avoid sending LAN broadcast with PXO game query
authorTaylor Richards <taylor@icculus.org>
Sat, 10 Mar 2018 03:50:55 +0000 (22:50 -0500)
committerTaylor Richards <taylor@icculus.org>
Sat, 10 Mar 2018 03:50:55 +0000 (22:50 -0500)
src/network/multimsgs.cpp

index 3c6502d..a9b251a 100644 (file)
@@ -2382,6 +2382,7 @@ void broadcast_game_query()
        if (Multi_options_g.pxo) {
                // check with MT
                multi_fs_tracker_send_game_request();
+               return;
        } else {
                // go through the server list and query each of those as well
                s_moveup = Game_server_head;