divverent/nexuiz.git
2008-01-30 div0sys_ticrate in default.cfg (0.046875)
2008-01-30 div0add alpha channel to ame7light; this works around zfigh...
2008-01-30 div0improved slime1 and slime2
2008-01-30 div0minor fix to switching back to previous weapon
2008-01-29 div0fix chmap
2008-01-29 div0de-mapcfg default.cfg
2008-01-29 div0fix weird weapon switch animation bug and weapon action...
2008-01-29 div0-v_hwgamma
2008-01-29 div0LMS does not need the "has weapons" map feature
2008-01-29 div0fix mapping.txt for mapinfo
2008-01-29 div0replace the HugeSetOfIntegers by another string buffer...
2008-01-29 div0no longer use nexuiz-2.0 branch
2008-01-29 lordhavocredid crylink effect
2008-01-28 div0Urre's modifications to the water shaders
2008-01-28 div0remove "port"; add sv_vote_simple_majority
2008-01-28 div0force some cvars the engine normally wouldn't save...
2008-01-28 div0possibly kill the tempstring warnings when saving games...
2008-01-28 lordhavocchanged configs using r_hdr to use r_bloom instead...
2008-01-27 div0fix spawnpoint selection again
2008-01-26 div0traceline_hitcorpse again
2008-01-26 lordhavocundo my broken fix and add a comment to explain the...
2008-01-26 div0new command "gametype" to switch gametype, and notify...
2008-01-26 div0fix userbinds;
2008-01-26 div0looking in engine source told me I have to add 1024...
2008-01-26 div0fix spawn run out bug when players camp on their own...
2008-01-26 lordhavocfix bug in div0's fix for weird shotgun behavior when...
2008-01-26 div0fix long searched bug with credits not scrolling up
2008-01-26 div0change dragScrollTimer to be an absolute time instead...
2008-01-26 div0change how menu_slowmo works to not change double clicks
2008-01-26 div0added cvar "menu_slowmo"
2008-01-26 div0add completion for "exec"
2008-01-26 div0fix g_maplist default
2008-01-26 div0keep shot origin at least 1qu away from walls
2008-01-26 lordhavocadded r_drawparticles_drawdistance and r_drawdecals_dra...
2008-01-25 div0fix missing $
2008-01-25 div0make con_chat_maximize no longer mess with your setting...
2008-01-25 div0enhanced the RPN calculator a bit; improved extendmatch...
2008-01-25 div0New commands extendmatchtime, reducematchtime. Might...
2008-01-25 div0fix sv_init handling again
2008-01-25 div0new entity misc_laser with particle effect misc_laser_beam
2008-01-25 div0teamcheck == 0 should mean NO teamchecking, not non...
2008-01-25 div0div0test is no more
2008-01-25 lordhavoccommented out some dprints
2008-01-25 lordhavoctweaked bot weapon choosing
2008-01-25 div0make "ran out of spawns" winning condition even more...
2008-01-25 lordhavoclink waypoints if their XY dist is below 1050, not...
2008-01-24 lordhavocadded an Invincible powerup to Ruiner (Strength is...
2008-01-24 div0new command "dumpdb", makes a simpler format (easier...
2008-01-24 div0new sv_cmds: loaddb, savedb
2008-01-24 div0support maps without team specific spawn points in...
2008-01-24 div0fix bug in mapinfo cache that made it not do anything...
2008-01-24 lordhavocsplit rain entity into two to avoid having particles...
2008-01-24 lordhavocchanged func_rain and func_snow behavior, their count...
2008-01-24 div0MapInfo cache. Untested. Enjoy the bugs. Make your...
2008-01-24 div0bans
2008-01-23 div0fix winner dialog; make NexuizImage be able to take...
2008-01-23 div0fix duplicated stuff in credits.c... why did it even...
2008-01-23 div0add "endmatch" command from PB servers (aliased to...
2008-01-23 div0gotoXY -> gotoRC (misnaming)
2008-01-23 div0fix minor bugs in pgup/pgdn, home/end keys in menu...
2008-01-23 div0check for "player", as antilag relies on takeback now
2008-01-23 div0oh, and fix antilag
2008-01-23 div0fix the fix for the fix
2008-01-23 div0fix the fix against shotgun through players
2008-01-23 div0Delete lots of unused graphics. Please watch out for...
2008-01-23 div0menu-div0test -> menu
2008-01-23 div0-scmenu; make mapinfo default
2008-01-23 lordhavocfix bug where you could shoot through someone if you...
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-23 div0fix some window titles
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-23 div0put the skin under control whether the title bar shall...
2008-01-23 div0tried to make animated sprites. No idea if they work...
2008-01-23 div0reduce title font sizes
2008-01-23 div0make posiiton of zoomed-out title bar skinnable
2008-01-23 div0Nexposee + Title bar: move title text out of the bar...
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-23 div0new sprites "ons-cp-atck-*", will use them in code...
2008-01-23 div0fix bug WinningCondition_RanOutOfSpawns that made it...
2008-01-22 lordhavocmade nex beam smoke dimmer again
2008-01-22 lordhavocmade nex beam last longer and appear brighter
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0fix viewzoom for observers
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-21 div0Better handle running out of spawns:
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
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