]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-09-05 fruitiexfinish sbar_columns_help text
2009-09-05 div0new property for menu skins: ALIGN_BACKGROUND
2009-09-05 fruitiexphysicsNexrun.cfg: remove comments at the end of the...
2009-09-05 fruitiex[NOT FOR 2.5.2] oops, forgot something :(
2009-09-05 fruitiex[NOT FOR 2.5.2] huge sbar.qc cleanup
2009-09-05 div0increase float accuracy for race time accumulation
2009-09-05 div0race: use a time accumulator fed by player physics...
2009-09-05 div0fix fireball mins/maxs
2009-09-04 mand1ngaUpdated cvar checksum
2009-09-04 mand1ngaRefactored goal stack into an array
2009-09-04 fruitiex[NOT FOR 2.5.2] HUD support for 100ths in race plus...
2009-09-04 div0allow recalling the welcome message by +show_info in...
2009-09-04 div0speed up fireball effect
2009-09-04 div0screw it, we have to rename the campaign files :( file...
2009-09-04 div0another warning with a good reason :(
2009-09-04 div0I knew there was a typo in there :P
2009-09-04 div0properly mark splash damage for electro
2009-09-04 div0change the values networked as "long" in scores and...
2009-09-04 div0hm... if we start networking score items as long if...
2009-09-03 mand1ngaFix warning
2009-09-03 mand1ngaUpdated precached waypoint links
2009-09-03 blub0making it compile again - div0: please check the pow...
2009-09-03 blub0reverting the preparations, we first need a stringwidth...
2009-09-03 div0send scores as long when needed, and race times always...
2009-09-03 div0trigger_impulse: make it sane again (strength 1 = ident...
2009-09-03 lordhavocfixed a bug which prevented falloff modes from working...
2009-09-03 lordhavocrewrote acceleration/damping mode in trigger_impulse...
2009-09-03 lordhavocrewrote rubble handling to fix more bugs
2009-09-03 blub0Okay, this is preparation for the freetype support...
2009-09-03 lordhavocremoved sv_gameplayfix_delayprojectiles 0
2009-09-03 fruitiexmake the scoreboard background more visible, crank...
2009-09-03 div0fix routing to personal waypoints that I broke today
2009-09-03 div0- do not crash on "disconnect" or "quit" in CTF
2009-09-03 div0prevent screwup when trying to route to a waypoint...
2009-09-03 div0updated credits
2009-09-03 div0race: big preparation for higher-res timer; see the...
2009-09-03 lordhavocfix bugs with removal of least recent rubble, there...
2009-09-03 div0make declaration of getresolution match DP
2009-09-03 mand1ngaRefactored waypoint linking into human readable code...
2009-09-03 mand1ngaRefactored lag simulation to human-readable code
2009-09-02 div0[NOT FOR 2.5.2] fireball: better damage reporting to...
2009-09-02 div0fix setsize warning
2009-09-02 div0fireball: more BFG radius, less BFG damage -> better...
2009-09-02 div0fix bogus "unreachable code" by changing the break...
2009-09-02 div0[NOT FOR 2.5.2] fireball now uses less alpha on shockwave
2009-09-02 div0better sphere
2009-09-02 div0redo fire math
2009-09-02 div0slightly improved sounds for fireball
2009-09-01 div0[NOT FOR 2.5.2] uncomment the stuff I commented out...
2009-09-01 div0[NOT FOR 2.5.2] fireball weapon: code changes, cfgs
2009-09-01 div0fireball sounds
2009-09-01 div0needs HUD icon too
2009-09-01 div0[for 2.5.2] fireball weapon DATA
2009-09-01 div0do not rot/regen fuel when using unlimited ammo
2009-09-01 tzork <div0> add a 0 as second argument then commit
2009-09-01 div0modeleffects: also network skin
2009-09-01 div0entities.def merge
2009-09-01 div0spawnflag 256 on most damageable entities = ignore...
2009-09-01 div0fix typo
2009-09-01 div0honor teleport bit
2009-09-01 div0teleport bit for projectiles
2009-09-01 div0add a missing file
2009-09-01 div0proper shockwave origin
2009-09-01 div0fix size calc in shockwave
2009-08-31 lordhavocfix transparent items behavior for teamed items
2009-08-31 fruitiexadd sv_gameplayfix_delayprojectiles 0 to nexrun
2009-08-31 div0turn off warmup in runematch too (warmup code SUCKS)
2009-08-31 div0[NOT FOR 2.5.2] projectiles on jumppads: make them...
2009-08-30 lordhavocmade items transparent when awaiting respawn, not invisible
2009-08-30 lordhavocmajor changes to havoc mode
2009-08-30 div0add a subsystem to set players on fire (unused)
2009-08-30 div0allow projectile "trails" when not moving (unused yet)
2009-08-30 fruitiexadd a missing light on stormeep, make simply walking...
2009-08-30 mand1ngaIncreased bot_ai_navigation_jetpack_mindistance a little
2009-08-29 div0more fugbix
2009-08-29 mand1ngaEven distribution of attackers
2009-08-29 div0more particlefont goodness
2009-08-29 div0fix particle font
2009-08-29 fruitiexhide cl_showpressedkeys and cl_showspeed if r_letterbox...
2009-08-29 div0cvars
2009-08-29 div0new cvars sv_taunt, sv_autotaunt
2009-08-28 fruitiexfix small caulk problem on stormkeep2
2009-08-28 div0particle font generator script, for new-style particle...
2009-08-28 div0jumppads: do not touch pushltime on non-players
2009-08-28 div0entities merge
2009-08-28 div0{
2009-08-27 fruitiexmove physicsCPMAnex.cfg to physicsNexrun.cfg
2009-08-27 fruitiexupdates to physicsCPMAnex.cfg, now also matches the...
2009-08-27 fruitiexoriginal stormkeep removed from maplist, the map should...
2009-08-26 m0rfarsync shaderlist and maplist
2009-08-26 fruitiexreadme.txt for hip_inter
2009-08-26 tzorkFix turrets bboxes.
2009-08-26 fruitiexwarmup text hidden for spectators
2009-08-26 fruitiexwhoops, forgot these
2009-08-26 fruitiexsbar.qc positioning fixes, please test
2009-08-26 div0make CTF flag cap shockwave clientside too
2009-08-26 div0onslaught: change another model effect to be clientside...
2009-08-26 fruitiexmove fuel ammo at vid_conwidth < 800
2009-08-26 fruitiexmove powerup timer instead of scores at vid_conwidth...
2009-08-26 fruitiexdynamic placement for the spectator's name according...
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