]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-07-26 div0CTF!
2008-07-26 div0oops
2008-07-26 div0LMS works!
2008-07-26 div0LMS works now as game mode, but somehow sorting is...
2008-07-26 div0warning fix only
2008-07-26 div0finally fix all compile warnings here
2008-07-26 div0vectors in QC are 3D. 'a b' makes a warning.
2008-07-25 m0rfarctf on silvercity? no thanks.
2008-07-25 m0rfarRemove ctf support for starship. It's not symmetric.
2008-07-25 div0oops... ;)
2008-07-25 div0possibly a LMS fix, possibly major screwage
2008-07-25 div0either a total screwup, or LMS support
2008-07-25 div0add this note file; remove it once done
2008-07-25 div0add generic scores for all other game modes (hope it...
2008-07-25 div0switch to the "scores" winning condition where possible
2008-07-25 div0make the score adding functions return the new score...
2008-07-25 div0count deaths right
2008-07-25 div0add much more stuff. REALLY need to initialize the...
2008-07-25 div0allow specifying sbar fields as +ctf,kh/score -ctf...
2008-07-25 div0fix scores fields parsing
2008-07-25 div0some scores updates; route even more through them;...
2008-07-24 blub0CSQC part for the new score system (not really finished...
2008-07-24 div0fix sort orders for KH
2008-07-24 div0add TODOs
2008-07-24 div0make PlayerTeamScore_Add harmless in non-teamplay ...
2008-07-24 div0simplified a little bit
2008-07-24 div0-DCSQCSCORES for keyhunt
2008-07-24 div0keyhunt sends scores
2008-07-24 div0prevent lots of stuff for not-yet-clients (including...
2008-07-24 div0oops... forgot this file
2008-07-24 div0add ClearAll
2008-07-24 div0oops, KH uses 9 scores (REDUCE THEM!)
2008-07-24 div0document the scores interface
2008-07-24 div0add generic csqc scoreboard managing beginning (does...
2008-07-23 div0hopefully fix high CPU load in connection trouble
2008-07-23 div0avoid findflags (minor performance gain on servers)
2008-07-22 div0fix team scores
2008-07-22 div0add a stupid (but confirmed) skyhook workaround
2008-07-22 div0changed team scores format (sorry)
2008-07-22 div0better team scores format
2008-07-22 div0writing NOTHING for nonexisting teams would be better...
2008-07-22 div0"teamscores" log entry
2008-07-22 div0add "teamscores" score log entry (for CTF)
2008-07-21 blub0removed debug code which prevents - from being used...
2008-07-21 blub0fixed teamsorting, I guess
2008-07-21 blub0fixed mapname position
2008-07-21 blub0spmspmspm... is officially allowed to go out of the...
2008-07-21 div0Argh... use the RIGHT variable, whichpack then works...
2008-07-21 blub0I suck today...
2008-07-21 div0undo the part of the trigger_impulse commit that remove...
2008-07-21 m0rfarFor now take out _deacal.
2008-07-21 m0rfarAdded compiler-only entitiy _decal
2008-07-21 m0rfarRemove unused assault.def.
2008-07-21 blub0made +showscores work during mapvoting
2008-07-21 div0for "voted away" maps, still occupy the screen space...
2008-07-21 div0update trigger_impulse description; fix formatting...
2008-07-21 tzorkooooold turrets.def slipped in.
2008-07-21 tzorkOops, configuration files for those turrets could be...
2008-07-21 tzorktZork's turrets, code part (disabled by default, see...
2008-07-21 tzorkNormals, displacement and gloss for evil4
2008-07-21 tzorkFix (add) precache_sound for .noisy buttons.
2008-07-21 tzorkUpdated trigger_impulse with spherical mode and falloff...
2008-07-21 tzorkAdded turrets media
2008-07-20 savagexfixing assault, third round: *first* set team for attac...
2008-07-20 savagexassault bitrot, round two: Don't crash on new round...
2008-07-20 savagextrying to fix bitrotten assault mode, round one: Wrong...
2008-07-20 div0impulse 911: also rule out looking at just sky
2008-07-20 div0g_maplist_votable_screenshot_dir: take map screenshots...
2008-07-19 div0sv_cheats 2: like 1, but (almost) unlimited attempts...
2008-07-19 m0rfarShow if a map has Onslaught support in mapinfo dialog...
2008-07-19 div0add a rule for impulse 911 to not spawn above trigger_h...
2008-07-18 div0sv_pogostick, sv_doublejump, add destructors to menu...
2008-07-17 div0added cheat "impulse 911": emergency teleport. MOSTLY...
2008-07-16 strahlemannsome additional textures. Originally made for some...
2008-07-15 blub0Using #pragma TARGET id instead of asm blocks :)
2008-07-15 div0why do I need this?
2008-07-15 div0netname is odd
2008-07-15 div0remove some more leaks
2008-07-15 div0->
2008-07-15 div0;
2008-07-15 div0prvm_leaktest_ignore_classnames "ctf_team dom_team...
2008-07-15 div0try to handle read errors
2008-07-15 div0fix more leaks
2008-07-15 div0fix string leak in teamplay.qc
2008-07-14 blub0removed a stupid temp function i accidently committed
2008-07-14 div0fix the suggestions[-1] bug
2008-07-14 div0add throttling for IRC
2008-07-14 div0add COLOR_SCROLLBAR_C
2008-07-14 blub0mapvote protocol optimized and fixed
2008-07-13 blub0Changed mapvoting to use %i. instead of %i) as SavageX...
2008-07-13 blub0map previews when voting, g_maplist_textonly for old...
2008-07-13 div0ZeroRadiant svn now also applied the "bpsurfacedialog...
2008-07-11 div0add WritePicture
2008-07-10 blub0add csqc_flags cvar for client compatibility
2008-07-10 blub0Re-added DM scoreboard and added the field-mask check...
2008-07-10 blub0moved the CVAR_* vars from menu/msys.qh to common/const...
2008-07-10 blub0A lil fix to the mapvoting code, an update to the KH...
2008-07-10 div0oops
2008-07-10 div0remove the patches that are applied in current GtkRadia...
2008-07-10 div0CSQC scoreboard now knows about fonts
next