]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-06-18 kadaverjack- fixed arena bug (http://www.alientrap.org/forum/viewt...
2006-06-16 kadaverjack- merged morfar's chatbubble fix from trunk
2006-06-16 m0rfarFix chat bubble that sometimes did not show
2006-06-16 m0rfarAdded clip-brushes at 4 places.. just to make sure...
2006-06-15 kadaverjackremove laserdot when a player dies
2006-06-15 kadaverjackfixed sv_autoscreenshot (screenshots include scoreboard...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-14 kadaverjackfixed deluxemapping switch
2006-06-14 vermeulenAdded Blue sky, moved the LMS level down two
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-13 lordhavocnew loading plaque from nsb_obiman
2006-06-13 kadaverjackdon't update previous weapon if a weapon hotkey is...
2006-06-13 lordhavocfix bug that changes teamplay to 1 on listen servers...
2006-06-13 esteelTeam bubble was removed() but not set to world so it...
2006-06-13 lordhavocremove missing cl_particles_explosions_bubbles cvar
2006-06-13 esteelDo not use sv_defaultcharacter in team matches. This...
2006-06-13 lordhavocfurther cleanup of configs, and duplicated ultra.cfg...
2006-06-13 m0rfarDon't picmip those purple circles, they look better...
2006-06-13 strahlemannadded some bump and gloss maps
2006-06-13 kadaverjackdon't remove weapons when deathmatch == 2
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-13 lordhavocif there are already bots playing and the level changes...
2006-06-13 lordhavocadded waypoints for bluesky
2006-06-13 blackTest.
2006-06-13 savagexreadme.txt for attic
2006-06-13 strahlemannadded bluesky.map (now it's the right one ;)
2006-06-13 lordhavocchanged electro ammo costs to 2/2 (they were 4/1),...
2006-06-13 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609...
2006-06-13 m0rfars/dm/lms
2006-06-13 savagexnew picture for blue sky
2006-06-13 savagexadd Strahlemann's Blue Sky map
2006-06-12 lordhavoccleaned up and refined quality configs
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocchanged final level back to starship DM, because LMS...
2006-06-12 div0can scale now
2006-06-12 savagexremove item_quad from warfare
2006-06-12 lordhavocfix typo
2006-06-12 lordhavocadded item_quad compatibility
2006-06-12 lordhavocadded droppedweapon to the list of things a jumppad...
2006-06-12 savagexadd "sounds" key to lift in warfare
2006-06-12 savagexnothing to see here
2006-06-12 savagexsound for lift in warfare.ent
2006-06-12 savagexhack in sounds into func_door. Has to be done properly...
2006-06-12 div0ServerConsoleEcho ate my tempstring!
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocadd a missing semicolon
2006-06-12 lordhavocmoved common campaign code into a common directory
2006-06-12 esteelMade menu code compile again
2006-06-12 lordhavocfixed filename extensions
2006-06-12 lordhavocfixed progs.src
2006-06-12 lordhavocremoving this empty directory
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-12 lordhavocremoving this makefile also
2006-06-12 lordhavocmigrated more weaponentity/exteriorweaponentity logic...
2006-06-12 lordhavocdisabled projectile noise on electro
2006-06-12 lordhavocremoving this junk (MSVC projects for editing qc code...
2006-06-12 lordhavocmoved menuqc to qcsrc/menu
2006-06-12 div0one char less for campaign text box
2006-06-12 savagexnew compile of bloodprison. To make sure the lighting...
2006-06-12 div0r_glsl now saved
2006-06-12 lordhavocfurther half-precision optimizations for NVIDIA, and...
2006-06-12 div0s/phrase/phase/
2006-06-12 kadaverjackfixed LMS campaign lives bug
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-12 div0glsl now supports SceneBrightness, makes HDR better
2006-06-12 esteelfixed a small gap on the campain menu
2006-06-11 esteelUpdated the graphical config files to hdr
2006-06-11 esteeladded r_hdr to menu, waiting for engine :)
2006-06-11 div0curl default URL set
2006-06-11 strahlemannhard-fixed glowing textures on runningman_remix (sky...
2006-06-11 m0rfarBloodprison:
2006-06-11 div0added mutator message for NixNex
2006-06-11 savagexuse some proper glass shader for glass tubes
2006-06-11 savagexfix green light tubes in stralenex1.shader
2006-06-11 esteelfixed some localcmd's without \n
2006-06-11 esteelAdded first working crosshair color controls to menu
2006-06-11 div0now all ambient sounds and player slime/lava sounds...
2006-06-11 div0campaign is now CSV
2006-06-11 div0motd is now word wrapped
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 div0moved initializations of some variables to where they...
2006-06-10 div0fixed electro secondary sound
2006-06-10 div0dismal is CTF only
2006-06-10 savagexfix a broken light shader for slimepit
2006-06-10 kadaverjackbetter fix for LMS crash
2006-06-10 esteelThis fixes a crash at the end of a LMS game.
2006-06-10 m0rfarToxic:
2006-06-10 esteelUpdated Docs and removed cl_autodemo from menu
2006-06-10 lordhavocfixed some bugs and design flaws in the csqc code,...
2006-06-10 lordhavocchanged shotorg positions for most weapons, they are...
2006-06-10 lordhavocfixed teamplay 1 so it blocks self damage like it's...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-10 lordhavocfixed grate texture used in warfare to not be mipmapped...
2006-06-10 lordhavocchanged nex impact effect a bit
2006-06-09 div0don't reset campaign level at end... don't... (that...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 lordhavocchanged default cl_forwardspeed, cl_sidespeed, and...
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