]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-05-01 div0weakened skills 0 to 2:
2006-05-01 div0added "press jump" message
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0workaround for "team balance does not work" bug in...
2006-04-30 div0added a menu QC stub for the singleplayer mode; it...
2006-04-30 div0havocbots now play CTF!
2006-04-30 lordhavocuse more full precision math, especially on offsetmappi...
2006-04-30 div0Now respects sv_stepheight. Stairs should now work...
2006-04-30 lordhavoc4 nexdmextra2 bumpmaps from Morphed, much nicer
2006-04-30 div0Waypointed a bit more.
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 savagexdisable offsetmapping by default (overkill IMO and...
2006-04-30 div0Fixed "overtime when not needed" bug in WinningCondiiton_*
2006-04-30 savagexadd Offset Mapping to effects menu
2006-04-30 lordhavocfixed laser cvar names in aiming code
2006-04-30 savagexuse demos in data/demos
2006-04-30 div0Ignoring team balance settings for campaign mode
2006-04-30 div0added forgotten waypoint; mutator_reset now sets the...
2006-04-30 div0Using Dompoints as waypoints - at least SOMETHING...
2006-04-30 div0Fixed g_campaign team balance
2006-04-30 div0Made more bot skills work (now the range from 0 to...
2006-04-30 div0Minor fixes (woah... they compile now!) ;)
2006-04-30 lordhavocreplaced mauvebot and urrebot with havocbot (Urre didn...
2006-04-29 div0Improved handling of winning the last level.
2006-04-29 div0FIRST unset the variable. THEN raise the error.
2006-04-29 div0Redone campaign mode for better integration with the...
2006-04-28 VermeulenGloss and offset mapping are now on by default
2006-04-28 savagexstralenex1.shader: fix a green light for nexdm14
2006-04-27 lordhavocfixed light texture in nexdm05
2006-04-27 lordhavocmake water be lightmapped
2006-04-27 lordhavocmake the "glow arena" strip lights fullbright
2006-04-26 savagexdisable impact lights for crylinks as it was bringing...
2006-04-26 div0Added a basic singleplayer campaign as an example....
2006-04-26 div0reset g_campaign on map exit
2006-04-26 div0Added: a field ".winning" that's true if and only if...
2006-04-25 strahlemannadded new map "Blood Prison" as nexdm19
2006-04-23 kadaverjack- more colorful player defaults
2006-04-22 div0fixed GiveFrags, LMS works again
2006-04-22 div0New Hagar secondary - corrected aiming, made it explode...
2006-04-22 savagexhagar: secondary hagar shall go nuts on players on...
2006-04-22 savagexmade secondary hagar fire mode bounce exactly *once...
2006-04-22 savagexrebalance crylink following Vermeulen's suggestions
2006-04-21 div0New mutator "cloaked": makes everyone have 25% alpha.
2006-04-21 kadaverjackfixed shell script
2006-04-21 lordhavocupdated particle effects
2006-04-20 kadaverjackfixed 2 arena bugs
2006-04-20 savagexupdate menu background (more clean)
2006-04-20 lordhavocfixed fullbright shaders in nexdmextra1 (oops)
2006-04-20 savagexupdate menu: r_shadow_glsl was renamed to r_glsl
2006-04-20 lordhavocchanged item respawn effect to a custom te_wizspike...
2006-04-20 lordhavocmore cleanup, and actually added common-spog.pk3 this...
2006-04-20 lordhavoccleanup
2006-04-20 div0Now THAT was why the crouch key didn't feel right....
2006-04-20 div0reduced grappling hook minimum length; pull can now...
2006-04-18 kadaverjackadded arena to game_reset.cfg and changed welcome messa...
2006-04-18 div0Removed friction on downstepping
2006-04-17 kadaverjacknew gamemode: arena
2006-04-17 m0rfarTweaked the fences a little
2006-04-17 savagexavoid bilinear interpolation artifacts in the HUD numbers
2006-04-16 savagexsync glsl shader with DP CVS
2006-04-16 lordhavocremoved this completely black normalmap which was messi...
2006-04-16 m0rfarnexdm11:
2006-04-15 m0rfaradded rune_nexdm11 to maplist
2006-04-15 m0rfarnexdm11: Some minor fixes. And added rune support.
2006-04-15 savagextry out some new loading message
2006-04-15 div0removed oldmenuqc, oldmenu on Black's request
2006-04-15 blackRevert first change in the trunk.
2006-04-15 blackRevert second change in the trunk.
2006-04-15 blackCommit new empty menu dirs.
2006-04-15 blackRename menu[qc] to oldmenu[qc].
2006-04-13 div0Now overtime also gets initiated by equal frags and...
2006-04-13 div0Now overtime also works when fraglimit == 0. Shame...
2006-04-12 div0moved overtime bcenterprint to a better place (it have...
2006-04-12 div0Overtime message is better like that...
2006-04-12 div0PLEASE TEST: timelimit_overtime - when non-zero, if...
2006-04-12 div0changed electro trail type back to static (like in...
2006-04-12 div0don't use switchweapon as fallback for logged "current...
2006-04-11 m0rfaradds toxic shader to shaderlist.txt
2006-04-11 m0rfarshader for dm11
2006-04-11 m0rfarremoved rune_nexdm11 from maplist
2006-04-11 m0rfarnew dm11. dm11 was really hard to maintain because...
2006-04-11 savagexmove nexdm11 (Ruins of Slaughter) into attic
2006-04-11 kadaverjack- spawnpoints are now checking whether there is enough...
2006-04-10 div0added support for %w/%W (weapon/ammo); asay_ aliases...
2006-04-10 div0New location escapes: %d - location of last death,...
2006-04-10 kadaverjackdisable crouching when using the hook (it could be...
2006-04-09 kadaverjackfixed nex trail effect & moved a spawnpoint on nexdm08
2006-04-09 div0%l: strstr really ate all my tempstrings, as expected...
2006-04-09 savagextoying around with particles: new EF_STARDUST (used...
2006-04-09 div0Removed comma operators out of for loops to make it...
2006-04-09 savagexadd effects file for scriptable particles
2006-04-09 savagexOptimized shader with new (faster, more robust IMO...
2006-04-09 div0info_location: now uses the first visible one of the...
2006-04-09 div0increased TrueAim and laser guided missile max distance...
2006-04-08 div0bug with player falling through might be just a map...
2006-04-08 div0speed cutoff too close, increased
2006-04-08 div0Restricted to up to 7 replacements.
2006-04-08 kadaverjack- removed cl_particles menuswitch
2006-04-08 div0fixed info_location support, now it even has been tested
2006-04-08 esteeldrop all runes when going to spectator mode
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