]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-09-04 m0rfarThe Carni player model was not on the same place as...
2006-08-31 div0now restores shaderlist again and catches Ctrl-C
2006-08-31 div0nexuiz-map-compiler now can read a config file (yes...
2006-08-30 esteelchanged menu and default.cfg to use teamplay_default...
2006-08-30 kadaverjackremoved .extralives
2006-08-30 div0oops... minstagib changes attacker. So save it...
2006-08-30 div0now handling MinstaGib laser correctly in mirror damage
2006-08-30 div0oops...
2006-08-30 div0oh, and don't forget sound...
2006-08-30 div0minstagib + mirrordamage - what about just removing...
2006-08-29 div0grammar fix... stupid me
2006-08-29 div0if you have strength, the second Damage() call will...
2006-08-29 div0restored "teamplay 2" for compatibility, "teamplay...
2006-08-28 div0more controls for teamplay 2:
2006-08-28 div0Nex is too strong... so allow server admins to change...
2006-08-28 div0added cvar sv_allow_shownames: can disable the cl_shown...
2006-08-27 div0zlib updated
2006-08-26 div0no yoda for the dead
2006-08-25 div0remove stuffing of the CONTENTS of mapname.cfg: not...
2006-08-25 div0added my map compile script to svn
2006-08-24 div0let "teamstatus" display the team scoreboard on the...
2006-08-23 div0And this time, a REAL fix.
2006-08-23 div0attempt to fix "backslash at end of line" bug
2006-08-22 div0New and pointless mutator: g_running_guns :P
2006-08-22 div0don't do antilag if you would have hit without it ...
2006-08-22 div0oops... fix various bugs in decolorize :P
2006-08-22 div0expanded to 128x64
2006-08-22 div0replaced flag icons by "running marine" icons; added...
2006-08-22 kadaverjack- removed -sndspeed from shell scripts
2006-08-21 esteelchanged find to always find the first flag per team
2006-08-21 esteelcode and icons to display to flag status taken, dropped...
2006-08-20 savagexadd cl_showplayers to the menu (Player options)
2006-08-20 div0just in case... bound(0, x, -1) is BAD
2006-08-20 div0fixed out-of-range g_maplist_position causing runaway...
2006-08-18 div0prevent non-visible players from name display
2006-08-17 div0smaller radius
2006-08-17 div0oops... seta of course
2006-08-17 div0added the option "teamplay only" to cl_shownames
2006-08-17 div0some adjustments to player name display
2006-08-17 savagexadd Qantourisc to the credits for the work on the bots
2006-08-17 div0Display player name when pointing to him. Removed impul...
2006-08-17 div0Qantourisc's improved havocbots AI - have fun!
2006-08-16 esteeladded newlines to config files to make 'exec name.cfg...
2006-08-13 div0self.model is not the right thing to check - and mins...
2006-08-13 div0brand tga for RC2
2006-08-13 div0setting developer_fteqccbugs activates test cases for...
2006-08-11 div0and now it shows the LAST player the crosshair pointed to
2006-08-11 div0"impulse 18" now shows the player you point to
2006-08-10 strahlemannupped light emitted by evil4_lights/s_light
2006-08-09 div0removed a rather spammy dprint from the code I added...
2006-08-09 div0New parameter for jump pads: height.
2006-08-06 div0Oops... found textures from Q3A. Here are some replacem...
2006-08-05 div0tZork's water texture from tznexdm01 with friendly...
2006-08-05 div0added two of CheapAlert's other water-like textures...
2006-08-05 div0Replaced Q3A's water texture by a modified version...
2006-08-03 div0credit where credit is due
2006-08-03 div0not needed with that
2006-08-03 div0using Script-Fu to generate the branding image...
2006-08-03 div0"Source" of brand.tga files added
2006-08-03 div0RC1 is almost there now
2006-08-02 div0simplified weapon throw code by removing redundant...
2006-08-01 div0"fall out of bluesky" fixed
2006-07-30 kadaverjack- drop flag when becomming specator
2006-07-29 div0fix frag distribution for "spec"
2006-07-28 div0damn, forgot to add these
2006-07-28 div0checking for == 0 just in case
2006-07-28 div0removed drop message for on-die drops
2006-07-28 div0Ouch, that patch before was stupid. Fixed. Now winning...
2006-07-28 div0say_team to centerprint
2006-07-27 div0hopefully better text for map list editor
2006-07-26 div0please test: unified W_ThrowWeapon and SpawnThrownWeapo...
2006-07-24 div0build script can now send branding picture
2006-07-24 kadaverjackfixed sv_spectator_speed_multiplier to work on values >1
2006-07-24 div0added sv_motd to default.cfg
2006-07-23 div0fix: misleading dprint, error message for missing map...
2006-07-23 div0bots who try to catch their own tail are... dumb. Fixed.
2006-07-22 div0time/fraglimit in welcome message
2006-07-21 kadaverjackfixed menu defaults for g_balance_weaponswitchdelay...
2006-07-21 m0rfarDon't picmip the liftbutton texture (warfare). Players...
2006-07-20 lordhavocconvert degrees to radians before calling cos in maxfir...
2006-07-19 div0oops... fixed the dprints
2006-07-19 div0some additional prints; set maplist index only on succe...
2006-07-19 div0fixed obvious bug in map selection... still there is...
2006-07-18 div0fix for "winning" message in draw games
2006-07-14 div0increased max shot distance from 8192 to 32768
2006-07-12 div0better coloring for "set _scoreboard 1"
2006-07-12 div0added simple server console score info with team info...
2006-07-11 div0Well, I told you it is broken. func_group has to be...
2006-07-11 div0ent file to map file merger added. USE WITH CAUTION...
2006-07-11 savagexaggressor has a scale of 1.25
2006-07-11 div0oops, that with bloodprison was debugging code
2006-07-11 div0farewell uses patchmeta
2006-07-09 div0empty = evil
2006-07-09 div0so this is how you do local sounds...
2006-07-09 div0when teamsaying, also play misc/talk.wav
2006-07-09 div0SDL 1.2.11 for Windows too
2006-07-09 div02nd attempt of updating SDL
2006-07-09 div0updated SDL.framework
2006-07-09 div0make say_team look different from say in team games...
2006-07-09 div0frag distribution - also do it when someone becomes...
next