10055 S_NULL,         // painstate
10056 0,              // painchance
10057 SFX_NONE,               // painsound
10058 S_NULL,         // meleestate
10059 S_NULL,         // missilestate
10060 S_NULL,         // crashstate
10061 S_NULL,         // deathstate
10062 S_NULL,         // xdeathstate
10063 SFX_NONE,               // deathsound
10064 0,              // speed
10065 4*FRACUNIT,             // radius
10066 8*FRACUNIT,             // height
10067 100,            // mass
10068 0,              // damage
10069 SFX_NONE,               // activesound
10070 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW,             // flags
10071 MF2_NOTELEPORT          // flags2
10072  },
10073
10074 {               // MT_MWANDPUFF
10075 -1,             // doomednum
10076 S_MWANDPUFF1,           // spawnstate
10077 1000,           // spawnhealth
10078 S_NULL,         // seestate
10079 SFX_NONE,               // seesound
10080 8,              // reactiontime
10081 SFX_NONE,               // attacksound
10082 S_NULL,         // painstate
10083 0,              // painchance
10084 SFX_NONE,               // painsound
10085 S_NULL,         // meleestate
10086 S_NULL,         // missilestate
10087 S_NULL,         // crashstate
10088 S_NULL,         // deathstate
10089 S_NULL,         // xdeathstate
10090 SFX_NONE,               // deathsound
10091 0,              // speed
10092 20*FRACUNIT,            // radius
10093 16*FRACUNIT,            // height
10094 100,            // mass
10095 0,              // damage
10096 SFX_NONE,               // activesound
10097 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
10098 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST           // flags2
10099  },
10100
10101 {               // MT_MWANDSMOKE
10102 -1,             // doomednum
10103 S_MWANDSMOKE1,          // spawnstate
10104 1000,           // spawnhealth
10105 S_NULL,         // seestate
10106 SFX_NONE,               // seesound
10107 8,              // reactiontime
10108 SFX_NONE,               // attacksound
10109 S_NULL,         // painstate
10110 0,              // painchance
10111 SFX_NONE,               // painsound
10112 S_NULL,         // meleestate
10113 S_NULL,         // missilestate
10114 S_NULL,         // crashstate
10115 S_NULL,         // deathstate
10116 S_NULL,         // xdeathstate
10117 SFX_NONE,               // deathsound
10118 0,              // speed
10119 20*FRACUNIT,            // radius
10120 16*FRACUNIT,            // height
10121 100,            // mass
10122 0,              // damage
10123 SFX_NONE,               // activesound
10124 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10125 MF2_NOTELEPORT|MF2_CANNOTPUSH|MF2_NODMGTHRUST           // flags2
10126  },
10127
10128 {               // MT_MWAND_MISSILE
10129 -1,             // doomednum
10130 S_MWAND_MISSILE1,               // spawnstate
10131 1000,           // spawnhealth
10132 S_NULL,         // seestate
10133 SFX_NONE,               // seesound
10134 8,              // reactiontime
10135 SFX_NONE,               // attacksound
10136 S_NULL,         // painstate
10137 0,              // painchance
10138 SFX_NONE,               // painsound
10139 S_NULL,         // meleestate
10140 S_NULL,         // missilestate
10141 S_NULL,         // crashstate
10142 S_MWANDPUFF1,           // deathstate
10143 S_NULL,         // xdeathstate
10144 SFX_NONE,               // deathsound
10145 184*FRACUNIT,           // speed
10146 12*FRACUNIT,            // radius
10147 8*FRACUNIT,             // height
10148 100,            // mass
10149 2,              // damage
10150 SFX_NONE,               // activesound
10151 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10152 MF2_NOTELEPORT|MF2_RIP|MF2_IMPACT|MF2_PCROSS|MF2_NODMGTHRUST|MF2_CANNOTPUSH             // flags2
10153  },
10154
10155 {               // MT_MW_LIGHTNING
10156 8040,           // doomednum
10157 S_MW_LIGHTNING1,                // spawnstate
10158 1000,           // spawnhealth
10159 S_NULL,         // seestate
10160 SFX_NONE,               // seesound
10161 8,              // reactiontime
10162 SFX_NONE,               // attacksound
10163 S_NULL,         // painstate
10164 0,              // painchance
10165 SFX_NONE,               // painsound
10166 S_NULL,         // meleestate
10167 S_NULL,         // missilestate
10168 S_NULL,         // crashstate
10169 S_NULL,         // deathstate
10170 S_NULL,         // xdeathstate
10171 SFX_NONE,               // deathsound
10172 0,              // speed
10173 20*FRACUNIT,            // radius
10174 16*FRACUNIT,            // height
10175 100,            // mass
10176 0,              // damage
10177 SFX_NONE,               // activesound
10178 MF_SPECIAL|MF_NOGRAVITY,                // flags
10179 0               // flags2
10180  },
10181
10182 {               // MT_LIGHTNING_CEILING
10183 -1,             // doomednum
10184 S_LIGHTNING_CEILING1,           // spawnstate
10185 144,            // spawnhealth
10186 S_NULL,         // seestate
10187 SFX_NONE,               // seesound
10188 8,              // reactiontime
10189 SFX_NONE,               // attacksound
10190 S_NULL,         // painstate
10191 0,              // painchance
10192 SFX_NONE,               // painsound
10193 S_NULL,         // meleestate
10194 S_NULL,         // missilestate
10195 S_NULL,         // crashstate
10196 S_LIGHTNING_C_X1,               // deathstate
10197 S_NULL,         // xdeathstate
10198 SFX_NONE,               // deathsound
10199 25*FRACUNIT,            // speed
10200 16*FRACUNIT,            // radius
10201 40*FRACUNIT,            // height
10202 100,            // mass
10203 8,              // damage
10204 SFX_NONE,               // activesound
10205 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10206 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
10207  },
10208
10209 {               // MT_LIGHTNING_FLOOR
10210 -1,             // doomednum
10211 S_LIGHTNING_FLOOR1,             // spawnstate
10212 144,            // spawnhealth
10213 S_NULL,         // seestate
10214 SFX_NONE,               // seesound
10215 8,              // reactiontime
10216 SFX_NONE,               // attacksound
10217 S_NULL,         // painstate
10218 0,              // painchance
10219 SFX_NONE,               // painsound
10220 S_NULL,         // meleestate
10221 S_NULL,         // missilestate
10222 S_NULL,         // crashstate
10223 S_LIGHTNING_F_X1,               // deathstate
10224 S_NULL,         // xdeathstate
10225 SFX_NONE,               // deathsound
10226 25*FRACUNIT,            // speed
10227 16*FRACUNIT,            // radius
10228 40*FRACUNIT,            // height
10229 100,            // mass
10230 8,              // damage
10231 SFX_NONE,               // activesound
10232 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10233 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
10234  },
10235
10236 {               // MT_LIGHTNING_ZAP
10237 -1,             // doomednum
10238 S_LIGHTNING_ZAP1,               // spawnstate
10239 1000,           // spawnhealth
10240 S_NULL,         // seestate
10241 SFX_NONE,               // seesound
10242 8,              // reactiontime
10243 SFX_NONE,               // attacksound
10244 S_NULL,         // painstate
10245 0,              // painchance
10246 SFX_NONE,               // painsound
10247 S_NULL,         // meleestate
10248 S_NULL,         // missilestate
10249 S_NULL,         // crashstate
10250 S_LIGHTNING_ZAP_X8,             // deathstate
10251 S_NULL,         // xdeathstate
10252 SFX_NONE,               // deathsound
10253 0,              // speed
10254 15*FRACUNIT,            // radius
10255 35*FRACUNIT,            // height
10256 100,            // mass
10257 2,              // damage
10258 SFX_NONE,               // activesound
10259 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
10260 0               // flags2
10261  },
10262
10263 {               // MT_MSTAFF_FX
10264 -1,             // doomednum
10265 S_MSTAFF_FX1_1,         // spawnstate
10266 1000,           // spawnhealth
10267 S_NULL,         // seestate
10268 SFX_NONE,               // seesound
10269 8,              // reactiontime
10270 SFX_NONE,               // attacksound
10271 S_NULL,         // painstate
10272 0,              // painchance
10273 SFX_NONE,               // painsound
10274 S_NULL,         // meleestate
10275 S_NULL,         // missilestate
10276 S_NULL,         // crashstate
10277 S_MSTAFF_FX_X1,         // deathstate
10278 S_NULL,         // xdeathstate
10279 SFX_MAGE_STAFF_EXPLODE,         // deathsound
10280 20*FRACUNIT,            // speed
10281 16*FRACUNIT,            // radius
10282 8*FRACUNIT,             // height
10283 100,            // mass
10284 6,              // damage
10285 SFX_NONE,               // activesound
10286 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10287 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_RIP|MF2_IMPACT|MF2_PCROSS             // flags2
10288  },
10289
10290 {               // MT_MSTAFF_FX2
10291 -1,             // doomednum
10292 S_MSTAFF_FX2_1,         // spawnstate
10293 1000,           // spawnhealth
10294 S_NULL,         // seestate
10295 SFX_NONE,               // seesound
10296 8,              // reactiontime
10297 SFX_NONE,               // attacksound
10298 S_NULL,         // painstate
10299 0,              // painchance
10300 SFX_NONE,               // painsound
10301 S_NULL,         // meleestate
10302 S_NULL,         // missilestate
10303 S_NULL,         // crashstate
10304 S_MSTAFF_FX2_X1,                // deathstate
10305 S_NULL,         // xdeathstate
10306 SFX_MAGE_STAFF_EXPLODE,         // deathsound
10307 17*FRACUNIT,            // speed
10308 20*FRACUNIT,            // radius
10309 8*FRACUNIT,             // height
10310 100,            // mass
10311 4,              // damage
10312 SFX_NONE,               // activesound
10313 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10314 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_IMPACT|MF2_PCROSS|MF2_SEEKERMISSILE           // flags2
10315  },
10316
10317 {               // MT_FW_SWORD1
10318 12,             // doomednum
10319 S_FSWORD1,              // spawnstate
10320 1000,           // spawnhealth
10321 S_NULL,         // seestate
10322 SFX_NONE,               // seesound
10323 8,              // reactiontime
10324 SFX_NONE,               // attacksound
10325 S_NULL,         // painstate
10326 0,              // painchance
10327 SFX_NONE,               // painsound
10328 S_NULL,         // meleestate
10329 S_NULL,         // missilestate
10330 S_NULL,         // crashstate
10331 S_NULL,         // deathstate
10332 S_NULL,         // xdeathstate
10333 SFX_NONE,               // deathsound
10334 0,              // speed
10335 20*FRACUNIT,            // radius
10336 16*FRACUNIT,            // height
10337 100,            // mass
10338 0,              // damage
10339 SFX_NONE,               // activesound
10340 MF_SPECIAL,             // flags
10341 MF2_FLOATBOB            // flags2
10342  },
10343
10344 {               // MT_FW_SWORD2
10345 13,             // doomednum
10346 S_FSWORD2,              // spawnstate
10347 1000,           // spawnhealth
10348 S_NULL,         // seestate
10349 SFX_NONE,               // seesound
10350 8,              // reactiontime
10351 SFX_NONE,               // attacksound
10352 S_NULL,         // painstate
10353 0,              // painchance
10354 SFX_NONE,               // painsound
10355 S_NULL,         // meleestate
10356 S_NULL,         // missilestate
10357 S_NULL,         // crashstate
10358 S_NULL,         // deathstate
10359 S_NULL,         // xdeathstate
10360 SFX_NONE,               // deathsound
10361 0,              // speed
10362 20*FRACUNIT,            // radius
10363 16*FRACUNIT,            // height
10364 100,            // mass
10365 0,              // damage
10366 SFX_NONE,               // activesound
10367 MF_SPECIAL,             // flags
10368 MF2_FLOATBOB            // flags2
10369  },
10370
10371 {               // MT_FW_SWORD3
10372 16,             // doomednum
10373 S_FSWORD3,              // spawnstate
10374 1000,           // spawnhealth
10375 S_NULL,         // seestate
10376 SFX_NONE,               // seesound
10377 8,              // reactiontime
10378 SFX_NONE,               // attacksound
10379 S_NULL,         // painstate
10380 0,              // painchance
10381 SFX_NONE,               // painsound
10382 S_NULL,         // meleestate
10383 S_NULL,         // missilestate
10384 S_NULL,         // crashstate
10385 S_NULL,         // deathstate
10386 S_NULL,         // xdeathstate
10387 SFX_NONE,               // deathsound
10388 0,              // speed
10389 20*FRACUNIT,            // radius
10390 16*FRACUNIT,            // height
10391 100,            // mass
10392 0,              // damage
10393 SFX_NONE,               // activesound
10394 MF_SPECIAL,             // flags
10395 MF2_FLOATBOB            // flags2
10396  },
10397
10398 {               // MT_CW_HOLY1
10399 18,             // doomednum
10400 S_CHOLY1,               // spawnstate
10401 1000,           // spawnhealth
10402 S_NULL,         // seestate
10403 SFX_NONE,               // seesound
10404 8,              // reactiontime
10405 SFX_NONE,               // attacksound
10406 S_NULL,         // painstate
10407 0,              // painchance
10408 SFX_NONE,               // painsound
10409 S_NULL,         // meleestate
10410 S_NULL,         // missilestate
10411 S_NULL,         // crashstate
10412 S_NULL,         // deathstate
10413 S_NULL,         // xdeathstate
10414 SFX_NONE,               // deathsound
10415 0,              // speed
10416 20*FRACUNIT,            // radius
10417 16*FRACUNIT,            // height
10418 100,            // mass
10419 0,              // damage
10420 SFX_NONE,               // activesound
10421 MF_SPECIAL,             // flags
10422 MF2_FLOATBOB            // flags2
10423  },
10424
10425 {               // MT_CW_HOLY2
10426 19,             // doomednum
10427 S_CHOLY2,               // spawnstate
10428 1000,           // spawnhealth
10429 S_NULL,         // seestate
10430 SFX_NONE,               // seesound
10431 8,              // reactiontime
10432 SFX_NONE,               // attacksound
10433 S_NULL,         // painstate
10434 0,              // painchance
10435 SFX_NONE,               // painsound
10436 S_NULL,         // meleestate
10437 S_NULL,         // missilestate
10438 S_NULL,         // crashstate
10439 S_NULL,         // deathstate
10440 S_NULL,         // xdeathstate
10441 SFX_NONE,               // deathsound
10442 0,              // speed
10443 20*FRACUNIT,            // radius
10444 16*FRACUNIT,            // height
10445 100,            // mass
10446 0,              // damage
10447 SFX_NONE,               // activesound
10448 MF_SPECIAL,             // flags
10449 MF2_FLOATBOB            // flags2
10450  },
10451
10452 {               // MT_CW_HOLY3
10453 20,             // doomednum
10454 S_CHOLY3,               // spawnstate
10455 1000,           // spawnhealth
10456 S_NULL,         // seestate
10457 SFX_NONE,               // seesound
10458 8,              // reactiontime
10459 SFX_NONE,               // attacksound
10460 S_NULL,         // painstate
10461 0,              // painchance
10462 SFX_NONE,               // painsound
10463 S_NULL,         // meleestate
10464 S_NULL,         // missilestate
10465 S_NULL,         // crashstate
10466 S_NULL,         // deathstate
10467 S_NULL,         // xdeathstate
10468 SFX_NONE,               // deathsound
10469 0,              // speed
10470 20*FRACUNIT,            // radius
10471 16*FRACUNIT,            // height
10472 100,            // mass
10473 0,              // damage
10474 SFX_NONE,               // activesound
10475 MF_SPECIAL,             // flags
10476 MF2_FLOATBOB            // flags2
10477  },
10478
10479 {               // MT_MW_STAFF1
10480 21,             // doomednum
10481 S_MSTAFF1,              // spawnstate
10482 1000,           // spawnhealth
10483 S_NULL,         // seestate
10484 SFX_NONE,               // seesound
10485 8,              // reactiontime
10486 SFX_NONE,               // attacksound
10487 S_NULL,         // painstate
10488 0,              // painchance
10489 SFX_NONE,               // painsound
10490 S_NULL,         // meleestate
10491 S_NULL,         // missilestate
10492 S_NULL,         // crashstate
10493 S_NULL,         // deathstate
10494 S_NULL,         // xdeathstate
10495 SFX_NONE,               // deathsound
10496 0,              // speed
10497 20*FRACUNIT,            // radius
10498 16*FRACUNIT,            // height
10499 100,            // mass
10500 0,              // damage
10501 SFX_NONE,               // activesound
10502 MF_SPECIAL,             // flags
10503 MF2_FLOATBOB            // flags2
10504  },
10505
10506 {               // MT_MW_STAFF2
10507 22,             // doomednum
10508 S_MSTAFF2,              // spawnstate
10509 1000,           // spawnhealth
10510 S_NULL,         // seestate
10511 SFX_NONE,               // seesound
10512 8,              // reactiontime
10513 SFX_NONE,               // attacksound
10514 S_NULL,         // painstate
10515 0,              // painchance
10516 SFX_NONE,               // painsound
10517 S_NULL,         // meleestate
10518 S_NULL,         // missilestate
10519 S_NULL,         // crashstate
10520 S_NULL,         // deathstate
10521 S_NULL,         // xdeathstate
10522 SFX_NONE,               // deathsound
10523 0,              // speed
10524 20*FRACUNIT,            // radius
10525 16*FRACUNIT,            // height
10526 100,            // mass
10527 0,              // damage
10528 SFX_NONE,               // activesound
10529 MF_SPECIAL,             // flags
10530 MF2_FLOATBOB            // flags2
10531  },
10532
10533 {               // MT_MW_STAFF3
10534 23,             // doomednum
10535 S_MSTAFF3,              // spawnstate
10536 1000,           // spawnhealth
10537 S_NULL,         // seestate
10538 SFX_NONE,               // seesound
10539 8,              // reactiontime
10540 SFX_NONE,               // attacksound
10541 S_NULL,         // painstate
10542 0,              // painchance
10543 SFX_NONE,               // painsound
10544 S_NULL,         // meleestate
10545 S_NULL,         // missilestate
10546 S_NULL,         // crashstate
10547 S_NULL,         // deathstate
10548 S_NULL,         // xdeathstate
10549 SFX_NONE,               // deathsound
10550 0,              // speed
10551 20*FRACUNIT,            // radius
10552 16*FRACUNIT,            // height
10553 100,            // mass
10554 0,              // damage
10555 SFX_NONE,               // activesound
10556 MF_SPECIAL,             // flags
10557 MF2_FLOATBOB            // flags2
10558  },
10559
10560 {               // MT_SNOUTPUFF
10561 -1,             // doomednum
10562 S_PUNCHPUFF1,           // spawnstate
10563 1000,           // spawnhealth
10564 S_NULL,         // seestate
10565 SFX_NONE,               // seesound
10566 8,              // reactiontime
10567 SFX_NONE,               // attacksound
10568 S_NULL,         // painstate
10569 0,              // painchance
10570 SFX_NONE,               // painsound
10571 S_NULL,         // meleestate
10572 S_NULL,         // missilestate
10573 S_NULL,         // crashstate
10574 S_NULL,         // deathstate
10575 S_NULL,         // xdeathstate
10576 SFX_NONE,               // deathsound
10577 0,              // speed
10578 20*FRACUNIT,            // radius
