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Various Mac OS X tweaks to get this to build. Probably breaking things.
[icculus/iodoom3.git] / neo / game-d3xp.vcxproj.filters
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <ItemGroup>
4     <Filter Include="AI">
5       <UniqueIdentifier>{cbe3b616-1879-4177-ab0b-ef9dd6e1c344}</UniqueIdentifier>
6     </Filter>
7     <Filter Include="Animation">
8       <UniqueIdentifier>{f1a55916-cc4e-4c52-8097-90f53ec0e5ef}</UniqueIdentifier>
9     </Filter>
10     <Filter Include="GameSys">
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22       <Filter>AI</Filter>
23     </ClCompile>
24     <ClCompile Include="d3xp\ai\AAS_debug.cpp">
25       <Filter>AI</Filter>
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27     <ClCompile Include="d3xp\ai\AAS_pathing.cpp">
28       <Filter>AI</Filter>
29     </ClCompile>
30     <ClCompile Include="d3xp\ai\AAS_routing.cpp">
31       <Filter>AI</Filter>
32     </ClCompile>
33     <ClCompile Include="d3xp\ai\AI.cpp">
34       <Filter>AI</Filter>
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36     <ClCompile Include="d3xp\ai\AI_events.cpp">
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40       <Filter>AI</Filter>
41     </ClCompile>
42     <ClCompile Include="d3xp\ai\AI_Vagary.cpp">
43       <Filter>AI</Filter>
44     </ClCompile>
45     <ClCompile Include="d3xp\anim\Anim.cpp">
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47     </ClCompile>
48     <ClCompile Include="d3xp\anim\Anim_Blend.cpp">
49       <Filter>Animation</Filter>
50     </ClCompile>
51     <ClCompile Include="d3xp\anim\Anim_Import.cpp">
52       <Filter>Animation</Filter>
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54     <ClCompile Include="d3xp\anim\Anim_Testmodel.cpp">
55       <Filter>Animation</Filter>
56     </ClCompile>
57     <ClCompile Include="d3xp\gamesys\Class.cpp">
58       <Filter>GameSys</Filter>
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60     <ClCompile Include="d3xp\gamesys\DebugGraph.cpp">
61       <Filter>GameSys</Filter>
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63     <ClCompile Include="d3xp\gamesys\Event.cpp">
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66     <ClCompile Include="d3xp\gamesys\SaveGame.cpp">
67       <Filter>GameSys</Filter>
68     </ClCompile>
69     <ClCompile Include="d3xp\gamesys\SysCmds.cpp">
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72     <ClCompile Include="d3xp\gamesys\SysCvar.cpp">
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75     <ClCompile Include="d3xp\gamesys\TypeInfo.cpp">
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78     <ClCompile Include="d3xp\physics\Clip.cpp">
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81     <ClCompile Include="d3xp\physics\Force.cpp">
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93     <ClCompile Include="d3xp\physics\Force_Grab.cpp">
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96     <ClCompile Include="d3xp\physics\Force_Spring.cpp">
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111     <ClCompile Include="d3xp\physics\Physics_Monster.cpp">
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114     <ClCompile Include="d3xp\physics\Physics_Parametric.cpp">
115       <Filter>Physics</Filter>
116     </ClCompile>
117     <ClCompile Include="d3xp\physics\Physics_Player.cpp">
118       <Filter>Physics</Filter>
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120     <ClCompile Include="d3xp\physics\Physics_RigidBody.cpp">
121       <Filter>Physics</Filter>
122     </ClCompile>
123     <ClCompile Include="d3xp\physics\Physics_Static.cpp">
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126     <ClCompile Include="d3xp\physics\Physics_StaticMulti.cpp">
