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[taylor/freespace2.git] / CMakeLists.txt
1
2 project(freespace2)
3
4 cmake_minimum_required(VERSION 2.8.6)
5 cmake_policy(VERSION 2.8.6)
6
7 if(POLICY CMP0043)
8   cmake_policy(SET CMP0043 OLD)
9 endif()
10
11 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
12
13 include(CreateSourceGroups)
14
15
16 # ##############################################################################
17
18 option(FS1 "Build original FreeSpace" OFF)
19
20 if(EMSCRIPTEN)
21   # only build for demo with emscripten
22   set(DEMO 1)
23 else()
24   option(DEMO "Create demo build" OFF)
25 endif()
26
27 if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
28   message(STATUS "Setting build type to 'RelWithDebInfo' as none was specified.")
29   set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "Choose the type of build." FORCE)
30   # Set the possible values of build type for cmake-gui
31   set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "RelWithDebInfo" "Release" "Debug")
32 endif()
33
34
35 if(FS1)
36   add_definitions(-DMAKE_FS1)
37
38   if(DEMO)
39     add_definitions(-DDEMO -DFS1_DEMO)
40   endif()
41 else()
42   if(DEMO)
43     add_definitions(-DFS2_DEMO)
44   endif()
45 endif()
46
47 # build everything by default
48 set(GAME_ONLY)
49
50 if(DEMO)
51   set(GAME_ONLY 1)
52 endif()
53
54 if(EMSCRIPTEN)
55   set(GAME_ONLY 1)  # don't build launcher or toolset
56   add_definitions(-s USE_SDL=2)
57   add_definitions(-s FULL_ES2=1)
58
59   set(CMAKE_EXECUTABLE_SUFFIX ".html")
60 endif()
61
62 if(NOT EMSCRIPTEN)
63   add_definitions(-DLEGACY_GL)
64 endif()
65
66 if(NOT WIN32)
67   set(PLATFORM_LIBRARIES "")
68
69   add_definitions(-DPLAT_UNIX)
70   add_definitions(-Wall)
71   add_definitions(-Wshadow)
72 # add_definitions(-Wno-format-y2k)
73 # add_definitions(-Wno-deprecated)
74   add_definitions(-fsigned-char)
75
76   set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DNDEBUG -DRELEASE_REAL -g -O2")
77   set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DNDEBUG -DRELEASE_REAL -O3")
78   set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g3")
79 else()
80   set(SDL2DIR "${CMAKE_SOURCE_DIR}/../Support/SDL2" CACHE PATH "Path to SDL2")
81   set(OPENALDIR "${CMAKE_SOURCE_DIR}/../Support/OpenAL" CACHE PATH "Path to OpenAL")
82   set(LWSDIR "${CMAKE_SOURCE_DIR}/../Support/libwebsockets" CACHE PATH "Path to libwebsockets")
83   set(WXWIDGETSDIR "${CMAKE_SOURCE_DIR}/../Support/wxWidgets" CACHE PATH "Path to wxWidgets")
84   set(ANGLEDIR "${CMAKE_SOURCE_DIR}/../Support/ANGLE" CACHE PATH "Path to ANGLE")
85
86   set(PLATFORM_LIBRARIES
87     ws2_32.lib
88     ${ANGLEDIR}/lib/libEGL.lib
89     ${ANGLEDIR}/lib/libGLESv2.lib
90   )
91
92   add_definitions(/D _CRT_SECURE_NO_WARNINGS)
93   add_definitions(/W4)
94   add_definitions(/wd4100) # unreferenced parameter
95   add_definitions(/wd4127) # conditional expression is constant: do { } while (0)
96   add_definitions(/wd4996) # deprecated functions: fopen, fileno, ...
