divverent/nexuiz.git
2009-02-10 div0change hardcoded 30s to a irc_reconnect_delay var
2009-02-10 div0fix the last commit
2009-02-10 div0irc_nick_alternates;
2009-02-10 mand1ngafixed msg when changing nick (courtesy of Surb and...
2009-02-09 m0rfarremoved "empty" trigger_push
2009-02-09 m0rfaruse fuzzy shadows on Toxic
2009-02-09 div0racetrack recompiled. Now ALL maps come with external...
2009-02-09 mand1ngaBot improvements:
2009-02-09 div0accident finished compile (8 bounces). Enjoy!
2009-02-09 div0new "accident" build with external lightmaps. Currently...
2009-02-09 div0death to fireBullet
2009-02-09 div0make movetypes code a bit more flexible (allow an entit...
2009-02-09 div0nobody will bruteforce THIS one :P
2009-02-09 div0verify spawnpoints when loading the map and bail out...
2009-02-08 div0less rotation for GL
2009-02-08 div0also remove ammo counter after throwing the last weapon
2009-02-08 div0properly hide the weapon after throwing the last one
2009-02-08 div0lower case the sound file names of desertfactory, and...
2009-02-08 div0draw crosshair LAST
2009-02-08 m0rfarNew map. Desert Factory by Sev! (with correct GPL versi...
2009-02-07 m0rfarBaked Ambient Occlusion on Rocket ammo.
2009-02-07 div0make sure flags grow back after being squished
2009-02-07 div0fixing interpolation a bit
2009-02-07 div0fix neg ascores
2009-02-07 div0fix another typo
2009-02-07 div0fix the race timer again :)
2009-02-07 div0better graphics for strength and invisible timer; now...
2009-02-07 div0use sbar_alpha_fg more
2009-02-07 div0[ 2575008 ] Custom weapon crosshairs update, V1.1
2009-02-06 div0remove duplicate sending of maxclients (client has...
2009-02-06 div0patch by mirceakitsune
2009-02-06 div0always fade out centerprints
2009-02-06 div0make centerprint messages fade out
2009-02-06 div0weapon_laser spawn func;
2009-02-06 div0pinata
2009-02-06 div0disable primary mortar grenade rotation
2009-02-06 div0adjust RL shot origin, scale 3 for rocket
2009-02-06 div04x rocket scale (trying this out)
2009-02-06 div0fix impulse 404 :P
2009-02-06 div0add laser pickup model; make laser optionally throwable
2009-02-06 m0rfarremoved ctf entities and duplicate rocket ammo
2009-02-06 div0display ready-icon in non-teamplay
2009-02-06 div0if we keep 11 as sbar fontsize, width should be 560
2009-02-06 div0fix typo
2009-02-06 div0make centerprint font size cvar-customizable
2009-02-06 div0faster grenade spin
2009-02-06 div0centerprint handlign in csqc (#2555668 after large...
2009-02-06 div0remove some trailing newlines from centerprints ([...
2009-02-06 div0[ 2555646 ] wider playerlist window / a bit wider the...
2009-02-06 div0[ 2555894 ] Ready restart countdown clientside
2009-02-06 div0[ 2555913 ] Strength and invincibility timer
2009-02-06 div0[ 2566720 ] showtopspeed v3
2009-02-06 div0[ 2556013 ] g_chat_nospectators allowing specchat durin...
2009-02-06 div0ready status indicator in scoreboard
2009-02-06 m0rfarMore rocket ammo tweakz0r
2009-02-06 m0rfarrocket ammo tweakz0r
2009-02-05 m0rfarNew rocket ammo model by ai
2009-02-05 div0[ 2557216 ] rearranged some elements on the mapinfo...
2009-02-05 div0[ 2561119 ] Bugfix: timer color during warmup
2009-02-05 div0fix #2561691, but by changing directional to spatial...
2009-02-05 div0patch #2561469 "Ready restart resets scores incorrectly...
2009-02-05 m0rfarMG ammo texture tweaks. And down-sized to 512x512
2009-02-05 mand1ngaSpell checking and off-by-one fix by Surb
2009-02-05 m0rfarshaderlist update
2009-02-05 esteeladded some more cvar descriptions, mention the need...
2009-02-05 div0refactoring of portal transforms code to be generally...
2009-02-05 div0remove debug prints from rcon2irc
2009-02-05 div0improved the shot origin adjuster:
2009-02-04 div0don't cull DamageInfo csqc entities (hope this has...
2009-02-04 tzorkmake turret head's hittable (with separate .heath's...
2009-02-04 div0if possible, redirect off-hand hook to on-hand hook
2009-02-04 div0don't need this in racetrack.mapinfo any more
2009-02-04 div0remove the shotgun from race
2009-02-04 m0rfar* lower-case racetrack.ASE also (the .map is refering...
2009-02-04 div0remove some debug print
2009-02-04 div0shotorg adjuster: make the client send the shot origin...
2009-02-04 div0shot org adjuster: alpha is good for the current model
2009-02-04 div0fix deprecated way to specify racetrack's CDtrack
2009-02-04 div0only do minstagib damage handling when a PLAYER is...
2009-02-04 tzorkgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@5738...
2009-02-04 div0shot origin adjuster: use alpha 0.8
2009-02-04 tzorkadd models/shotorg_adjuster.md3
2009-02-04 tzorkAnother variant of ax_planes.md3
2009-02-04 div0exec shotorigin_adjuster.cfg - graphical shot origin...
2009-02-04 tzorksecond try for ax_planes.md3
2009-02-04 tzorkmodels/ax_planes.md3 for div0
2009-02-04 div0revert the shot origin back to the "current" camping...
2009-02-04 div0bullets pickup: down from 120 to 80; camping rifle...
2009-02-04 div0fix some file names
2009-02-03 m0rfarFirst official race map! Racetrack by Morphed
2009-02-03 m0rfarnew mg ammo + source by ai
2009-02-03 div0fixed prandom. It should now actually work - i.e. gibs...
2009-02-03 div0fix some typos
2009-02-03 div0add a new cheat "impulse 404"; some CSQC refactorings...
2009-02-03 div01. bring prandom back, this time maybe in a working...
2009-02-02 m0rfarRune spawns are not needed anymore. Be gone!
2009-02-02 div0enable fixed spawns again
2009-02-02 div0remove all runematch spawn points from the maps (bsp...
2009-02-02 div0add cvar g_runematch_fixedspawns, default 0 (ignore...
2009-02-02 div0reorganize runematch code; now maps WITHOUT rune spawns...
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