From 7bd1375e35627ba579199b96fb1a04bb58f3250d Mon Sep 17 00:00:00 2001 From: Taylor Richards Date: Sun, 9 Apr 2017 20:00:59 -0400 Subject: [PATCH] when multi game ends go back to PXO if we should --- src/network/multi_endgame.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/network/multi_endgame.cpp b/src/network/multi_endgame.cpp index 095a407..cb65807 100644 --- a/src/network/multi_endgame.cpp +++ b/src/network/multi_endgame.cpp @@ -566,7 +566,12 @@ void multi_endgame_cleanup() Player->flags |= PLAYER_FLAGS_IS_MULTI; // if we're in Parallax Online mode, log back in there - gameseq_post_event(GS_EVENT_MULTI_JOIN_GAME); + if (Multi_options_g.pxo == 1) { + SDL_assert(Multi_options_g.protocol == NET_TCP); + gameseq_post_event(GS_EVENT_PXO); + } else { + gameseq_post_event(GS_EVENT_MULTI_JOIN_GAME); + } // if we have an error code, bring up the discon popup if(((Multi_endgame_notify_code != -1) || (Multi_endgame_error_code != -1)) && !(Game_mode & GM_STANDALONE_SERVER)){ -- 2.39.2