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[icculus/iodoom3.git] / neo / sys / linux / SDK-1.3.list.txt
1 378c21cf872ef830445ce18b3d3348f8 *base/animation/mp_greenarmor.md5mesh
2 7f9b7629c712056e48ceac9dadb16224 *base/animation/mp_jumpsuit.md5mesh
3 caf59e47ec1988d81fdcc3c8aeb8981f *base/animation/mp_labcoat.md5mesh
4 3982a493fe0da57c13e96fc8e1d6a795 *base/animation/mp_security.md5mesh
5 c23ac9aeb96d3ef55595c7d668d948cd *base/animation/mp_soldier.md5mesh
6 24046a3a459bf42fd1ea555d0b75fdfc *base/animation/mp_suit.md5mesh
7 6509fbcd1ce02e81bf0f95954405bea4 *base/animation/mp_tshirt.md5mesh
8 683d3f4c114f803873775a559a43a7c1 *base/def/npcs_as_player.def
9 20729461e1831236acae7ca5b73b0319 *base/maps/fred/cyberdemon/monster_wakeups.mb
10 2d7df07f33ffbacaf16c51942524b55c *base/maps/fred/underground/impintro.mb
11 fce124d3f5d717eee4a7d89ad02eca7a *base/maps/fred/underground/impscurry.mb
12 b60db9fae92e89f9b5cc25cd0a4253f6 *base/maps/fred/underground/impstairs.mb
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15 34c73f22a4a1eeee9bb4eae68688917b *base/models/monsters/imp/animation/cycles/evade_left.ma
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17 81203ea3773a820074b2fbc2c2e17e37 *base/models/monsters/imp/animation/cycles/evade_right.ma
18 a05cba4afb38f709eede99fc8b7fdf83 *base/models/monsters/imp/animation/cycles/evade_right_on4.ma
19 9ce3fb5c02f00f004c13da995ac8e51f *base/models/monsters/imp/animation/cycles/faster_walk.ma
20 3d960bbfb56e51ca9735905d49d83c3a *base/models/monsters/imp/animation/cycles/fireball_sight.ma
21 0779e202728e8b80a48d950bbf74c4e0 *base/models/monsters/imp/animation/cycles/hangonceiling.ma
22 7fcfc63044c8111485813efe6af5b066 *base/models/monsters/imp/animation/cycles/idle1.ma
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24 cd0971e695d81001820e9222313a4955 *base/models/monsters/imp/animation/cycles/initial.ma
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30 b54f250dd00b0b9b24c31c6b14871629 *base/models/monsters/imp/animation/cycles/on4_melee1.ma
31 64dd04c941a7a7f174583d34d035eebc *base/models/monsters/imp/animation/cycles/on4_melee2.ma
32 ec39d4020b208de213f56c095c0406d3 *base/models/monsters/imp/animation/cycles/on4_sight.ma
33 b9133fba76754d0691e31c788d33dcd7 *base/models/monsters/imp/animation/cycles/outofhole.ma
34 75f00d3a2077f0b9378424fd64cadc1d *base/models/monsters/imp/animation/cycles/pain3.ma
35 c0cf15bd8e7b331118f3f2a253c8d1a6 *base/models/monsters/imp/animation/cycles/pain_chest.ma
36 4f3b231d9c0dd5bc144f91aaefa95f9d *base/models/monsters/imp/animation/cycles/pain_chest_on4.ma
37 a3fda68e30e70c7de009f008832cc849 *base/models/monsters/imp/animation/cycles/pain_head.ma
