]> icculus.org git repositories - icculus/iodoom3.git/blob - neo/game-d3xp.vcxproj
Various Mac OS X tweaks to get this to build. Probably breaking things.
[icculus/iodoom3.git] / neo / game-d3xp.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>
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153       <Command>cd $(SolutionDir)\..
154 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp
155 </Command>
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190 </Command>
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192   </ItemDefinitionGroup>
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195       <Command>cd $(SolutionDir)\..
196 "build\Win32\$(Configuration)\TypeInfo.exe" d3xp
197 </Command>
198     </PreBuildEvent>
199   </ItemDefinitionGroup>
200   <ItemGroup>
201     <ClCompile Include="d3xp\ai\AAS.cpp" />
202     <ClCompile Include="d3xp\ai\AAS_debug.cpp" />
203     <ClCompile Include="d3xp\ai\AAS_pathing.cpp" />
204     <ClCompile Include="d3xp\ai\AAS_routing.cpp" />
205     <ClCompile Include="d3xp\ai\AI.cpp" />
206     <ClCompile Include="d3xp\ai\AI_events.cpp" />
207     <ClCompile Include="d3xp\ai\AI_pathing.cpp" />
208     <ClCompile Include="d3xp\ai\AI_Vagary.cpp" />
209     <ClCompile Include="d3xp\anim\Anim.cpp" />
210     <ClCompile Include="d3xp\anim\Anim_Blend.cpp" />
211     <ClCompile Include="d3xp\anim\Anim_Import.cpp" />
212     <ClCompile Include="d3xp\anim\Anim_Testmodel.cpp" />
213     <ClCompile Include="d3xp\gamesys\Class.cpp" />
214     <ClCompile Include="d3xp\gamesys\DebugGraph.cpp" />
215     <ClCompile Include="d3xp\gamesys\Event.cpp" />
216     <ClCompile Include="d3xp\gamesys\SaveGame.cpp" />
217     <ClCompile Include="d3xp\gamesys\SysCmds.cpp" />
218     <ClCompile Include="d3xp\gamesys\SysCvar.cpp" />
219     <ClCompile Include="d3xp\gamesys\TypeInfo.cpp" />
220     <ClCompile Include="d3xp\physics\Clip.cpp" />
221     <ClCompile Include="d3xp\physics\Force.cpp" />
222     <ClCompile Include="d3xp\physics\Force_Constant.cpp" />
223     <ClCompile Include="d3xp\physics\Force_Drag.cpp" />
224     <ClCompile Include="d3xp\physics\Force_Field.cpp" />
225     <ClCompile Include="d3xp\physics\Force_Grab.cpp" />
226     <ClCompile Include="d3xp\physics\Force_Spring.cpp" />
227     <ClCompile Include="d3xp\physics\Physics.cpp" />
228     <ClCompile Include="d3xp\physics\Physics_Actor.cpp" />
229     <ClCompile Include="d3xp\physics\Physics_AF.cpp" />
230     <ClCompile Include="d3xp\physics\Physics_Base.cpp" />
231     <ClCompile Include="d3xp\physics\Physics_Monster.cpp" />
232     <ClCompile Include="d3xp\physics\Physics_Parametric.cpp" />
233     <ClCompile Include="d3xp\physics\Physics_Player.cpp" />
234     <ClCompile Include="d3xp\physics\Physics_RigidBody.cpp" />
235     <ClCompile Include="d3xp\physics\Physics_Static.cpp" />
236     <ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp" />
237     <ClCompile Include="d3xp\physics\Push.cpp" />
238     <ClCompile Include="d3xp\script\Script_Compiler.cpp" />
239     <ClCompile Include="d3xp\script\Script_Interpreter.cpp" />
240     <ClCompile Include="d3xp\script\Script_Program.cpp" />
241     <ClCompile Include="d3xp\script\Script_Thread.cpp" />
242     <ClCompile Include="d3xp\Actor.cpp" />
243     <ClCompile Include="d3xp\AF.cpp" />
244     <ClCompile Include="d3xp\AFEntity.cpp" />
245     <ClCompile Include="d3xp\BrittleFracture.cpp" />
246     <ClCompile Include="d3xp\Camera.cpp" />
247     <ClCompile Include="d3xp\Entity.cpp" />
248     <ClCompile Include="d3xp\Fx.cpp" />
249     <ClCompile Include="d3xp\Game_local.cpp" />
250     <ClCompile Include="d3xp\Game_network.cpp" />
251     <ClCompile Include="d3xp\GameEdit.cpp" />
252     <ClCompile Include="d3xp\Grabber.cpp" />
253     <ClCompile Include="d3xp\IK.cpp" />
254     <ClCompile Include="d3xp\Item.cpp" />
255     <ClCompile Include="d3xp\Light.cpp" />
256     <ClCompile Include="d3xp\Misc.cpp" />
257     <ClCompile Include="d3xp\Moveable.cpp" />
258     <ClCompile Include="d3xp\Mover.cpp" />
259     <ClCompile Include="d3xp\MultiplayerGame.cpp" />
