]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2007-02-24 lordhavocturned off r_hdr in ultra.cfg and ultimate.cfg as it...
2007-02-24 lordhavocreduce particle quality on low.cfg to 25% to save cpu...
2007-02-23 esteelremoved a lot of 'seta effectvariables' from default...
2007-02-23 esteelremoved scores aliases and host_min/maxfps
2007-02-21 div0items with spawnflag 1 also don't autodrop
2007-02-21 lordhavocchanged bullet impact smoke to be a single particle...
2007-02-20 m0rfar* Removed non-existent zenex1 from shaderlist.txt
2007-02-19 esteeluse newhook.cfg
2007-02-18 div0fixed nex pants
2007-02-18 kadaverjackmenu switch for vid_vsync
2007-02-18 m0rfarRemoved color codes in map title.
2007-02-18 div0don't handle teamkills if the attacker is e.g. a spectator
2007-02-17 div0RLE compressed all TGAs that had a compression ratio...
2007-02-15 esteeltried to make console more appealing
2007-02-13 esteeluse physicsQBR.cfg instead of having the same settings...
2007-02-09 div0deleted clientcommands check, now just let all through...
2007-02-08 esteelreverted that last checking as it will not work with...
2007-02-08 kadaverjacksimplified nextmap check (might be a bit more efficient...
2007-02-08 kadaverjackcheck if "nextmap" is empty, to avoid error messages...
2007-02-08 esteelno mirror damage for hitting team corpses
2007-02-06 esteelmade first machinegun (and thus secondary firemode...
2007-02-06 esteelshould be the same glsl shader as in the engine
2007-02-06 esteelset g_ctf_respawn_delay and g_ctf_respawn_waves to 0
2007-02-06 esteelcompile.sh IS obsolete
2007-02-06 lordhavocchanged item positioning code to work better
2007-02-06 lordhavocremoved redundant ricochet noises on machinegun
2007-02-06 lordhavochalved number of shotgun bullets (10->5) and doubled...
2007-02-06 esteelremoved unused welcomemessage_time and renamed welcomem...
2007-02-06 esteelremoved those dreaded cl_bob and cl_rollangle settings
2007-02-06 div0don't print welcome messages THAT often! Eats traffic.
2007-02-05 div0missing newline for print
2007-02-03 esteelcorrected campaign description for silvercity. Its...
2007-02-03 lordhavocfix droptofloor parameters
2007-02-03 lordhavocadded DP_SV_PRINT extension
2007-02-03 lordhavocchanged runespawner placement to use droptofloor
2007-01-29 esteelmerged nexuiz-linux-glx.sh and nexuiz-linux-sdl.sh...
2007-01-29 esteelremoved scr_conforcewhiledisconnected 0 and scr_menufor...
2007-01-27 div0newly created wp relink
2007-01-27 div0waypoints out of items configurable;
2007-01-24 esteelmade team_* aliases more useful and bound team_auto...
2007-01-24 div0small bug in unused function CalcAngleMove
2007-01-22 div0forgot to commit this
2007-01-22 div0respawn settings
2007-01-21 div0merge default.cfg -> pro
2007-01-20 div0check argv(g_maplist_index) first, fixes some problems...
2007-01-17 div0only shuffle ONCE, add nexuiz-dinput.bat
2007-01-17 esteelfixed a warning in data/qcsrc/menu/custom/campaign...
2007-01-16 esteelmerged branch and trunk Docs / bumped trunk version...
2007-01-16 esteelcorrected links to wiki in Docs in Docs/server (its...
2007-01-16 div0align center
2007-01-15 div0damn, that should not have been committed.
2007-01-15 div0increasing retry delays
2007-01-14 div0only respawn/exit intermission using attack, jump,...
2007-01-14 div0produce compatible binaries on FC6
2007-01-14 div0two default.cfg typos
2007-01-14 div0Replaced trunk's centerprint system by the simpler...
2007-01-14 div0oops... respawn change affected bots
2007-01-14 div0ext response system added; NOTE: two outstanding things:
2007-01-13 div0only play countdown sound if less than 0.5s until next...
2007-01-13 div0fteqcc
2007-01-13 div0typos in the messages for masters...
2007-01-13 div0added explanatory comment
2007-01-13 div0damn fteqcc
2007-01-13 div0respawn countdown
2007-01-12 div0OS X only likes one binary one per dimension
2007-01-11 kadaverjackfixed detection for empty nicknames
2007-01-11 div0oops
2007-01-11 div0BUGFIX: validate map for master's chmap too
2007-01-11 div0new command: vdo login (password) - if password matches...
2007-01-05 div0added demo splitter
2007-01-03 div0cnt -> autoscreenshot to make sure (cnt is already...
2007-01-02 div0cmd info (something) prints the content of sv_info_...
2007-01-02 div0autoscreenshot again
2007-01-01 div0add changelog to DP source zip
2006-12-31 div0changing separator to / to work around startx bug
2006-12-31 div0now parse the +vid_x11_display command line option too
2006-12-31 div0force fullscreen when starting a new X server
2006-12-31 div0new cvar vid_x11_display for use by nexuiz-linux-*.sh
2006-12-30 blackFix the main.menu.
2006-12-29 div0make waypoints go through doors; fix "no waypoints...
2006-12-29 savagexbegin working on "Pro mode".
2006-12-29 div0Crylink secondary center correctly
2006-12-29 div0for consistency, apply alpha to exterior weapon model...
2006-12-26 m0rfarDowner: Teleporters don't eat projectiles anymore ...
2006-12-23 div0speling
2006-12-23 div0falling damage should only be applied for velocity...
2006-12-23 div0fallthrough detection now supports up to 131072 units...
2006-12-21 div0no more flag fallthrough
2006-12-21 div0LMS winning condition
2006-12-20 div0fix boolean logic for crushers
2006-12-18 div0new cvar: quit_when_empty - exits the server once it...
2006-12-18 div0spawn_debug 2 searches for duplicated items too
2006-12-17 div0strstr broke
2006-12-17 div0version nag feature - non-SVN clients get a message...
2006-12-15 esteelcorrected the colors for fast/medim ping
2006-12-13 blackWoops, forgot to add the template.
2006-12-13 blackCommit a new item (Nex_HostCache_Ping) that colors...
2006-12-12 div0oops, _v2.2.1, not _2.2.1
2006-12-12 div0new env var: version=2.2.1 sh makebuild.sh will replace...
2006-12-12 div0get rid of the damn LMS player count... no LMS player...
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