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41 506a7b9b631f70afcab174b4df6672d2 *base/models/monsters/imp/animation/cycles/pain_ruparm.ma
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43 2d5f4a7997cfbffd9a9f3aaa93b8cb96 *base/models/monsters/imp/animation/cycles/range1.ma
44 4a18cb9d675f4fdb20f31bc34d0f126c *base/models/monsters/imp/animation/cycles/range2.ma
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47 7d8b78d2414c775e0718857ade6d607c *base/models/monsters/imp/animation/cycles/scurry2.ma
48 51b92152e848f5df97d37ba1e5ea4937 *base/models/monsters/imp/animation/cycles/scurry_leap2.ma
49 ef071d4959c55540bf28ec90408537bb *base/models/monsters/imp/animation/cycles/sight.ma
50 44b4b5bebf62d8a7b5173593dfc2ad9d *base/models/monsters/imp/animation/cycles/sight2.ma
51 e0eeef3455d1dabcc924c328b24ec236 *base/models/monsters/imp/animation/cycles/slash1.ma
52 2490f2dab58229e1d37bfe27201c94ac *base/models/monsters/imp/animation/cycles/slash2.ma
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54 db049810b1429fcf53ac482fe1b0fd4c *base/models/monsters/imp/animation/cycles/teleportin.ma
55 f82822c0fe0b8ddb287af934259d98e9 *base/models/monsters/imp/animation/cycles/turret_attack1.ma
56 b8828a357c293183b3a6bcec9a8d594e *base/models/monsters/imp/animation/cycles/turret_idle.ma
57 75b85d1dd46885051553df964e0e8dad *base/models/monsters/imp/fred/imp_setup.mb
58 fc2e0afe9f6e596709c8635035105697 *base/models/monsters/imp/fred/imp_setup_ik.mb
59 2645732cd30bfd33309e4b801e74971c *base/models/weapons/machinegun/cycles/empty.ma
60 162eee06b15fffaabbc267f72f66ad7c *base/models/weapons/machinegun/cycles/fire1.ma
61 799523e4fb25e9f97e2bc197f1c783b9 *base/models/weapons/machinegun/cycles/fire2.ma
62 2f8536ac728bb97e163b7fcc3669ba44 *base/models/weapons/machinegun/cycles/fire4.ma
63 8ccb8b80b363da587015fcce7167f526 *base/models/weapons/machinegun/cycles/idle1.ma
64 2553b66bdb33e6bd85a1d7bccd936237 *base/models/weapons/machinegun/cycles/pullup1.ma
65 c703ec87330cdc52d4bad4dd2aac7de7 *base/models/weapons/machinegun/cycles/putaway.ma
66 4e9a4ba4caa2e209c66761ffe9f6cd8c *base/models/weapons/machinegun/cycles/reload1.ma
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68 326a538229b875b8a9f5506c2bffe4f6 *EULA.Development Kit.rtf
69 9380e8d182dbf689d65399c090d536b1 *MayaImportx86_Maya45.zip
70 28fadd7a28667156d79e93c063bf7252 *MayaImportx86_Maya50.zip
71 ff7e2e1bffcb4283f7333d43e722f02e *MayaImportx86_Maya60.zip
72 bf55402b75174f2f5a9f4edfea7726ee *src/cm/CollisionModel.h
73 8f16a997da6fb272f981af6b975b83cc *src/D3Game.sln
74 6a7b0e721547e7eea469def7bb1020bd *src/D3Game.vcproj
75 609ef5002dfcd7a4dbbd65fc98985771 *src/d3xp/Actor.cpp
76 e021ebde2e2c285c1098b47b9c3fd752 *src/d3xp/Actor.h