260     <ClCompile Include="d3xp\Player.cpp" />
261     <ClCompile Include="d3xp\PlayerIcon.cpp" />
262     <ClCompile Include="d3xp\PlayerView.cpp" />
263     <ClCompile Include="idlib\precompiled.cpp" />
264     <ClCompile Include="d3xp\Projectile.cpp" />
265     <ClCompile Include="d3xp\Pvs.cpp" />
266     <ClCompile Include="d3xp\SecurityCamera.cpp" />
267     <ClCompile Include="d3xp\SmokeParticles.cpp" />
268     <ClCompile Include="d3xp\Sound.cpp" />
269     <ClCompile Include="d3xp\Target.cpp" />
270     <ClCompile Include="d3xp\Trigger.cpp" />
271     <ClCompile Include="d3xp\Weapon.cpp" />
272     <ClCompile Include="d3xp\WorldSpawn.cpp" />
273   </ItemGroup>
274   <ItemGroup>
275     <ClInclude Include="d3xp\ai\AAS.h" />
276     <ClInclude Include="d3xp\ai\AAS_local.h" />
277     <ClInclude Include="d3xp\ai\AI.h" />
278     <ClInclude Include="d3xp\anim\Anim.h" />
279     <ClInclude Include="d3xp\anim\Anim_Testmodel.h" />
280     <ClInclude Include="d3xp\gamesys\Class.h" />
281     <ClInclude Include="d3xp\gamesys\DebugGraph.h" />
282     <ClInclude Include="d3xp\gamesys\Event.h" />
283     <ClInclude Include="d3xp\gamesys\NoGameTypeInfo.h" />
284     <ClInclude Include="d3xp\gamesys\SaveGame.h" />
285     <ClInclude Include="d3xp\gamesys\SysCmds.h" />
286     <ClInclude Include="d3xp\gamesys\SysCvar.h" />
287     <ClInclude Include="d3xp\physics\Clip.h" />
288     <ClInclude Include="d3xp\physics\Force.h" />
289     <ClInclude Include="d3xp\physics\Force_Constant.h" />
290     <ClInclude Include="d3xp\physics\Force_Drag.h" />
291     <ClInclude Include="d3xp\physics\Force_Field.h" />
292     <ClInclude Include="d3xp\physics\Force_Grab.h" />
293     <ClInclude Include="d3xp\physics\Force_Spring.h" />
294     <ClInclude Include="d3xp\physics\Physics.h" />
295     <ClInclude Include="d3xp\physics\Physics_Actor.h" />
296     <ClInclude Include="d3xp\physics\Physics_AF.h" />
297     <ClInclude Include="d3xp\physics\Physics_Base.h" />
298     <ClInclude Include="d3xp\physics\Physics_Monster.h" />
299     <ClInclude Include="d3xp\physics\Physics_Parametric.h" />
300     <ClInclude Include="d3xp\physics\Physics_Player.h" />
301     <ClInclude Include="d3xp\physics\Physics_RigidBody.h" />
302     <ClInclude Include="d3xp\physics\Physics_Static.h" />
303     <ClInclude Include="d3xp\physics\Physics_StaticMulti.h" />
304     <ClInclude Include="d3xp\physics\Push.h" />
305     <ClInclude Include="d3xp\script\Script_Compiler.h" />
306     <ClInclude Include="d3xp\script\Script_Interpreter.h" />
307     <ClInclude Include="d3xp\script\Script_Program.h" />
308     <ClInclude Include="d3xp\script\Script_Thread.h" />
309     <ClInclude Include="d3xp\Actor.h" />
310     <ClInclude Include="d3xp\AF.h" />
311     <ClInclude Include="d3xp\AFEntity.h" />
312     <ClInclude Include="d3xp\BrittleFracture.h" />
313     <ClInclude Include="d3xp\Camera.h" />
314     <ClInclude Include="d3xp\Entity.h" />
315     <ClInclude Include="d3xp\Fx.h" />
316     <ClInclude Include="d3xp\Game.h" />
317     <ClInclude Include="d3xp\Game_local.h" />
318     <ClInclude Include="d3xp\GameEdit.h" />
319     <ClInclude Include="d3xp\Grabber.h" />
320     <ClInclude Include="d3xp\IK.h" />
321     <ClInclude Include="d3xp\Item.h" />
322     <ClInclude Include="d3xp\Light.h" />
323     <ClInclude Include="d3xp\Misc.h" />
324     <ClInclude Include="d3xp\Moveable.h" />
325     <ClInclude Include="d3xp\Mover.h" />
326     <ClInclude Include="d3xp\MultiplayerGame.h" />
327     <ClInclude Include="d3xp\Player.h" />
328     <ClInclude Include="d3xp\PlayerIcon.h" />
329     <ClInclude Include="d3xp\PlayerView.h" />
330     <ClInclude Include="d3xp\Projectile.h" />
331     <ClInclude Include="d3xp\Pvs.h" />
332     <ClInclude Include="d3xp\SecurityCamera.h" />
333     <ClInclude Include="d3xp\SmokeParticles.h" />
334     <ClInclude Include="d3xp\Sound.h" />
335     <ClInclude Include="d3xp\Target.h" />
336     <ClInclude Include="d3xp\Trigger.h" />
337     <ClInclude Include="d3xp\Weapon.h" />
338     <ClInclude Include="d3xp\WorldSpawn.h" />
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