97 endif()
98
99 set(BIN_SUFFIX "")
100
101 if(NOT FS1)
102         set(BIN_SUFFIX "2")
103 endif()
104
105 if(DEMO)
106         set(BIN_SUFFIX "${BIN_SUFFIX}demo")
107 endif()
108
109 find_package(SDL2 "2.0.5" REQUIRED)
110 find_package(OpenGL REQUIRED)
111 find_package(OpenAL REQUIRED)
112
113 if(NOT EMSCRIPTEN)
114   find_package(LibWebSockets REQUIRED)
115
116   find_package(wxWidgets COMPONENTS core base gl net)
117   include(${wxWidgets_USE_FILE})
118 endif()
119
120 # ##############################################################################
121
122
123 include_directories(
124   ${PROJECT_SOURCE_DIR}/include
125   ${CMAKE_BINARY_DIR}/include
126   ${SDL2_INCLUDE_DIR}
127   ${OPENAL_INCLUDE_DIR}
128   ${LIBWEBSOCKETS_INCLUDE_DIR}
129   ${wxWidgets_INCLUDE_DIRS}
130 )
131
132
133 add_subdirectory(src)
134 add_subdirectory(include)
135
136
137 # ##############################################################################
138 #
139
140 #
141 # custom target for source tree version info
142 #
143
144 add_custom_target(buildver
145   COMMAND ${CMAKE_COMMAND}
146     -DSOURCE_DIR=${CMAKE_SOURCE_DIR}
147     -DBINARY_DIR=${CMAKE_BINARY_DIR}
148     -P ${CMAKE_SOURCE_DIR}/cmake/GitInfo.cmake
149   WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
150   SOURCES ${CMAKE_SOURCE_DIR}/cmake/GitInfo.cmake
151 )
152
153 #
154 # main code/game library
155 #
156
157 add_library(code
158   STATIC
159   ${code_SOURCE}
160   ${code_HEADERS}
161   ${platform_SOURCE}
162   ${platform_HEADERS}
163 )
164
165 CreateSourceGroups(${code_SOURCE} ${platform_SOURCE})
166
167 add_dependencies(code
168   buildver
169 )
170
171 #
172 # the game itself
173 #
174
175 set(FS_BINARY "fs${BIN_SUFFIX}")
176
177 add_executable(${FS_BINARY}
178   WIN32
179   ${freespace_SOURCE}
180   ${freespace_HEADERS}
181 )
182
183 CreateSourceGroups(${freespace_SOURCE})
184
185 target_link_libraries(
186   ${FS_BINARY}
187   code
188   ${SDL2_LIBRARY}
189   ${OPENGL_LIBRARIES}
190   ${OPENAL_LIBRARY}
191   ${LIBWEBSOCKETS_LIBRARIES}
192   ${PLATFORM_LIBRARIES}
193 )
194
195 if(EMSCRIPTEN)
196   set(ASYNC_FUNCTIONS
197         # common
198     main
199     game_main
200     game_init
201     # fs2 title screen
202     display_title_screen
203     # loading screen
204     game_loop_caller
205     gameseq_process_events
206     game_process_event
207     gameseq_set_state
208     game_enter_state
209     game_start_mission
210     freespace_mission_load_stuff
211     game_busy_callback
212     game_loading_callback
213     game_loading_callback_close
214     level_page_in
215     bm_page_in_stop
216     gamesnd_preload_common_sounds
217     game_busy
218   )
219
220   list(GET ASYNC_FUNCTIONS -1 LastOne)
221
222   set(EMTERPRETIFY_WHITELIST "[")
223
224   foreach(func ${ASYNC_FUNCTIONS})
225     if (${func} STREQUAL ${LastOne})
226       set(EMTERPRETIFY_WHITELIST "${EMTERPRETIFY_WHITELIST}\"_${func}\"]")
227     else()
228       set(EMTERPRETIFY_WHITELIST "${EMTERPRETIFY_WHITELIST}\"_${func}\",")
229     endif()
230   endforeach()
231
232   set(LINK_FLAGS
233     "-s USE_SDL=2"
234     "-s FULL_ES2=1"
235   # "-s WASM=1"
236     "-s TOTAL_MEMORY=184549376"
237     "--shell-file ${CMAKE_SOURCE_DIR}/dist/fs_shell.html"
238     "--preload-file game@/"
239     "-s SAFE_HEAP=1"
240     "-s DEMANGLE_SUPPORT=1"
241     "-s ASSERTIONS=2"
242     "--profiling-funcs"
243   # "-s EMTERPRETIFY=1"
244   # "-s EMTERPRETIFY_ASYNC=1"
245   # "-s 'EMTERPRETIFY_FILE=\"${FS_BINARY}.binary\"'"
246   # "-s 'EMTERPRETIFY_WHITELIST=${EMTERPRETIFY_WHITELIST}'"
247   )
248
