]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2007-06-06 esteeladded enabling mouse acceration and getting help on irc
2007-06-04 div0update sb_* pictures for HUD
2007-06-02 kadaverjackadded a few more waypoints on bleach, so bots hopefully...
2007-06-01 lordhavocuse the new hud in pro and the old hud in normal nexuiz
2007-05-31 div0deleted unused and stolen flash.tga
2007-05-30 strahlemannnew levelshots for some maps to go with the new item...
2007-05-30 esteeldisabled viewkick when hurt
2007-05-30 div0Pro: make r_ambient a seta; add culling settings
2007-05-30 div0make r_ambient a seta in default.cfg
2007-05-29 div0r_ambient 0 again; added menu option for it
2007-05-29 div0r_ambient 4; the one who says this twice is CIA-1,...
2007-05-29 strahlemannfixed the green-light-tube shader.
2007-05-29 strahlemannfixed slime on reslimed. fixed water on runningman_1on1...
2007-05-29 m0rfartoxic: scrolling slime in tubes
2007-05-29 m0rfarDowner: Fixed z-fighting. Made jumppad grate transparen...
2007-05-29 div0sv_cullentities_trace: more samples
2007-05-29 div0r_cullentities_trace: 4 samples, not 1
2007-05-29 div0KH: copy sounds being used to sound/kh so they can...
2007-05-28 div0reduce sound minimum time for jumppads from 0.5 to...
2007-05-28 div0menu: "OpenGL 2 Contrast (SLOW)" -> r_glsl_contrastboost
2007-05-28 strahlemannforgot to add the modified reslimed.map
2007-05-28 strahlemannfixed bugs on reslimed. mainly clipping. added moving...
2007-05-28 esteeltdm mapcfg files for final rage
2007-05-28 esteeltdm mapcfg files for runningmanctf
2007-05-28 esteelcorrected a small typo
2007-05-28 esteeladded r_shadow_usenormalmap to menu
2007-05-28 esteeladded a simple conversion of my basics guide to Docs
2007-05-28 esteelraised bot count on dieselpower to 7 to make it action...
2007-05-28 div0oops, forgot to commit this to trunk
2007-05-28 div0added old tracer under new name misc/line-81-1.mdl...
2007-05-27 savagexfix water vertices on runningman remix flying wildly...
2007-05-27 savagexadd warping _warp versions of Morphed's slime
2007-05-27 savagexonce again new glass. This time additive because with...
2007-05-27 savagexalso make toxic slime nonwarping (this was breaking...
2007-05-27 savagexfix warping slime tubes for reslimed, beef up sfx force...
2007-05-25 savagexbeefier glass (e.g. for warfare)
2007-05-25 esteelmoved 'How can I speed up my frame rate?' into the...
2007-05-25 div0log those who destroy a key
2007-05-24 savagexthanks to tcmod those effect frames for the ebomb aren...
2007-05-24 esteeluse tcmod on ebomb
2007-05-24 strahlemannfixed shoot-through-bug on soylent. fixed camp-spot...
2007-05-24 m0rfarModified toxic slime tcmod a bit.
2007-05-24 savagextcgen environment for some glass textures (can be seen...
2007-05-24 savagexpimp q1retexturing lava and #teleport texture to use...
2007-05-23 esteelsynced pro configs with normal configs
2007-05-23 div0put hook line 9 qu away from origin to attach to the...
2007-05-23 esteelhook model is now bigger
2007-05-23 div0tZork's grappling hook;
2007-05-23 savagexassault mode: print some time warnings
2007-05-23 esteelsomeone said: r_shadow_realtime_world_dlightshadows...
2007-05-23 div0spawn sound now is KDE's Beep_Connect, talk2 is KDE...
2007-05-23 esteelforget to precache the new spawn sound
2007-05-23 esteelmade g_spawnsound use a own spawn sound (copied telepor...
2007-05-23 div0hook has two places with the origin; fixed
2007-05-23 strahlemanndesaturated and altered the ebomb-color to fit the...
2007-05-23 div0moved electro blob a little bit to the right to be...
2007-05-23 lordhavocdon't need as many .effects on leileilol's new projecti...
2007-05-23 lordhavocrockets should cast shadows
2007-05-23 lordhavocmortar shells should cast shadows
2007-05-23 lordhavoccleaned up teamplay damage checks and fixed teamplay...
2007-05-23 lordhavocchanged glass diffuse brightness back to the way it...
2007-05-23 lordhavoctweaked ebomb model from leileilol, and corresponding...
2007-05-23 lordhavocadded another projectiles blender file from leileilol
2007-05-23 lordhavocleileilol's projectiles blender file
2007-05-22 div0slightly better ebomb origin
2007-05-22 div0leileilol's projectiles (electro bomb toned down a...
2007-05-22 esteelcorrected usage/mentioning of the now renamed g_balance...
2007-05-22 div0move SG smoke so it appears at the right point after...
2007-05-22 lordhavocfix W_SetupShot calls to not have any start points...
2007-05-21 esteeladded +use on f! had it wrong in the menu defaults...
2007-05-21 div0oops, a dprint...
2007-05-21 esteeladded +use on g to default binds and menu (drops key...
2007-05-21 esteelnew hud weapon icons for the shotgun and machinegun...
2007-05-21 savagexassault rounds now last 300 seconds by default (can...
2007-05-21 savagexassault mode: use proper sprites
2007-05-21 savagexsprites for assault mode
2007-05-20 div0bots: in LMS and Arena, spectators should count as...
2007-05-20 div0yes, it DID break. Server stood still when no player...
2007-05-20 div0r_shadow_realtime_world_dlightshadows -> r_shadow_realt...
2007-05-20 div0make flags and keys obey playerclip
2007-05-20 savagexnothing to see here
2007-05-20 savagexdocument some stuff in assault.qc
2007-05-20 savagexadding trigger_relay to entities.def
2007-05-20 div0move map voting to CheckRules_World, let's see if it...
2007-05-20 savagexonly fire target_objective_decrease *once*
2007-05-20 savagex= != ==
2007-05-20 savagexforcefields needs 20 fps to look good
2007-05-20 savagexadded func_assault_wall, which disappears once its...
2007-05-20 kadaverjackremoved sizeup/down binds
2007-05-20 savagexadd an animated texture for forcefields - intended...
2007-05-20 savagexmore gradual color codes for damage (instead just white...
2007-05-20 savagexfunc_assault_destructible now show their damage with...
2007-05-20 savagexadd assault to teamplay logic
2007-05-20 savagexwhen a round ends (last objective fulfilled) all player...
2007-05-20 savagexafter assault round end: Respawn all clients, centerpri...
2007-05-20 savagexnew logic for func_assault_destructible (it doesn't...
2007-05-19 div0make the menu realtime dynamic light shadows work in...
2007-05-19 div0small hint in server.cfg
2007-05-19 div0forbid game type changes by default
2007-05-19 div0oops, forgot to add this too
next