10579 16*FRACUNIT,            // height
10580 100,            // mass
10581 0,              // damage
10582 SFX_NONE,               // activesound
10583 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
10584 0               // flags2
10585  },
10586
10587 {               // MT_MW_CONE
10588 53,             // doomednum
10589 S_COS1,         // spawnstate
10590 1000,           // spawnhealth
10591 S_NULL,         // seestate
10592 SFX_NONE,               // seesound
10593 8,              // reactiontime
10594 SFX_NONE,               // attacksound
10595 S_NULL,         // painstate
10596 0,              // painchance
10597 SFX_NONE,               // painsound
10598 S_NULL,         // meleestate
10599 S_NULL,         // missilestate
10600 S_NULL,         // crashstate
10601 S_NULL,         // deathstate
10602 S_NULL,         // xdeathstate
10603 SFX_NONE,               // deathsound
10604 0,              // speed
10605 20*FRACUNIT,            // radius
10606 16*FRACUNIT,            // height
10607 100,            // mass
10608 0,              // damage
10609 SFX_NONE,               // activesound
10610 MF_SPECIAL,             // flags
10611 0               // flags2
10612  },
10613
10614 {               // MT_SHARDFX1
10615 -1,             // doomednum
10616 S_SHARDFX1_1,           // spawnstate
10617 1000,           // spawnhealth
10618 S_NULL,         // seestate
10619 SFX_NONE,               // seesound
10620 8,              // reactiontime
10621 SFX_NONE,               // attacksound
10622 S_NULL,         // painstate
10623 0,              // painchance
10624 SFX_NONE,               // painsound
10625 S_NULL,         // meleestate
10626 S_NULL,         // missilestate
10627 S_NULL,         // crashstate
10628 S_SHARDFXE1_1,          // deathstate
10629 S_NULL,         // xdeathstate
10630 SFX_MAGE_SHARDS_EXPLODE,                // deathsound
10631 25*FRACUNIT,            // speed
10632 13*FRACUNIT,            // radius
10633 8*FRACUNIT,             // height
10634 100,            // mass
10635 1,              // damage
10636 SFX_NONE,               // activesound
10637 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
10638 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_ICEDAMAGE              // flags2
10639  },
10640
10641 {               // MT_BLOOD
10642 -1,             // doomednum
10643 S_BLOOD1,               // spawnstate
10644 1000,           // spawnhealth
10645 S_NULL,         // seestate
10646 SFX_NONE,               // seesound
10647 8,              // reactiontime
10648 SFX_NONE,               // attacksound
10649 S_NULL,         // painstate
10650 0,              // painchance
10651 SFX_NONE,               // painsound
10652 S_NULL,         // meleestate
10653 S_NULL,         // missilestate
10654 S_NULL,         // crashstate
10655 S_NULL,         // deathstate
10656 S_NULL,         // xdeathstate
10657 SFX_NONE,               // deathsound
10658 0,              // speed
10659 20*FRACUNIT,            // radius
10660 16*FRACUNIT,            // height
10661 5,              // mass
10662 0,              // damage
10663 SFX_NONE,               // activesound
10664 MF_NOBLOCKMAP,          // flags
10665 0               // flags2
10666  },
10667
10668 {               // MT_BLOODSPLATTER
10669 -1,             // doomednum
10670 S_BLOODSPLATTER1,               // spawnstate
10671 1000,           // spawnhealth
10672 S_NULL,         // seestate
10673 SFX_NONE,               // seesound
10674 8,              // reactiontime
10675 SFX_NONE,               // attacksound
10676 S_NULL,         // painstate
10677 0,              // painchance
10678 SFX_NONE,               // painsound
10679 S_NULL,         // meleestate
10680 S_NULL,         // missilestate
10681 S_NULL,         // crashstate
10682 S_BLOODSPLATTERX,               // deathstate
10683 S_NULL,         // xdeathstate
10684 SFX_NONE,               // deathsound
10685 0,              // speed
10686 2*FRACUNIT,             // radius
10687 4*FRACUNIT,             // height
10688 5,              // mass
10689 0,              // damage
10690 SFX_NONE,               // activesound
10691 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,            // flags
10692 MF2_NOTELEPORT|MF2_CANNOTPUSH           // flags2
10693  },
10694
10695 {               // MT_GIBS
10696 -1,             // doomednum
10697 S_GIBS1,                // spawnstate
10698 1000,           // spawnhealth
10699 S_NULL,         // seestate
10700 SFX_NONE,               // seesound
10701 8,              // reactiontime
10702 SFX_NONE,               // attacksound
10703 S_NULL,         // painstate
10704 0,              // painchance
10705 SFX_NONE,               // painsound
10706 S_NULL,         // meleestate
10707 S_NULL,         // missilestate
10708 S_NULL,         // crashstate
10709 S_NULL,         // deathstate
10710 S_NULL,         // xdeathstate
10711 SFX_NONE,               // deathsound
10712 0,              // speed
10713 20*FRACUNIT,            // radius
10714 16*FRACUNIT,            // height
10715 100,            // mass
10716 0,              // damage
10717 SFX_NONE,               // activesound
10718 MF_NOBLOCKMAP|MF_DROPOFF|MF_CORPSE,             // flags
10719 MF2_NOTELEPORT          // flags2
10720  },
10721
10722 {               // MT_PLAYER_FIGHTER
10723 -1,             // doomednum
10724 S_FPLAY,                // spawnstate
10725 100,            // spawnhealth
10726 S_FPLAY_RUN1,           // seestate
10727 SFX_NONE,               // seesound
10728 0,              // reactiontime
10729 SFX_NONE,               // attacksound
10730 S_FPLAY_PAIN,           // painstate
10731 255,            // painchance
10732 SFX_PLAYER_FIGHTER_PAIN,                // painsound
10733 S_NULL,         // meleestate
10734 S_FPLAY_ATK1,           // missilestate
10735 S_NULL,         // crashstate
10736 S_FPLAY_DIE1,           // deathstate
10737 S_FPLAY_XDIE1,          // xdeathstate
10738 SFX_NONE,               // deathsound
10739 0,              // speed
10740 16*FRACUNIT,            // radius
10741 64*FRACUNIT,            // height
10742 100,            // mass
10743 0,              // damage
10744 SFX_NONE,               // activesound
10745 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10746 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10747  },
10748
10749 {               // MT_BLOODYSKULL
10750 -1,             // doomednum
10751 S_BLOODYSKULL1,         // spawnstate
10752 1000,           // spawnhealth
10753 S_NULL,         // seestate
10754 SFX_NONE,               // seesound
10755 8,              // reactiontime
10756 SFX_NONE,               // attacksound
10757 S_NULL,         // painstate
10758 0,              // painchance
10759 SFX_NONE,               // painsound
10760 S_NULL,         // meleestate
10761 S_NULL,         // missilestate
10762 S_NULL,         // crashstate
10763 S_NULL,         // deathstate
10764 S_NULL,         // xdeathstate
10765 SFX_NONE,               // deathsound
10766 0,              // speed
10767 4*FRACUNIT,             // radius
10768 4*FRACUNIT,             // height
10769 100,            // mass
10770 0,              // damage
10771 SFX_NONE,               // activesound
10772 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
10773 MF2_LOGRAV|MF2_CANNOTPUSH               // flags2
10774  },
10775
10776 {               // MT_PLAYER_SPEED
10777 -1,             // doomednum
10778 S_PLAYER_SPEED1,                // spawnstate
10779 1000,           // spawnhealth
10780 S_NULL,         // seestate
10781 SFX_NONE,               // seesound
10782 8,              // reactiontime
10783 SFX_NONE,               // attacksound
10784 S_NULL,         // painstate
10785 0,              // painchance
10786 SFX_NONE,               // painsound
10787 S_NULL,         // meleestate
10788 S_NULL,         // missilestate
10789 S_NULL,         // crashstate
10790 S_NULL,         // deathstate
10791 S_NULL,         // xdeathstate
10792 SFX_NONE,               // deathsound
10793 0,              // speed
10794 20*FRACUNIT,            // radius
10795 16*FRACUNIT,            // height
10796 100,            // mass
10797 0,              // damage
10798 SFX_NONE,               // activesound
10799 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
10800 0               // flags2
10801  },
10802
10803 {               // MT_ICECHUNK
10804 -1,             // doomednum
10805 S_ICECHUNK1,            // spawnstate
10806 1000,           // spawnhealth
10807 S_NULL,         // seestate
10808 SFX_NONE,               // seesound
10809 8,              // reactiontime
10810 SFX_NONE,               // attacksound
10811 S_NULL,         // painstate
10812 0,              // painchance
10813 SFX_NONE,               // painsound
10814 S_NULL,         // meleestate
10815 S_NULL,         // missilestate
10816 S_NULL,         // crashstate
10817 S_NULL,         // deathstate
10818 S_NULL,         // xdeathstate
10819 SFX_NONE,               // deathsound
10820 0,              // speed
10821 3*FRACUNIT,             // radius
10822 4*FRACUNIT,             // height
10823 100,            // mass
10824 0,              // damage
10825 SFX_NONE,               // activesound
10826 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
10827 MF2_LOGRAV|MF2_CANNOTPUSH|MF2_FLOORCLIP         // flags2
10828  },
10829
10830 {               // MT_PLAYER_CLERIC
10831 -1,             // doomednum
10832 S_CPLAY,                // spawnstate
10833 100,            // spawnhealth
10834 S_CPLAY_RUN1,           // seestate
10835 SFX_NONE,               // seesound
10836 0,              // reactiontime
10837 SFX_NONE,               // attacksound
10838 S_CPLAY_PAIN,           // painstate
10839 255,            // painchance
10840 SFX_PLAYER_CLERIC_PAIN,         // painsound
10841 S_NULL,         // meleestate
10842 S_CPLAY_ATK1,           // missilestate
10843 S_NULL,         // crashstate
10844 S_CPLAY_DIE1,           // deathstate
10845 S_CPLAY_XDIE1,          // xdeathstate
10846 SFX_NONE,               // deathsound
10847 0,              // speed
10848 16*FRACUNIT,            // radius
10849 64*FRACUNIT,            // height
10850 100,            // mass
10851 0,              // damage
10852 SFX_NONE,               // activesound
10853 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10854 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10855  },
10856
10857 {               // MT_PLAYER_MAGE
10858 -1,             // doomednum
10859 S_MPLAY,                // spawnstate
10860 100,            // spawnhealth
10861 S_MPLAY_RUN1,           // seestate
10862 SFX_NONE,               // seesound
10863 0,              // reactiontime
10864 SFX_NONE,               // attacksound
10865 S_MPLAY_PAIN,           // painstate
10866 255,            // painchance
10867 SFX_PLAYER_MAGE_PAIN,           // painsound
10868 S_NULL,         // meleestate
10869 S_MPLAY_ATK1,           // missilestate
10870 S_NULL,         // crashstate
10871 S_MPLAY_DIE1,           // deathstate
10872 S_MPLAY_XDIE1,          // xdeathstate
10873 SFX_NONE,               // deathsound
10874 0,              // speed
10875 16*FRACUNIT,            // radius
10876 64*FRACUNIT,            // height
10877 100,            // mass
10878 0,              // damage
10879 SFX_NONE,               // activesound
10880 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10881 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10882  },
10883
10884 {               // MT_PLAYER_ASS
10885 -1,             // doomednum
10886 S_APLAY,                // spawnstate
10887 100,            // spawnhealth
10888 S_APLAY_RUN1,           // seestate
10889 SFX_NONE,               // seesound
10890 0,              // reactiontime
10891 SFX_NONE,               // attacksound
10892 S_APLAY_PAIN,           // painstate
10893 255,            // painchance
10894 SFX_NONE,               // painsound
10895 S_NULL,         // meleestate
10896 S_APLAY_ATK1,           // misslestate
10897 S_NULL,         // crashstate
10898 S_APLAY_DIE1,           // deathstate
10899 S_APLAY_XDIE1,          // xdeathstate
10900 SFX_NONE,               // deathsound
10901 0,              // speed
10902 16*FRACUNIT,            // radius
10903 64*FRACUNIT,            // height
10904 100,            // mass
10905 0,              // damage
10906 SFX_NONE,               // activesound
10907 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,                // flags
10908 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10909  },
10910
10911 {               // MT_PIGPLAYER
10912 -1,             // doomednum
10913 S_PIGPLAY,              // spawnstate
10914 100,            // spawnhealth
10915 S_PIGPLAY_RUN1,         // seestate
10916 SFX_NONE,               // seesound
10917 0,              // reactiontime
10918 SFX_NONE,               // attacksound
10919 S_PIGPLAY_PAIN,         // painstate
10920 255,            // painchance
10921 SFX_PIG_PAIN,           // painsound
10922 S_NULL,         // meleestate
10923 S_PIGPLAY_ATK1,         // missilestate
10924 S_NULL,         // crashstate
10925 S_PIG_DIE1,             // deathstate
10926 S_NULL,         // xdeathstate
10927 SFX_PIG_DEATH,          // deathsound
10928 0,              // speed
10929 16*FRACUNIT,            // radius
10930 24*FRACUNIT,            // height
10931 100,            // mass
10932 0,              // damage
10933 SFX_NONE,               // activesound
10934 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH,          // flags
10935 MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FLOORCLIP|MF2_TELESTOMP|MF2_PUSHWALL          // flags2
10936  },
10937
10938 {               // MT_PIG
10939 -1,             // doomednum
10940 S_PIG_LOOK1,            // spawnstate
10941 25,             // spawnhealth
10942 S_PIG_WALK1,            // seestate
10943 SFX_PIG_ACTIVE1,                // seesound
10944 8,              // reactiontime
10945 SFX_NONE,               // attacksound
10946 S_PIG_PAIN,             // painstate
10947 128,            // painchance
10948 SFX_PIG_PAIN,           // painsound
10949 S_PIG_ATK1,             // meleestate
10950 0,              // missilestate
10951 S_NULL,         // crashstate
10952 S_PIG_DIE1,             // deathstate
10953 S_NULL,         // xdeathstate
10954 SFX_PIG_DEATH,          // deathsound
10955 10,             // speed
10956 12*FRACUNIT,            // radius
10957 22*FRACUNIT,            // height
10958 60,             // mass
10959 0,              // damage
10960 SFX_PIG_ACTIVE1,                // activesound
10961 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
10962 MF2_WINDTHRUST|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP            // flags2
10963  },
10964
10965 {               // MT_CENTAUR
10966 107,            // doomednum
10967 S_CENTAUR_LOOK1,                // spawnstate
10968 200,            // spawnhealth
10969 S_CENTAUR_WALK1,                // seestate
10970 SFX_CENTAUR_SIGHT,              // seesound
10971 8,              // reactiontime
10972 SFX_CENTAUR_ATTACK,             // attacksound
10973 S_CENTAUR_PAIN1,                // painstate
10974 135,            // painchance
10975 SFX_CENTAUR_PAIN,               // painsound
10976 S_CENTAUR_ATK1,         // meleestate
10977 0,              // missilestate
10978 S_NULL,         // crashstate
10979 S_CENTAUR_DEATH1,               // deathstate
10980 S_CENTAUR_DEATH_X1,             // xdeathstate
10981 SFX_CENTAUR_DEATH,              // deathsound
10982 13,             // speed
10983 20*FRACUNIT,            // radius
10984 64*FRACUNIT,            // height
10985 120,            // mass
10986 0,              // damage
10987 SFX_CENTAUR_ACTIVE,             // activesound
10988 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
10989 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP                // flags2
10990  },
10991
10992 {               // MT_CENTAURLEADER
10993 115,            // doomednum
10994 S_CENTAUR_LOOK1,                // spawnstate
10995 250,            // spawnhealth
10996 S_CENTAUR_WALK1,                // seestate
10997 SFX_CENTAUR_SIGHT,              // seesound
10998 8,              // reactiontime
10999 SFX_CENTAUR_ATTACK,             // attacksound
11000 S_CENTAUR_PAIN1,                // painstate
11001 96,             // painchance
11002 SFX_CENTAUR_PAIN,               // painsound
11003 S_CENTAUR_ATK1,         // meleestate
11004 S_CENTAUR_MISSILE1,             // missilestate
11005 S_NULL,         // crashstate
11006 S_CENTAUR_DEATH1,               // deathstate
11007 S_CENTAUR_DEATH_X1,             // xdeathstate
11008 SFX_CENTAUR_DEATH,              // deathsound
11009 10,             // speed
11010 20*FRACUNIT,            // radius
11011 64*FRACUNIT,            // height
11012 120,            // mass
11013 0,              // damage
11014 SFX_CENTAUR_ACTIVE,             // activesound
11015 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11016 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP                // flags2
11017  },
11018
11019 {               // MT_CENTAUR_FX
11020 -1,             // doomednum
11021 S_CENTAUR_FX1,          // spawnstate
11022 1000,           // spawnhealth
11023 S_NULL,         // seestate
11024 SFX_NONE,               // seesound
11025 8,              // reactiontime
11026 SFX_NONE,               // attacksound
11027 S_NULL,         // painstate
11028 0,              // painchance
11029 SFX_NONE,               // painsound
11030 S_NULL,         // meleestate
11031 S_NULL,         // missilestate
11032 S_NULL,         // crashstate
11033 S_CENTAUR_FX_X1,                // deathstate
11034 S_NULL,         // xdeathstate
11035 SFX_CENTAUR_MISSILE_EXPLODE,            // deathsound
11036 20*FRACUNIT,            // speed
11037 20*FRACUNIT,            // radius
11038 16*FRACUNIT,            // height
11039 100,            // mass
11040 4,              // damage
11041 SFX_NONE,               // activesound
11042 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11043 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
11044  },
11045
11046 {               // MT_CENTAUR_SHIELD
11047 -1,             // doomednum
11048 S_CENTAUR_SHIELD1,              // spawnstate
11049 1000,           // spawnhealth
11050 S_NULL,         // seestate
11051 SFX_NONE,               // seesound
11052 8,              // reactiontime
11053 SFX_NONE,               // attacksound
11054 S_NULL,         // painstate
11055 0,              // painchance
11056 SFX_NONE,               // painsound
11057 S_NULL,         // meleestate
11058 S_NULL,         // missilestate
11059 S_NULL,         // crashstate
11060 S_CENTAUR_SHIELD_X1,            // deathstate
11061 S_NULL,         // xdeathstate
11062 SFX_NONE,               // deathsound
11063 0,              // speed
11064 20*FRACUNIT,            // radius
11065 16*FRACUNIT,            // height
11066 100,            // mass
11067 0,              // damage
11068 SFX_NONE,               // activesound
11069 MF_DROPOFF|MF_CORPSE,           // flags
11070 MF2_NOTELEPORT          // flags2
11071  },
11072
11073 {               // MT_CENTAUR_SWORD
11074 -1,             // doomednum
11075 S_CENTAUR_SWORD1,               // spawnstate
11076 1000,           // spawnhealth
11077 S_NULL,         // seestate
11078 SFX_NONE,               // seesound
11079 8,              // reactiontime
11080 SFX_NONE,               // attacksound
11081 S_NULL,         // painstate
11082 0,              // painchance
11083 SFX_NONE,               // painsound