249   foreach(Flag ${LINK_FLAGS})
250     set_property(TARGET ${FS_BINARY} APPEND_STRING PROPERTY LINK_FLAGS " ${Flag}")
251   endforeach()
252 endif(EMSCRIPTEN)
253
254 if(FS1)
255   set_target_properties(${FS_BINARY} PROPERTIES PROJECT_LABEL "Freespace")
256 else()
257   set_target_properties(${FS_BINARY} PROPERTIES PROJECT_LABEL "Freespace2")
258 endif()
259
260 #
261 # launcher
262 #
263
264 if(NOT GAME_ONLY)
265   set(LAUNCHER_BINARY "freespace${BIN_SUFFIX}")
266
267   add_executable(${LAUNCHER_BINARY}
268   WIN32
269     ${launcher_SOURCE}
270     ${launcher_HEADERS}
271   )
272
273   add_dependencies(${LAUNCHER_BINARY}
274     buildver
275   )
276
277   CreateSourceGroups(${launcher_SOURCE})
278
279   target_link_libraries(
280     ${LAUNCHER_BINARY}
281     ${SDL2_LIBRARY}
282     ${OPENGL_LIBRARIES}
283     ${OPENAL_LIBRARY}
284     ${wxWidgets_LIBRARIES}
285     ${PLATFORM_LIBRARIES}
286   )
287
288   set_target_properties(${LAUNCHER_BINARY} PROPERTIES PROJECT_LABEL "Launcher")
289
290   # wxWidgets appears to need c++11 for one or more headers
291   if(NOT WIN32)
292     set_target_properties(${LAUNCHER_BINARY} PROPERTIES COMPILE_FLAGS -std=c++11)
293   endif()
294 endif(NOT GAME_ONLY)
295
296 #
297 # standalone server GUI
298 #
299
300 if(NOT GAME_ONLY)
301   # Not for FS1 Demo
302   if(NOT FS1 OR NOT DEMO)
303     if(FS1)
304       set(STANDALONE_BINARY fsstandalone)
305     else()
306       set(STANDALONE_BINARY fs2standalone)
307     endif()
308
309     add_executable(${STANDALONE_BINARY}
310       WIN32
311       ${standalone_SOURCE}
312       ${standalone_HEADERS}
313     )
314
315     CreateSourceGroups(${standalone_SOURCE})
316
317     target_link_libraries(
318       ${STANDALONE_BINARY}
319       ${SDL2_LIBRARY}
320       ${wxWidgets_LIBRARIES}
321       ${LIBWEBSOCKETS_LIBRARIES}
322       ${PLATFORM_LIBRARIES}
323     )
324
325     set_target_properties(${STANDALONE_BINARY} PROPERTIES PROJECT_LABEL "Standalone")
326
327     # wxWidgets appears to need c++11 for one or more headers
328     if(NOT WIN32)
329       set_target_properties(${STANDALONE_BINARY} PROPERTIES COMPILE_FLAGS -std=c++11)
330     endif()
331   endif(NOT FS1 OR NOT DEMO)
332 endif(NOT GAME_ONLY)
333
334 #
335 # extra rule to make sure we cleanup all exe variants
336 #
337
338 set_property(DIRECTORY APPEND PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
339   # FS1 demo
340   fsdemo${CMAKE_EXECUTABLE_SUFFIX}
341   fsdemo.html.mem
342   fsdemo.binary
343   fsdemo.wast
344   fsdemo.wasm
345   fsdemo.js
346   fsdemo.data
347   freespacedemo${CMAKE_EXECUTABLE_SUFFIX}
348   # FS1
349   fs${CMAKE_EXECUTABLE_SUFFIX}
350   freespace${CMAKE_EXECUTABLE_SUFFIX}
351   # FS2 demo
352   fs2demo${CMAKE_EXECUTABLE_SUFFIX}
353   fs2demo.html.mem
354   fs2demo.binary
355   fs2demo.wast
356   fs2demo.wasm
357   fs2demo.js
358   fs2demo.data
359   freespace2demo${CMAKE_EXECUTABLE_SUFFIX}
360   # FS2
361   fs2${CMAKE_EXECUTABLE_SUFFIX}
362   freespace2${CMAKE_EXECUTABLE_SUFFIX}
363   # standalone GUI
364   fsstandalone${CMAKE_EXECUTABLE_SUFFIX}
365   fs2standalone${CMAKE_EXECUTABLE_SUFFIX}
366 )
367
368 #
369 # ##############################################################################
370
371 # ##############################################################################
372 #
373 # toolset: targets for creating/modifying game assets
374 #
375
376 # don't build toolset unless it's a full build
377 if(NOT GAME_ONLY)
378
379   #
380   # AC: anim converter
381   #
382
383   add_executable(ac
384     EXCLUDE_FROM_ALL
385     ${ac_SOURCE}
386     ${ac_HEADERS}
387   )
