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add latex to the doc build process. fix namespace comments again.
[mikachu/openbox.git] / otk / button.cc
1 // -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
2
3 #ifdef HAVE_CONFIG_H
4 # include "../config.h"
5 #endif
6
7 #include "button.hh"
8
9 namespace otk {
10
11 Button::Button(Widget *parent)
12   : FocusLabel(parent), _pressed(false), _pressed_focus_tx(0),
13     _pressed_unfocus_tx(0), _unpr_focus_tx(0), _unpr_unfocus_tx(0)
14 {
15   setStyle(_style);
16 }
17
18 Button::~Button()
19 {
20 }
21
22
23 void Button::setStyle(RenderStyle *style)
24 {
25   FocusLabel::setStyle(style);
26
27   setTexture(style->buttonUnpressFocusBackground());
28   setUnfocusTexture(style->buttonUnpressUnfocusBackground());
29   _pressed_focus_tx = style->buttonPressFocusBackground();
30   _pressed_unfocus_tx = style->buttonPressUnfocusBackground();
31 }
32
33
34 void Button::press(unsigned int mouse_button)
35 {
36   if (_pressed) return;
37
38   if (_pressed_focus_tx)
39     FocusWidget::setTexture(_pressed_focus_tx);
40   if (_pressed_unfocus_tx)
41     FocusWidget::setUnfocusTexture(_pressed_unfocus_tx);
42   _pressed = true;
43   _mouse_button = mouse_button;
44 }
45
46 void Button::release(unsigned int mouse_button)
47 {
48   if (_mouse_button != mouse_button) return; // wrong button
49
50   FocusWidget::setTexture(_unpr_focus_tx);
51   FocusWidget::setUnfocusTexture(_unpr_unfocus_tx);
52   _pressed = false;
53 }
54
55 void Button::setTexture(RenderTexture *texture)
56 {
57   FocusWidget::setTexture(texture);
58   _unpr_focus_tx = texture;
59 }
60
61 void Button::setUnfocusTexture(RenderTexture *texture)
62 {
63   FocusWidget::setUnfocusTexture(texture);
64   _unpr_unfocus_tx = texture;
65 }
66
67 void Button::buttonPressHandler(const XButtonEvent &e)
68 {
69   press(e.button);
70   update();
71   FocusWidget::buttonPressHandler(e);
72 }
73
74 void Button::buttonReleaseHandler(const XButtonEvent &e)
75 {
76   release(e.button);
77   update();
78   FocusWidget::buttonReleaseHandler(e);
79 }
80
81 }