]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-01-17 mand1ngaUpdated some changes
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-17 esteelups
2009-01-17 esteelspell checked the help system messages, improved some...
2009-01-16 esteelmake u show the chat history
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0laser and hlac: csqc projectile
2009-01-16 mand1ngan00bots never heard about weapon combos
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0allow maps to load in DM if they support NO game type
2009-01-16 div0make trigger_impulse always unset FL_ONGROUND
2009-01-16 div0optimize :)
2009-01-16 esteeladded the tourney mods cointoss
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0update the csqc projectile when a func_rotating like...
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 esteelCrosshair 8 & 11 source
2009-01-15 m0rfarCrosshair 9 & 10 source.
2009-01-15 div0forgot this one
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0egyptsoc texture set
2009-01-15 div0egyptsoc: add permission txt file, and normalmap gimp...
2009-01-15 esteelupdated the html files
2009-01-15 div0fix some silly "self.nextthink = time + cvar("sys_ticra...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaFixed typos
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0describe the csqc channel use
2009-01-15 div0shots slider should also control csqc channel 6
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 m0rfarmoved demos tab to multiplayer dialog
2009-01-15 div0electro: properly clear projectile sound
2009-01-15 esteelsomewhat huge directory restructuring, all non nexuizXX...
2009-01-15 esteelpro is now havoc, just minor nitpicking but one more...
2009-01-15 esteelpro is now havoc and server got moved, one more file...
2009-01-15 esteelmove the server examples out of Docs and into a dir...
2009-01-15 esteelpro is now havoc, one more file that knows this fact :P
2009-01-15 div0make misc_laser more flexible
2009-01-15 div0properly use the base volume for turrets
2009-01-15 div0properly stopsound the rocket fly sound
2009-01-15 div0some centerprint fixes by victim
2009-01-14 m0rfarAdded a graphics source folder (that shall not be shipp...
2009-01-14 m0rfarAdded mand1nga to credits (programmer)
2009-01-14 mand1ngaSpell checking!
2009-01-14 esteelmention the old way to use colors again, GENERATE html...
2009-01-14 mand1ngaAdded camera_disable alias
2009-01-14 mand1ngaUpdated text colors and demo handling references
2009-01-14 esteelsmall change to the help script
2009-01-14 div0reduce camping rifle secondary damage a bit
2009-01-14 esteelrenamed calltimeout/resumegame to timein/timeout. ...
2009-01-14 div0radarmap: default to the --trace method, as it is faste...
2009-01-14 div0make this a dprint too
2009-01-14 div0this better is a dprint
2009-01-14 div0fix a case where trace_endpos made no sense
2009-01-14 div0fixed important code I killed while trying to kill...
2009-01-14 div0fixed the bug causing sv_cmd radarmap --trace take...
2009-01-14 esteelg_maplist_votable 6 to have two rows full for maps...
2009-01-14 div0fix playerslots_active in rcon2irc
2009-01-14 div0monster framework from dpmod
2009-01-13 esteelchanged the teamsize marker to show to all teams except...
2009-01-13 esteeloverhaul of the blueplastic skin
2009-01-13 mand1ngaAdded camera for demo playback.
2009-01-13 div0shuffle maplist only if requested
2009-01-13 div0more file names
2009-01-13 div0also check processed file names
2009-01-13 div0remove a stupid debug print
2009-01-13 div0fix bug regarding radarmapper usage message
2009-01-13 div0fix the cause of radarmap --trace being too dark
2009-01-13 div0fix some div0s in FullTraceFraction
2009-01-13 esteeladded my help messages system so admins can easily...
2009-01-13 div0damn typo :P
2009-01-13 div0improve radarmap accuracy a little bit
2009-01-13 div0more stuff to this :P
2009-01-13 div0new options for radarmap: --block (default, old style...
2009-01-13 div0turn traceline_inverted into a tracebox_inverted function
2009-01-13 div0entities.def update by RoKenn
2009-01-13 div0can't fix this portal crash without additional info...
2009-01-12 m0rfarBetter SpawnCasing origins on the 3 guns that use it.
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