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129     <ClCompile Include="d3xp\physics\Push.cpp">
130       <Filter>Physics</Filter>
131     </ClCompile>
132     <ClCompile Include="d3xp\script\Script_Compiler.cpp">
133       <Filter>Script</Filter>
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135     <ClCompile Include="d3xp\script\Script_Interpreter.cpp">
136       <Filter>Script</Filter>
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138     <ClCompile Include="d3xp\script\Script_Program.cpp">
139       <Filter>Script</Filter>
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141     <ClCompile Include="d3xp\script\Script_Thread.cpp">
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144     <ClCompile Include="d3xp\Actor.cpp" />
145     <ClCompile Include="d3xp\AF.cpp" />
146     <ClCompile Include="d3xp\AFEntity.cpp" />
147     <ClCompile Include="d3xp\BrittleFracture.cpp" />
148     <ClCompile Include="d3xp\Camera.cpp" />
149     <ClCompile Include="d3xp\Entity.cpp" />
150     <ClCompile Include="d3xp\Fx.cpp" />
151     <ClCompile Include="d3xp\Game_local.cpp" />
152     <ClCompile Include="d3xp\Game_network.cpp" />
153     <ClCompile Include="d3xp\GameEdit.cpp" />
154     <ClCompile Include="d3xp\Grabber.cpp" />
155     <ClCompile Include="d3xp\IK.cpp" />
156     <ClCompile Include="d3xp\Item.cpp" />
157     <ClCompile Include="d3xp\Light.cpp" />
158     <ClCompile Include="d3xp\Misc.cpp" />
159     <ClCompile Include="d3xp\Moveable.cpp" />
160     <ClCompile Include="d3xp\Mover.cpp" />
161     <ClCompile Include="d3xp\MultiplayerGame.cpp" />
162     <ClCompile Include="d3xp\Player.cpp" />
163     <ClCompile Include="d3xp\PlayerIcon.cpp" />
164     <ClCompile Include="d3xp\PlayerView.cpp" />
165     <ClCompile Include="idlib\precompiled.cpp" />
166     <ClCompile Include="d3xp\Projectile.cpp" />
167     <ClCompile Include="d3xp\Pvs.cpp" />
168     <ClCompile Include="d3xp\SecurityCamera.cpp" />
169     <ClCompile Include="d3xp\SmokeParticles.cpp" />
170     <ClCompile Include="d3xp\Sound.cpp" />
171     <ClCompile Include="d3xp\Target.cpp" />
172     <ClCompile Include="d3xp\Trigger.cpp" />
173     <ClCompile Include="d3xp\Weapon.cpp" />
174     <ClCompile Include="d3xp\WorldSpawn.cpp" />
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176   <ItemGroup>
177     <ClInclude Include="d3xp\ai\AAS.h">
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184       <Filter>AI</Filter>
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186     <ClInclude Include="d3xp\anim\Anim.h">
187       <Filter>Animation</Filter>
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189     <ClInclude Include="d3xp\anim\Anim_Testmodel.h">
190       <Filter>Animation</Filter>
191     </ClInclude>
192     <ClInclude Include="d3xp\gamesys\Class.h">
193       <Filter>GameSys</Filter>
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196       <Filter>GameSys</Filter>
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198     <ClInclude Include="d3xp\gamesys\Event.h">
199       <Filter>GameSys</Filter>
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201     <ClInclude Include="d3xp\gamesys\NoGameTypeInfo.h">
202       <Filter>GameSys</Filter>
203     </ClInclude>
204     <ClInclude Include="d3xp\gamesys\SaveGame.h">
205       <Filter>GameSys</Filter>
206     </ClInclude>
207     <ClInclude Include="d3xp\gamesys\SysCmds.h">
208       <Filter>GameSys</Filter>
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210     <ClInclude Include="d3xp\gamesys\SysCvar.h">
211       <Filter>GameSys</Filter>
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213     <ClInclude Include="d3xp\physics\Clip.h">
214       <Filter>Physics</Filter>
215     </ClInclude>
216     <ClInclude Include="d3xp\physics\Force.h">
217       <Filter>Physics</Filter>
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220       <Filter>Physics</Filter>
