]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-08-13 div0brand tga for RC2
2006-08-13 div0setting developer_fteqccbugs activates test cases for...
2006-08-11 div0and now it shows the LAST player the crosshair pointed to
2006-08-11 div0"impulse 18" now shows the player you point to
2006-08-10 strahlemannupped light emitted by evil4_lights/s_light
2006-08-09 div0removed a rather spammy dprint from the code I added...
2006-08-09 div0New parameter for jump pads: height.
2006-08-06 div0Oops... found textures from Q3A. Here are some replacem...
2006-08-05 div0tZork's water texture from tznexdm01 with friendly...
2006-08-05 div0added two of CheapAlert's other water-like textures...
2006-08-05 div0Replaced Q3A's water texture by a modified version...
2006-08-03 div0credit where credit is due
2006-08-03 div0not needed with that
2006-08-03 div0using Script-Fu to generate the branding image...
2006-08-03 div0"Source" of brand.tga files added
2006-08-03 div0RC1 is almost there now
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-08-01 div0"fall out of bluesky" fixed
2006-07-30 kadaverjack- drop flag when becomming specator
2006-07-29 div0fix frag distribution for "spec"
2006-07-28 div0damn, forgot to add these
2006-07-28 div0checking for == 0 just in case
2006-07-28 div0removed drop message for on-die drops
2006-07-28 div0Ouch, that patch before was stupid. Fixed. Now winning...
2006-07-28 div0say_team to centerprint
2006-07-27 div0hopefully better text for map list editor
2006-07-26 div0please test: unified W_ThrowWeapon and SpawnThrownWeapo...
2006-07-24 div0build script can now send branding picture
2006-07-24 kadaverjackfixed sv_spectator_speed_multiplier to work on values >1
2006-07-24 div0added sv_motd to default.cfg
2006-07-23 div0fix: misleading dprint, error message for missing map...
2006-07-23 div0bots who try to catch their own tail are... dumb. Fixed.
2006-07-22 div0time/fraglimit in welcome message
2006-07-21 kadaverjackfixed menu defaults for g_balance_weaponswitchdelay...
2006-07-21 m0rfarDon't picmip the liftbutton texture (warfare). Players...
2006-07-20 lordhavocconvert degrees to radians before calling cos in maxfir...
2006-07-19 div0oops... fixed the dprints
2006-07-19 div0some additional prints; set maplist index only on succe...
2006-07-19 div0fixed obvious bug in map selection... still there is...
2006-07-18 div0fix for "winning" message in draw games
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-07-12 div0better coloring for "set _scoreboard 1"
2006-07-12 div0added simple server console score info with team info...
2006-07-11 div0Well, I told you it is broken. func_group has to be...
2006-07-11 div0ent file to map file merger added. USE WITH CAUTION...
2006-07-11 savagexaggressor has a scale of 1.25
2006-07-11 div0oops, that with bloodprison was debugging code
2006-07-11 div0farewell uses patchmeta
2006-07-09 div0empty = evil
2006-07-09 div0so this is how you do local sounds...
2006-07-09 div0when teamsaying, also play misc/talk.wav
2006-07-09 div0SDL 1.2.11 for Windows too
2006-07-09 div02nd attempt of updating SDL
2006-07-09 div0updated SDL.framework
2006-07-09 div0make say_team look different from say in team games...
2006-07-09 div0frag distribution - also do it when someone becomes...
2006-07-09 div0when changing teams or leaving, your scores are now...
2006-07-07 div0perl line had a bug
2006-07-07 div0now it can tag the game version
2006-07-07 div0made the (hopefully never occurring) debugging error...
2006-07-06 div0added documentation for "health" "-1" on func_button...
2006-07-06 div0Spawnpoint fix for DSI. Whoa, a change to attic!
2006-07-05 strahlemannupdated runningman and runningman_1on1remix
2006-07-05 m0rfarCompiled runningmanctf with the missing lamp models
2006-07-05 strahlemannadded lamp-models for dm18-based maps. still needs...
2006-07-04 div0sometimes weapon disappears completely. Maybe the WS_RA...
2006-07-04 div0another one
2006-07-04 div0additional check for lasertarget removal to prevent...
2006-07-04 savagexadd eX to the shaderlist
2006-07-04 savagexadd shader for eX texture set. Only those textures...
2006-07-04 kadaverjackslightly optimised hitsounds and don't play a sound...
2006-07-04 kadaverjackremove lasertarget on client disconnect
2006-07-03 div0fixes "Revenge from the grave" bug, please test and...
2006-07-03 kadaverjackdon't spam errors on laser alt fire, if previous weapon...
2006-07-03 div0delete unneeded files..
2006-07-03 div0build scripts: debug infos are kept in an extra zip...
2006-07-03 div0updated build script, security fix in OS X build (new...
2006-07-02 kadaverjack- fixed domination scoring bugs
2006-07-02 m0rfaroops, forgot the worldspawn message ;)
2006-07-02 m0rfarmerged .ent to .map. Did some minor tweaking to the...
2006-07-02 savagexcommit eX texture set by evillair. The shader issue...
2006-07-02 m0rfarFixed 2 brushes. Strahlemann needs to recompile or...
2006-07-01 div0shotgun times, the second
2006-07-01 savagexsecondary shotgun fire: change animtime to 0.25 and...
2006-06-30 m0rfarBasementctf - Merged .ent to .map
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-29 esteelCorrected more defaults
2006-06-29 kadaverjackfixed default value for m_pitch in menu
2006-06-29 div0added command "gotomap" which does the same as chmap...
2006-06-29 div0updated zlib and libpng because of a security vulnerability
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-28 div0DAMN! I forgot these files.
2006-06-28 div0centerprints now are managed independently per line
2006-06-28 div0Allow client-side CD track overrides again
2006-06-28 div0client does not need maps/%s.cfg any more, it's now...
2006-06-27 savagexlower weaponswitch delay from 0.3 to 0.15
2006-06-26 div0Now exit_cfg actually works...
2006-06-25 div0empty.cfg is now default value for exit_cfg to silence...
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-24 m0rfargit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1666...
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