11084 S_NULL,         // meleestate
11085 S_NULL,         // missilestate
11086 S_NULL,         // crashstate
11087 S_CENTAUR_SWORD_X1,             // deathstate
11088 S_NULL,         // xdeathstate
11089 SFX_NONE,               // deathsound
11090 0,              // speed
11091 20*FRACUNIT,            // radius
11092 16*FRACUNIT,            // height
11093 100,            // mass
11094 0,              // damage
11095 SFX_NONE,               // activesound
11096 MF_DROPOFF|MF_CORPSE,           // flags
11097 MF2_NOTELEPORT          // flags2
11098  },
11099
11100 {               // MT_DEMON
11101 31,             // doomednum
11102 S_DEMN_LOOK1,           // spawnstate
11103 250,            // spawnhealth
11104 S_DEMN_CHASE1,          // seestate
11105 SFX_DEMON_SIGHT,                // seesound
11106 8,              // reactiontime
11107 SFX_DEMON_ATTACK,               // attacksound
11108 S_DEMN_PAIN1,           // painstate
11109 50,             // painchance
11110 SFX_DEMON_PAIN,         // painsound
11111 S_DEMN_ATK1_1,          // meleestate
11112 S_DEMN_ATK2_1,          // missilestate
11113 S_NULL,         // crashstate
11114 S_DEMN_DEATH1,          // deathstate
11115 S_DEMN_XDEATH1,         // xdeathstate
11116 SFX_DEMON_DEATH,                // deathsound
11117 13,             // speed
11118 32*FRACUNIT,            // radius
11119 64*FRACUNIT,            // height
11120 220,            // mass
11121 0,              // damage
11122 SFX_DEMON_ACTIVE,               // activesound
11123 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11124 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP             // flags2
11125  },
11126
11127 {               // MT_DEMONCHUNK1
11128 -1,             // doomednum
11129 S_DEMONCHUNK1_1,                // spawnstate
11130 1000,           // spawnhealth
11131 S_NULL,         // seestate
11132 SFX_NONE,               // seesound
11133 8,              // reactiontime
11134 SFX_NONE,               // attacksound
11135 S_NULL,         // painstate
11136 0,              // painchance
11137 SFX_NONE,               // painsound
11138 S_NULL,         // meleestate
11139 S_NULL,         // missilestate
11140 S_NULL,         // crashstate
11141 S_DEMONCHUNK1_4,                // deathstate
11142 S_NULL,         // xdeathstate
11143 SFX_NONE,               // deathsound
11144 0,              // speed
11145 5*FRACUNIT,             // radius
11146 5*FRACUNIT,             // height
11147 100,            // mass
11148 0,              // damage
11149 SFX_NONE,               // activesound
11150 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11151 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11152  },
11153
11154 {               // MT_DEMONCHUNK2
11155 -1,             // doomednum
11156 S_DEMONCHUNK2_1,                // spawnstate
11157 1000,           // spawnhealth
11158 S_NULL,         // seestate
11159 SFX_NONE,               // seesound
11160 8,              // reactiontime
11161 SFX_NONE,               // attacksound
11162 S_NULL,         // painstate
11163 0,              // painchance
11164 SFX_NONE,               // painsound
11165 S_NULL,         // meleestate
11166 S_NULL,         // missilestate
11167 S_NULL,         // crashstate
11168 S_DEMONCHUNK2_4,                // deathstate
11169 S_NULL,         // xdeathstate
11170 SFX_NONE,               // deathsound
11171 0,              // speed
11172 5*FRACUNIT,             // radius
11173 5*FRACUNIT,             // height
11174 100,            // mass
11175 0,              // damage
11176 SFX_NONE,               // activesound
11177 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11178 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11179  },
11180
11181 {               // MT_DEMONCHUNK3
11182 -1,             // doomednum
11183 S_DEMONCHUNK3_1,                // spawnstate
11184 1000,           // spawnhealth
11185 S_NULL,         // seestate
11186 SFX_NONE,               // seesound
11187 8,              // reactiontime
11188 SFX_NONE,               // attacksound
11189 S_NULL,         // painstate
11190 0,              // painchance
11191 SFX_NONE,               // painsound
11192 S_NULL,         // meleestate
11193 S_NULL,         // missilestate
11194 S_NULL,         // crashstate
11195 S_DEMONCHUNK3_4,                // deathstate
11196 S_NULL,         // xdeathstate
11197 SFX_NONE,               // deathsound
11198 0,              // speed
11199 5*FRACUNIT,             // radius
11200 5*FRACUNIT,             // height
11201 100,            // mass
11202 0,              // damage
11203 SFX_NONE,               // activesound
11204 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11205 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11206  },
11207
11208 {               // MT_DEMONCHUNK4
11209 -1,             // doomednum
11210 S_DEMONCHUNK4_1,                // spawnstate
11211 1000,           // spawnhealth
11212 S_NULL,         // seestate
11213 SFX_NONE,               // seesound
11214 8,              // reactiontime
11215 SFX_NONE,               // attacksound
11216 S_NULL,         // painstate
11217 0,              // painchance
11218 SFX_NONE,               // painsound
11219 S_NULL,         // meleestate
11220 S_NULL,         // missilestate
11221 S_NULL,         // crashstate
11222 S_DEMONCHUNK4_4,                // deathstate
11223 S_NULL,         // xdeathstate
11224 SFX_NONE,               // deathsound
11225 0,              // speed
11226 5*FRACUNIT,             // radius
11227 5*FRACUNIT,             // height
11228 100,            // mass
11229 0,              // damage
11230 SFX_NONE,               // activesound
11231 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11232 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11233  },
11234
11235 {               // MT_DEMONCHUNK5
11236 -1,             // doomednum
11237 S_DEMONCHUNK5_1,                // spawnstate
11238 1000,           // spawnhealth
11239 S_NULL,         // seestate
11240 SFX_NONE,               // seesound
11241 8,              // reactiontime
11242 SFX_NONE,               // attacksound
11243 S_NULL,         // painstate
11244 0,              // painchance
11245 SFX_NONE,               // painsound
11246 S_NULL,         // meleestate
11247 S_NULL,         // missilestate
11248 S_NULL,         // crashstate
11249 S_DEMONCHUNK5_4,                // deathstate
11250 S_NULL,         // xdeathstate
11251 SFX_NONE,               // deathsound
11252 0,              // speed
11253 5*FRACUNIT,             // radius
11254 5*FRACUNIT,             // height
11255 100,            // mass
11256 0,              // damage
11257 SFX_NONE,               // activesound
11258 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11259 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11260  },
11261
11262 {               // MT_DEMONFX1
11263 -1,             // doomednum
11264 S_DEMONFX_MOVE1,                // spawnstate
11265 1000,           // spawnhealth
11266 S_NULL,         // seestate
11267 SFX_NONE,               // seesound
11268 8,              // reactiontime
11269 SFX_NONE,               // attacksound
11270 S_NULL,         // painstate
11271 0,              // painchance
11272 SFX_NONE,               // painsound
11273 S_NULL,         // meleestate
11274 S_NULL,         // missilestate
11275 S_NULL,         // crashstate
11276 S_DEMONFX_BOOM1,                // deathstate
11277 S_NULL,         // xdeathstate
11278 SFX_DEMON_MISSILE_EXPLODE,              // deathsound
11279 15*FRACUNIT,            // speed
11280 10*FRACUNIT,            // radius
11281 6*FRACUNIT,             // height
11282 100,            // mass
11283 5,              // damage
11284 SFX_NONE,               // activesound
11285 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11286 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
11287  },
11288
11289 {               // MT_DEMON2
11290 8080,           // doomednum
11291 S_DEMN2_LOOK1,          // spawnstate
11292 250,            // spawnhealth
11293 S_DEMN2_CHASE1,         // seestate
11294 SFX_DEMON_SIGHT,                // seesound
11295 8,              // reactiontime
11296 SFX_DEMON_ATTACK,               // attacksound
11297 S_DEMN2_PAIN1,          // painstate
11298 50,             // painchance
11299 SFX_DEMON_PAIN,         // painsound
11300 S_DEMN2_ATK1_1,         // meleestate
11301 S_DEMN2_ATK2_1,         // missilestate
11302 S_NULL,         // crashstate
11303 S_DEMN2_DEATH1,         // deathstate
11304 S_DEMN2_XDEATH1,                // xdeathstate
11305 SFX_DEMON_DEATH,                // deathsound
11306 13,             // speed
11307 32*FRACUNIT,            // radius
11308 64*FRACUNIT,            // height
11309 220,            // mass
11310 0,              // damage
11311 SFX_DEMON_ACTIVE,               // activesound
11312 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
11313 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_TELESTOMP             // flags2
11314  },
11315
11316 {               // MT_DEMON2CHUNK1
11317 -1,             // doomednum
11318 S_DEMON2CHUNK1_1,               // spawnstate
11319 1000,           // spawnhealth
11320 S_NULL,         // seestate
11321 SFX_NONE,               // seesound
11322 8,              // reactiontime
11323 SFX_NONE,               // attacksound
11324 S_NULL,         // painstate
11325 0,              // painchance
11326 SFX_NONE,               // painsound
11327 S_NULL,         // meleestate
11328 S_NULL,         // missilestate
11329 S_NULL,         // crashstate
11330 S_DEMON2CHUNK1_4,               // deathstate
11331 S_NULL,         // xdeathstate
11332 SFX_NONE,               // deathsound
11333 0,              // speed
11334 5*FRACUNIT,             // radius
11335 5*FRACUNIT,             // height
11336 100,            // mass
11337 0,              // damage
11338 SFX_NONE,               // activesound
11339 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11340 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11341  },
11342
11343 {               // MT_DEMON2CHUNK2
11344 -1,             // doomednum
11345 S_DEMON2CHUNK2_1,               // spawnstate
11346 1000,           // spawnhealth
11347 S_NULL,         // seestate
11348 SFX_NONE,               // seesound
11349 8,              // reactiontime
11350 SFX_NONE,               // attacksound
11351 S_NULL,         // painstate
11352 0,              // painchance
11353 SFX_NONE,               // painsound
11354 S_NULL,         // meleestate
11355 S_NULL,         // missilestate
11356 S_NULL,         // crashstate
11357 S_DEMON2CHUNK2_4,               // deathstate
11358 S_NULL,         // xdeathstate
11359 SFX_NONE,               // deathsound
11360 0,              // speed
11361 5*FRACUNIT,             // radius
11362 5*FRACUNIT,             // height
11363 100,            // mass
11364 0,              // damage
11365 SFX_NONE,               // activesound
11366 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11367 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11368  },
11369
11370 {               // MT_DEMON2CHUNK3
11371 -1,             // doomednum
11372 S_DEMON2CHUNK3_1,               // spawnstate
11373 1000,           // spawnhealth
11374 S_NULL,         // seestate
11375 SFX_NONE,               // seesound
11376 8,              // reactiontime
11377 SFX_NONE,               // attacksound
11378 S_NULL,         // painstate
11379 0,              // painchance
11380 SFX_NONE,               // painsound
11381 S_NULL,         // meleestate
11382 S_NULL,         // missilestate
11383 S_NULL,         // crashstate
11384 S_DEMON2CHUNK3_4,               // deathstate
11385 S_NULL,         // xdeathstate
11386 SFX_NONE,               // deathsound
11387 0,              // speed
11388 5*FRACUNIT,             // radius
11389 5*FRACUNIT,             // height
11390 100,            // mass
11391 0,              // damage
11392 SFX_NONE,               // activesound
11393 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11394 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11395  },
11396
11397 {               // MT_DEMON2CHUNK4
11398 -1,             // doomednum
11399 S_DEMON2CHUNK4_1,               // spawnstate
11400 1000,           // spawnhealth
11401 S_NULL,         // seestate
11402 SFX_NONE,               // seesound
11403 8,              // reactiontime
11404 SFX_NONE,               // attacksound
11405 S_NULL,         // painstate
11406 0,              // painchance
11407 SFX_NONE,               // painsound
11408 S_NULL,         // meleestate
11409 S_NULL,         // missilestate
11410 S_NULL,         // crashstate
11411 S_DEMON2CHUNK4_4,               // deathstate
11412 S_NULL,         // xdeathstate
11413 SFX_NONE,               // deathsound
11414 0,              // speed
11415 5*FRACUNIT,             // radius
11416 5*FRACUNIT,             // height
11417 100,            // mass
11418 0,              // damage
11419 SFX_NONE,               // activesound
11420 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11421 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11422  },
11423
11424 {               // MT_DEMON2CHUNK5
11425 -1,             // doomednum
11426 S_DEMON2CHUNK5_1,               // spawnstate
11427 1000,           // spawnhealth
11428 S_NULL,         // seestate
11429 SFX_NONE,               // seesound
11430 8,              // reactiontime
11431 SFX_NONE,               // attacksound
11432 S_NULL,         // painstate
11433 0,              // painchance
11434 SFX_NONE,               // painsound
11435 S_NULL,         // meleestate
11436 S_NULL,         // missilestate
11437 S_NULL,         // crashstate
11438 S_DEMON2CHUNK5_4,               // deathstate
11439 S_NULL,         // xdeathstate
11440 SFX_NONE,               // deathsound
11441 0,              // speed
11442 5*FRACUNIT,             // radius
11443 5*FRACUNIT,             // height
11444 100,            // mass
11445 0,              // damage
11446 SFX_NONE,               // activesound
11447 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_CORPSE,          // flags
11448 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11449  },
11450
11451 {               // MT_DEMON2FX1
11452 -1,             // doomednum
11453 S_DEMON2FX_MOVE1,               // spawnstate
11454 1000,           // spawnhealth
11455 S_NULL,         // seestate
11456 SFX_NONE,               // seesound
11457 8,              // reactiontime
11458 SFX_NONE,               // attacksound
11459 S_NULL,         // painstate
11460 0,              // painchance
11461 SFX_NONE,               // painsound
11462 S_NULL,         // meleestate
11463 S_NULL,         // missilestate
11464 S_NULL,         // crashstate
11465 S_DEMON2FX_BOOM1,               // deathstate
11466 S_NULL,         // xdeathstate
11467 SFX_DEMON_MISSILE_EXPLODE,              // deathsound
11468 15*FRACUNIT,            // speed
11469 10*FRACUNIT,            // radius
11470 6*FRACUNIT,             // height
11471 100,            // mass
11472 5,              // damage
11473 SFX_NONE,               // activesound
11474 MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF,               // flags
11475 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FIREDAMAGE             // flags2
11476  },
11477
11478 {               // MT_WRAITHB
11479 10011,          // doomednum
11480 S_WRAITH_LOOK1,         // spawnstate
11481 150,            // spawnhealth
11482 S_WRAITH_RAISE1,                // seestate
11483 SFX_WRAITH_SIGHT,               // seesound
11484 8,              // reactiontime
11485 SFX_WRAITH_ATTACK,              // attacksound
11486 S_WRAITH_PAIN1,         // painstate
11487 25,             // painchance
11488 SFX_WRAITH_PAIN,                // painsound
11489 S_WRAITH_ATK1_1,                // meleestate
11490 S_WRAITH_ATK2_1,                // missilestate
11491 S_NULL,         // crashstate
11492 S_WRAITH_DEATH1_1,              // deathstate
11493 S_WRAITH_DEATH2_1,              // xdeathstate
11494 SFX_WRAITH_DEATH,               // deathsound
11495 11,             // speed
11496 20*FRACUNIT,            // radius
11497 68*FRACUNIT,            // height
11498 75,             // mass
11499 10,             // damage
11500 SFX_WRAITH_ACTIVE,              // activesound
11501 MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT|MF_COUNTKILL,          // flags
11502 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP|MF2_DONTDRAW              // flags2
11503  },
11504
11505 {               // MT_WRAITH
11506 34,             // doomednum
11507 S_WRAITH_INIT1,         // spawnstate
11508 150,            // spawnhealth
11509 S_WRAITH_CHASE1,                // seestate
11510 SFX_WRAITH_SIGHT,               // seesound
11511 8,              // reactiontime
11512 SFX_WRAITH_ATTACK,              // attacksound
11513 S_WRAITH_PAIN1,         // painstate
11514 25,             // painchance
11515 SFX_WRAITH_PAIN,                // painsound
11516 S_WRAITH_ATK1_1,                // meleestate
11517 S_WRAITH_ATK2_1,                // missilestate
11518 S_NULL,         // crashstate
11519 S_WRAITH_DEATH1_1,              // deathstate
11520 S_WRAITH_DEATH2_1,              // xdeathstate
11521 SFX_WRAITH_DEATH,               // deathsound
11522 11,             // speed
11523 20*FRACUNIT,            // radius
11524 55*FRACUNIT,            // height
11525 75,             // mass
11526 10,             // damage
11527 SFX_WRAITH_ACTIVE,              // activesound
11528 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,            // flags
11529 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP           // flags2
11530  },
11531
11532 {               // MT_WRAITHFX1
11533 -1,             // doomednum
11534 S_WRTHFX_MOVE1,         // spawnstate
11535 1000,           // spawnhealth
11536 S_NULL,         // seestate
11537 SFX_NONE,               // seesound
11538 8,              // reactiontime
11539 SFX_NONE,               // attacksound
11540 S_NULL,         // painstate
11541 0,              // painchance
11542 SFX_NONE,               // painsound
11543 S_NULL,         // meleestate
11544 S_NULL,         // missilestate
11545 S_NULL,         // crashstate
11546 S_WRTHFX_BOOM1,         // deathstate
11547 S_NULL,         // xdeathstate
11548 SFX_WRAITH_MISSILE_EXPLODE,             // deathsound
11549 14*FRACUNIT,            // speed
11550 10*FRACUNIT,            // radius
11551 6*FRACUNIT,             // height
11552 5,              // mass
11553 5,              // damage
11554 SFX_NONE,               // activesound
11555 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,               // flags
11556 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE               // flags2
11557  },
11558
11559 {               // MT_WRAITHFX2
11560 -1,             // doomednum
11561 S_WRTHFX_SIZZLE1,               // spawnstate
11562 1000,           // spawnhealth
11563 S_NULL,         // seestate
11564 SFX_NONE,               // seesound
11565 8,              // reactiontime
11566 SFX_NONE,               // attacksound
11567 S_NULL,         // painstate
11568 0,              // painchance
11569 SFX_NONE,               // painsound
11570 S_NULL,         // meleestate
11571 S_NULL,         // missilestate
11572 S_NULL,         // crashstate
11573 S_NULL,         // deathstate
11574 S_NULL,         // xdeathstate
11575 SFX_NONE,               // deathsound
11576 0,              // speed
11577 2*FRACUNIT,             // radius
