]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-07-02 m0rfarmerged .ent to .map. Did some minor tweaking to the...
2006-07-02 savagexcommit eX texture set by evillair. The shader issue...
2006-07-02 m0rfarFixed 2 brushes. Strahlemann needs to recompile or...
2006-07-01 div0shotgun times, the second
2006-07-01 savagexsecondary shotgun fire: change animtime to 0.25 and...
2006-06-30 m0rfarBasementctf - Merged .ent to .map
2006-06-30 div0weapon_thinkf now is safe to be called twice in a frame...
2006-06-29 esteelCorrected more defaults
2006-06-29 kadaverjackfixed default value for m_pitch in menu
2006-06-29 div0added command "gotomap" which does the same as chmap...
2006-06-29 div0updated zlib and libpng because of a security vulnerability
2006-06-28 kadaverjackadded cvar g_weapon_stay (deathmatch 2 is not very...
2006-06-28 div0DAMN! I forgot these files.
2006-06-28 div0centerprints now are managed independently per line
2006-06-28 div0Allow client-side CD track overrides again
2006-06-28 div0client does not need maps/%s.cfg any more, it's now...
2006-06-27 savagexlower weaponswitch delay from 0.3 to 0.15
2006-06-26 div0Now exit_cfg actually works...
2006-06-25 div0empty.cfg is now default value for exit_cfg to silence...
2006-06-24 kadaverjack- new cvar sv_spectator_speed_multiplier
2006-06-24 m0rfargit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1666...
2006-06-24 m0rfarCorrected and Updated Docs/mapping.txt
2006-06-23 m0rfarfix z-fighting on farewell with rtlights on patches...
2006-06-23 savagexfix z-fighting on bloodprison with rtlights on patches...
2006-06-21 esteelrenamed nexuiz-linux.sh to nexuiz-linux-sdl.sh
2006-06-21 div0added file name of curl_urls.txt
2006-06-20 div02nd argument now is optional
2006-06-20 div0added the 1.5 to 2.0 demo converter
2006-06-20 m0rfarTextured one caulked face under the stairs
2006-06-20 savagexadd a switch to the game options to toggle g_throughfloor
2006-06-20 savagexreenable damage through floors due to popular request
2006-06-20 div0delete .svn directories from OSX build
2006-06-20 div0added misc directory with build scripts and data (note...
2006-06-20 lordhavocfixed weapon animation timing bug so that the machinegu...
2006-06-18 m0rfarFixed so that color codes don't mess with the "wins...
2006-06-18 kadaverjacknothing to see here:wq
2006-06-18 kadaverjack- fixed arena bug (http://www.alientrap.org/forum/viewt...
2006-06-16 kadaverjack- merged morfar's chatbubble fix from trunk
2006-06-16 m0rfarFix chat bubble that sometimes did not show
2006-06-16 m0rfarAdded clip-brushes at 4 places.. just to make sure...
2006-06-15 kadaverjackremove laserdot when a player dies
2006-06-15 kadaverjackfixed sv_autoscreenshot (screenshots include scoreboard...
2006-06-14 lordhavocremove a FIXME comment that no longer applies
2006-06-14 lordhavocfix bug with weapon timing which was affecting the...
2006-06-14 kadaverjackfixed deluxemapping switch
2006-06-14 vermeulenAdded Blue sky, moved the LMS level down two
2006-06-13 esteelAdded an option for damage through floor. Revert this...
2006-06-13 lordhavocchanged radius damage code to check for occlusion,...
2006-06-13 lordhavocnew loading plaque from nsb_obiman
2006-06-13 kadaverjackdon't update previous weapon if a weapon hotkey is...
2006-06-13 lordhavocfix bug that changes teamplay to 1 on listen servers...
2006-06-13 esteelTeam bubble was removed() but not set to world so it...
2006-06-13 lordhavocremove missing cl_particles_explosions_bubbles cvar
2006-06-13 esteelDo not use sv_defaultcharacter in team matches. This...
2006-06-13 lordhavocfurther cleanup of configs, and duplicated ultra.cfg...
2006-06-13 m0rfarDon't picmip those purple circles, they look better...
2006-06-13 strahlemannadded some bump and gloss maps
2006-06-13 kadaverjackdon't remove weapons when deathmatch == 2
2006-06-13 lordhavocchanged ctf and domination scoring to individual player...
2006-06-13 lordhavocif there are already bots playing and the level changes...
2006-06-13 lordhavocadded waypoints for bluesky
2006-06-13 blackTest.
2006-06-13 savagexreadme.txt for attic
2006-06-13 strahlemannadded bluesky.map (now it's the right one ;)
2006-06-13 lordhavocchanged electro ammo costs to 2/2 (they were 4/1),...
2006-06-13 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1609...
2006-06-13 m0rfars/dm/lms
2006-06-13 savagexnew picture for blue sky
2006-06-13 savagexadd Strahlemann's Blue Sky map
2006-06-12 lordhavoccleaned up and refined quality configs
2006-06-12 lordhavocremove unused W_CheckAmmo function
2006-06-12 lordhavocchanged final level back to starship DM, because LMS...
2006-06-12 div0can scale now
2006-06-12 savagexremove item_quad from warfare
2006-06-12 lordhavocfix typo
2006-06-12 lordhavocadded item_quad compatibility
2006-06-12 lordhavocadded droppedweapon to the list of things a jumppad...
2006-06-12 savagexadd "sounds" key to lift in warfare
2006-06-12 savagexnothing to see here
2006-06-12 savagexsound for lift in warfare.ent
2006-06-12 savagexhack in sounds into func_door. Has to be done properly...
2006-06-12 div0ServerConsoleEcho ate my tempstring!
2006-06-12 lordhavocchanged campaign level descriptions
2006-06-12 lordhavocadd a missing semicolon
2006-06-12 lordhavocmoved common campaign code into a common directory
2006-06-12 esteelMade menu code compile again
2006-06-12 lordhavocfixed filename extensions
2006-06-12 lordhavocfixed progs.src
2006-06-12 lordhavocremoving this empty directory
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-12 lordhavocremoving this makefile also
2006-06-12 lordhavocmigrated more weaponentity/exteriorweaponentity logic...
2006-06-12 lordhavocdisabled projectile noise on electro
2006-06-12 lordhavocremoving this junk (MSVC projects for editing qc code...
2006-06-12 lordhavocmoved menuqc to qcsrc/menu
2006-06-12 div0one char less for campaign text box
2006-06-12 savagexnew compile of bloodprison. To make sure the lighting...
2006-06-12 div0r_glsl now saved
2006-06-12 lordhavocfurther half-precision optimizations for NVIDIA, and...
2006-06-12 div0s/phrase/phase/
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