77 8ee17110c7f42eecfc7b17d8dce8a896 *src/d3xp/AF.cpp
78 ec286d2cf851db847021795908d27c12 *src/d3xp/AF.h
79 be96bde8ab623fba6fed2d7bfef69972 *src/d3xp/AFEntity.cpp
80 3df4135723036359306ab6f5b70c5b2a *src/d3xp/AFEntity.h
81 f03ba687f94f1ffb13ac814486de2340 *src/d3xp/ai/AAS.cpp
82 3ee992286f1b1641cdcfc6d443b99d14 *src/d3xp/ai/AAS.h
83 8035de9626e57d12c848b77546feccb3 *src/d3xp/ai/AAS_debug.cpp
84 6c2876fc8190a0d3f3789b1577c45ec1 *src/d3xp/ai/AAS_local.h
85 b1823e1aad4d2261f9d5d9bc06d5a95f *src/d3xp/ai/AAS_pathing.cpp
86 62fe990c48174e83fdaeeaf63f58d07a *src/d3xp/ai/AAS_routing.cpp
87 3a52b74d73d3c7f6075a2c0653a995cb *src/d3xp/ai/AI.cpp
88 923f30cfee35f577ce6ddb6352c2a395 *src/d3xp/ai/AI.h
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90 675d4dbfab5c332c53313d9d9e7ec4d4 *src/d3xp/ai/AI_pathing.cpp
91 a730df35afccadc7382d140ee28b3aea *src/d3xp/ai/AI_Vagary.cpp
92 b8bc423a3369d61df9b9b7bc22a7ebd9 *src/d3xp/anim/Anim.cpp
93 f0d3778c1f07cdd3597dc2e92083e8b2 *src/d3xp/anim/Anim.h
94 76dc3f6619db3a662c3b48f7cb35a748 *src/d3xp/anim/Anim_Blend.cpp
95 9e8f6846e171fceb6bbc91a59f8a4b38 *src/d3xp/anim/Anim_Import.cpp
96 5eaee1875ce7dcf2c00f1f3ed7a46d23 *src/d3xp/anim/Anim_Testmodel.cpp
97 9e09b5e8640ec36f86761e77dcd855c9 *src/d3xp/anim/Anim_Testmodel.h
98 373d73b53b5da81ed41c78362529adfd *src/d3xp/BrittleFracture.cpp
99 dfd92ed51972e5c71a380d7a8dd1d884 *src/d3xp/BrittleFracture.h
100 feb9a864a3f21e1634d6d4236fe648b4 *src/d3xp/Camera.cpp
101 302973226944e14dc3a26fed1912d5cf *src/d3xp/Camera.h
102 d58c6b6f1de81aef4b25abe9b96ed5f9 *src/d3xp/EndLevel.cpp
103 a44b0e64ba6b4430dbc76363503c8256 *src/d3xp/EndLevel.h
104 b769dd82e2d36798d36db4c2f4e0b692 *src/d3xp/Entity.cpp
105 607329b1cb6cfa5ffb84cdf82243c140 *src/d3xp/Entity.h
106 6d9e2f4eb00479828e8f30316aff738a *src/d3xp/Fx.cpp
107 a7973abe1874af163b24d9725e60ed0a *src/d3xp/Fx.h
108 9366293139f568d4f2ed28d9447e7c5e *src/d3xp/Game.def
109 38a2c8e488554a9be6c131bb0e2da37b *src/d3xp/Game.h
110 05b14ef43c96a51b4e1fce10cbfb8d2a *src/d3xp/GameEdit.cpp
111 1d9a0d89c3e2d05fb26c60d68c3e17ad *src/d3xp/GameEdit.h
112 42cf780f56a4f2c040aac9e81d70b4bb *src/d3xp/gamesys/Callbacks.cpp
113 d41593aeea150ec1d6440f5ce89a3844 *src/d3xp/gamesys/Class.cpp
114 e3d5465ac9a9ca711f2ea834e10b5fa6 *src/d3xp/gamesys/Class.h
115 279bde28025a669dbf47ee435dab52a8 *src/d3xp/gamesys/DebugGraph.cpp
116 9281bfa4a0c7d44992a5b69acbed0a74 *src/d3xp/gamesys/DebugGraph.h
117 06dd9ed4044d3730158aabb13f145f61 *src/d3xp/gamesys/Event.cpp
118 d8bf67cdc20f5d3fce663ac0474cc6ed *src/d3xp/gamesys/Event.h
119 969aae4b4f3c5a51c342226c5f6b6d66 *src/d3xp/gamesys/NoGameTypeInfo.h
120 559710b116b86fc5c5acba51b77017b3 *src/d3xp/gamesys/SaveGame.cpp