11578 5*FRACUNIT,             // height
11579 5,              // mass
11580 0,              // damage
11581 SFX_NONE,               // activesound
11582 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
11583 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11584  },
11585
11586 {               // MT_WRAITHFX3
11587 -1,             // doomednum
11588 S_WRTHFX_DROP1,         // spawnstate
11589 1000,           // spawnhealth
11590 S_NULL,         // seestate
11591 SFX_NONE,               // seesound
11592 8,              // reactiontime
11593 SFX_NONE,               // attacksound
11594 S_NULL,         // painstate
11595 0,              // painchance
11596 SFX_NONE,               // painsound
11597 S_NULL,         // meleestate
11598 S_NULL,         // missilestate
11599 S_NULL,         // crashstate
11600 S_WRTHFX_DEAD1,         // deathstate
11601 S_NULL,         // xdeathstate
11602 SFX_DRIP,               // deathsound
11603 0,              // speed
11604 2*FRACUNIT,             // radius
11605 5*FRACUNIT,             // height
11606 5,              // mass
11607 0,              // damage
11608 SFX_NONE,               // activesound
11609 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11610 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
11611  },
11612
11613 {               // MT_WRAITHFX4
11614 -1,             // doomednum
11615 S_WRTHFX_ADROP1,                // spawnstate
11616 1000,           // spawnhealth
11617 S_NULL,         // seestate
11618 SFX_NONE,               // seesound
11619 8,              // reactiontime
11620 SFX_NONE,               // attacksound
11621 S_NULL,         // painstate
11622 0,              // painchance
11623 SFX_NONE,               // painsound
11624 S_NULL,         // meleestate
11625 S_NULL,         // missilestate
11626 S_NULL,         // crashstate
11627 S_WRTHFX_ADEAD1,                // deathstate
11628 S_NULL,         // xdeathstate
11629 SFX_DRIP,               // deathsound
11630 0,              // speed
11631 2*FRACUNIT,             // radius
11632 5*FRACUNIT,             // height
11633 5,              // mass
11634 0,              // damage
11635 SFX_NONE,               // activesound
11636 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11637 MF2_NOTELEPORT          // flags2
11638  },
11639
11640 {               // MT_WRAITHFX5
11641 -1,             // doomednum
11642 S_WRTHFX_BDROP1,                // spawnstate
11643 1000,           // spawnhealth
11644 S_NULL,         // seestate
11645 SFX_NONE,               // seesound
11646 8,              // reactiontime
11647 SFX_NONE,               // attacksound
11648 S_NULL,         // painstate
11649 0,              // painchance
11650 SFX_NONE,               // painsound
11651 S_NULL,         // meleestate
11652 S_NULL,         // missilestate
11653 S_NULL,         // crashstate
11654 S_WRTHFX_BDEAD1,                // deathstate
11655 S_NULL,         // xdeathstate
11656 SFX_DRIP,               // deathsound
11657 0,              // speed
11658 2*FRACUNIT,             // radius
11659 5*FRACUNIT,             // height
11660 5,              // mass
11661 0,              // damage
11662 SFX_NONE,               // activesound
11663 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
11664 MF2_NOTELEPORT          // flags2
11665  },
11666
11667 {               // MT_MINOTAUR
11668 9,              // doomednum
11669 S_MNTR_SPAWN1,          // spawnstate
11670 2500,           // spawnhealth
11671 S_MNTR_WALK1,           // seestate
11672 SFX_MAULATOR_SIGHT,             // seesound
11673 8,              // reactiontime
11674 SFX_MAULATOR_HAMMER_SWING,              // attacksound
11675 S_MNTR_PAIN1,           // painstate
11676 25,             // painchance
11677 SFX_MAULATOR_PAIN,              // painsound
11678 S_MNTR_ATK1_1,          // meleestate
11679 S_MNTR_ATK2_1,          // missilestate
11680 S_NULL,         // crashstate
11681 S_MNTR_DIE1,            // deathstate
11682 S_NULL,         // xdeathstate
11683 SFX_MAULATOR_DEATH,             // deathsound
11684 16,             // speed
11685 28*FRACUNIT,            // radius
11686 100*FRACUNIT,           // height
11687 800,            // mass
11688 7,              // damage
11689 SFX_MAULATOR_ACTIVE,            // activesound
11690 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,           // flags
11691 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP           // flags2
11692  },
11693
11694 {               // MT_MNTRFX1
11695 -1,             // doomednum
11696 S_MNTRFX1_1,            // spawnstate
11697 1000,           // spawnhealth
11698 S_NULL,         // seestate
11699 SFX_NONE,               // seesound
11700 8,              // reactiontime
11701 SFX_NONE,               // attacksound
11702 S_NULL,         // painstate
11703 0,              // painchance
11704 SFX_NONE,               // painsound
11705 S_NULL,         // meleestate
11706 S_NULL,         // missilestate
11707 S_NULL,         // crashstate
11708 S_MNTRFXI1_1,           // deathstate
11709 S_NULL,         // xdeathstate
11710 SFX_NONE,               // deathsound
11711 20*FRACUNIT,            // speed
11712 10*FRACUNIT,            // radius
11713 6*FRACUNIT,             // height
11714 100,            // mass
11715 3,              // damage
11716 SFX_NONE,               // activesound
11717 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11718 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11719  },
11720
11721 {               // MT_MNTRFX2
11722 -1,             // doomednum
11723 S_MNTRFX2_1,            // spawnstate
11724 1000,           // spawnhealth
11725 S_NULL,         // seestate
11726 SFX_NONE,               // seesound
11727 8,              // reactiontime
11728 SFX_NONE,               // attacksound
11729 S_NULL,         // painstate
11730 0,              // painchance
11731 SFX_NONE,               // painsound
11732 S_NULL,         // meleestate
11733 S_NULL,         // missilestate
11734 S_NULL,         // crashstate
11735 S_MNTRFXI2_1,           // deathstate
11736 S_NULL,         // xdeathstate
11737 SFX_NONE,               // deathsound
11738 14*FRACUNIT,            // speed
11739 5*FRACUNIT,             // radius
11740 12*FRACUNIT,            // height
11741 100,            // mass
11742 4,              // damage
11743 SFX_NONE,               // activesound
11744 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11745 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11746  },
11747
11748 {               // MT_MNTRFX3
11749 -1,             // doomednum
11750 S_MNTRFX3_1,            // spawnstate
11751 1000,           // spawnhealth
11752 S_NULL,         // seestate
11753 0,              // seesound
11754 8,              // reactiontime
11755 SFX_NONE,               // attacksound
11756 S_NULL,         // painstate
11757 0,              // painchance
11758 SFX_NONE,               // painsound
11759 S_NULL,         // meleestate
11760 S_NULL,         // missilestate
11761 S_NULL,         // crashstate
11762 S_MNTRFXI2_1,           // deathstate
11763 S_NULL,         // xdeathstate
11764 SFX_NONE,               // deathsound
11765 0,              // speed
11766 8*FRACUNIT,             // radius
11767 16*FRACUNIT,            // height
11768 100,            // mass
11769 4,              // damage
11770 SFX_NONE,               // activesound
11771 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11772 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
11773  },
11774
11775 {               // MT_MNTRSMOKE
11776 -1,             // doomednum
11777 S_MINOSMOKE1,           // spawnstate
11778 1000,           // spawnhealth
11779 S_NULL,         // seestate
11780 SFX_NONE,               // seesound
11781 8,              // reactiontime
11782 SFX_NONE,               // attacksound
11783 S_NULL,         // painstate
11784 0,              // painchance
11785 SFX_NONE,               // painsound
11786 S_NULL,         // meleestate
11787 S_NULL,         // missilestate
11788 S_NULL,         // crashstate
11789 S_NULL,         // deathstate
11790 S_NULL,         // xdeathstate
11791 SFX_NONE,               // deathsound
11792 0,              // speed
11793 20*FRACUNIT,            // radius
11794 16*FRACUNIT,            // height
11795 100,            // mass
11796 0,              // damage
11797 SFX_NONE,               // activesound
11798 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
11799 MF2_NOTELEPORT          // flags2
11800  },
11801
11802 {               // MT_MNTRSMOKEEXIT
11803 -1,             // doomednum
11804 S_MINOSMOKEX1,          // spawnstate
11805 1000,           // spawnhealth
11806 S_NULL,         // seestate
11807 SFX_NONE,               // seesound
11808 8,              // reactiontime
11809 SFX_NONE,               // attacksound
11810 S_NULL,         // painstate
11811 0,              // painchance
11812 SFX_NONE,               // painsound
11813 S_NULL,         // meleestate
11814 S_NULL,         // missilestate
11815 S_NULL,         // crashstate
11816 S_NULL,         // deathstate
11817 S_NULL,         // xdeathstate
11818 SFX_NONE,               // deathsound
11819 0,              // speed
11820 20*FRACUNIT,            // radius
11821 16*FRACUNIT,            // height
11822 100,            // mass
11823 0,              // damage
11824 SFX_NONE,               // activesound
11825 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
11826 MF2_NOTELEPORT          // flags2
11827  },
11828
11829 {               // MT_SERPENT
11830 121,            // doomednum
11831 S_SERPENT_LOOK1,                // spawnstate
11832 90,             // spawnhealth
11833 S_SERPENT_SWIM1,                // seestate
11834 SFX_SERPENT_SIGHT,              // seesound
11835 8,              // reactiontime
11836 SFX_SERPENT_ATTACK,             // attacksound
11837 S_SERPENT_PAIN1,                // painstate
11838 96,             // painchance
11839 SFX_SERPENT_PAIN,               // painsound
11840 S_SERPENT_SURFACE1,             // meleestate
11841 S_NULL,         // missilestate
11842 S_NULL,         // crashstate
11843 S_SERPENT_DIE1,         // deathstate
11844 S_SERPENT_XDIE1,                // xdeathstate
11845 SFX_SERPENT_DEATH,              // deathsound
11846 12,             // speed
11847 32*FRACUNIT,            // radius
11848 70*FRACUNIT,            // height
11849 MAXINT,         // mass
11850 0,              // damage
11851 SFX_NONE,               // activesound
11852 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,               // flags
11853 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS             // flags2
11854  },
11855
11856 {               // MT_SERPENTLEADER
11857 120,            // doomednum
11858 S_SERPENT_LOOK1,                // spawnstate
11859 90,             // spawnhealth
11860 S_SERPENT_SWIM1,                // seestate
11861 SFX_SERPENT_SIGHT,              // seesound
11862 8,              // reactiontime
11863 SFX_SERPENT_ATTACK,             // attacksound
11864 S_SERPENT_PAIN1,                // painstate
11865 96,             // painchance
11866 SFX_SERPENT_PAIN,               // painsound
11867 S_SERPENT_SURFACE1,             // meleestate
11868 S_NULL,         // missilestate
11869 S_NULL,         // crashstate
11870 S_SERPENT_DIE1,         // deathstate
11871 S_SERPENT_XDIE1,                // xdeathstate
11872 SFX_SERPENT_DEATH,              // deathsound
11873 12,             // speed
11874 32*FRACUNIT,            // radius
11875 70*FRACUNIT,            // height
11876 200,            // mass
11877 0,              // damage
11878 SFX_NONE,               // activesound
11879 MF_SOLID|MF_COUNTKILL|MF_NOBLOOD,               // flags
11880 MF2_PASSMOBJ|MF2_DONTDRAW|MF2_CANTLEAVEFLOORPIC|MF2_NONSHOOTABLE|MF2_MCROSS             // flags2
11881  },
11882
11883 {               // MT_SERPENTFX
11884 -1,             // doomednum
11885 S_SERPENT_FX1,          // spawnstate
11886 1000,           // spawnhealth
11887 S_NULL,         // seestate
11888 0,              // seesound
11889 8,              // reactiontime
11890 SFX_NONE,               // attacksound
11891 S_NULL,         // painstate
11892 0,              // painchance
11893 SFX_NONE,               // painsound
11894 S_NULL,         // meleestate
11895 S_NULL,         // missilestate
11896 S_NULL,         // crashstate
11897 S_SERPENT_FX_X1,                // deathstate
11898 S_NULL,         // xdeathstate
11899 SFX_SERPENTFX_HIT,              // deathsound
11900 15*FRACUNIT,            // speed
11901 8*FRACUNIT,             // radius
11902 10*FRACUNIT,            // height
11903 100,            // mass
11904 4,              // damage
11905 SFX_NONE,               // activesound
11906 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
11907 MF2_NOTELEPORT          // flags2
11908  },
11909
11910 {               // MT_SERPENT_HEAD
11911 -1,             // doomednum
11912 S_SERPENT_HEAD1,                // spawnstate
11913 1000,           // spawnhealth
11914 S_NULL,         // seestate
11915 SFX_NONE,               // seesound
11916 8,              // reactiontime
11917 SFX_NONE,               // attacksound
11918 S_NULL,         // painstate
11919 0,              // painchance
11920 SFX_NONE,               // painsound
11921 S_NULL,         // meleestate
11922 S_NULL,         // missilestate
11923 S_NULL,         // crashstate
11924 S_NULL,         // deathstate
11925 S_NULL,         // xdeathstate
11926 SFX_NONE,               // deathsound
11927 0,              // speed
11928 5*FRACUNIT,             // radius
11929 10*FRACUNIT,            // height
11930 100,            // mass
11931 0,              // damage
11932 SFX_NONE,               // activesound
11933 MF_NOBLOCKMAP,          // flags
11934 MF2_LOGRAV              // flags2
11935  },
11936
11937 {               // MT_SERPENT_GIB1
11938 -1,             // doomednum
11939 S_SERPENT_GIB1_1,               // spawnstate
11940 1000,           // spawnhealth
11941 S_NULL,         // seestate
11942 SFX_NONE,               // seesound
11943 8,              // reactiontime
11944 SFX_NONE,               // attacksound
11945 S_NULL,         // painstate
11946 0,              // painchance
11947 SFX_NONE,               // painsound
11948 S_NULL,         // meleestate
11949 S_NULL,         // missilestate
11950 S_NULL,         // crashstate
11951 S_NULL,         // deathstate
11952 S_NULL,         // xdeathstate
11953 SFX_NONE,               // deathsound
11954 0,              // speed
11955 3*FRACUNIT,             // radius
11956 3*FRACUNIT,             // height
11957 100,            // mass
11958 0,              // damage
11959 SFX_NONE,               // activesound
11960 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
11961 0               // flags2
11962  },
11963
11964 {               // MT_SERPENT_GIB2
11965 -1,             // doomednum
11966 S_SERPENT_GIB2_1,               // spawnstate
11967 1000,           // spawnhealth
11968 S_NULL,         // seestate
11969 SFX_NONE,               // seesound
11970 8,              // reactiontime
11971 SFX_NONE,               // attacksound
11972 S_NULL,         // painstate
11973 0,              // painchance
11974 SFX_NONE,               // painsound
11975 S_NULL,         // meleestate
11976 S_NULL,         // missilestate
11977 S_NULL,         // crashstate
11978 S_NULL,         // deathstate
11979 S_NULL,         // xdeathstate
11980 SFX_NONE,               // deathsound
11981 0,              // speed
11982 3*FRACUNIT,             // radius
11983 3*FRACUNIT,             // height
11984 100,            // mass
11985 0,              // damage
11986 SFX_NONE,               // activesound
11987 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
11988 0               // flags2
11989  },
11990
11991 {               // MT_SERPENT_GIB3
11992 -1,             // doomednum
11993 S_SERPENT_GIB3_1,               // spawnstate
11994 1000,           // spawnhealth
11995 S_NULL,         // seestate
11996 SFX_NONE,               // seesound
11997 8,              // reactiontime
11998 SFX_NONE,               // attacksound
11999 S_NULL,         // painstate
12000 0,              // painchance
12001 SFX_NONE,               // painsound
12002 S_NULL,         // meleestate
12003 S_NULL,         // missilestate
12004 S_NULL,         // crashstate
12005 S_NULL,         // deathstate
12006 S_NULL,         // xdeathstate
12007 SFX_NONE,               // deathsound
12008 0,              // speed
12009 3*FRACUNIT,             // radius
12010 3*FRACUNIT,             // height
12011 100,            // mass
12012 0,              // damage
12013 SFX_NONE,               // activesound
12014 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
12015 0               // flags2
12016  },
12017
12018 {               // MT_BISHOP
12019 114,            // doomednum
12020 S_BISHOP_LOOK1,         // spawnstate
12021 130,            // spawnhealth
12022 S_BISHOP_WALK1,         // seestate
12023 SFX_BISHOP_SIGHT,               // seesound
12024 8,              // reactiontime
12025 SFX_BISHOP_ATTACK,              // attacksound
12026 S_BISHOP_PAIN1,         // painstate
12027 110,            // painchance
12028 SFX_BISHOP_PAIN,                // painsound
12029 0,              // meleestate
12030 S_BISHOP_ATK1,          // missilestate
12031 S_NULL,         // crashstate
12032 S_BISHOP_DEATH1,                // deathstate
12033 S_NULL,         // xdeathstate
12034 SFX_BISHOP_DEATH,               // deathsound
12035 10,             // speed
12036 22*FRACUNIT,            // radius
12037 65*FRACUNIT,            // height
12038 100,            // mass
12039 0,              // damage
12040 SFX_BISHOP_ACTIVE,              // activesound
12041 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,            // flags
12042 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_TELESTOMP         // flags2
12043  },
12044
12045 {               // MT_BISHOP_PUFF
12046 -1,             // doomednum
12047 S_BISHOP_PUFF1,         // spawnstate
12048 1000,           // spawnhealth
12049 S_NULL,         // seestate
12050 SFX_NONE,               // seesound
12051 8,              // reactiontime
12052 SFX_NONE,               // attacksound
12053 S_NULL,         // painstate
12054 0,              // painchance
12055 SFX_NONE,               // painsound
12056 S_NULL,         // meleestate
12057 S_NULL,         // missilestate
12058 S_NULL,         // crashstate
12059 S_NULL,         // deathstate
12060 S_NULL,         // xdeathstate
12061 SFX_NONE,               // deathsound
12062 0,              // speed
12063 20*FRACUNIT,            // radius
12064 16*FRACUNIT,            // height
12065 100,            // mass
12066 0,              // damage
12067 SFX_NONE,               // activesound
12068 MF_SHADOW|MF_NOBLOCKMAP|MF_NOGRAVITY,           // flags
12069 0               // flags2
12070  },
12071
12072 {               // MT_BISHOPBLUR
12073 -1,             // doomednum
12074 S_BISHOPBLUR1,          // spawnstate
12075 1000,           // spawnhealth
12076 S_NULL,         // seestate
12077 SFX_NONE,               // seesound
12078 8,              // reactiontime
12079 SFX_NONE,               // attacksound
12080 S_NULL,         // painstate
12081 0,              // painchance
12082 SFX_NONE,               // painsound
12083 S_NULL,         // meleestate
12084 S_NULL,         // missilestate
12085 S_NULL,         // crashstate
12086 S_NULL,         // deathstate
12087 S_NULL,         // xdeathstate
