]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2008-12-11 div0new command: "records", listing all records on this...
2008-12-10 div0add "frags left" announcers back
2008-12-10 div0add ipban protocol description
2008-12-10 div0added a simple way to sync ban lists online via a http...
2008-12-10 div0fix warnings; add some empty URI Get callback
2008-12-10 div0add possibly working Kickbanned: reason message to...
2008-12-10 div0add (currently unused) reason to the kickban command...
2008-12-09 div0add textures/common/forcecaulk (someone please make...
2008-12-09 div0get rid of the stupid (-) operator, use the more readab...
2008-12-09 div0fteqcc now supports more than 8 macro args - use them
2008-12-08 div0add a comment too
2008-12-08 div0separate respawn times for weapons and ammo now; ENFORC...
2008-12-08 div0NOW it is in sync again
2008-12-08 div0oops, forgot this line too
2008-12-08 div0remove one point for a FC kill, unless the FC killer...
2008-12-08 div0update comments
2008-12-08 div0ctf: enable frags again
2008-12-07 div0don't crash if weapon think function is not set
2008-12-07 div0turn off the miniscoreboard, as it is broken in csqc
2008-12-05 div0update defaults
2008-12-05 div0also switch CTF win mode to 0
2008-12-05 div0switch to ctfscoring-div0 (from the forum poll)
2008-12-03 div0hookbomb: stop moving when hit
2008-12-03 div0forgot this one
2008-12-03 div0make deluxemapping also depend on lightmaps activated
2008-12-03 div0make hook bomb respect g_projectiles_newton_style
2008-12-03 div0less radius for hook bomb, too irritating otherwise
2008-12-03 div0improve it a bit
2008-12-03 div0hook: apply the hook bomb damage over time (FIXME check...
2008-12-03 div0fix some writing outside bounds of surfaces... maybe...
2008-12-03 div0back to old force
2008-12-03 div0hlac: use old force for secondary again, or it is too...
2008-12-03 div0HLAC: weaken a little, more push
2008-12-02 div0add "sv_cmd find"; fix doors with DOOR_DONT_LINK
2008-12-02 div0remove some debug prints
2008-12-02 div0make lasers work better with wrong particle effect...
2008-12-02 div0filter = 1
2008-12-02 div0bsptool: add a help message
2008-12-02 div0improved lightgrid decimator
2008-12-02 div0simple lightmap decimator
2008-12-01 div0more fixes
2008-12-01 div0dependencies.pl: lists dependencies of a map pack ...
2008-12-01 div0remove a line that did nothing
2008-11-30 div0make it C++-safe
2008-11-30 div0remove use of err.h
2008-11-30 m0rfarRemoved "model" key from flag entities in our maps.
2008-11-28 div0oops, capture message...
2008-11-28 div0use stretchfactor 0.6 for teleport; reduce teleporter...
2008-11-28 div0print wrong dest
2008-11-28 div0bsptool: -ljpg = externalize lightmaps, save as jpg
2008-11-28 div0seeker: separate out flac effect
2008-11-28 div0this porto isn't a superweapon :)
2008-11-28 div0item.cnt
2008-11-28 div0support "cnt" field in items as probability weight...
2008-11-28 div0add weapon_hook
2008-11-28 div0bump event log version
2008-11-28 div0event log: update the spec to what the code does now
2008-11-27 div0oops, this was wrong
2008-11-27 div0fix loadCvars for cvar-less controls
2008-11-27 div0call the WC helper for assault and onslaught (although...
2008-11-27 div0fix campaign check, sorry
2008-11-27 div0for now, hard code points-based ctf scoring for campaig...
2008-11-27 div0changes
2008-11-27 div0mapinfo: don't write a "cdtrack" if the map has music...
2008-11-27 div0oops, bug in specop.zym.sounds
2008-11-27 div0Tenshihan v4.2.0; SPecop is female again
2008-11-27 div0bsp tool
2008-11-27 div0fix offset handling
2008-11-27 div0we have space for thicker walls
2008-11-27 div0add the ACBC Assault Circuit Board Creator
2008-11-27 div0breakable: add support for causing damage, and playing...
2008-11-26 div0sorry, this way is better
2008-11-26 div0more debug (will remove it later)
2008-11-26 div0players still in the wrong order? add a debug print
2008-11-26 div0fix obvious bug in race player soritng. hopefully this...
2008-11-26 div0assault changes to entities.def
2008-11-26 div0more assault fixes (timelimit)
2008-11-26 div0weapon stay mutator
2008-11-26 div0vid_pixelheight now is a float
2008-11-26 div0assault
2008-11-26 div0allow 32 concurrent radar pings
2008-11-26 div0alternate way to project waypoint sprites that are...
2008-11-26 div0assault: (untested) make breakables show a radar wave...
2008-11-26 div0assault: fix lots of bugs, initial waypointsprites...
2008-11-26 div0assault sprites
2008-11-25 div0fix bug in func_breakable, that breaks assault
2008-11-25 div0comments in cl_physics.qc
2008-11-25 esteeladd hook sounds to build-compatpack, the hook bomb...
2008-11-25 esteelfor now rather use g_start_delay 15 instead of g_warmup...
2008-11-25 div0 // whatever happens, allow 60 seconds of idling...
2008-11-25 div0enable a tiny amount of air friction (sorry, FruitieX)
2008-11-25 div0fix air friction
2008-11-25 div0align the car better to the surface
2008-11-25 div0hopefully fix campcheck
2008-11-24 m0rfarPortal model source.
2008-11-23 div0disable planar jump when touchexplode
2008-11-23 div0yet another fix attempt for touchexplode
2008-11-23 div0touchexplode: fix for noclip
2008-11-23 div0new mutator: g_touchexplode (spawn explosion where...
2008-11-23 div0g_bugrigs_planar_movement_car_jumping - a new bug is...
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