]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-05-12 morphednew generator model, with damage models and small code...
2009-05-12 div0debrisskin parameter to func_breakable
2009-05-12 div0make these pics poweroftwo while I'm at it
2009-05-12 div0updated xcf
2009-05-12 div0make strength/invincible countdown look better with...
2009-05-12 div0new strength/invincible images
2009-05-12 div0new strength/invincible images
2009-05-12 tzorkgfx/colors/*.tga brokenness partially fixed.
2009-05-12 div0fix typos in hudselector 2
2009-05-12 div0the "noobhud": a HUD that does not show armor and healt...
2009-05-12 div0items: randomize initial spawn of powerups fully
2009-05-12 div0compat pack missed a file
2009-05-12 div0also implement errx
2009-05-12 div0remove <err.h> dependency to make it compile on stupid...
2009-05-12 div0fix team radar pings
2009-05-12 div0fix respawn display of teamed items
2009-05-12 div0use grey for jetpack, not orange
2009-05-12 div0new compat pack :P
2009-05-12 div0fix shield sprite
2009-05-12 div0cvar check :P
2009-05-12 div0testing:
2009-05-11 div0hooked: less ammo (so you can always hook twice with...
2009-05-11 div0fix stupid typo in HUD score defintiion
2009-05-11 div0hook now takes fuel
2009-05-11 div0hit plots: also print weapon number
2009-05-11 div0hitplot to tga tool
2009-05-11 div0handle antilag for bots correctly for hitplot purposes
2009-05-10 div0fix two bugs in hitplotting
2009-05-10 div0hit plot fix of closing file handle -1
2009-05-10 div0hitplot writing
2009-05-10 morphedmissing shader for onslaught
2009-05-10 greenmarinefix issue 19
2009-05-10 mand1ngaAdded moveto and resetgoal bot commands
2009-05-10 mand1ngaAdded support for custom, per-bot waypoints. Required...
2009-05-10 mand1ngaDisallowed the removal of auto-generated waypoints
2009-05-09 div0make sv_doublejump safer by blocking jumping for up...
2009-05-09 m0rfarChanged default onslaught generator health to 5000hp...
2009-05-08 morphednew behavior for control point icon (by Taoki)
2009-05-08 mrbougoNexball HUD fix, and using the porto as weapon now
2009-05-08 div0update FruitieX's CPMA-style Nexuiz physics
2009-05-08 morphednew control point pad and icon + code changes for them...
2009-05-08 div0add sv_gravity to the physics settings files
2009-05-08 div0in-development warsow physics cfg from jal
2009-05-08 div0simplifying Warsow-style physics code even more, as...
2009-05-08 div0in warsow bunny mode, CPM_PM_Aircontrol never does...
2009-05-08 div0make menu QC aware of the engine now resolving DNS...
2009-05-08 div0fix water accel/friction
2009-05-08 div0git-svn-id: svn://svn.icculus.org/nexuiz/trunk@6682...
2009-05-08 div0CPMA nex-adapted player physics
2009-05-07 div0Wsw-like physics modes (needs current engine from svn)
2009-05-07 div0factor out Q3's PM_Accelerate function
2009-05-06 div0a little bit more cleanup; allow sv_maxairspeed > sv_ma...
2009-05-06 div0non-gameplay change: consistently apply the speed multi...
2009-05-05 div0fix trueaim check for rifle, it accidentally used the...
2009-05-05 div0do not draw porto line when dead
2009-05-05 esteeladded sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli...
2009-05-05 m0rfarReslimed: Fix a serious item bug found by terencehill.
2009-05-05 mand1ngaAttempt to make the porto beam to not be displayed...
2009-05-05 div0waypointsprites: support v_flipped correctly
2009-05-05 div0as it now works: +physicsCPMA.cfg
2009-05-05 div0bind q weaplast; added a comment
2009-05-05 div0also read the new movement cvars
2009-05-05 div0bugfix for latest commit
2009-05-05 div0experimental CPMA-style physics mode (only server side...
2009-05-04 mrbougotweaked the scoreboard columns for nexball
2009-05-04 greenmarineMove announcer sounds for remaining map time to CSQC...
2009-05-04 mrbougonexball hud fixes
2009-05-04 morphedonslaught: more consistent generator model names (...
2009-05-04 mand1ngaFix bug in the loading of hardired links. Also these...
2009-05-04 div0fix a typo breaking the crosshair blurring
2009-05-04 div0undo "TrueAim" for mortar and electro secondary - it...
2009-05-04 div0crosshair_hittest feature: blur out the crosshair if...
2009-05-04 div0entities.def merge
2009-05-04 div0new toys for func_breakable (lots new options about...
2009-05-03 morphedonslaught - visible damage for generator ( code by...
2009-05-03 esteelcvar checksums
2009-05-03 div0fix a bug in flood control
2009-05-03 div0handle "tell" messages in qc too, to do flood protectio...
2009-05-03 mand1ngaFix typo
2009-05-03 mand1ngaSlighly better workaround for goals leading straight...
2009-05-02 mand1ngaUpdated waypoints for runningmanctf
2009-05-02 mand1ngaFixed bug in the detection of goals
2009-05-02 mand1ngaAdded support for waypoint hardwiring. Same format...
2009-05-02 div0revert many fteqcc workarounds, as Blub has a patch...
2009-05-02 div0fix the patch building
2009-05-01 mand1ngaTell the location of new/removed waypoints (towards...
2009-05-01 mand1ngaFix in the navigation_hasgoals field handling
2009-05-01 mand1ngaUpdated default cached routes
2009-05-01 mand1ngaBetter placement for auto generated waypoints. For...
2009-05-01 mrbougoprevent non-players from stealing, and add 'same team...
2009-05-01 mand1ngaUpdated 2.5.1 background
2009-05-01 div0patch file name
2009-04-30 div0make makefile know again if code has changed
2009-04-30 div0use InitializeEntity for onslaught too
2009-04-30 morphedless smoke on explosions
2009-04-29 div0minstagib: make players always fullbright again
2009-04-29 div0yet another fteqcc bug workaround
2009-04-29 esteeladded net_address to server.cfg and some minor changes
2009-04-28 div0fix two more obviously buggy places
2009-04-28 div0fix debris bug in func_breakable
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