12088 SFX_NONE,               // deathsound
12089 0,              // speed
12090 20*FRACUNIT,            // radius
12091 16*FRACUNIT,            // height
12092 100,            // mass
12093 0,              // damage
12094 SFX_NONE,               // activesound
12095 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
12096 0               // flags2
12097  },
12098
12099 {               // MT_BISHOPPAINBLUR
12100 -1,             // doomednum
12101 S_BISHOPPAINBLUR1,              // spawnstate
12102 1000,           // spawnhealth
12103 S_NULL,         // seestate
12104 SFX_NONE,               // seesound
12105 8,              // reactiontime
12106 SFX_NONE,               // attacksound
12107 S_NULL,         // painstate
12108 0,              // painchance
12109 SFX_NONE,               // painsound
12110 S_NULL,         // meleestate
12111 S_NULL,         // missilestate
12112 S_NULL,         // crashstate
12113 S_NULL,         // deathstate
12114 S_NULL,         // xdeathstate
12115 SFX_NONE,               // deathsound
12116 0,              // speed
12117 20*FRACUNIT,            // radius
12118 16*FRACUNIT,            // height
12119 100,            // mass
12120 0,              // damage
12121 SFX_NONE,               // activesound
12122 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,           // flags
12123 0               // flags2
12124  },
12125
12126 {               // MT_BISH_FX
12127 -1,             // doomednum
12128 S_BISHFX1_1,            // spawnstate
12129 1000,           // spawnhealth
12130 S_NULL,         // seestate
12131 SFX_NONE,               // seesound
12132 8,              // reactiontime
12133 SFX_NONE,               // attacksound
12134 S_NULL,         // painstate
12135 0,              // painchance
12136 SFX_NONE,               // painsound
12137 S_NULL,         // meleestate
12138 S_NULL,         // missilestate
12139 S_NULL,         // crashstate
12140 S_BISHFXI1_1,           // deathstate
12141 S_NULL,         // xdeathstate
12142 SFX_BISHOP_MISSILE_EXPLODE,             // deathsound
12143 10*FRACUNIT,            // speed
12144 10*FRACUNIT,            // radius
12145 6*FRACUNIT,             // height
12146 100,            // mass
12147 1,              // damage
12148 SFX_NONE,               // activesound
12149 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
12150 MF2_NOTELEPORT|MF2_SEEKERMISSILE                // flags2
12151  },
12152
12153 {               // MT_DRAGON
12154 254,            // doomednum
12155 S_DRAGON_LOOK1,         // spawnstate
12156 640,            // spawnhealth
12157 S_DRAGON_INIT,          // seestate
12158 SFX_DRAGON_SIGHT,               // seesound
12159 8,              // reactiontime
12160 SFX_DRAGON_ATTACK,              // attacksound
12161 S_DRAGON_PAIN1,         // painstate
12162 128,            // painchance
12163 SFX_DRAGON_PAIN,                // painsound
12164 S_NULL,         // meleestate
12165 S_DRAGON_ATK1,          // missilestate
12166 S_NULL,         // crashstate
12167 S_DRAGON_DEATH1,                // deathstate
12168 S_NULL,         // xdeathstate
12169 SFX_DRAGON_DEATH,               // deathsound
12170 10*FRACUNIT,            // speed
12171 20*FRACUNIT,            // radius
12172 65*FRACUNIT,            // height
12173 MAXINT,         // mass
12174 0,              // damage
12175 SFX_DRAGON_ACTIVE,              // activesound
12176 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY|MF_NOBLOOD,            // flags
12177 MF2_PASSMOBJ|MF2_BOSS           // flags2
12178  },
12179
12180 {               // MT_DRAGON_FX
12181 -1,             // doomednum
12182 S_DRAGON_FX1_1,         // spawnstate
12183 1000,           // spawnhealth
12184 S_NULL,         // seestate
12185 SFX_NONE,               // seesound
12186 8,              // reactiontime
12187 SFX_NONE,               // attacksound
12188 S_NULL,         // painstate
12189 0,              // painchance
12190 SFX_NONE,               // painsound
12191 S_NULL,         // meleestate
12192 S_NULL,         // missilestate
12193 S_NULL,         // crashstate
12194 S_DRAGON_FX1_X1,                // deathstate
12195 S_NULL,         // xdeathstate
12196 SFX_DRAGON_FIREBALL_EXPLODE,            // deathsound
12197 24*FRACUNIT,            // speed
12198 12*FRACUNIT,            // radius
12199 10*FRACUNIT,            // height
12200 100,            // mass
12201 6,              // damage
12202 SFX_NONE,               // activesound
12203 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
12204 MF2_NOTELEPORT|MF2_FIREDAMAGE           // flags2
12205  },
12206
12207 {               // MT_DRAGON_FX2
12208 -1,             // doomednum
12209 S_DRAGON_FX2_1,         // spawnstate
12210 1000,           // spawnhealth
12211 S_NULL,         // seestate
12212 SFX_NONE,               // seesound
12213 8,              // reactiontime
12214 SFX_NONE,               // attacksound
12215 S_NULL,         // painstate
12216 0,              // painchance
12217 SFX_NONE,               // painsound
12218 S_NULL,         // meleestate
12219 S_NULL,         // missilestate
12220 S_NULL,         // crashstate
12221 S_NULL,         // deathstate
12222 S_NULL,         // xdeathstate
12223 SFX_DRAGON_FIREBALL_EXPLODE,            // deathsound
12224 0,              // speed
12225 8*FRACUNIT,             // radius
12226 8*FRACUNIT,             // height
12227 100,            // mass
12228 0,              // damage
12229 SFX_NONE,               // activesound
12230 MF_NOBLOCKMAP,          // flags
12231 MF2_NOTELEPORT|MF2_FIREDAMAGE|MF2_DONTDRAW              // flags2
12232  },
12233
12234 {               // MT_ARMOR_1
12235 8005,           // doomednum
12236 S_ARMOR_1,              // spawnstate
12237 1000,           // spawnhealth
12238 S_NULL,         // seestate
12239 SFX_NONE,               // seesound
12240 8,              // reactiontime
12241 SFX_NONE,               // attacksound
12242 S_NULL,         // painstate
12243 0,              // painchance
12244 SFX_NONE,               // painsound
12245 S_NULL,         // meleestate
12246 S_NULL,         // missilestate
12247 S_NULL,         // crashstate
12248 S_NULL,         // deathstate
12249 S_NULL,         // xdeathstate
12250 SFX_NONE,               // deathsound
12251 0,              // speed
12252 20*FRACUNIT,            // radius
12253 16*FRACUNIT,            // height
12254 100,            // mass
12255 0,              // damage
12256 SFX_NONE,               // activesound
12257 MF_SPECIAL|MF_NOGRAVITY,                // flags
12258 0               // flags2
12259  },
12260
12261 {               // MT_ARMOR_2
12262 8006,           // doomednum
12263 S_ARMOR_2,              // spawnstate
12264 1000,           // spawnhealth
12265 S_NULL,         // seestate
12266 SFX_NONE,               // seesound
12267 8,              // reactiontime
12268 SFX_NONE,               // attacksound
12269 S_NULL,         // painstate
12270 0,              // painchance
12271 SFX_NONE,               // painsound
12272 S_NULL,         // meleestate
12273 S_NULL,         // missilestate
12274 S_NULL,         // crashstate
12275 S_NULL,         // deathstate
12276 S_NULL,         // xdeathstate
12277 SFX_NONE,               // deathsound
12278 0,              // speed
12279 20*FRACUNIT,            // radius
12280 16*FRACUNIT,            // height
12281 100,            // mass
12282 0,              // damage
12283 SFX_NONE,               // activesound
12284 MF_SPECIAL|MF_NOGRAVITY,                // flags
12285 0               // flags2
12286  },
12287
12288 {               // MT_ARMOR_3
12289 8007,           // doomednum
12290 S_ARMOR_3,              // spawnstate
12291 1000,           // spawnhealth
12292 S_NULL,         // seestate
12293 SFX_NONE,               // seesound
12294 8,              // reactiontime
12295 SFX_NONE,               // attacksound
12296 S_NULL,         // painstate
12297 0,              // painchance
12298 SFX_NONE,               // painsound
12299 S_NULL,         // meleestate
12300 S_NULL,         // missilestate
12301 S_NULL,         // crashstate
12302 S_NULL,         // deathstate
12303 S_NULL,         // xdeathstate
12304 SFX_NONE,               // deathsound
12305 0,              // speed
12306 20*FRACUNIT,            // radius
12307 16*FRACUNIT,            // height
12308 100,            // mass
12309 0,              // damage
12310 SFX_NONE,               // activesound
12311 MF_SPECIAL|MF_NOGRAVITY,                // flags
12312 0               // flags2
12313  },
12314
12315 {               // MT_ARMOR_4
12316 8008,           // doomednum
12317 S_ARMOR_4,              // spawnstate
12318 1000,           // spawnhealth
12319 S_NULL,         // seestate
12320 SFX_NONE,               // seesound
12321 8,              // reactiontime
12322 SFX_NONE,               // attacksound
12323 S_NULL,         // painstate
12324 0,              // painchance
12325 SFX_NONE,               // painsound
12326 S_NULL,         // meleestate
12327 S_NULL,         // missilestate
12328 S_NULL,         // crashstate
12329 S_NULL,         // deathstate
12330 S_NULL,         // xdeathstate
12331 SFX_NONE,               // deathsound
12332 0,              // speed
12333 20*FRACUNIT,            // radius
12334 16*FRACUNIT,            // height
12335 100,            // mass
12336 0,              // damage
12337 SFX_NONE,               // activesound
12338 MF_SPECIAL|MF_NOGRAVITY,                // flags
12339 0               // flags2
12340  },
12341
12342 {               // MT_MANA1
12343 122,            // doomednum
12344 S_MANA1_1,              // spawnstate
12345 10,             // spawnhealth
12346 S_NULL,         // seestate
12347 SFX_NONE,               // seesound
12348 8,              // reactiontime
12349 SFX_NONE,               // attacksound
12350 S_NULL,         // painstate
12351 0,              // painchance
12352 SFX_NONE,               // painsound
12353 S_NULL,         // meleestate
12354 S_NULL,         // missilestate
12355 S_NULL,         // crashstate
12356 S_NULL,         // deathstate
12357 S_NULL,         // xdeathstate
12358 SFX_NONE,               // deathsound
12359 0,              // speed
12360 8*FRACUNIT,             // radius
12361 8*FRACUNIT,             // height
12362 100,            // mass
12363 0,              // damage
12364 SFX_NONE,               // activesound
12365 MF_SPECIAL,             // flags
12366 MF2_FLOATBOB            // flags2
12367  },
12368
12369 {               // MT_MANA2
12370 124,            // doomednum
12371 S_MANA2_1,              // spawnstate
12372 10,             // spawnhealth
12373 S_NULL,         // seestate
12374 SFX_NONE,               // seesound
12375 8,              // reactiontime
12376 SFX_NONE,               // attacksound
12377 S_NULL,         // painstate
12378 0,              // painchance
12379 SFX_NONE,               // painsound
12380 S_NULL,         // meleestate
12381 S_NULL,         // missilestate
12382 S_NULL,         // crashstate
12383 S_NULL,         // deathstate
12384 S_NULL,         // xdeathstate
12385 SFX_NONE,               // deathsound
12386 0,              // speed
12387 8*FRACUNIT,             // radius
12388 8*FRACUNIT,             // height
12389 100,            // mass
12390 0,              // damage
12391 SFX_NONE,               // activesound
12392 MF_SPECIAL,             // flags
12393 MF2_FLOATBOB            // flags2
12394  },
12395
12396 {               // MT_MANA3
12397 8004,           // doomednum
12398 S_MANA3_1,              // spawnstate
12399 20,             // spawnhealth
12400 S_NULL,         // seestate
12401 SFX_NONE,               // seesound
12402 8,              // reactiontime
12403 SFX_NONE,               // attacksound
12404 S_NULL,         // painstate
12405 0,              // painchance
12406 SFX_NONE,               // painsound
12407 S_NULL,         // meleestate
12408 S_NULL,         // missilestate
12409 S_NULL,         // crashstate
12410 S_NULL,         // deathstate
12411 S_NULL,         // xdeathstate
12412 SFX_NONE,               // deathsound
12413 0,              // speed
12414 8*FRACUNIT,             // radius
12415 8*FRACUNIT,             // height
12416 100,            // mass
12417 0,              // damage
12418 SFX_NONE,               // activesound
12419 MF_SPECIAL,             // flags
12420 MF2_FLOATBOB            // flags2
12421  },
12422
12423 {               // MT_KEY1
12424 8030,           // doomednum
12425 S_KEY1,         // spawnstate
12426 1000,           // spawnhealth
12427 S_NULL,         // seestate
12428 SFX_NONE,               // seesound
12429 8,              // reactiontime
12430 SFX_NONE,               // attacksound
12431 S_NULL,         // painstate
12432 0,              // painchance
12433 SFX_NONE,               // painsound
12434 S_NULL,         // meleestate
12435 S_NULL,         // missilestate
12436 S_NULL,         // crashstate
12437 S_NULL,         // deathstate
12438 S_NULL,         // xdeathstate
12439 SFX_NONE,               // deathsound
12440 0,              // speed
12441 8*FRACUNIT,             // radius
12442 20*FRACUNIT,            // height
12443 100,            // mass
12444 0,              // damage
12445 SFX_NONE,               // activesound
12446 MF_SPECIAL,             // flags
12447 0               // flags2
12448  },
12449
12450 {               // MT_KEY2
12451 8031,           // doomednum
12452 S_KEY2,         // spawnstate
12453 1000,           // spawnhealth
12454 S_NULL,         // seestate
12455 SFX_NONE,               // seesound
12456 8,              // reactiontime
12457 SFX_NONE,               // attacksound
12458 S_NULL,         // painstate
12459 0,              // painchance
12460 SFX_NONE,               // painsound
12461 S_NULL,         // meleestate
12462 S_NULL,         // missilestate
12463 S_NULL,         // crashstate
12464 S_NULL,         // deathstate
12465 S_NULL,         // xdeathstate
12466 SFX_NONE,               // deathsound
12467 0,              // speed
12468 8*FRACUNIT,             // radius
12469 20*FRACUNIT,            // height
12470 100,            // mass
12471 0,              // damage
12472 SFX_NONE,               // activesound
12473 MF_SPECIAL,             // flags
12474 0               // flags2
12475  },
12476
12477 {               // MT_KEY3
12478 8032,           // doomednum
12479 S_KEY3,         // spawnstate
12480 1000,           // spawnhealth
12481 S_NULL,         // seestate
12482 SFX_NONE,               // seesound
12483 8,              // reactiontime
12484 SFX_NONE,               // attacksound
12485 S_NULL,         // painstate
12486 0,              // painchance
12487 SFX_NONE,               // painsound
12488 S_NULL,         // meleestate
12489 S_NULL,         // missilestate
12490 S_NULL,         // crashstate
12491 S_NULL,         // deathstate
12492 S_NULL,         // xdeathstate
12493 SFX_NONE,               // deathsound
12494 0,              // speed
12495 8*FRACUNIT,             // radius
12496 20*FRACUNIT,            // height
12497 100,            // mass
12498 0,              // damage
12499 SFX_NONE,               // activesound
12500 MF_SPECIAL,             // flags
12501 0               // flags2
12502  },
12503
12504 {               // MT_KEY4
12505 8033,           // doomednum
12506 S_KEY4,         // spawnstate
12507 1000,           // spawnhealth
12508 S_NULL,         // seestate
12509 SFX_NONE,               // seesound
12510 8,              // reactiontime
12511 SFX_NONE,               // attacksound
12512 S_NULL,         // painstate
12513 0,              // painchance
12514 SFX_NONE,               // painsound
12515 S_NULL,         // meleestate
12516 S_NULL,         // missilestate
12517 S_NULL,         // crashstate
12518 S_NULL,         // deathstate
12519 S_NULL,         // xdeathstate
12520 SFX_NONE,               // deathsound
12521 0,              // speed
12522 8*FRACUNIT,             // radius
12523 20*FRACUNIT,            // height
12524 100,            // mass
12525 0,              // damage
12526 SFX_NONE,               // activesound
12527 MF_SPECIAL,             // flags
12528 0               // flags2
12529  },
12530
12531 {               // MT_KEY5
12532 8034,           // doomednum
12533 S_KEY5,         // spawnstate
12534 1000,           // spawnhealth
12535 S_NULL,         // seestate
12536 SFX_NONE,               // seesound
12537 8,              // reactiontime
12538 SFX_NONE,               // attacksound
12539 S_NULL,         // painstate
12540 0,              // painchance
12541 SFX_NONE,               // painsound
12542 S_NULL,         // meleestate
12543 S_NULL,         // missilestate
12544 S_NULL,         // crashstate
12545 S_NULL,         // deathstate
12546 S_NULL,         // xdeathstate
12547 SFX_NONE,               // deathsound
12548 0,              // speed
12549 8*FRACUNIT,             // radius
12550 20*FRACUNIT,            // height
12551 100,            // mass
12552 0,              // damage
12553 SFX_NONE,               // activesound
12554 MF_SPECIAL,             // flags
12555 0               // flags2
12556  },
12557
12558 {               // MT_KEY6
12559 8035,           // doomednum
12560 S_KEY6,         // spawnstate
12561 1000,           // spawnhealth
12562 S_NULL,         // seestate
12563 SFX_NONE,               // seesound
12564 8,              // reactiontime
12565 SFX_NONE,               // attacksound
12566 S_NULL,         // painstate
12567 0,              // painchance
12568 SFX_NONE,               // painsound
12569 S_NULL,         // meleestate
12570 S_NULL,         // missilestate
12571 S_NULL,         // crashstate
12572 S_NULL,         // deathstate
12573 S_NULL,         // xdeathstate
12574 SFX_NONE,               // deathsound
12575 0,              // speed
12576 8*FRACUNIT,             // radius
12577 20*FRACUNIT,            // height
12578 100,            // mass
12579 0,              // damage
12580 SFX_NONE,               // activesound
12581 MF_SPECIAL,             // flags
12582 0               // flags2
12583  },
12584
12585 {               // MT_KEY7
12586 8036,           // doomednum
12587 S_KEY7,         // spawnstate
12588 1000,           // spawnhealth
12589 S_NULL,         // seestate
12590 SFX_NONE,               // seesound
12591 8,              // reactiontime
12592 SFX_NONE,               // attacksound
12593 S_NULL,         // painstate
12594 0,              // painchance
12595 SFX_NONE,               // painsound
12596 S_NULL,         // meleestate
12597 S_NULL,         // missilestate
12598 S_NULL,         // crashstate
12599 S_NULL,         // deathstate
12600 S_NULL,         // xdeathstate
12601 SFX_NONE,               // deathsound
12602 0,              // speed
12603 8*FRACUNIT,             // radius
12604 20*FRACUNIT,            // height
12605 100,            // mass
12606 0,              // damage
12607 SFX_NONE,               // activesound
12608 MF_SPECIAL,             // flags
12609 0               // flags2
12610  },
12611
12612 {               // MT_KEY8
12613 8037,           // doomednum
12614 S_KEY8,         // spawnstate
12615 1000,           // spawnhealth
12616 S_NULL,         // seestate
12617 SFX_NONE,               // seesound
12618 8,              // reactiontime
12619 SFX_NONE,               // attacksound
12620 S_NULL,         // painstate
12621 0,              // painchance
12622 SFX_NONE,               // painsound
12623 S_NULL,         // meleestate
12624 S_NULL,         // missilestate
12625 S_NULL,         // crashstate
