5 class idSDK( scons_utils.idSetupBase ):
7 def PreBuildSDK( self, build_path ):
8 self.build_path = build_path
9 print 'PreBuildSDK: ' + repr( build_path )
11 self.SimpleCommand( 'rm -rf ' + p )
13 def Visit( self, arg, dirname, names ):
14 #print 'visit: %s %s' % ( dirname, repr( names ) )
16 if ( i[len(i)-2:] == '.h' or i[len(i)-4:] == '.cpp' ):
17 self.file_list.append( os.path.join( dirname, i ) )
19 def BuildSDK( self, target = None, source = None, env = None ):
20 print 'Building SDK release'
21 # extract the file list
23 for p in self.build_path:
24 os.path.walk( p, self.Visit, None )
25 main_version = self.ExtractEngineVersion()
26 version = self.ExtractBuildVersion()
27 sdk_dirname = 'doom3-linux-%s.%s-sdk' % ( main_version, version )
28 sdk_srcdir = os.path.join( sdk_dirname, 'src' )
29 if ( os.path.exists( sdk_dirname ) ):
30 self.SimpleCommand( 'rm -rf ' + sdk_dirname )
31 self.SimpleCommand( 'mkdir -p ' + sdk_srcdir )
32 for i in self.file_list:
33 # NOTE: same len on all paths game/d3xp. probably breaks for anything else
34 short = i[ len( self.build_path[0] ) + 1: ]
35 target = os.path.join( sdk_srcdir, short )
36 dir = os.path.dirname( target )
37 if ( not os.path.exists( dir ) ):
38 self.SimpleCommand( 'mkdir -p ' + dir )
39 self.SimpleCommand( 'cp ' + i + ' ' + target )
40 # remove a bunch of files from hardcoded list
41 delete = [ 'framework/Compressor.h', 'framework/Console.h', 'framework/DemoChecksum.h', 'framework/DemoFile.h',
42 'framework/EditField.h', 'framework/EventLoop.h', 'framework/KeyInput.h', 'framework/Session.h',
43 'framework/async/AsyncClient.h', 'framework/async/AsyncNetwork.h', 'framework/async/AsyncServer.h',
44 'framework/async/MsgChannel.h', 'framework/async/ServerScan.h',
45 'mssdk', 'punkbuster', 'sys/osx',
46 'tools/comafx/StdAfx.h', 'tools/compilers/compiler_public.h', 'tools/edit_public.h' ]
48 target = os.path.join( sdk_srcdir, i )
49 self.SimpleCommand( 'rm -rf ' + target )
50 # copy files from a hardcoded list
51 force_copy = [ 'SConstruct', 'sys/scons/SConscript.game', 'sys/scons/SConscript.idlib', 'sys/scons/scons_utils.py',
52 'game/Game.def', 'd3xp/Game.def',
53 'idlib/geometry/Surface_Polytope.cpp', 'idlib/hashing/CRC8.cpp', 'idlib/math/Complex.cpp',
54 'idlib/math/Simd_3DNow.cpp', 'idlib/math/Simd_AltiVec.cpp', 'idlib/math/Simd_MMX.cpp', 'idlib/math/Simd_SSE.cpp',
55 'idlib/math/Simd_SSE2.cpp', 'idlib/math/Simd_SSE3.cpp',
56 'MayaImport/exporter.h', 'MayaImport/maya_main.cpp', 'MayaImport/maya_main.h',
57 'MayaImport/mayaimport.def', 'MayaImport/Maya4.5/maya.h', 'MayaImport/maya5.0/maya.h',
58 'MayaImport/Maya6.0/maya.h',
59 'd3xp/EndLevel.cpp', 'd3xp/EndLevel.h'
62 target = os.path.join( sdk_srcdir, i )
63 dir = os.path.dirname( target )
64 if ( not os.path.exists( dir ) ):
65 self.SimpleCommand( 'mkdir -p ' + dir )
66 self.SimpleCommand( 'cp ' + i + ' ' + target )
68 if ( not os.path.exists( 'sys/linux/setup/media-sdk' ) ):
69 print 'sdk media is missing (sys/linux/setup/media-sdk)'
71 self.SimpleCommand( 'cp -R sys/linux/setup/media-sdk/* ' + sdk_dirname )
72 # .zip files are auto-expanded by lokisetup, and there's no disable feature
73 # zip up the maya toplevel stuff
74 self.SimpleCommand( 'cd ' + sdk_dirname + ' && zip MayaSetupStuff.zip MayaImportx86* && rm MayaImportx86*' )
76 self.SimpleCommand( 'cp -R -f sys/linux/setup/image-base/* ' + sdk_dirname )
77 self.SimpleCommand( 'cp -R -f sys/linux/setup/image-sdk/* ' + sdk_dirname )
79 m4_dict = { 'M4_VERSION' : main_version }
80 self.M4Processing( sdk_dirname + '/setup.data/setup.xml.in', m4_dict )
81 # create the FreeBSD symlinks
82 self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin ; ln -s Linux FreeBSD' )
83 # create amd64 symlinks
84 self.SimpleCommand( 'cd ' + sdk_dirname + '/setup.data/bin/Linux ; ln -s x86 amd64' )
86 self.SimpleCommand( 'find ' + sdk_dirname + ' -name \'.svn\' -type d | xargs rm -rf' )
88 self.SimpleCommand( 'sys/linux/setup/makeself/makeself.sh ' + sdk_dirname + ' ' + sdk_dirname + '.x86.run \'DOOM III SDK\' ./setup.sh' )
89 print 'TODO: do a build check in SDK directory'