121 2f6856143057bf29dcfe38d61b59c863 *src/d3xp/gamesys/SaveGame.h
122 8d719e9d48a98d06d1989b31445f6888 *src/d3xp/gamesys/SysCmds.cpp
123 4b62f19c063511dee00c83845ce7f320 *src/d3xp/gamesys/SysCmds.h
124 7ed932dd12c96aa90512aaf63c72fdb0 *src/d3xp/gamesys/SysCvar.cpp
125 e31def85db9695c6dd45748a32d8aa27 *src/d3xp/gamesys/SysCvar.h
126 bff6543d6ab3ebbb7d72aecde1802847 *src/d3xp/gamesys/TypeInfo.cpp
127 9e29ac4220a128524accb58d587470c2 *src/d3xp/gamesys/TypeInfo.h
128 4ce41c1583e13dee525c3962599d4344 *src/d3xp/Game_local.cpp
129 c47b817da63b29e136b1dd15cc6616c5 *src/d3xp/Game_local.h
130 228d27ea27c967bb957cbe6d79d50628 *src/d3xp/Game_network.cpp
131 c48750d415082e129b09f411b9d0fbb2 *src/d3xp/Grabber.cpp
132 406bec75a737035f70b7be3a896fc6d9 *src/d3xp/Grabber.h
133 24c6f213c515acae0b2ea944ed4f43f7 *src/d3xp/IK.cpp
134 df74f5d7c6a346ee41a131864ac33a06 *src/d3xp/IK.h
135 df4cccd9cd3c0c99493ac0f9e47b1dbc *src/d3xp/Item.cpp
136 5785684b4a10ebf97e10fd0bb41935b9 *src/d3xp/Item.h
137 25b79617784ac8c64d7bb434e495d165 *src/d3xp/Light.cpp
138 eccb2ba974b76556f6a4c4ca6eb1dacc *src/d3xp/Light.h
139 a75990488c6bb8cb16247628284344fa *src/d3xp/Misc.cpp
140 0ad06a3bd56fe62eba01f5c24f208f75 *src/d3xp/Misc.h
141 c2824dbb60f8347ececf844948d76b69 *src/d3xp/Moveable.cpp
142 587639d8691f7d80dece057c17234cb4 *src/d3xp/Moveable.h
143 8a1385d5eaea984d06a21d97f5e5e048 *src/d3xp/Mover.cpp
144 26f8c0f67edf54dbd285e13692fcd6d8 *src/d3xp/Mover.h
145 8e094d0fcfd8f7528550f767467e1071 *src/d3xp/MultiplayerGame.cpp
146 e95b920500a5362ae56aad165a9c1ea4 *src/d3xp/MultiplayerGame.h
147 b6fdf3e143262315398b1f6450ee2040 *src/d3xp/physics/Clip.cpp
148 577044d81536fd081d936705bad6e669 *src/d3xp/physics/Clip.h
149 db95fc8774df9f0971ffa47db89cd709 *src/d3xp/physics/Force.cpp
150 9271f887b94b4dd70e8e31582c3cc765 *src/d3xp/physics/Force.h
151 8891ce4f1b093c485c4838c65d35fa45 *src/d3xp/physics/Force_Constant.cpp
152 fd9feebfee3a799541f006879eb569c3 *src/d3xp/physics/Force_Constant.h
153 56187680952cacefb0fb8b689612ec2f *src/d3xp/physics/Force_Drag.cpp
154 0fb5bef472d8710b8b0c4961ac424309 *src/d3xp/physics/Force_Drag.h
155 b3805a50b055009e514413935d48eaae *src/d3xp/physics/Force_Field.cpp
156 39024be5e301ab2949250a90a12e3f1e *src/d3xp/physics/Force_Field.h
157 9f5f99daf42da885db42e5c4e57bb51b *src/d3xp/physics/Force_Grab.cpp
158 5e651bd825ca342d7b1aecbc776c347f *src/d3xp/physics/Force_Grab.h
159 4868787409b28a30fc337721bf52b2d5 *src/d3xp/physics/Force_Spring.cpp
160 a3079b4e01fa293555d62767e9a75eb5 *src/d3xp/physics/Force_Spring.h
161 d60b09eced926973a02624fe72c097ad *src/d3xp/physics/Physics.cpp
162 d2e28cc845e5640d8465214a84c2219c *src/d3xp/physics/Physics.h
163 03635081f0b4f12746d939b8ae94fc4c *src/d3xp/physics/Physics_Actor.cpp