12626 S_NULL,         // deathstate
12627 S_NULL,         // xdeathstate
12628 SFX_NONE,               // deathsound
12629 0,              // speed
12630 8*FRACUNIT,             // radius
12631 20*FRACUNIT,            // height
12632 100,            // mass
12633 0,              // damage
12634 SFX_NONE,               // activesound
12635 MF_SPECIAL,             // flags
12636 0               // flags2
12637  },
12638
12639 {               // MT_KEY9
12640 8038,           // doomednum
12641 S_KEY9,         // spawnstate
12642 1000,           // spawnhealth
12643 S_NULL,         // seestate
12644 SFX_NONE,               // seesound
12645 8,              // reactiontime
12646 SFX_NONE,               // attacksound
12647 S_NULL,         // painstate
12648 0,              // painchance
12649 SFX_NONE,               // painsound
12650 S_NULL,         // meleestate
12651 S_NULL,         // missilestate
12652 S_NULL,         // crashstate
12653 S_NULL,         // deathstate
12654 S_NULL,         // xdeathstate
12655 SFX_NONE,               // deathsound
12656 0,              // speed
12657 8*FRACUNIT,             // radius
12658 20*FRACUNIT,            // height
12659 100,            // mass
12660 0,              // damage
12661 SFX_NONE,               // activesound
12662 MF_SPECIAL,             // flags
12663 0               // flags2
12664  },
12665
12666 {               // MT_KEYA
12667 8039,           // doomednum
12668 S_KEYA,         // spawnstate
12669 1000,           // spawnhealth
12670 S_NULL,         // seestate
12671 SFX_NONE,               // seesound
12672 8,              // reactiontime
12673 SFX_NONE,               // attacksound
12674 S_NULL,         // painstate
12675 0,              // painchance
12676 SFX_NONE,               // painsound
12677 S_NULL,         // meleestate
12678 S_NULL,         // missilestate
12679 S_NULL,         // crashstate
12680 S_NULL,         // deathstate
12681 S_NULL,         // xdeathstate
12682 SFX_NONE,               // deathsound
12683 0,              // speed
12684 8*FRACUNIT,             // radius
12685 20*FRACUNIT,            // height
12686 100,            // mass
12687 0,              // damage
12688 SFX_NONE,               // activesound
12689 MF_SPECIAL,             // flags
12690 0               // flags2
12691  },
12692
12693 {               // MT_KEYB
12694 8200,           // doomednum
12695 S_KEYB,         // spawnstate
12696 1000,           // spawnhealth
12697 S_NULL,         // seestate
12698 SFX_NONE,               // seesound
12699 8,              // reactiontime
12700 SFX_NONE,               // attacksound
12701 S_NULL,         // painstate
12702 0,              // painchance
12703 SFX_NONE,               // painsound
12704 S_NULL,         // meleestate
12705 S_NULL,         // missilestate
12706 S_NULL,         // crashstate
12707 S_NULL,         // deathstate
12708 S_NULL,         // xdeathstate
12709 SFX_NONE,               // deathsound
12710 0,              // speed
12711 8*FRACUNIT,             // radius
12712 20*FRACUNIT,            // height
12713 100,            // mass
12714 0,              // damage
12715 SFX_NONE,               // activesound
12716 MF_SPECIAL,             // flags
12717 0               // flags2
12718  },
12719
12720 {               // MT_SOUNDWIND
12721 1410,           // doomednum
12722 S_SND_WIND1,            // spawnstate
12723 1000,           // spawnhealth
12724 S_NULL,         // seestate
12725 SFX_NONE,               // seesound
12726 8,              // reactiontime
12727 SFX_NONE,               // attacksound
12728 S_NULL,         // painstate
12729 0,              // painchance
12730 SFX_NONE,               // painsound
12731 S_NULL,         // meleestate
12732 S_NULL,         // missilestate
12733 S_NULL,         // crashstate
12734 S_NULL,         // deathstate
12735 S_NULL,         // xdeathstate
12736 SFX_NONE,               // deathsound
12737 0,              // speed
12738 20*FRACUNIT,            // radius
12739 16*FRACUNIT,            // height
12740 100,            // mass
12741 0,              // damage
12742 SFX_NONE,               // activesound
12743 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
12744 0               // flags2
12745  },
12746
12747 {               // MT_SOUNDWATERFALL
12748 41,             // doomednum
12749 S_SND_WATERFALL,                // spawnstate
12750 1000,           // spawnhealth
12751 S_NULL,         // seestate
12752 SFX_NONE,               // seesound
12753 8,              // reactiontime
12754 SFX_NONE,               // attacksound
12755 S_NULL,         // painstate
12756 0,              // painchance
12757 SFX_NONE,               // painsound
12758 S_NULL,         // meleestate
12759 S_NULL,         // missilestate
12760 S_NULL,         // crashstate
12761 S_NULL,         // deathstate
12762 S_NULL,         // xdeathstate
12763 SFX_NONE,               // deathsound
12764 0,              // speed
12765 20*FRACUNIT,            // radius
12766 16*FRACUNIT,            // height
12767 100,            // mass
12768 0,              // damage
12769 SFX_NONE,               // activesound
12770 MF_NOBLOCKMAP|MF_NOSECTOR,              // flags
12771 0               // flags2
12772  },
12773
12774 {               // MT_ETTIN
12775 10030,          // doomednum
12776 S_ETTIN_LOOK1,          // spawnstate
12777 175,            // spawnhealth
12778 S_ETTIN_CHASE1,         // seestate
12779 SFX_ETTIN_SIGHT,                // seesound
12780 8,              // reactiontime
12781 SFX_ETTIN_ATTACK,               // attacksound
12782 S_ETTIN_PAIN1,          // painstate
12783 60,             // painchance
12784 SFX_ETTIN_PAIN,         // painsound
12785 S_ETTIN_ATK1_1,         // meleestate
12786 S_NULL,         // missilestate
12787 S_NULL,         // crashstate
12788 S_ETTIN_DEATH1_1,               // deathstate
12789 S_ETTIN_DEATH2_1,               // xdeathstate
12790 SFX_ETTIN_DEATH,                // deathsound
12791 13,             // speed
12792 25*FRACUNIT,            // radius
12793 68*FRACUNIT,            // height
12794 175,            // mass
12795 3,              // damage
12796 SFX_ETTIN_ACTIVE,               // activesound
12797 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
12798 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP             // flags2
12799  },
12800
12801 {               // MT_ETTIN_MACE
12802 -1,             // doomednum
12803 S_ETTIN_MACE1,          // spawnstate
12804 1000,           // spawnhealth
12805 S_NULL,         // seestate
12806 SFX_NONE,               // seesound
12807 8,              // reactiontime
12808 SFX_NONE,               // attacksound
12809 S_NULL,         // painstate
12810 0,              // painchance
12811 SFX_NONE,               // painsound
12812 S_NULL,         // meleestate
12813 S_NULL,         // missilestate
12814 S_NULL,         // crashstate
12815 S_ETTIN_MACE5,          // deathstate
12816 S_NULL,         // xdeathstate
12817 SFX_NONE,               // deathsound
12818 0,              // speed
12819 5*FRACUNIT,             // radius
12820 5*FRACUNIT,             // height
12821 100,            // mass
12822 0,              // damage
12823 SFX_NONE,               // activesound
12824 MF_DROPOFF|MF_CORPSE,           // flags
12825 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12826  },
12827
12828 {               // MT_FIREDEMON
12829 10060,          // doomednum
12830 S_FIRED_SPAWN1,         // spawnstate
12831 80,             // spawnhealth
12832 S_FIRED_LOOK4,          // seestate
12833 SFX_FIRED_SPAWN,                // seesound
12834 8,              // reactiontime
12835 SFX_NONE,               // attacksound
12836 S_FIRED_PAIN1,          // painstate
12837 1,              // painchance
12838 SFX_FIRED_PAIN,         // painsound
12839 S_NULL,         // meleestate
12840 S_FIRED_ATTACK1,                // missilestate
12841 S_FIRED_XDEATH1,                // crashstate
12842 S_FIRED_DEATH1,         // deathstate
12843 S_FIRED_XDEATH1,                // xdeathstate
12844 SFX_FIRED_DEATH,                // deathsound
12845 13,             // speed
12846 20*FRACUNIT,            // radius
12847 68*FRACUNIT,            // height
12848 75,             // mass
12849 1,              // damage
12850 SFX_FIRED_ACTIVE,               // activesound
12851 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF|MF_NOGRAVITY|MF_FLOAT,            // flags
12852 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_INVULNERABLE|MF2_MCROSS|MF2_TELESTOMP               // flags2
12853  },
12854
12855 {               // MT_FIREDEMON_SPLOTCH1
12856 -1,             // doomednum
12857 S_FIRED_CORPSE1,                // spawnstate
12858 1000,           // spawnhealth
12859 S_NULL,         // seestate
12860 SFX_NONE,               // seesound
12861 8,              // reactiontime
12862 SFX_NONE,               // attacksound
12863 S_NULL,         // painstate
12864 0,              // painchance
12865 SFX_NONE,               // painsound
12866 S_NULL,         // meleestate
12867 S_NULL,         // missilestate
12868 S_NULL,         // crashstate
12869 S_NULL,         // deathstate
12870 S_NULL,         // xdeathstate
12871 SFX_NONE,               // deathsound
12872 0,              // speed
12873 3*FRACUNIT,             // radius
12874 16*FRACUNIT,            // height
12875 100,            // mass
12876 0,              // damage
12877 SFX_NONE,               // activesound
12878 MF_DROPOFF|MF_CORPSE,           // flags
12879 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12880  },
12881
12882 {               // MT_FIREDEMON_SPLOTCH2
12883 -1,             // doomednum
12884 S_FIRED_CORPSE4,                // spawnstate
12885 1000,           // spawnhealth
12886 S_NULL,         // seestate
12887 SFX_NONE,               // seesound
12888 8,              // reactiontime
12889 SFX_NONE,               // attacksound
12890 S_NULL,         // painstate
12891 0,              // painchance
12892 SFX_NONE,               // painsound
12893 S_NULL,         // meleestate
12894 S_NULL,         // missilestate
12895 S_NULL,         // crashstate
12896 S_NULL,         // deathstate
12897 S_NULL,         // xdeathstate
12898 SFX_NONE,               // deathsound
12899 0,              // speed
12900 3*FRACUNIT,             // radius
12901 16*FRACUNIT,            // height
12902 100,            // mass
12903 0,              // damage
12904 SFX_NONE,               // activesound
12905 MF_DROPOFF|MF_CORPSE,           // flags
12906 MF2_NOTELEPORT|MF2_FLOORCLIP            // flags2
12907  },
12908
12909 {               // MT_FIREDEMON_FX1
12910 -1,             // doomednum
12911 S_FIRED_RDROP1,         // spawnstate
12912 1000,           // spawnhealth
12913 S_NULL,         // seestate
12914 SFX_NONE,               // seesound
12915 8,              // reactiontime
12916 SFX_NONE,               // attacksound
12917 S_NULL,         // painstate
12918 0,              // painchance
12919 SFX_NONE,               // painsound
12920 S_NULL,         // meleestate
12921 S_NULL,         // missilestate
12922 S_NULL,         // crashstate
12923 S_FIRED_RDEAD1_1,               // deathstate
12924 S_FIRED_RDEAD1_2,               // xdeathstate
12925 SFX_NONE,               // deathsound
12926 0,              // speed
12927 3*FRACUNIT,             // radius
12928 5*FRACUNIT,             // height
12929 16,             // mass
12930 0,              // damage
12931 SFX_NONE,               // activesound
12932 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12933 MF2_NOTELEPORT          // flags2
12934  },
12935
12936 {               // MT_FIREDEMON_FX2
12937 -1,             // doomednum
12938 S_FIRED_RDROP2,         // spawnstate
12939 1000,           // spawnhealth
12940 S_NULL,         // seestate
12941 SFX_NONE,               // seesound
12942 8,              // reactiontime
12943 SFX_NONE,               // attacksound
12944 S_NULL,         // painstate
12945 0,              // painchance
12946 SFX_NONE,               // painsound
12947 S_NULL,         // meleestate
12948 S_NULL,         // missilestate
12949 S_NULL,         // crashstate
12950 S_FIRED_RDEAD2_1,               // deathstate
12951 S_FIRED_RDEAD2_2,               // xdeathstate
12952 SFX_NONE,               // deathsound
12953 0,              // speed
12954 3*FRACUNIT,             // radius
12955 5*FRACUNIT,             // height
12956 16,             // mass
12957 0,              // damage
12958 SFX_NONE,               // activesound
12959 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12960 MF2_NOTELEPORT          // flags2
12961  },
12962
12963 {               // MT_FIREDEMON_FX3
12964 -1,             // doomednum
12965 S_FIRED_RDROP3,         // spawnstate
12966 1000,           // spawnhealth
12967 S_NULL,         // seestate
12968 SFX_NONE,               // seesound
12969 8,              // reactiontime
12970 SFX_NONE,               // attacksound
12971 S_NULL,         // painstate
12972 0,              // painchance
12973 SFX_NONE,               // painsound
12974 S_NULL,         // meleestate
12975 S_NULL,         // missilestate
12976 S_NULL,         // crashstate
12977 S_FIRED_RDEAD3_1,               // deathstate
12978 S_FIRED_RDEAD3_2,               // xdeathstate
12979 SFX_NONE,               // deathsound
12980 0,              // speed
12981 3*FRACUNIT,             // radius
12982 5*FRACUNIT,             // height
12983 16,             // mass
12984 0,              // damage
12985 SFX_NONE,               // activesound
12986 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
12987 MF2_NOTELEPORT          // flags2
12988  },
12989
12990 {               // MT_FIREDEMON_FX4
12991 -1,             // doomednum
12992 S_FIRED_RDROP4,         // spawnstate
12993 1000,           // spawnhealth
12994 S_NULL,         // seestate
12995 SFX_NONE,               // seesound
12996 8,              // reactiontime
12997 SFX_NONE,               // attacksound
12998 S_NULL,         // painstate
12999 0,              // painchance
13000 SFX_NONE,               // painsound
13001 S_NULL,         // meleestate
13002 S_NULL,         // missilestate
13003 S_NULL,         // crashstate
13004 S_FIRED_RDEAD4_1,               // deathstate
13005 S_FIRED_RDEAD4_2,               // xdeathstate
13006 SFX_NONE,               // deathsound
13007 0,              // speed
13008 3*FRACUNIT,             // radius
13009 5*FRACUNIT,             // height
13010 16,             // mass
13011 0,              // damage
13012 SFX_NONE,               // activesound
13013 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13014 MF2_NOTELEPORT          // flags2
13015  },
13016
13017 {               // MT_FIREDEMON_FX5
13018 -1,             // doomednum
13019 S_FIRED_RDROP5,         // spawnstate
13020 1000,           // spawnhealth
13021 S_NULL,         // seestate
13022 SFX_NONE,               // seesound
13023 8,              // reactiontime
13024 SFX_NONE,               // attacksound
13025 S_NULL,         // painstate
13026 0,              // painchance
13027 SFX_NONE,               // painsound
13028 S_NULL,         // meleestate
13029 S_NULL,         // missilestate
13030 S_NULL,         // crashstate
13031 S_FIRED_RDEAD5_1,               // deathstate
13032 S_FIRED_RDEAD5_2,               // xdeathstate
13033 SFX_NONE,               // deathsound
13034 0,              // speed
13035 3*FRACUNIT,             // radius
13036 5*FRACUNIT,             // height
13037 16,             // mass
13038 0,              // damage
13039 SFX_NONE,               // activesound
13040 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13041 MF2_NOTELEPORT          // flags2
13042  },
13043
13044 {               // MT_FIREDEMON_FX6
13045 -1,             // doomednum
13046 S_FIRED_FX6_1,          // spawnstate
13047 1000,           // spawnhealth
13048 S_NULL,         // seestate
13049 SFX_NONE,               // seesound
13050 8,              // reactiontime
13051 SFX_NONE,               // attacksound
13052 S_NULL,         // painstate
13053 0,              // painchance
13054 SFX_NONE,               // painsound
13055 S_NULL,         // meleestate
13056 S_NULL,         // missilestate
13057 S_NULL,         // crashstate
13058 S_FIRED_FX6_2,          // deathstate
13059 S_NULL,         // xdeathstate
13060 SFX_FIRED_MISSILE_HIT,          // deathsound
13061 10*FRACUNIT,            // speed
13062 10*FRACUNIT,            // radius
13063 6*FRACUNIT,             // height
13064 15,             // mass
13065 1,              // damage
13066 SFX_NONE,               // activesound
13067 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DROPOFF|MF_MISSILE,               // flags
13068 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS|MF2_FLOORCLIP|MF2_FIREDAMAGE               // flags2
13069  },
13070
13071 {               // MT_ICEGUY
13072 8020,           // doomednum
13073 S_ICEGUY_LOOK,          // spawnstate
13074 120,            // spawnhealth
13075 S_ICEGUY_WALK1,         // seestate
13076 SFX_ICEGUY_SIGHT,               // seesound
13077 8,              // reactiontime
13078 SFX_ICEGUY_ATTACK,              // attacksound
13079 S_ICEGUY_PAIN1,         // painstate
13080 144,            // painchance
13081 SFX_NONE,               // painsound
13082 0,              // meleestate
13083 S_ICEGUY_ATK1,          // missilestate
13084 S_NULL,         // crashstate
13085 S_ICEGUY_DEATH,         // deathstate
13086 S_NULL,         // xdeathstate
13087 SFX_NONE,               // deathsound
13088 14,             // speed
13089 22*FRACUNIT,            // radius
13090 75*FRACUNIT,            // height
13091 150,            // mass
13092 0,              // damage
13093 SFX_ICEGUY_ACTIVE,              // activesound
13094 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,          // flags
13095 MF2_PASSMOBJ|MF2_PUSHWALL|MF2_ICEDAMAGE|MF2_MCROSS|MF2_TELESTOMP                // flags2
13096  },
13097
13098 {               // MT_ICEGUY_FX
13099 -1,             // doomednum
13100 S_ICEGUY_FX1,           // spawnstate
13101 1000,           // spawnhealth
13102 S_NULL,         // seestate
13103 SFX_NONE,               // seesound
13104 8,              // reactiontime
13105 SFX_NONE,               // attacksound
13106 S_NULL,         // painstate
13107 0,              // painchance
13108 SFX_NONE,               // painsound
13109 S_NULL,         // meleestate
13110 S_NULL,         // missilestate
13111 S_NULL,         // crashstate
13112 S_ICEGUY_FX_X1,         // deathstate
13113 S_NULL,         // xdeathstate
13114 SFX_ICEGUY_FX_EXPLODE,          // deathsound
13115 14*FRACUNIT,            // speed
13116 8*FRACUNIT,             // radius
13117 10*FRACUNIT,            // height
13118 100,            // mass
13119 1,              // damage
13120 SFX_NONE,               // activesound
13121 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
13122 MF2_NOTELEPORT|MF2_ICEDAMAGE            // flags2
13123  },
13124
13125 {               // MT_ICEFX_PUFF
13126 -1,             // doomednum
13127 S_ICEFX_PUFF1,          // spawnstate
13128 1000,           // spawnhealth
13129 S_NULL,         // seestate
13130 SFX_NONE,               // seesound
13131 8,              // reactiontime
13132 SFX_NONE,               // attacksound
13133 S_NULL,         // painstate
13134 0,              // painchance
13135 SFX_NONE,               // painsound
13136 S_NULL,         // meleestate
13137 S_NULL,         // missilestate
13138 S_NULL,         // crashstate