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222     <ClInclude Include="d3xp\physics\Force_Drag.h">
223       <Filter>Physics</Filter>
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225     <ClInclude Include="d3xp\physics\Force_Field.h">
226       <Filter>Physics</Filter>
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228     <ClInclude Include="d3xp\physics\Force_Grab.h">
229       <Filter>Physics</Filter>
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231     <ClInclude Include="d3xp\physics\Force_Spring.h">
232       <Filter>Physics</Filter>
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234     <ClInclude Include="d3xp\physics\Physics.h">
235       <Filter>Physics</Filter>
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238       <Filter>Physics</Filter>
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241       <Filter>Physics</Filter>
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244       <Filter>Physics</Filter>
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247       <Filter>Physics</Filter>
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250       <Filter>Physics</Filter>
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252     <ClInclude Include="d3xp\physics\Physics_Player.h">
253       <Filter>Physics</Filter>
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256       <Filter>Physics</Filter>
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258     <ClInclude Include="d3xp\physics\Physics_Static.h">
259       <Filter>Physics</Filter>
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262       <Filter>Physics</Filter>
263     </ClInclude>
264     <ClInclude Include="d3xp\physics\Push.h">
265       <Filter>Physics</Filter>
266     </ClInclude>
267     <ClInclude Include="d3xp\script\Script_Compiler.h">
268       <Filter>Script</Filter>
269     </ClInclude>
270     <ClInclude Include="d3xp\script\Script_Interpreter.h">
271       <Filter>Script</Filter>
272     </ClInclude>
273     <ClInclude Include="d3xp\script\Script_Program.h">
274       <Filter>Script</Filter>
275     </ClInclude>
276     <ClInclude Include="d3xp\script\Script_Thread.h">
277       <Filter>Script</Filter>
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279     <ClInclude Include="d3xp\Actor.h" />
280     <ClInclude Include="d3xp\AF.h" />
281     <ClInclude Include="d3xp\AFEntity.h" />
282     <ClInclude Include="d3xp\BrittleFracture.h" />
283     <ClInclude Include="d3xp\Camera.h" />
284     <ClInclude Include="d3xp\Entity.h" />
285     <ClInclude Include="d3xp\Fx.h" />
286     <ClInclude Include="d3xp\Game.h" />
287     <ClInclude Include="d3xp\Game_local.h" />
288     <ClInclude Include="d3xp\GameEdit.h" />
289     <ClInclude Include="d3xp\Grabber.h" />
290     <ClInclude Include="d3xp\IK.h" />
291     <ClInclude Include="d3xp\Item.h" />
292     <ClInclude Include="d3xp\Light.h" />
293     <ClInclude Include="d3xp\Misc.h" />
294     <ClInclude Include="d3xp\Moveable.h" />
295     <ClInclude Include="d3xp\Mover.h" />
296     <ClInclude Include="d3xp\MultiplayerGame.h" />
297     <ClInclude Include="d3xp\Player.h" />
298     <ClInclude Include="d3xp\PlayerIcon.h" />
299     <ClInclude Include="d3xp\PlayerView.h" />
300     <ClInclude Include="d3xp\Projectile.h" />
301     <ClInclude Include="d3xp\Pvs.h" />
302     <ClInclude Include="d3xp\SecurityCamera.h" />
303     <ClInclude Include="d3xp\SmokeParticles.h" />
304     <ClInclude Include="d3xp\Sound.h" />
305     <ClInclude Include="d3xp\Target.h" />
306     <ClInclude Include="d3xp\Trigger.h" />
307     <ClInclude Include="d3xp\Weapon.h" />
308     <ClInclude Include="d3xp\WorldSpawn.h" />
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310   <ItemGroup>
311     <None Include="d3xp\Game.def" />
312   </ItemGroup>
313 </Project>