164 056e1e0d7f36cac413c78094c63c50e8 *src/d3xp/physics/Physics_Actor.h
165 cd8c76ad5acbc0fcf7574f24449bdf6b *src/d3xp/physics/Physics_AF.cpp
166 cb3e0bcb7e1788cfdbdba12d66f9ed00 *src/d3xp/physics/Physics_AF.h
167 61579ebbcf21ec719e7258d0d1e906c7 *src/d3xp/physics/Physics_Base.cpp
168 e439ac91101079a93ba687470bbdb713 *src/d3xp/physics/Physics_Base.h
169 ef50cc527673f51394cf8bf9e823eec6 *src/d3xp/physics/Physics_Monster.cpp
170 c07dc14cdc28823871ced4cfb834cfc8 *src/d3xp/physics/Physics_Monster.h
171 280e64fa2d3ee444e26f32305bc3d898 *src/d3xp/physics/Physics_Parametric.cpp
172 f93bdcc492f50db67878e2274044d7ab *src/d3xp/physics/Physics_Parametric.h
173 226d608f2cb7d279bad12e84a2558735 *src/d3xp/physics/Physics_Player.cpp
174 572fe5e12fae49bcd35f264edb765890 *src/d3xp/physics/Physics_Player.h
175 206f12b48f11aba0d189ba5316171765 *src/d3xp/physics/Physics_RigidBody.cpp
176 8e3baa7b3e82350a908a3865f6c3a0d3 *src/d3xp/physics/Physics_RigidBody.h
177 cd1687b82e2361c803bd528e94d393a7 *src/d3xp/physics/Physics_Static.cpp
178 ca2ae3f0cc147acd3743a97e4184b43d *src/d3xp/physics/Physics_Static.h
179 e2d822925adc488b22682937303b47f8 *src/d3xp/physics/Physics_StaticMulti.cpp
180 f6ca48445ad2a16ae42ebd067a3dfc5b *src/d3xp/physics/Physics_StaticMulti.h
181 39d50cc9f5bb1ceb1beca9c6aab64f68 *src/d3xp/physics/Push.cpp
182 b1f7b4d666e0d79646aec2c1ada2be19 *src/d3xp/physics/Push.h
183 76aae671ab2b12cb0022d5859bb2d715 *src/d3xp/Player.cpp
184 12fe0735c8a24ef83de5f91e13a21887 *src/d3xp/Player.h
185 6bac787dba83b9aab9d99d037562f0d1 *src/d3xp/PlayerIcon.cpp
186 e17dd547ff1e2fda1369b05fcb9998b9 *src/d3xp/PlayerIcon.h
187 1393ea8b429ae7c5e658ea769db5dd3d *src/d3xp/PlayerView.cpp
188 a9afb5112b1bac6479fef477f22510ac *src/d3xp/PlayerView.h
189 508628cf9eb4db7770a11977faa4e673 *src/d3xp/Projectile.cpp
190 2f21b17607d99c6e4abc81b2bc267e33 *src/d3xp/Projectile.h
191 94b9b826cb3b22efb20214746cc1bf9a *src/d3xp/Pvs.cpp
192 ffaa9d395efff49ab6ff2a93acdf38b0 *src/d3xp/Pvs.h
193 729a5e05412a6dd575d6060791ddb182 *src/d3xp/script/Script_Compiler.cpp
194 91da92aed14ed2748b2016b8bfd13a5b *src/d3xp/script/Script_Compiler.h
195 9b60efb81c99a2e1c4025a25791c28ba *src/d3xp/script/Script_Interpreter.cpp
196 edd8ba8f11fce2ad962132e5f5ab8223 *src/d3xp/script/Script_Interpreter.h
197 c218b13187e3eaea5b9b959b4613b047 *src/d3xp/script/Script_Program.cpp
198 95a28d256a674129093e3a14f42cea38 *src/d3xp/script/Script_Program.h
199 946a4187a787ef8120f90e24e3d2dfd8 *src/d3xp/script/Script_Thread.cpp
200 0df0e56033f991077d9d054b9b18484c *src/d3xp/script/Script_Thread.h
201 f829cf1a432bb36437a916d7c8597569 *src/d3xp/SecurityCamera.cpp
202 8ef631e222158b65ee9a4f5c04bff6df *src/d3xp/SecurityCamera.h