13139 S_NULL,         // deathstate
13140 S_NULL,         // xdeathstate
13141 SFX_NONE,               // deathsound
13142 0,              // speed
13143 FRACUNIT,               // radius
13144 FRACUNIT,               // height
13145 100,            // mass
13146 0,              // damage
13147 SFX_NONE,               // activesound
13148 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW|MF_DROPOFF,                // flags
13149 MF2_NOTELEPORT          // flags2
13150  },
13151
13152 {               // MT_ICEGUY_FX2
13153 -1,             // doomednum
13154 S_ICEGUY_FX2_1,         // spawnstate
13155 1000,           // spawnhealth
13156 S_NULL,         // seestate
13157 SFX_NONE,               // seesound
13158 8,              // reactiontime
13159 SFX_NONE,               // attacksound
13160 S_NULL,         // painstate
13161 0,              // painchance
13162 SFX_NONE,               // painsound
13163 S_NULL,         // meleestate
13164 S_NULL,         // missilestate
13165 S_NULL,         // crashstate
13166 S_NULL,         // deathstate
13167 S_NULL,         // xdeathstate
13168 SFX_NONE,               // deathsound
13169 10*FRACUNIT,            // speed
13170 4*FRACUNIT,             // radius
13171 4*FRACUNIT,             // height
13172 100,            // mass
13173 1,              // damage
13174 SFX_NONE,               // activesound
13175 MF_NOBLOCKMAP|MF_DROPOFF|MF_MISSILE,            // flags
13176 MF2_NOTELEPORT|MF2_LOGRAV|MF2_ICEDAMAGE         // flags2
13177  },
13178
13179 {               // MT_ICEGUY_BIT
13180 -1,             // doomednum
13181 S_ICEGUY_BIT1,          // spawnstate
13182 1000,           // spawnhealth
13183 S_NULL,         // seestate
13184 SFX_NONE,               // seesound
13185 8,              // reactiontime
13186 SFX_NONE,               // attacksound
13187 S_NULL,         // painstate
13188 0,              // painchance
13189 SFX_NONE,               // painsound
13190 S_NULL,         // meleestate
13191 S_NULL,         // missilestate
13192 S_NULL,         // crashstate
13193 S_NULL,         // deathstate
13194 S_NULL,         // xdeathstate
13195 SFX_NONE,               // deathsound
13196 0,              // speed
13197 FRACUNIT,               // radius
13198 FRACUNIT,               // height
13199 100,            // mass
13200 0,              // damage
13201 SFX_NONE,               // activesound
13202 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
13203 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
13204  },
13205
13206 {               // MT_ICEGUY_WISP1
13207 -1,             // doomednum
13208 S_ICEGUY_WISP1_1,               // spawnstate
13209 1000,           // spawnhealth
13210 S_NULL,         // seestate
13211 SFX_NONE,               // seesound
13212 8,              // reactiontime
13213 SFX_NONE,               // attacksound
13214 S_NULL,         // painstate
13215 0,              // painchance
13216 SFX_NONE,               // painsound
13217 S_NULL,         // meleestate
13218 S_NULL,         // missilestate
13219 S_NULL,         // crashstate
13220 S_NULL,         // deathstate
13221 S_NULL,         // xdeathstate
13222 SFX_NONE,               // deathsound
13223 0,              // speed
13224 20*FRACUNIT,            // radius
13225 16*FRACUNIT,            // height
13226 100,            // mass
13227 0,              // damage
13228 SFX_NONE,               // activesound
13229 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
13230 MF2_NOTELEPORT          // flags2
13231  },
13232
13233 {               // MT_ICEGUY_WISP2
13234 -1,             // doomednum
13235 S_ICEGUY_WISP2_1,               // spawnstate
13236 1000,           // spawnhealth
13237 S_NULL,         // seestate
13238 SFX_NONE,               // seesound
13239 8,              // reactiontime
13240 SFX_NONE,               // attacksound
13241 S_NULL,         // painstate
13242 0,              // painchance
13243 SFX_NONE,               // painsound
13244 S_NULL,         // meleestate
13245 S_NULL,         // missilestate
13246 S_NULL,         // crashstate
13247 S_NULL,         // deathstate
13248 S_NULL,         // xdeathstate
13249 SFX_NONE,               // deathsound
13250 0,              // speed
13251 20*FRACUNIT,            // radius
13252 16*FRACUNIT,            // height
13253 100,            // mass
13254 0,              // damage
13255 SFX_NONE,               // activesound
13256 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE,          // flags
13257 MF2_NOTELEPORT          // flags2
13258  },
13259
13260 {               // MT_FIGHTER_BOSS
13261 10100,          // doomednum
13262 S_FIGHTER,              // spawnstate
13263 800,            // spawnhealth
13264 S_FIGHTER_RUN1,         // seestate
13265 SFX_NONE,               // seesound
13266 8,              // reactiontime
13267 SFX_NONE,               // attacksound
13268 S_FIGHTER_PAIN,         // painstate
13269 50,             // painchance
13270 SFX_PLAYER_FIGHTER_PAIN,                // painsound
13271 S_FIGHTER_ATK1,         // meleestate
13272 S_FIGHTER_ATK1,         // missilestate
13273 S_NULL,         // crashstate
13274 S_FIGHTER_DIE1,         // deathstate
13275 S_FIGHTER_XDIE1,                // xdeathstate
13276 SFX_PLAYER_FIGHTER_CRAZY_DEATH,         // deathsound
13277 25,             // speed
13278 16*FRACUNIT,            // radius
13279 64*FRACUNIT,            // height
13280 100,            // mass
13281 0,              // damage
13282 SFX_NONE,               // activesound
13283 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13284 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13285  },
13286
13287 {               // MT_CLERIC_BOSS
13288 10101,          // doomednum
13289 S_CLERIC,               // spawnstate
13290 800,            // spawnhealth
13291 S_CLERIC_RUN1,          // seestate
13292 SFX_NONE,               // seesound
13293 8,              // reactiontime
13294 SFX_NONE,               // attacksound
13295 S_CLERIC_PAIN,          // painstate
13296 50,             // painchance
13297 SFX_PLAYER_CLERIC_PAIN,         // painsound
13298 S_CLERIC_ATK1,          // meleestate
13299 S_CLERIC_ATK1,          // missilestate
13300 S_NULL,         // crashstate
13301 S_CLERIC_DIE1,          // deathstate
13302 S_CLERIC_XDIE1,         // xdeathstate
13303 SFX_PLAYER_CLERIC_CRAZY_DEATH,          // deathsound
13304 25,             // speed
13305 16*FRACUNIT,            // radius
13306 64*FRACUNIT,            // height
13307 100,            // mass
13308 0,              // damage
13309 SFX_NONE,               // activesound
13310 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13311 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13312  },
13313
13314 {               // MT_MAGE_BOSS
13315 10102,          // doomednum
13316 S_MAGE,         // spawnstate
13317 800,            // spawnhealth
13318 S_MAGE_RUN1,            // seestate
13319 SFX_NONE,               // seesound
13320 8,              // reactiontime
13321 SFX_NONE,               // attacksound
13322 S_MAGE_PAIN,            // painstate
13323 50,             // painchance
13324 SFX_PLAYER_MAGE_PAIN,           // painsound
13325 S_MAGE_ATK1,            // meleestate
13326 S_MAGE_ATK1,            // missilestate
13327 S_NULL,         // crashstate
13328 S_MAGE_DIE1,            // deathstate
13329 S_MAGE_XDIE1,           // xdeathstate
13330 SFX_PLAYER_MAGE_CRAZY_DEATH,            // deathsound
13331 25,             // speed
13332 16*FRACUNIT,            // radius
13333 64*FRACUNIT,            // height
13334 100,            // mass
13335 0,              // damage
13336 SFX_NONE,               // activesound
13337 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13338 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_TELESTOMP|MF2_PUSHWALL|MF2_MCROSS                // flags2
13339  },
13340
13341 {               // MT_SORCBOSS
13342 10080,          // doomednum
13343 S_SORC_SPAWN1,          // spawnstate
13344 5000,           // spawnhealth
13345 S_SORC_WALK1,           // seestate
13346 SFX_SORCERER_SIGHT,             // seesound
13347 8,              // reactiontime
13348 SFX_NONE,               // attacksound
13349 S_SORC_PAIN1,           // painstate
13350 10,             // painchance
13351 SFX_SORCERER_PAIN,              // painsound
13352 S_NULL,         // meleestate
13353 S_SORC_ATK2_1,          // missilestate
13354 S_NULL,         // crashstate
13355 S_SORC_DIE1,            // deathstate
13356 S_NULL,         // xdeathstate
13357 SFX_SORCERER_DEATHSCREAM,               // deathsound
13358 16,             // speed
13359 40*FRACUNIT,            // radius
13360 110*FRACUNIT,           // height
13361 500,            // mass
13362 9,              // damage
13363 SFX_SORCERER_ACTIVE,            // activesound
13364 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,          // flags
13365 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_BOSS|MF2_MCROSS             // flags2
13366  },
13367
13368 {               // MT_SORCBALL1
13369 -1,             // doomednum
13370 S_SORCBALL1_1,          // spawnstate
13371 1000,           // spawnhealth
13372 S_NULL,         // seestate
13373 SFX_SORCERER_BALLBOUNCE,                // seesound
13374 8,              // reactiontime
13375 SFX_NONE,               // attacksound
13376 S_SORCBALL1_D1,         // painstate
13377 0,              // painchance
13378 SFX_NONE,               // painsound
13379 S_NULL,         // meleestate
13380 S_NULL,         // missilestate
13381 S_NULL,         // crashstate
13382 S_SORCBALL1_D5,         // deathstate
13383 S_NULL,         // xdeathstate
13384 SFX_NONE,               // deathsound
13385 10*FRACUNIT,            // speed
13386 5*FRACUNIT,             // radius
13387 5*FRACUNIT,             // height
13388 100,            // mass
13389 0,              // damage
13390 SFX_NONE,               // activesound
13391 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13392 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13393  },
13394
13395 {               // MT_SORCBALL2
13396 -1,             // doomednum
13397 S_SORCBALL2_1,          // spawnstate
13398 1000,           // spawnhealth
13399 S_NULL,         // seestate
13400 SFX_SORCERER_BALLBOUNCE,                // seesound
13401 8,              // reactiontime
13402 SFX_NONE,               // attacksound
13403 S_SORCBALL2_D1,         // painstate
13404 0,              // painchance
13405 SFX_NONE,               // painsound
13406 S_NULL,         // meleestate
13407 S_NULL,         // missilestate
13408 S_NULL,         // crashstate
13409 S_SORCBALL2_D5,         // deathstate
13410 S_NULL,         // xdeathstate
13411 SFX_NONE,               // deathsound
13412 10*FRACUNIT,            // speed
13413 5*FRACUNIT,             // radius
13414 5*FRACUNIT,             // height
13415 100,            // mass
13416 0,              // damage
13417 SFX_NONE,               // activesound
13418 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13419 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13420  },
13421
13422 {               // MT_SORCBALL3
13423 -1,             // doomednum
13424 S_SORCBALL3_1,          // spawnstate
13425 1000,           // spawnhealth
13426 S_NULL,         // seestate
13427 SFX_SORCERER_BALLBOUNCE,                // seesound
13428 8,              // reactiontime
13429 SFX_NONE,               // attacksound
13430 S_SORCBALL3_D1,         // painstate
13431 0,              // painchance
13432 SFX_NONE,               // painsound
13433 S_NULL,         // meleestate
13434 S_NULL,         // missilestate
13435 S_NULL,         // crashstate
13436 S_SORCBALL3_D5,         // deathstate
13437 S_NULL,         // xdeathstate
13438 SFX_NONE,               // deathsound
13439 10*FRACUNIT,            // speed
13440 5*FRACUNIT,             // radius
13441 5*FRACUNIT,             // height
13442 100,            // mass
13443 0,              // damage
13444 SFX_NONE,               // activesound
13445 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
13446 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13447  },
13448
13449 {               // MT_SORCFX1
13450 -1,             // doomednum
13451 S_SORCFX1_1,            // spawnstate
13452 1000,           // spawnhealth
13453 S_NULL,         // seestate
13454 SFX_SORCERER_BALLBOUNCE,                // seesound
13455 8,              // reactiontime
13456 SFX_NONE,               // attacksound
13457 S_NULL,         // painstate
13458 0,              // painchance
13459 SFX_NONE,               // painsound
13460 S_NULL,         // meleestate
13461 S_NULL,         // missilestate
13462 S_NULL,         // crashstate
13463 S_SORCFX1_D1,           // deathstate
13464 S_SORCFX1_D1,           // xdeathstate
13465 SFX_NONE,               // deathsound
13466 7*FRACUNIT,             // speed
13467 5*FRACUNIT,             // radius
13468 5*FRACUNIT,             // height
13469 100,            // mass
13470 0,              // damage
13471 SFX_NONE,               // activesound
13472 MF_NOBLOCKMAP|MF_MISSILE,               // flags
13473 MF2_NOTELEPORT|MF2_FLOORBOUNCE          // flags2
13474  },
13475
13476 {               // MT_SORCFX2
13477 -1,             // doomednum
13478 S_SORCFX2_SPLIT1,               // spawnstate
13479 1000,           // spawnhealth
13480 S_NULL,         // seestate
13481 SFX_NONE,               // seesound
13482 8,              // reactiontime
13483 SFX_NONE,               // attacksound
13484 S_NULL,         // painstate
13485 0,              // painchance
13486 SFX_NONE,               // painsound
13487 S_NULL,         // meleestate
13488 S_NULL,         // missilestate
13489 S_NULL,         // crashstate
13490 S_SORCFX2T1,            // deathstate
13491 S_NULL,         // xdeathstate
13492 SFX_NONE,               // deathsound
13493 15*FRACUNIT,            // speed
13494 5*FRACUNIT,             // radius
13495 5*FRACUNIT,             // height
13496 100,            // mass
13497 0,              // damage
13498 SFX_NONE,               // activesound
13499 MF_NOBLOCKMAP|MF_NOGRAVITY,             // flags
13500 MF2_NOTELEPORT          // flags2
13501  },
13502
13503 {               // MT_SORCFX2_T1
13504 -1,             // doomednum
13505 S_SORCFX2T1,            // spawnstate
13506 1000,           // spawnhealth
13507 S_NULL,         // seestate
13508 SFX_NONE,               // seesound
13509 8,              // reactiontime
13510 SFX_NONE,               // attacksound
13511 S_NULL,         // painstate
13512 0,              // painchance
13513 SFX_NONE,               // painsound
13514 S_NULL,         // meleestate
13515 S_NULL,         // missilestate
13516 S_NULL,         // crashstate
13517 S_NULL,         // deathstate
13518 S_NULL,         // xdeathstate
13519 SFX_NONE,               // deathsound
13520 0,              // speed
13521 20*FRACUNIT,            // radius
13522 16*FRACUNIT,            // height
13523 100,            // mass
13524 0,              // damage
13525 SFX_NONE,               // activesound
13526 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
13527 MF2_NOTELEPORT          // flags2
13528  },
13529
13530 {               // MT_SORCFX3
13531 -1,             // doomednum
13532 S_SORCFX3_1,            // spawnstate
13533 1000,           // spawnhealth
13534 S_NULL,         // seestate
13535 SFX_SORCERER_BISHOPSPAWN,               // seesound
13536 8,              // reactiontime
13537 SFX_NONE,               // attacksound
13538 S_NULL,         // painstate
13539 0,              // painchance
13540 SFX_NONE,               // painsound
13541 S_NULL,         // meleestate
13542 S_NULL,         // missilestate
13543 S_NULL,         // crashstate
13544 S_BISHMORPH1,           // deathstate
13545 S_NULL,         // xdeathstate
13546 SFX_NONE,               // deathsound
13547 15*FRACUNIT,            // speed
13548 22*FRACUNIT,            // radius
13549 65*FRACUNIT,            // height
13550 100,            // mass
13551 0,              // damage
13552 SFX_NONE,               // activesound
13553 MF_NOBLOCKMAP|MF_MISSILE,               // flags
13554 MF2_NOTELEPORT          // flags2
13555  },
13556
13557 {               // MT_SORCFX3_EXPLOSION
13558 -1,             // doomednum
13559 S_SORCFX3_EXP1,         // spawnstate
13560 1000,           // spawnhealth
13561 S_NULL,         // seestate
13562 SFX_NONE,               // seesound
13563 8,              // reactiontime
13564 SFX_NONE,               // attacksound
13565 S_NULL,         // painstate
13566 0,              // painchance
13567 SFX_NONE,               // painsound
13568 S_NULL,         // meleestate
13569 S_NULL,         // missilestate
13570 S_NULL,         // crashstate
13571 S_NULL,         // deathstate
13572 S_NULL,         // xdeathstate
13573 SFX_NONE,               // deathsound
13574 0,              // speed
13575 20*FRACUNIT,            // radius
13576 16*FRACUNIT,            // height
13577 100,            // mass
13578 0,              // damage
13579 SFX_NONE,               // activesound
13580 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_ALTSHADOW,                // flags
13581 MF2_NOTELEPORT          // flags2
13582  },
13583
13584 {               // MT_SORCFX4
13585 -1,             // doomednum
13586 S_SORCFX4_1,            // spawnstate
13587 1000,           // spawnhealth
13588 S_NULL,         // seestate
13589 SFX_NONE,               // seesound
13590 8,              // reactiontime
13591 SFX_NONE,               // attacksound
13592 S_NULL,         // painstate
13593 0,              // painchance
13594 SFX_NONE,               // painsound
13595 S_NULL,         // meleestate
13596 S_NULL,         // missilestate
13597 S_NULL,         // crashstate
13598 S_SORCFX4_D1,           // deathstate
13599 S_NULL,         // xdeathstate
13600 SFX_SORCERER_BALLEXPLODE,               // deathsound
13601 12*FRACUNIT,            // speed
13602 10*FRACUNIT,            // radius
13603 10*FRACUNIT,            // height
13604 100,            // mass
13605 0,              // damage
13606 SFX_NONE,               // activesound
13607 MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY,          // flags
13608 MF2_NOTELEPORT          // flags2
13609  },
13610
13611 {               // MT_SORCSPARK1
13612 -1,             // doomednum
13613 S_SORCSPARK1,           // spawnstate
13614 1000,           // spawnhealth
13615 S_NULL,         // seestate
13616 SFX_NONE,               // seesound
13617 8,              // reactiontime
13618 SFX_NONE,               // attacksound
13619 S_NULL,         // painstate
13620 0,              // painchance
13621 SFX_NONE,               // painsound
13622 S_NULL,         // meleestate
13623 S_NULL,         // missilestate
13624 S_NULL,         // crashstate
13625 S_NULL,         // deathstate
13626 S_NULL,         // xdeathstate
13627 SFX_NONE,               // deathsound
13628 0,              // speed
13629 5*FRACUNIT,             // radius
13630 5*FRACUNIT,             // height
13631 100,            // mass
13632 0,              // damage
13633 SFX_NONE,               // activesound
13634 MF_NOBLOCKMAP|MF_DROPOFF,               // flags
13635 MF2_NOTELEPORT|MF2_LOGRAV               // flags2
13636  },
13637
13638 {               // MT_BLASTEFFECT
13639 -1,             // doomednum
13640 S_BLASTEFFECT1,         // spawnstate
13641 1000,           // spawnhealth
13642 S_NULL,         // seestate
13643 SFX_NONE,               // seesound
13644 8,              // reactiontime
13645 SFX_NONE,               // attacksound
