]> icculus.org git repositories - divverent/nexuiz.git/tree - data/textures/water/
Fixing #353 by adding invisible shader and texture from OA. It doesn't seem to do...
[divverent/nexuiz.git] / data / textures / water /
drwxr-xr-x   ..
-rw-r--r-- 176206 cheapwater-blue.png
-rw-r--r-- 162915 cheapwater-fire.png
-rw-r--r-- 10167 pool3d_5e.jpg
-rw-r--r-- 26004 ruiner_water.jpg
-rw-r--r-- 1048594 slime1.tga
-rw-r--r-- 786476 slime1_norm.tga
-rw-r--r-- 1048594 slime2.tga
-rw-r--r-- 786476 slime2_norm.tga
-rw-r--r-- 66619 tzorkwater-blue.jpg
-rw-r--r-- 1048594 water0.tga
-rw-r--r-- 786476 water0_norm.tga
-rw-r--r-- 1048594 water1.tga
-rw-r--r-- 786476 water1_norm.tga
-rw-r--r-- 1048594 water2.tga
-rw-r--r-- 786476 water2_norm.tga