]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-02-05 m0rfarMG ammo texture tweaks. And down-sized to 512x512
2009-02-05 mand1ngaSpell checking and off-by-one fix by Surb
2009-02-05 m0rfarshaderlist update
2009-02-05 esteeladded some more cvar descriptions, mention the need...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0remove debug prints from rcon2irc
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 tzorkmake turret head's hittable (with separate .heath's...
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0don't need this in racetrack.mapinfo any more
2009-02-04 div0remove the shotgun from race
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-02-04 div0remove some debug print
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0shot org adjuster: alpha is good for the current model
2009-02-04 div0fix deprecated way to specify racetrack's CDtrack
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-04 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738...
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 tzorkadd models/shotorg_adjuster.md3
2009-02-04 tzorkAnother variant of ax_planes.md3
2009-02-04 div0exec shotorigin_adjuster.cfg - graphical shot origin...
2009-02-04 tzorksecond try for ax_planes.md3
2009-02-04 tzorkmodels/ax_planes.md3 for div0
2009-02-04 div0revert the shot origin back to the "current" camping...
2009-02-04 div0bullets pickup: down from 120 to 80; camping rifle...
2009-02-04 div0fix some file names
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-03 m0rfarnew mg ammo + source by ai
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-03 div01. bring prandom back, this time maybe in a working...
2009-02-02 m0rfarRune spawns are not needed anymore. Be gone!
2009-02-02 div0enable fixed spawns again
2009-02-02 div0remove all runematch spawn points from the maps (bsp...
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
2009-02-02 div0factor out impulse 911 into a function MoveToRandomMapL...
2009-02-02 div0shader checksum script improved
2009-02-01 mand1ngaTurned aliases for rotating the camera into commands...
2009-02-01 m0rfarNew CTP map. Accident by morphed.
2009-02-01 div0remove aft stuff
2009-02-01 div0cl_gibs_damageforcescale, cl_gibs_lifetime (idea by...
2009-01-31 div0fix some uses of the flags field; should fix turret...
2009-01-31 div0fix another problem of that "fix invisibilty" patch...
2009-01-31 div0fix cl_cmd commands
2009-01-31 div0update change list
2009-01-31 div0bloodloss
2009-01-31 div0terencehill's score column after a cleanup
2009-01-31 mand1ngaDemo camera refactoring
2009-01-30 div0make spawnshield automatically disable when you shoot
2009-01-29 div0fix a typo in turret code
2009-01-29 div0minor reordering of code in target selection, should...
2009-01-29 div0fix the last commit :P
2009-01-29 div0make endmatch work during overtime
2009-01-29 div0oops, I broke waypoints in my previous commit. Fixed.
2009-01-29 div0make all assignments to SendEntity go through Net_LinkE...
2009-01-28 div0tele resend after teleport
2009-01-28 div0oops, forgot to commit cvar check
2009-01-28 div0draw end trail of projectiles (should look better)
2009-01-28 div0remove all TEs that contain a permanent state.
2009-01-28 div0get rid of TE_CSQC_WARMUP
2009-01-28 div0more sound changes
2009-01-28 esteeladd a new Makefile target "pk3here" that builds the...
2009-01-28 div0try to fix invis again
2009-01-27 div0moved some long taking entity update code into global...
2009-01-27 div0fix mapvote bugs
2009-01-27 div0fix typo in mapvote ent code
2009-01-27 div0fix access to mv_maps_mask
2009-01-27 div0make mapvote a shared ent too
2009-01-27 div0try to fix the previous commit
2009-01-27 div0make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie...
2009-01-27 div0marked TEs to get rid of.
2009-01-26 div0fix invis
2009-01-26 div0make chat bubble attached
2009-01-26 div0sbar_increment_maptime
2009-01-26 div0new CHs
2009-01-26 div0fix laserguided missiles; remove prandom again, it...
2009-01-26 div0even more predictable prandom for now
2009-01-26 div0prandom() - an attempt to make random decisions predict...
2009-01-26 div0fix color translation
2009-01-26 div0fix color translation
2009-01-25 div0make them less "over the top"
2009-01-25 div0experimental new colorful zero-violence effects :)
2009-01-25 div0fix *particles usage msg
2009-01-25 div0compat pack: include egyptsoc textures
2009-01-24 div0shader checksum script
2009-01-24 div0fix reset_map logic
2009-01-24 div0makebuild: remove the showbrand block if desired
2009-01-24 div0add marker comments and a message how to disable the...
2009-01-24 div0fix a warning
2009-01-24 m0rfarUse less crappy menu music :)
2009-01-24 esteelenable showbrand by default to make sure to people...
2009-01-24 esteelmove the important messages a bit lower to make them...
2009-01-23 esteelswitch deluxe/gloss with offset/relief options as it...
2009-01-23 esteeladded cl_gentle, moved other stuff around a bit to...
2009-01-23 esteelups, a few tabs in wrong places
2009-01-23 esteelcountp -> counth as its called havoc now :P
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