13646 S_NULL,         // painstate
13647 0,              // painchance
13648 SFX_NONE,               // painsound
13649 S_NULL,         // meleestate
13650 S_NULL,         // missilestate
13651 S_NULL,         // crashstate
13652 S_NULL,         // deathstate
13653 S_NULL,         // xdeathstate
13654 SFX_NONE,               // deathsound
13655 0,              // speed
13656 20*FRACUNIT,            // radius
13657 16*FRACUNIT,            // height
13658 100,            // mass
13659 0,              // damage
13660 SFX_NONE,               // activesound
13661 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_ALTSHADOW,              // flags
13662 MF2_NOTELEPORT          // flags2
13663  },
13664
13665 {               // MT_WATER_DRIP
13666 -1,             // doomednum
13667 S_WATERDRIP1,           // spawnstate
13668 1000,           // spawnhealth
13669 S_NULL,         // seestate
13670 SFX_NONE,               // seesound
13671 8,              // reactiontime
13672 SFX_NONE,               // attacksound
13673 S_NULL,         // painstate
13674 0,              // painchance
13675 SFX_NONE,               // painsound
13676 S_NULL,         // meleestate
13677 S_NULL,         // missilestate
13678 S_NULL,         // crashstate
13679 S_NULL,         // deathstate
13680 S_NULL,         // xdeathstate
13681 SFX_DRIP,               // deathsound
13682 0,              // speed
13683 20*FRACUNIT,            // radius
13684 16*FRACUNIT,            // height
13685 1,              // mass
13686 0,              // damage
13687 SFX_NONE,               // activesound
13688 MF_MISSILE,             // flags
13689 MF2_LOGRAV|MF2_NOTELEPORT               // flags2
13690  },
13691
13692 {               // MT_KORAX
13693 10200,          // doomednum
13694 S_KORAX_LOOK1,          // spawnstate
13695 5000,           // spawnhealth
13696 S_KORAX_CHASE2,         // seestate
13697 SFX_KORAX_SIGHT,                // seesound
13698 8,              // reactiontime
13699 SFX_KORAX_ATTACK,               // attacksound
13700 S_KORAX_PAIN1,          // painstate
13701 20,             // painchance
13702 SFX_KORAX_PAIN,         // painsound
13703 S_NULL,         // meleestate
13704 S_KORAX_ATTACK1,                // missilestate
13705 S_NULL,         // crashstate
13706 S_KORAX_DEATH1,         // deathstate
13707 S_NULL,         // xdeathstate
13708 SFX_KORAX_DEATH,                // deathsound
13709 10,             // speed
13710 65*FRACUNIT,            // radius
13711 115*FRACUNIT,           // height
13712 2000,           // mass
13713 15,             // damage
13714 SFX_KORAX_ACTIVE,               // activesound
13715 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,             // flags
13716 MF2_FLOORCLIP|MF2_PUSHWALL|MF2_MCROSS|MF2_TELESTOMP|MF2_BOSS            // flags2
13717  },
13718
13719 {               // MT_KORAX_SPIRIT1
13720 -1,             // doomednum
13721 S_KSPIRIT_ROAM1,                // spawnstate
13722 1000,           // spawnhealth
13723 S_NULL,         // seestate
13724 SFX_NONE,               // seesound
13725 8,              // reactiontime
13726 SFX_NONE,               // attacksound
13727 S_NULL,         // painstate
13728 0,              // painchance
13729 SFX_NONE,               // painsound
13730 S_NULL,         // meleestate
13731 S_NULL,         // missilestate
13732 S_NULL,         // crashstate
13733 S_NULL,         // deathstate
13734 S_NULL,         // xdeathstate
13735 SFX_NONE,               // deathsound
13736 8*FRACUNIT,             // speed
13737 20*FRACUNIT,            // radius
13738 16*FRACUNIT,            // height
13739 100,            // mass
13740 0,              // damage
13741 SFX_NONE,               // activesound
13742 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13743 MF2_NOTELEPORT          // flags2
13744  },
13745
13746 {               // MT_KORAX_SPIRIT2
13747 -1,             // doomednum
13748 S_KSPIRIT_ROAM1,                // spawnstate
13749 1000,           // spawnhealth
13750 S_NULL,         // seestate
13751 SFX_NONE,               // seesound
13752 8,              // reactiontime
13753 SFX_NONE,               // attacksound
13754 S_NULL,         // painstate
13755 0,              // painchance
13756 SFX_NONE,               // painsound
13757 S_NULL,         // meleestate
13758 S_NULL,         // missilestate
13759 S_NULL,         // crashstate
13760 S_NULL,         // deathstate
13761 S_NULL,         // xdeathstate
13762 SFX_NONE,               // deathsound
13763 8*FRACUNIT,             // speed
13764 20*FRACUNIT,            // radius
13765 16*FRACUNIT,            // height
13766 100,            // mass
13767 0,              // damage
13768 SFX_NONE,               // activesound
13769 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13770 MF2_NOTELEPORT          // flags2
13771  },
13772
13773 {               // MT_KORAX_SPIRIT3
13774 -1,             // doomednum
13775 S_KSPIRIT_ROAM1,                // spawnstate
13776 1000,           // spawnhealth
13777 S_NULL,         // seestate
13778 SFX_NONE,               // seesound
13779 8,              // reactiontime
13780 SFX_NONE,               // attacksound
13781 S_NULL,         // painstate
13782 0,              // painchance
13783 SFX_NONE,               // painsound
13784 S_NULL,         // meleestate
13785 S_NULL,         // missilestate
13786 S_NULL,         // crashstate
13787 S_NULL,         // deathstate
13788 S_NULL,         // xdeathstate
13789 SFX_NONE,               // deathsound
13790 8*FRACUNIT,             // speed
13791 20*FRACUNIT,            // radius
13792 16*FRACUNIT,            // height
13793 100,            // mass
13794 0,              // damage
13795 SFX_NONE,               // activesound
13796 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13797 MF2_NOTELEPORT          // flags2
13798  },
13799
13800 {               // MT_KORAX_SPIRIT4
13801 -1,             // doomednum
13802 S_KSPIRIT_ROAM1,                // spawnstate
13803 1000,           // spawnhealth
13804 S_NULL,         // seestate
13805 SFX_NONE,               // seesound
13806 8,              // reactiontime
13807 SFX_NONE,               // attacksound
13808 S_NULL,         // painstate
13809 0,              // painchance
13810 SFX_NONE,               // painsound
13811 S_NULL,         // meleestate
13812 S_NULL,         // missilestate
13813 S_NULL,         // crashstate
13814 S_NULL,         // deathstate
13815 S_NULL,         // xdeathstate
13816 SFX_NONE,               // deathsound
13817 8*FRACUNIT,             // speed
13818 20*FRACUNIT,            // radius
13819 16*FRACUNIT,            // height
13820 100,            // mass
13821 0,              // damage
13822 SFX_NONE,               // activesound
13823 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13824 MF2_NOTELEPORT          // flags2
13825  },
13826
13827 {               // MT_KORAX_SPIRIT5
13828 -1,             // doomednum
13829 S_KSPIRIT_ROAM1,                // spawnstate
13830 1000,           // spawnhealth
13831 S_NULL,         // seestate
13832 SFX_NONE,               // seesound
13833 8,              // reactiontime
13834 SFX_NONE,               // attacksound
13835 S_NULL,         // painstate
13836 0,              // painchance
13837 SFX_NONE,               // painsound
13838 S_NULL,         // meleestate
13839 S_NULL,         // missilestate
13840 S_NULL,         // crashstate
13841 S_NULL,         // deathstate
13842 S_NULL,         // xdeathstate
13843 SFX_NONE,               // deathsound
13844 8*FRACUNIT,             // speed
13845 20*FRACUNIT,            // radius
13846 16*FRACUNIT,            // height
13847 100,            // mass
13848 0,              // damage
13849 SFX_NONE,               // activesound
13850 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13851 MF2_NOTELEPORT          // flags2
13852  },
13853
13854 {               // MT_KORAX_SPIRIT6
13855 -1,             // doomednum
13856 S_KSPIRIT_ROAM1,                // spawnstate
13857 1000,           // spawnhealth
13858 S_NULL,         // seestate
13859 SFX_NONE,               // seesound
13860 8,              // reactiontime
13861 SFX_NONE,               // attacksound
13862 S_NULL,         // painstate
13863 0,              // painchance
13864 SFX_NONE,               // painsound
13865 S_NULL,         // meleestate
13866 S_NULL,         // missilestate
13867 S_NULL,         // crashstate
13868 S_NULL,         // deathstate
13869 S_NULL,         // xdeathstate
13870 SFX_NONE,               // deathsound
13871 8*FRACUNIT,             // speed
13872 20*FRACUNIT,            // radius
13873 16*FRACUNIT,            // height
13874 100,            // mass
13875 0,              // damage
13876 SFX_NONE,               // activesound
13877 MF_NOBLOCKMAP|MF_DROPOFF|MF_NOGRAVITY|MF_ALTSHADOW|MF_MISSILE|MF_NOCLIP,                // flags
13878 MF2_NOTELEPORT          // flags2
13879  },
13880
13881 {               // MT_DEMON_MASH
13882 -1,             // doomednum
13883 S_DEMN_LOOK1,           // spawnstate
13884 250,            // spawnhealth
13885 S_DEMN_CHASE1,          // seestate
13886 SFX_DEMON_SIGHT,                // seesound
13887 8,              // reactiontime
13888 SFX_DEMON_ATTACK,               // attacksound
13889 S_DEMN_PAIN1,           // painstate
13890 50,             // painchance
13891 SFX_DEMON_PAIN,         // painsound
13892 S_DEMN_ATK1_1,          // meleestate
13893 S_DEMN_ATK2_1,          // missilestate
13894 S_NULL,         // crashstate
13895 S_NULL,         // deathstate
13896 S_NULL,         // xdeathstate
13897 SFX_DEMON_DEATH,                // deathsound
13898 13,             // speed
13899 32*FRACUNIT,            // radius
13900 64*FRACUNIT,            // height
13901 220,            // mass
13902 0,              // damage
13903 SFX_DEMON_ACTIVE,               // activesound
13904 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13905 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13906  },
13907
13908 {               // MT_DEMON2_MASH
13909 -1,             // doomednum
13910 S_DEMN2_LOOK1,          // spawnstate
13911 250,            // spawnhealth
13912 S_DEMN2_CHASE1,         // seestate
13913 SFX_DEMON_SIGHT,                // seesound
13914 8,              // reactiontime
13915 SFX_DEMON_ATTACK,               // attacksound
13916 S_DEMN2_PAIN1,          // painstate
13917 50,             // painchance
13918 SFX_DEMON_PAIN,         // painsound
13919 S_DEMN2_ATK1_1,         // meleestate
13920 S_DEMN2_ATK2_1,         // missilestate
13921 S_NULL,         // crashstate
13922 S_NULL,         // deathstate
13923 S_NULL,         // xdeathstate
13924 SFX_DEMON_DEATH,                // deathsound
13925 13,             // speed
13926 32*FRACUNIT,            // radius
13927 64*FRACUNIT,            // height
13928 220,            // mass
13929 0,              // damage
13930 SFX_DEMON_ACTIVE,               // activesound
13931 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13932 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13933  },
13934
13935 {               // MT_ETTIN_MASH
13936 -1,             // doomednum
13937 S_ETTIN_LOOK1,          // spawnstate
13938 175,            // spawnhealth
13939 S_ETTIN_CHASE1,         // seestate
13940 SFX_ETTIN_SIGHT,                // seesound
13941 8,              // reactiontime
13942 SFX_ETTIN_ATTACK,               // attacksound
13943 S_ETTIN_PAIN1,          // painstate
13944 60,             // painchance
13945 SFX_ETTIN_PAIN,         // painsound
13946 S_ETTIN_ATK1_1,         // meleestate
13947 S_NULL,         // missilestate
13948 S_NULL,         // crashstate
13949 S_NULL,         // deathstate
13950 S_NULL,         // xdeathstate
13951 SFX_ETTIN_DEATH,                // deathsound
13952 13,             // speed
13953 25*FRACUNIT,            // radius
13954 68*FRACUNIT,            // height
13955 175,            // mass
13956 3,              // damage
13957 SFX_ETTIN_ACTIVE,               // activesound
13958 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13959 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13960  },
13961
13962 {               // MT_CENTAUR_MASH
13963 -1,             // doomednum
13964 S_CENTAUR_LOOK1,                // spawnstate
13965 200,            // spawnhealth
13966 S_CENTAUR_WALK1,                // seestate
13967 SFX_CENTAUR_SIGHT,              // seesound
13968 8,              // reactiontime
13969 SFX_CENTAUR_ATTACK,             // attacksound
13970 S_CENTAUR_PAIN1,                // painstate
13971 135,            // painchance
13972 SFX_CENTAUR_PAIN,               // painsound
13973 S_CENTAUR_ATK1,         // meleestate
13974 0,              // missilestate
13975 S_NULL,         // crashstate
13976 S_NULL,         // deathstate
13977 S_NULL,         // xdeathstate
13978 SFX_CENTAUR_DEATH,              // deathsound
13979 13,             // speed
13980 20*FRACUNIT,            // radius
13981 64*FRACUNIT,            // height
13982 120,            // mass
13983 0,              // damage
13984 SFX_CENTAUR_ACTIVE,             // activesound
13985 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_ALTSHADOW|MF_NOBLOOD,             // flags
13986 MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_MCROSS|MF2_PUSHWALL|MF2_BLASTED          // flags2
13987  },
13988
13989 {               // MT_KORAX_BOLT
13990 -1,             // doomednum
13991 S_KBOLT1,               // spawnstate
13992 1000,           // spawnhealth
13993 S_NULL,         // seestate
13994 SFX_NONE,               // seesound
13995 8,              // reactiontime
13996 SFX_NONE,               // attacksound
13997 S_NULL,         // painstate
13998 0,              // painchance
13999 SFX_NONE,               // painsound
14000 S_NULL,         // meleestate
14001 S_NULL,         // missilestate
14002 S_NULL,         // crashstate
14003 S_NULL,         // deathstate
14004 S_NULL,         // xdeathstate
14005 SFX_NONE,               // deathsound
14006 0,              // speed
14007 15*FRACUNIT,            // radius
14008 35*FRACUNIT,            // height
14009 100,            // mass
14010 0,              // damage
14011 SFX_NONE,               // activesound
14012 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE|MF_DROPOFF,               // flags
14013 MF2_NOTELEPORT          // flags2
14014  },
14015
14016 {               // MT_BAT_SPAWNER
14017 10225,          // doomednum
14018 S_SPAWNBATS1,           // spawnstate
14019 1000,           // spawnhealth
14020 S_NULL,         // seestate
14021 SFX_NONE,               // seesound
14022 8,              // reactiontime
14023 SFX_NONE,               // attacksound
14024 S_NULL,         // painstate
14025 0,              // painchance
14026 SFX_NONE,               // painsound
14027 S_NULL,         // meleestate
14028 S_NULL,         // missilestate
14029 S_NULL,         // crashstate
14030 S_NULL,         // deathstate
14031 S_NULL,         // xdeathstate
14032 SFX_NONE,               // deathsound
14033 0,              // speed
14034 20*FRACUNIT,            // radius
14035 16*FRACUNIT,            // height
14036 100,            // mass
14037 0,              // damage
14038 SFX_NONE,               // activesound
14039 MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,         // flags
14040 MF2_DONTDRAW            // flags2
14041  },
14042
14043 {               // MT_BAT
14044 -1,             // doomednum
14045 S_BAT1,         // spawnstate
14046 1000,           // spawnhealth
14047 S_NULL,         // seestate
14048 SFX_NONE,               // seesound
14049 8,              // reactiontime
14050 SFX_NONE,               // attacksound
14051 S_NULL,         // painstate
14052 0,              // painchance
14053 SFX_NONE,               // painsound
14054 S_NULL,         // meleestate
14055 S_NULL,         // missilestate
14056 S_NULL,         // crashstate
14057 S_BAT_DEATH,            // deathstate
14058 S_NULL,         // xdeathstate
14059 SFX_NONE,               // deathsound
14060 5*FRACUNIT,             // speed
14061 3*FRACUNIT,             // radius
14062 3*FRACUNIT,             // height
14063 100,            // mass
14064 0,              // damage
14065 SFX_NONE,               // activesound
14066 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,          // flags
14067 MF2_PASSMOBJ|MF2_NOTELEPORT             // flags2
14068  },
14069
14070 {               // MT_AW_CROSSBOW
14071 10,             // doomednum
14072 S_CSTAFF,               // spawnstate
14073 1000,           // spawnhealth
14074 S_NULL,         // seestate
14075 SFX_NONE,               // seesound
14076 0,              // reactiontime
14077 SFX_NONE,               // attacksound
14078 S_NULL,         // painstate
14079 0,              // painchance
14080 SFX_NONE,               // painsound
14081 S_NULL,         // meleestate
14082 S_NULL,         // misslestate
14083 S_NULL,         // crashstate
14084 S_NULL,         // deathstate
14085 S_NULL,         // xdeathstate
14086 SFX_NONE,               // deathsound
14087 0,              // speed
14088 20*FRACUNIT,            // radius
14089 16*FRACUNIT,            // height
14090 100,            // mass
14091 0,              // damage
14092 SFX_NONE,               // activesound
14093 MF_SPECIAL,             // flags
14094 0               // flags2
14095  },
14096
14097   /* jim We need a missile type for it as well! */
14098 {               // MT_ACROSS_MISSILE
14099 -1,             // doomednum
14100 S_ACROSS_MISSILE1,              // spawnstate
14101 1000,           // spawnhealth
14102 S_NULL,         // seestate
14103 SFX_NONE,               // seesound
14104 8,              // reactiontime
14105 SFX_NONE,               // attacksound
14106 S_NULL,         // painstate
14107 0,              // painchance
14108 SFX_NONE,               // painsound
14109 S_NULL,         // meleestate
14110 S_NULL,         // missilestate
14111 S_NULL,         // crashstate
14112 S_ACROSS_MISSILE_X1,            // deathstate
14113 S_NULL,         // xdeathstate
14114 SFX_CLERIC_CSTAFF_EXPLODE,              // deathsound
14115 110*FRACUNIT,           // speed  /* jim speed up the crossbow missles */
14116 12*FRACUNIT,            // radius
14117 10*FRACUNIT,            // height
14118 100,            // mass
14119 5,              // damage
14120 SFX_NONE,               // activesound
14121 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,               // flags
14122 MF2_NOTELEPORT|MF2_IMPACT|MF2_PCROSS            // flags2
14123  },
14124
14125 {               // MT_AW_GRENADES
14126 8040,           // doomednum
14127 S_MW_LIGHTNING1,                // spawnstate
14128 1000,           // spawnhealth
14129 S_NULL,         // seestate
14130 SFX_NONE,               // seesound
14131 0,              // reactiontime
14132 SFX_NONE,               // attacksound
14133 S_NULL,         // painstate
14134 0,              // painchance
14135 SFX_NONE,               // painsound
14136 S_NULL,         // meleestate
14137 S_NULL,         // missilestate
14138 S_NULL,         // crashstate
14139 S_NULL,         // deathstate
14140 S_NULL,         // xdeathstate
14141 SFX_NONE,               // deathsound
14142 0,              // speed
14143 20*FRACUNIT,            // radius
14144 16*FRACUNIT,            // height
14145 100,            // mass
14146 0,              // damage
14147 SFX_NONE,               // activesound
14148 MF_SPECIAL|MF_NOGRAVITY,                // flags
14149 0               // flags2
14150 }
14151 };
14152