388
389   CreateSourceGroups(${ac_SOURCE})
390
391   target_link_libraries(
392     ac
393     code
394     ${SDL2_LIBRARY}
395     ${OPENGL_LIBRARIES}
396     ${OPENAL_LIBRARY}
397     ${LIBWEBSOCKETS_LIBRARIES}
398     ${PLATFORM_LIBRARIES}
399   )
400
401   #
402   # CFILEARCHIVER: to create VP file archives
403   #
404
405   add_executable(cfilearchiver
406     EXCLUDE_FROM_ALL
407     ${cfilearchiver_SOURCE}
408   )
409
410   CreateSourceGroups(${cfilearchiver_SOURCE})
411
412   #
413   # CRYPTSTRING: string encryption (for embedded cheat codes)
414   #
415
416   add_executable(cryptstring
417     EXCLUDE_FROM_ALL
418     ${cryptstring_SOURCE}
419   )
420
421   CreateSourceGroups(${cryptstring_SOURCE})
422
423   #
424   # NEBEDIT: FS1 style nebula editor/creator
425   #
426
427   add_executable(nebedit
428     EXCLUDE_FROM_ALL
429     WIN32
430     ${nebedit_SOURCE}
431   )
432
433   CreateSourceGroups(${nebedit_SOURCE})
434
435   target_link_libraries(
436     nebedit
437     code
438     ${SDL2_LIBRARY}
439     ${OPENGL_LIBRARIES}
440     ${OPENAL_LIBRARY}
441     ${wxWidgets_LIBRARIES}
442     ${LIBWEBSOCKETS_LIBRARIES}
443     ${PLATFORM_LIBRARIES}
444   )
445
446   # wxWidgets appears to need c++11 for one or more headers
447   if(NOT WIN32)
448     set_target_properties(nebedit PROPERTIES COMPILE_FLAGS -std=c++11)
449   endif()
450
451   #
452   # POFVIEW: model viewer
453   #
454
455   add_executable(pofview
456     EXCLUDE_FROM_ALL
457     WIN32
458     ${pofview_SOURCE}
459     ${pofview_HEADERS}
460   )
461
462   CreateSourceGroups(${pofview_SOURCE})
463
464   target_link_libraries(
465     pofview
466     code
467     ${SDL2_LIBRARY}
468     ${OPENGL_LIBRARIES}
469     ${OPENAL_LIBRARY}
470     ${wxWidgets_LIBRARIES}
471     ${LIBWEBSOCKETS_LIBRARIES}
472     ${PLATFORM_LIBRARIES}
473   )
474
475   # wxWidgets appears to need c++11 for one or more headers
476   if(NOT WIN32)
477     set_target_properties(pofview PROPERTIES COMPILE_FLAGS -std=c++11)
478   endif()
479
480   #
481   # SCRAMBLE: file-based encryption for TBLs
482   #
483
484   add_executable(scramble
485     EXCLUDE_FROM_ALL
486     ${scramble_SOURCE}
487     ${scramble_HEADERS}
488   )
489
490   CreateSourceGroups(${scramble_SOURCE})
491
492   #
493   # FONTTOOL: create font files / edit kerning data
494   #
495
496   add_executable(fonttool
497     EXCLUDE_FROM_ALL
498     ${fonttool_SOURCE}
499     ${fonttool_HEADERS}
500   )
501
502   CreateSourceGroups(${fonttool_SOURCE})
503
504   # background setup, to allow running from build location without installing
505   add_custom_command(TARGET fonttool
506     POST_BUILD
507     COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
508     COMMAND ${CMAKE_COMMAND} -E copy "${PROJECT_SOURCE_DIR}/src/fonttool/fonttool.pcx" "${CMAKE_CURRENT_BINARY_DIR}/src/fonttool"
509   )
510
511   target_link_libraries(
512     fonttool
513     code
514     ${SDL2_LIBRARY}
515     ${OPENGL_LIBRARIES}
516     ${OPENAL_LIBRARY}
517     ${LIBWEBSOCKETS_LIBRARIES}
518     ${PLATFORM_LIBRARIES}
519   )
520
521   #
522   # custom target to build all tools in one pass
523   #
524
525   add_custom_target(tools)
526
527   add_dependencies(tools
528     ac
529     cfilearchiver
530     cryptstring
531     nebedit
532     pofview
533     scramble
534     fonttool
535   )
536
537 endif(NOT GAME_ONLY)
538
539 #
540 # ##############################################################################
541
542 #
543 # optionally include any dev/user preferred build commands and/or options
544 #
545
546 include(custom.cmake OPTIONAL)