]> icculus.org git repositories - divverent/nexuiz.git/shortlog
divverent/nexuiz.git
2009-01-26 div0fix color translation
2009-01-25 div0make them less "over the top"
2009-01-25 div0experimental new colorful zero-violence effects :)
2009-01-25 div0fix *particles usage msg
2009-01-25 div0compat pack: include egyptsoc textures
2009-01-24 div0shader checksum script
2009-01-24 div0fix reset_map logic
2009-01-24 div0makebuild: remove the showbrand block if desired
2009-01-24 div0add marker comments and a message how to disable the...
2009-01-24 div0fix a warning
2009-01-24 m0rfarUse less crappy menu music :)
2009-01-24 esteelenable showbrand by default to make sure to people...
2009-01-24 esteelmove the important messages a bit lower to make them...
2009-01-23 esteelswitch deluxe/gloss with offset/relief options as it...
2009-01-23 esteeladded cl_gentle, moved other stuff around a bit to...
2009-01-23 esteelups, a few tabs in wrong places
2009-01-23 esteelcountp -> counth as its called havoc now :P
2009-01-23 esteelturn lots of comments into cvar descriptions, verified...
2009-01-23 div0prevent score adding whne in intermission
2009-01-23 div0more visible damage_hit
2009-01-23 div0fix missing electro sounds and warnings
2009-01-23 esteelput the descriptions from the old cvars.txt to good use
2009-01-23 div0add missing sound precache
2009-01-23 div0add the new skin params
2009-01-23 div0fix porto bouncing
2009-01-23 div0no longer use cvars.txt, do the filtering in code now
2009-01-23 div0document the new extensions
2009-01-23 div0cvar list editor
2009-01-23 div0make random teleport dest work
2009-01-22 div0make WPs self-resetting
2009-01-22 div0more self-resetting
2009-01-22 div0make lots of stuff self-resetting
2009-01-22 div0death to g_decors.qc (it no longer does anything anyway)
2009-01-22 div0__FORCE_READY_RESTART: do not respawn players during...
2009-01-22 div0game command __FORCE_READY_RESTART to always force...
2009-01-22 div0make all plats reset themselves on ready restart (PLEAS...
2009-01-22 div0make all triggers properly self-reset; still missing...
2009-01-22 div0use less bytes; add a .void() reset to all entities...
2009-01-22 div0DP_SV_ONENTITYPREPOSTSPAWNFUNCTION - hooks before and...
2009-01-22 div0new entities: trigger_relay_teamcheck, trigger_disablerelay
2009-01-22 div0fix assault resetting of spampoints
2009-01-22 div0assault: leave non-team spawnpoints alone when switchin...
2009-01-21 m0rfarMore realistic blood color on impacts
2009-01-20 esteelthe old CSQC code is no longer needed and in case peopl...
2009-01-20 esteeloutdated, the only item in this list is already done
2009-01-19 mand1ngaNew demo camera mode for looking always to the player
2009-01-19 m0rfarBetter normalmaps for flags and portals, I think.
2009-01-19 div0casings sound fixed :P
2009-01-19 div0fix the weapons/rick1.wav sounds (instant rickroll...
2009-01-19 div0fix menu layout (make it more consistent); remove anoth...
2009-01-19 div0fix csqcchannel6volume control
2009-01-19 div0fix casings
2009-01-19 div0fix the fly sounds
2009-01-19 div0fix BAD typo here :(
2009-01-19 div0fix the other precaches
2009-01-19 div0move some weapon precache stuff to where it belongs...
2009-01-19 div0fix cl_gentle
2009-01-19 div0cl_gentle mode (test)
2009-01-18 div0missing file
2009-01-18 div0csqc casings
2009-01-18 div0client projectiles: use a better way to find the trace...
2009-01-18 div0set -616 frags for nonsolid players; that way the engin...
2009-01-18 esteelcrosshair 0 = DISABLE crosshair :-P
2009-01-18 m0rfarAdded a Network tab in Settings. With the most common...
2009-01-17 esteelgibs are now handled clientside so do no longer request...
2009-01-17 div0use TR_SLIGHTBLOOD too
2009-01-17 div0fix SG damage again
2009-01-17 div0now all projectile hit effects are clientside
2009-01-17 div0fix countdown announcers
2009-01-17 mand1ngaUpdated some changes
2009-01-17 div0remove two debug prints
2009-01-17 div0make crylink no longer use an impact sound and effect...
2009-01-17 div0fix precache names of gibs
2009-01-17 div0fix projectile movetypes
2009-01-17 div0register weapon info only ONCE
2009-01-17 div0fix typo
2009-01-17 div0transmit the sv_gentle state from server to client...
2009-01-17 div0moved gibbing from server to client
2009-01-17 esteelups
2009-01-17 esteelspell checked the help system messages, improved some...
2009-01-16 esteelmake u show the chat history
2009-01-16 div0make the remainign weapons csqc projectiles
2009-01-16 div0fix MOVETYPE_NONE
2009-01-16 div0make porto and seeker use csqc projectiles completely
2009-01-16 div0fix some projectile issues, and send less bytes per...
2009-01-16 div0laser and hlac: csqc projectile
2009-01-16 mand1ngan00bots never heard about weapon combos
2009-01-16 div0make SG and MG also use that code if NOT using ballisti...
2009-01-16 div0the next batch of weapons using the new projectile...
2009-01-16 div0use servertime that LH just added :)
2009-01-16 mand1ngaDisabled weapon zoom while using the demo camera
2009-01-16 div0per-weapon crosshair images; too bad these are a failur...
2009-01-16 div0allow maps to load in DM if they support NO game type
2009-01-16 div0make trigger_impulse always unset FL_ONGROUND
2009-01-16 div0optimize :)
2009-01-16 esteeladded the tourney mods cointoss
2009-01-16 esteelthink the CH was broken, tried to fix it but can't...
2009-01-16 div0allow overriding the crosshair color, and scaling alpha...
2009-01-16 div0make crosshair size depend on the image size again
2009-01-16 div0give projectiles the right solid state
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