203 99a58d1af9464d796ff4537c072608c8 *src/d3xp/SmokeParticles.cpp
204 30d41919db27d7600169f5ed886aeb46 *src/d3xp/SmokeParticles.h
205 7abad18d9f8f26669f7f4bc444a2489c *src/d3xp/Sound.cpp
206 482b351917af91e26b3c52645674104f *src/d3xp/Sound.h
207 38c6668315c01520f07dc7f2134ba3c2 *src/d3xp/Target.cpp
208 079bb3ed19973e52f9944165c8a2cf8c *src/d3xp/Target.h
209 303efbefe3bee4117e2466a57f56a1d1 *src/d3xp/Trigger.cpp
210 dd78cff2ac2be9dc7c0beb14aad2a20a *src/d3xp/Trigger.h
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448 e0bf54026a72d40b686f71525683cb8f *src/idlib/math/Lcp.h
449 bf2523f0eaa0e1490d43cdb46f44cdd0 *src/idlib/math/Math.cpp
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455 d3140e8a5fe85ffa1ce556589e23b846 *src/idlib/math/Plane.cpp
456 e6d9b1b3d596b28ed4098b04389ead00 *src/idlib/math/Plane.h
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458 e0ce6b004f0005c82abe5cebf38cfe59 *src/idlib/math/Pluecker.h
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462 7df4388b58ea67d328ff6107d45f9dbc *src/idlib/math/Quat.h
463 3a9710abf5882642c09dbddd29a7a08d *src/idlib/math/Random.h
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479 fbc4426daca37ebf86f05904f4a5b0bf *src/idlib/math/Simd_SSE2.h
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486 eb50f2476038fafd4ccb7502016381a8 *src/idlib/precompiled.h
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492 20c9b0e0146f5fec26d03bd7948631c0 *src/idlib/Token.h
493 2e55872065220bf8b65232549f34d261 *src/idlib.vcproj
494 7a2c051ad61f2f8ddd930130f9c94740 *src/MayaImport/exporter.h
495 e0e640e984a2398a83122affafd942f5 *src/MayaImport/Maya4.5/maya.h
496 0c4fa28f8c45eb5c4968cfa07451a640 *src/MayaImport/maya5.0/maya.h
497 e0e640e984a2398a83122affafd942f5 *src/MayaImport/Maya6.0/maya.h
498 e95a40bbb2cd5989e74be304b8dfca49 *src/MayaImport/mayaimport.def
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501 e2b87ed822c749ea8fa16283f49fbec3 *src/MayaImport.vcproj
502 73b268519d1fe463f1cbdc0f629db078 *src/renderer/Cinematic.h
503 89b029c9dbfb6034c5f333040e986fd2 *src/renderer/glext.h
504 7dcb19d26a6e770df53bc006777e6476 *src/renderer/Material.h
505 944070b49e293970d7a0cca123f6d2d9 *src/renderer/Model.h
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507 df3b6a65299ffcb94b2112fd09454a9d *src/renderer/qgl.h
508 d7cef91f74111c3f718fbb013f0e89fb *src/renderer/qgl_linked.h
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510 f2dbceca220c1b8aca832dce917b6516 *src/renderer/RenderWorld.h
511 d53f08c1cd4e79c2d393134c68057d2e *src/SConstruct
512 58657928eab2a7c4cd3e212f1893433d *src/sound/sound.h
513 99de5ead06f5526a2bc2e223be36f506 *src/sys/linux/qgl_enforce.h
