]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-03-10 esteellast checking works, so use gametype in server.cfg
2009-03-10 div0initialize mapinfo on startup (so the gametype command...
2009-03-09 esteelalso credit terencehill
2009-03-09 esteelcredited MrBougo, raise your hand if you want your...
2009-03-09 esteelbasics.html spellchecked by MrBougo, thanks!
2009-03-09 div0fix CR reloadtime(?)
2009-03-09 div0shootfromcenter: try to display the weapon model in...
2009-03-09 div0show "1 vote" instead of "1 votes"
2009-03-09 div0try to fix the "don't care" message spam
2009-03-09 div0fix typo in a cvar name
2009-03-08 div0demotc: support client->server packets
2009-03-08 div0fix "corona in air" bug when a strength player got...
2009-03-08 m0rfarNo one should want to have more than 100 in netfps imo
2009-03-08 div0a new "fexists" rpn command to just check if a file...
2009-03-07 div0fix mapvote "keeptwo" feature (wasn't display disappear...
2009-03-07 div0fix logic of radar showing
2009-03-07 div0provide access to time to cfg files
2009-03-07 div0fix hook shot origin
2009-03-07 div0add an extra "map _init/_init" to allow changing maxplayers
2009-03-07 div0bugfix for the per-weapon crosshairs: make them visible...
2009-03-07 div0fix typo
2009-03-06 esteeladd 'addtolist' to 'qc_cmd help'
2009-03-06 div0fix some stuff, unsupported -> extra
2009-03-06 div0netradiant?
2009-03-06 div0no, the last change was misguided. Instead, the engine...
2009-03-06 div0another bug bites the dust
2009-03-06 div0I knew it. work around fteqcc bug...
2009-03-06 div0use less temp strings for shuffling, should work safely...
2009-03-06 esteelSMALL feature, qc command addtolist to only add a strin...
2009-03-06 div0better maplist shffle method
2009-03-06 div0fix a function prototype
2009-03-06 div0add a TODO comment :P
2009-03-06 div0add a "g_maplist_cleanup" command; fix reverse logic...
2009-03-06 esteelmake the new server config loading more flexible
2009-03-06 div0Radical change (please test): allow sv_cmd commands...
2009-03-05 div0make movetoteam_auto votable, and movetoteam_<color...
2009-03-05 div0new flood control code, counting lines more exactly...
2009-03-05 div0add a script calculating the average width of a font...
2009-03-04 esteelno longer send cl_hidewaypoints to the server, its...
2009-03-04 m0rfarDon't show DOM models in radiant. They are aligned...
2009-03-04 div0remove some non-ascii characters from the shader
2009-03-03 div0remove a weird empty window
2009-03-03 esteelsecond part of terencehills patch, colored name preview
2009-03-03 esteeluse part of terencehills patch and moved the skin color...
2009-03-03 mand1ngaAdded waypoints to "unlock" two respawn points
2009-03-02 m0rfarfix my last fix
2009-03-02 mand1ngaNow bots can not see invisible players on minsta
2009-03-02 div0slightly less pixelated border of the LOADING text
2009-03-01 mand1ngaBots: Escape from jump pads :D
2009-03-01 div0fix bot weapon priority lists of full length
2009-03-01 div0nex shot org
2009-03-01 m0rfar[ 2650477 ] Old Flag Models Untextured
2009-03-01 div0cl_bob 0.01
2009-02-28 div0new loading.tga
2009-02-28 div0fix some overlong text
2009-02-28 div0update the default values for the weapon priority cvars...
2009-02-28 div0new conback.tga by FruitieX
2009-02-28 m0rfarAt least make radiant open the main electro skin. It...
2009-02-28 m0rfarsynced the default maplist (excluded turret_test)
2009-02-28 m0rfarSynced shaderlist.txt
2009-02-28 m0rfarCorrectly credit Sev
2009-02-27 mand1ngaSlightly better dangers detection
2009-02-27 div0more teamplay fixes
2009-02-27 div0slightly better behaviour on "color 14 14; connect...
2009-02-27 div0lots of teamplay cleanups, should fix "color 3 3; cmd...
2009-02-27 div0fix some warning prints
2009-02-27 div0fix race columns
2009-02-27 div0enable TC by default (thanks to morphed it's required...
2009-02-27 div0func_breakable needs no suport for anglesjitter etc...
2009-02-27 div0mark spectators as -666 if using fullstatus :P
2009-02-27 div0remove the team number from the fullstatus
2009-02-27 div0support g_full_getstatus_response by menu QC
2009-02-27 div0anglejitter etc.: only touch the float fields when...
2009-02-27 div0try to fix exit decal of ballistic bullets
2009-02-27 avirox- Allow func_breakable to use .anglesjitter (and anglej...
2009-02-27 avirox- When no origin brush is present, spawn the .mdl_dead...
2009-02-27 mand1ngaSlightly better bot aiming
2009-02-26 m0rfarremoved the "could not load texture "null"" message...
2009-02-26 mand1ngaBots: Explained some bots cvars.
2009-02-26 m0rfara typo
2009-02-26 m0rfarChanged the "See help..." messages to "See 'vhelp'...
2009-02-26 m0rfarFixed rocket ammo by ai. It's straight and touches...
2009-02-26 div0also add "anglejitter" for convenience
2009-02-26 div0remove "cat" completion
2009-02-26 div0add one more example to anglesjitter explanation
2009-02-26 div0add the new entity keys
2009-02-26 div0work around fteqcc bug
2009-02-26 div0fix missing files in last commit
2009-02-26 div0while we're at it: allow filtering entities by gametype...
2009-02-26 div0support originjitter/anglesjitter for ALL entities
2009-02-25 div0unrotate the model (still floating in air)
2009-02-25 div0make the correction angle more exact
2009-02-25 div0fix the stupid alignment of the rockets pickup. MAPPER...
2009-02-25 avirox- Oops! Fixed compiler error
2009-02-25 div0fix sv_cheats 1 and hook ammo usage
2009-02-25 avirox- .mdl_dead would work best with an origin, but it...
2009-02-25 avirox- func_breakable_look_destroyed: Don't set SOLID_BSP...
2009-02-25 div0not health < 1, but health <= 0
2009-02-25 div0change g_maplist_mostrecent_count behaviour to insert...
2009-02-25 avirox- Breakables should be destroyed when health == 0,...
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