]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2006-06-12 div0r_glsl now saved
2006-06-12 lordhavocfurther half-precision optimizations for NVIDIA, and...
2006-06-12 div0s/phrase/phase/
2006-06-12 kadaverjackfixed LMS campaign lives bug
2006-06-12 m0rfarreverted my changes to the shader and bsp.. since it...
2006-06-12 div0glsl now supports SceneBrightness, makes HDR better
2006-06-12 esteelfixed a small gap on the campain menu
2006-06-11 esteelUpdated the graphical config files to hdr
2006-06-11 esteeladded r_hdr to menu, waiting for engine :)
2006-06-11 div0curl default URL set
2006-06-11 strahlemannhard-fixed glowing textures on runningman_remix (sky...
2006-06-11 m0rfarBloodprison:
2006-06-11 div0added mutator message for NixNex
2006-06-11 savagexuse some proper glass shader for glass tubes
2006-06-11 savagexfix green light tubes in stralenex1.shader
2006-06-11 esteelfixed some localcmd's without \n
2006-06-11 esteelAdded first working crosshair color controls to menu
2006-06-11 div0now all ambient sounds and player slime/lava sounds...
2006-06-11 div0campaign is now CSV
2006-06-11 div0motd is now word wrapped
2006-06-11 kadaverjack- added another waypoint on aneurysm
2006-06-11 kadaverjackfixed minstagib no ammo kill & added 2 more waypoints...
2006-06-10 div0moved initializations of some variables to where they...
2006-06-10 div0fixed electro secondary sound
2006-06-10 div0dismal is CTF only
2006-06-10 savagexfix a broken light shader for slimepit
2006-06-10 kadaverjackbetter fix for LMS crash
2006-06-10 esteelThis fixes a crash at the end of a LMS game.
2006-06-10 m0rfarToxic:
2006-06-10 esteelUpdated Docs and removed cl_autodemo from menu
2006-06-10 lordhavocfixed some bugs and design flaws in the csqc code,...
2006-06-10 lordhavocchanged shotorg positions for most weapons, they are...
2006-06-10 lordhavocfixed teamplay 1 so it blocks self damage like it's...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-10 lordhavocfixed grate texture used in warfare to not be mipmapped...
2006-06-10 lordhavocchanged nex impact effect a bit
2006-06-09 div0don't reset campaign level at end... don't... (that...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 lordhavocchanged default cl_forwardspeed, cl_sidespeed, and...
2006-06-09 div0properly marked saved cvars as seta
2006-06-09 div0realigned
2006-06-09 lordhavocfix weapon bobbing/pitching code to take into account...
2006-06-09 esteelbumped versions to 2.0 / 20000
2006-06-09 lordhavocconverted b_sky to solid colors (4 colors for up image...
2006-06-09 savagexsav-greaysky1 into attic
2006-06-09 lordhavocchanged textures on lift button to playerclip instead...
2006-06-09 div0setting scale to prevent "own weapon sticks into wall"
2006-06-08 esteelAnother demo. Hinting at new physics and weapons.
2006-06-08 m0rfarA benchmarking demo
2006-06-08 div0DSI's not pining! DSI's passed on! This map is no more...
2006-06-08 vermeulenGot rid of the Dismal map in the campaign, since for...
2006-06-08 vermeulenGot rid of non-existent maps in the campaign mode.
2006-06-07 div0menu mouse speed slider
2006-06-07 div0added cvar: scmenu_mouse_speed
2006-06-07 div0polite bots don't attack chatting/inactive people
2006-06-07 m0rfartypo
2006-06-07 div0Don Strunzone's fault.
2006-06-07 div0damn typos
2006-06-07 div0preparations for slowmo/low gravity mutators
2006-06-07 div0Now addng level numbers automatically
2006-06-07 div0preparations for slowmo/low gravity mutators
2006-06-06 div0changed example URL to a sample
2006-06-06 div0Typos. Typos. I HATE TYPOS.
2006-06-06 div0added map download documentation
2006-06-06 esteelCorrected Docs to say Nexuiz 2.0
2006-06-06 m0rfartweaks
2006-06-06 kadaverjackfixed ctf capture timer
2006-06-05 m0rfaradded and changed some ambient sounds in Toxic
2006-06-05 div0encoded unused ambient sounds to OggVorbis to save...
2006-06-05 m0rfarAdded 2 purple circles at MH spawn :)
2006-06-05 div0lossless jpegoptim run saving about 10 megabytes
2006-06-05 savagexfixed jumppads on evilspace and did some item tweaks
2006-06-05 kadaverjack- added sampling rate/channels to sound menu (changing...
2006-06-05 esteelupdated demo menu and examples in server.cfg
2006-06-05 esteelDemo menu is much better now. Scrollbar still missing
2006-06-04 kadaverjackdedicated servers will now always switch to the first...
2006-06-04 esteeldemo menu now easier, need to recompile menu.dat
2006-06-03 savagexnew dsi glass texture
2006-06-03 savagexalter dsi glass shader to use a different texture ...
2006-06-03 savagexsome rtlights for farewell and warfare
2006-06-02 esteelcorrected vote commands, skill level and maplists
2006-06-01 esteelAdded short info and example files for dedicated servers
2006-06-01 esteelaccidently commited parts of the new demos menu with...
2006-06-01 esteeladded low, default and high graphical setting config...
2006-06-01 m0rfargit-svn-id: svn://svn.icculus.org/nexuiz/trunk@1489...
2006-06-01 m0rfarAdded 'disable gibs' options in player menu
2006-05-31 savagexcorrect scaling of bloodprison seems to be 1.2
2006-05-31 div0bots are now 1/3 more offense-friendly
2006-05-31 m0rfarfixed ent pos
2006-05-31 lordhavocremoved ramp-shaped playerclip brushes on stairs so...
2006-05-31 lordhavocremoved these outdated demos
2006-05-30 savagexfix evil4_metals/mtltekfloor
2006-05-30 esteelremoved (moved to attic) all explosion sprites
2006-05-29 esteelsecondary firemode now checks for the right amount...
2006-05-29 lordhavocchanged annoying e6btrim_light texture to e6supptrim...
2006-05-29 lordhavocadded sv_airaccelerate cvar, and fixed a misspelling...
2006-05-29 lordhavocchanged electro secondary fire to fire continuously...
2006-05-29 morphedfix for particles and one nasty texture in nexdm01
2006-05-29 savagexfix z-fighting on Aneurysm
2006-05-29 div0bleach without the rocket-eating clip
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