]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-05-16 savagexreaper.shader: add a blackbox sky (no light, plain...
2006-05-15 savagexnexctf01 now deluxe-mapped
2006-05-15 savagexupdate nexctf02 (recompile with deluxemaps, one texture...
2006-05-15 savagexadd nexdm20 to the instantaction maps
2006-05-14 div0Needed more waypoints...
2006-05-14 savagexfix nexdm17.map (now actually compiles)
2006-05-14 savagexnothing to see here
2006-05-14 savagexrecompile nexdm20 to fix some bugs (mostly clipping)
2006-05-14 div0campaign games are now pausable
2006-05-14 div0sv_public now zeroed out; g_campaign set in a non-campa...
2006-05-14 savagexupdate .map file of nexdm20 to avoid getting stuck...
2006-05-13 div0Waypointed nexdm20
2006-05-13 savagexadd Tymo to the Thanks section
2006-05-13 savagexnew map: Farewell by Tymo (nexdm20)
2006-05-13 savagexupdate nexdm18_1on1remix a bit
2006-05-13 savagexupdate nexdm18 (changed some textures to they fit to...
2006-05-12 savagexadd some ambientsound from OpenArena
2006-05-12 savagexfix bumpmap for e8clangfloor
2006-05-12 m0rfarmade fbskins vote able
2006-05-09 savagexdisable startup demos due to concerns about loading...
2006-05-09 VermeulenChanged the old Nexuiz logo to a Alientrap logo, 2...
2006-05-09 savagexadd some textures for tymo3dm5
2006-05-09 kadaverjack- fixed bug that players didn't die when health rots...
2006-05-09 savagexnothing to see here
2006-05-08 savagexanother grate texture
2006-05-08 savagexadd another grate texture
2006-05-08 savagexsome shader updates for tymo3dm5 map
2006-05-08 savagexadd yellow gradient for cheap light effect
2006-05-08 savagexnew variation of one of Strahlemann's skyboxes which...
2006-05-08 m0rfarnexdm01: Merged ent file to map and compile
2006-05-07 savagexsome bumpmaps for evil8 concrete trims
2006-05-07 lordhavocfix the nex impact to not appear on sky
2006-05-06 m0rfarMinimal fixes/adjustments
2006-05-06 div0Shame on me: alias names too long.
2006-05-06 div0don't need to transmit gibs that aren't seen and aren...
2006-05-06 div0cl_nogibs (must be set at connect)
2006-05-06 div0Green's fullbright skins
2006-05-06 savagexadd nexdm19 to instantaction
2006-05-05 div0Variable LOD functions (no support for corpses yet...
2006-05-05 lordhavocfixed e8tinylightblue2k shader which is used in nexdm19...
2006-05-05 div0Added a first attempt of detail reduction (just a stub...
2006-05-03 div0Waypoints.
2006-05-03 div0added tznex01 to the campaign; added compile script...
2006-05-02 div0- increased enemy search distance to about infinity
2006-05-02 div0new waypoints; campaign slightly adjusted
2006-05-02 div0Bot support for Domination
2006-05-02 div0Recompiled some maps with deluxemapping.
2006-05-01 div0Stupid bug. Stuuuuuupid bug. That's why LMS didn't...
2006-05-01 div0enemy players now are low-priority "goals" in DM to...
2006-05-01 div0more waypoints for nexdm03, nexdm07
2006-05-01 savagexoffset mapping scale now 0.02 by default
2006-05-01 div0New waypoints for nexdm17
2006-05-01 div0weakened skills 0 to 2:
2006-05-01 div0added "press jump" message
2006-05-01 div0g_balance_teams fixed and defaults to 0 again. If the...
2006-04-30 div0workaround for "team balance does not work" bug in...
2006-04-30 div0added a menu QC stub for the singleplayer mode; it...
2006-04-30 div0havocbots now play CTF!
2006-04-30 lordhavocuse more full precision math, especially on offsetmappi...
2006-04-30 div0Now respects sv_stepheight. Stairs should now work...
2006-04-30 lordhavoc4 nexdmextra2 bumpmaps from Morphed, much nicer
2006-04-30 div0Waypointed a bit more.
2006-04-30 div0Also use disabled items as waypoints; save some memory...
2006-04-30 savagexdisable offsetmapping by default (overkill IMO and...
2006-04-30 div0Fixed "overtime when not needed" bug in WinningCondiiton_*
2006-04-30 savagexadd Offset Mapping to effects menu
2006-04-30 lordhavocfixed laser cvar names in aiming code
2006-04-30 savagexuse demos in data/demos
2006-04-30 div0Ignoring team balance settings for campaign mode
2006-04-30 div0added forgotten waypoint; mutator_reset now sets the...
2006-04-30 div0Using Dompoints as waypoints - at least SOMETHING...
2006-04-30 div0Fixed g_campaign team balance
2006-04-30 div0Made more bot skills work (now the range from 0 to...
2006-04-30 div0Minor fixes (woah... they compile now!) ;)
2006-04-30 lordhavocreplaced mauvebot and urrebot with havocbot (Urre didn...
2006-04-29 div0Improved handling of winning the last level.
2006-04-29 div0FIRST unset the variable. THEN raise the error.
2006-04-29 div0Redone campaign mode for better integration with the...
2006-04-28 VermeulenGloss and offset mapping are now on by default
2006-04-28 savagexstralenex1.shader: fix a green light for nexdm14
2006-04-27 lordhavocfixed light texture in nexdm05
2006-04-27 lordhavocmake water be lightmapped
2006-04-27 lordhavocmake the "glow arena" strip lights fullbright
2006-04-26 savagexdisable impact lights for crylinks as it was bringing...
2006-04-26 div0Added a basic singleplayer campaign as an example....
2006-04-26 div0reset g_campaign on map exit
2006-04-26 div0Added: a field ".winning" that's true if and only if...
2006-04-25 strahlemannadded new map "Blood Prison" as nexdm19
2006-04-23 kadaverjack- more colorful player defaults
2006-04-22 div0fixed GiveFrags, LMS works again
2006-04-22 div0New Hagar secondary - corrected aiming, made it explode...
2006-04-22 savagexhagar: secondary hagar shall go nuts on players on...
2006-04-22 savagexmade secondary hagar fire mode bounce exactly *once...
2006-04-22 savagexrebalance crylink following Vermeulen's suggestions
2006-04-21 div0New mutator "cloaked": makes everyone have 25% alpha.
2006-04-21 kadaverjackfixed shell script
2006-04-21 lordhavocupdated particle effects
2006-04-20 kadaverjackfixed 2 arena bugs
2006-04-20 savagexupdate menu background (more clean)
2006-04-20 lordhavocfixed fullbright shaders in nexdmextra1 (oops)
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