]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-09-02 div0fix portar
2008-09-02 div0mall stupid mod: the Portar (compile with -DPORTAR...
2008-09-01 div0beginning of map-portals (an upcoming alternative to...
2008-09-01 div0refactor the actual teleporting out of Teleport_Touch
2008-09-01 div0waitforinput 2 (was: 4), reduces player warping even...
2008-09-01 div0making an #ifdef for separate attack_finished times
2008-08-31 div0more unbreaking
2008-08-31 div0unbreak NixNex
2008-08-31 esteeladd some more useful userbinds (team: positive, flag...
2008-08-30 div0oops, that last commit is wrong. I now see why it was...
2008-08-30 div0that changes nothing, but looks cleaner :P (hook emerge...
2008-08-30 div0more changes
2008-08-30 div0hook: always enter the pulling state right
2008-08-30 div0allow "mdl" "none" for misc_laser to turn off the parti...
2008-08-30 div0clear overtime status on ready-restart
2008-08-30 div0workaround for decreasing time
2008-08-30 div0a bit more consistent that way
2008-08-30 div0fix compile errors; make sky-hitting lasers extend...
2008-08-30 div0detect NOIMPACT flag for laser (TODO: possibly extend...
2008-08-30 div0laser: add a dlight to the end; improve effect; effect...
2008-08-30 div0get rid of ServerConsoleEcho workaround; fix a remote...
2008-08-30 esteeluse print instead of dprint and make it red so server...
2008-08-30 div0forgot some more changes
2008-08-30 div0forgot one
2008-08-30 div0forgot rev#
2008-08-30 div0changelog of the "interesting" stuff... please update...
2008-08-29 esteelmake "client upd port" editfield a tad bigger so 5...
2008-08-29 esteelgl_texturecompression_2d ,gl_texturecompression_normal...
2008-08-29 div0more remains
2008-08-29 div0get rid of some old unused code
2008-08-29 div0fix the "wrong gametype on startup" bug
2008-08-29 div0laser: also support detectors
2008-08-29 div0better save than sorry. 59.5
2008-08-29 div0thresh must be 60 (fov slider in menu)
2008-08-29 div0fov 80 is new threshold
2008-08-29 div0slightly better +zoom handling; still misses DP's magic...
2008-08-29 div0also detect zoom scripts, and write zoom status to...
2008-08-29 div0record zoom in demos (TODO: also send zoom state when...
2008-08-29 div0fteqcc should implement DWIM:
2008-08-29 div0more patches: targetname/killtarget handling fixes
2008-08-29 div0hook: when something gets in the way, cut the hook...
2008-08-29 div0make interpolation support slowmo
2008-08-29 div0func_plat: wait -1 makes it seamless
2008-08-29 div0more fixes to the laser
2008-08-29 div0fix laser interpolation
2008-08-29 div0new laser beam graphics
2008-08-29 div0trigger_multivibrator
2008-08-29 div0make doors/plats not change their position in the spawn...
2008-08-29 div0add field .nottargeted to override targetname checks...
2008-08-28 esteelit seems a bit over the top to error out just because...
2008-08-28 div0update zoomsensitivity
2008-08-28 div0new cvar: cl_zoomsensitivity
2008-08-28 div0zoom: do it entirely client side
2008-08-28 div0fix TE_SPARK again
2008-08-28 m0rfarChanged default respawn times for 2 items.
2008-08-28 div0more laser madness (now: dark lasers, pulsating laser...
2008-08-28 esteelexplain jumping and pressing/holding space better,...
2008-08-28 div0- get rid of delayed init where I found it and replace...
2008-08-27 div0fix (unrelated) bug in misc_laser code, causing CSQC...
2008-08-27 div0add g_nexuizversion to qcstatus
2008-08-26 div0remove a debug print
2008-08-26 div0more particles fixes
2008-08-26 div0allow func_pointparticles to move
2008-08-26 div0new entity: misc_follow
2008-08-26 div0oops... NOW laser can change origin
2008-08-26 div0laser: internally allow changes to origin
2008-08-26 div0got it to work with brush ents
2008-08-26 div0workaround: traceline appears to not hit SOLID_BSP...
2008-08-26 div0fix misc_laser aiming; do not remove too small snow...
2008-08-26 div0make the lasers less thick
2008-08-26 div0undo the min/max nudge for exact triggers
2008-08-26 div0fix laser think
2008-08-26 div0allow displaying the locked door message more than...
2008-08-26 div0it was too much rain. fixed.
2008-08-26 div0misc_laser: optimization and bugfix, and documentation...
2008-08-26 m0rfarFix basementctf jumppads by using common/trigger textur...
2008-08-26 div0oops, forgot entities.def for misc_laser
2008-08-26 div0laser beam texture
2008-08-26 m0rfarNew slime2 texture.
2008-08-26 div0oops, forgot to commit
2008-08-26 div0misc_laser is now client side too (untested too)
2008-08-26 div0oops :P
2008-08-26 div0(untested) make rain and snow client side entities
2008-08-26 div0"wait" property
2008-08-26 div0func_pointparticles (untested)
2008-08-26 div0new particle property "movedir"; traces in that directi...
2008-08-26 div0pointparticles: negative "impulse" is particles per...
2008-08-26 div0particles: volume weighting = negative count, absolute...
2008-08-26 div0fix func_sparks
2008-08-26 div0CSQC handle func_sparks; more to come later (func_point...
2008-08-26 div0Q3A maps: switch crylink with hagar. Now, Plasmagun...
2008-08-25 div0improve the stupid workaround path for the hook drawing
2008-08-25 div0support fraglimit in qualifying-then-race too
2008-08-25 div0proper mmsss display for fraglimit
2008-08-25 div0major cleanup of game type loading (closes some bug...
2008-08-24 div0add green hook beam for non-teamplay
2008-08-24 div0new hook graphics
2008-08-24 div0count hook-pulling as push (for "Who pushed me?")
2008-08-24 div0new hook graphics
2008-08-24 div0use particles/hookbeam only in new engines - looks...
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