]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-01-22 div0make WPs self-resetting
2009-01-22 div0more self-resetting
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0death to g_decors.qc (it no longer does anything anyway)
2009-01-22 div0__FORCE_READY_RESTART: do not respawn players during...
2009-01-22 div0game command __FORCE_READY_RESTART to always force...
2009-01-22 div0make all plats reset themselves on ready restart (PLEAS...
2009-01-22 div0make all triggers properly self-reset; still missing...
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-22 div0DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-22 div0fix assault resetting of spampoints
2009-01-22 div0assault: leave non-team spawnpoints alone when switchin...
2009-01-21 m0rfarMore realistic blood color on impacts
2009-01-20 esteelthe old CSQC code is no longer needed and in case peopl...
2009-01-20 esteeloutdated, the only item in this list is already done
2009-01-19 mand1ngaNew demo camera mode for looking always to the player
2009-01-19 m0rfarBetter normalmaps for flags and portals, I think.
2009-01-19 div0casings sound fixed :P
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix menu layout (make it more consistent); remove anoth...
2009-01-19 div0fix csqcchannel6volume control
2009-01-19 div0fix casings
2009-01-19 div0fix the fly sounds
2009-01-19 div0fix BAD typo here :(
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0fix cl_gentle
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0missing file
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-18 m0rfarAdded a Network tab in Settings. With the most common...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0use TR_SLIGHTBLOOD too
2009-01-17 div0fix SG damage again
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix countdown announcers
2009-01-17 mand1ngaUpdated some changes
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-17 esteelups
2009-01-17 esteelspell checked the help system messages, improved some...
2009-01-16 esteelmake u show the chat history
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0laser and hlac: csqc projectile
2009-01-16 mand1ngan00bots never heard about weapon combos
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0allow maps to load in DM if they support NO game type
2009-01-16 div0make trigger_impulse always unset FL_ONGROUND
2009-01-16 div0optimize :)
2009-01-16 esteeladded the tourney mods cointoss
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
2009-01-16 div0update the csqc projectile when a func_rotating like...
2009-01-16 div0support move_avelocity too
2009-01-16 div0do bouncing client side (sound is still server side)
2009-01-15 esteelcsqc crosshair code which allows per weapon crosshairs...
2009-01-15 esteelCrosshair 8 & 11 source
2009-01-15 m0rfarCrosshair 9 & 10 source.
2009-01-15 div0forgot this one
2009-01-15 div0csqcprojectiles: make them more readable; make turrets...
2009-01-15 div0egyptsoc texture set
2009-01-15 div0egyptsoc: add permission txt file, and normalmap gimp...
2009-01-15 esteelupdated the html files
2009-01-15 div0fix some silly "self.nextthink = time + cvar("sys_ticra...
2009-01-15 div0remove some ?: operators as fteqcc hates them
2009-01-15 mand1ngaFixed typos
2009-01-15 mand1ngaDemo camera improvements:
2009-01-15 div0describe the csqc channel use
2009-01-15 div0shots slider should also control csqc channel 6
2009-01-15 div0only do the sound in somewhat current engines
2009-01-15 div0add the missing files
2009-01-15 div0remove some unnecessary stopsound calls
2009-01-15 div0handle RL, Seeker and Electro projectiles completely...
2009-01-15 m0rfarmoved demos tab to multiplayer dialog
2009-01-15 div0electro: properly clear projectile sound
2009-01-15 esteelsomewhat huge directory restructuring, all non nexuizXX...
2009-01-15 esteelpro is now havoc, just minor nitpicking but one more...
2009-01-15 esteelpro is now havoc and server got moved, one more file...
2009-01-15 esteelmove the server examples out of Docs and into a dir...
2009-01-15 esteelpro is now havoc, one more file that knows this fact :P
2009-01-15 div0make misc_laser more flexible
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