514 c097031304dd401e701002d427f79d06 *src/sys/scons/SConscript.game
515 d41d4564fcaa6da50cdb36482937b827 *src/sys/scons/SConscript.idlib
516 017d27f219517537234a27a8fe1219f4 *src/sys/scons/scons_utils.py
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518 125d82621ba140bcbd51b25bc03bf03f *src/tools/compilers/aas/AASFile.h
519 98b1ef423b759cad4d9fffbc10d4598e *src/tools/compilers/aas/AASFileManager.h
520 473dc012029bdd1fb49382c43d1904c3 *src/ui/ListGUI.h
521 7292e8c7c3115150261a9a6f288f2d7c *src/ui/UserInterface.h
522 80d7d7d37c3dd53790cbf78f31196bc5 *vehicles/af/env_vehicle_simplebuggy.af
523 9f2394d96b77cc9de7a2e3d7260fb033 *vehicles/def/env_simplevehicle.def
524 0a02ac09bc92c6e3bf4a97da8e0054ab *vehicles/maps/testmaps/test_vehicle.cm
525 74fa3ab82f81978e313cb77f07b15efb *vehicles/maps/testmaps/test_vehicle.map
526 81cb35140c0e38fd7dd86d2235f9eb31 *vehicles/maps/testmaps/test_vehicle.proc
527 999593e1b407797ddbf0181620670e9a *vehicles/maps/testmaps/test_vehicle.script
528 c0623dcaea4fbf6ce890a35767be746e *vehicles/maps/testmaps/test_vehicle2.cm
529 f582d207eabe141349c1c71883bc83e5 *vehicles/maps/testmaps/test_vehicle2.map
530 281645579d053c47f2f71b9f8661cc44 *vehicles/maps/testmaps/test_vehicle2.proc
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532 1e39fc8c73c855553ee9f312764f55ca *vehicles/maps/testmaps/test_vehicle_terrain.ase
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535 5289507aaf5cc7900d77bd380ae9e0ee *vehicles/models/md5/vehicles/buggy/buggy.md5mesh
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539 a97253ee8fff39d798edc7d0536cf9c9 *vehicles/models/md5/vehicles/buggy/buggy_turret_d.tga
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542 180b91d17b3c9341d9dedff4bb34411b *vehicles/models/md5/vehicles/buggy/turret.tga
543 180b91d17b3c9341d9dedff4bb34411b *vehicles/models/md5/vehicles/buggy/wheel.tga
544 6a16211eb7cbbc8a7079a57c4abdf652 *vehicles/models/md5/vehicles/buggy/wheel_d.tga
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546 e505dce717d443bd61a5b67d7cb12f71 *vehicles/models/md5/vehicles/buggy/wheel_s.tga
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549 73bc1d9ae5652b3bf6a1f1b8850ccf42 *vehicles/readme.txt
550 d329162eec1c3032b09093873cd239ca *vehicles/textures/base_floor/concrete01.tga
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553 640bc8e08c0446019ed832e1c4bf172e *vehicles/textures/base_floor/concrete01s.tga
554 b84284d1b85ca5ee877de786531bad54 *vehicles/textures/stone/sand01.tga
555 508ca81cd2ee9242e41a0b5e8a41cdc7 *vehicles/textures/stone/sand01_d.tga
556 f666c13e5a5c669c7fed43e00f3a6e94 *vehicles/textures/stone/sand01_s.tga
557 814bcec5c20cc2658a75fe8f62547692 *vehicles/textures/stone/sand02.tga