]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-02-09 kadaverjackcorrected names of 2 cvars. that should fix imbalanced...
2006-02-09 kadaverjackfixed laser switch-to-last-weapon bug
2006-02-09 urreReinstated navigation "optimization" for profiling...
2006-02-09 urreMade Urrebots choose character names and models, by...
2006-02-09 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@989...
2006-02-08 kadaverjackmove old nexskin to attic
2006-02-08 kadaverjackfixed 2 nex bugs (nex beam stopped at first player...
2006-02-08 savagexmissing break;
2006-02-08 blackAdd some untested code which is supposed to check the...
2006-02-08 kadaverjacklinux binaries are now named *-686-*, not *-x86-*
2006-02-08 savagexg_maplist... again
2006-02-08 kadaverjack- anisotropy/gl_picmip switches, dropweapon/show_info...
2006-02-08 savagexadd nexdmextra2 to map cycle
2006-02-08 urreDisabled optimised navigation until fixed (it turned...
2006-02-07 m0rfarmy real name
2006-02-07 strahlemanngit-svn-id: svn://svn.icculus.org/nexuiz/trunk@978...
2006-02-07 strahlemannfixed nexctf01 (1,35 MB)
2006-02-07 m0rfarRecompiled nexdm16. Fixed texture problems and adjusted...
2006-02-07 savagexnex damage set to 150
2006-02-07 strahlemannadded RTLights and bump-maps to nexdm14
2006-02-07 m0rfarFixed skybox on nexdm16
2006-02-07 m0rfarnexctf01 recompiled by tZork
2006-02-06 urreFirst working version of the (hopefully) optimised...
2006-02-06 urreAltered error and success messages, no more search...
2006-02-06 urreFixed a bug
2006-02-06 urreAs usual I can't test my changes, and seeing as this...
2006-02-06 savagexbump version to 1.5
2006-02-06 kadaverjackEF_NOSHADOW for all projectiles
2006-02-06 kadaverjackno shadows for missiles & grenades
2006-02-06 kadaverjackmoved a spawnpoint on nexctf02 to prevent players falli...
2006-02-05 savagexeven more conservative defaults (800x600 w/o bloom)
2006-02-05 savagexupdate credits to reflect reality (and Nexuiz.com) ;)
2006-02-05 esteelscript to reduce path problem
2006-02-05 savagexreplace placeholder "welcome to nexuiz" announcer sound...
2006-02-04 kadaverjack- version number in FAQ is now 1.5
2006-02-04 savagexinstantaction for nexdm09 and 07
2006-02-03 kadaverjackfixed extralife bug in minstagib tdm
2006-02-02 kadaverjack- fixed playercount in lms
2006-02-02 esteeladded crosshair 6 to menu
2006-02-02 savagexnew range for crosshair size
2006-02-02 savagexreduce max brightness to sane levels
2006-02-02 savagexnext release will be named 1.5 to reflect the multitude...
2006-02-02 savagexgive proper colormap to corpses
2006-02-02 esteelchanged instantaction maps. removed nexdm04/08 and...
2006-02-02 m0rfardom_nexctf02 have same dom-capture colors as the other...
2006-02-02 m0rfarFixed dom-capture message-colors on these maps.
2006-02-02 wazatadded flash grenade to spy
2006-02-02 aviroxgit-svn-id: svn://svn.icculus.org/nexuiz/trunk@946...
2006-02-02 avirox - Added Proximity Mine code
2006-02-02 avirox - Added JetJump for scout
2006-02-01 savagexhagar secondary now uses old aiming again (makes more...
2006-02-01 savagexchange grenade-launcher aiming back to pre-TrueAim(tm)
2006-02-01 kadaverjackadd secondary function for laser: switch to last used...
2006-01-31 kadaverjacknew playerskin (Xolar) by Morphed
2006-01-31 kadaverjacknew cvars to disbale powerups (requested by GreEn`mArine)
2006-01-31 strahlemannadding glow textures to dm04
2006-01-31 strahlemannfixed levelshot for nexdmextra2 (was shot of dm14)
2006-01-31 strahlemannfixed mapcfg-files for nexdmextra2 (started dm14 instea...
2006-01-31 kadaverjackchase_active support for csqc
2006-01-31 avirox - Added more code for "maprules" entity which controls...
2006-01-30 strahlemannadded new map "Soylent Space" as nexdm14
2006-01-30 kadaverjacknew texture for shotgun ammo
2006-01-30 kadaverjacknothing to see here...
2006-01-30 kadaverjackset FL_NOTARGET flag for spectators/observers
2006-01-30 savagexrename nexdm14 into nexdmextra2
2006-01-30 savagexbeginnings of nexdm14 rename
2006-01-30 savagexfix aim when standing in front of a clip-brush
2006-01-30 kadaverjackpragmas to avoid problems with latest fteqcc builds
2006-01-29 kadaverjackfixed show_info button... works now as it should (info...
2006-01-29 urrefixed progs.src for the new directory structure
2006-01-29 urreI don't know what I changed... some silly junk
2006-01-29 kadaverjackfixed bug in minstagib where coundown could loop at...
2006-01-29 urreCleaned up the navnode editor a bit, now good (not...
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz
2006-01-29 savagexadd g_navnodeedit
2006-01-29 urrejunk
2006-01-29 urregit-svn-id: svn://svn.icculus.org/nexuiz/trunk@917...
2006-01-29 avirox - Added Civilian class
2006-01-29 avirox - Health no longer regenerates for targets with 2...
2006-01-28 esteelelectro switching corrected
2006-01-28 urreupdated
2006-01-28 urremore bugs (I can't test myself, so...)
2006-01-28 urrefixed more bugs
2006-01-28 urrefixed a bug
2006-01-28 savagexadded set mauvebots 0 to default.cfg
2006-01-28 urremade the menu choice for bots select bot type based...
2006-01-28 savagexevil2_baswall bumps
2006-01-28 savagex- new weapon icons for the HUD (thank you Morphed)
2006-01-27 avirox - Feigning spy can no longer throw TF grenades and...
2006-01-27 savagex- old loading screen now in attic
2006-01-27 savagexreworked rtlights for nexdm14 to don't exhibit scissor...
2006-01-27 avirox - Added tn_misc.c to the workspace and progs
2006-01-27 avirox - Added func_slippery and func_ice for slippery surfac...
2006-01-26 strahlemannadded bump maps to the textures that are used in dm14
2006-01-26 savagexrework TrueAim (now one function instead code spread...
2006-01-26 kadaverjack- added ready button
2006-01-26 avirox - Added new game type: SandBall (check tf_ball.c)
2006-01-26 strahlemannfixed RTLights on dm14 to fit the scaled up version
2006-01-26 avirox - Added new backpack/tfitem property -- item_backpack...
2006-01-24 kadaverjackadd div0's footstep patch (disabled by default, set...
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