]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-01-23 div0add "endmatch" command from PB servers (aliased to...
2008-01-23 div0gotoXY -> gotoRC (misnaming)
2008-01-23 div0fix minor bugs in pgup/pgdn, home/end keys in menu...
2008-01-23 div0check for "player", as antilag relies on takeback now
2008-01-23 div0oh, and fix antilag
2008-01-23 div0fix the fix for the fix
2008-01-23 div0fix the fix against shotgun through players
2008-01-23 div0Delete lots of unused graphics. Please watch out for...
2008-01-23 div0menu-div0test -> menu
2008-01-23 div0-scmenu; make mapinfo default
2008-01-23 lordhavocfix bug where you could shoot through someone if you...
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-23 div0fix some window titles
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-23 div0put the skin under control whether the title bar shall...
2008-01-23 div0tried to make animated sprites. No idea if they work...
2008-01-23 div0reduce title font sizes
2008-01-23 div0make posiiton of zoomed-out title bar skinnable
2008-01-23 div0Nexposee + Title bar: move title text out of the bar...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-23 div0new sprites "ons-cp-atck-*", will use them in code...
2008-01-23 div0fix bug WinningCondition_RanOutOfSpawns that made it...
2008-01-22 lordhavocmade nex beam smoke dimmer again
2008-01-22 lordhavocmade nex beam last longer and appear brighter
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0fix viewzoom for observers
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-21 div0Better handle running out of spawns:
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
2008-01-21 lordhavocmake grenade trails more visible (affects mortar and...
2008-01-21 kadaverjackupdated mbuiltin.qc for old menu
2008-01-21 lordhavocturned off rtworld in high.cfg
2008-01-21 avirox - Tweaked onslaught game mode detection for info_playe...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2008-01-20 div0always output the debug message of antilag (gets remove...
2008-01-20 div0even more antilag debug code (developer 2)
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-20 div0800x600 can use 800x600 consize again
2008-01-20 div0when typing in server list box, enter the text into...
2008-01-20 savagexoups, these weren't supposed to be checked in
2008-01-20 savagexadd morphed's onslaught models
2008-01-19 div0now REALLY fix tab order
2008-01-19 div0make positions of Nexposee windows skinnable; swap...
2008-01-19 div0make menu know that r_water depends on r_glsl
2008-01-19 div0kill duplicate shaders
2008-01-19 div0fix GotoFirstMap logic
2008-01-19 div0better 50hp model by tZork
2008-01-19 div0"cmd lsmaps" for mapinfo mode lists all installed maps...
2008-01-19 div0fix cheat
2008-01-19 div0forcing a scroll-up looks bad, removed
2008-01-19 div0make use of DP_SV_SHUTDOWN
2008-01-19 div0minor change in reorganizing code. You now can merge...
2008-01-19 div0fix reorganizing code when number of buckets changed
2008-01-19 div0make size of credits dialog customizable by skin (so...
2008-01-19 div0Persistent CTF capture time records!
2008-01-19 div0Oops. I always forget to commit files.
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-19 div0not using vera-mono for now - I can read it just fine...
2008-01-19 div0oops, tiny bug in using the hash function ;)
2008-01-19 div0ifdeffed out database support
2008-01-18 div0use strcasecmp for map name comparisons
2008-01-18 div0better "generating mapinfo" message
2008-01-18 div0Info screen while mapinfo are generated
2008-01-18 div0fix typo in LG missile mutator
2008-01-18 savagexget rid of double spaces
2008-01-18 div0separate top/bottom and left/right margins
2008-01-18 div0map list can now search a map name while you type it
2008-01-18 div0improved xaw skin
2008-01-18 div0make menu more keyboard aware; improve skinnability
2008-01-18 div0add some comments to entities.def about entities still...
2008-01-18 div0add missing path_corner entity
2008-01-17 div0fix inverted zoom speed checkbox
2008-01-17 div0oops... should check against "" here, not string_null
2008-01-17 div0if THIS won't make people upgrade, nothing will
2008-01-17 div0rudimentary instantaction support
2008-01-17 div0show selected mutators already in creategame dialog
2008-01-17 div0fix some warnings, move some Nexuiz specific stuff...
2008-01-17 div0add gravity slider in mutators
2008-01-17 div0minor bugfix for end of campaign
2008-01-17 div0Tell the player when he is WINNER. WINNER image not...
2008-01-17 div0fix minor word wrap bug for campaign info display
2008-01-17 div0fix bug in campaign setup that breaks TDM mode
2008-01-16 div0oops
2008-01-16 div0campaign
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