]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-02-15 morphedNew machine gun model and textures
2008-02-14 lordhavocdeleted e8jumpspawn gloss/norm textures because they...
2008-02-14 lordhavocconverted a 15bit tga to 24bit
2008-02-14 lordhavocrecompiled bloodprisonctf with -scale 1.2, this fixed...
2008-02-14 lordhavocchanged weapon_nextthink and ATTACK_FINISHED update...
2008-02-13 m0rfarstrength:
2008-02-13 div0(OSX) new icon
2008-02-13 div0introduce cvar g_balance_rocketlauncher_detonatedelay...
2008-02-13 morphednew menu background
2008-02-13 div0get rid of unnecessary zoning
2008-02-13 div0THAT should fix the display
2008-02-13 div0allow a reason to be specified for kick votes
2008-02-13 div0improved vote messages a bit
2008-02-13 div0damn typos
2008-02-13 div0fix for the fix :(
2008-02-13 div0minor fix
2008-02-13 div0g_balance_kill_delay to prevent abuse of "kill"
2008-02-13 div0add bloodprisonctf
2008-02-12 div0need to forbid $ in votes
2008-02-12 urreAdded a clientside QuakeC base by Dresk and myself...
2008-02-12 div0add "lsmaps" alias
2008-02-12 div0fix minor bug in VoteSpam
2008-02-12 div0better vote output
2008-02-12 div0new: sv_vote_majority_factor
2008-02-10 div0fix a bug (or not?) in makespr32 that made DP misinterp...
2008-02-09 m0rfarFix some ambient sounds in strength.
2008-02-09 m0rfarnull -> common/caulk. Apparently "NULL" texture gets...
2008-02-09 m0rfarFix ambient sounds on evilspace. And added textures...
2008-02-09 div0remove broken and unused lamp1 shader
2008-02-09 m0rfarremoved evil6 and added strength in shaderlist.txt
2008-02-09 div0limit amount of damage gibs/blood to the one for 200...
2008-02-09 m0rfarFix some ambient sounds on bleach. ambient_03.ogg and...
2008-02-09 div0recompiled reslimed (after adding a playerclip to fix...
2008-02-09 div0LOTS of shader bugfixes (stages for files that don...
2008-02-09 div0some shaders reference this... so put it here
2008-02-09 div0remove shader stages for files that aren't
2008-02-08 div0possibly this fixes MrBougo's rotating checkerboard
2008-02-08 div0negative force crylink - gives it a little edge in...
2008-02-08 div0remove demos/ prefix from ply and tdem, and make them...
2008-02-08 div0improved font
2008-02-07 div0ticrate back to 0.05, because the weapon system sucks
2008-02-07 div0sing up fedora
2008-02-07 div0make gametype command refuse if there is no single...
2008-02-06 div0Tab completion for chmap/gotomap; new aliases vmap...
2008-02-06 div0DP_QC_CVAR_TYPE, fixes some bugs with menu controls...
2008-02-05 m0rfarAdded SDL-only default gamepad settings, to match non...
2008-02-05 m0rfarAdded Gamepad defaults. Tested with Logitech Rumblepad...
2008-02-05 div0jumppad.message can output a message when pushed (possi...
2008-02-03 div0revert prepration for target_give, as it breaks some...
2008-02-03 savagexnew ruiner compile
2008-02-03 div0fix TINY bug in nexuiz-map-compiler
2008-02-03 savagexfix a (barely visible) texture-not-found surface. This...
2008-02-03 div0fix typo in option name
2008-02-02 morphedNew background image for default menu
2008-02-01 div0fix some items not getting affected by alpha
2008-01-31 div0change placeholders to <TITLE>, <AUTHOR>, <DESCRIPTION...
2008-01-31 div0fixtrans-ed the other textures. Looked right on first...
2008-01-31 div0Fixtrans-ed all the textures here (these are safe to...
2008-01-31 div0more skin customizable stuff
2008-01-30 div0fix bug with probability near 0
2008-01-30 div0oops... inverted logic in VoteCheckNasty
2008-01-30 div0make +zoom turn off welcome message when spectating
2008-01-30 div0As there seems to be no hope to get a fitting LCD and...
2008-01-30 div0make Shift- or Ctrl-Backspace no longer clear input...
2008-01-30 div0bring back the harsh non-"Player" enforcement
2008-01-30 div0fix logic in IsDifferentTeam
2008-01-30 div0not that it matters - but register the Nex right with...
2008-01-30 div0improve defaultmodel logic a little - make it possible...
2008-01-30 div0don't need the mapcfgs any more
2008-01-30 div0possibly this does nothing, possibly this fixes a secur...
2008-01-30 div0sys_ticrate in default.cfg (0.046875)
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-30 div0improved slime1 and slime2
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-29 div0fix chmap
2008-01-29 div0de-mapcfg default.cfg
2008-01-29 div0fix weird weapon switch animation bug and weapon action...
2008-01-29 div0-v_hwgamma
2008-01-29 div0LMS does not need the "has weapons" map feature
2008-01-29 div0fix mapping.txt for mapinfo
2008-01-29 div0replace the HugeSetOfIntegers by another string buffer...
2008-01-29 div0no longer use nexuiz-2.0 branch
2008-01-29 lordhavocredid crylink effect
2008-01-28 div0Urre's modifications to the water shaders
2008-01-28 div0remove "port"; add sv_vote_simple_majority
2008-01-28 div0force some cvars the engine normally wouldn't save...
2008-01-28 div0possibly kill the tempstring warnings when saving games...
2008-01-28 lordhavocchanged configs using r_hdr to use r_bloom instead...
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0traceline_hitcorpse again
2008-01-26 lordhavocundo my broken fix and add a comment to explain the...
2008-01-26 div0new command "gametype" to switch gametype, and notify...
2008-01-26 div0fix userbinds;
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-26 lordhavocfix bug in div0's fix for weird shotgun behavior when...
2008-01-26 div0fix long searched bug with credits not scrolling up
2008-01-26 div0change dragScrollTimer to be an absolute time instead...
2008-01-26 div0change how menu_slowmo works to not change double clicks
2008-01-26 div0added cvar "menu_slowmo"
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